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File: 72b6d1b78abb111⋯.jpg (140.13 KB, 460x215, 92:43, header.jpg)

279d58  No.15388675

I haven't played this game for a while. I saw it was on sale and decided to give it another try and see what's changed.

>cash shop with $25 emotes (more than the game itself)

>Fleshpounds are a weak enemy now

>Actual Fleshpound changed to boss only

>loot system that copies Overwatch and Counter Strike

>most of the new maps are pure fantasy, not dark and gritty yet realistic like in KF1

>new enemies are mostly reskins

>no easy way to create a server on the fly to play with friends

Holy shit, they destroyed this game. Maybe I'm late to the party realizing this, but I had way more fun with this game when it was in early beta. What happened, why did this game take such a drastic shitty turn? I think I'd rather play KF1 instead.

f1b096  No.15388681

File: cd51f611cce8e86⋯.png (86.28 KB, 278x297, 278:297, 64578915321.png)

>>15388675

>I saw it was on sale and decided to give it another try

you actually bought it?


279d58  No.15388686

>>15388681

I bought it years ago before I knew the devs would betray me like this


35814b  No.15388700

I remember playing a few games of it in early access. I was hopeful for it at first, but then they started adding a cash shop before finishing all the classes. Fuck tripwire, that's the last game of theirs I touch.


f1b096  No.15388702

>>15388686

well damn, OP, what a shame, just play the first one, hell its friday maybe you can gather some anons.


279d58  No.15388707

>>15388700

They should have told their early customers there was going to be a cash shop instead of having it be a surprise later on. Total bait & switch, fuck tripwire


a66b60  No.15388710

File: 6978ff26170e2aa⋯.jpg (8.93 KB, 255x185, 51:37, super fighting robot.jpg)

>>15388675

The game is fun.


a66b60  No.15388717

>>15388710

Also I hate how they've done this but suicidal is the only real normal now. The fleshpounds aren't jokes in that mode.


ec8c76  No.15388727

>>15388675

Nothing. I like the game well enough. A lot of fun custom maps and tons of new content is added often. I still play it every once in a while.


279d58  No.15388761

>>15388710

I'm not saying it's boring. But it's not the Killing Floor I remember. I feel like they changed too much about it.

>>15388717

Only the classic enemies are on Normal and Hard, which I prefer, but like you said those modes are too easy.


cc9641  No.15388765

Two doesn't exist.


3d6bd1  No.15388777

>>15388675

>>Fleshpounds are a weak enemy now

>>Actual Fleshpound changed to boss only

This is not true at all. What you are seeing are Quarterpounds, and they spawn alongside the regular Fleshpounds in the game. The boss is the King Fleshpound.

I prefer 1 over 2 but I don't need lies to criticize the game.


35814b  No.15388783

>>15388707

I maybe should have suspected something based on all the DLC in the first. I guess the slippery slope is real.

>>15388777

Then what criticisms would you make?


03259c  No.15388787

>>15388783

The only criticisms I have with the game are the microtransactions (which existed before it even came out of Beta, for fuck's sake)

Other than that, the gameplay is improved in every respect.


d12d1b  No.15388795

>>15388761

>But it's not the Killing Floor I remember

KF2 isn't the only one that deserves mention, because KF1 itself was updated into becoming worse.

>DLC weapon packs

>piles of skin DLC

>harry enfield haha you like that meme right? 5 dollars please

The leveling system that rewards people for bigger playtime and more grinding with objectively better stats and benefits was also a shit idea from the start.


3d6bd1  No.15388806

>>15388783

If memory serves, they removed the class based weapon discounts that encouraged you to buy the right stuff, and if you wanted an out of class weapon you had to pool Dosh into someone with that class so they can use the discount for you. Very disappointing.

The pace of the game is oddly rushed, the first game had that slow ramp up (another thing that's gone which is part of it was everyone being pistol only for the first round), and you also had far more open maps to keep distance from enemies and kite them around when needed. KF2 prefers to just keep you cornered most of the time.

In a way choosing perks is kind of neat, their leveling up system doesn't feel right. You can breeze through levels 1-20 but then you hit a brick wall trying to get to 25, which just feels kind of tilted . In contrast, KF1 had the slow level grind from beginning to end, which made earning each level feel pretty satisfying in my opinion.

Homing needles for medic feels way too easy, but it might be a needed change due to the more frantic pace of the game. People won't stand still for a second.


5fa960  No.15388828

File: 10973528889c7c9⋯.jpg (62.91 KB, 394x413, 394:413, powers.jpg)

>>15388806

>People won't stand still for a second

I'M TRYIN TO HEAL YOU NOT BLOODY TICKLE YOU


43b237  No.15388829

It's complete garbage compared to the first, notice how no one is able to attempt a defense without the buzzword "fun". What they mean by "fun" is easy, KF2 is babbies first KF with a billion ways to not die and every class can kite, while KF1 was about perfect map memorization, positioning and teamwork or you die 100%


7a9a34  No.15388843

File: dfe11dc8c5b21c5⋯.png (90.39 KB, 184x184, 1:1, l2ham4rj.png)

File: 0182fd9919189af⋯.png (29.79 KB, 148x167, 148:167, 0182fd9919189afcf1c7c47ad7….png)

File: 4e3d12d54bd2824⋯.png (77.03 KB, 184x184, 1:1, uhhn9tuzir1y.png)

>>15388675

>way more fun in early beta

You are without a doubt retarded then. I'm not saying the game is Great now but the beta was insufferably bad and horrificly unbalanced. When the game first launched there were only 4 classes, Medic, Support, Commando and Beserker. Killing Scrakes was nigh impossible because Support had more health than Beserker (150 vs 100) and Zerk had no offensive capability. Likewise Parrying was the only means of defense and at the time it was Server Side and the window for a parry was miniscule meaning if you didn't have the timing of a literal Demi-god you were fucked and yes, that means Ping affected the already nat-dick chance you had of getting a perfectly timed parry. This led to you parrying perfectly on your screen but the server saying fuck you and dying near instantly. Health pools were fucked as well and SC spawn rates were collosal in early beta, I remember we were actually chased by like 8-15 Scrakes at one point. All other classes likewise were definitively half baked but nobody, not even the AA12 Supports had the DPS to put down the Scrake Army at the time. Tripwire likewise was notorious at this time because a Dev got on the horn and told everybody complaining that Zerker was 100% fine in his useless state because he beat the game on normal with no difficulty, no i am not kidding. Meanwhile on HoE the only way to beat SC's was to exploit a Torso twist overlook where you circled around the SC constantly hitting him so he could never quite turn to hit you. It took a shit load of time, was boring and frustrating but it was the only way. Likewise the excact same was True with the only boss at the time, Hanz. Hanzs was Overwhelmingly OP at launch, capable of moving so fast he could outrun Zerk and do so while throwing nades ahead of him and likewise could stop and shoot on a dime with no cool down meaning if you were actually somehow managing to get ahead he stop right behind you and instant wipe you with Dual STG's. The game was an abortion at launch because it was hard for all the wrong reasons. Some of these include but are not limited to:

>no means by which to fortify positions, because door welding is a joke since they could be destroyed nigh instantly and would not respawn next wave like KF1 and could not be repaired by Support (though even this addition still has not made doors a fun or viable mechanic like KF1 in so far as defense strategy)

>EZ mode kiting was nerfed with all the wrong nerfing that being enemies behind you would simply teleport in front of you, a problem still persistent and bullshit eliminating kite management and general tactics.

>Classes were unbearably bad with illusion of choices with no viable alternatives to the strict and still tempermental meta

>Tripwire actively shit on people doing HoE comparing their "normal" level difficulty to that of experiences 1500 hour KF1 veterans with their 1% HoE chievos.

>When new classes were added like Demo they were so powerful a single Nuke in Z-Time would wipe the entire map of all ZEDS fleshpounds included

>Eventually Tripwire swung far the opposite direction and rather than making a Tough as Dick but Fair as God Game like KF1 just made the game disturbingly easy with all Classes Being Nigh Invincible and HoE a joke

>Gave up on a promised class Martial Artist because Parrying as a class design became to hard in the face of selling Cosmetics or Emotes and just settled for Survalist, a recycled class made of all other classes who is mathematically provable to be the worse class in the game

>Hanz the only challenging boss is boring and straightforward whereass the interesting tactics and threat of Patriarch from the orignal have been dumbed down and made pathetic

>King Fleshpound or Giant Evil Bloat are pitiful joke like bosses that if you have ever lost to you should be ashamed

>Matriarch cut but 2 other unwanted bosses added for no fucking reason and they are EZMODE to the max

>PC game was promised to not curtail to the wants and needs of the Console Retards difficulty or otherwise but has hookline and sinker become carbon copies and thus ez pz mode all the way around

(cont)


7a9a34  No.15388844

File: 8b54518ebf95389⋯.gif (173.34 KB, 800x600, 4:3, 53facd10150fe93ae4a6d21d85….gif)

File: 50713efef8ca20a⋯.jpg (109.19 KB, 1200x1200, 1:1, 48e95ccc790e4badd90ff70f17….jpg)

File: c43a14f5b18bcde⋯.jpg (418.91 KB, 1266x840, 211:140, c43a14f5b18bcde7c3b7f079fe….jpg)

>>15388843

On a more asthetics note

>Gritty 90's depection of nigh human extermination by a legitmately powerful self replicating threat

>Leaves only the remains of a Skeletal Governent sending out small skeleton crews to target key locations

>made up of military, PMC or anyone else they can get their hands on

>Humanity may be down to a couple hundred thousand or million people at most

>ZEDs are full sentient and aware of what they are doing and don't care

Changed to

>MEMES MEMES MEMES MEMES

>Everyones fine but Some parts of Europe and England

>Sending out MEMES MEMES MEMES MEMES to fight for quick cash

>EBIL EBIN NAZI MAN ALL ALONG

>FAT PATRIARCH SISSY BOI

>HAHAHAHHAH NO PLACE TO HOLD OR FORTIFY JUST FIND A FUNNEL ON THE MAP INSTEAD CUZ THATS TOTALLY MORE INTESTING AND DIFFRENT FOR OUR COD AUDIENCE AHAHHAHAHA

Its a shit game whose difficulty isn't even on par with CoD Nazi Zombies, because at least that requires skill to eventually reach higher levels. KF2 is so easily repeatable I'd say you'd have to be autistic not to beat it.


541b41  No.15388846

>>15388675

They really cucked this game up.


675b09  No.15388851

Invidious embed. Click thumbnail to play.

>>15388829

The actual mod at top tier atmosphere, both the singleplayer and multiplayer


43b237  No.15388856

>>15388843

>When the game first launched there were only 4 classes, Medic, Support, Commando and Beserker. Killing Scrakes was nigh impossible because Support had more health than Beserker (150 vs 100) and Zerk had no offensive capability

HAHHAHAHAHAHAHHAHAHAHAHAHA holy fuck kill yourself retard either you didn't play the beta or you have are the worst player in it, everyone knew how to kill scrakes then it was the easiest shit in the world, zerks could just break their AI and solo them, you really never figured out the circle strafe bug?


675b09  No.15388863

>>15388844

>>HAHAHAHHAH NO PLACE TO HOLD OR FORTIFY JUST FIND A FUNNEL ON THE MAP INSTEAD CUZ THATS TOTALLY MORE INTESTING AND DIFFRENT FOR OUR COD AUDIENCE AHAHHAHAHA

That's what I hate the most about the game

Only custom maps have that and they are amazing when people get it right but the base maps are all complete shit aside from the Farm and make you keep moving 24/7 or die, that includes bunnyhopping


5a00f7  No.15388868

You should've known when the devs freaked out because someone asked for a bikini outfit for their summer event in the first game.


cc9641  No.15388887

>>15388868

Tripwire is supposed to be owned by a "christian" hence the terrible christian metal music but they are just as pozzed as any dev. KF2 and RO2 are utter garbage that shit on the original mods.


7a9a34  No.15388897

>>15388856

You literally did not read did you. Let me help you.

>Meanwhile on HoE the only way to beat SC's was to exploit a Torso twist overlook where you circled around the SC constantly hitting him so he could never quite turn to hit you. It took a shit load of time, was boring and frustrating but it was the only way.

Likewise that only worked on 1 Scrake at a time. So yes, if you had 3 or more you were fucked, nor questions asked, if you say otherwise you weren't playing on HoE because at the time their Gut Buster Saw could not be predicted, blocked or avoided because it did triple the damage it does now. If you were caught by it you died instantly. Thats not even factoring just dealing with Multiple SC's at once when your only means of recourse is to torse exploit one at a time. Please shill your bad game somewhere else and try reading full posts next time.


675b09  No.15388903

File: e663ec04d4a18fe⋯.png (56.47 KB, 360x360, 1:1, Dlc_mrsfoster.png)

File: f7dcbf75e9aa229⋯.jpg (690.09 KB, 700x1130, 70:113, steamworkshop_webupload_pr….jpg)

>>15388868

Yeah, that was some godawful virtual signalling


675b09  No.15388908

>>15388887

>KF2 and RO2 are utter garbage that shit on the original mods

Pretty much, and RO2 turned me into the jaded fuck I am today.


43b237  No.15388914

>>15388897

I stopped reading your post when you whined about parrying and lag, you are a trash player and that's all there is to it. I haven't played it in a year or more so Im not shilling a garbage game I hate, but parrying on zerks was literally the only thing in that game that took skill and people like you whined until it got removed cause you're bad and cancer. In the beta I could solo hans on HoE after my team wiped with zerk because I was good at parrying all attack, 3 scrakes was piss easy even with 100+ ping. You just suck at videogmes anon


3d6bd1  No.15388939

>>15388828

You just reminded me that the tone of the game is also different. It takes itself too seriously. The reason I really fell in love with the original is because it was so silly.

I WANT DRUGS NOW!

Also I hate those new female characters and the trader having a French accent drives me up the fucking wall. Muted character speech to shut her up. Now if only I could mute the German boss, that fucker talks so much he interrupts his speech with a repeat of the line he just interrupted.


7a9a34  No.15388943

>>15388914

So basically you admit you are full of shit then?

Tripwire was literally forced to admit that Server side parrying was bad when the Dev was forced to play HoE on a livestream and could not manage to land parrys because of ping issues. This lead to the window being made more generous to account for the Server Side Parrying. Likewise while the game is by no means good now, the improvements to Zerker are undeniably better in that he actually functions like a Beserker. Likewise based on your rash and jump to conclusions butt frustration I'm gonna have to say I doubt you're skills in this particular video game.

You literally do not know what you are talking about.

