a229a0 No.15449427
Why did Morrowind modding never die?
Don't get me wrong, I am not complaining. I loved the game and I'm very much looking forward to a more complete OpenMW and a modern modded playthrough looks to be almost certain on the horizon for me.
I just don't understand why of all games Morrowind has such longevity. It's not like modding it is easy.
6453ea No.15449463
It's got a deep enough lore and world to keep autists like me invested for the long-term, and it is well-known and popular enough to attract a great number of them. It's also always got a trickle of new players as a select few who may like it retroactively get into TES games from the newer shit. It also has far more replayability than the newer games, and the modding community keeping it fresh for far longer than usual just compounds upon that.
b15ba2 No.15449467
>>15449427
Morrowind modding is less about fixing bugs and more about adding content.
Oblivion modding is all about bug fixing and removing retarded features.
Skyrim modding is about adding sex mods.
a229a0 No.15449472
>>15449463
It's iconic, I'll give it that without question. But as much of a trashheap as new Bethesda games are, they are definitely easier to work with in terms of modding and are much more open to modding in general. Post-Morrowind Bethesda has always been "okay here's half a game, you finish the rest with these sloppy modding tools."
It's just not the easiest choice, is what I'm saying. It'd be way easier to just port Morrowind's shit into Skyrim than it would be to do it the other way around, really.
b15ba2 No.15449489
>>15449472
Try porting spell creation, levitation, mark and recall, a good fast travel system and attributes, to skyrim and see where that gets you.
a229a0 No.15449493
Also, as much as I hate to be "That Guy," could you imagine if all the concentration that went into these massive Morrowind modding projects like Tamriel Rebuilt and OpenMW and Morrowind Rebirth was instead put into a unique new game altogether? A new IP made entirely by modding autists? Sure, the script writing would be absolute ass but the game itself would have the potential to render every other video game completely obsolete.
cfff13 No.15449497
>>15449493
Didn't some Germans make that total conversion mod for Oblivion like that? Apparently it's alright.
b15ba2 No.15449501
>>15449497
And made Nehrim for Skyrim, which is apparently pretty good
4f519f No.15449529
4f519f No.15449537
>>15449467
>removing retarded features
Really? Like what?
e9f13e No.15449547
>>15449537
I am guessing something like level scalling.
963241 No.15449550
>>15449493
porting assets is easier than creating your own. a lot of them aren't that skilled and with the amount of infighting that happens with those autists would guarantee failure
>>15449537
level scaling, bandits wearing daedric armor, quest markers. there's more i can't think of currently
000000 No.15449558
>>15449537
Level scaling giving enemies super speed
4f519f No.15449559
>>15449550
Well those have been there since the very beginning.
6453ea No.15449598
>>15449472
Morrowind's engine allows for so much more. Ignoring OpenMW because that's a bit of a cheat, you're stuck to cells and with voiced NPCs. Lack of skills, attributes, spells, and the generally buggier engine build. Morrowind isn't easier to mod for, but the mods are generally more solid because they're made by autists who know what they're doing. Skyrim's mods are mostly just "some bullshit weapon/item in a chest in Riverwood" or "some END preset waifu that looks like a sexdoll coated in cooking oil". Being somewhat harder to mod for doesn't make the community any less robust. Oblivion is at least passable if we're comparing the gameplay, but Skyrim is far too stripped down and empty to be worth porting any of Morrowind into. The combat in Oblivion sucks, but at least it's not a glorified FPS with no RPG elements.
6453ea No.15449603
>>15449598
You're NOT stuck to cells and with voiced NPCs, rather.
ac3248 No.15449606
Oblivion scaling was perfect though, it goes to show you're just a regular guy no matter how strong you are.
5a4b14 No.15449610
>>15449606
And regular guys like road bandits have glass and daedric armor worth many many many times over what they'd make robbing merchants, because that makes complete sense.
