[ / / / / / / / / / / / / / ] [ dir / eirepol / fa / fast / loomis / ttgg / voat ]

/v/ - Video Games

Happy GamerGate Day
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: a147b0c8747b945⋯.jpg (276.85 KB, 1600x900, 16:9, upgraades.jpg)

7d3d4a  No.15373593

Why does every new non-RPG and their mother have some form of gay upgrade system?

What happened to good ol' linear progression or having all the tools available to you from the start? What happened to good ol' player growth instead of just character growth? Why make it harder on yourself to balance the game around a given toolset and embrace a more focused and pure mindset?

I'm not talking about faux-RPGs like Borderlands, but just general action games like the newest Doom and the new God of War. I was looking up this impressive NES Ninja Gaiden-clone called The Messenger, only to find that it too had another fucking upgrade system of the most banal kind. What does a NES Ninja Gaiden type of game get from skill trees? It's like locking half of Mario's moveset away behind skill trees, it's the gayest shit.

It's the dumbest shit because nearly all of these skill trees in action games are devoid of valid options or build variety, and even then if there are interesting options there's usually enough upgrade points in the game that you will get 80% of all upgrades anyways, but at that point why does it matter what you choose between when you will get almost everything useful anyways? It works in games like Dark Souls or Diablo because those games had very extensive character building systems which allowed for a lot of interesting and unique builds which allow for different playstyles and ways to replay the game. These other games don't even have interesting upgrades which are at least some kind of trade-off instead of a linear improvement. When the upgrades in question are some banal shit like making one category of weapons better to use or are only functioning as a substitute for progression, what's the point? Why introduce a pointless layer of skill abstraction in twitch skill-reliant games?

You can bet your ass if Unreal was made nowadays that for each weapon you found it'd have several linear improvement upgrades and upgrades which would actually let you use the alternate fire modes on the weapons like in nuDoom, because people think it feels deeper that way.

7d3d4a  No.15373596

i keep forgetting to take off this stupid fucking flag


d65401  No.15373614

File: 22120b4769fb570⋯.jpg (59.11 KB, 1229x673, 1229:673, Harrison has had enough.JPG)

Call of Duty 4 Multiplayer

No joke, might be a stretch though, the trend really kicked off with Michael Bays Warfare 2 Multiplayer.


fb05f4  No.15373620

>>15373593

If there's no upgrades for weapons, how can you sell upgrades in the DLC store?


e1f9ae  No.15373635

>>15373593

it's a quick an easy way to reward the player at any point.

>"You walked 10 feet as I asked you to? Congratulations! Level up! Here's upgrade points!"

It's fully in line with the (((modern guidelines))) for making games, which say the player should be constantly rearded for anything and everything so as to keep him happy and playing.


5aeced  No.15373683

>>15373593

this and glory kills were one of my biggest issues with nudoom what in the fuck was the point of this? Most of the mobility & weapon upgrades improved the gameplay too so you had to grind out collectibles before it could become somewhat fun god damn this frustrated me


410b33  No.15373720

Because developers are retarded and have no idea what makes games fun. Upgrades are only acceptable for base/city building games. Skill trees are trash for every single genre and should be wiped off the face of the earth.


d12b61  No.15373727

File: 9c7c728029f0497⋯.jpg (18.71 KB, 414x393, 138:131, PajpChK.jpg)

Skill trees a usually a ton of fun, as long as they're, you know, SKILL trees. Too many games use it to give you slight buffs to feel like you're progressing when not getting upgrades at all would be perfectely fine. If you can't dramatically change how you deal damage or move in a skill tree I don't fucking want it.


178a05  No.15373733

File: 4ff286aa706e7a1⋯.gif (153.79 KB, 211x512, 211:512, 1462531597247.gif)

>>15373593

>>15373683

NuDOOM has an upgrade system?

NuDOOM HAS AN UPGRADE SYSTEM?!

What the fuck, not playing this game feels like I've dodged a fucking atomic bomb


5aeced  No.15373757

>>15373733

the gameplay itself is pretty alright since your standards for modern shooters should be lower than the mariana trench, music sort of fits with the style they were going with and the game is a bit on the easy side but why the FUCK did they add upgrades into the game? most of them either don't add almost anything interesting to the combat or they're borderline crucial if you want smooth gameplay. I would argue the double jump controls change the way you play drastically but its locked behind some rune system or whatever it was called. Most weapon mods could've just been given to you in some more interesting way than having to find floating robot things that unlock it for you

overall the game itself isn't some sort of absolute failure as many would call it but the cutscene-like glory kills and upgrade system held it back immensely


4167fe  No.15373766

>>15373593

UPGRADES ARE THE BEST FUCKING THING ABOUT ANY GAME. SKILL TREES ARE GREAT AS LONG AS YOU CAN EVENTUALLY GET THEM ALL. DIE FAG.


c07c32  No.15373785

File: 9c8db14b37a126a⋯.jpg (89.83 KB, 369x627, 123:209, how about a nice big cup o….jpg)

>>15373733

So you're saying you haven't even bothered to pirate it.

