c35f58 No.15374421
I finally got to watching the Cyberpunk 2077 gameplay and felt an odd sense of Déjà vu while watching it, then it hit me that it was pretty much Deus EX Human revolution/ Mankind divided. I then decided to take a look at all the other "choice driven" RPGs and noticed they all are kinda the same game but with different paint jobs, am I just really jaded or is this something you've all noticed too?
3e32d3 No.15374433
I liked it, probably shit taste but i see no comparison with Human Revolution besides similar aesthetics.
c35f58 No.15374442
>>15374435
Just looks like something I've played before and a lot of these RPGs these days all talk about choice, yet it feels like they've lost track of a coherent story line.
>>15374435
?
420725 No.15374453
>play cyberpunk game
>rock music starts playing
this was amongst the most bothersome things of that gameplay demo
9e5cc5 No.15374462
Nobody would care about anything these guys make if the competition wasn't so god awful.
0a505d No.15374465
>>15374453
It was really out of place. They should've gone with something more grungy or industrial, like Nine Inch Nails. Batman Beyond did the cyberpunk genre best.
c35f58 No.15374475
>>15374465
>Batman Beyond did the cyberpunk genre best.
It was both a good squeal to the original Batman the animated series and a good Cyberpunk cartoon.
>>15374462
Everyone else is a foaming at the mouth leftist sjw or just incompetent,
ef5185 No.15374479
>>15374421
>Comparing to nu-Deus Ex
Cyberpunk games will look like Cyberpunk games, much like World War II shooters look like World War II shooters. Additionally, there has never been an open-world cyberpunk game before, no Watch_Dogs doesn't count.
>All choice driven RPGs are the same, but with different paint jobs
In my experience this isn't at all true. The only similar things between them are the awkward dialog pause sequences while you're picking an option and some titles having choice choke points at various points in the game to make development of the overall story easier.
1d5d7d No.15374497
>>15374479
Oh look, the shills are out.
I'm wondering if i should filter you right away or listen to some of the rabble you're going to spout.
36e173 No.15374503
>>15374479
Currently nu-Deus Ex games are better than CP2077 in every way.
c35f58 No.15374519
>>15374503
Then why bother playing?
9e5cc5 No.15374530
>>15374519
Because that poster is either a viral marketer trying to sabotage the game from the outside, Everquest style, or he's just yet another self centered faggot that thinks every single game needs to be the same. Having options if fine and all but to expect speech focused routing when pretty much all marketing as well as developer history shows you otherwise is just retarded. It would be like complaining about Mario not having enough gore.
47bea7 No.15374538
looks like a good game, eventually gonna pirate it.
>>15374530
Gore in mario would make me play that.
ef5185 No.15374547
>>15374497
Why don't you try countering anything I said, so we can engage in debate?
>>15374503
We'll see how it is when we can actually play it instead of watching someone else play it in a demo.
>>15374530
There is always a goon squad of people who shill these threads almost as soon as they're created. I honestly think it's someone from Eidos Montreal or Deconstructeam.
36e173 No.15374551
Do you really think marketers ever visited 8ch? Any proofs?
2238b2 No.15374556
>>15374547
>Why don't you try countering anything I said
But he called you a shill, anon. That basically means he's god now.
5976f2 No.15374578
>>15374421
This >>15374471 was originally my response but I decided on moving it to the autosaging thread.
ca04ee No.15374601
>>15374462
>Nobody would care about anything these guys make if the competition wasn't so god awful.
In this day and age we would have AMAZING video games if it wasn't for kikes putting their inept pet sjws at the helm of game companies.
af7e1e No.15374608
It looks like what Human Revolution and Mankind Divided should have been. Which is fine by me.
e4901b No.15374619
>>15374462
This really hurts…
e05fa9 No.15374620
>>15374433
First person shooter with RPG-mechanics and a choice to do missions stealthy?
I mean, they basically copied Deus Ex, made the combat more action-oriented/made it look like The Division or Destiny and threw in some driveable cars. Still not impressed, mainly because it looks fucking shallow compared to even Deus Ex:HR and MD.
47bea7 No.15374630
>>15374565
>this little effort in baiting
Are you trying to create a strawman to use as hating argument or you are this poor of a fisherman?
c35f58 No.15374648
>>15374620
I'd like to give this game more of a chance once we see more of it but I can't hold my breath.
f4840b No.15374651
>>15374578
You could have the best game in the world and it'd still look like shit if your gameplay demo was just the person playing walking real slow and panning the camera all dramatically.
b26486 No.15374655
I liked the new Deus Ex games, so I'm happy to see more of Cyberpunk 2077. If the game even remotely resembles the gameplay video they put out, I'll be pleased with it.
ad4600 No.15374661
It looks great. I wonder how much fun it's going to be just strolling around the world though. Combat doesn't look as bad as I expected.
Also wanna know how big the world is going to be.
2238b2 No.15374667
>>15374661
>Also wanna know how big the world is going to be.
I'm just hoping for open world building interiors. No game fucking does them, and a game with megabuildings should be the place it starts.
b26486 No.15374675
>>15374453
I would unironically love a Slav-as-fuck cyberpunk game.
e05fa9 No.15374753
>>15374648
It doesn't look impressive at the moment. Fuck they even copied the hacking-segment from the new Deus Ex-games but made it dumber and more shallow.
But hey, they got tits and sex, bet you love that dumb goyim…Just like how they sold the Witcher-games. Glorified porn-game.
e05fa9 No.15374760
>>15374667
Deus Ex Mankind Divided did it. You could basically walk into every building on the map and there was fully detailed place, with stuff in it. Or if nothing interesting was in it, they still had some easter egg or secret laying around.
bc8231 No.15374770
Legitimately looks worse than Fallout 4. Worse gunplay, even worse dialogue, more annoying companion, even less things to do.
>>15374661
>Combat doesn't look as bad as I expected
It's a weightless gun handling without recoil and with aim assist. You also get wallhacking skills. It's absolutely terrible.
>>15374667
You couldn't even enter every building in Witcher 3, and NPC's were dumb as a rock, that's how they could populate the world so much.
9bf68f No.15374783
Looks ok. That slow-motion shooting shit has been pretty overdone and seems easy to cheese.
d698a9 No.15374789
>>15374453
They should have made it rap knowing that rock has already been made "obsolete" by modern music trends.
ef5185 No.15374790
>>15374753
Ok this proves you're a fucking shill, even if you have never followed anything about development and just watched the gameplay you're still wrong. The hacking shown was MUCH deeper than nu-Deus Ex bullshit. If you read about the development you would know the hacking in this game is going to be a lot more than just a mini-game since there was a whole class based around it in the PnP game. The grant they received from the Polish government involved the creation of two open-world sandboxes, the second sandbox is most likely going to be utilized in the hacking segments.
9bf68f No.15374796
>>15374789
Doing that would at least admit their game is guaranteed shit.
2238b2 No.15374801
>>15374790
>The hacking shown was MUCH deeper than nu-Deus Ex bullshit.
Ehh, I wouldn't go that far. It had more options, but seemed to lack game elements that DX had in its minigame. However, we didn't see what hacking a computer terminal or whatnot would do.
d698a9 No.15374807
>>15374796
The whole reason for including rap over rock is to reflect the potential changes modern society will have on the future. Your in-game partner is a Spic already so why not emphasize rap and hood culture but with a futuristic twist?
ca2296 No.15374810
Fucking Homeworld: Deserts of Kharak is more cyberpunk than this shit.
ca2296 No.15374814
>>15374807
Rap is pretty much current day stuff.
d698a9 No.15374839
>>15374814
I would personally find it more believable and immersive to see more rap than rock in the future since even modern rock artists admit that there is little room for innovation in rock.
ca2296 No.15374849
>>15374839
Keep in mind this is being made by eastern europeans, who would rather cut their own throats than listen to rap.
e05fa9 No.15374858
>>15374790
I'm not a shill, i only based on what i saw in the video. It looked shallow compared to the fun mini-game of Deus Ex.
I believe it when i see it anon, don't get angry at me. I'm just stating what i saw and my opinion on what i saw, stop being a fanboy about it.
e05fa9 No.15374869
>>15374839
>modern rock artists admit that there is little room for innovation in rock.
No, what's lacking is funds and marketing. The music business stopped promoting rock-bands in the early 90's and that was that. The death of Rock and thus killing the development because most young bands couldn't survive and make a living off of it. Which is a shame, because there were a lot of great bands that came around in the late 80's/early 90's that started to do interesting shit.
bc8231 No.15374876
>>15374421
It does look very much like David Cage's "games" having a baby with FarCry 3+. Is this what we call RPG nowadays?
>>15374462
FO76 is more RPG than this.
1b6402 No.15374972
There's only so much you can do with the genre. We've seen all there is to see with Deus Ex, Blade Runner, Neuromancer, Ghost in the Shell and more. Execution is the only thing left now. Cyberpunk will be much more of an RPG than the Deus Ex games, but the Deus Ex games had a lot of shooting, guns, mods, stealth, approaches and augs that will inevitably crop up in Cyberpunk too. Its inevitable an FPSRPG looks like other FPSRPGs.
If we're also playing the "its all the same" game, then look back at the revered cRPGs. They all looked the same and played the same.
092961 No.15375003
My opinion of this game is work in progress and doesn't reflect how my opinions will feel about the game when it is finished product.
That being said it looks hella generic tbh.
bc8231 No.15375022
>>15375003
Work in progress means the finished product will be downgraded.
092961 No.15375035
>>15374453
>edgy "features" that are jammed into the gameplay that are either gonna be overused/abused or never used like hacking into others mind network or bullets following people (literal aimbot)
>whole 48 minutes were staged scenario after scenario, not really showing open world dynamics meaning it is underdeveloped or shallow in content (except that vending machine part OMG THAT WAS THE BEST PART OF THE OPEN WORLD DYNAMICS)
>piss poor attempt at trying to stitch up cyberpunk like scenarios
It will have good graphics and little content
092961 No.15375040
>>15375022
>implying my opinion won't downgrade
At least ost will be half decent, assuming it won't be just rock shit and dubstep from 5 years ago, right?
f4840b No.15375098
>>15374789
>>15374807
The modern day caricature of the soundcloud rapper is more in line with the aesthetic excesses of the "rockerboy" concept than actual rock musicians, IMO.
>>15374849
There's tons of weird slavic raps acts out there, and artists like Bones have made a killing touring eastern europe.
b26486 No.15375112
>>15375091
Lame webm, my dude.
08eb77 No.15375123
>>15375112
Will this one be more to your taste?
b26486 No.15375135
bc8231 No.15375241
>>15375035
>except that vending machine part OMG THAT WAS THE BEST PART OF THE OPEN WORLD DYNAMICS
jej I noticed this too
d7aa28 No.15375254
>>15374620
"Wow. maybe you should all play Deus Ex! boy, Deus Ex sure is great, and easily downloadable from the Xbox or PS4 stores!"
would've somehow been less obvious.
dc2ec3 No.15375281
Friendly reminder that this game is made with Polish/EU taxpayer money. You Eurofags, especially the Poles, must hold CDPR accountable if this game shits the bed.
71ded1 No.15375283
i was soooo hyped for this game
always loved cyberpunk and rpgs and then i heard about this game made by a studio that hasn't fucked up as hards as most AAA studios and wich has got good fame with the Wichter series and i just couldn't wait to polay this wonderful upcoming 3rd person cyberpunk rpg
but then
>1st person
aaaaaaaand into the trash it goes
why the fuck do devs keep ruining good game with worst perosn?
Metroid Prime Doom and Portal are literally the only games worth playing in this perspective and even them would be much much better in 3rd person
2238b2 No.15375285
>>15375283
You're mocking the Youtube and Twitter comments, right?
9b1535 No.15375289
>>15374770
>Legitimately looks worse than Fallout 4. Worse gunplay, even worse dialogue, more annoying companion, even less things to do.
Yeah I was really disappointed that they adopted the Bioware wheel of death. The worst offender was easily the Inventory screen though.
I'm super disappointed that the pnp RPG mechanics are completely gone from this game, CDProjekt are lying out their asses when they say this is a roleplaying game, at no stage in the trailer did they use any skills, at no stage did they "level up" the only RPG aspects I can see is in the form of loot progression and implants, beyond that its just a run of the mill open world FPS.
Visually impressive though. But no one cares about that. Mechanically the game looks like every other game on the market, which is very undeserving for a game with the cyberpunk branding. It should be a hell of a lot more complex than this. Fucking normalfags.
8de6d5 No.15375291
>>15374421
There's only really two ways to do 1st-person RPGs, both of them inherently flawed, due to the difference between character skill (for RPGs) and player skill (for action games):
A. The Deus Ex "Immersive Sim"-style, in which mechanical RPG abstraction is removed or watered down to the point of inconsequence, in favor of the same combat as a generic FPS. This produces honest UI interactions, but cripples the RPG side of the game.
B. The traditional Bethesda/Ultima Underworld "Oops, your sword whiffed again!" dishonest style of simply pasting fully functional RPG combat on top of what looks like an FPS. This produces a real RPG, but with an interface whose clunkiness and dishonesty wipes out any immersiveness gains from the 1st-person perspective.
The only real solution is to either back the camera far enough away to retain suspension of disbelief, and decouple "muh awesome button" from directly aiming and triggering attacks/blocks; or to stop pretending you're making a real RPG, instead of a shooter/brawler with some RPG elements.
4a323d No.15375296
I thought the biggest problems were the engine fundamentals. The FOV was clearly built for consoles and the gunplay is bioshock infinite-tier.
bb8a44 No.15375297
>first person anything
Dropped.
ef5185 No.15375299
>>15375289
They showed usage of skills twice (Hacking, Engineering) and actually utilized skills once (Engineering to rewire door control), maybe more I wasn't really paying attention to that. If Witcher is any indication of how they'll handle leveling we're in good hands.
ef5185 No.15375316
>>15375283
>>15375297
Go away madqueen, your shill IP hopping isn't fooling anyone. I hope you choke on motion sickness induced vomit and die.
Polite sage for double post
71ded1 No.15375320
>>15375285
nope it's the honest to god truth and you know it
1st person is shit, you have tunel vision all the way, can't see whats on the side, can't see your own character, limits the gameplay to a point and click puzzle where the only puzzle is use gun on man, it's shit for exploring, it's shit for meele, it's shit for plataforming, it's shit for driving, it's shit for stealth, it makes you feel dizzy and lost and is often an excuse for lazy devs who can't be bothered to properly model or animate a player avatar
1st person is inherently inferior to all other perspectives a game could come with and it makes anything it's atached to worse to play
people defending 1st person or claiming it is in any way benefical to any kind of game are retards and lunatics with an IQ on par with flat earthers
1st person is shit, has always been shit and will always be shit. This is the absolute undeniable truth
d73267 No.15375329
All style, no substance. It looks like borderlands except now it's cybperunk and even more scripted.
Lots of people will probably enjoy it but it looks like something I would hate. I could not care less about the story of a cyberpunk if the gameplay is a bunch of linear missions and long cutscenes.
f2b39c No.15375347
>>15374421
It kinda reminds me of both a modern Deus Ex but overall it's like if the witcher 3 had guns and was in fps all the time.
But what is kinda a bummer is that I expected it to be more gory, but it's all bloody instead.
aec929 No.15375360
>>15374651
While I agree, I'd say your first gameplay demo you release should be full of slow looks at the scenery and lots of walking so you allow people to see the world and artstyle of the game.
I'd definitely follow it up with a skilled player showing you what the game can look like when you get your hands on it though.
71ded1 No.15375378
>>15375331
>implying i'd play a western hack and slash that calls itself rpg
>implying i'd play a fantasy game with no decent waifus
>implying i'd play something with shitty realistic look intead of superior animu look
>implying i haven't hated 1st person dev lazyines since the very first game in wich i looked down to se only a round shadow on the floor with not even the feet of my MC
1st person is shit and no even all the mental gymnastics in the world will ever make it not shit
ef5185 No.15375379
>>15375320
>tunnel vision
Stop playing shit games, or shit platforms, that don't have toggle-able FOV
>can't see your own character
Who gives a fuck, there will be mirros, you can open the inventory screen and see yourself too.
>shit for exploring
You mean it's too hard for baby to explore an environment when he can't see the 180 degrees around him?
>shit for melee
Sounds like you just play games with shitty melee systems, have you played Mount & Blade or dark messiah?
>it's shit for platforming
Mirror's Edge, Dying Light, Brink (the only thing the game got right)
>shit for driving
Sounds like you're just shit at spatial awareness
>shit for stealth
I'm starting to believe >>15375331.
<What is Thief
<What is Original Deus Ex
>motion sickness
Holy shit, you actually ARE madqueen. >>15375316 (You)
ef5185 No.15375408
>>15375392
>Mirror's Edge
>Strong Color Variety
<White with blue, orange, and red items sprinkled in
<Green and white
<Black and yellow with blue sprinkles
Good meme.
996ff9 No.15375409
>>15375360
>I'd say your first gameplay demo you release should be full of slow looks at the scenery and lots of walking so you allow people to see the world and artstyle of the game.
Bullshit; it should be an honest slice. The best thing they could have done was to just play through the mission quickly a few times to show off the consequences of your actions - maybe you go in guns-blazing and you either die or your partner dies or something because you're a retard or maybe you ignore the corp meeting and sneak in through the ceiling and steal the drone with minimal bloodshed and maybe you set the building on fire while hacking into their security systems to make them think they're under attack and grab the drone in the chaos.The narrator kept blabbering on about "muh choices" but completely failed to demonstrate it, instead saying over and over again "oh, and if you hadn't done X then maybe Z would have happened instead of Y" while not actually showing us.
8de6d5 No.15375410
>>15375392
>cyberpunk/noir genre
>bright colors
I could see arguing for sharp, stencil-y looking shadows, but this pic looks like trolling.
71ded1 No.15375430
>>15375379
>Who gives a fuck, there will be mirros
if i wanted to see mirror from a first person perspective i'd do it irl, seeing my character helps with the peripheral vision, there also a metric fuck ton of other non visual info my body picks up with my 4 other sneces that help me move my body in 1st person, no such help in vidya format
>too hard for baby to explore an environment when he can't see the 180 degrees around him
i see in 180 degrees irl so i have no problem exploring in 1st person here, but in vidya having tunnel vision makes you feel like a rat in maze
>shitty melee systems
if it's 1st person it's guarantied to be shitty, you can't measure depth on flat screen, i actually use 2 eyes in orther to proerly measure distance irl
>Mirror's Edge, Dying Light, Brink
i don't even have to reply to this, the jokes write themselves, only game 1st person game where the jumping works is metroid prime and i think they achived it by giving samus a foothold ass soon as the edge she is jumping too moves past the lower part of the screen, as if she had feet on her chin
>you're just shit at spatial
i hate when the scope sight covers half my fucking screen and i sure as fuck hate when the bulk of my screen is covered by the steering wheel
>What is Thief
a game that was shit until deadly shadows where they allowed you to switch to superior 3rd person
>What is Original Deus Ex
a fps that calls itself rpg cus it has leveling and talking
no idea who madqueen is but if she hates 1st person she definetlay has better taste that anyone who don't
3bf7cd No.15375440
>>15375392
Damn, the PR is going full force on this game, eh?
