b09d5e No.15411303
Is Total War learn-able? I've been playing for 20 hours over the past couple days and I don't feel like I've gotten perceptibly better. Specifically in Warhammer, in any battle past the first 10-15 turns against an equally powerful faction I just get constant Pyrrhic victories and have to wait for my armies to recover.
d1e52b No.15411471
>>15411303
Yes, and I hope you didn't buy Total War Warhammer.
471287 No.15411499
The only total wars I've played are Rome 1, Medieval 2, and Empire, but yes, it's easy to get a hang of them in time. All you need to do is kill the enemy general off as early as possible and then charge your utterly overpowered General's Bodyguard into the enemy flank in order to mass rout the enemy and win. This is even easier in Med 2 where a general with a high Dread stat can rout an entire stack all by himself. Empire is different though. The 18th century saw cavalry become more of a supporting role, meaning that general who was once able to murder a whole stack of mighty warriors if he got off one good charge, will now get fucking perforated or bayonetta'd if he stands at the wrong end of a unit of line infantry. Empire is all about artillery (Napoleon Total War especially since artillery gets infinite ammo in that one for some reason.) You need to find yourself a nice hill to perch on, sic your artillery on the enemy formation and wait for them to march their stack of faggy linemen into your stack of faggy linemen. Oh yeah, never make the first move in Empire. Marching first into the enemy just means you get to eat the first volley of bullets. Let the enemy come to you, and believe they will. Even on defense the AI gets bored eventually and marches towards you despite having a much better position back in their starting area. The only time you ever want to march first is if either the enemy has artillery superiority or if your starting position is utter garbage and you have a bunch of trees or fuck off hills blocking all of your sightlines. Oh and since Empire first timers never get this: spread your line infantry as thin as you possibly can Only the first rank of a gun unit will actually fire. The dudes behind him just wait for the guy in front to die so they can take his place. Spreading your dudes thin is good not only for decreasing the amount of damage a cannonball will do to them, but having the line so wide means you get to present as much firepower to the enemy as possible once they get in range. Not gameplay related but I strongly recommend you find your own music to play over this game. The soundtrack is fucking narcolepsy-inducing. Unless you wanna fall asleep mid battle to the tune of barely motivated trumpets and practically nonexistant percussion, I suggest playing your own tunes during battles.
d1e52b No.15411518
>>15411499
>Playing any total war past Medieval 2
a0e6b6 No.15411525
Invidious embed. Click thumbnail to play.
>>15411499
I have no idea why Segah/CA no longer works with Jeff Van Dyck or why they don't hire someone that's actually competent at making music.
Fucking hell
348f04 No.15411558
>>15411303
I'd say "yes" but I can't distinguish between being good and just exploiting the AI, because I've been playing Medieval 2 for so long and know the ins-and-outs about the AI decision making that I can win all the time, and if I can't, I can keep from losing.
abe2d2 No.15411573
>>15411303
Polite sage for e-celeb shilling. milkandcookiesTW is a good channel for Warhammer specific Total War content with a bonus of learning about the lore while watching. Legendoftotalwar is a Total War autist that will teach you the most efficient tactics and exploits of every Total War game.
730fe7 No.15411578
>>15411558
>I can't distinguish between being good and just exploiting the AI
This. You will just learn how to exploit the AI eventually. Multiplayer on the other hand can be challenging which will make you better after being raped into the mud a few times.
c1e4e8 No.15411588
>>15411525
CA used to have an entire Australian department when they made Rome 1 and Medieval 2. Jeff Van Dyck was Australian. Then they got rid of the department and Jeff right before Empire (only bringing him back for Shogun 2).
Really makes you dink
a0e6b6 No.15411595
>>15411588
But he worked on Alien Isolation after CA Aus got canned.
d0d789 No.15411597
Does the strategy really change any further then flank & rout?
f810a1 No.15411630
I have Medieval 2 just gaining dust in my backlog, will eventually play it though.
d0d789 No.15411637
are there porn mods for total war? like how warband has that mod with nights that ass rape people
d1e52b No.15411646
>>15411630
You should, its a great game, and it has great mods.
87199e No.15411656
I played a co-op campaign in shogun 2 with my buddy recently, he help me figure out some of the shit and after initial hurdle I got very good at the fights by myself.
a6f076 No.15411715
Don't start with Warhammer, and don't buy it. WH2 Mortal Empires is decent but not worth the money. WH2 is on fitgirls website with ME. I have Overhaul mods installed so it works great.
Start with Rome 1 or Medieval 2 unless you don't like the time period. The games are vastly different. Previous Total War titles play like sandboxes while WH1 and WH2 play more like your typical hand holding "triple A" experience.
0f6e2f No.15411736
>>15411646
Any mod recommendations? I remember seeing a Lord of the Rings mod once on youtube, but there are probably better ones.
a6f076 No.15411748
>>15411736
Third Age is the LOTR one. The general consensus is that Stainless Steel 6.4 is the best mod all around. More challenging, more factions, bigger map, more units. Roma Surrectum II for Rome 1 is also very good. But both of those are overhaul mods.
0f6e2f No.15411752
>>15411748
I guess I'll just have to give at run, looking forward to it though.
add757 No.15411753
warhammer wise just efficient use of your lords and special units. and knowing how to exploit the ai. you should never for example have issues with a siege battle as long as you have sufficient bows or crossbows and the ability to down one tower. honestly you'd need to be more specific if you want better information. but in general make your lord op and wall everything because chaos is coming
d1e52b No.15411754
>>15411736
There’s a submod for it called Divide and Conquer, and I don’t think i’m exaggerating when I say its one of the best mods for Medieval 2, and much better than vanilla Third Age, aside from that there’s also Europa Barbarorum 2, Stainless Steel, Thera, Call of Warhammer Beginning Of The End Times, and Broken Crescent.
a6f076 No.15411756
>>15411754
Did they sort out the crashing for third age? I tried it a few years ago and I stopped playing because of the CTD's. Granted I was using a pirated copy but I've never had crashing with other torrented total war games.
8c5bad No.15411761
>>15411752
>>15411748
regarding stainless steel, development for it was discontinued indefinitely; it was picked up by a submod for it called the Stainless Steel Historical Improvement Project (SSHIP). you can find it in the subforums of the SS-mod forum, at twcenter. it improves on SS6.4 in many ways.
d1e52b No.15411762
>>15411756
I think DAC only ever crashed once on me, and that was when I was playing it on a potato laptop.
471287 No.15411768
>>15411518
I have a love/hate relationship with Empire. On the one hand:
>AI is absolute dogshit and will gladly let you play Line Infantry Bowling with your 12 pounders while it just endlessly reorganizes the formation rather than make a mad rush for your front line
>bugs have once or twice cost me a fight since a unit cannot pathfind to save it's life and got needlessly shot to pieces (part of the reason I rarely leave my starting position)
>ayy lmao melee combat in Warscape
>Autoresolve is OP (part of me thinks this is because the AI wouldn't stand a snowball's chance in hell of expanding without it)
>naval battles kind of eat cock
>Autistic campaign map AI that will have a nation and it's allies all simultaneously declare war on you for daring to ask them for trade rights
>that fucking anti-soundtrack
On the other fucking hand:
>When the game works, you get these fucking magnificent battles straight out of a fucking documentary
>no other game captures the glorious feel of 18th century warfare
>artillery in total war has always been fun but impractical for anything other than smashing walls. This is the only total war I know that gives you cannons and actually expects you to loose them on the infantry rather than the buildings they cower behind.
>biggest campaign map of any Total War
>Napoopan is a straight improvement over vanilla in pretty much every way if you don't mind the smaller campaign map and the focus on a specific conflict rather than "fuck you the world is mine. fight me faggots"
And most importantly:
>I got for less than five bucks at a book store somewhere
I fully admit the game is the weakest of all the Total Wars I've played but I still enjoyed it when it worked as intended. Seeing the fucking nice battles I was promised only made me wish the game was less shit from a technical standpoint, and that if all the shitty AI, battle ruining bugs, the audio-Nyquil that is the soundtrack, the gameplay (((streamlining))) were all fixed, Empire would be incontestably the best of all the Total Wars.
d1e52b No.15411775
>>15411761
I’m going to jump in here and say that while Stainless Steel had had development halted indefinitely, the mod in its current state is completely finished.
d0d789 No.15411778
>>15411637
so this series has no porn mods what so ever?
a6f076 No.15411779
>>15411761
Those modders have more passion for Total War games then any faggot left in CA. A team of total war modders with funding would produce a far better game then nu-CA.
8c5bad No.15411780
>>15411775
even if for no other reason than AI improvements, SSHIP is worth installing. however, it's better in some other ways also.
a6f076 No.15411781
>>15411637
In roma surrectum II and rome 2 you can recruit naked celtics and germans. Dick swaying in battle and all.
d1e52b No.15411782
>>15411768
I’ve never played Empire, just how bad is the soundtrack?
a6f076 No.15411784
>>15411768
Empire is a perfect example of wasted potential. Huge campaign map but no campaign mechanics whatsoever. Lazy tech tree. HORRID siege battles. But I still dumped hundreds of hours into it because I love the time period.
>mfw I conquer pajeets with Prussians
d1e52b No.15411788
>>15411778
Try checking in Loverslab.
>>15411780
Is there any difference in factions, units, and unit models?
a6f076 No.15411798
>>15411782
Nothing comes close to the epicness of playing Rome 1 with the classic soundtrack while conquering Gaul.
ROMA INVICTA
d1e52b No.15411811
>>15411798
Rome 1 is fun, but it seems a bit clunky compared to Medieval 2, and i’m not sure if this is specific to Rome or just a mod that I downloaded for it, but it seems to have crashing issues.
8c5bad No.15411812
>>15411788 (heil'd)
yeah. the serbian kingdom is one example, but there are many other changes as well.
here's the subforum so you can check stuff out.
http://www.twcenter.net/forums/forumdisplay.php?2055-Stainless-Steel-Historical-Improvement-Project-(SSHIP)
i haven't actually played any TW games in around a year and a half, but that was the main mod i used. other than the LotR mod, that one was fun, and ended up playing it alot also.
471287 No.15411820
>>15411782
It's not Yoshi's New Island bad or Sanic: Dark Brotherhood bad, but it's fucking boring. The instruments all sound like they're fucking yawning their notes out. Every song on the soundtrack just sounds like a generic sombre violin song that adds some barely-there percussion when combat starts. At best, you can't even hear it over all the gunfire and explosions, at worst, it actively sucks all the life out of the game. Compare the soundtracks for Rome 1 and Med 2 that had energetic, adrenaline rushing, and genuinely memorable tracks that made all of the battles more intense and fun to play, to the fucking drone of Empire's soundtrack that sounds like the fucking royalty-free background score for some educational movie on the American revolution they'd make you watch in middle school.