Consequently you're judging it without even having played it.


ac886b  No.15373802

It's part of the homogenization of the reason, it's actually the same reason RPGs are getting simpler. Publishers desire to have their game as accessible as possible, so they spread games thin across multiple genres, making the RPG elements shallow and the shooting elements unsatisfying.

>>15373766

>SKILL TREES ARE GREAT AS LONG AS YOU CAN EVENTUALLY GET THEM ALL

That's the worst of it, what are you talking about? Then you might as well just let the game pick them for you.


a20774  No.15373803

>>15373733

>>15373785

I have pirated it and been playing it, the upgrades aren't even needed if u git gud.


178a05  No.15373814

>>15373785

It's 60 gigs. I don't want to waste the bandwidth, storage space, or time needed to even pirate it. Glory kills made me hesitant to commit to that, an upgrade system killed its chances.


ac886b  No.15373820

File: c59a96751dbcc2f⋯.jpg (117.98 KB, 1870x439, 1870:439, shit game.jpg)


2a0c98  No.15373832

>>15373820

post the full version, anon


7f4b99  No.15373833

>>15373593

Bad thing that brings with it good possibilities.

It's bad because it locks you out of shit that you should have frmo the start and the focus change from grindind instead of gitting gud.

But it also opens up the possibility of creating builds to customize how your character works.

It can be done well but most of the time it isn't and it's just grinding to get all your shit.


4b45d7  No.15373884

>>15373727

Seconded.

If it's an RPG I'd prefer to get stats from gear and leveling up though if I get stats WITH a new ability/skill, then sure- it's a bonus that synergizes with what I just got. Like extra HP or damage reduction when learning to counter-attack.

If its not, Then why does it have RPG stats in the first place?

>>15373802

>That's the worst of it, what are you talking about? Then you might as well just let the game pick them for you.

Depends on the game. If its a challenge that encourages making different "builds" then it's dumb. If its a sandbox situation where the focus is being overpowered, then why not?

>>15373814

Allegedly it's OK for a modern shooter, but still a shit-show when compared to classics. As you said, enemies are fucking pinatas for healing and ammo. And there isn't a huge number of them. No clue if higher difficulties alleviate that issue, or make it so you need the extra ammo/health pick-ups.

Don't break your back over it, there's probably some older or even indie shooters you can enjoy.


fd53b9  No.15373981

>>15373720

>My subjective opinion is biblical truth.

This as bad as idiots claiming

>All open world games are trash.

Skill trees offer build diversity and give a feeling of progression through power.

Maybe if you applied thought to things instead of parroting some other idiot you can figure out what makes a good game yourself big guy.


c5a571  No.15373989

File: 47c2b417d46b149⋯.webm (7.2 MB, 1280x720, 16:9, 47c2b417d46b149eaf1dd88e6….webm)

>>15373820

>Shit analogies

Oh man, you must have some superior kike IQ with that argument.


c5a571  No.15373993

>>15373981

SCUM looks fucking amazing.


ce225d  No.15374040

>>15373993

>SCUM looks fucking amazing.

As an autism game, I agree. Doesn't look fun, but I do want to try it.

Not sure what that has to do with skill trees though.


421c56  No.15374050

>>15373820

look at this retard eating shit


abbd10  No.15374127

>>15373683

Glory kills need to be quicker but yeah eternal looks alot better kinda like painkiller


ccc3f8  No.15374165

>>15373803

>>15373803

>the upgrades aren't even needed if u git gud

retarded argument, the fact that some mechanics are hidden/unavailable until later on in the game is fucking stupid, not about making the game easier but playing it how it was meant to be played


261557  No.15374179

>>15373593

>Why does every new non-RPG and their mother have some form of gay upgrade system?

It gives you fake feeling of progression even if theres none


c5a571  No.15374215

>>15374040

Look at the SCUM hub dude, so much autism.


c07c32  No.15374224

>>15373683

I thought the glory kills were nice. They were never really more than a second long anyway.


c5a571  No.15374229

>>15374224

So far they disconnect me from the gun gameplay, I can run around move fast blast demons in the face or I could one shot everything, then go glory kill them, its a mixed bag for me so far.