2a2e78 No.15449615
>>15449606
>kills daedra
>slaughters ancient elves
>kills and becomes a literal fucking Daedric Prince
>regular guy
6453ea No.15449616
>>15449606
By the time you're level 20 you're definitely not a "normal guy", you're the in-universe equivalent of a prominent historical figure. By the time you're level 30 that's akin to being a legendary hero (which you are).
ac3248 No.15449625
>>15449615
yeah but all the low level random bandits become daedric princes too
0f0583 No.15449627
>>15449598
>Morrowind's engine allows for so much more
I'd say it's opposite. The engine is so much more limited. There's so much less crap to worry about when making a mod. It's missing all the Frankenstein bits of code Bethesda added to gamebryo over the years. Making the game much easier to work with, more stable, less unexpected conflicts when you try to do weird shit with it. Less buggy physics shit, less convoluted pathing errors, and ai script glitches that will make the game implode.
Granted, this also a huge weakness, because it's current year and when a person plays a mage, they expect to see the baddie to be spectacularly blown backwards when hit by a fireball, not walk in place for a couple of seconds in a particle effect cloud while it's hp bar catches up with the damage you just did until it finally unceremoniously falls down.
ac3248 No.15449634
>>15449627
I'm pretty sure the guy is confusing the complexity of the existing in-game systems with actual game engine flexibility.
a91885 No.15449646
There's two main reasons. One being the toolset that just makes modding so easy that any kid can start fucking around with it. The possibility to fuck around is the best way to learn. Other reason is the disappointing sequels. I don't know a single Morrowind fan who wasn't disappointed by Oblivion.
abe04b No.15449657
>>15449427
It's got a very deep world design and gameplay philosophy coupled with the exact same mod support that's been keeping Oblivion modding, Skyrim modding, New Vegas modding, etc, etc, from ever dying.
e25a5e No.15449675
Probably because it was Bethesda's 1st fully 3d open world sandbox fantasy game in a series that was gaining a lot of popularity. That and it was a monster of a good game in and of itself. I played it endlessly when it came out, every night for about 7-8 months before I just finally got kind of bored with it.
00ddfb No.15449682
1d1e66 No.15449692
>>15449493
To be fair, OpenMW is built with the explicit intention that it can be used as an engine for other games as well.
e44c2a No.15449695
>using OpenMW instead of MGEXE
0e012c No.15449696
I dare to ask the forbidden question
Do sex mods exist for morrowind
and if so, why?
e44c2a No.15449698
>>15449696
There are two. One is fade out, second is proper animated mod, but its very, very old and requires MWSE.
ac3248 No.15449714
>>15449695
>I'd rather have a mod than access directly to the source code of the game!
Ok bud
3902bd No.15449757
>>15449606
You know that the point of The Elder Scrolls games is being an ordinary guy who becomes a great hero and not an ordinary guy all the way through right?
ac3248 No.15449794
>>15449757
In oblivion after you assist martin your story is over. You just escorted the hero so he could defeat the final boss.
e16eed No.15449807
>>15449598
Detail how Skyrim is "stripped down" compared to Morrowind.
ac3248 No.15449814
>>15449807
Morrowind = m o r r o w i n d = 9 letters
Skyrim = s k y r i m = 6 letters
Need any more?
cf6bb1 No.15449824
>>15449467
Morrowind is adding shit.
Oblivion is fixing shit.
Skyrim is fucking shit.
3df3a9 No.15449834
modding the game it's actually pretty easy, the problem is that the authors of the mods are retarded when it comes to naming folders, making modding more frustrating than it actually is, you can't just copy paste the mod's data folder into the game because they name some of the folders wrong and you just end up creating a new folder that doesn't do anything so you gotta check every single file path and make sure they are good, other than that if you are a graphics whore make sure to not download bump mapped meshes and textures
a4c70c No.15450406
>>15449493
You would have a ratio of about 100 graphic and model designers to one script/code guy, who would have to somehow implement thousands of different models for swords, armor, landscape, buildings and somehow make it into a proper game.
And good luck bugfixing the game, because all your "graphic designers" just want to design more items.
