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File: da221299e24deba⋯.jpg (431.66 KB, 1121x1000, 1121:1000, da221299e24deba5bb71c6483a….jpg)

131a92  No.15563182

Let's talk about the meme that just won't die. To this day, there are still new sandbox survival games with crafting and base building and generally aimless gameplay that is propped up by the multiplayer meme. The question is, has anyone actually managed to do it right or at least succeeded where everyone else has failed?

d3a2bc  No.15563223

Minecraft was certainly the most popular, but that doesn't say much about the actual quality of the game. Terraria was probably the most well done of the lot. Can't really recall any others that were particularly fun or noteworthy. Since you posted Shinmyoumaru I can't help but think of having a similar game but at the inchling scale; building a tiny home using the underbrush and debris of a typical forest.


85d9ae  No.15563269

Factorio, because it's focused.


131a92  No.15563304

File: 1bc22c97b51206d⋯.jpg (1.65 MB, 2200x1480, 55:37, 1bc22c97b51206da1ac0fa5035….jpg)

>>15563223

I feel like a lot of us recall the days of early minecraft where the potential seemed high and all we were waiting for was a few more features and some polish to really make it the game we thought it could be. Instead, we got hunger meters, a moronic XP and enchanting system, and some copy-paste dungeons.

Where Minecraft and a lot of its clones fuck up most is in their general progression curve. Once you get some pretty low-tier tools, you can hurry and grab some diamonds and then there's just nothing to do, unless you want to build a super red-stone automated autism mansion. Games like Dragon Quest Builders actually improved on the formula in many ways, but still fall short of completely saving the awful idea from itself.

Also, an inchling game would be pretty nice. I'd probably be sold just on the aesthetic of crafting things on an adorably tiny scale and building sprawling treefort cities, but it would definitely need a lot more than just craftan and buildan as mechanics. I'd want a full blown inchling life simulator.


d3a2bc  No.15563341

File: f66ed80653d1ffb⋯.jpg (1.87 MB, 1500x1300, 15:13, f66ed80653d1ffbc93f04088c4….jpg)

>>15563269

Haven't played it before. What's it like?

>>15563304

>hunger meters, a moronic XP and enchanting system, and some copy-paste dungeons.

Too ambitious for one guy fiddling with java and appealing to the wrong group too early on, I suppose. You're right about the progression. You reach the top within an hour or two then you're stuck with nothing to actually work towards unless you want to build something, then you could've just used creative mode for it.

>full blown inchling life simulator

Wouldn't that be nice?


85d9ae  No.15563357

>>15563341

We have a thread up on it right now, actually.

Premise is that you've crashlanded on an uninhabited alien world and you need to build a factory to launch a rocket to escape. It's all about automation and production, and if you produce too much pollution, the alien critters start attacking your base


c713e5  No.15563367

File: c75ef7c224e2698⋯.png (4.92 KB, 512x448, 8:7, ready your your death.png)

>inb4 someone brings up Rust and everyone calls him RottenRedditor regardless of what the anon actually thinks of Rust or what he says about it


de0e3b  No.15563372

>>15563367

Fuck off Rottenredditor


6c68c4  No.15563407

I actually like the autistic survival stuff, where you have to manage not just hunger but thirst, hygiene, sleep, where you have two separate stamina values (one for max stamina that slowly goes down depending on food, sleep, morale, etc, and the other for current stamina which is expended quickly during combat or when sprinting), and scavenging for shit.

I actually started camping again just because no game would scratch this fucking itch properly. The closest I got was NeoScavenger but I just couldn't get into that particular game for whatever reason.


b867d0  No.15563462

>>15563304

>inchlings

still say there should have been a giant neighborhood world type in mc


09aec6  No.15563582

>>15563367

kys rottenredditor


131a92  No.15565981

File: c65b63db5bf0c4d⋯.png (1.94 MB, 1500x1100, 15:11, c65b63db5bf0c4dd601a586a11….png)

>>15563407

I think that S.C.U.M. game might be right up your alley. The devs were all about hyper-autistic simulation of bodily condition, including stuff like body heat being affected by wet clothes, which affects your stamina because wet clothes are heavier, and so on.

Personally, survival mechanics have always left a bad taste in my mouth. Most games that force them on you don't seem to understand that the human body can go more than 5 minutes without food and days without water. Conversely, they either ignore carry weight entirely, but try to complicate things with stacks (ex: You can carry 500 cubic feet worth of dirt in a slot, but only 1 shovel in another), or they heavily overemphasize carry weight to the point that you can't bring anything with you, because 50 pounds worth of clothes, gear, and tools spread out across your body is so heavy that your character has to move at a crawl. And games that do that sort of thing are typically prone to rejecting the idea of craftable bags or backpacks, because of some spergy notion of "balance"




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