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File: 3768e6e205427d7⋯.jpg (946.95 KB, 2048x1152, 16:9, Steel-Divison-2.jpg)

File: 82a0bba3a392a1f⋯.jpg (1.98 MB, 1920x1080, 16:9, steel_division_2-7.jpg)

dac800  No.15572064

So what's /v/'s take on this one?

- they are now promising a TW-ish campaign with strategic overlay with tactical battles

- now they are self-publishing, no more Parajew

I think it's gonna be a hit unlike the first game (ruined by limited options and scope).

8f509d  No.15572114

As a long time fan of the Wargame series I can pretty safely say they have no fucking clue how to make a game and it will be dogshit.


dac800  No.15572133

>>15572114

But the beta hasn't been started yet!


8f509d  No.15572144

>>15572133

>How do you know it will be shit?


dac800  No.15572147

>>15572144

It's a legit question though.


8f509d  No.15572176

>>15572147

Eugen has shown that it has no overarching vision for any game it has made. Do they want a historically accurate game where the balance isn't as important as satisfying historical autism? No, they have made many decisions solely based on balance considerations, many which are extremely ahistorical (hellcats in the big red one IIRC, it's been a while so I may have the division wrong). Ok then fine they're making everything to be balanced so that people can have fun in multiplayer, right? Well, no they often will do things that no one enjoys and creates imbalances such as giving the 12th SS a firefly in category A which is essentially invulnerable and just denies whatever area it's in access by enemy vehicles.

Perhaps the multiplayer is incidental and they want to make great single player experiences? Sometimes ahistorical imbalances can be fun after all in a structured mission environment. Oh wait no the single player is dogshit, the AI can see the entire map making ambushes and daring flanks totally impossible. They also get many multiples the shit you get regardless of who or when you are and the only way to do anything is to abuse the AI's inability to attack effectively by defensively killing everything they have then quickly marching forward before a timer reaches 0.

Well maybe the shear spectacle of the huge unit roster is the point of the game, disregarding that that is a fucking stupid thing to base a game off of if there's nothing of worth to do with it, don't expect any significant increase in units post-launch. A tiny amount will be sold off in overpriced DLCs and a handful of reskins will be added for free. Why? Because Eugen doesn't make any of its models. It's all outsourced.

The only reason Eugen have not yet gone under is that they were the only ones making cold war games in that scale and fidelity. Steel Division had some amazing QoL improvements that I absolutely loved (the LoS viewer should be standard in any game where terrain matters), but considering they sold between 100 and 200 thousand copies of STD I can't imagine they'll last long after STD2 flops.


df7399  No.15572186

>>15572144

Sometimes we can extrapolate future experiences based on past results.


dac800  No.15572212

>>15572176

This matter of realism vs balance has always been the debate in this genre, well, sometimes a balance between the true is strived.

And this time they publish it by themselves, lord know maybe it can work.


45f843  No.15572247

>>15572176

>this entire post

I agree with all of it. Especially Red Dragon suffered from anotheer issue: unicorns.

Both sides received units that are immensely powerful and are invulnerable to non-unicorn units. The best example is the TOR vs. the Apache. One is the longest range helo, that can kill ground units from standoff range, the other is the only AA missile piece that can counter it and any other helos.


7c404d  No.15573300

>>15572064

I wish they would continue supporting the first game instead of using it as a paid tech demo/proof of concept. This should be DLC, not an entirely new title.


dac800  No.15576042

>>15573300

Eastern Front is too big to be DLC my friend.


f7459a  No.15576066

>>15572176

act of agression is the perfect example of whats wrong with eugen. a game no one wanted, no one liked, no one bought, and they had to completely rebuild the game for it to be remotely playable.


7c404d  No.15576070

>>15576042

That's debatable. The core gameplay elements are all there, and as far as I can tell they aren't being significantly changed or overhauled. This isn't a matter of making a game from the ground up, but rather changes to setting and playable armies.


98b668  No.15576076

File: 684a99292485869⋯.jpg (106.55 KB, 1127x685, 1127:685, 684a992924858691a46b21fd57….jpg)

I want a Steel Division Pacific where you have to invade an island and take it, with naval combat and shit


dac800  No.15576109

>>15576070

The contents are much more and there's an actual campaign now.


5e247e  No.15576359

It will be shit, otherwise they will fuck up it later.


8f509d  No.15576526

>>15576076

>I want [naval by the people who made Red Dragon]

kys your yourself self my man


0a7cee  No.15577790

File: 1945b140042c7a5⋯.png (95.67 KB, 480x480, 1:1, thumbsup.png)

>>15572176

This has vocalized all the problems I've had with these games for years.


b2205e  No.15577834

>>15572176

You remind me of Arma 2 WW2 mods. Custom scenarios where one stug is against an entire American platoon with only light armor support. Not balanced, but fun because the stug is so op in the scenario and the American side cant fuck around.


1f14a0  No.15577917

>>15576526

>>I want [naval by the people who made Act Of War: High Treason]

Naval combat and Eugene do not mix. Ever.




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