>I could solo hanz in the beta

yeah no shit sherlock because he had the excact same Torso Twist Exploit that SC did. You are touting game breaking bugs as if thats a skill. Since you think that makes you a god at videos games (literally punching a retarded enemy who can't fight back) I'm gonna say I doubt your skill at KF2 my dude. Nothing "personell"


675b09  No.15388959

>>15388939

>It takes itself too seriously

You're cdompletely wrong it's as silly as ever and that's why it's shit.

It just doesn't have any personality or is it ever funny.

That goes for the characters and the store clerk


43b237  No.15388965

>>15388943

>Tripwire was literally forced to admit that Server side parrying was bad when the Dev was forced to play HoE on a livestream and could not manage to land parrys because of ping issues.

as if that means anything brainlet, the devs also streamed them wiping on normal something I've never done even on my first match of KF, they are even worse than you at the game. You also act like no one can learn to composite for lag because you're such a shit player, I learned to play dota 2 with 200+ ping and yet i'm in top 1% percentile of the game despite being an aus shitter with a crappy connection. Keep making excuses for being trash at videogames anon, you'll never get better.


7a9a34  No.15388989

File: 84d6d27021ea3bc⋯.png (134.28 KB, 606x299, 606:299, Projection.png)

>>15388965

>As if the Devs forced to admit they were full of shit when they are caught on tape in a falsehood means anything

Anon, its just time to stop.

>Compensate for shifting of ping

>Ping jumps from 80-100

>ping jumps for 20-60

>ping jumps from 50-60

>Die instantly as a punishment

Good mechanic dude, I think you'd fit right in with the Tripwire Development Team.

>Torso Twist Exploit Makes me Good

Good Game Sense and Skill My Dude.

>Plays DOTA 2

Oh God anon please stop, you are coming off like the Overwatch faggots in Comp.

>Entire post is just a rage post with no substance about how his skill in fucking Dota 2 makes up for KF2 being a bad game

lmao

You are the textbook definition of a shill.


43b237  No.15388994

>>15388989

I never once died due to lag as zerk funny that, guess I was just too good

You're the trash kid who whines about his controller when he dies

Keep the cope coming shitter


1318ab  No.15389002

doodie shit.


7a9a34  No.15389005

>>15388994

I am 7'9 and my dick is 90 inches drenched in constant pussy

Your a manlet kid who whines about women whe he gets rejected

Keep the cope coming shitter.


8e40c6  No.15389078

Get either the Zedternal mod or the Classic killing floor mod, you'll never play vanilla killing floor 2 again. The Zedternal mod makes the game feel like doom. The Classic killing floor mod is self explanatory.


0b2955  No.15389081

There's no strategy, no hunkering down for extended periods of time, just ADHD addled run n gunning the cramped maps.

They could have just re skinned and buffed kf1 with just the updated gore and graphics and it would have been fine. Nothing special, but fine. Better than the piece of shit spastic fuck fest they made.


301648  No.15389091

File: 1242167c623ad75⋯.png (4.39 KB, 210x229, 210:229, 1446750112882.png)

>>15388939

I liked how KF1 had the mod for the trader that gave her the voice lines of the Merchant from RE4

Hearing him chuckle about buying a big goofy gun was the best


279d58  No.15389099

>>15388777

I'm not lying, and it's not quarter pounds. Standard fleshpounds are weak as fuck now and get melted alongside other enemies. I remember in the past they were by far the biggest threat in the game.

You have to play on Suicide or Hell on Earth for them to be even moderately difficult. I'm not particularly good at this game either, it's just obvious they were nerfed.


279d58  No.15389107

>>15388787

>which existed before it even came out of Beta

Pretty late into Beta actually, and they made no indication it would be added to the game until most people already bought it. Many players were upset about this and for a good reason.

You know this game was in early access for years right?


3d6bd1  No.15389145

>>15389099

>You have to play on Suicide or Hell on Earth for them to be even moderately difficult.

I exclusively play those modes, so I guess there's my frame of reference.


f1b096  No.15389173

>>15388795

>because KF1 itself was updated into becoming worse.

what happened to it?


3d6bd1  No.15389218

>>15389173

Balance changes to the Crossbow (I think it was made OP?) and a bunch of new guns (often DLC) that further skewed the balance towards being too easy.


6936dc  No.15389223

File: 5d37c1a33459ac9⋯.png (80.77 KB, 347x524, 347:524, 00003.png)

>>15388843

>Classes were unbearably bad with illusion of choices with no viable alternatives to the strict and still tempermental meta

Since you switch between the current state and the beta I'll answer with the current state in mind.

Currently, for the most part, classes have at least 2 builds and switching perks is viable, though there are still superior choices within some tiers.

>Tripwire actively shit on people doing HoE comparing their "normal" level difficulty to that of experiences 1500 hour KF1 veterans with their 1% HoE chievos.

That mmorpg pic.jpg

>Eventually Tripwire swung far the opposite direction and rather than making a Tough as Dick but Fair as God Game like KF1 just made the game disturbingly easy with all Classes Being Nigh Invincible and HoE a joke

How exactly?

The only baby mode class I recall is the berserker and partially medic. Demo, SS, Com, Sup - can't kite (that SS perk is shit and you can't build anything around it, EBR is garbage). Gunslinger - semi viable. Swat - the moment he runs out of armor (so pretty much instantly) he is in the same position as most other perks. And Survivalist - is the best perk.

>Gave up on a promised class Martial Artist because Parrying as a class design became to hard in the face of selling Cosmetics or Emotes

Sure, failing on delivering a promise is a bad thing, but is there any need for the class when we already have the berserker baby mode?

>Survalist, a recycled class made of all other classes who is mathematically provable to be the worse class in the game

You can't mathematically prove all metas to be not viable.

>and threat of Patriarch from the orignal have been dumbed down and made pathetic

Unless he is killed successfully on the first health bar he plays as hard as Hanz or as easy depending on how you look at it.

>>15388844

>JUST FIND A FUNNEL ON THE MAP INSTEAD CUZ THATS TOTALLY MORE INTESTING AND DIFFRENT FOR OUR COD AUDIENCE AHAHHAHAHA

Did you, like, ummm even play killing floor 1 or even the mod? Because it's pretty much all there is to it where the support mechanic doesn't change anything but creates more opportunities to execute the strategy at the cost of him not playing the game for the entire match. Well, sure, there is also the berserker door meta, but again, you really can't argue that those are drastically different than whatever you are criticizing there.

Fuck, even with fucking cancerous teleports, in KF2 it's way more viable to kite with non kite classes than it ever was in KF1.

The only difference, where in KF1 your whole 6 man team would be cramped inside a one way tunnel or two way at most, KF2 bumps it up to 2-3. And the anti camp small zed spawns while stupid on some maps - provide something for medics to do between the mindless play of whack-a-mole with their dart syringes (and potentially fighting with the hit detection mechanics that comes with it).

>MEMES

Le ironic shitposting is still shitposting - you are exaggerating.

>made up of military, PMC or anyone else they can get their hands on

>Humanity may be down to a couple hundred thousand or million people at most

Are we talking about the game that has a chicken costume, a robot and a chickenrobot that could fight elfs and christmas crackers on the moon?

>>15388829

It's because /V/ is one person and he is also gullible, so when the info came that TW as a company is ill with liberal and current year gaming industry cancer to some extent - he skipped on the purchase all together. And even if he did buy the game, he would most likely be shit and biased to the point of not being able to either properly defend or attack the subject matter.

I on the other hand could make a post covering redeemable points about the game, but I've just only discovered the thread and am planning to play vidya, before making a 2nd wall of text post.


2c97eb  No.15389260

File: 002207d2e475171⋯.jpg (104.71 KB, 477x352, 477:352, 002207d2e475171f8131a0c192….jpg)


602449  No.15389290

>>15389180

Did the bot always record swearing?


279d58  No.15389318

>>15389223

don't make a 2nd wall of text post, no one will read it


6936dc  No.15389336

>>15389318

If you've read the first one, you'll read the second one. And even if that won't be the case, then that would mean that I would have the last word in the conversation and /V/ when he is arguing just can't hold himself from replying.


48e5d1  No.15389353

>>15389180

>Bot now catalogs curse words

It gets better everytime, I like that


ae5323  No.15389374

YouTube embed. Click thumbnail to play.

>>15388675

The guns were shit. Take the Ak or Trenchgun for instance, both kick like a mule, had loud sound effects and muzzle flashes that hit when you aimed down sights. In 2, it's just a boring gun. It doesn't feel fun to fire.


2c97eb  No.15389408

File: 02447bab14d7c53⋯.png (335.13 KB, 526x390, 263:195, 02447bab14d7c5306cf741b3ae….png)


279d58  No.15389449

>>15389336

>If you've read the first one

nope


6936dc  No.15389453

>>15389449

But you have still read my second post.


602449  No.15389457

>>15389453

It's rude to trick people like that.


675b09  No.15389459

>>15389453

I've read your third and I can't tell that the other two aren't worth reading


6936dc  No.15389471

>>15389457

That wasn't actually the trick, the trick is that you'll take the bait and also prove to me that you can't stop yourself from replying, even if I warn you beforehand.

>>15389459

Sure thing, pal.


9c1a9d  No.15389542

should have been obvious with their sjw signaling then when they censored and changed the lines of the "classic KF1" voice they put into KF2 later, which was a massive slap in the face.


bbc149  No.15389580

>>15388843

>>15388844

Now thank you, this is what I've wanted to say about this memegame for years.


be7987  No.15389782

I just want to say that it irritated the fuck out of me that they took out the 'Insult Players' voice command option.

It was one of the best things about the game.


be7987  No.15389791

>>15389782

Other than that it's fun. Custom maps are chill


d34561  No.15389826

>>15388702

Shit I'm down someone post serb


c88af1  No.15389864

>>15389099

>Standard fleshpounds are weak as fuck now and get melted alongside other enemies

Thats because their mechanics have been dumbed down and their stats have been reduced to compensate for that.

In KF1 you could work around a fleshpound's rage mechanic.

In KF2 the best way to deal with a fleshpound is to start dumping into it as soon as you see it as its raging is inevitable. Fleshpound is such a joke that the game regularly has to send two of them or a bunch of quarter pounders for it to be a threat.


2b183f  No.15389914

>>15388844

was humanity on the break of extinction in KF1? I thought it was just the continent


34bd42  No.15390011

>>15389914

As far as my knowledge goes, and assuming the map blurbs are canon, the extent of the damage was a practically-depopulated Britain (WestLondon, Farm), a threatened Europe (Transit), and the beginnings of an infestation in America (Suburbia), so not quite the brink of extinction, but it's definitely far from the heavy localization in KF2.


34bd42  No.15390028

>>15390011

Oh, there's also a big boat of zeds somewhere in the arctic ocean (Icebreaker), just to make full removal really hard.


6936dc  No.15390084

File: 1dfc9e66065fa8a⋯.jpg (36.94 KB, 264x256, 33:32, daf51c2dd3812a1b22970fa097….jpg)

I'm bit sorry that I'm not just simply listing the points for why KF2 is good, because I think it's a bit more nuanced than "it's current year gaming cancer" or "it is an improvement\fresh change over the KF formula".

>>15388806

>if you wanted an out of class weapon you had to pool Dosh into someone with that class so they can use the discount for you. Very disappointing.

Actually the saner thing to do was to start as a different class in the earlier waves and then when all the offperk weapons are in your loadout - switch to the perk you really want to use. But then you can also start as a different class to get a free crossperk weapon in kf2, though SWAT is the only true option.

Other than that the change removes the need to interact with people to do something as innate as buying equipment, which can be considered a good thing.

So in the end it's a matter of taste.

>another thing that's gone which is part of it was everyone being pistol only for the first round

Yeah, that AKSU pistol really held you back at the earlier waves when you spawned as a commando or that slow 1 round capacity m79 as demo.

> In contrast, KF1 had the slow level grind from beginning to end, which made earning each level feel pretty satisfying in my opinion.

You mean welding almost 0.4kk door hp was fun? Or killing 3.6k stalkers? Like, where you have way above requirements for damage with onperk weapons, but have to spend a few hours on a grind map to meet the secondary requirement which aren't something you can farm directly through normal gameplay.

> You can breeze through levels 1-20 but then you hit a brick wall trying to get to 25, which just feels kind of tilted

Well, there are only ZED time perks at lvl 25, not very essential unlike some perks below 21, you wouldn't want to be required to grind for essentials to embark on higher difficulties, do you? But yes, perk system needs some changes or tweaking, especially with prestige system.

>>15388829

>every class can kite

Wrong.

-> >>15389223

>while KF1 was about perfect map memorization, positioning and teamwork or you die 100%

Yeah. You really had to have shit tight, because even if a medic was throwing nades left and right and a support door-slave was covering your backdoor there is really nothing you could do if an enraged fleshpound busted your frontline open and killed a few people. Well, unless there was a berserker that was up and ready to kite. Yeah, berserkers really were OP they could pretty much kite and solo an entire wave. Shit's ridiculous since entire squad of berserkers and a medic was more viable than your normal meta, and no shit, people went for it for going for some of the tougher HoE maps.

Wait, that also applies to KF2, you are full of shit!

If it wasn't for the kf standalone, kf >>15388851 would be a great hardcore team based shooter. But this is the future you chose.

>>15388939

>the game is also different. It takes itself too seriously.

Are we talking about an absence of cheesy one-liners and ridiculous visuals, like the skeleton DOOT costume or steampunk characters? Because that shit is still there. Though the tone is indeed a bit different.

>>15388989

>it took him twice as much to get only 9 more achievements than me

>>15389081

Tell me about the more advanced team strategies in kf1 that even a retard wouldn't understand.

>>15389218

XBow was nerfed and the original game came only with the suicidal difficulty, both guns and HoE were a free DLC addition for the exception of the 2 packs that sold for even cheaper than the base game itself, which itself was dirt cheap.

>>15389542

>killing floor 2 lines censored

What were the lines? Obviously talking outside of the lines that were behind the voice command menu, the publicly voiced reason for cutting those is unconvincing for me as of yet.

>>15389864

>Thats because their mechanics have been dumbed down

I wouldn't call a mere stat reduction a dumb down. And them getting the timer on seeing you sounds way more reasonable, than being able to kite an entire wave with a non-kite perk simply via knowing the concept of kiting and not shooting the big guy.

Also, the stat reduction got compensated with the higher spawn rate and the possibility of having that increased big zed spawn split into even more quarter pounds. Thus, while strategically it's debatable, it certainly requires more advanced tactical decisions.


d04347  No.15390125

File: 00a244f53664acf⋯.jpg (41.71 KB, 600x222, 100:37, tripwire interactive presi….jpg)

sjw elements

http://www.tripwireinteractive.com/policies/typical-end-user-license-agreement.aspx

>• Abuse other players in ways that are unwanted by those players, whether that be in terms of race, ethnicity, religion, sexual orientation, sexual harassment, gender, heritage or any other method that would be considered objectionable and/or inappropriate in a reasonable person's view.

if you buy and support this game any further, you are the cancer killing the industry as you tell corporations that you welcome this with open arms and that this is exactly what you want.