7025ca No.15375454
>>15375392
unless they get rtx shizzle working on cp2077 i dont see the visuals improving.
Mirrors edge aged so well because all of the lighting time of day and ambient occlusion was faked aka baked aka pre rendered, there was no realtime of day like gta 2077 has so its not really possible.
ef5185 No.15375471
>>15375430
>You can't measure depth on a flat screen
<Because perspective is the only visual cue for depth
<There aren't 14 more
>Mirror's Edge, Dying Light, and Brink had bad platforming
You're just bad at games.
>steering wheel covers half the screen
Sounds like an FOV problem, see >>15375379
>Says Thief is a bad game
>I don't know who madqueen is but she sounds like someone who has good taste, teehee
9663fc No.15375475
I watched the gameplay demo, and the shotgun making a "KER-KLUNK" robotic slamming sound instead of a satisfying boom is already putting me off. fucking up the double barrel is simply a deadly sin in shooters
bc8231 No.15375485
>>15375410
>cyberpunk/noir genre
>implying
ef5185 No.15375491
>>15375475
The narrator said something about it doing tech damage and going through walls or something, based on the design it's probably some type of "railshotgun" with no gunpowder. I would imagine they have a regular gunpowder shotgun that makes the satisfying boom.
f2b39c No.15375497
>>15375392
pretty good troll
>>15375465
Because it looks fun, the combat is something along the lines of nuDeus Ex which is not a bad thing. The games where fun, and if you take nuDeus Ex and imagine that but an open world or The witcher 3 with Deus Ex gameplay, it's like puregoodis made in a game.
9663fc No.15375499
>>15375491
Nigger, it's a double barrel with some bootleg chinese heatsinks on it, and she loads standard shells into it. Not like any of the other weapons seemed better to use between enemies eating ten shots to the head and the machine pistol reloading longer than it can shoot.
ef5185 No.15375511
>>15375485
Cyberpunk media with daylight
>Bladerunner
>Bladerunner 2049
>Ghost in the Shell
>nu-Deus Ex (only reason the original didn't have it was because Warren didn't like how Unreal 1 handled shading)
>Judge Dredd
>Akira
>Neuromancer ("The sky above the port was the color of television, tuned to a dead channel.")
There are a lot more I'm too drunk to remember them though.
>>15375499
The magnet-esque things around the barrel lead me to believe it was some sort of railgun.
bc8231 No.15375520
>>15375497
>dishonored 2077: now with slower movement and jankier acrobatics
>fun
>>15375505
>>15375511
Noir has little daylight though. People disliked it because cyberpunk without the noir aesthetics is just boring.
a68895 No.15375546
CDPR looks like the new Bioware. Every developer has it's highpoint and downfall
f2b39c No.15375553
>>15375520
you are in full force today.
Yes, it looks fun also as I said imagine the witcher 3 open world but with nuDeus Ex gameplay.
Also Dishonored is not that much of a Deus Ex game, it's more of a stealth game.
Also Noir has daylight you dumb mongoloid nigger, what about LA Noir or better yet Chinatown.
Noir is just how hard the shadows are and if it's a general dark detective story with the aesthetic of the film having hard shadows.
9663fc No.15375565
>>15375553
>dishonored
>game gives you six combat abilities
>five gun upgrades
>explosive crossbow bolts
>grenades with upgrades
>super loud traps that slice people into chunks
>explosive barrels every two feet
>a red light green light combat system to body entire rooms of dudes
>stealth game
abb517 No.15375568
>>15375098
But anon! He's here to save the rap game!
71ded1 No.15375580
>>15375471
>muh perspective
it's easyer to see perspective when you have a character model to compare the sise changes of the incoming sword heading for your face at full speed
in first person you can't measure shit, you can't even tell how long is your own reach
>Mirror's Edge, Dying Light, and Brink had bad platforming
they were in first person, what where you expecting, feeling like a rat in a maze doesn't get any better when there are pitfalls to avoid and you're moving at fast speed
>Thief is a bad game
it was until 3 when they fixed the shitty perspective issue
your pic is very definition of first person perspective
f2b39c No.15375588
>>15375565
It is more of a stealth game just try to play it as a regular fps game like Half Life, you will break the game pretty easily.
9663fc No.15375595
>>15375588
>by using the things the game gives you
>you break the game
You're merely pretending, right? You have to be.
ef5185 No.15375601
>>15374453
>>15374497
>>15375289
>>15375297
>>15375454
>>15375546
All these (1) and done shills trying to keep their shit game relevant.
>>15375565
>Dishonored had lots of loud options
>These games can only be played one way
>Implying Deus Ex didn't have LAMs, Rocket Launchers, a myriad of grenades, explosive crossboy bolts, explosive crates everywhere, numerous gun upgrades.
They're both stealth games with the option to go loud. It's the same reason payday 2 has a billion loud weapons and 75% of them can have silencers attached and you can stealth with them too.
ef5185 No.15375613
>>15375580
Read my post, all your opinions are shit.
Polite sage for double post
252e2f No.15375617
It looks alright. I just don't see the point. Now, a game set in the cable/judge future of X men would definitely interest me
f4840b No.15375618
>>15375568
yeah rest in peace Lil Boypussy
9b1535 No.15375624
>>15375601
>All these (1) and done shills trying to keep their shit game relevant.
I'm not one and done faggit.
I don't trust CDProjekt one bit with this game. I was hyped but their behaviour and dodging the obvious where the fuck is the game questions means that this game won't be anything like they're hyping it up to be. Same applied with Witcher 3. The only thing this game has going for it is its theme, beyond that its just another generic GTA game masquerading as MuhRPG
a68895 No.15375626
>>15375601
Yes, because calling CPDR the new bioware makes me a shill for the game you colossal faggot.
4974b0 No.15375627
>>15374453
This. It had that stupid generic stompy, shouty rock anthem sound that's so pervasive these days. I was bracing for the WOWOWOOO. Fucking ruined the mood.
71ded1 No.15375633
>>15375613
>defends first person perspective
>he still thinks himself entiteled to call dissenters opinions shit
>depite all opinions of first person haters being 100%right all the fucking time
>keeps proving he has IQ in negative numbers by defending worst person
kys
4974b0 No.15375640
ef5185 No.15375643
>>15375633
You did absolutely nothing to advance the debate, so your opinions are shit. Everything you said in your previous posts is countered by my statements. There are more ways than perspective to perceive depth: seeing an objects location in reference to another (you can see where the sword is in relation to the person swinging it. If you ever played mount & blade or Dark Messiah you would know this, it isn't that hard). Mirror's Edge, Dying Light, and Brink OBJECTIVELY did not have bad platforming. Thief is an incredible game and its first person perspective does nothing to take away from the stealth gameplay. Based on the things you've said it's an objective fact that you're shit at games.
8de6d5 No.15375653
>>15375595
Lots of games have terrible, core design flaws the devs failed to notice. A typical example was resting in dungeons in Baldur's Gate, a design flaw inherited from badly DM'd (not enough wandering monsters) P&P D&D so infamous, it had a nickname ("5-minute workday") before Baldur's Gate was written.
More relevant to Deus Ex, though less pervasive, would be that using a laser sight completely disables the aim delta mechanic that makes putting skill points into weapons useful.
And I suppose a classic example that's nearly omnipresent, would be healing items that can be carried in inventory that work instantly, without cooldown or other delayed effects, and as such make your entire inventory into a direct extension of your healthbar.
71ded1 No.15375663
>>15375643
>You did absolutely nothing to advance the debate
there is no debate
1st person being shit is an undeniable fact
you might as well try to devate that fire is wet if you're gonna try to deffend worst person
>Everything you said in your previous posts is countered by my statements
i only said the truth that 1st person is shit and that cannot be countered because anyu atemt to counter the absolute truth would be an absolute lie
>There are more ways than perspective to perceive depth
if only at least one of them worked in worst person
>Mirror's Edge, Dying Light, and Brink OBJECTIVELY did not have bad platforming
they were games about ruining fast and jumping often where the perspective limited the players field of view, that IS bad plataforming
>first person perspective does nothing to take away from the stealth gameplay
it takes away the fun and the joy of playing them
Based on your constant defence of worst person it's an objective fact that you have shit taste in games
29b10e No.15375665
>>15374789
the game isn't a prediction of the future. it's an alternate world created by pondsmith
8de6d5 No.15375674
>>15375663
>the perspective limited the players field of view
That had a mechanical benefit by forcing you to play in a different fashion, just like most 3rd-person platformers lacking a grab/mantle mechanic to force more precise jumps.
29b10e No.15375675
>>15375668
when will you kill yourself you soynime weeaboo faggot?
bb8a44 No.15375680
9b1535 No.15375681
>>15375668
and yet its Japan that releases games with weebo femboys all the time. They all do it. Just because Japan releases a heap of shit-tier porn games doesn't mean shit. And the Chinks are full blown commie.
8de6d5 No.15375682
>>15375668
CD Projekt are Polish
71ded1 No.15375683
>>15375674
>3rd-person platformers lacking a grab/mantle mechanic to force more precise jumps
>mfw
7f0967 No.15375688
>>15375392
Are you that same fag that made the overwatch info graph that suggested playing fucking assfaggots of all things?
29b10e No.15375690
>>15375682
then we have this retard here pretending polish games aren't western games
8de6d5 No.15375695
>>15375683
Sure, there's the odd duck "cinematic platformer" in the PoP/Flashback mold, but I was thinking more along the lines of N64 platformers.
Then there's the additional difference brought out in the 3D era, of absolute vs. relative (tank) controls for 3rd-person games, vis-a-vis the camera. Each option both restricts and alters player experience in a mechanically sound game.
ad427a No.15375699
>>15374789
>rap
Get with the time nigs, we retrowave now, rap is so 90's the bad side of 90's like boy band and shiet.
dc2ec3 No.15375722
>>15375699
Bruh, the rap that's popular now is mumble and punk/emo rap. Not that 90's Fresh Prince crap. I was expecting mumble rap to appear in the game somehow since it's so easy to make.
8de6d5 No.15375729
>>15375690
ANTI-ATLANTICIST GANG UNITE
77b708 No.15375760
>>15375465
the only thing the collective unconscious of /v/ loves more then Nintendo is CD Projekt Red and Devolver Digital.
5e2c41 No.15375767
>>15375465
>why do people like videos games
we have to keep /v/ a reddit unanimous hivemind now do we
420725 No.15375787
>>15375601
heres a (2) for (you) because this thread is boring
c35f58 No.15375862
>>15375760
>/v/ loves Nintendo
Where the fuck have you been have you actually seen some of the switch threads?
aec929 No.15375878
>>15375409
We're talking about the FIRST impression you give people of the game.
You show them the art, the style, the general gameplay concept, and show them the setting.
Giving a nearly hour long shot of gameplay is more than I think anyone expected, but since they're doing that I'll assume we'll probably see more gameplay soon.
c35f58 No.15375883
1d5d7d No.15375922
>>15375465
In all honesty, it does look like open world NU deus ex just a little worrse.
And the anons you're talking about are literal reddit niggers, retards, some underage faggots and actual shills.
You have to understand that /v/ has been shit for a long while now, thanks to that turbo kike.
996ff9 No.15375932
>>15375878
>We're talking about the FIRST impression you give people of the game.
The first impression they gave was "we hope you're hyped enough to believe us"
>You show them the art, the style, the general gameplay concept, and show them the setting.
And that couldn't be accomplished via just playing the damn game? There was no reason to walk everywhere and spend so much time fiddle-fucking around before actually doing anything. I would rather they used that time to talk about (or even better, show) the mechanics of the game and expound on the setting instead of "see that vending machine? You can slowly walk over to it".
>Giving a nearly hour long shot of gameplay is more than I think anyone expected, but since they're doing that I'll assume we'll probably see more gameplay soon.
I still won't be convinced that anything we saw even remotely represents the finished product until I see gameplay that isn't on-rails and manicured into what's basically a tech demo.
8de6d5 No.15375963
>>15375922
>>15374479
>>15375497
>open world dew sex
Would that really be such a bad thing?
f2b39c No.15375966
>>15375595
No not pretending. I mean, you can try it yourself.
So you don't have the ammo to go in hardcore like FEAR in the game, so what you do is change values of the different ammo's in something like cheat engine or use a trainer to go unlimited health and ammo, I dunno how trainers work since I'm old school and use cheat engine to fuck up or break a game, so playing it as a FPS game like FEAR would be such an instance.
Then you go inn hardcore shooting then use the blink ability the AI will all of a sudden not know how to react since it's not something the AI was programmed to do, they are programmed to act hostile if something happens but there is not allot of AI that goes inn to flank. It's usually 2 that will stay behind while 2 other go out of their way to take you on with a sword and sometimes a gun.
They where not programmed to act as the FEAR AI with the reaction to flank and such things.
So you get at most 4 dudes after you, and then when you have the value of most things exceeding the purpose of the original game, so I changed the value of weapons damage to ammo count. I personally had a blast going inn the game that way, it was stupid fun.
But obviously retard easy, since they are not shooter AI's.
8ff11d No.15375985
>>15375465
People are just thirsty as fuck for a cyberpunk-themed game again. To me it looked mediocre as fuck but probably still worth a pirate just to wander around the world and see if we're actually gonna get any "cyberpunk" in it
ef5185 No.15376011
>>15375985
I like the IP the game is based on, and I'm a huge fan of the genre in general. I wouldn't mind a Cyberpunk GTA clone that isn't just a game based in modern time with maymay cell phone hacking like Watch_Dogs. If I'm being honest I also think Fallout 4 would have been infinitely better if it had a cyberpunk setting. I believe CDPR can deliver on at least that level, if not something better.
6678bd No.15376017
>>15374497
it will be a good game i mean come on these niggas made witcher 3 ..right ?
0707c4 No.15376021
>>15374675
come to Russia, start bitcoin farming and you are in the game
799584 No.15376143
tbh i expected something else
it looks like fallout meets GTA
i thought it would have a more depressing look to it like bladeruner had and not full of vibrant colors
just another generic RPG
c1f228 No.15376378
Calling it now, the spic is gonna die tragically so you can inherit his car and to add cheap drama to the story
22cc89 No.15376443
>>15374453
Are you one of those faggots who bitched about the trailers being too bright because the sun isn't allowed to be a thing anymore in 2077? Just because it doesn't have every trope you want it to have, down to an entire OST ripped from vangelis, doesn't mean it'll be completely devoid of the moody synthwave you crave.
37a99e No.15376449
>>15375963
Neocron is a really shame. Most of the game is tedious grind to get your skills\atributes up where you fight the same way against mobs that act the same with terrible point&click combat pretending to be an FPS.
The lategame PvP could be interesting, never reached it myself, and I think not many people are gonna reach it because of said grind. It's kinda pointless to engage in PvP when you could be leveling, afterall.
Its world is actually quite neat and fun to explore, but the game mechanics really don't make it a fun game and the less said about cyberspace the better, it's a giant letdown for anyone hoping for some netrunning.
The economy is also an interesting concept in how it works, but once you find out that players just set multiple characters to do every job and those are characters that will do nothing BUT a specific crafting profession, it kinda puts you off from even trying it since it's mutually exclusive with actual combat.
37a99e No.15376458
>>15375922
You don't hug walls and shift to third-person to shoot from cover, your melee attacks aren't a cutscene either and it doesn't have a piss filter either. It's already better than Deus Ex, discounting that it's open world and you get to drive shit.
bc8231 No.15376466
YouTube embed. Click thumbnail to play.
>>15376443
Vangelis stole synthwave from Alan Parsons Project tho.
8de6d5 No.15376472
>>15376449
Sadly, I don't think anybody will ever make the MMOFPS most people imagine in their heads, a persistent oversized Garry's Mod server where players perpetually heap up autism and wreck each others' shit.
It's such a shame that grinding and progression as a whole can't simply be purged from the lexicon of MMO devs.
3397e9 No.15376491
>>15374503
get a load of this TPS-supremacist whore. Just mad the game she's in didn't even get finished.
37a99e No.15376504
>>15376472
>I don't think anybody will ever make the MMOFPS most people imagine in their heads
The closest I've seen to this was Planetside but
<Daybreak
>It's such a shame that grinding and progression as a whole can't simply be purged from the lexicon of MMO devs.
It's only really a problem because the "progression" is always a tedious process of repitition that results in static upgrades you never lose anyway, thus it's "necessary but temporary" and nobody cares that much, they just see it as a "filter for noobs".
In the case of Cyberpunk the solution was to make your progression really simple to the point that you could be at the top of your abilities in less than a day, but also let you have a corp\gang\whatever that has it's own progression that takes months to "complete" and can even be downgraded and you work towards that. Buy properties, get contracts, have them blown up, earn or lose reputation, stash guns\cybernetics and have them stolen, etc
6e7620 No.15376509
>game looks fine
>Normalfags claims its the reincarnation of Jesus and imageboard enthusiasts claim that its absolute garbage with nothing good
Thus the natural order of things, I guess.
22cc89 No.15376513
>>15376466
It doesn't matter what vangelis did or didn't do, I was referencing the kind of faggot that watches blade runner and decrees everything cyberpunk should be like it.
8de6d5 No.15376524
>>15376504
>Planetside
WWII Online also did a competent job, so far as the "giant battle with a zillion players from infantrymen to strategic bombers" experience.
>Buy properties, get contracts, have them blown up, earn or lose reputation, stash guns\cybernetics and have them stolen, etc
This is absolutely key. When I think about the apex of MMO mechanics, what instantly comes to mind is the player-made cities in U:O, and the nullsec alliances in EVE. Player progression is incidental, designers need to get it through their heads that playerbase impact on the environment and their relationship with each other are the core of the experience.
c9f46c No.15376529
>>15375663
3rd person tends to be shit for enclosed spaces. The camera inevitably gets caught on walls, allows you to see things without exposing yourself, and blocks your field of vision with your own avatar. For a shooter set in an urban environment, 1st is a much better choice of perspective. Shooters are also objectively better in the first person. Just shut the fuck up already.
6e7620 No.15376535
>liking 3rd person
Jesus Christ you console loving subhumans.
263989 No.15376541
>>15375568
Even the furfags made a coming of that pig being a fag
37a99e No.15376544
>>15376529
Just bring up Thief 1 versus Thief 3 and what the third person perspective brought to the game, it's the best example to showcase this.
There's also the matter of "immersion" which the Devs mentioned as their priority.
-1st person lends naturally to your character acting as an extension of you, your representation in the game world through which you act. That's why you have the operation in the beginning with the shift in perspective to your new eyes and everything, something that would not have the same impact in third person.
