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File: 61724c31046d23d⋯.png (91.99 KB, 800x800, 1:1, 486735-prey-mooncrash-play….png)

43001f  No.15502418

>System shock: Dead

>Bioshock: Dead

>Deus Ex: Dead

>Half Life: Dead

>Prey: Probably Dead

All those first person games where you play a style rather than a linear choice. Where you have a dozen ways to get around something and sequence breaking is the norm, should you choose, or you can go loud and destroy shit like the terminator.

Do you think they are too complicated to make for modern devs that took the soylent pill? Or is the market not there?

8bf87d  No.15502422

You can't write a movie if the player can affect the progression of the story in a meaningful way.


43001f  No.15502426

File: 1588114fb07ce98⋯.png (11.3 KB, 447x378, 149:126, at last.png)


9a6eb0  No.15502434

>>15502422

Dubs say it like it is

Unironically my only problem with "interactive movies" is that they label them as "games" instead of what they truly are.


2a178c  No.15502451

>>15502422

>>15502434

You bigots just don't understand mature gaming.


f33603  No.15502456

File: 6f0d8ad2bbc5506⋯.png (459.48 KB, 640x507, 640:507, 6f0d8ad2bbc55065a58a513050….png)

I like this style of game - I'd include Dishonored on the list as well, and the second one wasn't too bad either. Can anyone reccommend any other titles in the same vein as these?


d0b5ef  No.15502457

None of those games are sims


179833  No.15502461

>>15502456

I hate the second one for making Corvo's daughter a hookah smoking dyke.


07f164  No.15502462

>Immersive sim

Fuckoff eceleb/journo fuck


89978f  No.15502463

Cyberpunk 2077 seems to be taking in some Deus Ex inspiration in terms of some design mechanics.


48ea1d  No.15502468

>>15502418

>All those first person games where you play a style rather than a linear choice. Where you have a dozen ways to get around something and sequence breaking is the norm, should you choose, or you can go loud and destroy shit like the terminator.

>Bioshock

Funny joke.


555eac  No.15502473

>>15502456

Same,and off the top of my head Thief.

I've read that the reason that there are so few, is that they are very resource intensive to create and usually aren't among gaming best sellers. Unfortunately, this doesn't bode too well for the future of this genre.

>>15502457

Personally I don't really consider Half-Life or Bioshock immersive sims, but the rest certainly are.


941260  No.15502476

>>15502456

>can name Dishonored

>can't name Thief

I get that Dishonored turned into something far, far inferior to Thief over the course of its development, but that's just taking it to a whole new level.


f33603  No.15502489

>>15502476

Of course I've fucking played Thief, but the OP was talking about recent releases along the same lines as the ones already posted


43001f  No.15502496

>>15502476

dishonoured's big issue is that the world is fantastic and the backstory and ideas about nautical witchcraft are excellent. But all the weapons are pointless unless you want the bad end and powers make stealth piss easy.

I have yet to try 2 beyond the island mental hospital level but i imagine no powers makes it much more enjoyable like preys hardcore survival mode.


2701c5  No.15502503

>>15502418

They're still trying to fuck up System Shock you dummy.


43001f  No.15502507

>>15502503

That shits never coming out man


353cef  No.15502527

>>15502418

> they are too complicated to make for modern devs that took the soylent pill? Or is the market not there?

Both, look at Mass Effect andromeda, and mafia 3,

For making an immersive setting you need to make a good setting, unfortunately unless you're creating a dystopia on purpose putting tranny lesbian niggers everywhere works against you

Once you have a good setting, for a video game you need to program ways to interact with it, so it's not a wagon ride through a spookhouse, this is a huge challenge for diversity hires, women and niggers, the more features you want to add, the more you need to optimize your code, which isn't taught in programming courses apparently, because you can shill for new (((Nvidya and Intel))) hardware instead

Unfortunately now market is large enough for devs to make lowest common denominator trash and people will eat it up, best example being MGSV


eda771  No.15502534

>>15502422

>Deus Ex is an interactive movie/walking simulator

D … did you even play the game Anon? The good one I mean, rather than the sequels.


