Just so you know there are already two other tomb raider threads >>15478352 >>15450873
but I'm too lazy at the moment to really care much.
I love the original Tomb Raider games. However, the best way to approach them is to think of them more as a puzzle platformer. And when I say puzzle, I don't mean that there are tremendous logic gates to solve but more so the tank controls and platforming challenges are better approached from a somewhat strategic perspective of a puzzle game then seeing it as a series of knee-jerk reactions that one would need in an action platformer. The original games in this sense were more like a 3D Legend of Zelda with pistols. The old games played like a 3D adaptation of Flashback, Abe's Oddysee, Prince of Persia or Out of this World. One of the biggest pitfalls of the moderns Crystal dynamics approaches to Lara Croft (aside from the miss characterization in the modern games) it that they are trying to make Action games.
I don't mind the first Crystal Dynamic games. Tomb Raider: Anniversary & Tomb Raider: Legend but they are a far cry from the originals. While there are superior ways to play the games. I personally find emulating the Originals on PS1 and upscaling the resolution to be the easiest way to play the original games.
I recently went back to play 2013 NuRaider, and I don't hate it, its just painfully mediocre and I haven't bothered with playing any of the games after the 2013 reboot only because of how bad they ruined Lara Croft and how mediocre an "cinematic: the game is to play. NuRaider is basically a shallow Uncharted Clone and if I wanted to play Uncharted I would just play that game. That being said, the Uncharted series is also painfully mediocre outside of maybe one playthrough for the story, but if you want story in video games you might as well watch let's play.