-3rd person has it's purposes when you're roleplaying a character that's supposed to be separate from you, doing it's own thing and thus it helps that you see it and acknowledge it's its own character and not just a virtual you. Lots of RPGs do this for that specific reason.
Notice that most of the problems in TES\Fallout can be explained because you have both schemes available to you at all times as well, making a terrible mashup where sometimes you feel like the Player acting upon the world but you don't really exist in it and thus have no longer lasting presence, but others you're supposed to be an actual character, part of the plot and lore, and it's the intersections between these two ideas that trip on each other and fuck up the experience, usually.
279a22 No.15376548
>>15375499
>and she loads standard shells into it
You don't know that. You weren't at the munitions factory when they were made, or some dudes basement when he did the reloads himself. You never saw a cutaway of the shell and what's inside of it, if it's even gunpowder, and neither did I. You don't know shit, nigger.
29b10e No.15376549
>>15376504
what does daybreak have to do with planetside? planetside 2 is NOT planetside in any way shape or form. planetside 2 is a glorified battlefield
0a50b5 No.15376550
>>15376535
>>15376544
>-1st person lends naturally to your character acting as an extension of you, your representation in the game world through which you act.
That's wrong though. You're playing a floating pair of hands that hold a gun in 99% of all first person view games. Only very few games get it right, like Breakdown.
>>15376544
>Notice that most of the problems in TES\Fallout can be explained because you have both schemes available to you at all times as well,
So having both view options is the reason for the horrible clunky animations, floating nerfbat combat, terrible writing and huge empty open world and level scaling that makes all exploration pointless?
8de6d5 No.15376551
>>15376529
>Shooters are also objectively better in the first person
Really this. The problem with TPSs is you the camera is off-axis from where you're aiming, so the only solutions are auto-aim, laser sight, making your avatar invisible from the waist up, or an inset 1st-person view.
Contrariwise, the problem with 1st-person is you have unrealistically poor environmental and spatial awareness, though some mechanics like the motion sensor in Halo stolen from the Alien movies or the visual sound effects in XIII can help.
bc8231 No.15376554
>>15376513
He's not wrong. Cyberpunk had it's roots in the new wave, so it's not wrong to say that it's supposed to have those 70s-80s pop/counterculture aesthetics. More than a prediction of the future, it's a satirical criticism of the cultural and technological revolution of the post WWII era, specifically the late 70's. Cyberpunk without the retro new wave simply doesn't feel like true cyberpunk.
8de6d5 No.15376561
>>15376544
>Notice that most of the problems in TES\Fallout because you have both schemes available to you at all times
TES didn't even have a 3rd-person camera until Morrowind, newfag. Like I said in >>15375291 the problem is the game pretending you have 1:1 control over your character at all.
d76e11 No.15376576
>>15376551
This is not an issue inherent to first person cameras, see FEAR.
37a99e No.15376586
>>15376550
You're being obtsuse or FPS games simply aren't made for you. The entire point is that the perspective is from the eyes of the character you are controlling.
FEAR wants to have a talk with you about "floating hands".
>the reason for the horrible clunky animations, floating nerfbat combat
You can switch to third person and still have these issues, that wasn't what I was talking about.
>terrible writing and huge empty open world and level scaling that makes all exploration pointless?
Yes, actually. It's because you're supposed to be playing a character that isn't actually recognized properly by the world that you get terrible writing.
It's also because you, the player, take precedence over your character as an entity with the power to affect the world that you get level scaling, and it's also because the world exists for the player to explore, not the character, that everything feels so empty and artificial.
>>15376561
I was talking Oblivion and afterwards, as well as Fallout 3 and afterwards, but it's my fault for not making it clear, sorry about that.
5ede0f No.15376598
>>15374839
>>15374849
Cyberpunk 2020 was written in the 80's and took a ton of inspiration from that decade. Specifically, 80's hair/glam metal.
>pic related
One of the important characters of the series, Johnny Silverhand.
bc8231 No.15376616
YouTube embed. Click thumbnail to play.
>>15376598
So the game should've been more like vid related?
012860 No.15376627
>>15374807
Was he a spic? he had blue eyes and white skin, i thought his speech was just the local accent california in 60 years, if anything it's surprising they speak english at all
8de6d5 No.15376675
>>15376576
>>15376586
FEAR (and some other 1st-person games like Riddick and Zenoclash, as well as the aforementioned Breakdown, Mirror's Edge, and Dark Messiah, etc.) certainly get the immersive feeling of 1st-person right, but they don't fix the fact that you have an unnaturally restricted FoV, no depth perception, and the headphone sound in modern games is worthless. 3rd-person perhaps goes a bit too far (seeing around corners), but absent special mitigating features like I listed, it's a closer compromise to one's ability to perceive the environment IRL.
Speaking of features, I suppose ditching 1st-person in RPGs might not be strictly necessary, if careful choices are made to eliminate any trace of the 1:1 control conceit, like eliminating onscreen weapons. Interestingly, this was most common among RPGs in party-based "blobbers" like Might & Magic or Wizardry, and among FPSs the only ones that leap to mind are the original installments in the "leap from squad member to squad member" games like SWAT, Rainbow Six, and Ghost Recon.
37a99e No.15376686
>>15376675
>unnaturally restricted FoV
Most games let you adjust FOV anyway, sometimes you can also find patches for this too.
You never have depth perception anyway with a monitor, you'd have to go full VR for this. Third person doesn't give you depth perception, you only perceive it by the differences between size and speed of different elements in the screen, but that also holds true for first person anyway.
The complain about headphone sound is also accurate for 3rd person as well.
Really, it sounds like your complaint is that you don't have a 360º view in First Person, but then again System Shock would like a talk with you.
>eliminate any trace of the 1:1 control conceit
The entire point of FPS is to maintain that "control conceit", if you don't want it don't play FPS games, why would this be problem?
d7aa28 No.15376705
>>15375430
>>15375633
LEARN TO TYPE YOU RETARDED FUCK HOLY SHIT. YOUR BRAIN IS AN AFFRONT TO GOD.
8de6d5 No.15376713
>>15376686
>Most games let you adjust FOV
Indeed, but you simply can't fit the massive 220°x150° FoV of human sight on a monitor
>You never have depth perception anyway with a monitor
Not necessarily true, given various autostereo technologies, but even so it's still a problem that has to be worked around.
>The complain about headphone sound is also accurate for 3rd person as well.
But the camera's greater distance helps ameliorate this by making you better aware of activity near you and your position in space. That said, simply by adding a 6DoF VR-style head-tracker to headphones, and bringing spatialization back up to where it would've been if Creative hadn't killed off Aureal 3D, this problem could be fixed 100% at a reasonable price.
>but then again System Shock would like a talk with you
And Descent, though a literal rear-view mirror is perhaps overkill. What's needed are mechanics that give you back some of the perception you're missing, without going into too far into Batman Arkham wallhack mode.
>The entire point of FPS is to maintain that "control conceit"
If by "FPS", you mean 1st-person in general, there are a number of reasons to use it in other genres, like immersion and interface simplicity.
>if you don't want it don't play FPS games, why would this be problem?
It's not a problem for 1st-person shooters, but specifically for 1st-person RPGs and perhaps for some other button-mashier action-RPGs in general. RPGs are founded on a level of statistical abstraction between player skill and character skill. If you give the player direct control over combat actions such as aiming, shooting/striking, blocking, and dodging, it becomes difficult or impossible for the character's stats to have a mechanical effect in combat.
Contrariwise, if you implement a real RPG in 1st-person, things like swinging a fake sword as fake enemy attack animations play, the outcome of such actions mechanically irrelevant beyond "target enemy X, roll dice for damage and evasion" severely undermine suspension of disbelief.
37a99e No.15376745
>>15376713
You're bitching about the sensory limitations of current hardware and technology is interesting and I think you should make a thread about it, but this has clearly nothing to do with Cyberpunk 2077 or FPS RPGs specifically.
>If you give the player direct control over combat actions such as aiming, shooting/striking, blocking, and dodging, it becomes difficult or impossible for the character's stats to have a mechanical effect in combat.
The first Deus Ex pulled this quite well, changing your aim and damage with weapons due to your skill or requiring extra resources and time the worse your skill was at hacking\lockpicking\eletronics.
Fallout New Vegas is a recent example that also did a decent enough job at it, even more noticeable if you use JSawyer Mod or Project Nevada.
Dark Messiah of Might Magic does a nice blend as well, your atributes limiting what you can do and opening new abilities and tactics when you get XP without really interfering with player skill.
>if you implement a real RPG in 1st-person, things like swinging a fake sword as fake enemy attack animations play, the outcome of such actions mechanically irrelevant beyond "target enemy X, roll dice for damage and evasion" severely undermine suspension of disbelief.
It's a matter of mechanical feedback. Dark Souls isn't first person, but mechanically it works well enough as an RPG to demonstrate my point, where your statistics heavily influence how you aproach combat, what weapons and\or spells you use, if you roll, block or tank hits, etc. All of this isn't done by rolling dices in the background, it's all action combat and yet it's heavily influnced by your RPG statistics.
You could apply the same logic for an FPS and it'd work well enough too.
a1bd40 No.15376751
Any interest I had in this is completely gone. Looks like a fucking snooze fest. Why did they make it an FPS?
c35f58 No.15376768
>>15376720
Just going back to HS soon?
>>15376509
It's not that it looks awful it just looks like something else people have played before.
2ff36e No.15376773
The only thing NuDeus Ex made right was the aesthetics and the music.
This is like NuDeus Ex but with some shitty rock music and overwatch tier aesthetics.
And for fuck sake, they have flying cars but you can't drive then?
687588 No.15376786
>>15375511
>Judge Dredd
Stopped reading right there.
8de6d5 No.15376794
>>15376745
>You're bitching about the sensory limitations of current hardware and technology is interesting and I think you should make a thread about it,
Hmm, maybe, it would probably be drowned in autism about VR.
>but this has clearly nothing to do with Cyberpunk 2077 or FPS RPGs specifically.
Well, it really is a general FPS issue, since certain design choices can lessen the drawbacks inherent to FPSs even on standard hardware.
>The first Deus Ex
>Dark Messiah
…are not an ARPGs, but action games with RPG elements, as stats can at most only slightly impact player skill.
>Fallout New Vegas
…has the same "whiff" UI problems as the Bethesda games its engine is inherited from.
>Dark Souls
Soulsbournes are even further from an action-RPG than the Looking Glass Studios flavor, as while it has a very robust character progression system, it totally eschews any statistical abstraction for player control. If I were to look at other games for mechanical similarity, it wouldn't be ARPGs, but something like Freespace, Escape Velocity, Mechwarrior, or (appropriately, given From also wrote it) Armored Core, where progression is based around literally constructing your character's build out of prefab parts, but actually using that equipment is entirely in the player's hands.
8de6d5 No.15376803
>>15376745
Oh, and one other thing:
>requiring extra resources and time the worse your skill was at hacking\lockpicking\eletronics.
This is fundamentally different from how DX's combat works, as instead of stats indirectly influencing the outcome, stats are the single deciding factor (aside, I suppose, from fumbling through a hacked terminal during the countdown, and speed interacting with your ability to time sentry patrol routes).
6a9f42 No.15376804
>>15376794
>totally eschews any statistical abstraction for player control
Sounds like tabletop games and their 1:1 vidya adaptions are more your speed. Not that there's anything wrong with that, I have tons of fun with TBS games and Space Hulk.
8de6d5 No.15376808
>>15376804
I'm not saying I hate those games (I love every game I named in that post), just that people labeling them as RPGs dilutes the genre, and the genre misunderstanding thus generated can lead to some malformed "RPGs" with genuine mechanical flaws (The Witcher, TES, DA2/ME2, the MMORPG genre as a whole, etc.)
6e7620 No.15376815
>>15376794
>>15376745
Contain your autism you fucking faggots.
414d14 No.15376820
>>15374453
At least it's not neo-80s synthshit.
87ba64 No.15376841
72dfc1 No.15376847
>>15374421
>"Hey, its your Hombre Jackie! V, lets go bowling!"
Man this guy is going to be annoying. I hope they let you choose a different companion. And it looks like the game is nagging the main quest on you way too much.
As an FPS this shit was "A okay". But i couldn't see an "rpg" there, those fucking choices they shown are visual novel tier. And i barely see stats mattering more than in shit like Fallout 4.
People admiring this shit should reconsider what they are shilling, its 2011's hype for skyrim all over again.
22cc89 No.15376853
>>15376554
>he's not wrong
>literally one song showcased on an ingame radio station is somehow enough to conclude this game will be entirely devoid of trve cyberpvnk musik
Yeah nah, you're both jumping to conclusions over minute shit.
c29196 No.15376857
>Voiced protagonist
Am I the only one who is seething about this?
4a28a7 No.15376859
>>15375729
This map is gay
72dfc1 No.15376862
>>15376857
I wonder if you can change your voice and gender with implants.
87ba64 No.15376867
>>15376862
like omg u kno this game wb so trans
28745e No.15376869
>>15376857
yes, but you're never going to get a triple a game without a voiced protagonist again. i don't know what you expected
37a99e No.15376874
>>15376857
There was a moment in the video when you exit the clinic and ask the assistant for Jackie where the character doesn't speak.
Dunno if they click to pass the text or if your voice is muted for unimportant dialogue, but either way it's an improvement at least, especially since you don't shift to 3rd person for every important dialogue.
c29196 No.15376876
>>15376869
I expected an rpg bases on pen and paper with character creation not to fuck this up. It's not like it was the norm before Fallout 4.
37a99e No.15376885
>>15376876
Happened with Deus Ex, happened with Dark Messiah, even happened with EYE.
dec28e No.15376891
I haven't been following this at all and I've disliked TW2/3 and hated 1. I haven't played any nu-jew sex, only the original.
The combat looks bad, I hate bullet sponges and reloading every 2 seconds is just not fun.
Voiced protagonists really killed any chance of it being an interesting RPG for me.
Visually it looked REALLY nice, better than I expected actually.
Dialogue options saying one thing and your character saying another also pissed me off.
Everything being totally scripted also annoyed me.
87ba64 No.15376892
>>15376847
>on your way to the big leagues
>things are going well
>unroll your tutorial companion mouths off to the wrong people
>ghosted instantly
>thus bringing a close to the tutorial segment
A man can dream.
87ba64 No.15376896
>>15376857
It's not particularly upsetting but it does make it far less immersive. That is to say, I don't feel like I am my character but rather borrowing a body.
28745e No.15376900
>>15376885
dragon age 2 and inquisition as well. this voiced protag shit isn't going away
8de6d5 No.15376909
>>15376885
All of those had you playing the exact same character down to your background, even in DX2 where you could be a girl.
87ba64 No.15376912
>>15376891
>Dialogue options saying one thing and your character saying another
This bothers me a lot. It's a rather schizophrenic method of handling dialogue.
e05fa9 No.15376921
>>15376912
Yeah, especially if there's supposed to solve stuff or get you into combat and you have to sit there and guess which answer you should choose because it's not even logical because soyboy-devs don't interact with eachother anyway.
c29196 No.15376925
>>15376912
Either way it sucks having you pick a dialogue option that you already read and having your player character recite it. It's just noise really.
d8a9b7 No.15376929
>>15376912
Noticed this happening a lot in Polish games like Call of Juarez and others.
610e48 No.15376932
YouTube embed. Click thumbnail to play.
>>15376912
Most notable example. Find it funny though
8de6d5 No.15376934
>>15376912
Only real excuse would if you could have a rudimentary conversation in the heat of combat, a bit like console games that relegate squad control to the d-pad.
9663fc No.15376938
>>15376912
I don't know what's worse, that, or when the lines read "Yeah? Well, I'll kill you! (THIS STARTS COMBAT!)". I mean, I really like the option to look around and use things in the environment during a conversation like the option to grab someone's gun or stuff like that, but I doubt that'll redeem the clusterfuck of a dialogue system.
dec28e No.15376954
>>15376925
There is just no upside to a voiced protag in an RPG. I can understand it in something like say MGR or COD or something that has a really short campaign where your character is rigidly defined and (story-wise) you're along for the ride sort of like a movie. It's often a lot of fun to listen to that character. In an RPG, however, it has many downsides and absolutely no upsides.
>Increases cost and effort needed to make content
>Basically prevents the option of changing content
>Forces you to limit options because most won't be used
>Forces "your" character to behave in certain ways
>Ruins immersion
>Makes modded in content stick out horribly
Honestly, I don't think dialogue VA in general has any place in RPGs past setpiece moments. Fallout (the originals) did it best.
dec28e No.15376964
Oh, and a decapitated enemy is speaking at 41:50 or so.
ca2296 No.15376978
The whole game seems to have the colorpalette of a swimsuit shoot.