Biggest soundtrack downgrade in vidya history with only Binding of Isaac: Rebirth coming in a close second
a6f076 No.15411828
>>15411811
Try it with Roma Surrectum II. You won't regret it. The amount of passion these modders dumped into these old total war games makes the new total war games look like tablet games in comparison.
Pic related is basically how you start in the mod. Hannibal sieging your shit while civil war erupts shortly after. On top of that you have O turn recruitment (if you want) and the campaign map is similar to DEI for Rome 2 in terms of complexity.
d1e52b No.15411832
>>15411812
Thanks for the suggestion anon.
>>15411820
Its that bad huh? How bad was the soundtrack of Binding of Isaac: Rebirth?
>>15411828
I’ll be sure to check it out.
89da78 No.15411843
Form a line of heavy infantry, behind them place a few ranged units and artilary, on each flank place a unit of cavalry to defend from enemy flanking attempts or if not needed, send them off to kill your oponents ranged units. Win every time
397f4d No.15411862
>>15411303
>actually playing nu-total war
I guarantee you that the Lord of the Rings mod for Medieval 2 is better TW fantasy than that Warhammer kike fest. Europa Barbarorum (pic related.) is objectively better than the shitty dumpster fire that was Rome II, Europa Barbarorum is also a Medieval 2 mod. Every Total War game post-Shogun 2 is objectively a pile of shit. Rome>Medieval 2>Shogun 2. The rest are kinda shit.
t. guy who has played every one of them since Medieval 1
d1e52b No.15411884
>>15411862
Medieval II > Rome > Shogun 2
a6f076 No.15411886
>>15411862
Even Rome II with all of the updates and mods like DEI is still complete dogshit compared to vanilla Rome 1 or Medieval 2. Rome II would have been such an awesome game if they just used the Shogun 2 engine and then let the modders basically finish the game for them.
675e91 No.15411897
I don't know about the recent games but from my experience with the older games, you need to learn how morale works and focus on causing a mass chain rout.
a6f076 No.15411898
>>15411862
Also never tried EB 2 but heard great things about it. How is it for playing a faction like Rome?
d1e52b No.15411902
>>15411898
Rome is the beginners faction for Europa Barbarorum.
a6f076 No.15411907
>>15411902
>mod is 6gigs
I'm so fucking in I can't wait. Totally forgot about this mod.
d1e52b No.15411920
>>15411907
I hope you have a fast internet anon, otherwise you’re gonna have to download it while you’re sleeping.
8e178b No.15411931
>>15411862
>>15411884
Med2 > Shogun2and FotS > Darthmod Empire > haven't played the rest
a1a076 No.15411945
>>15411499
>never make the first move in Empire
t. mediocre nigger who lets the enemy decide the battle
Bic related is the ultimate strategy guide for both Empire and Napoleon.
397f4d No.15411952
>>15411902
>>15411898
The actual campaign is so fucking long, I've never actually seen the Marian reforms. It takes hundreds of in game turns to see your troops go from Hastati and Triarri to normal Legionaries. EB is historically accurate to a fault. I tend to pic one of the Greek factions instead, nothing like a giant wall of pikes.
a6f076 No.15411962
>>15411952
Really only factions I like in that time period is Rome, Macedon , Seleucids . Good to hear they have Rome with their reforms. Can't wait to try it out. Any sub mods that I should pick up?
9b916d No.15411968
>>15411784
>mfw did that
>mfw game bugged out from retarded amounts of currency flowing in
a58c48 No.15411972
>>15411862
The warhammer mod for medieval 2 is better than the total war warhammer series. If medieval 2 had better multiplayer and had campaign multiplayer id play it exclusively
397f4d No.15411977
>>15411972
The sheer amount of quality mods for Medieval 2 is staggering.
a6f076 No.15411979
>>15411968
There's nothing like leaving India alone for 200 turns to build 50 stacks of melee street shitters and then absolutely rekking them with fire by rank and big dick artillery.
d1e52b No.15411984
>>15411977
Not really, Medieval 2 is a good game with good mod support, combine the two and you get a shit ton of quality mods.
a6f076 No.15411986
>>15411972
I just discovered this mod. Holy fuck I had no idea it was this detailed. Gonna have to have multiple installs of Med 2 now.
a58c48 No.15412027
>>15411986
I got away with just having one install and using the kingdoms file structure to launch the mods from batchfiles. Its nifty and saves on space. Also how those russian psychos got flyers to work in this game is beyond me but good on em.
f9e8dc No.15412041
>>15412027
though Lets hope the Russians include the Dawi Airships (Kirovs lore wise)
33bac9 No.15412059
>>15411972
id like some of those sour grapes you're having
a58c48 No.15412063
>>15412059
Id share but you lack the taste to fully appreciate them, especially if you enjoy nu total war
c1e4e8 No.15412086
I couldn't appreciate Medieval 2 as much as Rome 1 just because of the responsiveness of units and some mechanics of battles. Things like individual weapon lethality I always thought were a really cool touch.
>>15411962
If you like Roman and Greek factions, you're going to need to get to grips with the office system. Especially the Roman cursus honorum system. It doesn't provide any 'consequences' as far as not following it goes, but it provides a load of benefits. Also to know is that pretty much every faction has some "reform" stage to it. Greeks, Celts and Germanics included - not just Romans. These reforms require you to meet a certain criteria, for example to reach Polybian reforms for the Romans you need to have fought like 5 large battles in Cisalpine Gaul and 5 large battles against Carthage after x amount of turns. Otherwise it will trigger automatically after y amount of turns.
Also they recently introduced a system of Celtic offices and starting to change around the government progression system for barbarian factions. As well as this, there are still yet to be 2(?) more factions added into the game before hitting the hard limit. One of these will be the Belgae while the other will either be some faction in the Dacian region or Arabic to contend with the Eastern factions more.
>>15411828
The guy who made the battle map environments for Roma Surrectum is fucking awesome.
eb97c0 No.15412133
>>15412125
>Using a dead 4chan meme
4933ea No.15412154
>want to play Total Warhammer multiplayer
>Total War is even worse than Paradox in scheming kike pricing (to the point of needing to buy the first game to unlock those factions in the second)
>the multiplayer is a tiny, terribly supported addition to the boring retard AI singleplayer
>something like $150 for all the factions in TWW2 to play cripple multi
>absolutely cannot bring myself to be so good of a goy as to buy it
>but the longing remains
Anyone else know this feel?
195112 No.15412162
>>15412154
You will give me context for this image or i will be angry.
eb97c0 No.15412175
>>15412162
Reverse search is a thing you know.
d1e52b No.15412191
>>15412154
>Not pirating Total Warhammer
fc9eeb No.15412205
>>15411968
>MFW there will never be a Kaiserreich wargame or TW-like game, where you can simulate battles between the glorious Mittleeuropa, or great Russian Empire led by the Vozhd Pyotr Wrangel, against the pathetic Entente horde of marxist scum.
Life is unfair. I want to exit this torturing simulation.
d1e52b No.15412213
>>15412205
If it did exist it would be pozzed, Kaiserreich itself was pozzed and it was only a mod.
456dfe No.15412216
>>15412162
The cat face is obviously shopped in dingus
4933ea No.15412220
>>15412191
>Not being able to read
fc9eeb No.15412233
>>15412213
>Kaiserreich itself was pozzed
How & when? Ii have been a long time since I played, but I dont remnber it being pozzed. Its a grand strategy game, so you can do almost anything /pozzed or not, so if you say it because you can go the full marxist/pozzed way, then that is nothing.
d1e52b No.15412273
>>15412233
I don't know about Kaiserreich for HOI3, but Kaiserreich for HOI4 was made by commies.
c1e4e8 No.15412289
>>15412273
>I don't know about Kaiserreich for HOI3
You don't know a lot of shit then faggot
f9e8dc No.15412305
>>15412273
>Plays HOI 4 instead of HOI 3
why the fuck would you do that anon
fc9eeb No.15412328
>>15412273
>>15412289
>>15412305
>Playing HOI over Darkest Hour for Kaiserreich.
Its not a bad choice, at least if you like HOI mechanics. But the mod was made with DH in mind, with DH not only being warfare, and having a more political thought to it.
Maybe the mod is different in HOI compared to DH, so maybe you mean the HOI one is pozzed.
0cb370 No.15412357
>>15411303
Warhammer's a harder one to learn with because of all the other systems in play. You could start with Dwarves, who lack both magic and cavalry rather important in TW games so there's less bullshit to grapple with. The grudge system is easy to understand, you'll be mostly facing Orcs who have shit moral and you'll be playing a very defensive army that allows for mistakes. You're also so far south that by the time Chaos comes knocking on your door you'll either know what you're doing or have quit the game altogether.
Watch some Jewtube videos to get a feel for how battles flow and the importance of breaking moral. Flanking's a lot harder with their stumpy little legs but it's still doable.
6424db No.15412418
YouTube embed. Click thumbnail to play.
There comes a point where you're so strong the games not worth playing. Recent campaign of FoTS, I got the best artillery and I don't even lose a single soldier, the artillery's that fucking good, but makes for a boring battle.
I discovered this but am too lazy to install it. 19th century mod set in Asia. I don't know how well Medieval handles guns.
https://www.moddb.com/mods/republic-of-china-1924-v10-english-edition
cadf29 No.15412429
>>15412418
About as well as it handles everything else on the battle map.
d1e52b No.15412430
>>15412289
The Hearts of Iron games aren’t really something i’m into, most of what I know is just what I heard from the anons in /gsg/.
>>15412305
I don’t.
d1e52b No.15412433
>>15412429
So it handles it excellently?
d1e52b No.15412437
>>15412220
Well you got me there, even after re reading your post I still don’t understand what you were tryinf to say, unless you meant that you wanted to buy Total Warhammer just for the multiplayer.
d1e52b No.15412439
>>15412436
Are you suggestinf Medieval 2 is shit? Because if you are you have horrible taste in video games.
4933ea No.15412454
>>15412437
>want to play Total Warhammer multiplayer
>the multiplayer is a tiny, terribly supported addition to the boring retard AI singleplayer
Anon, I don't think it can be worded any more directly than I already have. Yes, I only want it for the multiplayer.
cadf29 No.15412456
>>15412439
I'm suggesting that Medi2's battles barely fucking work and the AI has a lower IQ than your average abbo.
d1e52b No.15412464
>>15412454
Sorry anon, I should have understood that on the first read. It isn’t worth it though, especially since buying Warhammer will get Denuvo on your computer.
>>15412456
Nevermind, you’re just shitposting.
4933ea No.15412471
>>15412464
>even has fucking Denuvo
That may have just killed that niggling want, thank you anon.
d1e52b No.15412489
>>15412471
You didn’t know it had Denuvo until now? Sega has a track record of inserting Denuvo into their games.