16e3e8  No.15390136

>they nerfed the basic 9mms carried ammo capacity because they were too good especially with the SWAT/Commando who had the double damage perk (which were nerfed too) or the Gunslingers/Sharpshooters with Rack'Em Up

I had fun with the basic 9mms though, fuck my life I guess. Fuck the 1858s, they're fucking trash.


ec88a8  No.15390145

>>15390136

>Fuck the 1858s, they're fucking trash.

I agree with you, although they're pretty fun to use when fully upgraded. I slapped on the old .44 sounds from KF1 and it feels goddamn satisfying to shoot them now.


6936dc  No.15390154

>>15390125

Were there any precedents outside of TW forums? Were there even precedents on TW forums, outside of mods power tripping and, if I remember things correctly, administration censoring some kind of RO2 issue? I don't excuse them for being cunts and having retards in charge, but that's really a different issue.

>>15390136

Actually, the damage buff evens it out. I mean, the carrying capacity, the backup weapon perk nerf was a sad thing indeed though having 30 ammo capacity 2 unit weighing dual deagles as commando and swat was too ridiculous, should've only nerfed the damage modifiers.


93c29e  No.15390167

>>15390125

Least we forget: selling cosmetics during Early Access.


d04347  No.15390168

>>15390154

hate to break it to you but those aren't the rules on the forums, those are the rules in the game itself. political wrongthink? say bye-bye to the game, we're deleting it from your steam account and fuck you by the way.


6936dc  No.15390174

>>15390168

Learn to read you fucking hothead virtue signaling retard.

Were there. Any. Precedents.


d04347  No.15390179

>>15390174

completely irrelevant you fucking moron, you're literally justifying them having the power to delete the game from your possession


d04347  No.15390182

>>15390179

deleting the game from your possession for typing no-no words using in-game chat might i add


6936dc  No.15390195

>>15390179

>>15390182

I'd rather have them spew whatever shit they want on forums than to silently follow the agenda with actions. I don't care whatever a developer is doing outside the scope of the quality of a game he is developing.

Where R6 and OW are restricting access to your account even though there were no forewarning of them going to do so, TW as far as your points go didnt even go after the forum posts, even though their political views are widely known.

If this, and female character descriptions, is all you have against the game, then you can fuck right off, since you are not bringing anything new, but just parroting a generally known opinion everyone already knows.


09fe08  No.15390301

File: 81fd6e8cc4f3fc1⋯.jpg (165.48 KB, 1450x998, 725:499, cancer killing floor 2.jpg)

>>15388675

>Killing Floor 2 - What Happened?

boy i wonder why?


7a9a34  No.15390351

File: 29c9069a7868892⋯.jpg (106.14 KB, 1200x1200, 1:1, 29c9069a786889284bff8ff772….jpg)

>>15390084

>twice as long

Shall I explain to you how you couldn't possibly know that based on the fact that I didn't show when the acheivos were unlocked?

As the shocking as it may seem, perhaps I dumped the hours in after the chievos because I had fun.

>>15389223

I'll address these in speed format.

>2 Viable Formats

Viable doesn't make meta, and I was also reffering to beta meta. You can win HoE with anything now, thats only because the game is piss easy.

>HoE

>Current state

>not literal brainlet mode

It's impossible to lose HoE unless you are retarded. Demo nuke despite its heavy nerf is still easy as fuck all to lock down and area. All maps have funnel positions with makes kiting irrelevant, and without door management to take up supports time you even have more manpower for holding, except it feels painfully hollow.

>Not delivering on a promise is a bad thing

>So enjoy this garbage anyway

no thanks

>You can't mathematically prove survalist is a bad class

But I actually can.

https://steamcommunity.com/sharedfiles/filedetails/?id=834945919

Please direct yourselfe to the part where it details the math behind why "Survalist is Suboptimal

>Patriarch

>Hard

>Ever

Im really having a tough time believing you actually play this game.

>did you ever play KF1 or even the mod

You already know the answer. Door management was an important part of holding. Funnels were possible but no where near as prevelent or nessisary. Door holding was far superior in both atmospher, gameplay and challenge. Funneling is not. Even kiting which was KF1 equivelant of ez pz mode was tougher than funneling.

>Way more viable to kite in KF2

Perhaps now, because KF2 is a dumbed down game, but at the BETA it was not. I have a Webm on the way that will show you why.

>le ironic shitposting

okay animu "we are /v/" memester

>Near the end of KF1 lifecycle they stopped caring about atmospher

no contest here.


6936dc  No.15390446

File: 019506c3b1c839d⋯.jpg (27.79 KB, 405x322, 405:322, 32c2946aa06d520d4704b01fed….jpg)

>>15390351

>I'll address these in speed format.

Well, the problem with that is that you aren't actually putting enough effort to address anything, let me show you an example by following in your steps.

>As the shocking as it may seem, perhaps I dumped the hours in after the chievos because I had fun.

>mfw you took it seriously

>no thanks

Nice arguments.

>>You can't mathematically prove

>Please direct yourself to the part…

Those are not your arguments and you aren't proving anything here, because otherwise poop writing on the walls prove many interesting things.

>>or as easy depending on how you look at it

>Patriarch

>Hard

That's why speed format doesn't work, you drop down to a level of toddler that can't read.

>Door management was an important part of holding. Funnels were possible but no where near as prevelent or nessisary.

Are you saying that funneling of all existing zeds trough a single doorframe has lesser effect than through 2 or 3? Because that's obviously retarded.

>okay animu "we are /v/" memester

>mfw you took it as me literally tone policing you

You are disingenuous.

>no contest here.

>mfw you try to tone police me in return

>mfw when there is a sentence that is inline with your views you suddenly know how to read behind a spoiler

Double hypocrite.


7a9a34  No.15390466

File: 987011f8dacfc1f⋯.webm (3.4 MB, 1920x1080, 16:9, fp.webm)

>>15390446

>I-I was only pretending

okay pal

>nice argument

it is. I don't consume garbage pal and I expect better from a game that carries the cult status of KF1.

>You can't mathematically prove

>Link him the evidence

>You didn't do that work

>So it's irrelevant

This is what you call damage control. Likewise this hill you are dying on after you are literally BTFO beyond recourse leaves me to believe you are shilling at this point.

>Patriarch really is hard

lmao, and King Fleshpound must be unbeatable to you.

>Into a door frame

Doors meant you could hold ANYWHERE

Funneling means you are confined to the limitation of the most META area of a map. Are you autistic?

>Le Skeptic Glasses

>Le Hypocrite egs D

okay pal.

Also heres that webm I promised of the amazing game mechanics of KF2. A rock solid game if I ever saw one.


6936dc  No.15390516

File: 24a4d60a885acd8⋯.gif (152.21 KB, 500x516, 125:129, 8f6164de505c95f96d1cedb904….gif)

>>15390466

> I don't consume garbage pal and I expect better from a game that carries the cult status of KF 1

> talking about kf standalone

I don't defend garbage pal and I expect better from a game that carries the cult status of Killing Floor.

>This is what you call damage control.

For me to damage control, you first need to do some damage and I didn't hear any arguments from you that could be capable of that. Feel free to point at any of them if you find.

>Patriarch really is hard

Nice doubling down on not being able to read, idiot.

>Funneling means you are confined to the limitation of the most META area of a map.

And that's different from kf1 or even kf exactly how? Still doesn't change your retarded statement that funneling of zeds through a single doorframe has lesser effect that through 2 or 3.

>>Le Skeptic Glasses

>>Le Hypocrite egs D

>okay pal.

No, John. You are the ironic shitposter.

>Also heres that webm I promised of the amazing game mechanics of KF2. A rock solid game if I ever saw one.

>Shows nothing prevalent in the game or of consequence

Even with your garbage speed reply format I sincerely believed that at least the webm would show some hot topic that one could sperg about. But nope, it is as shitty and as devoid of substance as your later posts.


5e3f6d  No.15390533

>Fleshpounds are a weak enemy now

>Actual Fleshpound changed to boss only

They did what? I enjoyed and played about 100 hours right when it came out under the promise that there would be more maps and content (boy was that a lie). 6 months in I dropped it and haven't played it in a couple years because the game was getting too dumbed down. I cant believe they removed and replaced the standard FP with a fucking "quater pound".


7a9a34  No.15390542

File: 4811cfc9326cc52⋯.gif (1.24 MB, 250x250, 1:1, 4811cfc9326cc52f1b033efbc3….gif)

>>15390516

>Le animu posting

Its probably time to stop

>Shifts goal posts to distract from him getting destroyed by math

I would expect nothing less from someone who compares facts to poop on walls kek

>IM SERIOUS PATRIARCH IS SO HARD

and Quarter pounders make me cry ;(

>I can chose from 50 options

>or 1

>THEY ARE THE SAME NO DIFFERENCE

Damage.cntrl

>smug posting

>y-youre the shitter

lmao

>Nothing prevelant

Yeah you know when Im kiting and focusing on whose behind me, closing a door and having the most powerful enemy in the game I had my eye on teleport behind me is A OK, good mechanics. 100% fine fair and balanced. Good stuff. Go ahead and count the enemies with the remainders, 3 Scrakes and 1 FP. Its literally undeniable evidence.

On a serious note now, how much is Tripwire paying you?


7a9a34  No.15390544

>>15390541

>>15390542

Gotta love the capta eating my first post, RIP.


059e24  No.15390551

>>15390084

>I wouldn't call a mere stat reduction a dumb down

Nice reading comprehension

Do they pay you in skins to defend this trashfire?


6936dc  No.15390610

File: a29a1a1a66a678c⋯.jpg (203.41 KB, 1280x1280, 1:1, 62254274_p0.jpg)

File: d2a3faac5f2c8cd⋯.png (97.31 KB, 645x300, 43:20, 00-Fool.jpg.png)

>>15390533

You are misinformed.

Quarter pounds, fleshpounds and king fleshpounds are 3 different things.

While fleshpounds got indeed weaker comparatively to kf1, they also got an increased spawn rate, became able to spawn enraged, have an enrage timer when they have visual contact with a player and can also have a chance to split into 4 or 3 quarter pounds on spawn, which has no restrictions or cooldowns.

>>15390542

>Its probably time to stop

Then why you aren't following your own advice? Or you simply can't allow me to have a last word in the conversation?

>Shifts goal posts to distract from him getting destroyed by math

>Still didn't provide any arguments himself.

If I wanted to argue with reddit or steam forums, I'd go there. Currently I'm arguing with you and you are as intellectually poor as reddit/9gag content recyclers, but at least they have some sense of staying where they won't be called out on that.

>I can chose from 50 options

>or 1

So, you are arguing that kf1 is far more lax on the camping strategy than kf2. Bravo, though at this point it's something I can expect from you.

>lmao

We can go on with this forever, and it would still be you who couldn't take the post beyond its literal meaning. But then again, I've explained literally what I have meant right after the initial message you were quoting, so even stupidity isn't a good enough excuse for your actions.

>Yeah you know when Im kiting and focusing on whose behind me, closing a door and having the most powerful enemy in the game I had my eye on teleport behind me is A OK, good mechanics. 100% fine fair and balanced. Good stuff. Go ahead and count the enemies with the remainders, 3 Scrakes and 1 FP. Its literally undeniable evidence.

> >>15390541

>fleshpounds can teleport

>message deleted

> >>15390544

At this point I don't even know if you are correcting mistakes, pulling some dumb shit or trying to be clean with your posts, because neither of these reasons, are, well, reasonable.

>On a serious note now, how much is Tripwire paying you?

The boy who cried shills.txt

I dunno, from 2 to 10$ a year excluding stuff I keep. Need to check my account info to be sure.

>>15390551

But thats the only description of how they could dumb down fleshpounds that was in your post.

Or do you think that I would accept your anecdotal evidence for how one should deal with FPs at face value?

And don't even try to defend yourself if your defense will consist of what I have stated literally just after the statement you quote, you'll look incredibly stupid.


7a9a34  No.15390629

File: c287c6a58b31b45⋯.png (148.56 KB, 500x474, 250:237, pikasite.png)

>>15390610

>I SWEAR ON MY LIFE PATRAIRCH IS REALLY REALLY TOUGH MAN

And clots make me cri ;(

>M-maybe you should stop

but why? You've done more damage to yourself than I ever could have.

>You didn't discover for america yourself so you have no right to live there

This is your line of reasoning. You asked for mathematical proof its a inferiror class which was sourced. You then claim it doesn't count because I didn't write it myself. That's textbook dmg cntrl my dude.

>Camping in a game about literally drawing a red line in sand and fortifying positions

>It allowed for you to kite, camp or funnel

>KF2 only has 1 real playstyle

>all others are hollow husks of them former selfs

Forgive me for expecting a core game mechanic, but considering you'd be fine with them serving you shit instead of what they promised (already demonstrated) suffice it say we don't agree. I prefer more content and playstyles, to your CoD ADHD simulator.

>we can go like this forever

The pain for you can stop any time now my dude. Its a anonymous site.

>FP can't teleport

>The Webm literally proved they do

I know math and counting arent your strong suit "Math = Poop on walls" but thats excactly what happened. Please review the webm, use your fingers and try again.

>He doesn't know about posting errors or captcha eating posts

Yoshi, try as you might to fit In no ones buying it. Your shilling or this shit game. If I could refund it I would.


67f746  No.15390652

>>15388675

>Holy shit, they destroyed this game.

It was shit from the beginning. A downgrade from the first in almost every way. The most obvious downgrade being the shitty gameplay.


f6c8d6  No.15390665

>>15390652

It was a massive downgrade, and then it got improved by a ton, and then the most recent patches re-killed it.


6936dc  No.15390672

File: 88b3356ef2d0b99⋯.jpg (43.37 KB, 650x650, 1:1, aXm1541xjU.jpg)

>>15390629

>You asked for mathematical proof its a inferiror class which was sourced.

You need to make a claim first, before any evidence is required.

I know what you are linking without looking at it and can safely say that it isn't a rebuttal to anything that I have said nor it's literally an undeniable proof to survivalist being an inferior class.

>It allowed for you to kite, camp or funnel

Please make a statement on how camping is different to funneling in principle, make a distinction between the two, because from my perspective you are creating two separate terms for the same concept 1 for the game that you like, the other for the one that you don't. And the actual difference you distinct those with is something so insignificant, that any autist would envy your dedication.