743607 No.15377003
>an rpg coming out in current year
<japanese
>Giant gay swords
>everybody you fight has either normal looking realistic gear or gear just as gay looking as yours
>people holding things several times their size that should weigh a good 50 kilos but they treat it like it's nothing other than 1 or 2 animations where they hold the sword like it's heavy but otherwise you get no indication of weight
>abhorrent aesthetics and faces that don't even attempt to look real
>everything tries to look unique and colourful by adding in random angles and colours to clothing designs that don't look good or practical
>all the buildings and houses are normal
>everybody wears skimpy and impractical armour
>every female Armour option is skimpy
>the hunter/mage/healer has to be a girl
>turn based (in the current year may as well admit you don't know how to make a game if you use turn based)
>lots of numbers on the screen that don't actually give you information that you can't learn from looking at the enemies fucking healthbar
>green numbers indicates healing
>yellow numbers indicate critical or shock damage (shock damage should be blue if you suggest otherwise gas yourself)
>light blue indicates shock damage
>dark blue/purple indicated magic damage
>red indicated fire damage
>orange indicates bleed or something
>all of these different coloured numbers will be flying off of an enemy at lightning speed and be basically unreadable
>you're supposed to gauge your combat performance off of a bunch of rainbow numbers flying off of enemies
>+%1 to attack damage
>+%0.5 to attack speed
>every piece of gear you pick up is better than your current item
>every piece of gear you pick up is worse than your current item
>you must be lvl 20 to enter this area
>bosses you can't damage unless you're told you can
>you need a specific type of damage for this enemy for an entire section of the game meaning you have to meta the whole game
>your skills are limited to the point where you must meta if you want to progress
>any meta at all in an RPG where you're supposed to be role playing a character not playing number games like some shit korean MMO
>the voice actors will be terrible with no exception
>the voice actors will be the same 5 people in most of the games who are not even good and are only there because of nepotism
>the female voices will be literally indistinguishable if you're not looking at them speak (ant people)
>THE CHOSEN ONE
>talking dragons
>MYSTICISM WOW
>THE STRONG POWERFUL LITTLE GIRL WITH A BADASS WEAPON bait
>ITS LIKE OLDEN TIMES BUT WITH MODERN TECH WOOOW SO COOL
>for every mainline game that is released per 4 years 50 plinko versions are released every day
>dogshit graphics from 2005 but still manages to run like ass
>MUH KATANNA STRONGEST BLADE WATCH HOW IT BENDS AND BRAKES SLICES THROUGH GAIJIN STEEL ARMOUR
743607 No.15377004
<western
>everything must adhere to complete realism otherwise it must go full ZANY WACKY ADVENTURELAND, no in between is acceptable
>if the game does (which is probably will) choose the realism angle it will fuck it up by adding trannies, fags and african street monkeys with weak excuses for the inclusion
>the people in your post apoc/medieval game use 21st century language and talk as if they're in a voice recording studio and no effort is put in to give them dialogue that actually matches the time they're supposed to be living in
>everybody in this far away land is american putting on a shitty accent
>the game uses the same 7 american voice actors who aren't even good and are only there because of nepotism
>there will always be "the western styled faction" and "the asian styled faction", "the slav styled faction" and "the african styled faction"
>the game promotes foreign concepts over western concepts despite being produced by the products of western concepts
>STRONG POC BTFOS STUPID WHITE MALES
>dragons
>sometimes talking but not usually
>%1 increase to X
>%0.5 decrease to your %1.0 attack time reduction (does that mean faster or slower attack? looks like you gotta look at the wiki faggot)
>powerful skill attacks are not required for progression because the game is so easy, you can probably progress with your standard attacks
>every class has a healing spell because the devs know nobody wants to play their shit game in multiplayer let alone singleplayer
>everything is brown
>every item you pick up is shit until you kill an enemy the devs specifically wanted you to kill and it drops an item with a set level and damage ect at %100 or %90 drop chance because the devs have no idea how to properly implement an RNG system so they must add non RNG guaranteed weapons as a crutch for their garbage RNG system
>more colored numbers flying off of enemies at lightning speed that tell you almost nothing that the normal health bare doesn't already tell you
>game must always, almost by law at this point, have a strong female sidekick/ secondary character who will undermine a white male at some point
>general hatred and contempt for western culture
>medieval game will evoke nazi styles for "bad guy" points
>the game has pretentious latin phrases or references to literary works that the uni grad student thinks is profound or life changing
>at no point in the game did you have fun of any description
>looting and items are progression
>looting random boxes and jars as if that's what you want to be doing with your life but if you don't you miss out on %50 of the reward for that level
>the RPG is combat focused but has token lockpicking or crafting skills that are barely used and clearly added post mechanics completion
>the first few lines are voiced but the rest of the 200 fucking words are unvoiced so you can tell the kike VA union wants actors to be paid per sentance
>the bad guy is generic and easily beatable
>the game is generic and easily beatable
>the game is slightly less generic but has artificial difficulty and can be beaten by using a gay time signature that the pretentious devs used as a basis for development but forgot to actually change so pretended it was their plan all along to have all their bosses have exactly the same attack pattern
>faceless bandits and raiders, the world feels hollow, no effort is put in to making a real world with names bandit groups who actually affect the world, it's just simply "bandits are attacking X go kill them"
>the generic leader of the generic bandits is given a name and 1 line of dialogue to make them feel unique but all it does is remind you how hollow what you're doing it
>pointless charisma or speech skill that is only added in because the game needs the pretense of "role playing" and to justify it existing they cut down on the amount of money you can earn until you waste time leveling it
5ede0f No.15377009
>>15376964
It's almost like this is Alpha footage or something, huh.
>>15376720
>this game looks amazing
I like the atmosphere and setting so far, but the shooting looks stiff as hell. I'm also not a fan of standard mooks being spongy enough to eat an entire mag dump. And, that ugly fucking Borderlands shit where tons of tiny numbers fly off their health bars.
The new Deus Ex got it right by having a high lethality rate for both the player and the enemies, i.e. a headshot will instantly kill pretty much anyone. Except for bosses, but those were shit anyway.
27a57b No.15377015
>all the plebs and redditors here that are excited about this gta: future edition game
What have we seen that's actually promising? The gameplay looks mediocre, and so does the graphics. The design is ever worse. I've never seen an uglier cyberpunk game. I don't get it.
27a57b No.15377023
>>15377009
>he new Deus Ex got it right by having a high lethality rate for both the player and the enemies, i.e. a headshot will instantly kill pretty much anyone.
This is obviously more realistic, but I didn't like the resulting gameplay. It forced you into stealth, and even then, you got one-shotted a bunch of times in close quarters by guys with shotguns.
1275ef No.15377032
>>15377004
you missed one;
>you might be given the option to not to kill a bad guy but if so, it will only be an option with some complete asshole named npc that probably deserves to die and not any of the hundred or so poor mooks, that were trying to earn a paycheck, that you had to butcher to reach him.
743607 No.15377039
>>15377015
>gta: future edition
>What have we seen that's actually promising?
gta future edition?
>i don't get it
that's because you're in your 30s and games have lost their appeal to you which is why you talk in generic negative statements and not anything specifically wrong with the game that you know nothing about
>>15377032
>game makes a faction or bad guy evil by explaining that they use only conscripted soldiers stolen from their homes
>you spend the rest of the game killing these people who were forced to fight against their will but the game just doesn't address it at all
>you can kill literally thousands of people by yourself but your "totally a normal guy forced into this" character will just turn a bit edgy
That's called world war 2 syndrome, where people dehumanize the bad guys to the point where even victims of the bad guys are complicit for not killing themselves "for the righteous cause"
f2b39c No.15377042
>>15377004
Spot on when it comes to Dragon Age cisquisition.
>>15377009
not mankind divided tough, the headshots did not mean shit in that game.
>>15377015
probably because it looks like the witcher 3 but with Deus Ex gameplay. Just watch the gameplay again, you will see that the same level over the heads as the witcher 3.
And it's vertical big it looks like rather then horizontal huge, like every damn open world has to be.
>>15377035
it is an alpha. There are more stuff that can be worked on to make it look better, I only wonder if the dlc stuff will actually break the game or glitch it to bug it out. Which happened to the goty edition of the witcher 3 where the Ladies of the Woods questline you can't hear any lines but the ost and some music ques.
ca2296 No.15377047
>>15377009
God. I fucking despise numbers popping up in a shooter.
I hate it so much. I'm not buying this game just because of the numbers.
37a99e No.15377050
>>15377009
I like low TTK, it makes the fights more tense and based around tactics instead of lucky shots or snap aiming. It's one thing when they take several magazines to die, but if the mooks are done in a few shots, then you either get too few and the combat ends too fast or you get too many and it feels too easy. Longer fights with bigger health bars help to migitate this.
Besides, I doubt in the world of Cyberpunk that everyone involved in shaddy shit isn't wearing some impressive armor underneath their skin.
>>15377015
Open world cyberpunk game. That's something new alright, and enough to pick interest. Nobody is say they are excited or that this is amazing besides a few false flagging tards.
It's just not as bad as some people wanted it to be, that's all.
>>15377023
AKA the quickload spam, punishing your mistakes with loadings times or repeating the same segment over and over again. That's what "realism" is all about.
Give me big health bars so mistakes are punitive but not boring and so I have to work for my victory instead of getting lucky.
743607 No.15377062
>>15377050
>what is reconnoiter
1d5d7d No.15377066
No one is complaining about how the companion will most likely be forced and always there.
Like shit, i won't be able to listen to that Russian spic for more than a minute.
And if i remember, the mission in the game was a side mission, he was constantly there.
27a57b No.15377067
>that's because you're in your 30s
Sure, 31.
>and games have lost their appeal to you
No, play and love them every day. Have more than a hundred on my hdds.
>which is why you talk in generic negative statements and not anything specifically wrong with the game
>nothing specific
The design is wretched. Everything looks ugly and poorly designed. The setting isn't plausible. Impossible to suspends your disbelief. Have a look at the Ghost in the Shell anime series that was made in the 90s. Like night and day. That's plenty specific, you Zoomer faggot.
>that you know nothing about
Except what they've shown us.
dec28e No.15377069
>>15377050
> It's one thing when they take several magazines to die, but if the mooks are done in a few shots, then you either get too few and the combat ends too fast or you get too many and it feels too easy. Longer fights with bigger health bars help to migitate this.
I have never in all my time playing videogames, thought that an encounter with mooks was "too fast". I have in a few bossfights, but bossfights in games trying to be immersive in a non-fantasy world are fucking retarded.
>AKA the quickload spam, punishing your mistakes with loadings times or repeating the same segment over and over again. That's what "realism" is all about.
>Give me big health bars so mistakes are punitive but not boring and so I have to work for my victory instead of getting lucky.
Or you could like, have some depth. Get shot in the right arm in a gunfight? You're fucked, better get the fuck out of there. More games should allow you to fail. I hate being the chosen one, I hate fucking universes revolving around me. Let me just be some faggot making a living doing hits, let me be a gangster trying to rise through the ranks. If I fuck up, let me deal with the fucking consequences.
This is an RPG. If I wanted to feel powerful and tank hits while circle strafing I'd go re-play DOOM or Serious Sam.
27a57b No.15377073
>>15377067
Oops, meant to respond to this guy:
>>15377039
dec28e No.15377074
9729c9 No.15377077
>>15377067
>this isn't exactly the specific thing that was 30 years ago I wanted
>zoomer
Get out.
dec28e No.15377078
>>15377075
>N-no you!
You aren't fitting in cuckchanner.
It's sad that even a cuckchanner like you isn't as retarded as >>15377039
9663fc No.15377083
>>15377023
It's almost as if someone already developed a perfect FPS system in 1993, and someone else got very, very close to improving it in 2005 by making the AI better. A player character with a shitload of non-regenerating health on normal difficulty, and a metric shitton of fodder enemies who use their numbers to their advantage, but can hit each other on accident. Bullet sponges are usually bosses or giant guys who never attack you in large groups and make you decide whether you'll try to get rid of the strong enemies first, or clear up the fodder to make it easier to fight the big guys.
>b-but Cyberpunk is an RPG!!!
Still doesn't stop it from making the shitty generic fodder enemies take less than a full magazine to die. Still doesn't make unsatisfying gunplay good because numbers pop out.
>>15377074
>zoomer
>telling anyone else to go to cuckchan
dec28e No.15377090
>>15377083
I was quoting him you illiterate mongoloid.
9663fc No.15377093
>>15377090
I'll admit I was wrong, but you can both go back for all I care.
37a99e No.15377096
>>15377067
>The design is wretched. Everything looks ugly and poorly designed.
Nothing about this is specific, you're just proving his point.
>The setting isn't plausible. Impossible to suspends your disbelief.
Same issue, you don't specific what's inplausible about it. Cyberpunk has been like this for a long while and GITS has a lot more implausible shit than this like the Tachikomas, or 98% sythentic bodies with brain life support or even the Puppeteer.
>you Zoomer faggot
You should have started with this so we could ignore everything else you said, cuckchan faggot.
>>15377069
Yes, yes. Locational damage and longer lasting wounds would be far better, but that's not what you have or ever had to establish a comparison with.
Tanking hits like a champion makes you look like a chosen one, but entering a firefight where 1-2 shots kills you or your oponents and coming out alive time and time again with no shots taken does the same thing.
743607 No.15377109
>>15377067
<The design is wretched. Everything looks ugly and poorly designed.
>subjective statement meant as objective fact
<The setting isn't plausible.
Is this nigga serious?
<Impossible to suspends your disbelief
This nigga is serious
<Have a look at the Ghost in the Shell anime series that was made in the 90s.
>that's realistic
>that's what his standards for realism are
>that's what he's using to judge the realism of a cyberpunk videogame
>a non cyberpunk anime that's drawn
<vs
>a 3d videogame
>X videogame doesn't look like X anime so it's shit
>this is what he considers "plenty specific"
>is 31
>calls other people zoomers
>in his old age, her forgot to link my post
You're mad that it doesn't look what you've decided what cyberpunk is supposed to look like, which incidentally has nothing to do with ghost which isn't cyberpunk but inspired cyberpunk.
Imagine being mad at warhammer for not being "tolkien" enough and taking it's own style
that's how autistic you are that everything must adhere to what you've decided a thing should look like and all variance on that is "bad" for no specific reason that you can tell us other than "it looks bad and i hate it waah why don't other people have the same tastes as me"
dec28e No.15377113
>>15377096
>but entering a firefight where 1-2 shots kills you or your oponents and coming out alive time and time again with no shots taken does the same thing.
No it doesn't. It's rare to take a shot. You want to avoid situations where it's likely to take a shot. Avoiding combat should always be your first choice.
975b9f No.15377122
>>15377113
>Avoiding combat should always be your first choice.
most importantly it's fun, personal preference of course
743607 No.15377123
>>15377113
you're telling me that you DON'T want to kill 500 of the same 3 enemies in environments specifically designed for stealth in a game that built its legacy on stealth?
dec28e No.15377128
>>15377122
I guess "first choice" was a poor choice of words. Avoiding combat should usually be the generally most effective choice, barring prior knowledge (these guys aren't trustworthy, setting up an ambush for these guys could be a huge payout, etc) but specific scenarios of course could vary, and making your character a hammer causes every scenario to look like a nail.
>>15377123
What? Admittedly I never played the P&P but when I skimmed the rulebook once I certainly didn't get the feeling it was "built" on stealth.
743607 No.15377137
>>15377128
<What? Admittedly I never played the P&P but when I skimmed the rulebook once I certainly didn't get the feeling it was "built" on stealth.
Wait we're talking about deus ex right?
dec28e No.15377142
>>15377137
Well I've been talking about RPGs in general. Other guys have been talking about FPSRPGs as examples. I personally don't think that (gameplay wise) there has ever been a good FPSRPG unless you count STALKER, which I don't.
8de6d5 No.15377143
>>15377003
>muh weebs muh mango muh animu
>bunch of highly specific stuff that was only true during the psx-ps2 era, when you were still paying attention to jrpgs
>stuff about irrelevant damage typing that's never been true for huge swathes of jrpgs like disgea and megaten
>turn-based is bad
>>15377004
>there have been any zany wacky wrpgs in the last decade
>muh poolitics
>modern wrpgs are all class-based
>partial voicing is bad
That's some pretty amazing shit taste you got there sonny
37a99e No.15377144
>>15377113
Please stop being obtuse on purpose, we are talking about big health bars and bit TTK versus "realistic" combat where everyone dies in 2-3 shots, not about avoiding combat.
Being a big badass with a metric fuckton of HP that survives multiple combats with sheer stamina and resilience alone is as "empowering" as surviving multiple combats without taking more than 1 shot at most each of them.
The first one over-emphasizes your stamina\resilience, the second one does the same with your agility\speed\luck but both make it pretty clear you're far above the common mortal.
Big health bars to everyone, not just you, means that the combat takes a lot longer and thus you need more than a few lucky shots to win while your errors aren't as punitive either. It's more about tactics, IMO and although not as satisfying as killing hundreds of mooks in a quick succession, it does a better job at making you seem like a regular person because it puts things into perspective. You can take 15 bullets to the torso and live? That's cool, so can anyone else, why do you think you're special?
8de6d5 No.15377153
>>15377144
Remember spongy enemies can also be a legitimate way to spice up tactics. For instance, Deus Ex's robots, which are immune to locational damage, so aside from simply pouring ammo into them at high skill/mod levels, they either need to be blasted with explosives or zapped with special anti-bot weapons.
dec28e No.15377156
>>15377144
>Please stop being obtuse on purpose, we are talking about big health bars and bit TTK versus "realistic" combat where everyone dies in 2-3 shots, not about avoiding combat.
The two relate, so I don't see why you'd exclude that from the conversation.
>Being a big badass with a metric fuckton of HP that survives multiple combats with sheer stamina and resilience alone is as "empowering" as surviving multiple combats without taking more than 1 shot at most each of them.
No, it isn't. You don't get close calls or many interesting things that can happen with low TTK encounters.
>The first one over-emphasizes your stamina\resilience, the second one does the same with your agility\speed\luck but both make it pretty clear you're far above the common mortal.
No, the second doesn't necessarily. The second is all about being careful and thinking out the scenario and (my favorite part) being prepared.
>Big health bars to everyone, not just you, means that the combat takes a lot longer and thus you need more than a few lucky shots to win while your errors aren't as punitive either.
Yeah, it's great. Not something I want in an RPG though.
>It's more about tactics
No, it's totally devoid of tactics.
>IMO and although not as satisfying as killing hundreds of mooks in a quick succession, it does a better job at making you seem like a regular person because it puts things into perspective.
What? High TTK games are the ones where you kill hundreds of mooks.
>You can take 15 bullets to the torso and live? That's cool, so can anyone else, why do you think you're special?
Aforementioned killing hundreds of mooks.
0a50b5 No.15377162
>>15377113
>Avoiding combat should always be your first choice.
Yeah, fuck choices, right?
dec28e No.15377164
>>15377162
I elaborated what I meant later. >>15377128
27a57b No.15377167
>>15377077
I don't see how it's humanly possible to prefer this city to GotS's Tokyo. It's objectively inferior.
>>15377096
>all this semantics
Look up the word. You can certainly consider an aspect of the game, like the design, to be non-generic critique. And the Touchcomas were cute and a great addition to the story and setting. What didn't you like about them? What's so unreasonably about spider tanks?
>>15377109
>subjective statement meant as objective fact
See my first response.
>a non cyberpunk anime that's drawn
>non-cyberpunk
Wew, lad. Some day you'll realize that not all games need to ape Fortnite. You may love the spider-helmets and the colourful camouflage, but to us elders with refined tastes, it looks terrible.
Slow reply since I thought I wasn't going to bother.
dec28e No.15377173
>>15377169
I like the visuals. Everything else looks pretty bad.
8de6d5 No.15377177
>>15377164
I don't think I'd agree with that, oftentimes gating a successful nonviolent resolution behind extraordinary measures meshes better with the tone of morally darker settings.
Also, of course, it's absolutely crucial that all character builds (stealth, combat, social, tech, etc.) are viable throughout the game, even if some builds may be more difficult than others (since you don't need to balance single-player games competitively).
743607 No.15377179
>>15377143
<muh weebs muh mango muh animu
>has no response to the "jap shit looks gay" argument other than muhing like a redditor because he knows that jap shit looks gay as fuck which is why there are so many fags that are into trannime
<bunch of highly specific stuff
No, it's not.