7054b9 No.15412530
>>15412464
>since buying Warhammer will get Denuvo on your computer
That certainly would explain why it takes forever to load, spits out driver errors and randomly crashes
5119d3 No.15412553
YouTube embed. Click thumbnail to play.
>>15411798
Europa Barbarorum had a better soundtrack, especially for the eastern nations.
>Load into my first battle with Pahlava against a seleucid infantry stack
>Running a pure cavalry army towards their line
>This is playing
>Arrows start flying
One of my favorite Total War campaigns ever.
6aae2e No.15412558
>>15411715
How'd you get mods to work with the fitgirl repack? I tried but couldn't get it to work. Most of the mods being steam workshop bullshit really didn't help of course.
029aa0 No.15412801
>>15412464
>>15412433
Even if you love Med 2 it's pretty undeniably that its battles are insanely clunky
f500a8 No.15412914
>>15411778
Since when are strategy games known for having porn mods?
20dbe0 No.15413023
>>15412914
I think he's suggesting the opposing factions having hot female leaders you fuck into submission when conquered.
56980a No.15413034
>>15411303
>Warhammer
Just make a stack of your best available units and double click the enemy.
f9e8dc No.15413101
>>15412914 I think what >>15411778 is Rance Total War
f9e8dc No.15413103
>>15413101
*What he wants is a Rance Total War Mod
80f6a5 No.15413235
I've only played Roman, Shogun 2, and Napoleon. Total Warhammer looks kind of cool aside from the branding and horrid DLC jewery. Why does it get shat on so hard?
f9e8dc No.15413244
>>15413235
Because we should have those faction at launch and not the kikes sell it in Pieces
b09d5e No.15413246
>>15413235
Because of kikes.
e6a03b No.15413260
>>15413235
jew dlc policies, definitely worth a pirate though
(warhammer ii that is) with sfo ii
accb74 No.15413265
>>15413235
Because it's the same fucking game we've had since Shogun, with almost zero improvements, dumbed down balancing, the same retarded AI they've had for the past decade, pathetic sieges, overpowered heroes, etc.
cadf29 No.15413313
>>15412558
You put the mods into the data folder and make a script telling the game to load them.
31420d No.15413319
>"Bruh medieval 2 and rome are the only good total wars"
>AI is dogshit
>Cavalry chargers don't work
>Only people who recommend it are nostalgia goggled tards
c1e4e8 No.15413387
YouTube embed. Click thumbnail to play.
>>15412553
Yeah EB had a really awesome soundtrack. Sauromatian horse archers were actually seriously overpowered if you could get into Greece or Germany.
a58c48 No.15413538
>>15413319
First off the AI in medieval 2 is as good or better than modern total war games. This is unacceptable considering theyve had 12 years to make the AI better and they just havent. Secondly the cav charges in the medieval 2/rome engine are infinitely better than modern total wars due to cavalry actually having mass behind them. If you dont like total war games in general, I get it. They all do have bad AI. I would argue no worse than most strategy games but still. BUT if you honestly thing medieval 2 and rome are worse than nu totalwar then you are just flat out retarded.
cfca62 No.15414029
>>15413319
>>Cavalry chargers don't work
>Cavalry are actually extremely overpowered
f78419 No.15414038
learning to ambush properly is the best way to win fights that you couldn't normally win
b14510 No.15414040
>build more units
>play rock paper scissors with unit classes
>turn based
WHATS SO HARD ABOUT IT MOTHERFUCkER?
RTS GAMES ARE UP THERE WITH JRPGS AND WALKING SIMULATOR AT TAKING NO SKILL AT ALL
cfca62 No.15414045
>>15414040
>RTS
>It's a TBS/RTT hybrid
b14510 No.15414056
>>15414045
>TBS/RTT hybrid
no its a IFUMRITPF
cfca62 No.15414062
>>15414056
You're gonna have to explain your silly joke
b14510 No.15414066
d0d789 No.15414079
>>15414066
lol you tell him
f78419 No.15414083
d1e52b No.15414181
>>15413319
>Medieval 2
>Cavalry charges don’t work
>In a game where cavalry is overpowered
d1e52b No.15414182
>>15412801
What do you mean?
20dbe0 No.15414216
>>15414056
>>15414066
Did you have an aneurysm anon?
4ef638 No.15414269
>>15411303
From just that description, it sounds like you're trying to slay all of the enemy units on the battlefield as opposed to routing them. The biggest modifiers to routing an opponent are hitting them in the back with a second unit and causing their units to rout in proximity to other units. If you're having a line battle and you're confident you can win, stretch your line as thin as you feel comfortable with, and then when they engage your line, wrap around and engulf them with your extra units. The flanks of their lines will eventually rout, and your line collapsing into the center of their line will send them all home almost instantaneously. If you have some kind of active intimidation ability on your general, use it the moment an enemy unit begins to waver. If you want to kill the enemy army, use cavalry to run them down while they are fleeing instead of trying to kill them all on the battlefield.
Another thing to watch for is to prevent your own units from routing. Units who are routing don't just hurt the morale of your own soldiers, but they also buff the morale of enemy units in the immediate area. If you throw cheap disposable units at an enemy and they rout while your whole army is engaged, you've done nothing but slightly fatigue the enemy in exchange for causing them to stay in the fight longer. That's a viable strategy in certain situations, since it will lower the losses you take to elite units that engage afterwards, and even makes it easier to kill more units, but it's not something to do if you're struggling to win battles. Units that are liable to rout should be pulled away from the battle line, provided you don't require them to continue fighting. If your unit is already about to rout, pulling it away might just cause them to rout instead.
Also, kill their general, or at the very least force them away from their army.
>>15413265
>Because it's the same fucking game we've had since Medieval 2
FTFY. Every Total War since (including) Medieval 2 was focused on armies composed of cheap spear infantry to ward off overpowered cavalry with some ranged support (amount depending on how good ranged units are for your game) and a variable amount of special units unique to whatever flavor of Total War you're playing. The only real departure from this was Fall of the Samurai and to a lesser extent the other gun-based Total Wars.
>>15413538
>Secondly the cav charges in the medieval 2/rome engine are infinitely better
Why did you just lump Medieval 2's broken shitty charges in with Rome 1's great responsive charges when they are nothing alike? Why do people obsessed with Medieval 2 always try to compare their shitty game to the good one? Medieval 2's charges were so bad that they had to pad the stats of mounted units because their charging system fucking blows for being so unresponsive and unreliable. Rome 1's charges were so good that mounted units were downright overpowered whether or not they had ridiculously padded stats.
90b72e No.15414684
>>15411518
Napoleon is great though
d1e52b No.15414709
>>15414269
>(1) and done shitting on Medieval 2
I wonder which one of the contrarians in this thread is you, IP hopper.
4ca2c7 No.15415013
>>15414709
>(1) and done shitting on Medieval 2
Are you retarded or something anon it's pretty obvious that guy has just come into the thre-..
>(26)
Oh now I get it.
d1e52b No.15415048
>>15415013
Anon, every single person in this thread that has shat on Medieval 2 is a one and done, except for the anon that posted the medieval 2 webms.
4ca2c7 No.15415124
>>15415048
>shat on
Pointing out flaws isn't shitting on a game. Plus taking into account the fact that he's wrote more than all the other posts you've got to be pretty trigger happy to blame him for being another 1 and done shitter and may just be someone who prefers Rome 1's charges to Medieval 2's.
18d263 No.15415163
>>15411715
Where did you get the mods for WH2?
d1e52b No.15415290
>>15415124
You know what, you’re right, I am being too defensive of Medieval 2, I still don’t see how the charges in Medieval 2 are “broken” though.
33bac9 No.15415302
>>15413538
>Infinitely better than modern total wars due to cavalry actually having mass behind them
please tell me more about games you never played
18d263 No.15415312
>>15415302
Wow, that's pretty cool. I'm playing Rome 2 with Divide Et Impera right now and I really like the changes it added to recruitment.
20dbe0 No.15415344
>>15415302
>posting bullshit webm
>not telling anyone that the cav charge is an ability you click not actual physics.
You can stop posting anytime anon.
33bac9 No.15415351
>>15415344
im sorry nutotal war games aren't as shit as you assume?
d1e52b No.15415352
>>15415344
Wait, they made the cavalry charge in Warhammer an ability?
33bac9 No.15415354
20dbe0 No.15415370
>>15415352
They couldn't get the game to work right so they just made cav charge an ability that is activated as opposed to previous games where they actually had weight.
>>15415354
We got someone doing it for free here.
bb1afb No.15415375
Anyone already found a total war warhammer link to pirate full warhammer including those warhammer 2 DLC you can play the "full map"?
33bac9 No.15415389
>>15415370
double right click to make a unit charge is an activated ability! you could never do that in old total wars :^)
20dbe0 No.15415397
>>15415389
Yes in old total wars it was determined by if the unit was running or not and damage would be done accordingly. Now it's an ability because the game is shit.
33bac9 No.15415402
>>15415397
show me the ability. i can't seem to find it
20dbe0 No.15415446
Invidious embed. Click thumbnail to play.
>>15415402
Look at your video again, and look at this one. Warhammer uses an activated ability that causes the cavalry to knock enemies around, and gives them bonus damage. Medieval 2 for example using actual calaculations to determine how much a cavalry attack can penetrate.
69b20a No.15415458
Just build cavalry and hit your enemies in the sides or rear.
33bac9 No.15415553
>>15415446
the calculation of slamming into enemies like a wet paper bag?
5119d3 No.15415572
>>15415302
>Almost everyone who got knocked over starts getting up by the end of the clip
That's the part I hate, and when people talk about cavalry not having mass at least some of them mean that. In M2 a cavalry charge that broke through a unit would probably kill over half the unit, and almost instantly cause a rout. In Warhammer every cavalry unit worth a damn sends people flying 20 yards, but most of them get up none the worse for wear.
d1e52b No.15415588
>>15415458
And what are you going to do if they have pikemen?
18d263 No.15415602
b09d5e No.15415627
>>15415352
>>15415370
He's probably talking about the activated ability Brettonian heavy cavalry have that puts them in a wedge formation before charging; still, saying that makes the cavalry charge an 'activated ability' is facetious. It's a good fucking game, the problem with it is it's being sold in pieces by the kike devs and apparently it has denuvo too.
b09d5e No.15415632
>>15415572
>just installed and started up M2
>attacking Croats as Venice
>general bodyguard charges into an archer unit
>archers get up afterwards
What did I do wrong
b09d5e No.15415636
>>15415632
Sorry I should have said what did I do wrong besides play V*nice.
d1e52b No.15415670
>>15415632
If they go down during a cavalry charge they’re not getting up, I think your charge just left some of them alive.
9b916d No.15415684
>>15415636
There is nothing wrong with being Venice.
5119d3 No.15415703
cfca62 No.15418473
I think Shogun 2 is my favorite TW due to it being a midway point between the totally devoid from reality arcadey post S2 TWs and the slower, generally buggy as shit earlier TW games.