But that's just my perspective on things judging from what you've been saying.

>The pain for you can stop any time now my dude.

That's the point, I've set up the stage that I can quit any time and you cannot.

>Please review the webm, use your fingers and try again.

Ok, fleshpounds can't teleport, will that suffice?

>He doesn't know about posting errors or captcha eating posts

I know perfectly well about those, but your post was perfectly fine on it's own. But then you've had to make a post that chains your double post together >>15390544 and then delete one of your messages while keeping all the other. That's why it doesn't make sense.

>If I could refund it I would.

And there are reason to do so.

>>15390665

Truth to an extent.


63707d  No.15390680

>>15388686

>before I knew the devs would betray me like this

Does Red Orchestra 2 not ring any bells? I entirely ignored KF2 after that sad ass half of a game.


7a9a34  No.15390688

File: f6272403977cef7⋯.jpg (167.04 KB, 800x600, 4:3, 6936dc.jpg)

File: f9314dcef1d8d69⋯.jpg (141.58 KB, 1023x274, 1023:274, 6936dc(2).jpg)

>>15390672

>I never made a claim

I don't need a wall for this one.

>also

>Still Denies the webm

lmao


4fc031  No.15390714

YouTube embed. Click thumbnail to play.

>>15388675

at the very least, the only weapon dlc is that longsword for owning chivalry, which isnt even a very good weapon.

at the most, leveling up and choosing perks is fun, every single class is more fun especially the berserker. some weapons being shared between classes is a nice touch and hitboxes are pretty consistent.

>fleshpounds nerfed

i agree they were scarier in the first game since their rage didnt stop. each difficulty feels one lower. not to worry, theres always that one nigger wo cant help but constantly shoot at it with his peashooter, keeping it enraged so you have to spend 3 times as much on ammo.

there seems to be a lot more fleshpounds spawning in on the other hand.

stalkers tits also dont bounce around gratuitously anymore which makes me sad, i dont think i could ever find their stinky zombie asses attractive but it was very fun to watch regardless.

in any case its one of the last games i can just load up and run into silly custom maps on dedicated servers. at least, that i know of.

i looked around on tf2 servers recently and all i could find was trading servers, or servers that only played on one map. i hope CSfags are doing alright.

>>15389290

dont think it did. kind of amusing.


664a1d  No.15390721

File: 56afb42629dd30a⋯.jpg (106.7 KB, 1920x1080, 16:9, Masterson watching TV.jpg)

>>15390665

>and then the most recent patches re-killed it.

I can agree, especially the 9mm nerf because "idz a baggup gun :DDD".


432873  No.15390723

>>15390542

>Its probably time to stop

lmao


8dd25d  No.15390737

>>15390672

>Please make a statement on how camping is different to funneling in principle, make a distinction between the two

I'll chime in on this. Camping is picking a spot on the map for the team to hold down, but you are fighting waves that come from multiple directions. Funneling is manipulating the map in such a way that all Zeds approach from only one direction.

An example would be Biotics Lab. The spawn point has those crossed hallways so you can fight waves in three directions, but if you want you can weld off the left and the right doors, then position the entire team in the center hall. When done correctly, all Zeds ignore the welded doors and just walk to the next open door leading to the center hall. Funneled.


4fc031  No.15390740

>>15390721

i used to go dual 9mm on gunslinger for several waves to save money on ammo. it was kind of broken.


7a9a34  No.15390741

File: 06e6a88c19bb00f⋯.jpg (504.18 KB, 598x1448, 299:724, 6936dc(3).jpg)

>>15390723

He can't though. He still has to earn his 2 cents a post or else John Gibson will cut him off.

>>15390737

This guy gets it.

>>15390672

also, in the words of the Internets greatest cancer reformer, BONUS MEME


4fc031  No.15390743

>>15390740

hell i still do, i just need to swap over to the primaries after its dry, if it even does run out.


4fc031  No.15390751

oh, they also added at some point an objective to defend a certain area for the wave that pops up seemingly randomly.

keep the zombies out of the highlighted area and keep half or more of your team within and get a bunch o dosh at the end of the wave. that usually livens things up as people are forced out of their favorite spots.


6936dc  No.15390779

File: fb2df0045f4128f⋯.jpg (1.23 MB, 3840x2160, 16:9, 1395527880933.jpg)

>>15390688

Oh, you flatter me. At this point it's safe to assume, that you need a helping hand of explaining what I've meant, because it's obvious that you can't figure it out on your own what I'm saying is that you are showing signs of having something along the lines of an Aspergers syndrome, and that I'm not the one to knowingly punch down a mentally deficient person. And there is also a fact that people seem to be catching on >>15390723.

>Survivalist - is the best perk

This phrase was said within a structural list of how viable the perks are at kiting. And while I do believe partially in what I have said literally, in the context it doesn't make sense and was intended both as an opinion and a run of the mill type joke, where you say some controversial, perceived to be an exaggerated statement as spoiler.

As for the opinion in the context of the list, Survivalist is the best class because it can kite (i.e. it has a speed boost and a synergy of his perks and passives that allow that), it's not a berserker and it can parry.

Outside of that he also has the best setups for demo type trash cleaning and while carrying something like an RPG or a RG - is not completely defenseless when the position is compromised and his team decides to leg it. Sure, he is not a strong hitter (as in, "can't drop a big zed within 2 shots on 6p HoE" and not "can't contribute significant damage"), but he is also not bound by any rules and rituals someone as SS or Demo have to abide. That's why I'm stating that you can't prove the opposite mathematically, because the differences that are relevant either aren't quantifiable or insufficiently calculated to make a reasonable direct comparison.

I think that covers at least the general idea of that statement.

>Still Denies the webm

I'm not denying anything. Fleshpounds can't teleport. If there is a webm, then sure, they probably could teleport, which doesn't affect my argument in the slightest. The fact is that they can't now.

>inb4 ">I was only pretending to be retarded" lmao

And this is where you are bound to make a mistake.

>>15390737

But after you've done all of that, how is it different in principle from just sitting in a spot that has two-three exits where one is constantly being welded shut by a door slave only one exit? You are still sitting in a single spot and shooting at zeds that stack up at the only doorway they can go through.

>>15390741

That's a rhetorical proof. And while it is visually effective, survivalist has no reason to ever pick up an AK unless he really wants to abuse the dmg modifiers specifically as a survivalist, for some reason. For example, there is only a single perk that affects it, while for other weapons there can be three relevant perks excluding the weight increasing one.

The problem with survivalist is not that it's bad, it's that it is as gimmicky and specialized as any other class, but is advertised as a perfect all rounder.


26631e  No.15390788

File: 4ca035c358406b1⋯.mp4 (1.17 MB, 640x360, 16:9, Remedy.mp4)

>>15388675

I think it's fun.

My only complaint is that it's been out for like two years now. By the time KF1 was out for two years, it had way more content in general. Characters, guns, maps, the works.


7a9a34  No.15390793

File: 80560079a2b6b7a⋯.gif (2.4 MB, 465x200, 93:40, tenor.gif)

File: d757492b81ce951⋯.gif (2.04 MB, 200x200, 1:1, terer.gif)

File: 49e9f83ec7ec69e⋯.gif (997.03 KB, 500x315, 100:63, giphy.gif)

>>15390779

>I never made a claim

>well I did but it doesn't count

LMAO

>i-its the best kiter tho!

>has a literal 1.23% damage bonus over lvl 0's doing the same thing

>HAS BACKPEDALED 4 FUCKING TIMES ON HIS STATEMENTS, FROM DENYING TO NOW AMENDING

Jesus please stop, my sides can't take it anymore!>>15390779


4fc031  No.15390815

YouTube embed. Click thumbnail to play.

was the christmas event for kf2 any good? i missed it.


541b41  No.15390832

S'Arais please stop.


664a1d  No.15390833

File: f60bf92cf852e34⋯.jpeg (324.8 KB, 1910x1000, 191:100, guns akimbo.jpeg)

>>15390743

>9mm post update on GS

I could've understood using the 9mms as a SWAT to some extent, but when the only advantage as GS the 9mm has over free of charge akimbo 1858s is the mag capacity and price, it's not worth it at all, better just keep the akimbo 1858s all the way to the end, they are better backups as GS.

I'm gonna do some math here, correct me if I'm wrong because I slept in math class when I was a kid:

>A 9mm has 25 basic damage, 90 ammo capacity, 15x2 mag capacity, and a £150 price tag to go akimbo. Price for a mag (15 rounds) is £12.

>A 1858, meanwhile, has 50 basic damage, 144 ammo capacity, 6x2 cylinder capacity, and a £100 price for each gun, but akimbo 1858's are given free of charge when you spawn. Cylinder price (6 rounds) is £10.

As such, the only advantages the 9mm has over the 1858 is the mag capacity and price (12 rounds of 1858 are more expensive than 15 9mm rounds), as well as its weight.

>Both guns benefit from all gunslinger perks.

>At level 0, a fully upgraded 9mm gets it's damage buffed up to twice it's base damage (25*2=50), which is the same damage has an upgraded 1858. It doesn't make it worth at all because of the needed cash to fully upgrade it (£3500 total).

>At level 25, 9mm gets buffed to 25+(25%*25) = 31.25 base damage, while a 1858 gets buffed to 50+(25%*50) = 62.5 base damage. Again, It's not worth it to make the 9mm as powerful as a 1858 because of the price.

As such, the only moment the 9mm is a better back up is when you're against one or two clots, or you cannot wield an extra 1858 because you're out of inventory space. What's the point of the 9mm as GS anymore?


4cbd89  No.15390861

>>15390833

did i catch you haven fun?


664a1d  No.15390867

>>15390861

O I am havin fun, just not with the 9mms, because they are not fun anymore.


4cbd89  No.15390881

>>15390779

Every example you've provided for a "good" can be countered with a better class carrying an on perk weapon. Zerker is the standard kiter no question because he can do it all but supposing you wanted to play like a retard and carry a off perk gun for no reason he could and he'd be infinitely more useful in kiting and holding. He has the same speed, actually gets parry bonuses, damage resistance and can destroy any ZED he wants big or small. Survalist cannot.

You also mentioned making him a bad demo. Why? Just give support a m79 or an RPG and he surpasses a similar built survalist in everyway, he has actual dps and a superior AA12 variant which actually has penetration of more than triple the same penetration that Survalist will get plus he can either use the Demo weapons to the same affect (minus the nigh irrelevant increased spash damage which is like 3 meters i think) and boom. Hes a better survalist than survalist. Thats not even counting his passive bonuses that are leaps and bounds over Survalist. Present me with any build you like and i will literally counter with another perk doing what he doing except better. Hell hes not even a good medic because he cant give players the medical buffa that medic can.

Nobodies saying you cant win with survalist anymore than they are saying you cant pound a nail into a board with your skull. Its possible and in the dumbed down state of KF2 its pretty hard to lose even on Hell on Earth, but if being a worse class than can do anything worse than any other class can is "being versatile" then so is my dick hammering a nail. The point is fucking why would you do that. You subject yourself and your team to a terrible playstyle and inferior class slot.

If i had to guess id say you have an emotional investment in Survivalist thats clouding your judgement, but thats just me. Enjoy you dick hammering nail playstyle i guess.


29a944  No.15390899

>>15388675

I decided to check this out again because of the thread and holy shit is it a mess.

A friend gifted me KF2 during the EA period just before the loot boxes started dropping.

Now the game just feel bland and shoves cosmetic shit in your face with weekly challenges. What happened?


4fc031  No.15390989

>>15390833

theres always going to be those 1 or 2 clots, stalkers or crawlers, and another one or two right behind them. i dont know shit about zombie math but i do know that most things the 1858s kill in one headshot the 9mms will as well so the magazine capacity and cost of a single bullet ends up being a pretty big deal. theyll end up paying for themselves in one wave with the money youll save on ammo, as long as youre shooting heads.

no i sure as hell wouldnt upgrade them. in fact, ive never really bothered upgrading any of the starting weapons aside from the winchester for those gorefast bodyshots like the scrub i am. maybe i have some homework to do, im still in the mindset of kf2 before weapon upgrades.

is it worth upgrading the 1858s?


72bccc  No.15391017

File: 7e334db425b14f2⋯.png (74.57 KB, 272x687, 272:687, (you).png)

>>15390779

Bystander here, LMAOing at your life.


664a1d  No.15391031

File: 572ca966337a16f⋯.jpg (142.2 KB, 714x1000, 357:500, rinko iori Business suit.jpg)

>>15390989

>is it worth upgrading the 1858s?

let me see:

>full upgrade 1858 needs £3300, buffs the damage up to 50*2.5=125 and increases weight up to 4+4=8 akimbo

>full upgrade AF2011 needs £1500 + £1500 to buy akimbo, so £3000 total, buffs the damage up to 53*x1.125=59.625 (since you fire 2 bullets per trigger pull, it adds up to 119.25) and increases weight up to 6+2=8 akimbo

>full upgrade .500 magnum needs £1500 + £1500 to buy akimbo, so £3000 total, buffs the damage up to 160*x1.15=184 and increases weight up to 6+2=8 akimbo

I might need to include ammo capacity and price, and the general feeling (recoil, reload speed, etc…) to have a more precise opinion over it, but compared to the AF2011, the slight damage advantage might not be enough to counter the slightly superior mag size, ammo capacity and penetration of the pistols.

I could see it as a high ammo capacity/low damage counterpart to the .500 magnums, but I doubt it is worth shelling £300 more for a more practical, yet definitely less powerful gun. That doesn't make it a gun that can't do it's job fully upgraded, I just don't see the appeal the extra price compared to the other guns.


664a1d  No.15391035

>>15391031

>I just don't see the appeal the extra price compared to the other guns.

I just don't see the appeal of paying the extra price for that compared to the other guns*

fug.


16e3e8  No.15391061

>>15391031

I thought the metafag's choice was Desert Eagles for fully upgraded damage, fuck those weight increases though


4fc031  No.15391073

>>15391031

thats kind of badass. maybe if there were a longer game mode it would pay off, but as it stands even if they had time to do so it wouldnt matter since with only one upgrade level youll probably be able to afford to upgrade your end game weapons anyways.


93914a  No.15391091

YouTube embed. Click thumbnail to play.

>>15388675

I bought this when it was in Early Access yeah I know so I can give my thoughts on why it is irredeemably shit.

They had a good basis for a successor to kf, but it needed a lot more work. They needed to iron out zed spawning mechanics, map design and the ai/killing methods of the big zeds.