2a1de2 No.15450426
Is there a recommended mod list for Morrowind? I feel like reinstalling it now, but I did vanilla the last time I played and don't now where to start.
2c27e4 No.15450433
>>15449427
It's not, by any means, a perfect game. But it is very unique and every game that followed it's formula failed at being as good. It marks the end of an era, just before niche games died to make way for homogenized casual garbage. It has a lot of the flashy novelty that jazzes up modern console games while still managing to boast the kind of deep RPG mechanics of older games.
bc3c36 No.15450438
10e041 No.15450465
>>15449696
You better just be wanting to use that mod only on your special friend
e16eed No.15450499
>>15450436
Skyrim's skill system is much more interesting than Morrowind's grind based skill system which only affects percentages. Morrowind is mostly copy paste dungeons. Morrowind never does anything interesting with the luck based combat system. There's only one type of attack for each weapon ever worth using in Morrowind. All "conversation" in Morrowind is through hyper links.
a55fbc No.15450519
>>15450499
The hyper link system is a simple way of getting the information you need and allows for more information to be conveyed vs voice 'acted' tripe.
morrowind's skill system could have been much better but since there was less level scaling shit it didn't hurt as bad as in oblivion.
>mostly copy paste dungeons
Apply this to every elder scrolls game. Don't you dare try to tell me that draugr hole #8 was any different from the 7 before it.
Mostly true about the weapon swinging but it is nice to be able to swing in different ways.
2c27e4 No.15450527
>>15450499
>grind based
>luck based
A game isn't bad just because you can't figure out how to play it. If you're coming into it from "point n' shoot" adventure games, like Skyrim, then you're not coming into it from the correct mindset and of course you are going to fail. I can't imagine any scenario in which I'd grant Skyrim and Oblivion's "swashbuckling sim" combat as more interesting than the mechanics in Morrowind unless I was 9 years old and just didn't know any better.
8a43e4 No.15450550
>>15449675
>every night for about 7-8 months before I just finally got kind of bored with it
Yeah I think that's a big part of it, is the incredible replay value even unmodded. Skyrim gets boring after a couple playthroughs. Oblivion has a lot of good content in it, and it still takes several playthroughs to really see it all. Both suffer from allowing the player to become the leader of every guild, master of every trade, etc which leads to mary sue bullshit. Meanwhile, Morrowind has a shitload of mutually exclusive content, and playing different types of characters actually feels very different on a mechanical level, not just a superficial one.
8a43e4 No.15450555
>>15449696
There's plenty of nude body mods, pretty much only good if you like checking out dead raider girls' asses.
3a7582 No.15450573
>>15449427
>It's not like modding it is easy
Are you kidding? Good mod support is the only reason games like Morrowind are still alive. I mean don't get me wrong the vanilla game was good, but highly flawed and people would have been bored with it by now.
Modding this game is arguably even easier than modding Starsiege Tribes, which is easy but reliant on scripting and being able to read a C-like scripting language and infer the game's API just from developer provided examples (which, again, are sufficient, but it takes time and knowhow). Morrowind's Construction Set has a fucking GUI, and not only that but it is fully featured. The files are also easy to install and distribute, which is not always the case with Tribes.
Quake and Half-Life are similar. Great modding support, but reliant on having programmers or at least script kiddies with a budding interest in programming to figure out the nitty gritty. A tool like the Construction Set allows an amateur to get into modding and figure out the fine details of scripting at a more manageable pace.
e16eed No.15450586
>>15450527
I never said I don't know how to play Morrowind. It is not a difficult game. It is a boring game.
3a7582 No.15450587
>>15449696
I installed the "fully featured" mod ages ago out of morbid curiosity. It's… good for a laugh and not much else. It places courtesans in each town that you can pay to pass 8 hours and in between you see a "sex scene" which can generously be described as the two of your characters statically in a kama sutra pose while the NPC belts out pain sounds.
a9b8fb No.15450592
>>15450586
Morrowind is only boring if you're boring.
e16eed No.15450600
3a7582 No.15450625
>>15450499
>Morrowind is mostly copy paste dungeons.