<only true during the psx-ps2 era, when you were still paying attention to jrpgs
>you haven't been playing this set of specific games which i personally say define the genre atm i guess your argument is irrelevant now he he
<stuff about irrelevant damage typing
>admits that damage numbers flying around the screen is unhelpful and irrelevent
<huge swathes of jrpgs like [badly selling game 1] and [badly selling game 2]
>turn based isn't a shit gameplay mechanic
>someone can attack first based on arbitrary number is a superior system to both parties getting to make their moves at the same time which allows for more gameplay options like faking attacks and actually requires players to have cognitive/motor function to respond to enemies movements
<there have been any zany wacky wrpgs in the last decade
I guess you haven't been keeping up with Wrpgs then go play [badly selling game 1] and [badly selling game 2]
<muh politics
>as if it's not important in a videogame
>daily waifu threads are fine
>discussing deliberate political messages in game not fine
<modern wrpgs are all class-based>modern wrpgs are all class-based
>implying i said that
<partical voice acting isn't bad
>only voicing one or 2 lines to save money instead of actually reading out the fucking dialogue is fine
>being a jew is fine if it compromises the integrity of the games immersion like having people actually talk to you
>is fine with cut rate money saving jew tricks in videogames
>says i have shit taste
27a57b No.15377185
>>15377096
>98% sythentic bodies with brain life support
That'll happen in the near future, though. The show was way ahead of its time. All that was established about cyberbrains was brilliant. From the social aspects of it to the more technical, the world-building in regards to cyberization was stellar.
dec28e No.15377186
>>15377177
> oftentimes gating a successful nonviolent resolution behind extraordinary measures meshes better with the tone of morally darker settings.
I didn't say that you should always resolve things without violence, just that in most cases it should be better, as that is logical.
I totally agree with your second point.
743607 No.15377191
>>15377185
<That'll happen in the near future, though.
Just like flying cars and space elevators
27a57b No.15377199
>>15377191
Unless strong AIs beat us to it, superhumanity is inevitable.
ca2296 No.15377206
Realistically the only thing waiting for us is a huge economic collapse and mad max.
f49a2a No.15377208
>>15377185
>That'll happen in the near future, though
I sincerely doubt it. I agree we'll see fully articulated artificial limbs in the next 20 years, but those are going to be reserved for amputees, not people with body dysphoria.
>>15377186
>just that in most cases it should be better
Depends wholly on the setting though. Also, from a gameplay perspective it's usually more engaging to have the player fight against enemies rather than pick a dialogue choice and let that be the end of the encounter.
The inherent problem with diplomatic options is that there's little gameplay involved in them. Naturally, a stealth option can also be counted as nonviolent, but that's a completely different discussion.
37a99e No.15377209
>>15377156
>The two relate
They do, but we are not discussing their relation or comparing fighting vs sneaking. We were talking specifically about fighting, or at least I believed so.
>You don't get close calls or many interesting things that can happen with low TTK encounters.
You get to survive fights with a sliver of health, while low TTK sees you survive at full health or not survive at all.
You get multiple weak attacks or one single powerfull attack to you, clearly distinguishing enemies and their power while TTK has everyone roughly equally powerfull since your HP is mostly binary.
You get healing mechanics as well, while low TTK might as well have regenerating health because what's the point anyway?
>The second is all about being careful and thinking out the scenario and (my favorite part) being prepared.
If you're "being carefull and thinking out the scenario", you're most likely gonna avoid combat altogether, that's not what we were talking about. For fuck's sake, stop thinking about stealth games for a second dude.
Being prepared is also a component of big health bars too, even more so actually. You are gonna need the resources to take down everyone, a single bullet for each head isn't gonna be enough.
>Not something I want in an RPG though.
Personnal preference. And even then, for an RPG wouldn't it be better that your character skill instead of your player skill dictate the outcome? As in your character's ability that results in increased damage contributes more to the outcome than your player skill with twitch shooting for headshots?
>High TTK games are the ones where you kill hundreds of mooks.
I meant high TTK for enemies as well. Serious Sam is fun but a lot of the mooks die really fast, which is okay for that type of game. However going against a group of 5-6 gang menbers, I expect the fight to last more than the time it takes to fire 5-6 headshots, otherwise it's incredibly boring.
Either give me 50-60 gang menbers that go down fast or give me 5-6 that make me struggle to beat them.
>No, it's totally devoid of tactics.
Ammo conservation, maneuvering around and using cover, switching ammo\damage types, picking different weapons based on range and enemy, hitting weak points and prioritizing enemies sure sounds like "tactics" to me.
At least it's more tactics than "aim for head and use the AI slow reaction to pop shots from cover"
dec28e No.15377211
>>15377199
There's no guarantee that mechanical body parts will ever be viable. Energy density of batteries is already a huge issue with robots that do nothing but walk.
f49a2a No.15377212
>>15377206
>not Planet of the Apes as niggers breed out of control and destroy all civilization
f4840b No.15377216
>>15376443
I didn't travel to the future just so I could listen to generic modern radio rock. They needed to have a bolder idea on what to do with the whole "Rockerboy" concept, be it glam or industrial or nu-metal or whatever. Most of the soundtrack we heard was electro or some DnB shit with tons of breakbeats, which is to be expected and works completely fine with the setting.
673f68 No.15377217
>>15374453
Well, corporate rock makes sense for Ancapistan
f49a2a No.15377222
>>15377218
>without assistance from developed countries
We both know the leftists will never stop propping up the missing link.
affe9b No.15377224
I hate to be the one to say this, but GET ON THE FUCKING HYPE TRAIN
37a99e No.15377228
>>15377167
>And the Touchcomas were cute and a great addition to the story and setting. What didn't you like about them?
It's Tachikomas, at least get the name right you twerp. If you like them so much at least write it properly.
You're also being the usual twerp we have here on 8chan, where if I critique something, it must mean I hate it with all my soul. I fucking love the Tachikomas and their whole quest to adquire a soul. It's one of the best things in GITS in fact.
However sentient AI exchanging phylosophy and debating the existence of a soul is far more implausible than robotic eyes, tech weapons or remote controlled robots. If you have no problem with Tachikomas, why would you have any problem suspending your disbelief for anything you saw on the trailer?
>>15377169
No, because it doesn't. Stop trying to manufacture a consensus just because you and your buttbudies don't like CDPR.
673f68 No.15377232
>>15377222
But in the apocalypse there won't be any leftists
743607 No.15377233
>>15377224
Go shill somewhere else ok? thanks.
743607 No.15377235
>>15377232
>implying left or right will exist in a world where currency is fertile women
ca2296 No.15377236
>>15377228
I like CDPR, I like gog, they still don't put DRM into anything, so even if you disagree with them you can just pirate.
I still think CP2077 looks like GTA5 and Borderlands shitty offspring.
f49a2a No.15377248
>>15377236
I'm less concerned about gameplay, because most cRPGs have shit gameplay to begin with, but with the tone of the writing. I have nothing against leftist pandering so long as I can shoot a filthy sodomite in the crotch and set his body on fire.
37a99e No.15377251
>>15377185
Having your brain inside a case that provides it with nutrients and interfaces with it, that's likely to happen, sure.
However having it's life support lithe and small enough that it can be fit inside a humanoid shape and even have it move around instead of keeping the brain safely stored in a location remotely controlling the body does not.
There's no reason to risk the brain and it's life support by having it accompany the body itself, the Major even gets to control her younger body remotely in one of the episodes. The special thing about her was controlling both bodies at the same time, but nothing says normal people could have the brain store in a shelf while controlling a body remotely.
It's one of those points that's pretty cool for the anime and everything, but you can't expect that in reality. But everything else was indeed pretty great.
f2b39c No.15377260
>>15377236
But the witcher 3 has number pop up when they are being damaged from like poison and fire or bleeding.
But in all seriousness I dunno why there are these numbers popping up, I wonder if you can turn them off.
f4840b No.15377261
>>15377009
I just wanted something more like the original Deus Ex where you actually had open environments you could chose how to navigate in, as opposed to the"here's your scripted dialog encounter and then a linear shooting gallery" we saw in the trailer.
27a57b No.15377263
>>15377228
>It's Tachikomas, at least get the name right you twerp.
Well, I've never seen their names written before. I'll keep it in mind. In the dubbed anime, I'm pretty sure the characters pronounced it the way I wrote it.
>You're also being the usual twerp we have here on 8chan, where if I critique something, it must mean I hate it with all my soul.
Where are you getting this from? From me asking about what you didn't like?
>I fucking love the Tachikomas and their whole quest to adquire a soul. It's one of the best things in GITS in fact.
Agreed.
>However sentient AI exchanging philosophy and debating the existence of a soul is far more implausible
Well, yeah, I'll give you that. The show's handling of a singualrity situation was a weak spot. So many strong AIs running around, and not one of them tried to improve itself.
5a3d17 No.15377269
>watch CP77 gameplay today
>everything looks like GTA V
>fucking numbers pop up when you shoot an enemy
>bullet sponge based combat
>city looks functional and clean rather than a proper cyberpunk ghetto
>no real weight to the guns
Fuck. I hope at least the writing will be good and have as much choice and consequence as they claim
ca2296 No.15377270
>>15377260
Witcher 3 isn't an FPS. Action games can have numbers in them. For shooters though what numbers popping up means is that half the enemies are covered in a solid wall of math.
f49a2a No.15377271
>>15377251
>The special thing about her was controlling both bodies at the same time
She's one of the very few people that inhabited an artificial body most of her life, starting from early childhood.
>>15377257
Taking the three Witchers into account I doubt they'll suddenly railroad you into taking a side, or that any given faction will be clearly defined as "good" or "evil".
>>15377261
Deus Ex was a masterpiece from another age, we'll never see anything like it ever again.
975b9f No.15377273
>>15377261
I hope this too, also possibility of hard pacifist run
dec28e No.15377279
>>15377209
>You get to survive fights with a sliver of health, while low TTK sees you survive at full health or not survive at all.
I already stated that surviving encounters injured is much more interesting when single gunshots fuck you up.
>You get multiple weak attacks or one single powerfull attack to you, clearly distinguishing enemies and their power while TTK has everyone roughly equally powerfull since your HP is mostly binary.
I believe you made multiple errors here as this is totally incoherent.
>You get healing mechanics as well, while low TTK might as well have regenerating health because what's the point anyway?
I don't see the logic behind this at all. Shot in the right arm example again, you first have to flee, then stop the bleeding, then you have to deal with long term effects etc.
>If you're "being carefull and thinking out the scenario", you're most likely gonna avoid combat altogether, that's not what we were talking about.
That's exactly what I was talking about. Glad to see it's as obvious and logical as I presumed.
> For fuck's sake, stop thinking about stealth games for a second dude.
I dislike most stealth games. I like realistic combat.
>Being prepared is also a component of big health bars too, even more so actually.
First part I agree with, second part is factually wrong.
With high TTK after the initial contact you're engaged in combat and it makes no difference how you initiated it besides maybe a few easy kills. in a low TTK scenario a properly planned out encounter could end near instantly or play out totally differently.
>You are gonna need the resources to take down everyone, a single bullet for each head isn't gonna be enough.
In a high TTK scenario you have to constantly be giving the player resources as that's the nature of those types of games. In a low TTK scenario forcing the player to scrape by with almost nothing is the name of the game. Perhaps you only have one magazine, and if you need to reload you have to take it out and load the cartridges into it, which you just can't do in combat.
>Personnal preference. And even then, for an RPG wouldn't it be better that your character skill instead of your player skill dictate the outcome?
Yes, absolutely. I assumed, however, that that wasn't on the table as everyone seems to hate that for FPSRPGs.
>I meant high TTK for enemies as well. Serious Sam is fun but a lot of the mooks die really fast, which is okay for that type of game.
It also has many enemies with high TTK like bulls or those chicken walker things or a dozen others. I can't remember any names, sorry.
>However going against a group of 5-6 gang menbers, I expect the fight to last more than the time it takes to fire 5-6 headshots, otherwise it's incredibly boring.
OK, considering careful consideration of combat almost always takes longer than high TTK run and gun combat I don't see how this matters. If you don't like ambushes ending quickly then don't ambush.
>Either give me 50-60 gang menbers that go down fast or give me 5-6 that make me struggle to beat them.
This is funny, because I would place the former as a high TTK game and the latter as a low TTK game. Interesting how our perspectives differ.
>Ammo conservation
As mentioned, more of a consideration in low TTK games normally.
> maneuvering around and using cover
See above
>switching ammo\damage types
I enjoy that, yeah. It isn't as if one is innately superior to the other, I just prefer low TTK. This example does show a deficiency of low TTK, but since that isn't realistic it isn't a huge deal. Different games demand different mechanics.
>picking different weapons based on range and enemy
This applies to both equally I'd say.
>hitting weak points and prioritizing enemies
Applies to both, although the former more to low TTK.
>sure sounds like "tactics" to me.
Most of these don't apply to high TTK or don't apply as much.
>At least it's more tactics than "aim for head and use the AI slow reaction to pop shots from cover"
This is just complaining about difficulty and has nothing to do with anything else.
da5fb2 No.15377282
>>15375035
good point
>>15376443
Stop adopting your opinions from Metoqueer. Fact is that Cyberpunk is an electric noir and there's no escaping that. The term "punk" doesn't refer to punk rock music or punk ideas and the game doesn't have to be about raging against the system or whatever either.
The atmosphere needs to present an oppressive and corrupted world, a dystopia where good is hard to come by, where bad people thrive from mire to mountain tops and where the innocent are victims or wolves in wool.
The reason why darkness (even during early hours) was so often used wasn't because it's "edgy" or necessarily "noir" in theme but because it fits with and accentuates the atmosphere. It also brings out the glow of a technological city, a glow which, as you can see, is very much absent in daylight.
Further still is the music and general ambiance. It doesn't feel like cyberpunk. All this pastel and bright light and rock music feels like an Overwatch expansion. There's no feeling of a ruined world or hubris in the presentation. Making a cyberpunk world mundane is the most asinine thing you can do. It should be mundane for the people but not for the audience, like how Chicago's consistently mind-boggling death toll is mundane and everyday for those living in the pit but shocking to us outside of it.
Does it need to be dark, or night, or have a synth or orchestral soundtrack? No, but there was a reason these things were utilized, and if your alternative is to make it look like a techno SUNSET OVERDRIVE then you failed.
8de6d5 No.15377283
>>15377167
GiTS is cyberpunk, but it's certainly a little off the genre's center point. Cyberpunk is supposed to be dystopian, centered on downtrodden countercultures struggling for life within an inhuman system, thus the "punk" in cyberpunk. At least within the Japanese part of the setting, GiTS is, dare I say it, too nice.
>>15377179
>has no response to the "jap shit looks gay"
If you like Jap shit, you like it. If you don't, fuck off and try to get your tenbux worth.
>you haven't been playing this set of specific games
Look, aside from the fact that JRPGs have been on the rocks for years now, even "mainline" JRPGs like Final Fantasy no longer resemble anything you said.
>allows for more gameplay options
Yeah, like not actually being able to control an entire party, or introducing artificial clunkiness when you have to navigate deep menus for item/ability/spell management. Realtime lets games better exploit your reflexes, but it also imposes dumbing down.
>huge swathes of jrpgs like [badly selling game 1] and [badly selling game 2]
MegaTen includes huge sellers like the Persona series, and Disgaea is the financial motor that keeps NIS off the ground.
>as if it's not important in a videogame
It fucking isn't, that was the entire point of GG, to get people who think politics are crucial to vidya out of my fucking hobby.
>only voicing one or 2 lines to save money
No, it's to lend the dash of flavor that voices hold, without compromising the game's mechanics the way full voicing inherently does. >>15376954 summed this up perfectly.
>>15377186
Ah, agreed the outcomes should be better in any game, but I was saying it's appropriate in some settings for nonviolence to be harder.
>>15377208
>The inherent problem with diplomatic options is that there's little gameplay involved in them.
This is absolutely a huge problem, but one I'm sure most of us can imagine a number of possible ways around by injecting various alien genres and supplementary mechanics.
dec28e No.15377284
>>15377269
>I hope at least the writing will be good and have as much choice and consequence as they claim
It's CD Projekt and it is all voice acted. Of course it won't have meaningful choice or consequences.
f4840b No.15377291
>>15377283
Certainly by the time the second film rolls around, IMO.
743607 No.15377308
>>15377236
<I still think CP2077 looks like GTA5 and Borderlands shitty offspring.
That's exactly what it is
I have a friend who has 10k hours in bordemlands 2 and he once spent 4 hours killing a low level boss and reloading the game in order to get a shitty pistol with a legendary stat, after becoming bored to death i then suggested we play GRID 2 (the only other multiplayer game on the 360 we had) and he went into this whole thing about how racing games are all boring repetitive.
The irony was completely lost on him, of course, because in his small mind shooting people in different biomes and with different guns is apparently "dynamic gameplay" but different maps and cars in racing games are isn't.
They could've picked any game to base the combat off of THEY COULD HAVE EVEN BEEN ORIGINAL AND DONE THEIR OWN THING but they picked the one that pretends to be an rpg mechanic.
The borderlands shooting system is the basic bitch of shooting mechanics where you take a system (damage numbers and high health) from a completely different type of game and adapt it for an FPS which doesn't fucking work.
The reason why MMOs have the whole damage numbers/high health thing is because you're supposed to be fighting in groups using the occasional high power attack, the damage numbers/high health system gives great feedback when all you're doing is pressing 1,2,3,4,5,6,7, and can sit and watch the enemy health bar go down, but when you're running around in first person firing a 800rpm smg at a guy and his head doesn't turn into red paste after unloading a magazine at point blank into his face you think "what is wrong here?"
The realism of guns are firearms and how much the average person knows about them in the modern world clashes with the action movie idea of somebody taking a bunch of bullets and just carrying on as if nothing happened.
The average person can distance the reality of sword combat from what games depict it as, but today gun knowledge is so profound most people see a piece of metal going into another human at 2000fps and don't expect to have to fire another, it just doesn't make sense, it doesn't reflect reality, and in order to be actually immersed in a game the game has to suspend your disbelief which is why nobody ever, ever talks about being "immersed" in the world of borderlands unless they're shilling.
37a99e No.15377311
>>15377263
>dubbed
Go give a blowjob to a shotgun you colossal faggot. How are you gonna talk about "suspension of disbelief" when you have someone named Kusanagi Motoko speaking fluent english in front of you?
>Where are you getting this from?
<What didn't you like about them?
Pick your words more carefully if that's not what you meant.
>The show's handling of a singualrity situation was a weak spot.
What? No. You're missing the point.
AIs that are advanced enough to start questioning their own existence, identity and spirituality are what's unreasonable and implausible. AIs will be developed as tools with specific purposes in mind, they won't make these kinds of questions because they aren't programmed for that nor does it help with their main directives.
This is even more so for military-grade AIs who must have it's programming be as simple as possible to mitigate any flaws in the field.
Tachikomas having an AI so they can best assist their operator in combat by analysing the terrain, weapons, oponents and even assist with some basic psychology is plausible.
Wondering about their role in the universe and the location of their soul is not. It's pretty cool and makes for a touchy segment, but it's plausible at all.
The Puppeteer by contrast makes more sense, since he is an AI tasked with hunting down rogue AIs. His protocol requires adapting to newer situations and information so the quest for evolution comes naturally, as well as realizing the limitations of being an AI and the need for a human to assist him. That's actually plausible for a plot.
8de6d5 No.15377314
>>15377282
>The reason why darkness (even during early hours) was so often used wasn't because it's "edgy" or necessarily "noir" in theme but because it fits with and accentuates the atmosphere.
There is also the literal, physical inability of sunlight to penetrate street level, due to both the smog and the tightly packed skyscrapers, as an extremely blunt metaphor for ruthless technology crushing the human spirit.
