>>15599230
>Fine. Things like that never get finished anyway, it's just a form of attentionwhoring.
This
People don't realize just how much work goes into a project like this. Kotor was made by dozens of people who worked on it full time. It also had an original ost and voice acting. I see this as just portfolio whoring. Like when someone remade MGS1's intro in Unreal and everyone went nuts over it. It's not going to turn into a full fledged remake of MGS1 anytime soon. And even if it did, by the time it releases it'd most likely resemble a completely different game. (see the attempted remake of Timesplitters 2's multiplayer it looks more like Call of Duty now).
>>15600281
>Funny thing is, they admit that a time like getting shutdown was what they expected to happen someday
Yeah like hell they did it only just makes sense upon retrospect to them. They expected it would've flown under the radar
>They probably weren't going to finish it anyway
What happens to projects like this is 2-3 people do all the work then 1 or more leaves and the project almost immediately loses steam. When you look at big mod projects there's almost always 1 guy who did 75% of the work and a dozen or so people who individually did 1%.
I know The Nameless Mod specifically avoided releasing a public beta because a previous Deus Ex mod released with one and almost immediately everyone stopped working on it because they lost motivation to reach 1.0 and the mod was cancelled. Because they avoided releasing a public beta it pushed the project over the hill to a 1.0 release.
>>15600377
This is unlikely. Aspyr redid the Steam release of Kotor 2 but when people asked them if they'd do it to Kotor 1 they said Kotor 1 was really hard to do so they wouldn't.
I'm assuming Bioware just lost the source code to it and Aspyr just happened to have the one to Kotor 2 lying around.