And Skyrim's isn't. Right. Tell yourself that next time you see a three animal glyph puzzle.
>Morrowind never does anything interesting with the luck based combat system
I don't understand this complaint. It's a system that rewards preparation (beyond having 500 health potions in your bag at all times ala Oblivion and Skyrim). If you want instant gratification, either play a full warrior (which are by no means bad or unviable) or play a game that isn't a CRPG.
>There's only one type of attack for each weapon ever worth using in Morrowind.
This I will grant you. The attack type system was pointless and probably the result of something that was never finished. There's even an option to always use your weapon's best attack, which you'd be dumb not to use because then you don't have to do the chicken dance just to ensure your character uses the right attack.
>All "conversation" in Morrowind is through hyper links
So? You really think the voice acting for the next two games added anything at all? I'll take an encyclopedia of setting lore with a responsive interface over "HEY BUDDY, EYES OVER HERE, YOU HAD DAMN WELL BETTER LISTEN TO EVERY WORD I SAY BECAUSE THERE AREN'T VERY MANY OF THEM" every time.
6efb59 No.15450645
>Arena = First Person RPG
>Daggerfall = First Person RPG
>Morrowind = First Person RPG
>Oblivion = First Person ARPG
>Skyrim = First Person Action Game with RPG elements.
If you don't like RPG's it's understandable why you can't like the classic TES games, but to say they're bad because they're from a genre you don't like is just retarded.
e16eed No.15450668
>>15450625
>And Skyrim's isn't.
The point being that Morrowind's quantity isn't worth much as an argument.
>that rewards preparation
It rewards grinding or exploiting the game. CRPGs usually have some sort of tactical reason for a dice based system.
>If you want instant gratification
If it's a bad system until you skill up enough, then it's kind of a moot system that serves only to waste your time and trick you in to feeling like you're playing a more interesting game.
>So?
There's not much in terms of character interaction. You mostly sit there listening to other people tell you what to do. Typically CRPGs give you some sort of dialogue options to respond with or some other form of interaction.
8a43e4 No.15450670
>>15450426
Just check the Nexus and look through the top rated files.
93a159 No.15450723
>>15449427
Modder here, there are a couple reasons why Morrowind's modding community has lasted so long:
>limited voice acting
It is significantly easier to make content mods in MW compared to the sequels because not only do you not have to worry about getting good voice actors for all your characters, but because of the way topics are filtered you can give NPCs no unique dialogue and they can still have something to say because of the generic responses. It also makes it much easier to go back and change something since you don't need to rerecord the dialogue.
>The game sucks
Morrowind is a bad game, by that I mean it just has a lot of systems that aren't very interesting or balanced which makes it appealing to try and fix them yourself. This is the kind of modding I mostly did since its somewhat like making a new game except that you already have hundreds of hours of content to fill it out, you just have to make the mechanics less shit.
>The setting is weird
Morrowind's alien setting is an inspiration to people, it gives them something that no other fantasy game does and inspires them to think of mods as creative as the base game. Additionally, despite being so strange, the world has a good amount of internal consistency which inspires people to put a lot of thought in how their mod would fit inside the world. Of course there are a ton of shitty mods that don't fit at all, but there are still quite a few good and creative ones.
>There are mod tools and they are great for some things
The mod tools are excellent for making new content which is why most mods are content mods, however they're terrible for changing the way the game's systems fundamentally work which is why there aren't a lot of complex gameplay mods. Daggerfall probably would have had a big and long-lasting modding community too had the game any good mod tools, but unfortunately it doesn't.
a645ca No.15450758
Speaking of Morrowind and modding, would anyone care to give me feedback for a little project of mine? It's very bare-bones at the moment (no monsters/items/etc), but I hope to eventually push it into a proper quest/housing mod.