Why is ME2TW so full of major bugs?
Two hander glitch, shields only defend against cavalry charges of all things, AI sitting outside a castle's walls doing nothing for 60 minutes, and shit like that.
56980a No.15418718
2b100b No.15422201
>>15411862
Isn't EB2 fucking bloat up the ass and turns take fucking forever?
4e368d No.15429867
I played 1000 hours of Medieval Total War 2, yes, all those are vanilla time, the mod gameplay is 1300 hours
Fucking shit….
d1e52b No.15429896
>>15422201
Maybe if you're playing on a potato laptop.
27a5f0 No.15429897
>>15415312
The problem with DEI is it can't fix Rome 2's garbage game engine and broken political system. Very good mod for the campaign map but the battles are painful to play.
18d263 No.15435952
How do I get a pirated copy to load outdated mods? I managed to get all the other mods working through the usual method.
12aedb No.15437339
>>15415684
>Play Stainless Steel
>realize that I can never play any other mod due to Stainless Steel being the only one to up the resolution and smooth out gameplay
>every mod is shit in comparison due to vanilla combat
Fuck
>Play Venice in Stainless Steel
>one of my cities gets sieged by three muslim stacks of professional troops
>city has a miltia of 5 spear militiamen, 3 trebuchets, and one moral boosting structure
>beat all of them in a 9 v 60 unit battles
Feels fucking good, trebuchet is surprisingly effective at close range when all those muslim dogs funnel down one tunnel.
d1e52b No.15437356
>>15437339
>Every mod is shit in comparison due to vanilla combat
Have you tried those mods?
12aedb No.15437434
>>15437356
>imply that I've played other mods
>have you tried those mods?
d1e52b No.15437439
>>15437434
I'm sure all the normalfags who said that Brutal Doom was the best Doom wad and that none could be compared to it said the same thing. Not that i'm saying Stainless Steel is bad.
8d0306 No.15437555
>>15413319
I have to assume you're fucking up lance charges. In M2 cavalry with lances need a long enough run up to set their lances in position, if they don't get it they'll drop their lances and switch to swords. Also if you get a lance charge off correctly but they get mired in combat they'll drop their lances and switch to swords so they can continue fighting. Generally lance cavalry only get one lance charge per battle, but given how incredibly overpowered they are even without them I'm not sure how you can be as bad at the game as you are.
12aedb No.15437576
>>15437439
>comparing me to a normal fag
Now you're being nasty
66c442 No.15437582
>>15411303
JUST START BY LEARNING WHICH UNIT MATCH UP IS GOOD, LEARN STRATEGY LATER
f8aa40 No.15437595
YouTube embed. Click thumbnail to play.
>>15415446
I am sorry anon but you are wrong. If I am not mistaken the units at >>15415302 webm are Grail Knights, THE best non-monster cavalry for Bretonnia, a faction that already has the best cavalry in the game. They have insane amounts of mass and were pretty obviously design that roll over low tier, low mass troops. The troops in question are on the wider formation possible with ULTRA unit sizes, most non light cavalry in the game can do exactly what those Knights did on the same situation, the "ability" you speak of just makes the cavalry into a wedge formation and give them more charge damage in exchange for defense or something, it was a lazy way CA found to make Bretonnia cav unique and easy to spot on a battlefield.
If you actually make the units stay on deep formations that knockdown effect doesn`t happen all that much, even more so on infantry with more mass than the Empire, like dwarfs and Lizardmen.
d1e52b No.15437616
>>15437573
It's still better than Warhammer Total War.
>>15437576
Sorry anon, but you saying that Stainless Steel was the best mod and that all other mods are shit in comparison gave me that vibe.
d1e52b No.15437663
>>15437648
>First post is calling anyone who doesn't like the new Total Wars a "hipster"
>Second post has a cuckchan meme and accusing me of watching let's plays instead of actually playing the mod
It's just natural for halfchanners like you to be complete dick suckers, get the get out.
fe0bde No.15437746
>>15413319
Calvary in Rome should be dogshit. No one is using stirups.
d1e52b No.15437768
>>15437736
No you're striking your poorly veiled disguise of not being a cuckchanner, now get the hell out.
d1e52b No.15437821
>>15437809
>He keeps trying to avoid the fact that i'm calling him a cuckchanner because he's a cuckchanner and not because of his opinions
392e9c No.15437857
>>15437809
sounds like you're really autistic and retarded for getting worked up over something that's just an opinion
66c442 No.15437875
Total WaWa is a goog game with kiked up DLC
The second game is a DLC, the third game will be too $79.99
You can charge through the back of your own troops which I should not have to say is stupid
The siege battles are much better than MTW2
You can have real monsters, the units are cool
The agents in the map mode game is stupid as always
fea1a4 No.15437892
The best thing about Total WaWa is that it's very easy to mod.
The worst thing about it is that it doesn't let you mod enough.
5964e8 No.15437898
Is Fall of the Samurai worth buying. Interested in getting it because of the time period.
fea1a4 No.15437904
>>15437898
FotS is really good, my only complaint is that CA never took what they did there to make a Victoria Total War.
d1e52b No.15437927
>>15437893
I still have one, but i’ve moved to a PC, which is more than capable of running Total Warhammer, but i’m not even going to bother pirating it because its infested with denuvo, you’ve been sucking the dick of a game that has Denuvo you fucking retard, are you proud of yourself, defending Denuvo of all things? When I told you to fuck off back to cuckchan it wasn’t a suggestion you imbecile, now stop shitting up the thread.
d1e52b No.15437943
>>15437893
And if you actually bothered to read all of my posts you would see that I admitted that I was defending Medieval 2 too much.
d1e52b No.15437958
>>15437949
If you liked quality threads you wouldn’t be posting cuckchan images in them.
f812b4 No.15437966
>>15437898
it's cool, but super easy. the ai just gets smashed by your artillery, gatling guns and naval bombardments. that being said, the difficulty does ramp up if you choose to go independent which makes it so every faction declares war on you
c1e4e8 No.15438460
>>15429867
In all those hours played, did you know that you can shift+click the battle speed arrows to change the increment by .1?
302ddc No.15438502
>>15415684
HRE thanks you for your back stab and for your lucrative city of stinking fish eaters
ad9ebb No.15438606
>>15437966
I've come to expect that at this point. I have yet to find any historical strategy game that has competent AI.
1d71c0 No.15438871
>>15415302
>Video of an in vitro downhill cavalry charge across the field from the strongest cav in the game against tier 1 rank and file standing perfectly still so as to not confuse the poor horsies which was carefully cut before too much of the infantry start to get up.
>>15415351
>Same thing, but against zombies, the weakest enemy in the game just in case
Sick posts
I really don't get what this is meant to prove.
d1e52b No.15439143
>>15439108
Those Blazing Knights look great, if only Warhammer didn't have Denuvo.
4b27d5 No.15439276
>>15412418
This bootleg shit seems so interesting at a first glance but I just wish whoever took the time and effort to model the whole of South East Asia would have also taken more effort in changing those horrible chink pop songs with atmospheric music.
e0dec5 No.15439748
>>15412289
Of course the frogposter cant read.
He isn't saying he doesn't know anything about hoi3 Kaiserreich, he's saying he doesn't know if the supposed commies that worked on hoi4 kaiserreich were on hoi3 kaiserreirch as well.
33bac9 No.15439860
>>15438871
charges in wawa are more for breaking formation and does massive morale damage. the arty video actually killed zombies but the ones not in direct fire got back up. it shows mass behind attacks. not like med2 where cavaly just stops in front of a formation and units don't even get flung by any heavy attacks
cfca62 No.15440274
So are there any mods that make any nu TWs worth playing?
Rome 2, Atilla, I guess Britannia
Warhammer is irredeemable shit, I can't even fathom making that not shit.
8e178b No.15440407
>>15437966
Kek, that's what i did, not only everyone declared war to me, but also all my infantry deserted had imperial guards all my stacks just hadthe general, arty and a couple of long range "snipers", still won
6a42c0 No.15444128
>>15415553
Well horses can't defy physics now can they? If you want even more grievous example of units flying around without anything really happening is the naval artillery ability in Fall of the Samurai.
>>15437898
Buying? No, absolutely not. Creative Assembly and SEGA does not deserve any money.
Victorian total war would have been cool though, but alas, that is never going to happen until Creative Assembly dies off and someone else takes their place.
b6902e No.15444365
If you're playing the first game dwarfs are a low risk faction to learn with. They have low micro requirements since you have limited mobility, good econ/public order, strong garrisons, being in the mountains slows down invaders and creates natural chokepoints on the campaign map and most importantly your basic infantry/ranged are all stalwart enough that you won't instantly get punished for being out-manoeuvred.
>>15415446
Every unit has mass/charge acceleration stats which determine impact damage and then standard charge bonus which buffs your melee attack/weapon strength by the charge value for a set time. The "ability" you're complaining about is just a toggle workaround for formations not existing in warhammer. Pirate the game and play some quick battles so you can work yourself up about the problems that really exist.
239c0a No.15445725
>Wawa thread on nu-/v/
>What could possibly go wrong
d1e52b No.15445778
>>15445725
Fuck off cuckchanner.
6fbde8 No.15445788
>>15413235
This has been going on since empire when they hid faction specific elite units which were actually good behind dlc even though anyone can just make their own with the DBEediting mod tool.
>>15413265
The only difference is that in warhammer at least the units have better collision than the terribly overrated shogun games. The game engine is just made for napoleon and that's the only game is ever really worked well on(and modders did it better)
>>15413319
No people recommend it because the physics and unit control was superior. Rome 1 has undoubtedly the best vanilla online mode and every other game is shit tier in comparison. I like other total war games but the old engine was better for melee combat oriented games.
c1e4e8 No.15445836
EB2 twitter update, another new unit
cfca62 No.15445851
>>15445836
I want to play EB2 but it just feels so fucking clunky.
Shit like mines having three income values because ??? and your generals starting with 10 traits, most of which have no effect really make me not want to play it. Fucking retarded decisions like forcing Roman characters to go back to Rome to change offices while you still have the idiotic movement scale make some features unusable. Even fighting in Sicily the cursus honorum is more or less unusable because it takes 2-3 turns to get to Rome and a consul gets what, 4 turns of imperium?
c1e4e8 No.15445877
Also from EB2 forums for those that don't read twcenter
>We're going with the restoration of prec for 2.35 - feedback combined with internal playtesting is pretty clear that it's better than the present situation. Both for getting functional charges out of javelin-armed infantry (of which there are a lot of units) and the impact on phalanx infiltration by those same units. There will also be a slight increase in mass for phalanx units, while non-phalanx units are capped at 1.2, all of which should mean pikemen are something to be feared again. Though not overpowered as they were in EB1.