What actually happened was the entire development process got redirected into loot boxes and feature creep, as well as a badly balanced versus mode that wanted to be left4dead.

the devs themselves are not actually responsible for creating the original game, that was an unreal mod by alex quick, tripwire bought it and released it as their own. for that reason i think they never really understood the underlying mechanics of the game that make the higher difficulties so deep and rewarding to learn. vid related.

there was a particular point in development of kf2 where the devs were having troubvle with the fleshpound ai and actually had to ask the me,mbers of their forum to explain how it worked in kf1. in short, they're incompetent to the point of malice and only interested in milking the ip.

there were things that were initially promised during EA, like crawlers zeds being able to climb on walls and ceiling, a matriarch boss, an objective mode, etc. these were forgotten in favour of things like the last 5 zeds auto perma-raging, which made it almost impossible to survive if 1 of those were a fleshpound, and literally impossible if there 2 or more fleshpounds; another thing being zed resistances which were balanced poorly, eg certain zeds were very resistance to certain perk's guns.

after i stopped playing, they added in robots as enemies which people don't seem to like thematically and functionally, as well as some sort of weapon modding/customization which also breaks the balance.

the main focus all the time however has been in selling loot boxes and keys for loot boxes, and encouraging modders to submit weapon skins and such as paid mods. during early access I recall the devs specifically redesigning the game itself to make it more difficult to do simple texture swaps, just to train users to buy those mods instead if they wanted them.

On top of all that is the dedicated shilling that has overtaken their steam and official forums, making it unusable by dissenters, to the point where it looked like they had hired a pr group to damage control for them because when they first introduced the monetization during early access it did go down well at all. There's a steam group called "TWI - No Microtransactions !!" if you want to know more.

At that point it became clear that the devs didn't give a shit what their custo,ers thought, already had their money from early access and simply wanted to make more profits via skinnershit so I quietly accepted my losses and uninstalled. I gaven't played in years and I suggest no one purchase this pile of garbage.


93914a  No.15391098

File: e9bc607e0947278⋯.jpg (788.12 KB, 2736x3648, 3:4, yGGn4d3.jpg)

File: e509770e7f5f27d⋯.png (145.87 KB, 940x900, 47:45, FireShot Screen Capture #0….png)

File: bf9f790e3a89b7d⋯.png (5.27 KB, 334x72, 167:36, tripwire being retarded.png)

>>15391091

some faggotry and another broken promise: martial artist.


03259c  No.15391103

>>15391098

What's the context on that (I presume) discord comment by the TW dev?


664a1d  No.15391106

>>15391061

>I thought the metafag's choice was Desert Eagles for fully upgraded damage

>full upgrade Deagle needs £2200 + £1100 to buy akimbo so £3300 total, buffs the damage up to 91*1.5=136.5 and increases weight up to 4+4=8 akimbo

>136.5 Damage

I never noticed that. With that damage, I could see the appeal of upgraded Deagles compared to the AF2011, though I'm still doubting it because of the £300 extra, fewer capacity, and mag size.

>fuck those weight increases though

This. I wonder what kind of meta we could have if we could upgrade without the need to increase weight, the weaker guns could definitely have more appeal.


059e24  No.15391111

>>15390815

It added a map with "objectives" and a new "boss"

It pretty much killed my interest in the game and I started only a week before it dropped.


004383  No.15391143

>>15391091

>leftist developers being greedy and incompetent

No one saw that one coming.


93914a  No.15391144

>>15391103

i can't even remember, it could be so many things. either the robots or the weapon modding would be my guess.


37615a  No.15391172

Invidious embed. Click thumbnail to play.

>>15391091

If you actually want a game by Alex Quick, he's lead dev on that Shark game Tripwire showed at E3

Maneater


644f29  No.15391314

>>15390084

>removing player interaction is a good thing

?


0a0e9f  No.15391973

>>15388717

I can do suicidal solo with Berserker and it's easy thanks to regenerating health. The thing that makes multiplayer harder is that every server has shit ping and hits don't register making you take on damage. I boosted my exp on the four starter classes by using the kf-testingmap.km map as an exploit before they patched it. I got level 25 on all of them in about an hour each.


0caaf4  No.15392094

>>15390779

When did you start liking KF2 RottenRedit? I can see your profile has 200 hours on KF2 now.


0a90bb  No.15392124

File: 6c22e1000ed2a75⋯.jpg (29.04 KB, 300x273, 100:91, AAAAAAAAAAAAAAAHINEEEEDAME….JPG)

The amount of depression i have for KF2's development being funded into shit like paid characters instead of actual content updates is heavy

and then you get people saying shit like "well they gotta fund the game somehow"

YEAH,CAUSE A FUCKING MICROTRANSACTION SHOP,STEAM ECONOMY,AND THE GAME ITSELF COSTING MONEY WASN'T ENOUGH


664a1d  No.15392131

File: e83cf4937fed8ae⋯.png (319.09 KB, 405x412, 405:412, Really big boy.PNG)

>>15392124

I guess they looked at Payday 2 and thought if they could pull the same stuff without getting noticed.


16e3e8  No.15392135

>>15392131

Well at least OyVeyKill removed the drill shit, unlike TripKike which kept the USB keys and shit


0a90bb  No.15392147

File: 38baeac806e8dc5⋯.jpg (41.26 KB, 500x500, 1:1, sadness.jpg)

>>15392131

It's just so fucked,in kf1 paid shit was like a pack of new weapons for 6-7 bucks,which was overpriced as fuck,but it was still decent content

here the paid content is all cosmetic and it's made the whole game so fucking goofy because people go around in a zombie apocalypse looking like they're at comic-con

Despite this bullshit i still enjoy the game whenever there's a new update with content,and i think the gameplay itself is fine,but goddamn waiting for those actual content updates instead of shilled bullshit is tough.


87d09a  No.15392190

>>15392131

Yeah and if you didn't like the ten billion dlcs for payday now you can just buy the whole game for like twenty dollars. It's like they actually listened to people. Shame about everyone who plays the game being terrible at it though so I wouldn't really recommend it to anyone who doesn't have friends to play with.


0a90bb  No.15392195

>>15392190

Payday is actually on the uphill side now,the content has been free,and it's been good


798c26  No.15392927

File: 4d91996c0535bd4⋯.png (167.36 KB, 600x600, 1:1, 4d91996c0535bd4f6ec23599c2….png)

It really isn't that bad, I have been getting into again for the first time in a long time lately. I am disappointed that we didn't get the martial artist, and it is obvious that Tripwire has no idea what they are doing with the perk builds, but aside from that it is still a fun game. The cash shop shit doesn't really bother me because it is just cosmetic, it isn't like they do not offer a fair variety of costumes and characters for free, so you shouldn't feel compelled to purchase anything. That being said, they should have definitely finished the game before they started implementing cash shop shit, and for that matter, they should have never released the game in early access. I think the reason that the player base is so low, is because they had an early access release.

As for people complaining about the difficulty, I think it is much harder than Killing Floor 1, on harder difficulties. You cannot just hold your cross hairs at head level now, as the zeds bob and weave, and there are a lot of them that require you to use different tactics due to headblocking, armor, etc. In KF1 HoE was a lot more "tactical", but in KF2 I think you are allowed a lot more versatility in team composition. In KF1 you NEEDED a Sharpshooter, Medic, and Demo almost every time on harder difficulties, in 2 you are a lot more free to mix and match.

I am not altogether satisfied with how it turned out, but still enjoy it quite a bit for a good grind game. I hope they continue to support it long into its lifespan like they did with KF1, because I still want a HSG and Dwarf Axe. If you haven't played for a while, you ought to give it a try again. It would be fun to get a /v/ group going.


6936dc  No.15395132

File: 7b40e1edf1168de⋯.jpg (89.96 KB, 519x795, 173:265, 896508e411228684294f0f0f1f….jpg)

>>15392094

>keeping track of people that you assume to be faggots with shit taste

Get out of the closet and send him a friend invite.

>>15391314

Asking people to buy guns whenever you go for any particular loadout is mundane, redundant and unreasonable, especially for people who are not that much into social interaction in the first place.

>>15391106

AF2011 and Deagles aren't competing for the same slot. The best loadout is Deaglesx2, AF2011d and HM101 or Deaglesx1, AF2011d with .500m. Having 3 pairs of pistols while fine is really unnecessary.

>the weaker guns could definitely have more appeal.

They do already, not all of them and not at t5, but they definitely do have an appeal specifically because of the upgrade system.

>I wonder what kind of meta we could have if we could upgrade without the need to increase weight

It would probably change upgrades to irrelevant boosts that change jack shit that would only work for endless mode.

>>15391031

You are doing it wrong. Going to t5 is almost never worth it especially with you're whole loadout, what you need to do is minmax and to minmax you need to understand what you are building and how you are going to do it. Here is a spreadsheet that I have made, that I'm planning to use to build a comprehensive guide out of whenever I'll get the time for finishing it (which would probably be postponed by the upcoming update).

https://docs.google.com/spreadsheets/d/1TCb6UmYRrtV75_8ivMv4do9tHy8uhAPg4IcvX_OE364

Also, you are a fucking retard if you are taking d.500s. Ever. Unless you are going for bodyshot penetrations or something.

>>15391017

Where do you think we are?

>>15390989

1858 t3 puts it at 80 damage, while m1911 to 70 while not increasing weight of the gun.

What it means is that for example, to reach the 100 clot\cyst bodyshot breakpoint 1858 requires 25% boost and m1911 - 43%. Whichever the case, a single .500m or spitfire is always better.

>>15390833

Again, you don't understand what you are doing. Strength of upgrading a single 9mm is that it's never going to weight more than 0 units. And while I can't currently pinpoint when 9mm becomes great (since my 9mm dmg calculation is currently flawed) I can say for certain that it can now bodyshot crawlers and performs great against bloats (due to exclusive damage modifiers).


6936dc  No.15395316

File: 949b32c5e3d40a5⋯.png (18.36 KB, 641x573, 641:573, bbb38b6fddc2c19793d168e72c….png)

>>15390881

I believe no one will contest that berserker is a broken class and on top of that not fun, not because it is a melee class, but because all of its proper weapons are semi auto (that weird burst auto mode doesn't help either, especially if you are building around heavy strikes). And eviscerator with VLAD have problems of their own, like the former one is broken and the only thing the recent nerf did is increase the time it takes for eviscerator zerker to finish a wave. And the latter, well, it doesn't fit anywhere but supports loadout. So I never see a point of comparing anything with that.

>Just give support a m79 or an RPG

RPG has shit AoE, and m79 works better with 30% range increase, especially if you stack it with upgrade system range increase, and it would also have the passive damage boost that would also increase its lethal range even further, also support doesn't get all 20 slots until lvl 25 where survivalist gets it at 15, which is way way easier to reach (though my mention of demo range increase makes it a lvl 20 requirement, which is still much more manageable). And support neither has a speed boost, nor damage reduction, nor heavy armor, nor instant zed time reloads, nor has a need to carry a proper melee weapon that would allow him to shave off, what is it 20-30% more damage (i.e. 50-60% + the passive damage reduction) off of a big zed attack when trying to run away or simply block the advance.

m79x2, Pulverizer, M4 is a better option than an RPG (or boosted M79 with some off perk, though at that point why would you go for 2 out of 3 off perk weapons as support is beyond me)+AA12, hell, I'd say ditch AA12 and go with M4+DBB/HZ12 or something first since you aren't going to selfsustain on a frontline with that setup.

>Hell hes not even a good medic

I have never said that. Especially since the only choice is HM301 which is currently garbage, though HM501 might change things around.

>You subject yourself and your team to a terrible playstyle and inferior class slot.

If your team is reliably getting wiped and the only reason it is holding is because berserker has some grasp on a concept of kiting there is no role you could fill that could make things better. You could try to put it on life support with insane heals with medic, but at this point the question is - do they deserve it and the answer is no.

Other than that it doesn't matter if you are not reaching those 1-2 hit thresholds, because that's the job of a dedicated trashmob-useless glass cannon that survivalist is not.

Survivalist is an intermediate role between a big zed killer a kiter and a trash cleaner, which only works with just a handful of weapons and if he can pull his own weight by being able to singlehandedly kill scrakes and challenge FPs without putting the team in danger - what is your problem with that? If you have suspicions about people picking the class, then sure, be suspicious, because most people are trash and survivalist doesn't have an on surface meta that someone could immediately pick up, but that doesn't make survivalist any less viable in proper hands than any other class.

Continuing with the topic of unpopular opinions, firebug is a better berserker and a more fun gunslinger. Change my mind.


6936dc  No.15395375

>>15390881

And before you ask, but what particular role does survivalist fill, other classes have roles (except for firebug but we dont talk about that) and survivalist too should have one - then the answer is:

a class that can pull his own weight easier (hence the name survivalist) while in this particular situation filling the m79 trash cleaner demo role with great potential for big zed takedowns if you have the balls. M4 does great against everything now and M79 chained into pulverizer can manage with fending off fleshpounds if you aren't getting absolutely swarmed, which can't be fixed by any particular role.


74d8f9  No.15395378

File: fca34172319dffe⋯.jpg (953.64 KB, 2654x1404, 1327:702, mkb.jpg)

File: 311d49ac7ebb64d⋯.jpg (1.31 MB, 2654x1338, 1327:669, fal.jpg)

>>15392927

Well the good news anon is that they're Porting the FN FAL and STG 44 in the Holloween update along with a new Medic Gun (Basically Assualt Rifle that has a underrail Healing Gernade Launcher)

source:

https://steamcommunity.com/games/232090/announcements/detail/1664528122510289295


675b09  No.15395393

>>15395378

>Scoped FAL

It's going to have the same shitty scope as the M14 and the M99 isn't it?


74d8f9  No.15395398

YouTube embed. Click thumbnail to play.

Mrs Foster


74d8f9  No.15395400

>>15395393

or Same thing as SCAR


675b09  No.15395407

>>15395400

That one is fine


4fc031  No.15395408

>>15395316

how is the freezethrower anyways, since youre so familiar with survivalist?


6936dc  No.15395419

File: 9b031d418672834⋯.gif (497.37 KB, 400x284, 100:71, giphy.gif)

>>15395393

What does it matter when you can mod it to your liking?

>>15395378

The bigger problem with this is that unless STG weighs 5 units it's completely redundant and probably even overshadowed by other weapons, like AK in burst for example.

They'd better fix in all ways inferior L85A2 first before introducing even more weapons in an already unimaginative commando loadout selection.

Though FAL being crossperk with SS is nice, hope it does at least 250+ ammo spare and that sweet double tap on auto from kf1 to make M14 obsolete.

>>15395408

It's a beast on lower difficulties (that x1.8 dmg mod on t5 and dirt cheap ammo) and falls flat with the latter ones. The biggest problem is its lack off ammo reserves to serve as a dedicated ZED deepfrezing machine with 130+ ZEDs on the wave counter.