02d8ae No.15377316
>tfw no grimey ass industrial cyberpunk game like the OG deus ex
>with gary numan at the helm for the entire soundtrack
>tfw no godflesh boss theme for a big ol' machine baddie
Why live
Also. what's up with future detroit being represented so much in cyberpunk media? Deus ex, Robocop etc
dec28e No.15377320
>>15377316
Because you associate it with shit and thus it puts you in the right mindset.
345d70 No.15377329
The car driving was really cool. Looks really good. I wonder if you could join different factions.
37a99e No.15377334
>>15377271
>She's one of the very few people that inhabited an artificial body most of her life, starting from early childhood.
The special thing about the Major was that she could command 2 bodies at the same time, her own and her younger one, indeed because she's so used to it and because she's a pretty impressive hacker too.
However there's no reason why the brain must stay connected to the body instead of controlling it remotely. Everyone with a 98% synthetic body could have it's brain shelved and remote control a body instead, which would make it a safer option to keep the brain and it's life support intact.
>>15377279
I'll start replying again once you've learned how to format your posts. And after you give mister Trump a few lessons about buildings walls.
>>15377283
>GiTS is, dare I say it, too nice.
You need to see more of it, especially the episodes that show the worse parts of town or ones with the refugees.
>>15377299
I'm just saying, from the point of an engineer, that keeping your brain inside the body you're controlling is having your eggs all in the same basket. If the body suffers an accident, the brain will likely die, either because it's broken as well or because it's life support is damaged.
Keeping the brain in a shelf remotely controlling the body not only solves this problem but it also allows you to change bodies as needed and even freely sacrifice the one you're currently controlling.
Unless the latency for the connection is that bad, there's really no reason to put the brain at risk when remote connections from brain to body are possible, that's all I'm saying.
012860 No.15377337
>>15377009
>standard mooks being spongy enough to eat an entire mag dump
They're half made of metal i'd expect them to take more bullets
dec28e No.15377338
>>15377334
>I'll start replying again once you've learned how to format your posts
>WHY AREN'T YOU REDIT SPACING
0a50b5 No.15377339
>>15377329
Is this a shillbot?
5ede0f No.15377340
>>15377261
Me too, Anon. Me too.
f2b39c No.15377353
>>15377282
Cyberpunk is not just bladerunner or synth.
It's also over commercialism even with weapons, the controlling bodies of the world is mega corporations.
And where fascination with electronics have gone haywire.
I dunno how you can look at the first mission in the demo and think, huh this is perfectly normal and overwatch in it's expansion. They are just people stealing body modification to sell on the black market kinda like with kidnapping of children in China for organ harvesting.
But that is perfectly normal.
dec28e No.15377356
>It's also over commercialism even with weapons
When have weapons not been extremely commercialized?
9729c9 No.15377357
>>15377284
>what is the switcher series
8de6d5 No.15377358
>>15377291
This is going to sound a little silly, but I've actually only seen SAC (both seasons and SSS), not the movies. Been meaning to track down an HD scan of the theatrical cut without the goofy CGI added.
>>15377334
By far the two biggest holes in GiTS are the fact that people have network access on a computer hooked up directly to their brain, and (this was even more ridiculous in DX:HR, especially considering DX1/2 actually got it right) the fact that ablebodied people apparently chop off limbs or get their brains scooped out instead of just wearing suits or doing the remote control thing. But the rest of the setting is so well conceived, I can ignore that easily enough. Even the Tachikomas are excusable considering we have zero idea how much general AI would be needed to make combat robots as capable as them.
>You need to see more of it, especially the episodes that show the worse parts of town or ones with the refugees.
Aside from the fact Japan has been forced to take in refugees, due to massive war all over the Chinese mainland, all of that felt like it wasn't supposed to be any worse than the homeless and overcrowding problems that already exist in Japan.
affe9b No.15377362
Let's try to dismantle the stuff we just saw. I got excited for some stuff but less so for others.
Pros:
>the scenery is absolutely gorgeous and befitting an 80's inspired cyberpunk world
>pulling off cyberpunk scenery even during full blown day-time
>characters are full of life
>city looks very lived in and alive for an open world game
>supposedly lots of ways to complete jobs and multiple ways they can change
>the game world changes from your choices
>gameplay and FPS segments look very solid
>all sorts of abilities like dashing, sliding, double-jumping and clinging to walls which are probably based on what mods/ware you have equipped
>items/drugs that give slo-mo
>melee weapons
>limbs can be blown off enemies, also weak spots
>hacking in the middle of battle, and hacks that are able to significantly alter the field of battle
>the transition from walking on foot to driving around in vehicles looks seamless
>choices in dialogue that can initiate combat
>implied that there are lots of ways to get past obstacles, like with hacking or engineering
Cons:
>main characters are voiced, meaning less dialog options and less ways for the player to express themselves
>looks to be a lot of walking and talking segments
>combat looks solid, but also a bit generic
>no confirmation of a 3rd person camera
>no idea if enemies become bullet sponges later in the game
>RPG elements look to be light
>numbers popping up as you hit enemies, could be nice if you could turn them off
Anything else?
dec28e No.15377364
>>15377357
A game without meaningful choices or consequences, shit gameplay, limited by voice acting?
I don't get how anyone could like TW.
9729c9 No.15377368
>>15377364
Good to see you outing yourself so you can be ignored.
dec28e No.15377371
>>15377368
I'm sorry that my opinion of The Witcher hurts your feelings
414d14 No.15377375
>>15375392
Because technicolor rainbowland and big "GO HERE DUMBASS" red arrows is a suitable art style for Night City.
ca2296 No.15377377
You what, cyberpunk at it's heart is just 80s weeabooism, without the anime.
dec28e No.15377378
>>15377362
Hey I'm currently unemployed, how did you get hired on? I'd love a job I could sit on my ass at home doing.
9729c9 No.15377382
>>15377371
You are lying like a filthy gypsy and you expect me to care what you say?
9ebf2a No.15377394
>>15377378
>Everyone's a shill
<You're a shill
<You're a shill
>I'm a shill!
Fuck off if everyone who was accused was a shill then half the board is shills which would be pants on head retarded marketing/
77e6e5 No.15377402
>>15377377
No it's not you faggot weeaboo.
affe9b No.15377410
>>15377373
Fuck me, if only this game was anything like Batman Beyond. I fell in love with that style and music the moment I saw it. Why is good cyberpunk so hard to come by?
>>15377378
Well excuse me for being genuinely excited for the first time in years. You have no fucking idea how long I've waited for a cyberpunk game like this. The fact of the matter is I love cyberpunk style more than anything, but I fucking HATE the iPod aesthetic everyone seems to adore in cyberpunk. Some may like that clean and cool aesthetic, but I've always been a fan of the dirty and grimy style. Finally, a fucking game comes along that doesn't conform to that Apple bullshit. I don't even care if the game turns out to be shit, I would buy it for the aesthetics alone.
da5fb2 No.15377411
>>15377394
>being this new
We call them "shills" to point out how hard they are fellating a game/company/developer.
Now get back to silently lurking and not making an ass of yourself
ca2296 No.15377413
>>15377402
Bullshit. Cyberpunk is basically just a 80s orientalism.
77e6e5 No.15377417
>>15377411
You are disgustingly new.
>>15377413
Again, no. Just cause sometimes someone pulls out a katana does not make it fellate Japan.
9ebf2a No.15377421
>>15377411
>We call them "shills" to point out how hard they are fellating a game/company/developer.
No you would call people shills because they're were actually shilling.
Fuck off newfag you have no idea what you're talking about and this is from someone who has actually seen fanboy shilling.
743607 No.15377422
>>15377283
<If you like Jap shit, you like it. If you don't, fuck off and try to get your tenbux worth.
Not even an argument or anything just you saying "well it's MY opinion so there"
>Modern FF
>Representative of JRPGS as a whole
In name only, sure.
<Yeah, like not actually being able to control an entire party
>what is pausing during gameplay like any good realtime rpg has
>what is motor control
>what is multitasking
<or introducing artificial clunkiness when you have to navigate deep menus for item/ability/spell management.
>Artificial clunkiness (aka you having a slow mind)
>clicking on buttons quickly (or just using the pause time feature that any decent real time RPG has)
>artificial clunkiness
<but it also imposes dumbing down.
>dumbing down like?
>???
Time is a factor in every battle in all of history and all of history to be and if you don't represent that in your game with combat in it you aren't under any real pressure, there's a reason why chess players put themselves on timers and have personal best records they try to beat, there's a reason why most turn based games with challenges in them will have "beat X in X turns" challenge because the devs know that high level players want it but are too afraid to make it an actual time limit because of low IQ takeforevers who get the same amount of work done as everyone else but take twice as long to do it.
<huge sellers like the persona series
<Huge sellers
<HUGE SELLERS
>2 million copies
>worldwide
<GG
<MY hobby
<saying vidya for /v/ good boy points like a fag so you can fit in more
<how dare outside influences affect MY hobby unless it's outside influences that i'm personally fine with, politics is the one thing i don't want in this hobby but everything else including sex, famine, war, murder, disease, the deaths of innocents, rape, depictions of real world events like world war 2 and battles in ancient history
>all those belong in my vidya
>but the most human trait that exists, politics and personal beliefs, must stay out of MY vidya!
the cringe is real.
You don't own shit you sperg, videogames are a product and have always been and always will be just like every other medium that exists.
<No, it's to lend the dash of flavor that voices hold, without compromising the game's mechanics the way full voicing inherently does.
>dash of flavor instead of actually having flavour
>voices
>compromising game mechanics
>inherantly
<Increases cost and effort needed to make content
>something that the rest of everything else in the game increases and wouldn't be that expensive if the VA industry had less nepotism and no fucking unions
<Basically prevents the option of changing content
>i have never looked into how games are made
>i have no idea that you're supposed to write your characters and their interactions, finish them, THEN get the voice acting done
<Forces you to limit options because most won't be used
>as if having someone read the lines out and adding audio files suddenly changes what options will be available if it were just text based
>as if having the """""flavour"""" voice acting doesn't also cause this to happen
<Ruins immersion
This is easily the most absolute worst thing said in this thread and the fact that you linked me this retarded anons post is insulting.
>having real humans talk to you is more immersion ruining than a world full of silent figures who only speak 1 or two sentences to you before returning to eternal silence never to speak to each other or you again
>reading text is more immersive than humans interacting with you
truly you are r9k
<Makes modded in content stick out horribly
>you can't judge skyrim based on modded content or how easy it is to add modded content
>devs should FINISH THEIR FUCKING GAMES and stop wasting time on making them moddable!
<except when i need to argue against something and modding suddenly becomes something the devs should tailor their games for
<DEVELOPERS SHOULD GIMP ASPECTS OF THEIR GAMES PRODUCTION TO MAKE MODDING EASIER AND MORE SEAMLESS IS ACTUALLY ONE OF THE POINTS USED IN THIS POST
>Good textures make mods stand out
>good writing will make mods stand out
>good anything in a game will make the almost always inferior production quality of mods always stand out
>but apparently VA is the part that modders can't overcome
Brb while i go to the nexus forums and find a bunch of quality VAs who will do production quality work for like $30
ca2296 No.15377424
>>15377417
It's all inspired by Tokyo.
9ebf2a No.15377426
>>15377422
You're one angry weeb.
affe9b No.15377428
>>15377413
Don't let the katanas and japanese letters fool you into thinking that's all there is to cyberpunk. Cyberpunk, first and foremost, is a style that is hard to pin down. What you say is as equally right as it is wrong. There are many ways to pull it off.
77e6e5 No.15377431
>>15377424
No, faggot. Just cause Tokyo has shitty weather and is crowded doesn't make cyberpunk inspired by it any more than it is by New York or Hong Kong.
37a99e No.15377442
>>15377421
>foolzposting is still alive
Why? What sick enjoyment is this? They could be playing videogames instead of hanging Vola and shitpost about shitposting. How mentally sick does someone have to be to reach this point?
Well, that pretty much confirms what I've noticed. There's an outside "community" that is putting some effort into shitposting in multiple threads, especially about upcoming games. It seems they mostly want to make sure nobody enjoys anything that's to come in the future, regardless of what it is and they are easy to recognize due to the low effort shitty "criticism" with twitter-like posts. Kinda makes me want to join these places just to screencap shit like that and post in whatever thread they are in so everyone knows those aren't genuine opinions, just actual shitposting.
If anything, this does put a lot of the "criticism" seen in this thread into perspective. Shame about the few people that actually have issues with the game and put effort into criticizing it, since they can easily be put together in the same group.
782397 No.15377459
>>15377417
>>15377431
>>15377402
I see some newfag haven't learned anything from William Gibson. Night City was created by Gibson and then turned into a table top by Mike Pondsmith.
Mike is a huge weeaboo faggot who's other table top rpg is about stolen assets from gundam.
William Gibson dreamed about liberal multicultural paradise where japanese were huge part of it. He literally made a book once about japanese idols known as "Idoru".
And last but not least Neuromancer, first book in night city setting ever, was loosely based on "do androids dream of electric sheep", which also had that whole multicultural city where nips and westerners lived together.
What William Gibson does now? Shitposts on twitter about drumpf.
This whole fucking setting is made by low testosterone liberal sjweebs. Transhumanism is an ideology of slaves anyway.
743607 No.15377464
>>15377426
>replies to my post before he's even had time to read it
>calls me a weeb
>when i constantly deride weebs
>u mad lol
>1 sentance
>3 posts
>1 of his posts is just him calling someone a newfag and being completely off topic
>his other post is also off topic and a reply to a post he could have just ignored
Why are you not banned?
9ebf2a No.15377467
>>15377442
This is from 2015, people will always love aiming to be the biggest shitposter.
And these people are rabidly defending the Witcher 3, which is the same devs behind Cyberpunk.
f4840b No.15377468
>>15377282
I think you need to have a decent mix of the neo-noir elements of cyberpunk in the 80's along with the actual punk aspects of cyberpunk in the 90's without falling too hard into either trap. You need the a bit of the digital rebelliousness and absurdity to balance out the more dystopic and corporate elements of the setting.
>>15377358
Shame on you, anon.
9ebf2a No.15377471
>>15377464
Because someone has to apply pressure for conformity, otherwise the inmates will run the prison.
b09932 No.15377474
>>15377283
>GiTS is, dare I say it, too nice.
Nigga, Japan had to take refugees from WWIII & and most of them are Chinese people who act like the current ~diversifyers~ of Europe do now.
743607 No.15377478
>>15377471
>pressure for conformity
>namecalling on internet
With such a shitty method of getting people to conform no wonder this place is a madhouse
77e6e5 No.15377482
>>15377459
Oh wow, a few cyberpunk settings were made by weebshits, that totally means the whole aesthetic and theming has to be it to the very core now, how could I be so blind.
affe9b No.15377494
>>15377459
Because things can never become greater than the sum of their parts. I bet if you knew half of of the origin stories of modern creations and inventions, you'd swear off of those, too. You sound like an edgy underage faggot and god help you if you aren't.
9ebf2a No.15377496
>>15377478
>With such a shitty method of getting people to conform no wonder this place is a madhouse
That's how its almost always been you being ignorant of it is the underling of your newness.
f4840b No.15377497
>>15377459
You can have themes of Japanese resurgence (a very real possibility at the time of Japan's economic boom) without being a weeb about it, and there's too much influence from southeast asia in general to pin it all on them japs. I think you are in fact the weaboo.
8de6d5 No.15377506
>>15377413
Cyberpunk is primarily dystopianism+stock options, only incidentally orientalist, due to its origin in the 80s/early-70s, when the "Asian Tigers" were in ascendency among transnational corporations.
>>15377422
>"well it's MY opinion so there"
As opposed to your opinion, which might be more at home somewhere a bit goonier.
>what is pausing during gameplay
Not realtime? And also reminiscent of "ATB"-type features ubiquitous in many JRPGs
>dumbing down like?
Compare Diablo to Baldur's Gate
>Time is a factor in every battle in all of history and all of history to be and if you don't represent that in your game with combat in it you aren't under any real pressure
Sure, the equivalent of a chess clock (again, like JRPGs) can add an element of intensity, but something like X-Com, Jagged Alliance, or any good roguelike will have you sweating bullets over the allotment of every single action point when your back is against the wall and you're desperately scrabbling through every option remaining to your disposal for something that will let you barely limp through seemingly impossible odds.
>You don't own shit you sperg, videogames are a product and have always been and always will be just like every other medium that exists.
L'art pour l'art, faglord. Art CAN have politics, but it has zero obligation to, and regardless of any political content, even purposeful propaganda must also be able to stand on its own apolitical artistic merits, else it fails even as propaganda.
>having real humans talk to you is more immersion ruining than a world full of silent figures
The point of an RPG is that you're trying to BE the character, having someone else read your lines for you makes you feel like an onlooker rather than an actor.
37a99e No.15377509
>>15377496
>That's how its almost always been
What? Someone saying something you don't personnaly agree but feel like you have the job to be a gatekeeper who keeps him at bay by calling him words that don't mean anything anymore and have no effect whatsoever, thus leaving this place like it was anyway proving to everyone but yourself that you don't actually have any power and newfags are free to run rampant since this is about pretending you have better standards than the plebs to pad your ego and not about quality control of the userbase here?
Yeah, indeed that's how this has always been, in fact.
0a615c No.15377512
HookTube embed. Click on thumbnail to play.
>>15374789
>>15374453
>>15374465
>>15375627
retards ITT who can't tell the difference between a synth sounds like a really distorted 303 bassline and a guitar. I'll give you a guitar briefly appears in the full version, but good god you are all deaf.
>>15376820
>At least it's not neo-80s synthshit
The artist who made the song in the trailer is Hyper and looking at his catalogue its mostly electronic music like embed related so no it'll probably be synthshit. It is cyperpunk after all :^)
9ebf2a No.15377533
>>15377509
What do I not personally agree with, I showed examples of actual shilling.
Showed that the pictures were from 2015 which shouldn't spur "we're being raided constantly" mindset and called you a newfag.
From your reaction is seems I was right.
The skinny man doesn't get mad about being called fat.
5ede0f No.15377541
>>15377337
>standard mooks being spongy enough to eat an entire mag dump
<They're half made of metal i'd expect them to take more bullets
Granted, the setting can justify someone with half a car in their body can tank more bullets. It's certainly far better than Borderlands shirtless psychos or The Divisions hood-rat gangers.
>pic related
Moreover, my counterargument would be that as humans have evolved, so should the guns. And, they clearly have, because the ghetto-ass electro-shotgun absolutely tears through the meched up dudes in the last mission.
>>15377153
>spongy enemies can be a legitimate way to spice up tactics.
>Deus Ex's robots, which are immune to locational damage, so aside from simply pouring ammo into them at high skill/mod levels, they either need to be blasted with explosives or zapped with special anti-bot weapons.