2f34f4  No.15502603

>>15502534

D … did you ever think about using your brain for a second before posting?


633f0f  No.15502604

>>15502418

Just bring your wireless pad into the cinema and you're golden, kid.


07f8b1  No.15502611

>>15502534

I mean, even Invisible War and NuDudesex and fucking project (operation?) Snowblind are games, just not very good ones.


5d11e7  No.15502736

>>15502418

I don't understand what those games are doing in the same List, they share some stuff, yeah, but they are quite different.

>Bioshock: Dead

>Prey: Probably Dead

literally who fucking cares?

Those games were mediocre at best.


1c1a59  No.15502797

>Half-Life

That's more than a little out there, OP, it doesn't have RPG elements, an inventory system, robust stealth, any other noncombat mechanics, or any level nonlinearity whatsoever. I've also seen some moot Stalker, or even Metro, as well as various "avoid the monster" (i.e.: Amnesia, Alien: Isolation, etc.) quasi-walking sims, none of which really feel right to me.

>>15502456

Other common inclusions under the label are Ultima Underworld' descendants via Arkane (Arx Fatalis & Dark Messiah), Troika's VtMB & Obsidian's Alpha Protocol, and the somewhat Deus Ex-like E.Y.E..

>>15502462

Blame Warren Spector if you want to blame anyone, it's just his name for the vague Looking Glass FPS/RPG/adventure house style. For this reason, most elements in these games are often classed as variously "Underworld-like", "System Shock-like", or "Thief-like". Also for that reason, somewhat similar games from rival lineages, like TES (and the similar Gothic/Risen) or Metroid Prime, are usually excluded.


9bf26e  No.15502827

You could sequence break in Bioshock? I just remember the gameplay and little girls from 2 but never being able to sequence break.


cb44a2  No.15502833

File: 732d95e23bd72fb⋯.jpg (80.99 KB, 686x825, 686:825, Casty(Ciel).jpg)

Yes, now install the Twitch app and start playing Fortnite.


43001f  No.15502837

>>15502827

I think it just required a bit more autism than in something like prey where letting the player turn into a cup that can roll lead to some real dodgy bullshit.


e729ad  No.15502844

>>15502833

If Fortnite had an anime artstyle and cute girls I would actually play it 24/7


cb44a2  No.15502846

>>15502461

I liked pretty much everything about Dish2 except for the story and characters. A real shame.


cb44a2  No.15502859

File: 84ee3bd74846fa3⋯.jpg (62.33 KB, 400x600, 2:3, Iwakura.Lain.600.1057634.jpg)

>>15502418

Single player games have declined in general. Spending all this money and effort on a game that's forgotten in 6 months. No way to monetize the shit out of it with microtransactions or cosmetics. No millions of kids watching your game on Twitch or YT.

Why bother really?


014e9d  No.15502905

>>15502859

>a game that's forgotten in 6 months

Don't design your game in such a way then.


745f92  No.15502911

>>15502476

I'd imagine he didn't include Thief because it isn't quite the same as these games. Immersive Sims, for lack of a better term, encourage players to forge their own path and think outside the box. You're also encouraged to try out different skills and weapons and approaches, something Thief doesn't really have as it is a pure stealth game.


e2574b  No.15502921

>>15502859

>Spending all this money and effort on a game that's forgotten in 6 months

for publishers this is a good thing, because most money is earned during the first couple of months, and after that they want people to forget the game, and buy the next hype


9e1749  No.15502925

File: 4504aa7c9c8018e⋯.png (33.09 KB, 1216x1112, 152:139, Gottem.png)

>>15502844

>If Fortnite had an anime artstyle and cute girls I would actually play it 24/7

Weebs in a nutshell everyone.


a41d67  No.15502957

>>15502418

>halflife

yes, the 15 minute long scripted sequences and one-path-only really make it comparable to deus ex and system shock.