62b444  No.15395437

File: ec98aafba0ffee2⋯.jpg (75.24 KB, 720x540, 4:3, loaded mag.jpg)

I thought we all collectively agreed, before KF 2 even came out, the devs were SJWs and the series turned into shit and not to buy it?


6936dc  No.15395470

>>15395437

This is overruled by a belief that a game should be judged by its own merits and not the developers character. And while it does have a shitty EULA and microtransactions, it's no worse than using steam and is actually quite good with what it does or did, depending on if you like EDARs and Elite variants or not.

With this I'm in no way advocating for buying NISA, EA and EA games.

Also, didn't imageboard users agree in the past that echo chambers are bad?


ffc1f2  No.15395589

>>15388686

>I bought it years ago before I knew the devs would betray me like this

Have you not played KF1?


79ecd9  No.15395607

File: da50d5e2feb80bd⋯.png (247.31 KB, 526x548, 263:274, 1446053758375.png)

>>15388675

3 things that I hate about KF2. Firstly thing I hate is EXP tied to Class instead of weapon. In KF1 i mainly played berserker but managed to level up marksman and medic plenty from using the hand gun and healing my team mates when neccessary, now it's just select whatever perk and grind mindlessly.

Secondly the spawn system. In KF1 there were spawn points on the map where zeds would flood in. In KF2 there are spawn points on the map but they are switched on and off by the game AI director. So when you think you're moving and controlling the Zeds well it actually doesn't matter because the AI will just drop them behind you all the time.

Thirdly, doors don't respawn between rounds. In KF1 controlling and mobility was very good but some teams liked to control an area by tactical welding and creating killzones. Doors not respawning and the game spawning shit behind you make welding doors pointless and its just a run and gun whilst patrolling certain "good" spots.


815892  No.15395630

Do people still play Killing Floor 1?


ab0e3e  No.15395638

Killing Floor has always been mediocre. KF2 just cranked its chronic shitness up to 11 and laid it bare.

>Clunky movement that feels like you have a broomhandle up your ass, even when running (which is basically just walking with a different animation)

>Getting hit not only fills your screen with shitty-looking jelly blood screen, but also blurs your entire screen like you're myopic

>No crosshairs, which is retarded in its own right for a game that's not even marketed as being realistic

>ADS animations are acid bile vomit all around

It's by no means hard, but about as "fun" as going for a jog hopping on one foot with a 10-pound ruck of dogshit on your back. I'm amazed it's considered a staple of its genre.


83dd82  No.15395758

>>15395630

Modded servers on KF1 are more popular than KF2.


abc951  No.15395772

>>15395630

800 people currently playing it on Steam.


1f879e  No.15395849

>>15395470

>a game should be judged by its own merits

No, because you never play the enemy's game. What kind of useful idiot are you, to fall for propaganda because it's fun? Either you're shilling, or a dead weight to our cause.


1f879e  No.15395861

>>15390542

>Le animu posting

Back to reddit, cuck


798c26  No.15396162

>>15395378

Yeah I saw that not long ago. I hope that the new medic gun turns out good. That is another thing I didn't care for as a change. I loved KF1 medic's loadout, and medic is mostly what I played. In KF2 the medic weapons don't feel nearly as good, even though there is more variety.

>>15395607

I thought you could fix doors in between rounds now? I haven't tried it, but I swear I have seen the prompt while running by a broken door. I will check today, because that was a big gripe of mine during early access.

>>15395849

You will never win against the kikes by anons boycotting, so who the fuck cares? Nothing will be changed until people are ready to start hanging them in the streets.


ec88a8  No.15396211

>>15396162

You can repair doors at anytime. You must be a support.


798c26  No.15396237

>>15396211

Good to know, thanks.

>>15395607

And now that I am thinking about it, I think you gain XP for other classes based on what weapon you are using, but it only tells you at the end of the game how much you gained. I could be wrong but I am pretty sure that is how it works.


6936dc  No.15396540

File: c3f9a6f76322ba6⋯.png (1.32 MB, 681x2223, 227:741, Kazuya_render_2.png)

>>15395638

>>Getting hit not only fills your screen with shitty-looking jelly blood screen, but also blurs your entire screen like you're myopic

Are you confusing the actually reasonable blood screen effect (i.e. it indicates something useful while not making you blind in the process) with getting covered in bloat bile?

>>No crosshairs, which is retarded in its own right for a game that's not even marketed as being realistic

For massive casuals like you they've made an option to turn them on.

>>ADS animations are acid bile vomit all around

Are you talking about a muzzle climb which is natural when shooting a gun?

>>15395849

>No, because you never play the enemy's game.

I'm not here to take sides you tribalistic fuck, if the game is good which also includes any potential influences there were on the game then the game is good period. I don't care who the developer is and what does he do in his free time as long as it doesn't affect me, and the shit that is parroted from thread to thread either didn't cause any action whatsoever, or was so insignificant that you have to be literally autistic to make it a reason why the entire game is bad.

>>15396162

Don't be that one defeatist cuck, concerns need to be raised freely and if you do have something against them, then refute them with your counter arguments.


798c26  No.15396640

>>15396540

I have no problem with people raising concerns, nor do I have a problem with people boycotting what they want to boycott. I do have a problem with people thinking that this pussy passive resistance will change anything, because it won't. You need to have real active resistance to change things.


ab0e3e  No.15396646

>>15396540

>actually reasonable blood screen effect

There is no "reasonable" blood screen effect. It's notoriously retarded. Stop defending it just because it's in a game you like.

>bloat bile

No. On-hit blur, which blurs your vision whenever you get hit, even by splash damage from a Husk or a Siren's scream.

>casual

Lack of crosshairs is a problem when the guns are laser accurate, aiming down sights removes a good chunk of your FOV with its retarded zoom effect, and hipfiring is only useful at very close range, which never happens unless you're too much of a casual to let enemies get too close. Proof's right here >>15391091, the guy has to keep spamming on the ADS button like he's having a seizure to know where his shots are going.

>Muzzle climb

I'm talking about the slow as fuck animation when you bring your gun into ADS and the autistic wobbling when you move while aiming down sights like your character is a stick-armed motherfucker. It's absolutely ridiculous.

I like KF but its gameplay is just fucked. I'm capable of recognizing flaws in the things I like and so should you.


6936dc  No.15396793

>>15396646

>No. On-hit blur,

I believe it's only vomit inducing in the first game, since I believe there is no blur in 2. While not exactly defending this, since even if your vision is fucked you still have spacial awareness, but when you do get a painful injury it does make your vision blur and hard to focus for a few moments.

>and hipfiring is only useful at very close range

>Lack of crosshairs is a problem when the guns are laser accurate

What, try again, because this together doesn't make sense.

>the guy has to keep spamming on the ADS button like he's having a seizure to know where his shots are going

It is specific and I enjoy it more than just pulling a mouse down to compensate for a recoil. Neither option reflects the reality right, so I'd say it's a matter of taste and you are justified in hating it.

>I'm talking about the slow as fuck animation when you bring your gun into ADS

It's not that slow, but I can see how could it make you feel uncomfortable.

> the autistic wobbling when you move while aiming down sights like your character is a stick-armed motherfucker. It's absolutely ridiculous.

Agree.

>>15396640

Make them feel weak with an example then, if they really have a strong feel about their cause, they should have no problem arguing some random stranger into a submission.

With "who cares" and a kike narrative you are just disarming these people since not everyone is a race realist (and they aren't going to convert especially if you mix it with…) and apathy is one of the ills of the current day anonymous.


245109  No.15396848

>>15395470

>you should financially support people who hate you and your beliefs

No retard, you shouldn't.

>Also, didn't imageboard users agree in the past that echo chambers are bad?

No, that was redditors like yourself who came here and didn't like being made fun of for being leftists.


e7e2b2  No.15396854

>>15396848

Nah, he's right that Echochambers are bad, but there are fenceshitters and leftists who come around and cry about echochambers when they get mocked and ridiculed.


245109  No.15396885

File: 0de5df4e2174625⋯.jpg (55.64 KB, 600x222, 100:37, tripwire's president.jpg)

>>15396854

If having an echochamber means I don't have to hear dumbshit leftists and centrists telling me that I should totally still buy a game even though the people developing it and running the company producing directly insult its customers and fanbase.


798c26  No.15396920

>>15396793

You use too many pronouns for me to know who the fuck you are talking about.


6936dc  No.15396971

>>15396848

>>15396885

>implying parroting of CY mainstream politics is defying my beliefs

You judge people by actions, not by words. And your beliefs are not my beliefs.

>>15396920

Are you trying to pull a leftist card on me and escape the dialog? If not, just quote things that are hard for your understanding.


75dee2  No.15396977

>>15396971

>You judge people by actions

you mean actions like adding lootboxes in an early access game or adding SJW fatsos in the game?


6936dc  No.15396995

>>15396977

Yes.

Purely cosmetical lootboxes and a single character that you dislike is not what makes game bad. Change my mind or fuck off.


245109  No.15397002

>>15396971

>You judge people by actions,

That was an action retard. If you knew how to read you'd understand that came out swinging his tiny leftist dick saying "I don't care about your poll! I'm the president you 14 year old shitlords!"

>And your beliefs are not my beliefs.

Yes, you clearly believe in believe a braindead leftist. I pity you.


516fa1  No.15397003

>>15396995

Locking anything behind a completely random paywall is fucking despicable and should be treated with scorn.


75dee2  No.15397011

>>15396995

I don't care what you think

Adding microtransactions to priced game(before its even released) is scummy and no amount of your slippery slope degeneracy is going to change that.


cf503c  No.15397038

>>15396971

>implying parroting of CY mainstream politics is defying my beliefs

So you take no issue with what he's saying? Being a sex-negative feminist and insulting your customers for liking something you don't like is okay?

Christ that's shameful.

>>15396995

>Change my mind or fuck off

You're the outsider here dipshit, change our minds or shut the fuck up.


cc9641  No.15397051

>>15396995

How about you suck my dick or fuck off faggot.


697395  No.15397057

File: 219e5456743ba21⋯.webm (9.02 MB, 1172x500, 293:125, Dosh Wish.webm)

>>15388675

Killing Floor 1 was already on the edge of being jewish bullshit, so it's just natural that kf2 pushes it even further. Just look at all the dlc in kf1. Back then I was able to forgive them because they where a small team, but since then they released new games and pulled even more jewish bullshit. Even all the microtransactions aside, the fact that they want to make a more serious game should signal you that it's going to be cancer.


798c26  No.15397078

>>15396971

>>15396793

>Make them feel weak with an example then

Who is them? Why do I want to make them feel weak?

>if they really have a strong feel about their cause

Who is they?

>they should have no problem arguing some random stranger into a submission

Who is they and what are they arguing about?

>With "who cares" and a kike narrative you are just disarming these people since not everyone is a race realist

I am not saying "who cares" exactly. I am saying who cares about this pussy passive resistance, it does not change anything. Take real action. Passive resistance breeds complacency which is just as bad as apathy.

Sorry if I am completely misunderstanding, but I am typing this out and reading your replies in between rounds.


6936dc  No.15397107

File: 01b7441c2fd1563⋯.png (2.05 MB, 661x808, 661:808, Artwork_of_SMT_Protagonist….png)

>>15397002

What was the poll about?

>Yes, you clearly believe in believe a braindead leftist. I pity you.

Please state exactly, what are my beliefs and what have made you think that.

If me disagreeing with you puts me on the far left then you are not different than an SJW that claims everything he disagrees with - nazi.

>>15397003

Agree, that doesn't make an actual game bad though.

>>15397011

If you are going to keep replying, then you clearly are concerned with my opinion.

Also, it's you who is advocating for slippery slope into degeneracy.

>>15397038

>So you take no issue with what he's saying?

He can say whatever the fuck he wants, as long as it doesn't influence me or the game.

>You're the outsider here dipshit

>outsider

I'm no tribalistic fuck unlike you, to be moved by such words. But you rise a fair point, no one is going to reach any kind of agreement when going with such ultimatum based approach. I'm sorry for bringing it up in the first place, I should've thought better.

>Christ that's shameful.

>shame shame!

Are you serious with this crap?

>>15397078

Oh, I didn't check ids.

Them - people who are acting like they have some principles or standards but don't do jack but argue these points only on imageboards, which in your opinion doesn't change shit.

>I am not saying "who cares" exactly.

But there is part in that argument that induces apathy, like "it's no use", "there is nothing you can do" and so on.

Nah, you are fine.

>>15397051

I'd rather fuck your ass, sweetheart. Drop your pants down and rise up your ass. What are you even trying to accomplish with this?


c0bce6  No.15397121

>>15390301

…. There's no way that's a playable character…

Glad I didn't buy the game.


798c26  No.15397124

>>15397107

I am not saying not to use passive resistance, but I am saying to couple it with active resistance. If you only do passive resistance type things, you are no different than the normalfags who think they can vote themselves out of this mess. It just will not do anything. I am not saying be apathetic, I am saying take real action. It IS no use to simply boycott, anons are not significant enough to sales. If you want to fix things, become the next Hitler.


6936dc  No.15397128

>>15397124

Well, then my point is that you need to express it better and/or lead by example.


cf503c  No.15397130

File: 8201ad25c2daf78⋯.png (25.36 KB, 276x213, 92:71, neutral.png)

>>15397107

>What was the poll about?

If you weren't clinically retarded you'd be able to follow context clues. Did you even read the picture that you said was totally fine?

>He can say whatever the fuck he wants, as long as it doesn't influence me or the game.

>or the game

He's directly saying that no matter how bad the community wants something in the game he'll abuse his position as president to overrule it.

Can you make a single post without sticking your foot in your mouth dipshit? So far it looks like no.

>I'm no tribalistic fuck unlike you,

Pic related.

> I'm sorry for bringing it up in the first place, I should've thought better.

If thinking better was something you were capable of you wouldn't have made half the posts you have in this thread. You're a retard through and through, keep on desperately trying to be unique, all you're accomplishing is making a fool of yourself.

>Are you serious with this crap?

I should've known better than to think an autist knows what shame is, you need self-awareness for that.


798c26  No.15397145

>>15397128

We should all be leading by example.


245109  No.15397160

>>15397107

>He can say whatever the fuck he wants, as long as it doesn't influence me or the game.

>insulting your customers and telling them something they want will never make it in the game because he personally finds it distasteful is not influencing the game

At this rate I hope for your sake you're just trolling, otherwise you are a bonafide retard.


75dee2  No.15397179

>>15397107

>If you are going to keep replying, then you clearly are concerned with my opinion.

If these are your real opinions then you are making me feel more like a tard wrangler than taking part in a conversation.