A temporary entrance to the Monastery can be found in northeastern Balmora, right next to the Eastern Guard Tower.
https://www69.zippyshare.com/v/YM1v1UHH/file.html
a9b8fb No.15450777
>>15450600
Don't expect morrowind to just throw fun at you. It's the kind of game that lets you discover things on your own for the most part, within reason. Let me give you something cool I just learned from another anon. I am going to on my next play through download a skeleton race mod. Then I am going to go kill vivec to start the backdoor mainquest. I'll make a super powerful potion, or set of armors that will do nothing but increase my health. The backdoor quest because of raisins will drop your main health pool by ~200 points. This is distinct from your fortified health. What this will do is drop your actual health below zero if you do it when you have less than 200hp, but if you keep on drinking fortify health potions or have armor to increase your health you'll live. I'll be an undead that only lives because of my powers prolonging my own life. With the exception of the skeleton mod, all of this can be done in the vanilla game.
9fa39f No.15450781
>>15450668
>The point being that Morrowind's quantity isn't worth much as an argument.
The cap doesn't once bring up dungeons you're the one who brought that up, Morrowind's copypasta dungeons are generally short while for Skyrim it's always a slog in every draugr tomb. I do not consider Morrowind's copypasta to be a positive but I will never consider Skyrimn's copypasta to be superior because of the sheer tedium.
e1d6d2 No.15450845
>>15450723
>good voice actors
For all the flak Oblivion's voiced dialogue gets it' still leagues better than what vast majority of fans can shit out.
Even if you have a great voice and acting, changes are you still suck because you arent in a good recording-studio environment to record it.
b938ac No.15450895
>>15450758
The storage chests were missing models, but other than that, I think it'd make a comfy house.
a645ca No.15450967
>>15450895
Huh. I admittedly had feared that chests would cause problems because I use MGO, but people over at Nexus said they should just use the vanilla models if the user doesn't have MGO
a26adf No.15451034
Any good race mods out that aren't waifu elves or furries? (besides the aforementioned skelly)
b15ba2 No.15451052
>>15450668
>It rewards grinding or exploiting the game.
As opposed to Skyrim? Or oblivion? Have you never played them or are you just pretending to be retarded?
Funnily enough, both Oblivion and Skyrim have more grinding because their trainers have a cap of 5 training sessions per level. Something that doesn't exist in morrowind and which reduces grind past mid game.
76614b No.15451088
>>15450668
>CRPGs usually have some sort of tactical reason for a dice based system.
Randomization is needed to make all RPG's. It adds a requirement for risk management while keeping strategy viable, making the game a satisfying blend that so many people enjoy. If you do not have randomization, then you just have a very complex puzzle game with as many solutions as failures.
2a063b No.15451093
Invidious embed. Click thumbnail to play.
Gothic 2 is similar in that way, but because of the nature of modding G2 (can't have multiple separate mods) people instead focus on making massive overhauls and stand-alone mods.
Currently I'm waiting for Odyssee - im Auftrag des Königs 2.5 which is coming out this month. The complete madmen actually got the original voice actor for Xardas and are updating all of their dialogue amongst other new content. Right now I'm replaying an overhaul of NotR which adds a whole lot of new places to explore, atmosphere and quality of life stuff while also attempting to stay as true to the original as possible. Can strongly recommend VarusBiker Edition.
Sadly there mod scene is a bit lacking if you don't know German, while many of them are translated, most are done so poorly.
https://forum.worldofplayers.de/forum/forums/101-Modifikationen
d8e65c No.15451145
>>15449427
>OpenMW
Is that one of those useful unofficial patches like Arx Libertatis was for Arx Fatalis?
a83ccc No.15451154
>>15449427
Because it's a lackluster shitty game that people fell in love with and it was moire approachable once some neckbeard reverse engineered the code. That's it.
2a063b No.15451208
>>15451145
It's a completely new engine but it also comes with a lot of bugfixes and gameplay inconsistency fixes as well as restoring some cut content.
