>>15563223
I feel like a lot of us recall the days of early minecraft where the potential seemed high and all we were waiting for was a few more features and some polish to really make it the game we thought it could be. Instead, we got hunger meters, a moronic XP and enchanting system, and some copy-paste dungeons.
Where Minecraft and a lot of its clones fuck up most is in their general progression curve. Once you get some pretty low-tier tools, you can hurry and grab some diamonds and then there's just nothing to do, unless you want to build a super red-stone automated autism mansion. Games like Dragon Quest Builders actually improved on the formula in many ways, but still fall short of completely saving the awful idea from itself.
Also, an inchling game would be pretty nice. I'd probably be sold just on the aesthetic of crafting things on an adorably tiny scale and building sprawling treefort cities, but it would definitely need a lot more than just craftan and buildan as mechanics. I'd want a full blown inchling life simulator.