Fucking idiot


2fd024  No.15502987

File: 0623aa3543ddb9a⋯.gif (318.53 KB, 499x356, 499:356, Serial-Experiments-Lain-21.gif)

>>15502859

Entirely singleplayer games are a thing of the past, as is games that are complete with all features and content implemented at launch, without any serious bugs.


201554  No.15503006

Bioshock is linear as fuck. All of the game sin the series are just straight forward action shooters. The pick your plasmid system makes it no more an rpg than the perks and optional upgrades in NuDoom. Hell, I think NuDoom had bigger levels with more exploration and hidden secrets.


9cc897  No.15503042

>immersive gayms

>muh immershun

You wretched idiot, immersion is a consequence of smooth gameplay and good narrative. It's impossible to design a game to be immersive first, and quality second if any. REALIZE EVETUALLY that you learned these buzzwords in the wake of sjw invasion, when they were convincing faggots that fun and challenge were bad.

IMMERSHUN IS LITERALLY THE SOY ALTERNATIVE TO FUN


1c1a59  No.15503058

>>15503042

>>15502457

These are some "all games are roleplaying games because you play a role"-tier hot takes


801a46  No.15503061

>>15503042

>It's impossible to design a game to be immersive first, and quality second

Elite: Dangerous tho.


555db7  No.15503107

>>15502418

>Do you think they are too complicated to make for modern devs that took the soylent pill?

I wouldn't say those games were any more complex than typical modern games. Modern devs (and dev tools for that matter) are just not as good, and in any case it doesn't look like they don't have the inclination to make things like that.


19872a  No.15503135

>System Shock

>Dead

Not until Warren Specter inevitably kills another property by releasing a basic unity map and calls is System Shock 3.


682c40  No.15503479

>>15502418

>where you play a style rather than a linear choice. Where you have a dozen ways to get around something and sequence breaking is the norm

why do you mention Bioshock and Half Life in this?

anyways the genre is dead because there hasn't a good immersive sim since Deus Ex (2000). Anything that came after has been either sub-standard or just wanting to cater to nostalgia fags. Make a really good game again and you'll sell, not just a game with the appearance of a good game, which is what the bioshocks, dishonoreds and preys are


07f8b1  No.15503515

File: efb39b1362b9265⋯.png (45.4 KB, 266x124, 133:62, Screenshot_1.png)

>>15503061

That's just a glorified tech demo.


ee51d3  No.15503661

It was never really "alive". The games commonly ascribed to it are outliers, lightning in the bottle even. There's no common ancestor to them that would define the genre (like Wolf3D/Doom for FPS, GTA for open world sandbox, etc), every game is unique with the only common characteristic being the fusion of complex action mechanics with RPG elements.


6f3a0f  No.15503679

>>15502859

You think you've got it bad? The 2-player coop genre is even drier.


1c1a59  No.15503704

File: a48dec0e7256362⋯.gif (1.2 MB, 500x255, 100:51, don't let your dreams be m….gif)

>>15503679

>tfw always wanted a coop-only immersive sim built around environmental puzzles, combat/stealth encounters, and NPC social engineering that require teamwork to clear


a86b78  No.15503731

File: cf934f0650ebb24⋯.jpg (Spoiler Image, 87.64 KB, 592x597, 592:597, game of the year.jpg)

>>15502418

>Is the "First person immersive sim" genre now dead?

What are you talking about there are still plenty of Bethesda games that were made recently, and at least two more getting released within the foreseeable future. everything is fine.


43e586  No.15503775

>>15502418

Not that I'm complaining I made a couple myself, but is this another Cyberpunk thread in disguise?


d48144  No.15503888

>>15503775

Is Cyberpunk even this kind of game though, or is it a first person GTA?