>It does mean you lose the ability to set your infantry on "fire at will" (not entirely sure why that happens when we enable prec, but it does), but that's a small price to pay for improved battle functionality all round. Plus the distinction between your line infantry and real skirmishers is much clearer.
>I can't even begin to describe how much better battles "feel" under these new conditions:
>- Under the old system, I was able to consistently rout an elite unit of Agema Phalangitai with a single unit of untrained Hastati. Now the Agema just laugh at them (as they should).
>- You'll find that in deploying a battle line of phalanx infantry, the phalangitai take the majority of their casualties on the flanks, not in the center of the line.
>- Javelin infantry now race toward the enemy, hurl javelins at a distance, and then actually CHARGE their opponents. They don't race up to the line, stop, and then tip-toe incrementally into battle. What an ugly look that was.
>- And unengaged javelin infantry don't sit back hurling javelins at random nearby units. They hold onto those javelins until told to attack a particular target, and only THEN bring them into play.
Basically what this means is that phalanx infantry are going to be heavier, infantry that are armed with javelins will now be able to charge properly without needing to switch weapons at the cost of not being able to leave them on fire at will mode and have them automatically throw javelins at random enemies.
>>15445851
If you read the description of mines, only the first income is counted. Something something hardcoded limits probably. The rest of what you mentioned is just roleplaying, you actually don't even need to follow the cursus honorum system when playing as Romans, or ANY kind of office system. But the changes they give are pretty vital in terms of increasing command level (increases troop morale), loyalty (decreases chance of rebelling generals) and authority for faction leaders, which help to both keep other faction members loyal and provide public order bonus.
239c0a No.15445891
>>15445778
Every WaWa thread so far has been shitposted to death by Muh Rome autists.
cfca62 No.15445905
>The rest of what you mentioned is just roleplaying
>But the changes they give are pretty vital
It took 30 days to get from the middle of anatolia to Rome, so it really shits on my roleplaying boner. It basically fails at everything it tries to do.
d1e52b No.15445958
>>15445905
Just move them via console.
cfca62 No.15445964
>>15445958
That sounds like a totally reasonable solution
d1e52b No.15445987
>>15445964
I can’t tell if you’re being sarcastic.
029aa0 No.15445996
>>15445987
having to use the console to make a major game mechanic work is pretty silly
d1e52b No.15446006
>>15445996
Yeah but I didn’t make EBII, you should tell that to the devs.
c1e4e8 No.15446013
>>15445905
I meant to say important, not vital.
I also feel I should mention that the imperium stuff is completely optional, and doesn't have any negatives if you don't follow it. About traits too, they are not always personal to whatever character they are attached too (eg, there is a trait showing which season it is along with a little descriptive paragraph), and in EB2 there is an entire trait & retinue path for players that migrate as the Boii and settle down in Ankyra among the Galatians since they aren't a faction in game allowing them to roleplay as another faction. Lots of traits have always been indicative of EB, didn't you play the first?
As well as the point about Anatolia to Rome, you could take your army by sea but there will need to be restrictions to movement since it is still a game. Every turn is 1 season, so imagine if you could move an army from Anatolia to Rome as the Seleucid's in the first turn and besiege it.
cfca62 No.15446025
>>15446013
The 30 days figure is for a single man or small group. Armies of course move much slower. That number is relevant because the leader has to go back to Rome.
It has a LOT of great content, but it's held back by the game. If they had the source code and could redesign the UI it might be a perfect game.
f447f4 No.15446063
I'm the only person who actually enjoys Rome II Total War
cfca62 No.15446088
>>15446063
Nah, plenty of other people have shit taste too
239c0a No.15446096
>>15446063
Even with all the improvements from RotR it's still not great.
f447f4 No.15446434
>>15446088
My only saving grace is that I have more than double the hours I have in Rome II in Rome 1. Shogun doesn't even come close to either combined.
f447f4 No.15446469
Has anyone even touched Total War Arena?
70acba No.15447116
TW newfag here. In RTW why my camera feels a lot more restricted than youtubers? All the camera restrictions are turned off, but I can freely move around the map. Or maybe it just looks more flued when someone else does it?
239c0a No.15447129
>>15447116
Camera mods are almost mandatory.
70acba No.15447192
>>15447129
Any names? Maybe some bug fixing mods too?
abd35d No.15447244
>>15446063
Rome 2 is good with DeI. Sure Rome 2 was a disaster on release, I fucking pre-ordered it and got out of bed at the crack of dawn to play it at the unlock, I'll never forget it. But CA fixed up the game a lot and DeI just adds to it in every way.
I hate the new family tree though. It's dumb and ahistorical. Now the historical Roman subfactions in DeI are family trees instead of political factions like they're supposed to be. The Roman Republic was not a monarchy.
c1e4e8 No.15449063
>>15447116
You didn't check the options?
d1e52b No.15449093
>>15449063
I’m pretty sure he did.
b999cc No.15455019
>>15411952
>>15411886
>>15411862
>Europa Barbarorum
Play it. Just do it.
12aedb No.15455270
>>15438460
If this is true I don't know what I'm going to hit myself with. This is almost as bad as the time I learned that In Mount and blade Warband you can hold the troop command keys to make a flag show up and point at the direction you want your troops to go instead of running over there yourself.
c1e4e8 No.15455276
>>15455270
Jokes on you I already knew that
f18053 No.15466282
cfca62 No.15466423
Are there any other overhauls for Shogun 2 (vanilla) besides Darth and Radius? How is Radius? If there are others, can you give summaries?
d1e52b No.15466447
fe2a8f No.15467874
>>15466423
Darth and Radious are shit and so are their mods.
39fd34 No.15467916
Alright /v/, what obscure/uncommon historical setting do YOU have an interest in that you'd love to see a total war game based around?
Pics related.
>inb4 Medieval 2 Kingdoms
I want a full game.
d1e52b No.15467920
>>15467874
I've never played their mods, can you explain why they're shit?
>>15467916
I don't think there's enough content for that period to make a full game, but then again CA made Thrones of Britannia, so what do I know?
39fd34 No.15467927
>>15467920
What do you mean by "content", exactly?
d1e52b No.15467952
>>15467920
A game centered only in the boundaries of present day Mexico, it'd be a pretty small map, and one that isn't very well known (unless you want a game based on the time period where the Spanish colonize the land), but like I said, CA made a game centered solely on Britain so what do I know?
cfca62 No.15467961
>>15467916
30 years war
PIKE
AND
SHOT
89ef61 No.15467965
Welp, had to reinstall Rome 1 again.
Brutii 4 lyfe, Julii are pussies and Scipii are retards
48767f No.15467968
>>15467916
Is there a Total War game for the Middle East in the Bronze Age?
abd35d No.15469047
>>15467916
My first choice was always dark ages Britain, but I haven't gotten around to playing ToB yet. Mesoamerica TW would be ebin.
6f7aed No.15469101
>>15467927
what troop types would there even be?
>guy with club
>elite guy with club
>guy with spear
>archer
>spear chucker
82e2b1 No.15469117
>>15447116
There's an option you haven't checked/unchecked that restricts camera movement to an area around your units.
39fd34 No.15469237
>>15467952
I don't agree at all. There's been total war games set in Japan, and Mesoamerica (Mesomamerica isn't just mexico, the top 1/3 of mexico isn't part of Mesoamerica, and Mesoamerica also includes Guatamala, Belize. and bits of Hondauras and El Salvador) is significantly larger then Japan is.
>unless you want a game based on the time period where the Spanish colonize the lad
The maps I posted show the region's political boundaries at the time of contact, yes. Though there's also enough remaining records that escaped Spanish destruction that you could do a game specifically set in the Yucatan with Maya-states during the Classical period (200-700 AD), since while we only have 4 surviving Maya books, we have a lot of maya writing on stone stela and on temple walls and shit that detail the specific political histories and royal dyanstieis of each city.
Also tangential but "Spanish conquest" isn't even really accurate. Conquistador's composed literally like less then 1% of the total forces that sieged Tenochtitlan and even after it fell, the Spanish were still almost entirely reliant on existing states for their troops, supplies, and logistics in conquering the rest of the region. It's less a spanish conquest as it is existing geopolitical tensions playing out with the Spanish as an additional party, and then diseases BTFO-ing everybody out so much as it's going on that the Spanish are able to retain imperial dominance instead of just getting ejected the moment they tried to be exploitative.
>>15469101
In terms of infantry there's pretty much as much unit variety as what you see elsewhere. Mesoamerican troops weren't just bands of warriors, they were formal, organized armies that had rank and command structures and fought in formations, and had actual military attire/equipment that wasn't just made from whatever but was speffically designed and produced and kept in armories, etc (Moreso in the postclassic then the classic, which had a bit less military complexity but still was actual armies). It could take an insane amount of time and effort to make a warsuit for high ranking military officers, etc.
If you want I could give you/dump more information on Mesoamerican warefare/equipment later, though I don't have time at this specific moment.
Anyways, the complete lack of calvary and the near-absence of watercraft in combat would be an issue (There were actually siege weapons, such as siege towers in the classical period, but these were uncommon), but I think this could be supplanted with more involved diplomacy/political gameplay systems, since Mesoamerican geopolitics was really complicated and interesting as a result of nearly every Mesoamerican state that controlled multiple cities doing so either via installed rulers, making them a tributary, or as a vassal state, or some other method of hands off control, rather then a directly governed imperial state. You could also just implement supernatural systems into gameplay with sacrifices and offerings and such, since that was often intertwined with politics and warfare, especially for the Aztec.
7659d2 No.15469254
>>15469237
Just seems too niche and samey-looking to western audiences to actually make for a full game itself. To most people they'll just see a dozen variants of "dude in pajamas with obsidian club", along with not having enough faction variation. I know Shogun worked but people are much more familiar with Japan than Mesoamerica, plus they had cavalry and naval warfare.
I hope for a "Renaissance: Total War", with fleshed out colonization and a wealth of New World factions
cfca62 No.15469263
> the complete lack of calvary
I didn't realize that Christianity added so much to TW
029aa0 No.15470560
>>15469263
It adds a lot to everything, anon
39fd34 No.15476957
>>15469254
Well sure but that's not an issue with the setting, that's an issue with the general populace being woefully mis and uninformed about that part of history.
You aren't going to see more awarness and interest untill works of fiction and media featuring it get made.
>>15469263
Mesoamerica just didn't have any animals to use as beasts of burden. The fact the region was able to more or less acheive a level of complexity on average comparable to Iron Age or Classical cultures without them and without another cradle of civilization to directly trade and compete with is pretty impressive.
fde762 No.15476980
>>15469254
SH2 was helped a lot by the semi-fantastic and highly stylized approach. Hero units and all that. A TW game centered on Mesoamerica with the proper "feel" to it and a little less regard for 101% realism might work.