7b12ae  No.15374329

>Reduces the recharge time between explosive shots

They added cooldown to secondary fires, didn't they? In a year where every Diablo clone has a philosophy of avoiding cooldowns, AAA games like Doom and GoW are adding fucking cooldowns to their shit. It is regression in game design. AAA games are not stale, they are officially becoming worse.

Fuck upgrade shit, in original Doom you also had upgrades in a form of picking up new weapons. Picking up shotgun was Doom's linear alternative to you need level 5 to pick this skill. They just made it so it gives you an illusion of choice.

This is real cancer we should be discussing.


be9c27  No.15374353

Are there any games that have done skill trees right? And where it actually felt cohesive to the game's overall design instead of feeling completely shoed-in like most games that use them?


2e9155  No.15374358

>>15373733

Let's start with runes

>Vacuum: You can grab dropped health, armour and ammo from greater distance. Wee. Convenience.

>Dazed and Confused: Enemies stay in glory kill-able state longer. Glory kills.

>Ammo Boost: Doubles all ammo you gain, which makes the game even easier. Makes game easier.

>Equipment Power: "Increases the effectiveness of Equipment items" - perhaps then they'd be of any use. Never used it.

>Seek and Destroy: You can teleport to perform a glory kill from longer range. Glory kills.

>Savagery: Faster glory kills. Glory kills.

>In-Flight Mobility: More manoeuvrability after double jump and only after you do the "mastery task" you get air control on even after a single jump. Convenience.

>Armored Offensive: Armour for glory kills. Kinda cheap since you get HP from glory kills already, so now you get two kinds of HP with one glory kill. Makes game easier.

>Blood Fueled: Speed boost after a glory kill. Probably the most useful glory kill related rune, after Armored Offensive. Convenience.

>Intimacy is Best: staggered demons take less damage. Glory kills?

>Rich Get Richer: If you're above 100 armour, shooting is free. Makes game easier.

>Saving Throw: When you should die you get a boost, one time use, resets on death. Makes game easier.

No rune is truly something you want at expense of something else. All convenience runes feel like they should be integral to the game, while most runes that make game easier shouldn't be a thing. Also, since you can just swap them freely whenever you want, why aren't they all active at once? For maximum retarded minmaxing you could swap them when needed and get benefits of all of them.

Say runes are 5/12 useful.

Moving on, suit upgrades.

>Environmental Resistance upgrades

Hazard Protection decreases damage from explosive barrels and environmental damage, Self Preservation decreases weapon self-damage, Barrels O' Fun makes Doomguy immune to explosive barrels. Ever wanted to run like a retard, shoot everywhere and ignore any hazards? This is for you.

>Area-Scanning Technology upgrades

Item Awareness draws map in a wider map around you, Secret Sense makes the compass pulse near secret areas, Full View makes exploration items appear on the map automatically. Ever heard of secrets? Yeah, me neither.

>Equipment System upgrades

These just make your grenades/whatever recharge faster and have more charges.

>Power-Up Effectiveness upgrades

Power Surge makes shit around you explode when power-up wears off (isn't the point of power-ups to make you powerful in their own ways and not just explode?), Healing Power gives you full HP/armour on pick up, Power Extender makes power-ups last longer. Sort of least useless upgrade category.

>Dexterity upgrades

Adept makes you switch weapons faster. Quick Hands make you grab ledges faster. Hot Swap makes you swap weapon mods faster. Might as well not exist.

These little shits are 3/15 to 5/15 useful. Terrific.


2e9155  No.15374360

>>15373733

>>15374358

WEAPON MODS UPGRADES!

>Pistol

<Charged Energy Shot

A bit stronger normal shot. You almost never use a pistol at all, much less this.

>Shotgun

<Charged Shot

Hey, ever wanted your shotgun to also be super shotgun? I never used it and I don't really see the point in this upgrade.

<Explosive Shot

Grenade launcher, I actually like it, since it's a grenade launcher and it has satisfying mastery upgrade; direct hit with a grenade spawns cluster bombs (more damage). It's pretty fun, but broken against larger enemies.

>Heavy Assault Rifle

<Tactical Scope

Makes you shoot normal bullets, but better, until they're super bullets. I like this mod, since it gives the player a choice between awareness and damage.

<Micro Missiles

Using your bullet ammo you can fire micro missiles. They use the same ammo and don't have terribly big splash. Just shoot the fucking gun or use rocket launcher.