43e586  No.15504186

>>15503888 (Heil'd)

The devs claim it's an RPG which uses FPS to further immerse the player. Which is what 4/5 of the games listed in the OP are…


745f92  No.15504219

>>15503888

From what little we've seen, its an FPSRPG with player freedom in regards to tackling enemies and obstacles. So closer than most.


d48144  No.15504386

>>15504186

Does it have physics based objects you can use in inventive ways, or doors you can open five different ways though?


43e586  No.15504988

>>15504386

From the gameplay demo I saw physics based objects on the streets that were knocked around by a car, so I'm assuming yes for your first question. Yes for your second question as players stat'd into different skills will be able to open a door in different ways like hacking, engineering, I'm assuming explosives, or just fucking opening it.


d48144  No.15505007

>>15504988

Yeah, but like, is stacking crates to reach a place a gameplay mechanic? Is throwing vending machines at people a gameplay mechanic?


04e486  No.15505014

File: 46df3b535006dbe⋯.gif (355.23 KB, 540x543, 180:181, 46df3b535006dbee3c63e1512b….gif)

>>15504988

>tfw max out my door open skill


efcb34  No.15505016

hopefully, they're all clones of the same game and they never became very good


93c8fa  No.15505199

>>15502418

Detroit: Become Human was a pretty good game and did pretty well in sales.


43e586  No.15505261

>>15505007

Since the game isn't out yet I can only speculate, so here goes. I'm assuming that one can jump on these moveable objects, I'm also assuming one can cause these objects to land atop one another, therefore the answer to your question is yes.


582261  No.15505428

File: 618f163bfb45bd5⋯.gif (1.6 MB, 300x152, 75:38, getout.gif)


eead90  No.15505430

>>15505199

That's a walking simulator, immersive sim is just a pretentious way of saying "system shock clone"


1c1a59  No.15505449

>>15505430

>>15505016

Or Ultima Underworld or Thief


76c9d1  No.15505469

>>15502418

One can only hope.


93c8fa  No.15505989

>>15505430

Pretty /v/-core then.


25adb2  No.15506210

<following popular games only. Others are ==dead==


76a196  No.15506232

File: 846fb47781b2647⋯.jpg (23.08 KB, 539x296, 539:296, 846fb47781b26473de304f72c6….jpg)

>>15502534

He's criticizing cy+3 devs, you fucking shiteater. Read the OP, then his post and go find your wrangler.


6ebca6  No.15506530

File: 0548bc2def25a12⋯.jpg (46.37 KB, 220x345, 44:69, 15210666691987349875974897….jpg)

>>15502418

> immersive sim


cb44a2  No.15506576

File: d47e0d346f36dac⋯.jpg (1005.87 KB, 3000x2152, 375:269, 73557.jpg)

>>15502987

I think only Sony and Nintendo make triple A single player only games.

Microsoft is full in on Xbox Live and third parties chase social gaming too. Its the end of an era.


cb44a2  No.15506579

>>15503042

Immersion is just a word. Any game can give you immersion.


bab10e  No.15506590

All of these franchises were killed by microsoft and their attempt to force PC games on their shitty xbox. Coincidence? I don't think so.


f1de6f  No.15506766

>>15502418

Deus Ex isn't dead. The head of Eidos Montréal disputed those claims that was based on nothing.


729fa1  No.15506881

>>15503515

I have a steam buddy who plays this constantly


fd5baa  No.15511767

>>15502422

>if a video game has any cutscenes in it, its a movie

seriously suck a dick


00558d  No.15511782

>>15511767

>suck a dick

Speaking from experience, soycuck dev?


02c784  No.15511783

Red Dead 2 is going to have first person perspective, looks like they're going for the immersion genre.


fd5baa  No.15511840

>>15511782

great argument you cancerous meme defending nigger


1c1a59  No.15515388

File: 768c3f35061b066⋯.png (3.92 KB, 800x600, 4:3, sarcasm.png)

>>15511767

Other poster's point was that immersive sims (highly nonlinear and reactive) are incompatible with """"cinematic game design""""


95db89  No.15517644

This board is full of fucking sycophants who talk out their ass, Half-Life is an almost entirely linear experience that was praised for it's scripted events and because of these design choices it remains one of the best video-games of all time.