40943a No.15477054
>>15414269
I’m gonna have to agree with this guy on how shit calv charges are in Med2. Playing EB2 my cavalry would charge, first few men would make impact, and all the fucking guys in the back would awkwardly stand around instead of getting into the thick of combat. They lo somehow end up pretty far from the fighting to, as I’ve they charged in a vertical line.
40943a No.15477071
>>15477054
sleep deprived
As if I had charged them in a vertical line. Even if I have, they shouldn’t be pusdying away from combat
cee2af No.15477094
Don't care what anyone says, I'm still enjoying the fuck of WaWa1 Empire campaign.
You don't waste money buying these games.
7a202b No.15477121
>>15412086
>I couldn't appreciate Medieval 2 as much as Rome 1 just because of the responsiveness of units
Goddamn right unfortunately
>order a charge
>half of the units start running
>other half stuck in the middle of a nose picking idle animation
>first half get too far from others, they stop and wait for them
>second half finally managed to start running
>they bump into the first half waiting for them and stop
>first half start running again
>second half still trying to react to all of this
>contact with the enemy
>zero charge damage done
I'd play Medieval 1 if it wasn't for the utterly idiotic and outright unfair turn system.
fde762 No.15477147
>>15477094
WaWa is the best a Warscape game can be.
cee2af No.15477159
>>15477147
Man, I kinda agree.
But I also love Napoleon, Shogun 2 FoTW and Attila.
cee2af No.15477160
39fd34 No.15477190
>>15469237
>>15476957
>If you want I could give you/dump more information on Mesoamerican warefare/equipment later, though I don't have time at this specific moment.
If anybody is interested in this by the way, let me know, still willing to do it.
cee2af No.15477191
3ba549 No.15477222
>>15411768
I'll be the first to say that Med 2 and Rome 1 are the best games, but Empire, despite being a buggy piece of shit with terrible music, still gripped me, much more so than some of the proclaimed "good" games, like Shogun 2.
dc10ab No.15477225
>>15477222
Maybe because you don't like Japan?
Also Empire TW has good music.
3ba549 No.15477228
>>15477225
I don't care about the medieval period that much, but I still play Med2 because it's a genuinely good game.
Shogun 2 a polished turd and not actually a good game.
Empire isn't a good game either, but I play it for the period.
fde762 No.15477302
>>15477190
Do it… but in a sexy way.
5119d3 No.15477331
>>15411986
Legit better than Total Wawa if you can stand losing all the quality of life fixes implemented between M2 and Wawa.
5119d3 No.15477333
>>15411972
>tfw I have a friend who plays Medieval 2 hotseat multiplayer with me
I am blessed, but he's in China right now.
954847 No.15477375
>still no game set throughout the early colonial period
Best you get is Medieval 2 but all the gunpowder weapons suck arse
c2b4f9 No.15477432
>>15467916
Total war: Africa.
play as one of the European powers trying to take as much land as possible before the others do or be a nigger trying to kill all the other niggers before the whity does it. Once you get big enough you can declare independence and fight back against your previous masters for your freedom.
39fd34 No.15477447
>>15477191
>>15477302
>>15477190
Alrighty:
The Aztecs in particular (It should be noted here that "Aztec" is really imprecise as a term, the Aztec Empire was really an alliance of the cities of Tenochtitlan, Texcoco, and Tlacopan, and the tributaries and vassals they ruled over. The 3 ruling cities and most other cities around the core of the empire in what's now Mexico city were ethnically various Nahua subgroups, though as the empire stretched from coast to cost it included cities belonging many other ethnic groups such as the Zapotec, Huastecs, Otomi, Totonacs, etc) mostly used a polearm called a Tepoztopilli, which were basically wooden polearms with a broad, spade shaped wooden tip, with, like the Macuahuitl, obsidian blades lining the edges of the tip as well as it's point. These were used both for thrusting and for slashing, so it was more analogous to something like a halbred rather then just a normal spear, which various Mesoamerican groups also used
Other melee weapons are obviously the Macuahuitl, which had both longer and shorter varients, spherical maces made of either stone or wood, another polearm which was used by some groups (apparently not the Aztec, though, so i've heard, but again "Aztec" is imprecise), which was basucally a macuahuitl club mounted on a longer pole-handle, so I guess sort of like a glaive, apparently called Q/Cuauhololli, though that might be the name of the mace; wooden clubs (as opposed to being "flat" with edges like macuahuitl), such as the Huitzauhqui shoiwn here. You also had Cuahuitl, which was apparently used like a baton, but i'm really not that well read on these 3 weapons that much. You also had knives, called Tecpatl, but i'm unclear how much these were used in combat vs for ceremonial use
Ranged weapons included slings, bows, and atlatl, with the atlatl being preffered by most central mesoamerican states, as the Bow was seen more as a "primitive" weapon due to it's use by the Chichimeca tribes in northern mexico (as opposed to the rest of the region being urban state societies)
Also, in the past hour or so, I've found out that we recently actually found an etching oh a photograph taken of the last surviving Macuahuitl before it was destroyed in a Mueseum fire alongside the last surviving Tepoztopilli (you can see sketches of the two drawn from when they were there alongside the newly discovered photo reproduction in images 2, 3, and 4 respectively). If you look at most depictions in actual manuscripts made by the Spanish and various mesoamerican groups, there are significant differences in the proportions of the weapons as shown there and in the two remaining ones we have: For the Macuahuitl, for example, as seen in the photo it is WAY larger, the size of a greatsword, and it's edges form a contitnuously surface rather then there being gaps between the blades. The wooden core is also less thick then in many depictions. The Tepoztopilli, has a much, much larger head then in most art, and said head is longer and pointer, too.
Some of this is likely the result of variation in weapon models, as we know there were varients: there's absolutely one handed versions of macuahuitl much shorter in length, for instance, but I have to wonder if the more even cutting edge without gaps and the larger head on the Tepoztopilli was the norm and it's just not depicted as such in art due to styliziation. Also, something interesting I saw proposed by somebody in reference to the new photo is that in most art, even with 1 handed macuahuitls, you see them with large grips that could fit two hands. This could indicate that the art is stylized and they are meant to be two handed length versions, but these are still shown being wielded with 1 hand: It's possible that the longer handle (even the one in the photo has a handle way, way longer then it'd need to be) was a counterweight, and you gripped the weapon as high up as possible on the handle, which would make even longer ones potentially usable with a single hand.
Anyways, the final image are a bunch of macuahuitl based on artistic depictions, and one based on the sketch, though obviously now we know that this recreation is too small for the sketch one in particular.
1/?
39fd34 No.15477496
>>15477191
>>15477302
>>15477190
cont:
Also, i've seen references to stone, copper or bronze axes, but as far as i'm aware copper and broze axeheads were mostly ceremonial or economic items used in trade and offerings, not as weapons, but i've also seen some manuscripts where they are held by warriors so i'm not clear on the specifics there.
In terms of armor, speaking at least in regards to central mesoamerica during the postclassic (IE 900-1521 AD), with the the Aztec/nahua speffically, most soldiers would be wearing vests or other pieces of cloth armor called Ichcahuipilli, which were basically made of cotton, maguey fibers and other fibers made into many interwoven layers, like european gambeson with the garment as a whole being 2-3 inches thick on each side. These were also apparently soaked in briney water and left to dry so salt and other minerals would cryalistlize inside of it to make it tougher, though take that with a grain of salt (pun unintended), as while this is commonly stated i've yet to find a truly reliable source for it. Anyways, these were pretty effective as apparently many Spaniards chose to abandon their own armor in favor of it due to the climate.which I also personally suspect might be a big reason why Mesoamericans never adopted metal armor or weapons themselves: If the climate made metal armor inviable, then there'd be less of an incentive to use metal weapons, since obsidian is actually sharper then bronze (or steel for that matter), which they already smelted for ceremonial and domestic use, just less durable, which isn't really a concern against non-metal armor. The lack of beasts of burden might also be a factor, since as all supplies needed to be carried by hand on campaigns ease of repair and production in the field might encourage stone and wooden weapons over metal ones. But again, this is just my personal speculation, not anything widely accepted
Higher ranked warriors or warriors in elite noble guilds/units (like jaguar and eagle warriors, think like the knights templar or how knights/samurai were noble warriors existing outside of the standard military rank structure) would also have suits called Tlahuiztli, which were full body onsie suits made of cotton or leather, and many, many thousands of feathers making a variety of colors and patterns, typically fasionhed after animals or mythological creatures (they weren't typically, as most people think, actually animal skins). The spines of the feathers all laid on top of one another were also apparently functional in terms of being protective, but these were unquestionably primarily status items and used to identification, as as you can imagine an entire suit made of tens of thousands of shimmering, iridesecent feathers glittering in the sun is pretty attention grabbing. These would, depending on the rank/warrior guild also be accompanied by a corresponding wooden helmets called Cuacalalatli.
There were also suits called Ehuatl which were used by royalty and some other individuals which was more ceremonial then functional in nature. These tended to be like Tlahuiztli in that they were suits made out of a cotton/leather base with woven feathers, but they weren't full body suits, mainly/often being just a vest or shirt and then a skirt, though the Ehuatl belonging to the Texcocan king Netzahualcoyotl (the blue outfit with the black "ears" in the middle -right of the first image) also had a specific headpiece/helmet. You had shields called Chimalli of various kinds, being either made of reeds or woods with then a painted or, or a woven feather covering with specific patterns and insignia on them, often also with decorative tassels and metal coverings, and many high ranking soldiers would have banners/flags mounted to their backs in elaborate patterns and shape which was again used for identification and troop coordination.
You can see examples of all 3 armor types, as well as various shield patterns and back banners in pics related. The book the back banner and shield pages are from also has more breakdowns of specific suits and military gear for specific viduuals/ranks and other mesoamerican groups but i've noticed some issues so i'm hesitant to post all of them. The final pic also shows an example of a surviving Chimalli, the personal shield used by the king of Tenochtitlan/Aztec emperor Ahuizotl
2/?
8ccc64 No.15477503
>>15411972
Disagree, though it is the contrarian opinion.
5119d3 No.15477652
>>15477447
Those stories of Aztecs decapitating horses in combat make a lot more sense now.
d6f3ca No.15477679
every time this spic subhuman posts on cripplechan and cuckchan about his spic mesoamerican game. no one cares, faggot and your spic pride heritage is a bunch of bullshit. you're the descendants of peasants who sided with the spaniards to destroy the aztecs. you are spic nigger, just like your ancestors
39fd34 No.15477781
>>15477496
>>15477447
>>15477190
>>15477191
>>15477302
cont:
>The spines of the feathers all laid on top of one another were also apparently functional in terms of being protective, but these were unquestionably primarily status items and used to identification
I think I worded this poorly, and are deemphasizing their utility: they were functional Items, Ehuatl were more decorative, but they were still also decorative.