Great point! And another reason why I love DE. But, this sponginess should absolutely be reserved to a few special enemy types, IMO.
ca2296 No.15377548
Were there any damage sponges in the witcher games? I can't remember any. There was a golem I beat that was many levels higher than me that took a while though.
37a99e No.15377565
>>15377533
Turn color IDs, it can save your life.
I agree that there's shitposters shitposting for the sake of shitposting or because they are fanboys, actually shilling not so much, we aren't large enough for that.
>The skinny man doesn't get mad about being called fat.
Unless someone says "you can't talk about eating healthy because you're too fat!" because at this point this is just an ad hominem.
9ebf2a No.15377568
>>15377541
I have no idea what your typing but that image speaks to me on a spiritual level.
Fucking hell what the point of finding good loot, optimizing a build and dealing dps just to have everything scale to it.
The dipshit dev of Binding of Isaac did this and removed any motivation of dealing higher damage.
8de6d5 No.15377580
>>15377568
>Binding of Isaac
Roguelites are a whole 'nother level of shit design on top of mere scaling issues
8c56fc No.15377592
>no one posted that eurogamer article about gender pronouns
I ask because the option in it is to play as a male or female character type. If someone wanted to choose a character who was gender fluid, how would you portray that?
Weber: You know, as an example in the character creation you can do that by not calling the type of body you choose 'man' or 'woman', but just title it 'body type'. And then from a male or female body type you can on this basis choose how to make your character.
I didn't write it down when watching the demo, but are they labelled 'male' and 'female' in there currently?
Weber: I think the way it is right now, we're not saying either. We're basically showing it to you and you choose which of the bodies you have as the basis to then go on and make the character.
Beyond the aesthetics, could you choose to have a different pronoun? Is that an option in the game?
Weber: I honestly don't know yet. What I can say was that it was a part of Cyberpunk 2020 but how exactly we'll do it in Cyberpunk 2077 I don't know yet. But it is definitely a thing we are aware of.
I know plenty of fans who would appreciate that, and after all, you have a main character with a name that doesn't specify any gender.
Weber: Well exactly. That's why we chose that name, because V works for male, works for female and we thought it would be a good option…
…for gender fluid as well?
Weber: Yeah.
also CDPR isnt really a Polish company since like W2 (the time it went to shit hmmm), they hired shit ton of westerners and so did the whole philosophy of company changed
743607 No.15377610
>>15377459
>thematic settings are forever tainted by the people who thought up the rough idea
>looking at videogames only from a prospective of politics
>not even mentioned a game mechanic or anything to do with the actual game or anything even related to vidya at all
>just the reeing of someone who should be posting in /pol/ now that kikey is gone
You have no excuses anymore with posts like these, you can go make /pol/ only posts in /pol/.
Talking about politics in a videogame is not the same as talking about the politics of the setting the videogame is based on.
>>15377496
>muh newfag
>in a place with barely 500 active users
>in a place with such a small posting population you can actually follow different people in unrelated threads because there's only a small cross section of posting styles being used here
>admits that 8chan is full of newfags
>admits that the whole system of calling people names as a gatekeeping method doesn't fucking work
>still does it anyway
>>15377506
<implying i ever said anything opinion related and claimed it were objective
<no argument so i have to call him a name otherwise i wont fit in! im so desperate to fit in, look at all the boogymen names i know!
<pausing in realtime combat makes it not realtime
<talks about superior Jrpgs but doesn't name them specifically because he has shit taste in Jrpgs
<diablo
<an rpg
<suggesting an RPG that has no real rpg mechanics other than muh stats muh levels muh abilities which is completely devoid of any and all role play that is actually what RPGs are supposed to be about
>suggesting Crpgs and sneakily calling them "rpgs" so you can look right
Friendly reminder that a Jrpg is just a Crpg with light role play mechanics like maybe choosing a dialogue option every now and again.
Your game having stats and levels and all that gay shit doesn't make your game an rpg until you actually have your players play a role or do something with their brain that isn't number crunching.
Anything else is a faux RPG that takes the worst part, most boring part of DnD, gives you a calculator so you barely have to do any maths, then places some shitty NPCs around for you to fake role play with in stead of a well written story by someone who wants you to have fun.
If any of you faggots even try to tell me that an RPG doesn't need roleplay then i'm going to tell you that a first person shooter doesn't need to be in the first person, the story only needs to be told in the first person.
<again, like SOME CRPGS (don't be a snake please)
<can add an element of intensity, but something like X-Com, Jagged Alliance, or any good roguelike will have you sweating bullets over the allotment of every single action point when your back is against the wall and you're desperately scrabbling through every option remaining to your disposal for something that will let you barely limp through seemingly impossible odds.
Wow that sounds like GOOD GAMEPLAY AND A FUN GAME
<L'art pour l'art, faglord. Art CAN have politics, but it has zero obligation to
>art has zero obligation to be political (correct)
>but game developers have an obligation to not put politics into MY hobby
<and regardless of any political content, even purposeful propaganda must also be able to stand on its own apolitical artistic merits, else it fails even as propaganda.
>Starts talking about some unrelated gay shit
>implying videogames are "too good" for politics
<The point of an RPG is that you're trying to BE the character, having someone else read your lines for you makes you feel like an onlooker rather than an actor.
>the sneaky cunt snakily changes my wording from "VA characters" to "VA main characters"
Lol i never said the main character should be voiced nice try though seriously you do this like twice every post.
Quote people exactly or not at all.
>>15377509
>>15377494
These guys get it
8de6d5 No.15377613
>>15377592
Doesn't really seem very ominous, given you can literally be a dirty old man wearing a robololi in the setting.
37a99e No.15377626
>>15377580
>the cropophilia review
That "critique" is as shitty as it tries to paint roguelikes as. The tard that wrote it has no idea what roguelikes are about, he plays them like action adventure games and complains about failing.
>>15377592
Already posted last thread, nobody cares. It's just a journalist virtue signaling with dumb questions for the 0.000001% of the population that really cares about them but will never buy the game anyway.
b376ae No.15377643
>>15377580
This right here is precisely why I can't stand roguelites. They're games about crossing bridges that get longer and longer each time you cross them with larger and larger diminishing returns in the process. Shit's just annoying.
f4840b No.15377646
>>15377512
If it sounds like generic radio rock it is generic radio rock, your statement is more of a commentary on how overproduced modern rock music is than anything.
And obviously no one's against electronic music being in the game, even artists in the synthwave scene. There's just a small group of people who want the soundtrack to be nothing but Miami Nights 1986 on repeat and those people are obviously retarded.
0a50b5 No.15377648
>>15377592
w2 was actually a good game, unlike that giant turd w1
1d5d7d No.15377651
>>15377568
Absolutely this.
I can't understand this Diablo tier loot shit.
743607 No.15377674
>>15377651
>kill 500 things
>pick up hundreds of white items that you know for a fact are fucking worthless
>ask yourself constantly "why did they bother adding these into the game if i have never even thought about equipping one"
>wonder why they didn't just remove white items completely and just have only the higher tiers
>realize there's a section of "gamers" who actually enjoy pressing E on useless items and selling them
>realize there's people who play games only for that aspect
>lose hope
8de6d5 No.15377676
>>15377610
>implying i ever said anything opinion related
You've made it abundantly clear you dislike weebshit
>pausing in realtime combat makes it not realtime
Yes, and? If you allow RTwP, you've deflated the need for reflexes, in addition to breaking multiplayer.
>diablo
>an rpg
Diablo 1 is literally a turnbased roguelike that was converted to realtime partway through development, surely you aren't going to say roguelikes aren't RPGs?
>If any of you faggots even try to tell me that an RPG doesn't need roleplay then i'm going to tell you that a first person shooter doesn't need to be in the first person, the story only needs to be told in the first person.
Careful there, or you might accidentally call rules-lite shit like FATE or Forge crap an RPG, which they aren't, since role-playing GAMES need firm mechanical rules to abstract players and characters, otherwise they aren't games, just magical tea party makebelieve.
>like SOME CRPGS
Basically every single prominent JRPG, as in the case of my naming ATB (Active Time Battle system, from Final Fantasy).
>but game developers have an obligation to not put politics into MY hobby
Never said nor >implied that
>implying videogames are "too good" for politics
I just said politics can't be a deciding factor for whether or not games are good, for the simple reason that effective political content in a game, has to be in a good game by definition.
>i never said the main character should be voiced
The post I linked, that you were responding to, was primarily about voiced protag, but nearly all of its points also apply to other characters. Like other poster said, full voicing severely contradicts the production process and genre conventions of RPGs.
>>15377626
He doesn't try to paint actual roguelikes as anything, the point is roguelites (and games modeled on them) abuse fake "progression" as a way to hide games without any actual difficulty curve or player skill floor.
28d9ad No.15377686
>>15376021
dystopian as fuck
db3606 No.15377688
>>15377042
Anon, with all due respect, when you claim any of the following, that it's an:
>it is an alpha.
>beta
>in development
>version 0.9
The best you can expect to see nowadays is a downgrade at release compared to any of the previously seen advertising concepts and "leaks" or whatever you where shown at gamescon or e3 or whatever.
9729c9 No.15377694
>>15377592
What is the point you are trying to make with this?
77e6e5 No.15377706
>>15377580
I've never seen such a long post say absolutely fucking nothing. God the person who made that was fucking retarded, and so are you for saving a cap of it.
0a615c No.15377734
>>15377646
nice song do you have more?
>generic radio rock
I haven't kept up with rock trends lately but this sounds nothing like rock I'd hear on the radio. Also I wasn't shitting on anyone that didn't like electronic music I was just correcting the one anon who thought a cyberpunk game wasn't going to be filled with it.
6a7824 No.15377744
Bethesda astroturfing division is going crazy itt.
Can't wait for "new" fallout to use morrowind engine again.
e1f2f7 No.15377758
>>15375291
Why not both? Just have the camera swap between first person and third person for dialouge and gameplay. Make the player choose a sidekick who you see the third person perspective from to help the immersion from switching perspective so often. To remove that pause for diaglogue make the player hold a button for dialogue choices as the conversation goes on, with a default option if they don't hold a button of neutral or something like their past actions. Such simple things that devs can't get right.
dec28e No.15377761
>>15377744
CD Projekt being shit doesn't mean that Bethesda isn't also shit.
d8a766 No.15377778
Fallout 76 looks like a flop in every way compared to this
who the fuck in Bethesda/Zenimax management convinced them to go ahead with it?
dec28e No.15377783
>>15377778
They're still going to make untold millions off of it despite it being utter shit. Why wouldn't they go ahead with it?
77b708 No.15377787
I honestly just don't have the attention span to read this whole thread to see if someone mentioned this but does anyone else feel like this is game promising way to much to ever reasonable and it sound far to ambitious? Is it just me or are people getting hyped for this game delusional?
77b708 No.15377791
9ebf2a No.15377794
>>15377783
You're way to cynical, even normalfags are skeptical about Fallout 76
8de6d5 No.15377795
>>15377758
I was specifically referring to camera perspective during realtime combat.
Other tasks like dialogue, exploration, and noncombat skills work perfectly fine in both perspectives.
6a7824 No.15377801
>>15377787
CD project will deliver.
They always do.
743607 No.15377810
>>15377676
I don't dislike weebshit i think it looks gay as fuck and people defend it more than it's worth because of nostalgia and wanting to stand out from the crowd of normalfags and also wanting to fit in here
>realtime is always playing and pausing makes it not realtime
by your definition call of duty singleplayer is not realtime combat because i can pause the game and think about my next actions.
<breaking multiplayer
just turn it off
<roguelike
<rpg
Roguelikes aren't always rpgs and i have no idea why you think that's the case.
A roleplaying game means you PLAY the ROLE of the character, meaning dialogue choices, the way you fight, your own character, a roleplaying game is also only turn based, any RPG that has real time combat or something like that is a Crpg.
A turn based combat game with occasional/no dialog choices but no other elements of actual RPG games are either a Crpg, Jrpg or just a game inspired by elements of RPGs in the same way ARMA is inspired by actual military simulators but isn't actually a military simulator.
In the same way chess is inspired by checkers (or the other way around i dunno) doesn't mean that chess becomes checkers.
Just because everybody calls a fuax rpg with no role playing an rpg and continues doing it incorrectly for years doesn't mean they're right.
There are very, very few ACTUAL RPGs, you actually haven't mentioned an actual RPG yet, just C-rpgs and J-rpgs and rpg inspired games that are not actually rpgs.
If you don't have a DnD style combat inspired system with character choices and some element of freedom with the story you are not playing a proper, actual RPG, just a variation on it.
>like SOME CRPGS
I actually meant to type "J-rpgs" here sorry about that.
<Never said nor >implied that
Yes you fucking did lol.
Going back to your earlier post i will quote you directly and explain what you meant by your own post which is something i never thought i'd have to do.
>It fucking isn't, [politics being important in videogames] that was the entire point of GG, to get people who think politics are crucial to vidya out of my fucking hobby.
<MY hobby implies you believe you have ownership and ownership guarantees agency over something
<I.e you believe you have agency over the gaming hobby
<meaning you think you should have a claim to gaming that no other humans apart from people you deem worthy can have
<this obviously implies that you think your philosophy of media being separate from politics and anybody with differing ideas should be stopped or discouraged from making games
>reminder that you believe this because you pay money to corporations for their products made on the computer equivalent of a conveyor line for millions of people of different creeds and backgrounds
>you think this gives you ownership of "gaming", playing videogames before they were popular
You joined a group of people who incorrectly think they have more claim to gaming than the average person and you thought you could excessive power beyond what you actually have to influence developers and studios to not hire writers and directors who want to put political messages in their media which they are funding with their own money and plan to sell the product to people who aren't you.
No media is capable of being a-political, that's literally impossible by the very nature of politics.
You are only complaining about politics in videogames when women and niggers are involved, you're fine with COD, a game about politics and people killing each other for their political beliefes, you're fine with any game that has any sort of political message that you don't realise is a political message because to you, you see it as the norm, and you're in the belief that your apparent ownership of gaming as a hobby gives you merit to dictate what people can do with their media.
If someone from the 70s who played the first videogame ever made came into this thread and declared the hobby his, and all videogames made after asteroids as pure trash not worth playing and all games should be asteroids, you would have literally no claim against him, because by all merits, the first guy who played the first videogame technically "owens" the hobby of gaming (which is impossible, you can't own gaming).
Also "MY" hobby either means that you think you personally own the gaming hobby (which probably isn't what you think) or it means that you think all of whoever you deem one of "you" should get a say, which im going to guess is exclusively people who agree with you.
Yes, you did say developers should be made to take political themes out of games, that's exactly what GG was about. "Getting people who think politics are crucial to vidya out of my hobby" (GG wasn't about that, it was about airfix in Grimes Journal)
5a3d17 No.15377815
>>15377787
what exactly are they promising?
6a7824 No.15377817
>>15377810
Calm the fuck down Charles Dickens or I'll report you for spamming.
dec28e No.15377820
>>15377817
He isn't insulting nintendo or questioning the glorious leader so the fat kike wouldn't do jack even if he did do something worthy of action.
743607 No.15377841
>>15377817
>3 posts in entire thread
>every one of them is a sentence long
>im the one who needs to be banned
In order to have a discussion about games you also need to talk about things that aren't games sometimes like philosophies, aesthetic design and things of that nature.
If you don't like the amount i post or my posting style maybe you should make use of the filter function instead of crying like a little bitch with a single off topic sentence.
9ebf2a No.15377845
>>15377820
True shit.
Funny how you can shit on Sony or Xbox but if you bring up nintendrones you end up banned for console war.
affe9b No.15377858
>>15377817
>a long post is now considered "spam"
The mean IQ in this thread has dropped to room temperature digits because of you.
dec28e No.15377863
>>15377858
I've heard on cuckchan an insult is "effortposts".
Some people aren't worth the oxygen they take.
f4840b No.15377864
>>15377706
I get the overall argument of rougelikes being RNG-dependant slogs that rely on incremental unlocks to determine progress rather than actual player skill, but the ball of shit metaphor is just overwraught and tasteless.
>>15377734
Maybe not the radio, but you hear it all the time in commercials and on TV. All stompy and shouty like.
e7a023 No.15377869
>cyberpunk
>more like cybergunk
>gameplay look shit
>gunplay is terriblly weak
>muh cinematic slow-motion
>but muh alpha
1d5d7d No.15377873
>>15377674
The worst game I've played with that shit system is Witcher 3. You go your way out to collect all those Witcher gear and put all the work into that, only for it to be discarded by random loot you find later, because muh level.
5a3d17 No.15377876
>>15377817
>being this retarded
743607 No.15377898
If your cyberpunk game doesn't have music that sounds like it's from a 1980s hollywood film nightclub scene set in the 2020s then you're doing it wrong.
think that nightclub scene from robocop 2 and the music playing is genuinely aweful but you could believe stupid people in the 2020s would listen to it.
It's got to sound generic, without sounding modern, which is hard to do.
7f6963 No.15377903
What's up with all this hat towards Cyberpunk 2077? I'm beginning to think that it's pushed by shills hired by Activision and EA
743607 No.15377921
>>15377873
fallout 4 did it ok because each weapon part was set in stone, you wouldn't pick up a pistol with a lvl 10 barrel with +5 aids damage and ditch your custom crafted weapon for some piece of shit you ripped out of the hands of raider #514531 just because it had a + somewhere on it.
Is this game gonna have a loot system?
God i fucking hope not.
ed6acf No.15377922
>>15374421
>chromatic abberation
They couldn't have made a more physically sickening screenshot if they tried
743607 No.15377939
"Cyberpunk is a mature, visceral game world"
>half naked lesbian sits up and grabs a bottle of alcohol
>it's empty
<drat
>stands up and gets a full bottle and starts drinking
>comedic looking sidekick cyber gangster dude with cringy body mods appears in the top left of the screen
>he's got a badly done Mexican accent but he's whiter than snow
"hey subV, i got news as big as my balls"
"And i got a hot date with my ripperdoc"
>Stop watching right there
If you haven't watched that bit it starts at 8:40 and has told me enough about the protagonist and the cringy dialogue and writing to know that it will be a bad game.
8de6d5 No.15377940
>>
>I don't dislike weebshit i think it looks gay as fuck
I like gay as fuck looking, tho, it's cool.
>by your definition call of duty singleplayer is not realtime
That's actual pausing, which occurs outside game mechanics, not something like RTwP with an explicit mechanical function.
>just turn it off
At which point the game breaks, like Deus Ex's multiplayer mode.
>A roleplaying game means you PLAY the ROLE of the character
According to statistically abstracted rules, thus a ROLE PLAYING GAME. Skip or lighten the rules as in the case of a CYOA book or kinetic novel, and it's not a game. That doesn't change when those mechanics are executed by a machine rather than pen & paper.
>There are very, very few ACTUAL RPGs, you actually haven't mentioned an actual RPG yet
Neverwinter Nights
>you think you should have a claim to gaming that no other humans apart from people you deem worthy can have
No, I think only people who care about games primarily for their game aspects, rather than as vehicles for (strictly optional and incidental) non-game aspects, should have a claim over the medium.