20558e  No.15517672

market has always been there

but devs are too occupied with survival simulators and chasing trends


315c28  No.15517730

File: 7f37feaefbdb6c8⋯.png (748.23 KB, 667x1000, 667:1000, 71d9c1fee4afdf97d545dd3afc….png)

>>15503731

Hey, bud! Wow, that sounds great! Love me some immersive sims! Haha!! See you on the wasteland!


6c2391  No.15517742

Invidious embed. Click thumbnail to play.

>>15502418

>>15502456

Dark Messiah is like close quarter Half-Life but with more kicking.


b3e57c  No.15517771

File: 24a7935d9a940da⋯.jpg (156.25 KB, 940x751, 940:751, dark-messiah-of-migh-4e260….jpg)

>>15517742

>not one kicking sim since


107096  No.15517810

File: e441044e8c7c344⋯.webm (9.57 MB, 1280x720, 16:9, ed physics.webm)

>>15503515

Elite Dangerous has it's moments.


7c3ba5  No.15517836

>>15517810

that video is cancer


107096  No.15517856

>>15517836

Most webms from the webm thread are.


937867  No.15518721

>>15502476

Thief isn't the same genre though, Dishonored gives you choice, Thief tells you to keep to stealth. They're different games, both pretty good tbh.


937867  No.15518738

>>15502846

But the first game had almost none of that, I mean it did but terribly underveloped, how could have it become worse?


d48144  No.15518885

>>15517644

>a linear game is good, so only linear games can be good

Most intelligent comment of all time.


d71b31  No.15521230

>>15502911

t. someone that never played Thief

You never listened to the director commentary? It was literally designed to be an immersive sim.

It just drops you into the mission and let's you figure out the rest. You can do anything you want. if you ever played Thief, you' know that you can play it without stealth. You can go on a murder-rampage, you can stealth the game without even knocking out enemies.

You can just ironman it and do whatever works and live with the consequences. Getting caught, doesn't break the game.


ab455b  No.15521353

File: 587836592007278⋯.jpg (26.12 KB, 616x353, 616:353, b4486d8d6a3838d3af151df95d….jpg)

>>15518738

Actually Dish1 had a pretty interesting world and good story. I don't understand why everyone hates it. It was more mysterious and eerie. The plague ridden city was kinda spooky.


43001f  No.15521662

>>15521353

because it is the final fantasy 8 of first person sim rpgs, the world and art style is great but its entire design ethos is made so playing the game using most of its abilities is actually counter to the design the devs intend.


d12f1c  No.15521712

File: cf537a98207906b⋯.png (86.23 KB, 736x240, 46:15, modernvidya.png)

Those series didn't die naturally, they were killed. And those who murdered them have names and addresses.


cc1acf  No.15521718

>>15502925

>>15502844

Not the same guy but the curse is real man. I actually think that there's some unidentified condition where bright colors and cute girls just short circuit my brain. I keep watching anime even though i haven't seen anything good in years, just chasing the dragon.

Thank god that weeb games are so shit that i never got into them.


cc1acf  No.15521727

>>15503679

I really don't understand how fucking bad co-op games are. resident evil 5 and up, dead space 3 are the worst in their series despite the most budget.I guess it's just too much design compromise.


ad6ecd  No.15521936

>>15502418

Deus ex past 2 was third person dingus


b0fd40  No.15521986

>>15502418

>Was interested in Prey because I heard that "there was an attempt" at making a system shock spiritual successor

>Interest piqued even more once I heard the new update has VR support

>Will never, EVER buy a game with Denuvo DRM though

Not a big loss, got a huge backlog of other shit to play anyway.


d48144  No.15522158

>>15521936

No it wasn't.




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