Anyways, Conches and drums were used for communicating orders and changes to formation. We don't know exactly about their formations, but For the Aztec at least, we think their formations tended to be wide and linear, with the ends using Tepoztopilli and the middles with macuahuitl and maces/clubs, and they opened combat with volleys of projectiles prior to moving into melee combat, with higher ranks up front and lower ones in back, and they'd cycle through them to rest and replenish troops over the course of battle. There are some records of stuff like feigned retreats, ambushes, and other specific tactics and maneuvers, and we know they quickly adapted to calvary and gunpowder by making their formations less linear and exploitable by calvary charges/gunfire, spreading caltrops, "hitting the deck", and building earthen walls, but but it's hard to draw conclusions with the limited sources we have available. Long distance traders and merchants (pochteca) would also be employed as a spy network, apparently alongside formal spies (quimichtin) that were sent out ahead of invasions; and a series of runners were used for long distance communication: Thanks to these, Montezuma knew Cortes was off the coast before he even landed.
For the main Aztec army coming from Tenochtitlan, each city district (which had their own local judge, school, police force, and other municipal systems) called Calpulli, would raise soldiers and porters. Most of the time the other two ruling cities of the empire, Texcoco and Tlacopan, would also send soldiers out, and if needed, tributaries/vassals would be asked to as well. Warfare was done seasonally, in the winter months, as during the summer men were needed to work farms. Soldiers would be organized units of 8000 warriors, xiquipilli, and could be divided further by multiples of 20. Each calpulli would generally be it's own division, AFAIK, though I'd expect each city's troops to be under their own local command, since the Aztec was a vassal./tributary empire, not imperial where they'd be directly governed. On particularly large campaigns, the overall combined army could hit 100k to 200k soldiers.
I'm not gonna talk about specific ranks because that's something i'm honestly still a bit confused by, but basically you advanced through the army via acts of bravery and collecting enemy soldiers as captives. Priests apparently also had their own seperate rank system to work up, or at least their own ranks/position. As mentioned before, there were also seperate guilds/military orders for nobility who had proven themselves, namely Jaguars(Ocelotl), Eagles (Cuauhtli), Otomi (named after the Otomi ethnic group) and Shorn Ones(Cuachicqueh), which was the most prestigious. (In the first image of the prior post, the otomi is the guy in green in the bottom left with the hair knot, the shorn one is the guy with the mohawk in green and yellow).
There was also a war council composed that advised the king of Tenochtitlan/the Aztec emperor and is who voted on who to elect as the next king, and their 4 titles were the Tlacochcalcatl, who basically was the highest military position below the king (emphasis on "military position", the second highest poisiton in goverment under the king was called the Cihuacoatl, which was the head of all domestic government and religious affairs, though one of the pic related states that the Cihuacoatl headed the war council, not sure what's up with that), and is in that skeletal outfit in the prior image, and the Tlacateccatl, which was the spot directly under it. Respectively, the two were in charge of the armories or garrisons in the main ceremonial district of Tenochtitlan, the former's called Tlacochcalco and the latter called tlacatecco. Anyways, i'm a bit unclear on what the other two positions on the war council were. I've heard they were called the Ezhuahuacatl and Tlillancalqui, but i've also heard those might be names of specific people in those positions: Again, not very sure of stuff with specific ranks.
3/4
5fa6d1 No.15477900
>>15411303
In short? No. You need some basic sense of strategy and plain intelligence and that's not something this watered down, casual crap could ever hope to teach you. Now, say that you understand that expensive=/=the best you could and should in time learn what units or rather unit types to focus on for maximum effectiveness and minimal down time.
>>15477121
How's the turn order any more "unfair" then in any other TW game? You want to talk M1 unfair - talk about the armored Swiss and the 20+ star Mongol generals.
9fdc33 No.15477993
Spent a 1000 hours in TW: Attila
judge me /v/
9fdc33 No.15478001
>>15467916
Since you must be a spic, Is that where the whole sureños vs norteños beef came from ?
8e178b No.15478016
>>15469254
>>15467961
>Pike and Shot
also ww1
d1e52b No.15478044
>>15477993
That depends, did you pirate it?
39fd34 No.15478656
>>15477781
cont:
The Aztec empire had a tendency to whittle away at their enemies, conquer territory around them to cut them off from resources and to make them easier to blockade, and in general fight via attrition. If you look at maps of Mesoamerics depicting it's political boundaries at the time of contact (such >>15467916 ,though all are misleading in that they don't show the all the actual towns and cities for everywhere) you will note that the Aztec empire has quite a number of enclaves as a result of this.
A key element of this approach to conquest is Flower Wars. Flower Wars were essentially ritualized, smaller scale, pre-arranged battles where the primary prupose was the capture of enemy combatants for sacrifice, that existed as a cultural practice amongst the Nahua. These would, at their most benign, be diplomatic arrangements to cement alliances or the like, or, as it's relvenant here, a geopolitical tool used to pressure and wear down enemy states as a way to conquer them. Mesoamerican warfare was seasonal, occurring in the winter so the farms could be manned in the summer months, but smaller scale battles of Flower Wars could be held all year, allowing the Aztec empire to constantly chip away at enemy states, who would be more impacted by the logistical cost of them as a result of being a single city-state or small empire/kingdom rather then a huge empire like the Aztec's themselves, and these could ramp up in aggression. And there's also the bonus that you get to farm them for soldiers to capture and sacrifice
Human sacrifice had always existed in Mesoamerica even in the earliest examples of art and sculpture, but the exact cultural and religious context for the practice varyied based. Going into this in detail for the Nahua would be it';s own series of like 5 posts, but tl;dr is that the Nahua worldview was pretty nihilistic, very keenly aware of how short life is and how things don't last, which is a big theme in their poetry; and that dualism was a big deal: Nahuatl as a language had a lot of phrases and figures of speech joining opposing concepts, as were cultural and religious concepts, These were often contradictory but ironically synergistic. Life and death was also viewed in this context, so a lot of the skulls and gore and stuff you see in their art is really a reflection of their views on how important life is and showing it and it;s fleetingness through death. From a religious perspective, this is also reflected in that their creation stories, (especially the ones pushed by the Aztec government see below),revolve around the world being cyclically created and destroyed, with the gods often sacrificing themselves physically and emotionally to create the world again, and the current incarnation of the world is doomed to be destroyed as well, but it can be staved off by giving the gods blood and energy, thereby creating and prolonging life through death.
Shortly after the formation of the Aztec Empire, when the first Cihuacóatl of Tenochtitlan, Tlacaelel was appointed, he basically rewrote their religion to place a particular emphasis on the god Huitzilopotchli, and pushed a specific version of the myth that had Huitzilopotchli be the god that was the steward of the current world as the sun, with Huitzilopotchli needing the blood of the Mexica's enemy to have the energy to fight off the skeletal star futa demons with rattlesnakes for dicks during the night and eclipses. who were basically the stars in the night sky. In other words, Tlacaelel altered Mexica religion to emphasize militaristic expansion by creating a need for a supply of enemy soldiers (NOT civilians from other states). The capture and sacrifice of enemy soldiers was an existing practice, but this caused the mexica to do so at scales greater then any other Nahua or mesoamerican group (still less then you think: hundreds annually) They didn't EXCLUSIVELY fight to get captives in most battles as some claim, but they and many other grouos would aim to capture when possible also.
Also, regarding the images in the last and this post: I'm aware of the Cihuacóatl as the highest role in domestic civil administration, explicitly NOT as a military adminstrative one, in reference to the first image of last post, but maybe i'm misinformed. Also the second image erroneously calls an Ichcahuipilli a Tlahuiztli. Also, the pages calling any of the groups "tribes" is wrong: Tlaxcala was a republic of 4 politically unified city-states, complete with a senate, for example. Lastly, I'm a bit skeptical of the 24,000 troop figure: That COULD be right, but eh
4/4
Hopefully most of you anons enjoyed this and didn't find it too disruptive like >>15477679 did
>>15478001
I am actually, in fact, not a spic. I'm Murican and my family is from eastern europe. Never understood this, tbh, people don;t automatically assume weebs are japanese or anything.
39fd34 No.15480481
>>15477652
There's also an account of an Atlatl dart piercing a steel breastplate, and a variety of other accounts noting how mesoamerican arms could nick and damage their steel armor, much to the conquistador's own disbelif, which I find to be way more impressive then beheading a horse.
I would say that it's probably inflated bullshit on the spanish's part, but there's a video on yotube of an atlatl being thrown at a breastplate and it actually left a pretty sizable dent on it, though the stone tip was basically vaporized in the process.
>>15477375
Early colonial period of which nation/region?
5119d3 No.15481800
>>15477993
Were any of those hours spent in multiplayer campaigns?
845ea4 No.15481817
>>15480481
I guess he means spain and portugal, since everyone else got around to colonizing much later.
It is also the most interesting colonial period.
>>15477679
People actually asked him to go on about it, hes not a spic and its an actually interesting topic, you one and done faggot.
cf2243 No.15481822
>>15480481
I don't quite understand how it's physically possible to speed up a projectile with pure muscle strength and primitive tools to the point where it rivals a BULLET though.
b09d5e No.15482016
>>15469237
The anti-white Jewish mesoamerica autist is at it again I see.
39fd34 No.15484424
>>15477432
I'd actually really be into a game about the colonization of Africa, with European powers all butting heads over who gets what, but i'm not sure total war is the best franchise for that sort of concept; The appeal there is less on the actual combat of troops and army divisions and more about the geopolitics.
That'd be better as a grand strategy or even a sort of civ title, I imagine
>>15482016
I'll fully admit to being a huge autist/weeb for mesoamerican shit but i'm not fucking "anti-white" or any other similar bullshit, if you've seen me post in other threads you'd know I hate SJW's more then almost anything. Even the good intentioned ones are retarded hypocrites and most don't even actually believe the crap they preach
>>15481822
As I stated, it sounds bullshit to me too as far as it going through the breastplate entirely, i'm not sure I believe that, but I don't doubt that it's possible for them to nick and denr and just do less general damage, https://www.youtube.com/watch?v=hjV7lYP6hRw for example shows how atlatl darts with what looks to be an agate tip can leave moderately sized dents and scratches in a breastplate.
We also, so i've heard, aren't actually able to even replicate how they made their obsidian blades entirely. Going off of the sketches of the last surviving macuahuitl and tepoztopilli I posted here >>15477447, some people have noted that we aren't able to produce blades with that sort of uniformity, but I don't know how true that is exactly (the recreations from the same post don't look too far off, for example) and to me that sort of smells of "advanced ancient technology" tier psuedoscience, but who knows.