Their aim is to create a Morrowind the way it was originally envisioned and at the end to have a completely new and solid game engine that can work as a base for any sort of new project they or other people want to create with it. It's also open source.
It's a really large and commendable project/goal.
https://openmw.org/en/
794e03 No.15451289
>>15451208
I've been following it for 5 or 6 years now but it's not going anywhere fast. Right now it's a good replacement if you just want to play vanilla Morrowind but if you want to use mods, particularly graphics mods, vanilla + MGE XE is still the best. And let's face it who the fuck wants to play Morrowind without mods. One of the things I've wanted the most out of OpenMW is to have more complex scenes than vanilla and it currently fails hard at even that, the engine has a serious problem with rendering a lot of objects on screen at once, much worse than vanilla.
1bd191 No.15451301
>>15451145
Arx Libertalis is not a patch, its an improved version of the game's engine based on the same source code (since its source code was released). OpenMW is also an improved version of the engine but since the source was never released, it had to be remade from scratch.
1bd191 No.15451313
>>15451289
Graphics mods are shit, they ruin the consistency of the vanilla art style. The only "necessary" mods for Morrowind are the delayed dark brotherhood attack and the solstheim rumor fix, but the real solution to these problems is to not enable the expansions because they're shitty fanfic.
8b6e43 No.15451391
>>15449824
>Skyrim is fucking.
corrected that for you anon
3a7582 No.15451662
>>15450668
>until you skill up enough
Or drink a buff potion, or use a spell, or find a magic item. Buff potions and spells are all but pointless in Skyrim and very minimally helpful in Oblivion. In Morrowind they can easily make the difference between winning and losing an encounter. In Morrowind you can take on encounters that you normally would not be able to for a given level because you prepared appropriately. That gives most RPG players a sense of accomplishment, like you were able to "get ahead of the game."
Like the other guy says, Morrowind actually has less grinding if you're not a simpleton because you can find these items which have a dramatic effect on your character and you can use trainers as much as you want until you hit their skill cap, after which you go on a quest to find a better trainer. Yes, there are fags who think it's "mandatory" to sneak in a corner for two hours at the start of the game. They're fags. You can choose to play the game in a fucking boring way which is technically more optimal but you don't have to. The game is far more fun when you take what it throws at you and try to push your character by taking on tough encounters.
3a7582 No.15451698
>>15451289
>I've been following it for 5 or 6 years now but it's not going anywhere fast.
Welcome to the world of free open source software. Turns out people with talent usually have jobs. If they continue working on it, it would be frankly amazing if they managed not to make it more optimized. They're coding in native C++, it's not like it's a fucking Java application.
105981 No.15451739
>>15449427
Autism
I mean look at rome total war autistes are still coming up with newer versions of their total overhaul mod every couple months and that game is like fucking 14 years old.
Doom still gets modded. Autism and good modding tools will keep a game in circulation until everyone who played said game is dead.
d8e65c No.15451751
>>15451301
>OpenMW is also an improved version of the engine but since the source was never released, it had to be remade from scratch.
Sounds like a pain in the ass. Luckily there are diehard autists willing to sink so much time into things like this.
3a7582 No.15451753
>>15451739
>Doom still gets modded
Doom is the king of accessible modding though. The turnaround time for getting functoning stuff in is almost as short as web development. Modding Doom is actually pretty fun for this reason.
dba4c6 No.15451799
>>15451662
>buff spell
Except they're stupidly expensive and impossible to cast in Morrowind. With a 53 restoration (the most a Balmora trainer can get you up to for reference), 98 willpower, 100 intelligence, 77 luck (this character is using GCD lean, which is why there are so many odd numbers) a fortify agility 20 points for 60 seconds takes up a huge chunk of your magicka and has a notable chance of failure. Fortify Skill and Fortify Attack spells are outright impossible to obtain by new characters (Fortify skill in spells is expansion only, fortify attack is threads of the webspinner only). There are plenty of ways to bypass Morrowind's to hit being stacked against you, but buff spells are absolutely not one of them.