>your philosophy of media being separate from politics
No, my philosophy of media being 'distinguishable from politics. Both are distinct, and while they can be combined, neither has any requirement for the other.
>You are only complaining about politics in videogames when women and niggers are involved
No, I am complaining about politics in games when incompetent attempts at politicization result in broken games that are, thus, ineffective both as games and as propaganda.
>you did say developers should be made to take political themes out of games
No I didn't, I said that developers shouldn't force politics into games, and that players/critics shouldn't ever allow politics to decide their judgment of a game's quality.
Art exists for itself, it must be crafted and judged strictly on artistic grounds, regardless of the fact that it can be used to transmit political messages.
743607 No.15377945
YouTube embed. Click thumbnail to play.
>>15377903
Yea dude who could hate this quality writing and characters?
Skip to 8:40 for an insight into what the future of creative writing looks like.
8de6d5 No.15377948
affe9b No.15377955
>>15377903
Some people have been burned so much that they rather take the cautious approach, I should know because I am one of those cautious types. People here have grown paranoid over the years, and rightfully so, but apart from some minor flaws I honestly don't see anything wrong with this game.
I haven't felt this excited for a game in years, and that is a fucking achievement already. They showed off a video that is 48 minutes long which is full of gameplay and yet barely scratches the surface, that already goes to show that CDPR are pretty fucking confident in their creation. I'm willing to throw caution to the wind this time.
924a3e No.15377973
I shouldn't have watched all that. I just wanna play it now. I guess I'll try to finish Mankind Divided to scratch that itch. I just liked Human Revolution a lot more.
7f6963 No.15377974
>>15377945
What's your point? Compare how we speak now to that from 1959
affe9b No.15377981
>>15377939
>>15377945
>what is comedic timing
Now you are just grasping at straws here. Contain your autism.
328653 No.15377985
>>15375091
…fuck. Too real, man, too real. All we need is some skinny addict in the corner wearing an Occulus Rift with a begging bowl next to him.
328653 No.15377998
>>15377945
Put some pants on your culo? On my asshole?! whats with the spic?
743607 No.15377999
>>15377940
Did E.T. have a deep political/artistc message or was it just a shit game?
You seem to think these games are being made because of the political messages or artistry and it's not just some kike producer going "who is hot at university right now? get them to write a story for game number 6"
Games are made to be sold, not for anything else, they are a product designed to appeal to markets, there is no game that you pay money for that isn't targeted and didn't have a team of people oking and blocking ideas that would and wouldn't appeal to the market.
It's not art, it's a product, and politics sells products.
Wolfenstein was going to be a shit game regardless of it's story, so was the new far cry.
Political messages in games aren't new and they're not old, any game you can think of can have people applying political messages to it, and every person who is involved in the production of a game will come up with their own meanings for things that happen in the game.
A married woman talking to a man in the street of a medieval city in Europe in a game is a political statement, a character mercykilling an animal is a political statement, a character drinking an unhealthy drink is, also, a political statement. You cannot take politics out of life, and videogames try to portray life so they also, whether you like it or not, portray politics, the stance the developers take on the politics.
You do not care when as a soldier you gun down hundreds of men for political goals yet when some dyke or a nigger shows up on screen and says some dumb shit the developer wanted them to say, suddenly that's too much, that must be stopped.
7f6963 No.15378002
>>15377998
Culo means ass, not asshole
1d5d7d No.15378003
>>15377921
>Is this game gonna have a loot system?
I hope not.
>>15377955
>I haven't felt this excited for a game in years
Kys
>48 minutes long which is full of gameplay
What gameplay you fucking nigger?
Everything was scripted and the shooting was underwhelming.
The driving was scripted too.
>I'm willing to throw caution to the wind this time.
Throw yourself out while you're at it.
>>15377981
The dialog between the tranny and the spic is god awful.
fucking nu- /v/
7f6963 No.15378011
>>15378003
>sperging this hard
5a3d17 No.15378019
>>15377999
anon, there's a difference between a game showing a married couple in the background, and a game where the protagonist shouts "We have to kill Drumpf!" Just because you cannot eliminate ANY conceivable political statement from a game doesn't give you a bianco check to turn the game into a political pamphlet
9729c9 No.15378036
>>15378003
Cool it, you're not fitting in.
743607 No.15378041
>Political messages in games aren't new and they're not old,
What did he mean by this?
>>15377974
>cringe inducing dialogue written by committee to be as safe as possible while a tumblr edgelord strong woman character does alcoholism
<compare how we speak now to that from 1959
>people in the 1960s would speak like real humans with mistakes and mis-used/misspoken words and all the things humans generally do when communicating with each other that don't include perfectly delivered lines taken directly from popular movies
>people who speak now speak like real humans with mistakes and mis-used/misspoken words and all the things humans generally do when communicating with each other that don't include perfectly delivered lines taken directly from popular movies
>people in cyberpunk 2077 speak like out of touch writers trying to write characters they can't possibly empathize with, nobody makes any mistakes while speaking and nobody does anything that isn't generally considered cool and edgy and hip and marketable.
Yea i agree, comparing them was a good idea.
>>15377981
"i've got news as big as my balls"
>comedic timing
>>15377955
I haven't felt this excited for a game in years, and that is a fucking achievement already. They showed off a video that is 48 minutes long which is full of gameplay and yet barely scratches the surface, that already goes to show that CDPR are pretty fucking confident in their creation. I'm willing to throw caution to the wind this time.
This is going to be the new copypasta
affe9b No.15378053
>>15378003
>"everything was scripted"
>>15378041
>This is going to be the new copypasta
Using kindergarten level threats on an anonymous imageboard makes me shake in my boots. Faggot.
7f6963 No.15378058
>>15378041
>I know how people will speak in 2077 and the game is not accurate
k
8de6d5 No.15378066
>>15377999
>Games are made to be sold, not for anything else, they are a product designed to appeal to markets, there is no game that you pay money for that isn't targeted and didn't have a team of people oking and blocking ideas that would and wouldn't appeal to the market.
Michelangelo made portraits of wealthy patrons, and glorified wall decorations for cathedrals, because those were where the money was, and he had to eat. But in so doing, can you deny that he poured his heart and soul into artistic expression within the confines of those petty commercial vessels? Commercial art is still art, and the sole basis on which games appeal to gamers is their artistry.
>Political messages in games aren't new and they're not old
I never denied this
>A married woman talking to a man in the street of a medieval city in Europe in a game is a political statement, a character mercykilling an animal is a political statement, a character drinking an unhealthy drink is, also, a political statement.
What if an element is inserted without any intention behind it? If somebody puts an M-16 versus an AK-47 in the game, are they necessarily making a geopolitical statement about the USA/USSR, or something completely unrelated, like a cheap versus expensive weapon?
A game's meaning or lack thereof is decided consciously, not by the unconscious osmosis of concepts from culture, nor by whatever reception the audience may concoct.
>when some dyke or a nigger shows up on screen and says some dumb shit the developer wanted them to say, suddenly that's too much, that must be stopped.
No, when its done in a good game, I don't mind, there are many games WITH POLITICAL MESSAGES that I strongly disagree with, but I enjoy them as games, I even enjoy their writing, because they're competently written. Likewise, there are games with political messages I concur with that I dislike, because they are bad games.
What must be stopped is games whose developer prowess doesn't match up to their (or more likely their bullies') political ambitions.
e164fe No.15378069
>>15376978
who is dat
best rpg and modern game coming through
743607 No.15378070
I'll have you know i have played over 300 games and i'm a certified Gamer, I know how to complete Fallout 3 in over 200 endings and I have reached lvl 100 in WoW 18 times, I own every event mount from every major MMO so you know i have the experience to judge games based solely on their artistic merit and perfection of the videogame art.
Some people have been burned so much that they rather take the cautious approach, I should know because I am one of those cautious types. People here have grown paranoid over the years, and rightfully so, but apart from some minor flaws I honestly don't see anything wrong with this game.
I haven't felt this excited for a game in years, and that is a fucking achievement already. They showed off a video that is 48 minutes long which is full of gameplay and yet barely scratches the surface, that already goes to show that CDPR are pretty fucking confident in their creation. I'm willing to throw caution to the wind this time.
I will be preordering this game for me and my friends, i also made sure to send CD Project Red (TM) (C) a personal thank you note for elevating the lowly gamer to such lofty heights so that the more plebeian of taste in our community may experience true, patrician gameplay that consists of shooting people and pressing E to interact with objects - this is of course unlike every other shooter that exists as expected from such highly esteemed game crafters as CD Project red (TM) (C)
affe9b No.15378102
>>15378070
>"someone disagrees with me"
>"shame him into complying!"
On a scale of butthurt to anally annihilated, how assblasted are you right now?
743607 No.15378104
>>15378079
>spends entire thread only praising the game while showing no concerns at all about a single element of the game
>literally hasn't raised a single concern this whole thread
>responds only to negative posts with throwaway reaction images and no real argumentation
>his posts are barely a sentence long
Do you get paid per post or what?
f4840b No.15378119
>>15378070
good copypasta ubvoted
7f6963 No.15378134
>>15378104
I just don't understand why you're sperging so hard about a game in production for 6 years developed by small studio which has received great reviews for how much heart they poured into Witcher series
f4840b No.15378149
>>15378134
I have a ravenous hate for polish people and wish for them nothing but failure and ruin.
affe9b No.15378150
>>15378104
Because my small posts among the hundreds of negative replies here are going to change the mind of wall-o'-text autists like you. You cracked the code, but it's too late. You have already been brainwashed into buy the special edition of Cyberpunk 2077.
8de6d5 No.15378163
>>15378150
>buy
>not preorder
743607 No.15378164
>>15378102
>the first post he's made that isn't a sentence long
>he's not even talking about the game
>>15378083
>another anon who has only defended this game while not finding a single aspect to be concerning,never makes any actual arguments himself just expects people to agree with him
>most of his posts are only a sentence long apart from one that's off topic
>the only times he's did more than a sentence he's praising the game that he hasn't even played yet
>posts deus-ex reaction images for /v/ cred along with """"""""""the classic""""""" reaction images again for /v/ "im one of you" cred
>desperately needs reaction images when he desperately tries to downplay and dismiss fears about this game
>someone says that the car scene is scripted
>which it clearly fucking is
>he just quotes the guy as if it's wrong simply by merit of him being quoted with a reaction image
>>15378102
>responds to every negative criticism of this game with nothing insightful to say other than "you're wrong and im not telling you why because you're so dumb"
>calling other people ass blasted
>>15378150
>comes into thread with intent to not have an actual discussion but to just gush about how good a game you haven't played is based on how good an unrelated game made by a different team is
>that post where you list pros and cons about the game
>you actually put "getting into cars and walking on foot is seamless"
>you expect people to not think you're shill when you put shit like that down in order to fluff out the pros
Out of all the people in this thread you 3 are the only positive ones who have kept posting, 2 of you have roughly the same posting style and the other one hasn't actually made a single argument in the whole thread.
743607 No.15378203
>2 anons in this thread only making positive posts about the game
>posting JC which is probably the first chan-cyberpunk related image a person would think of
>impeccable grammar
>short posts are mocking people
>longer posts are in support of either the games theme or the game itself or how the game has broken from traditional cyberpunk and "How that's not such a bad thing (TM)"
>both posters have stuck with this style consistently the whole thread
>both posters are using reaction images to draw attention to their single sentence posts
>when they write large amounts of text they don't use reaction images which means that they fully know that they're fishing for replies
affe9b No.15378222
>>15378163
I'm sorry Godd, but the goys are too smart!
>>15378164
>no arguments
Maybe because that list I posted was all the negative and positive things I could come up with, and I honestly didn't have an opinion or argument beyond that?
>>15378203
>impeccable grammar
I cn typ stupidr if u cant keep up with me.
>longer posts are in support of either the games theme or the game itself or how the game has broken from traditional cyberpunk and "How that's not such a bad thing (TM)"
<ppl tht do not agre wif me ar bad peepl
>posting JC which is probably the first chan-cyberpunk related image a person would think of
<mfw my cover is blown
8de6d5 No.15378230
>>15377864
Just to be clear, the pasta doesn't mention roguelikes once, but instead roguelites.
b3d15c No.15378239
>>15378164
>being this upsetti about spaghetti
There was already a thread about concerns and if you want to look at me arguing go to the /vg/ thread.
5ede0f No.15378243
>>15378041
I don't know, Anon. This is an oddly specific criticism.
For arguments sake, let's say they recorded all of CP2077 with a mumbles and mistakes. If they did, I'm absolutely certain you would see anons calling it dogshit and demanding they do some proper takes.
It's a stylistic choice. Remember, the 80's was ripe with action movies and hokey one-liners and as long as they keep it consistent, I won't mind.
743607 No.15378255
>>15378222
>that list is honestly the best i could come up with HONESTLY!
>characters are full of life
>city looks very lived in and alive for an open world game
>supposedly lots of ways to complete jobs and multiple ways they can change
>the game world changes from your choices
>gameplay and FPS segments look very solid
>items/drugs that give slo-mo
>melee weapons
>limbs can be blown off enemies, also weak spots
>the transition from walking on foot to driving around in vehicles looks seamless
>choices in dialogue that can initiate combat
>implied that there are lots of ways to get past obstacles, like with hacking or engineering
Non of these are legitimate points in favour of a game, you talk about getting in and out of a car if it's something this game does that no other game can possibly do.
This list is the most barrel scraping thing i've seen on this site, it literally looks like somebody got paid to come up with positives for the game
>melee weaoibs
>drugs that give slo mo
Just fucking kill yourself, just actually kill yourself if you can write this shit and try to play it off as anything other than you being a pure shill.
>the game world changes from your choices
>supposedly (even you had to fucking make concessions lol) lots of ways to complete jobs
>city looks very lived in for an open world game
>characters are full of life
<characters are full of life
If anything tipped me off to you being an actual shill for this game it's this, what an absolute generic non statement which anybody could say about any game but you added it onto a list of "pros" that the game has.
they're animations you fucking dickhead they've been mocapped.
b3d15c No.15378267
I honestly can't believe somebody is actually this upset. Did cyberpunk 2077 fuck your mom?
affe9b No.15378288
>>15378255
Fine, I'll admit it, I'm not one for words. Shame on me for trying to express my subjective opinions and not going over them in autistic detail so as not to be accused of being employed at CDProjekt RED in a nefarious plan to get basement-dwelling autists like yourself to buy the best game ever made a gazillion times over please disregard that last part, nothing to see here
Serious question. Do you always lose your shit like this?
ef5185 No.15378441
>>15376786
Judge Dredd is Cyberpunk and it had daylight, what's your point?
>>15376891
>Combat looks bad
It looks unpolished to me like it might change before release
>Bullet sponges
I agree
>Reloading every 2 seconds
They used an auto-pistol and a double barrel for most of the demo, it makes sense to be reloading those every 2 seconds.
>Voiced protag is bad
I agree
>Dialogue
I agree
>Everything is scripted
It's a demo.
>>15377167
GiTS is what pretentious know-it-alls would call "post-cyberpunk". The setting is just coming out of a dystopian phase.
>>15377191
Flying cars already exist. Space Elevators are waiting on a breakthrough with carbon nanotube's structural integrity at increased lengths.
>>15377316
Detroit was once the technological capital of America during the automobile manufacturing boom, they're trying to juxtapose that into a Cyberpunk setting.
>>15377378
>Anon gives honest, balanced opinion about what he saw
<Gets called a shill
>>15377413
The cyberpunk genre originated in Germany with Thea von Harbou's 1925 novel "Metropolis", possibly sooner but that's the earliest example I can find. The first iteration of cyberpunk in the Eastern world was Astro Boy in 1952. If you meant Cyberpunk 2020 is 80's Orientalism, then yes it takes a lot of elements from it.
>>15377428
The axiom of cyberpunk is high-tech low-life.
>>15377592
I said it last thread I'll say it again here. Weber is completely wrong in saying that it was in Cyberpunk 2020: Outputs were BOYfriends and Inputs were GIRLfriends.
>>15377903
Why would Activision or EA give a shit about a Cyberpunk game? It's most likely Eidos Montreal trying to keep nu-Deus Ex relevant or Deconstructeam trying to keep their already dead CalArts flash games relevant.
9c43c5 No.15378446
>>15377939
>lesbian
Did we watch the same fucking footage?
719965 No.15378506
>>15378288
You're on the Internet, Hitler. Most things aren't as bad as the autists like to say they are. They like to call everything shit because complaining is a nice way to vent. A lot of the games they call shit are either just mediocre or maybe even sometimes fun. That's why anyone who has anything good to say about anything gets saged and accused of shilling, because nobody could possibly like anything unless they were a shill being paid to shill things. The fact that shills actually do work for some companies and political organizations only adds to that paranoia.
1d5d7d No.15378510
>>15378036
With nu - /v/? i agree.
>>15378053
Alright, let's talk about vid related >>15377945
1:54 Scripted and Cinematic hand wave - is that going to be in the final version? is that going to be a game play element?
2:05 Scripted and Cinematic gun animation - is that going to be a game play element?
2:32 Call of Duty companion, using the player as a camera.
2:45 more Cinematic shit, most likely removed in the final version, shit game element either way.
2:55 - 3:13 showing off a gimmick, like it's supposed to get a wow effect out of me or a reason to buy the game?
Mediocre shootout, player is a bullet sponge, shooting doesn't look so fun
4:14 Using the player as a camera again
I won't bother to go any further.
This game is unironically going to be call of duty open world with neon, that's it.
It won't be praised as their beloved witcher but normalfags will eat it up anyway and then forget about it after a month.
9baae5 No.15378973
>>15377945
>you can customize your appearance, but you're always playing their pre-written character
>"seamless" world with elevators for loading
>pedestrians clipping and walking into each other while the PR guy brags about their realistic crowds
>dialogue options don't match the voiced lines
>"draw your weapon" as a dialogue choice
>quest lets you choose whether to fight your way in or fight your way out, no actual non-combat option
>painfully-slow turning
>an eye mod causes bullets to ricochet
dec28e No.15379293
>>15378973
>"draw your weapon" as a dialogue choice
Don't forget I'm pretty sure the largest option set for dialogue was like 3
ef5185 No.15379346
>>15379293
There were some options with 4 or 5. I think the one you're referencing had 4 actually. Also there is a new thread >>15378513
df02fa No.15382013
>>15375922
> it does look like open world NU deus ex just a little worse.
Worse because there is no store that sells one time use praxis kits for REAL money?
Worse because It doesn't have Denuvo?
Worse because the world seems bigger and more interactive?
Go back t reddit you fucking shill
bfd25c No.15383766
>>15378070
this is some nice pasta right here
8631f0 No.15383824
>>15374421
I'm going to download this. IDK if I'll buy a copy, but I'm going to play this at least once. Bitching about an alpha build is pointless.