I'd take issue with calling the weapons "primitive", though. As I stated in my posts, they weren't simply just picking up pieces of wood and random rocks and tying them together like neolithic cavemen, they had actual dedicated craftsmen and artists working wood, stone, feathers, and metal, and the weapons used by upper class warriors could get pretty fucking orante with fine inlays of gold and precisious stones and detailwork with wood carving, and they were made en mass and kept in armories, etc. Pic's related: Compare how ornate the atlatl's in the first images are compared to what you see in the video, the war drum (tlalpanhuehuetl) in the second image, the gold ornament in the third image (which is Mixtec, not Aztec, but you get the idea), and obviously also the shield I posted in >>1547749, or consider the amount of work and time that would go into crafting entire suits with tens of thousands of feathers and having those make actual patterns out of the feathers of particular colors, etc. In the colonial era you actually had the Spanish commissioning native artists to make catholic religious "paintings" using the same technique, the last two images related. I actually had a ton of examples of native featherwork and catholic art made using it saved because I find it really cool which if you want I can upload a rar of.
So, just because it's using wood and stone rather then metal doesn't mean it's "primitive". This is a broader issue I see with people in understanding Mesoamerican cultures, the whole Stone-Bronze-Iron age system isn't an actual set of stages all cultures advance through linearly, it's just what we call specific periods of eurasian history. Despite their lack of use of metal for tools (they did, in fact, smelt bronzes, just not really for tool use) In most regards Mesoamerican societies at the time of contact were on par with what you see with Iron age and classical civilizations like ancient greece (and even on par or ahead of europe at the time in a key few) though they were only comparable to Bronze age ones in some other ways.
What i've outlined for military complexity for example is easily comparable to what you'd see in bronze age militaries, for example.
20a75b No.15484959
Why has Medieval 2 been the peak? Why haven't any of the subsequent titles been able to adequately build on it and surpass it?
667958 No.15485048
a986b3 No.15485069
>>15484959
the only advantage med2 has over the other games was that you could assassinate entire bloodlines and turn a kingdom into neutral rebels. it was one of my most enjoyable strategies
39fd34 No.15485121
>>15478656
I just noticed the first image here says that Nezahualcoyotl's leg-pieces are leather, but the manuscript that depicts the Ehuatl set in question has those, along with his arm bands, shown in gold leaf, so i'd wonder if they were gold armlets and leg pieces like you see in the Ehuatl's in the first image of >>15477781
Also the second photo here is from the guy who made this imgur post https://imgur.com/gallery/0PwtEf9 which is pretty informative, the dude is uploading all the photos he took from the Golden Kingdoms exhibit at the met to a folder at their original quality and is releasing them in the public domain, I have some of the photos he hasn't uploaded yet since I reached out to him (I also speak with a guy who does historically accurate art of various clothing and attire of a lot of cultures
polite sage for unprompted off topic stuff (vs before where people asked me to talk about the stuff)
5c198d No.15485741
>>15484959
Mods probably, such huge variety, some are pretty much games on their own i.e. Third Age mod.
abd35d No.15486111
YouTube embed. Click thumbnail to play.
>>15484959
Medieval 2 has one of my favorite soundtracks of any game and it's extensively moddable, but other than that it's not much better than any of the newer games. Empire is probably the weakest TW with its overextended map, bland unit variety, simplistic building system, simplistic/non-existent politics, boring soundtrack, etc. Aside from that the newer games are just different. Rome 2 with DeI is currently my favorite TW experience.
39fd34 No.15488660
So apparently there's drama over the devs patching in generals being more dark skinned and female in for certain factions in Rome 2
More proof that SJW's don't actually give a shit and instead of making a total war game set in a setting that'd actually have female generals or darker skinned people, they just make the same euro and nip-centric settings and shove minorities in out of lazyness
>>15485069
>>15485741
>>15486111
It's been a while since i've looked into M2 modding, are there any mods these days that expand the precolumbian factions more so there's more then just the Aztec, Maya, Purepecha/Tarascans, Tlaxcala, and the Chichimeca for Mesoamerica?
8d5c3c No.15489464
>>15481800
Nope, and to make things worse I bought all the DLC's
>>15478044
Nein, the most 'hardcore' thing I did was playing in Legendary difficult, which is neither difficult nor legendary.
675e91 No.15489495
>>15488660
I like how they chose one of the worst total war games to pull this shit in
1b774d No.15491702
>>15437966
>spam artillery
isnt this case of every TW?
d98a43 No.15491738
>>15489495
I know its fucking odd. Its as if its a badly thought out stunt to get publicity for the game. But no company is dumb enough to hire women as PR people now……
43bb50 No.15491992
>You will never play CK2+TW+M&B
ef7ae0 No.15492077
File: 6ce9ae8d870fe74⋯.png (Spoiler Image, 963.3 KB, 990x1400, 99:140, 6ce9ae8d870fe747e017accadf….png)

>>15484959
>Medieval 2
>best engine
>actually well thought-out mechanics for both the campaign and the battle modes
>very few stats for units, generals and cities, yet all are meaningful
>easy to read unit cards
>highly moddable
>was buggy as shit on release, but got nearly everything patched
>Total Ass 1234
>terrible engine, 1v1 combat got fixed only with the latest WaWa
>units still glide across the ground, there is no weight to their movement and they all perfectly react to every order
>sequels all get drowned in useless bloated mechanics most of which you can just forget about
>one million stats for units, unreadable garbage compared to Med2/R1
>culled the actually useful parts of the game like population growth and limited recruitment
>added nofun bullshit like research which just forces your hand for the first 100 turns after which it no longer matters
>barely moddable past reskins
>patching old bugs gets ignored in favour of just shitting out a new game
I wonder.
>>15491702
Only in the Warscape games.
One or two artillery units can be useful in Rome 1 or Medieval 2, but only during sieges, they're actually detrimental to you while on the field.
33bac9 No.15492609
>>15412530
that's just a holdover from med 2
abd35d No.15500325
>>15492077
Why don't you play the games instead of repeating years old tired memes?
0f126c No.15502850
>>15411525
Medieval II is still the best TW in regards to music and campaign mechanics tbh.
365259 No.15509990
CA deleted all their reviews. How stupid do you have to be. I've never seen a developer pull this shit before.
cee2af No.15510318
>>15509990
They are doubling down.
d1e52b No.15510356
>>15488660
And now the game is getting flooded with negative reviews, good, hopefully this shitstorm will either make CA get their shit together, or drive away their consumers if they don't clean up their act.
>>15509990
I still see plenty of negative reviews on the page for the game.
cee2af No.15510367
>>15510356
No, they definitely cleaned up, it used to be Overwhelming negative.
At this point, I have moved onto greener pastures like Ultimate General, CA can suck a dick.
8d764b No.15510372
>>15485069
You could do that in Shogun 1, and that had better AI in both battles and campaigns. S1 and M1 are the series peak in actual gameplay. R1 and M2 are elevated by their modding communities.
365259 No.15510406
>>15510356
>I still see plenty of negative reviews on the page for the game.
It used to say There are no reviews for this game yet.
d1e52b No.15510427
>>15510406
It could just be a bug, especially since I see a two day old negative review of the game.
365259 No.15510431
>>15510427
it wasn't just Rome though, it was on all of their games, Medieval 2, Shogun 2 ect.
cee2af No.15510458
Not only negative reviews, but even player count is down.
Last weekend I count about 10K, now it's only 3K to 4K.
You mess with history wargame fans, you reap the results.
8d764b No.15510490
My 270 word review was flagged as abusive; I didn't even mention the female generals. It looks like CA is using this as an excuse to rewrite the history of their games critical reception as well as the history of Rome.
365259 No.15510553
>>15510490
Mine was about Redshell and even that got taken down. This was a week before this controversy even hit.
cee2af No.15510557
>>15510553
So both Steam and CA are bad.
The official forums are absolute trashbags too.
365259 No.15510575
>>15510557
stay away from TWCenter. I've been warning you guys for years now. But I'm glad now that there's a clear indication that CA are compromised. I tried to warn everyone but this sites full of unbearable faggots that defended CA. Now there's no question at all. I've been proven completely right. In the future if someone posts stating a company is full of SJWs probably believe them.
cee2af No.15510581
>>15510575
TWC is still good and has many right-wingers.
It's the official TW forums that are full pozz.
365259 No.15510602
>>15510581
Maybe in the general gaming areas, but their main areas are patrolled by CA Moderators still. I've been banned there.
cee2af No.15510614
>>15510602
Their politics area still have more than a few right wingers.
0d9a70 No.15510635
>>15411303
Warhammer is amusing, but it's not really worthy of the Total War name. Empire is very different, but I enjoy it. Some people hate it. Medieval 2 is probably my favorite still but Shogun 2 is also excellent and I actually liked Attila (mostly for the time period). Rome 2 was alright, but it has plenty of issues.
You will get used to it, but as some of the other anons say, it requires you to learn what to expect from the AI. You can win ridiculously lopsided battles where you're out numbered 10 to 1. A big part of it is exploiting morale cascades and cheesing them in defensive battles. One thing I like to do when attacked is put my guys as far away from theirs on the top of the tallest hill I can find. They exhaust themselves marching into range and then because they're too tired, they can't keep the fight up for long before retreating. Even one or two pieces of artillery can screw them up bad.
If they're sieging you and they only have one or two artillery pieces themselves, rush light cavalry into them, suicide attack if you have to to scatter their siege crews. Once that happens, they can't actually get in unless they have ladders or siege towers and often they won't.
If I can recommend one game, it's Medieval 2. Three: M2, Shogun 2 and Empire.
abd35d No.15515290
>>15510635
The AI in TW games cannot into reserve troops, I started doing it after learning about Roman manipular battle tactics. I throw my weakest infantry in first to tire the enemy out then pull them back when morale/numbers get low, then send in my second line of better troops, and a third line, meanwhile you have lots of flexibility for attacking and protecting flanks with your reserves. It's also useful on the campaign side in Divide et Impera because lowest tier troops are recruited from your poorest (and most numerous) citizens, if I send them into battle first and they get massacred it doesn't matter as much if I got a bunch of patricians killed especially with Ultra unit sizes.
3f84ae No.15519345
>>15510575
It's easy to get the CA drones that they don't actually know history or give a shit about it being portrayed accurately. If you keep prodding and correcting them they eventually just lose it and blurt out something like, "it's a video game, perfect accuracy is boring, the series was never meant to be accurate."
6fbde8 No.15519438
>>15411303
basically you just have to learn how to play your army and what units are desirable.
For example when playing rome 1 if you are a roman faction the infantry is the most important unit so you want to advance and use them more often and get the marian reforms done.
If you are playing a faction like parthia the infantry is fucking useless so you want to focus on horse archers and cataphracts.
>>15411784
Empire with mods makes it better(obviously as the case is with all these fucked up games)
I like playing as the netherlands you have a very hard opening game but you get alot of political freedom(you can just start revolutions whenever you want and get the superior consititutional monarchy government) and they have probably the best infantry and elite units in the entire game.
>>15411945
The ai in napoleon/empire is so fucking braindead that mods can't even fix it. The soldiers cannot form a line and consistently switch target priority so they are never consistently firing.