3a7582 No.15451819
>>15451799
>a fortify agility 20 points for 60 seconds takes up a huge chunk of your magicka and has a notable chance of failure.
Why do you need 20 agility points? And why do you need it for 60 seconds? That's a gigantic buff. 30 seconds is sufficient for most fights and you can cast that much more easily. Also you can use drain spells to be a little more efficient.
a5a7f8 No.15451872
>>15451034
The Maormer mod by MacKom is a very good lore friendly race.
2a2e78 No.15451904
>>15451799
>a fortify agility 20 points for 60 seconds takes up a huge chunk of your magicka and has a notable chance of failure
1.) That's an Xboxhueg buff
2.) That duration is longer than you would ever need it for
3.) You can add ill effects that will mildly inconvenience you as a trade-off for the stupid-huge buff to reduce the cost
4.) Potions are easy to come by and can be used anywhere at any time, even in the midst of combat
>Morrowind's to hit being stacked against you
It's not. You're just retarded.
22294c No.15451919
>>15449695
I get that it looks pretty and OpenMW doesn't have something like that right now. But the point is that OpenMW has much higher potential in the future whereas MGEXE has basically done all it can do.
b4e5b8 No.15451940
>>15451799
>this character is using GCD lean
Fuck off with your casual cancer. The only way to play is with the vanilla leveling system.
>53 restoration
So you are complaining that you can't cast a powerful spell with a low skill level? Kill yourself.
22294c No.15451946
>>15450758
Not bad but it seems a little to 'perfectly' laid out. Everything symmetrical, everything placed at perfect 45 degree angles. It doesn't quite feel lived in you know?
769486 No.15451958
>>15450600 ✓
To further this anon:
>>15450777 ✓ ✓
For my last playthrough, which was ages ago, I did my best to truly roleplay a character. I established things he would do and would not do, his job and motivation (mage/alchemist), and gave him an objective (lead house Telvanni). I used a book writing mod to keep a journal of everything important he did, writing down his adventures at the end of every day. I loaded up other mods that let you own slaves and a plantation, and a mod that makes you have to eat, drink, and sleep. I got a camping equipment mod and when I went adventuring, I used it. It the most memorable experience I've ever had with a video game. My only regret is that I didn't finish it; I lost interest, and my game was so heavily modded it crashed constantly.
I've been waiting patiently for OpenMW to progress and for people to make similar mods to work with it, then I hope to go back and revisit my character and finish his story.
e852eb No.15452575
>>15449427
Because Morrowind is a good game and was popular
>loved
Do you not still, outlander?
>>15449824
Noice.
e852eb No.15452579
>>15452575
forgot image lel
eba391 No.15452588
>>15449824
>Skyrim is fucking shit
Was this an intentional jab at the fact that the modding scene for skyrim is obsessed with shitty waifus or just a jab at skyrim in general?
e852eb No.15452589
>>15452588
Both, obviously. Read the context.
608a5b No.15452598
>>15450519
in terms of assets they weren't, skyrim is definitely very unique in that regard. The only problem is that the dungeons you enter are either dwemer or nordic, but the game never reuses level designs like bioware.
4b272c No.15452614
>>15449427
I know this is not the best place to ask but I'm trying to play Morrowind in VR but I cannot for the life of me find a pirated copy of VorpX anywhere on the internet.
4227b1 No.15452652
>>15449627
Interesting point with the fireball. One of the very few legitimately fun things in Skyrim is using Chain Lightning to spike enemies into the air as you killed them. Basically you shoot the ground, it bounces up and hits the enemy from below, and they ragdoll into the air over your head.
0b158b No.15452690
>>15449493
can you imagine if all the effort i put into masturbating were instead used to learn or do something creative?
b84cba No.15452737
>>15452690
don't worry, anon. you probably weren't capable of doing anything creative anyway
c17a55 No.15457437
>>15449427
Is there anything OpenMW has done to fix pickpocketing like MW Code Patch did?