6936dc  No.15397273

File: 4889a312fbf4361⋯.jpg (102.7 KB, 501x621, 167:207, Collecting all the (you)s.jpg)

>>15397130

>Did you even read the picture that you said was totally fine?

Yes, but I need to hear it from you. How you are personally invested in the issue. If your only points are about politics you disagree with, then in principle it wouldn't even matter for you if the game existed or not, and in that case your points are irrelevant to both this thread and the board (for the exception of the GG thread and the pol threads).

>He's directly saying that no matter how bad the community wants something in the game he'll abuse his position as president to overrule it.

And he has all the right to do it. And you as a customer have all the right to judge him on that and what the result of that is. And if you weren't interested in the game in the first place, then you never had a right to judge, at least with your actions.

What I have been stating is that even though he is a cunt, as far as games go - they didn't reflect his influence drastically. RO2 is still breddy gud, KF2 is still breddy gud, Rising storm I disliked for personal reasons - but it was well received, and RS2 follows the same pattern that all the other games did unless I am misinformed, then you have all the right to educate me. And the actual SJW influence was so negligible, that by todays SJW standards i.e. degeneracy KF2 is a fucking atrocity.

>Pic related.

No, exactly you, and everyone who you associate as your collective is fucking dumb, because you are falling into the same trap the people that you oppose do. Also

>"ur are not a lefty, ur a dumb centrist"

>moving goal posts

With that in mind - you are in no right to judge the quality of my character or of my arguments.

>all you're accomplishing is making a fool of yourself.

If that exposes your stupidity as well - it is fine by me, because that's what I am set to accomplish in the first place.

>using autism and shame as leverage on an imageboard

You are definitely new, retarded or both. But feel free to go on.

>>15397145

I do for what I am saying. Do you?

>>15397160

>is not influencing the game

I have never said that.

He did influence how, I believe, the RO2 community turned out to be and he probably had a hand in turning TW forums into a dumpsterfire. But a single character, that's not even about the agenda is a laughable argument for making a case for how the influence have ruined the game.

>>15397179

>if these are your real opinions

Yes and no.

The most direct reply to your point was addressed to a post earlier, so I went with the logical continuations that would follow that, but yes without this:

>>Agree, that doesn't make an actual game bad though.

my reply didn't have much substance.


ebd693  No.15397282

Its still my go-to game for mindless shooting, the game may have have some (lots) of shitty additions and design decisions but at its core its still a very smooth and flashy fps game. The controlled difficulty mod let's you remove the worst offenders like the fleshpound auto-rage and I think the teleporting, but its almost impossible to find people to play it with; I usually just play HoE with pubs since funnily enough the people who play that aren't as braindead as the other difficulties and its usually easier than Suicidial where I'm at.

I would love to have played more of the first (only 250 hours playtime) but I only got the game when it was on discount with the dlc.


245109  No.15397303

>>15397273

>Yes, but I need to hear it from you.

The only thing you need to hear is how much of an unbelievable retard you are. You need to hear it from friends, family, and medical professionals. Only then might it get through your incredibly thick skull.

>And he has all the right to do it.

Wrong again retard. In the context of going to your community and asking them what they want in the game, you do not have the right to then turn around and insult said community and mockingly tell them that they'll never get what they want.

>unless I am misinformed, then you have all the right to educate me.

You are misinformed, but I'm not in the business of teaching retards.

>"ur are not a lefty, ur a dumb centrist"

You're a lefty desperately trying to masquerade as a centrist. This and the other things you drastically misunderstood would be clear to your if reading comprehension and context were things you understood. Sadly they are not.

>using autism and shame as leverage

Actually I'm using them as observable facts about your character.

Nothing more fun than making a retard squirm.


9a6e39  No.15397330

>>15397303

>he only thing you need to hear is how much of an unbelievable retard you are.

Nice dodge.

>you do not have the right to then turn around and insult said community and mockingly tell them that they'll never get what they want.

Well, if we are going by your words, he did exactly that, and didn't suffer many consequences.

If rights are so useless, that you can so easily break them with no repercussions, then it doesn't matter if he does have a right or not, because the concept of right is completely meaningless.

>but I'm not in the business of teaching

So you don't know shit and just came here for the politics, got ya.

>You're a lefty desperately trying to masquerade as a centrist.

Listen, that's not enough to make it believable, you should also state something along the lines of "and all/most the positive posts about KF2 in the thread were actually you under different proxies", especially since you will now have the knowledge that I'm totally capable of doing that.

>Nothing more fun than making a retard squirm.

Totally agree.


798c26  No.15397335

>>15397273

Not at all.


9a6e39  No.15397344

>>15397335

Exactly.


34bd42  No.15397378

File: b9ebe740a99e6c2⋯.png (670.17 KB, 961x961, 1:1, 8db3fde38460605cb78f1d3256….png)

>>15396793

>>15396646

>not just turning off the blur effect in the options

Real talk though, is anyone turned off of KF2 simply because of how twitchy everything feels?

original kf had everything at its pace and when that pace broke you knew shit was getting real, now they've got even the fucking clots bouncing around like ADHD kids on cocaine.


245109  No.15397412

>>15397330

>he did exactly that, and didn't suffer many consequences.

I wouldn't say that. KF2 is by no means a success. Its dead on every platform, maybe slightly less dead on PC but both consoles are fucking ghost towns. They've had to give it away for free twice now to get even a handful of people to play it. If it wasn't for that I would've never gotten the game in the first place.

They didn't face worse consequences because of retards just like you who think nothing of being insulted by a power tripping SJW and gleefully buy the game anyway. You shouldn't be so proud of being spineless.

>So you don't know shit and just came here for the politics, got ya.

Nice dodge.

I came here to let a retard know he's a retard, and you may not want to admit it but the message definitely got through.

>since you will now have the knowledge that I'm totally capable of doing that.

Impressive but not unbelievable. If they can teach monkeys sign language than it's not surprising that a retard like you learned how to vpn. Did you finally get banned for being an obnoxious tard?

>Totally agree.

At least you're a good sport about it. Guess you're used to this happening to you.


eca116  No.15397422

Guess you faggots dont remember how they started banning people from the entire game for what they do on private servers (like anything anti sjw).


67f746  No.15397494

>>15397378

I saw it coming from the very start. I kept pointing it out whenever they showed footage and sure enough, I turned out to be right. They wanted it to be like L4D and other popular hyperactive zombie things. Meanwhile KF1 was about being methodical and calculating in your actions. Headshots were incredibly important, and you conserved ammo by lining up multiple zeds to decapitate them with one shot from a penetrating weapon. Just as I predicted, they did away with that just so they could show off their gore system.

On an unrelated note, they seemed to have fallen for the same bullshit design idea that a lot of people on their forums had, that being that every enemy type needs to be a huge danger. People kept bitching that clots, stalkers and crawlers weren't incredibly dangerous, completely failing to understand that they weren't meant to be. Clots were weak, but if you allowed one to get close, they would grab you. That was disastrous when fighting something like a fleshpound or siren. Stalkers similarly were weak, but they're fucking invisible. The danger is in that they sneak up on you, and when shit is really going down you won't have time to carefully spot them or hear their noise. They're the enemy that causes you to die because you were dealing with bigger and badder things, like back pedalling into one when kiting a fleshpound or blocking that grenade you threw so that it lands at your feet. And the crawler of course is small, comes in large groups and moves fast. All of these enemies are fodder unless you're too focused on something else to kill them, but that's the fucking point. They're zombies (not technically but it's fucking obvious). Not all of them are supposed to be fleshpounds. The small ones overwhelm you with numbers and cause potentially deadly interruptions as you try to deal with the really dangerous ones. There's no fucking need to make them all dangerous on their own.


b5ca65  No.15397516

Zeds were cooler when they could speak. It was clear that they were both retarded yet viewed themselves as superior to you. They had a true hatred of humanity and it came through in their voice dialogue.


9a6e39  No.15397526

>>15397412

>They didn't face worse consequences because of you

And even if the reality you are portraing is real, neither of us is or even can be punished to a degree that you think we should be punished for breaking a right. It's like your concepts and standards have no power beyond the bubble you surrounded yourself with, but then again, you can always delude yourself that natural consequences are actually fruits of your actions.

>"Nice dodge."

>literally no u

Nuh-uh, it's you who is dodging the question!

>Impressive but not unbelievable.

Neither is your theory about a libtard undercover.

>Guess you're used to this happening to you.

Yup, one person in this thread quit at the first opportunity because of that, and you are next on the list.

Either way, at this point I'd rather talk about the game. See you tommorow.

>>15397422

Do you have any evidence to back that up?


83dd82  No.15397550

>>15397378

Yes, absolutely, most modern games suffer from this twitchy overly animated style that bugs me. That and they've also made some enemies extremely hard to hit when they're point-blank, which would be something I'd be fine with if it was a gameplay mechanic, forcing the player to use melee but instead they just make the enemies spaz out frustratingly which I think hampers the enjoyment of the game. The Stalkers, Crawlers and quicker clots are the best examples of this bullshit.

The hitboxes, freeaim and damage states of limbs on the monsters is the only good thing about KF2, everything else feels either watered down or completely overdone.


675b09  No.15397674

File: 1fae012340119d5⋯.png (264.59 KB, 500x439, 500:439, sweating buckets.png)

>>15397273

Source?


70de31  No.15397766

>>15388675

>Maybe I'm late to the party realizing this, but I had way more fun with this game when it was in early beta. What happened, why did this game take such a drastic shitty turn?

Beta was dogshit and the current build is way better than it. I'm glad they included new enemies for some additional challenge and at this point, I just want them to add more weapons and maps.


798c26  No.15397770

>>15397766 (Checked)

New weapons would be nice, but at least you can always play custom maps.


245109  No.15397822

>>15397526

More sophistry babble and obtuse misunderstandings. Anyone ever tell you that you come off as a schizo?


6759f8  No.15398276

>>15397516

They still do somewhat, the bloat is the most obvious but I've heard the FP say a few lines. That being said the FP sounded a hell of a lot better in the first game and you don't really hear much since everyone is constantly shooting.

Despite the fact the 2nd game has better quality sounds across the board, the 1st somehow manages to sound better in a lot of regards, tgough; Stuff like the 9mm and LAR sound a lot better in the 1st and the music isn't garbage nu-metal either which is a big plus.


a325b7  No.15398414

>>15388675

I have mixed feelings about KF2. The game was terrible in beta, it was terrible at launch, terrible with its lootboxes and cosmetics, but it also gets a lot of things right but for the wrong reasons. Tripwire doesn't deserve the community it gained over the years. Without community feedback, it would definitely be a worse a game.

It's a faster paced game than kf1 and in many ways easier but not without a skill curve. The enemy HP scales less steep on the difficulty levels but because of the official stages, you're constantly in danger since there's no perfect holdout spots. You have to kite or if you have at least 3 on your team, you can probably find a place to holdout.

The skill in kf2 comes down to having faster reflexes and good maneuverability so you can kite. Probably the best example of this is the gunslinger class which can operate on all ends of the team composition; have enough fast firing guns to take out the trash and just enough firepower to take out the scrakes and FPs. You can kill a FP on HOE solo with 4 well placed headshots with the (.50 cal) magnums and the rack 'em up skill - 7-8 when doing a 6 man game.

I guess the main difference between kf1 and kf2 is that if you're the last team member on HOE and there's 100+ left and you're playing kf1, you're gonna die. If you're playing kf2, as long as you can kite properly and don't get ganged up by stalkers and crawlers when you enter a doorway or turn a corner, you'll live and you deserve better teammates. I wish I could take a lot of the things in kf2 and put it in kf1 and call it kf2.


cc0aa2  No.15398565

YouTube embed. Click thumbnail to play.

Only thing I preferred in KF2 over KF1 was the Vector. Every other gun sounded weak and quiet but the Vector was the opposite. Sounded wonderful.


a659f7  No.15398837

>>15388675

Biggest problem with the game is they keep adding stuff that the community doesn't even want and once their shitty ideas are in the game, they almost never go away. I mean all these things are still in the game despite many of them meeting heavy criticism

>Welding doors is useless, no accurate way of telling how much health is left and they never even last one round making most camping strats impossible with them

>Fleshpounds spawn auto-raged, hope you like taking 60 damage if you're not playing certain perks

>Lazy new additions like the gas crawlers, rioters and Quarter pounds only serve as an annoyance, the latter two exist only to waste your ammo

>EDARs; they have no resemblance to the clones and fly around if they take any damage, making it impossible to hit especially when other retards shoot them

>Zeds blocking, is also the reason for the Xbow stun is unreliable since zeds block just when you look at them with it

>Xbow stun is bugged but they still haven't fixed it, since its 'intentional'

>Survivalist, easily the worst perk in the game

>New upgrade system shoved into the game, half-complete and broken

>Rae Higgins exists

Don't get me wrong, if you get lucky and join a HoE game with people who aren't braindead, its a good time. It's a satisfying shooter at its core; I still play it since the shooting element is enjoyable, but TWI needs to stop making so many needless and often terrible additions despite the game already being released as complete.


77fd61  No.15398844

Everything.


a659f7  No.15398854

>>15395607

>>15396162

You can rebuild the doors, but I think they really should've made it so that the doors lasted longer so they were actually usable for camping spots. If they had enough health to survive say, one 6p HoE game and more importantly, you could actually accurately gauge when they're about to blow then they would actually be viable for temporary camping


75dee2  No.15398877

>>15397412

>but both consoles are fucking ghost towns

Thats because tripwire is fucking incompetent

KF2 on consoles had bugs that would straight up crash your console if you played on certain maps, got certain skins or used certain weapons.

At the same time on PC it wasn't much better with the gimmick game mode causing hard crashes if you exploded as a husk or crawler which was something out of your hands if the players decided to shoot your tanks but that didn't matter because nobody played that gimmick game mode unless they had to because of dailies.


00b2dc  No.15398878

>>15389223

>(25)

>avatarfaggot

>/V/

here's your (you)


744776  No.15399163

Honestly, I couldn't care less about skins, cosmetics, shop etc. I think you guys are forgetting that the first game even had weapons locked behind DLC.

What really pisses me off the most is fucking crawlers not walking on walls. What's the goddam point of scary spider mutant if he cannot do spidery things. It just defeats the point of them being in the game.


a659f7  No.15399326

>>15398877

I totally forgot versus even exists; yet another thing nobody even wanted.

>>15399163

I could imagine it being a buggy mess, but they could've at least tried during the beta to be honest; the worst thing about crawlers is the spin2win that I swear does more damage than the fucking fleshpounds, and the stalkers are bad for this too.


eca116  No.15399540

>>15397526

google is your friend.


c65b5e  No.15399556

Killing Floor:

>Bind tosscash 1 to mousewheel and flood the map with with one pound chad wads

Killing Floor 2:

>Cant change amount of money thrown, stuck with the virgin 50 stack

How did they fuck this up so badly?


