What fucking pisses me off about deconstruction in general is it's never fucking used well. Oh sure, deconstruction is a great way to understand how shit works, it's the same way you can learn how a engine works, how buildings are made, how guns fire, even how cells operate, etc. You deconstruct it, you take apart its components and look at them in an isolated manner. This way you can learn nuances in the system to get a better idea of how it does what it does.
The problem lies where people only deconstruct shit, without reconstructing it. You do realize that in order to have a functioning car you need to put it together again after disassembly, right? Otherwise you end up with a bunch of metal laying on the ground.
How does this shit relate to storytelling or even videogames? As I said, people believe that you have a great story when you simply deconstruct its elements and show in a critical way how they wouldn't work. This is how you end up with dogshit like The Last Jedi where the entire point of it was to put a twist on everything, including having a point to it all, essentially. It's never "let's use this newfound perspective in order to do better", it's always "AAAAAAAAA YOU THINK YOU DO GOOD BUT YOU DO BAD IN THE END THE BAD GUYS WERE GOOD AAAAAAAA".
It's so fucking tiresome. This brand of storytelling is getting so overused by now that I'd rather have a perfectly straight story without any sort of relativistic bullshit. Now you can't play a valiant knight saving the kingdom, you must learn that the kingdom is SUPER CORRUPT/HOMICIDAL/GENOCIDAL (but you can't correct that). You can't play a righteous rebel against a totalitarian regime, because now THE REGIME IS ACTUALLY THE GOOD GUYS WHO DINDU NUFFIN (even though mass graves filled with innocents are a government passtime).