9ba423 No.15457454
>>15449695
>>15449696
You know, people who play Morrowind tend to like reading a lot more. And VNs don't really have motion sex scenes. You think there's any viability in writing a sex scene dialogue mod for Morrowind?
93afc3 No.15457573
>>15457510
>morrowind
>shilling
Nigger what?
2a2e78 No.15461246
>>15457454
>You think there's any viability in writing a sex scene dialogue mod for Morrowind?
That is such a glaringly-obvious, simple, and brilliant idea. How the fuck have I not thought of it before?
3a41b5 No.15461273
>>15461246
because its so fucking simple and obvious it goes unnoticed in the mind
3ba89c No.15462115
>>15449634
Yeah objectively the later games have a lot more flexibility when it comes to what you can mod in
Morrowind doesn't have
>individual worldspaces
>custom spell effects
>more complicated scripting functions
>properties in scripts
And probably a bunch of other stuff I'm forgetting. If you've ever opened up a Morrowind mod and seen some of the shit modders are doing to get even basic things working it's pretty ridiculous.
dd4e62 No.15462653
>>15449427
1. It is good enough to play, but it is hard to play without constantly noticing stuff that could have been done better. This gets you into modding. Before you know it you are only modding because it is cool to make stuff.
2. As others have stated, no voice acting makes it a lot easier to add new content.
3. The game world is cool and unique. Even without modding, the broken mess that is Morrowind has a ton of replayability.
All this means that not only is the temptation to get into modding while playing the game high, but it is a hard game to get bored of.
605e3e No.15462706
>>15462203
Do people love Morrowind for the sake of being contrary? Because it is unpopular with normalfags, so we love it ironically? Does that make the obvious Morrowind-hating bait double irony, because they want to be contrary to all the poeple here who love it? Are there people who love Morrowind to be contrary to the baiters being contrary to the people who love it to be contrary to the normalfags who hate it? Or have we already reached that point and this is actually 5th level irony?
b38594 No.15462710
<<15462203
You don't even deserve a (((you))) for bait this weak.
2a2e78 No.15462732
>>15462706
You are like a little baby. Watch this.
2a2e78 No.15462763
>>15462743
How many levels of irony are you on right now?
713465 No.15462817
I remember when Skyrim came out my Argonian got stuck in some caves and killed by a high level Ice Worth or something. I tapped to him having to suck off a giant puffy wolf knot and then getting anal vored
Another idea I had was a secluded Argonian only hot springs spa in the mountains and the currency was semen. Want a drink? Better cum first, faggot. There'd also be beasts and monsters in the basement for fucking
a80c92 No.15467992
>>15462817
These are the two single greatest ideas for mods for Morrowind, what's stopping you from making these reality?
ee1a76 No.15468049
>>15467992
Can we port Skyrim to the Morrowind engine?
c6265c No.15468080
Porn mods are pure normalfaggotry. They were almost non-existent before 2007 despite the internet being far less censored. If you've ever questioned if you were the cancer, ask yourself how you feel about porn mods.
2a2e78 No.15468085
>>15468080
We have been drawing tits and dicks since we could hit rocks with other rocks. Fuck off with the puritan bullshit.
c6265c No.15468100
>>15468085
You have, as you are descended from the dregs of society, anon. Porn mods were very rare prior to 2007. Just look at the difference between Morrowind and Skyrim.
a80c92 No.15468241
>>15468049
MWSE 2.0 allows for significant extension of Morrowind in fact it's already made the vanilla engine better than OpenMW with functionality that is years off. In that sense you absolutely could, every feature from Skyrim can be ported, and more.
>>15468100
I remember there being porn mods for Morrowind before 2007, what's legitimately wrong with being anally vored by a wolf after losing a fight with one, or bearing a wolfs pups after losing another fight, nothing I tell you what, these mods are the lifeblood of the modding community.
10525a No.15468388
08d8a1 No.15468574
>>15449695
>one is the same shitty engine and runs like complete garbage
>the other is a source port that runs great
Gee, I wonder.