75dbb2  No.15399580

>>15397494

>and you conserved ammo by lining up multiple zeds to decapitate them with one shot from a penetrating weapon. Just as I predicted, they did away with that just so they could show off their gore system.

This is still in KF2 you dumb fucking retard. I can understand disliking KF2 but at least do some fucking research.

>There's no fucking need to make them all dangerous on their own.

>KF2 is too easy!

>Wait, everything is too dangerous!

Holy shit the arguments people are making in this thread.


6936dc  No.15400031

File: 0117789cf1620b9⋯.png (899.41 KB, 1024x1195, 1024:1195, 1466398091424-2.png)

>>15398837

>Welding doors is useless

They affect ZED pathfinding.

>no accurate way of telling how much health is left

Model changes with some amount of hp lost. You could always try looking the stats up.

>and they never even last one round making most camping strats impossible with them

1. Farmhouse is the prime example that it works.

2. It just now requires more effort, than having a single guy sit there and repair the door. I bet that if people went for something like 2 supports + demo door buff, then the strat would work out even better than it did in 1, since it wouldn't be so braindead boring.

>Xbow stun is bugged

I've never heard of it, what I do know is that you can't activate some status effects when one of the other ones is active.

>Survivalist, easily the worst perk in the game

fite me

>Rae Higgins exists

What's wrong with her, outside the tone of her voice? Her customization options are probably the best in the game though.

>>15398854

I think the community just doesn't have enough cooperation potential to utilize the door mechanics properly. But doors do probably need to have a bit more hp.

>>15399540

No he is not my friend, pal.

Doesn't show any results, no public outrage, no articles, nothing. The only things that pop up are private server bans aka random admins powertripping, EULA and the bikini poll. And some blue pill steam forum topics.

>>15399556

I'm pretty sure I saw people bundle-dropping all of their cash, don't know if stack size change is possible, but the rate at which you can drop them - definitely so.

>>15399580

>Penetration is still in KF2 you dumb fucking retard.

To be fair, supports weapon initial penetration is abysmal (also the drop off), and zeds aren't exactly lining up through a single doorway most of the time, so it is factually less effective than it was. Also, I believe ragdolls are eating through your penetration values too, so that's another downside.

>>15397422

The thing is, it was even better in kf 2.5.

>>15398878

>What are avatars?

Also, thanks.

>>15397674

Didn't save, you could try searching for ~5 star sadpanda august 24th (and earlier) 2015 entries.


0a90bb  No.15400033

>>15399540

Google is not your friend,what are you doing you dumb jew supporting fuck


675b09  No.15400038

>>15400031

> you could try searching for ~5 star sadpanda august 24th (and earlier) 2015 entries

Shit, that's going to take a while

But thanks


809a7e  No.15400534

>>15388710

I bet you also say the same about Battlefield


54b5a2  No.15400897

>>15388675

I think the game is alright. Can't really complain about it.

>>15388700

This part is pretty shitty.

>>15388868

>>15388903

>freaking out over a bikini

W-wew did they change the DLC outfit because it triggered some AA hire?


600ba3  No.15401167

File: ec6f6f00d6f73dd⋯.jpg (113.18 KB, 893x588, 893:588, interview-with-john-gibson….jpg)

File: 4096340a8be3b4c⋯.png (147.81 KB, 599x602, 599:602, JGibson9.PNG)

File: bb3f23a15ec6884⋯.png (67.98 KB, 807x371, 807:371, JGibson10.PNG)


600ba3  No.15401178

File: 40f2982368dec93⋯.png (55.85 KB, 1047x371, 1047:371, JGibson8.PNG)

File: 26b3505b3ffc2be⋯.png (1.09 MB, 1582x3785, 1582:3785, 26b3505b3ffc2be40f6d69238d….png)

File: 69ac3fb76e8d118⋯.png (241.48 KB, 1503x1387, 1503:1387, 69ac3fb76e8d118e4188f51979….png)


600ba3  No.15401185

File: edc5be74c706b0c⋯.png (298.91 KB, 453x492, 151:164, JGibson2.PNG)

File: fd232a0e89aaa32⋯.png (52.49 KB, 535x542, 535:542, JGibson3.PNG)

File: 1d2e8324d7995ac⋯.png (23.63 KB, 466x274, 233:137, JGibson4.PNG)

File: 43e3c275f289ecf⋯.png (32.72 KB, 466x349, 466:349, JGibson5.PNG)

File: f6b669b011fe4df⋯.png (153.38 KB, 407x406, 407:406, JGibson6.PNG)


675b09  No.15401209

>>15401185

>>15401167

>>15401178

>gibson is a cuckservative with some retarded moral compass that's nearly hypocritical

WEW

They're also publishing Maneater which is Jaws Unleashed 2: Electric Bogaloo aka Shark GTA.


a659f7  No.15402115

>>15400031

>But doors do probably need to have a bit more hp

That's the crux of the problem with welding doors, I know the characters give out dialogue stating the doors about to blow and the model changes, but the health is so low they'll blow mid-round and you'll end up stuck in deathtraps like the indoor parts of maps; the doors need a lot more hp so that you can at least rely on them for a spot to camp for a round or two safely.

>Farmhouse is the prime example that it works

That's probably the only well known one, and that only works because the zed pathfinding ignore them completely, when they doors are being attacked its a problem. It's a shame they haven't buffed doors at all, since you end up spending entire matches in the safer door-free camping spots instead


f63f34  No.15402373

>Have hundreds of hours in the first

>Have 6 in 2


2e3339  No.15402460

>>15392135

A bit late to question this but, what have they done with the vaults and drills? Removed drills entirely?

I played PD2 for some really short time, but my computer could only handle so much and I gave up. I have never touched any DLC/microtransaction with the execption of the HM2 Digital Deluxe edition.


34bd42  No.15402737

>>15402460

Safes are still there and they drop skins, but the skins don't have an influence on the gun's stats beyond the mods the rarer ones come with, and they're free to open.


93914a  No.15405027

File: 0656987518ef494⋯.png (165.13 KB, 720x537, 240:179, radical centrist.png)

> 6936dc

wew

>>15401167

>>15401178

>>15401185

well that explains the "christian metal".

i'm getting distinct vibes of sodomy via fencepost though.


7122b3  No.15406347

>>15401209

I think that explains why the mood feels so off in kf2.


dbdcc0  No.15413152

File: dc67d0444a34b2b⋯.jpg (17.24 KB, 228x239, 228:239, dc67d0444a34b2b96507ce7a8c….jpg)

Lol someone got all of the proxies I'm using banned by being a huge faggot.

>>15391091

>objective mode

Lets be honest, official objective mode was garbage or at the very least questionable. And were there even that many good story maps in the first place? The only ones I remember are Clandestine and the Resident Evil one that was actually stitched together from 2 story maps one of which already existed in kf 2.5. Oh yeah, also the tower one.

Either way objective type maps are also possible in KF2, so yeah.

>tripwire bought it and released it as their own. for that reason i think they never really understood the underlying mechanics of the game that make the higher difficulties so deep and rewarding to learn.

>vid related is kf standalone

Wasn't it already under TW wing on release?

>>15402460

>>15392135

>Well at least OyVeyKill removed the drill shit, unlike TripKike

Both wrong.

Overkill still has drills, but for way less types of safes.

And tripwire too has introduced free to open chest. In fact you can get way more skins per month than you do in PD2.

>>15402460

>>15392190

>Yeah and if you didn't like the ten billion dlcs for payday now you can just buy the whole game for like twenty dollars

>while removing the ability to by individual dlcs

Yeah, being forced to buy all the unnecessary weapon/character/mask dlcs to get a dlc exclusive heists isn't kikery at all.

>>15392195

Are they really or is that they are just left out of options, being forced to milk their only successful game?

>>15397550

>I'd be fine with if it was a gameplay mechanic,

But it is a gameplay mechanic. I believe it was introduced after release and made as a separator between lower and higher difficulties. It triggers by you either aiming at, shooting or aiming a turned on flashlight in the general zed direction, so for the exception of crawlers, being the only zed type that can actually dodge bullets, you just have less time aiming and less room for error.

>>15400534

Battlefield 3 is fun. You don't need to buy more than 1 nu-BF though.

>>15405027

>Radical centrist

>implying it's a derogatory term that I would try distancing myself from

It makes you look ridiculous first and foremost.


6936dc  No.15418111

File: e61d48691e705d8⋯.png (181.71 KB, 481x511, 481:511, 1447479119667.png)

Gun stats

>M99 status affliction buffs

>Doomstick substantial buff across the board

>Deagle upgrade nerf to 1.25 and 1.4 (still 2 strong)

>1858 upgrade nerf for the exception of the t3 (i.e. the only tier where it matters)

>AK12 upgrades nerfed down to below average AR multipliers - 1.15 and 1.3

>M203 got a 300%(?) buff to its effective explosion range (Why?)

>HM301 RoF nerf backpedaling

>L85A2 is still trash

New guns

>T4.5 med gun (2k$) that enables medic to be able to exp farm while also leaving room for the best healing machine - HM401

>FN FAL the only fully automatic gun for SS that has stupid long delay on single shot mode and somewhat underwhelming ammo reserves (180)

>Mkb that you are required to unlock first

Another promotional weapon for berserker the worst class, now from Road Redemption (alright Road rash clone) the unique thing about is that it weighs 5 units

<HM501 borrows HM401 skins on initial launch and stretches them across the model making sights unusable

<FN FAL has drastically different shot sounds between firing modes and has a shoulder model that fps camera can clip through and also doesn't have a two bullet burst on either of the firing modes

General changes

>first map that has, for once, useful traps

>Prestige rank 2 - new batch of lvl 0s on suicidal and HoE!

>Seasonal zed replacements with increased head hitbox sizes

>QoL sound que on running out of trader time

>crutch style nerf of rioters for the earlier waves of HoE

>abomination buff

Misc.

>Vault crate is now bloated with even more skins!

>menu interface reshuffle

>matchmaking reworked


4fc031  No.15419009

>>15418111

>Doomstick substantial buff across the board

i heard that thing was nerfed, but its still the funniest weapon ive seen in a very long time. i had a gorefast fly off like team rocket, thankfully i was on a map with a huge out of bounds area where he didnt smack into a wall or anything so i just got to watch him disappear into the distance.


514cfd  No.15419118

>>15388686

Have you not played KF1 or Red Orchestra 2? Especially after Red Orchestra Ostfront? TWI deserves no money at all.

>fpsssssssssssssaaaaaaaaaaaaasasasssss


6936dc  No.15419594

>>15419009

It was nerfed on out-of-preview beta release to such a point that nerfed by the same update SSG performed pretty much identically for the exception that it weighted 5 units compared to 11 and costed half the price.


e38b63  No.15424024

>>15418111

But are the guns fun?

>>15413152

To be exact they removed the need for drills for safes dropped after they said safes wouldn't require drills anymore. And yeah it has free to open chests but it's safe shit that you can't trade or sell.


30ed32  No.15424153

File: 905a7ff52f1ac98⋯.jpg (97.52 KB, 885x919, 885:919, getting_stabbed_as_usual.jpg)

>>15413152

>In fact you can get way more skins per month than you do in PD2.

That's a awful thing to think about considering you have had to pay for the game to begin with

How did we get to this point, where we're paying for the right to be nickle and dimed


0a90bb  No.15424193

>actually opting into a halloween beta and not playing during october

why would you spoil yourself like that?


c7c08d  No.15425313

It got a console release. TWI started bleeding money because of their incompetency. Killing Floor was their only commercially and critically well received creation, which also didn't have a shit load of bugs on release, or at least one of the least buggiest game they made. Not to mention they're total assholes to their own modding communities.

KF made them cocky. When they started releasing the DLC's for KF (weapons as well as skins) they were as good as dead.


9ecbed  No.15425342

>>15424153

>How did we get to this point, where we're paying for the right to be nickle and dimed

Because this grind is all modern multiplayer games have to offer. Gone are the days where you play them for the fun.


6936dc  No.15426346

File: b182bf4845f751d⋯.png (40.05 KB, 721x646, 721:646, Customization and cosmetic….png)

>>15424024

>But are the guns fun?

FAL - B, HM501 - C, Redeemer - B-.

>To be exact they removed the need for drills for safes dropped after they said safes wouldn't require drills anymore.

My memory tells this to not be exactly true for 2 reasons:

1. After the drama happened both paid and free to unlock safes were in circulation.

2. When they have switched to free safes there were way fewer chests that required unlocking than what there can be observed on the market.

Conclusion: they still have been releasing locked safes even after they have implemented free safes.

>And yeah it has free to open chests but it's safe shit that you can't trade or sell.

Sure, but in comparison, I have like 14 pages of KF items, and barely half a page in payday.

Also, there is really no point opening the free safes in PD2 because the majority of items is dirt cheap, to the point that if you were to trade a relatively old chest, you could buy several pages many skins with stat boosts around a fifth of them also being in mint condition (though most of them would be of the lowest rarity). Where in comparison the vault chest gives out precious cosmetics like candy, but you don't have to deal with the market.

>>15424193

Because only there you could experience 9mm deagles, single shell quad shot and do seasonal challenges prematurely leaving you free to do whatever you want when the update gets released, compared to being stuck completing challenges on a single map, until you can enjoy seasonal zeds on any other map. Also, your stats are tracked and you get the drops, so you aren't loosing anything by playing a preview version early (well, outside of having a smaller selection of servers).

>implying I care bout halloween

>>15424153

The moment gaming industry grew out of B-A studios shifting focus to money making. Now paycheck is split to more than a handful of nerds and the void hasn't been filled to any competent degree. The only hope is of indie devs to somehow be incentivized to evolve.


664a1d  No.15428194

File: f39b8cc1b26ebe7⋯.jpeg (59.41 KB, 500x500, 1:1, beyond-mad-57b1f75c80f38.jpeg)

>>15418111

>Gunslinger gets fucking nothing except nerfs on Deagle and 1858 upgrades

Excuse me, what the fuck


ccd52a  No.15428600

>>15428194

Well, as I've said, 1858 is still fine since the nerf didn't affect the only tier where it excels, and deagles have still a whooping x1.25 on their first upgrade and overall 20% per upgrade on the second, only a few guns of higher tiers can offer higher than that and even less (if any) - pre nerf. So I'd say it's pretty reasonable, compared to the AK nerf, where it dipped below average.


08d133  No.15428642

So is Prestige Levels just + bonus xp and another weapon skin? No stat bonuses?


ccd52a  No.15428655




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