>Plasma Rifle

<Heat Blast

Shoot 'em and fry 'em. Shooting generates heat and discharging it deals damage around you, at full load it's pretty substantial. It's nice that it forces you into a cycle of shoot from afar - get close for free damage. And it's not very good against bigger demons, unless as a finisher.

<Stun Bomb

Actually never used it, probably uses ammo. Stuns enemies and mastery upgrade allows you to chain stun enemies.

>Super Shotgun

It doesn't have mods, two upgrades are about reloading and one gives shots penetration.

>Rocket Launcher

<Remote Detonation

You can detonate a rocket midair now. Mastery skill puts secondary explosives outside the rocket, so you can explode the rocket twice. Upgrades give bigger splash and damage over time. Pretty sweet.

<Lock-on Burst

Allows you to quickly shoot 3 aimed missiles at one target. Mastery allows you to target 3 enemies, but that's a waste in my opinion. Still, doesn't change the fact that Rocket Launcher manages to have both of its mods actually useful and competitive.

>Chaingun

<Gatling Rotator

Let's you… Spin the weapon without firing. Mastery increases normal damage, so it's ok, I guess.

<Mobile Turret

Move slower and fire faster. Eh? Maybe it's useful in a pinch, when you really need to kill somebody.

>Gauss Cannon

<Precision Bolt

Remember Tactical Scope? Same thing, but with a sniper rifle.

<Siege Mode

>Use the Weapon Mod Button to charge up a powerful beam that penetrates targets. Movement is disabled when using Siege Mode.

>Movement is disabled when using Siege Mode.

Mastery allows you to start moving when in siege mode, but you have to suffer to unlock it first.

Also, there actually IS enough drones with mods to allow you to pick every fucking mod you want sooner or later. Great choice.

Usefulness 7/13

There's also argent energy pick ups hidden here and there. You increase your max HP, armour or ammo with them. The catch? None, actually. You just find it and take it. No, you don't get to fight a monster closet. In fact, these shits are always free and even fucking shown on the map. This design is retarded.

So, all in all, 15 out of 34 upgrades are sensible. But even then, you take them only if you don't want a challenge - they're straight upgrades with no downsides, besides weapon mods. Some of these at least have a drawback, like moving slower, ballistic trajectory of a projectile or having to get up close and personal. Everything else can go fuck itself, it's terrible.


bdb80a  No.15374374

>>15374329

Cooldown structures are definitely being used too much, but sometimes it's a necessity to make an ability fun to use. Using a strong ability every 10 seconds is a lot more fun than using a weak ability as much as you like, and generally embraces a more skillful/better designed usage of the ability.

The chief reason that diablo clones are avoiding it is that doing so will typically generate optimal rotations and they're instead banking on resource systems that make skills selectively optimal. Not all games can rely on that or at least do so feasibly due to the interplay between different systems.


17d469  No.15374517

>>15373593

>What happened to good ol' linear progression or having all the tools available to you from the start? What happened to good ol' player growth instead of just character growth?

Because people who play games long enough start to feel like they're wasting their lives and no longer want to play games. Most games include features to make players feel like they're accomplishing something by playing. People who have played games for 20 years don't have a lot of player growth left to make. Whether or not that justifies the decision to add character growth to games doesn't matter - it's why it's happening.

>>15373785

There is nobody worse than someone who plays games they won't even like. There are tens of thousands of games out there that you've never played, but you'd rather play games you know you won't like. No, pirating doesn't make it any more acceptable to waste your life playing games that you don't want to play.

What the fuck is wrong with people?


88431c  No.15374522

File: 4cac4ea2ab43129⋯.jpg (188.16 KB, 1024x768, 4:3, 4cac4ea2ab43129f4d1f1c73f8….jpg)

The same thought came to me a few weeks ago.

I think it's because devs no longer know how to make the progression in their games meaningful, so they tack on "upgrades and skills" to everything to trick the player.

Skills and levelling have their place in many RPGs because their combat systems are not action-based or they are trying to give you the impression that it is your character who is improving, not you.

Prince of Persia Warrior Within had a simple but great progression system – you had about 3 tiers of enemies and whenever you'd get far enough into the story, you'd get a new sword that would deal more damage.

You'd be underpowered for some encounters, but then get a new weapon and suddenly you'd be slashing your way through everything until you hit the new tier and have a balanced fight again.

You could only upgrade your health by finding secret passages and if you got all of them, at the very end of the game, you'd get the most powerful sword which would help you fight the real final boss and get the true ending.


7d3d4a  No.15374558

>>15374353

The recently released Overload (a spiritual successor to Descent, and a good one at that) had an upgrade system, but it was actually pretty good because you had a binary upgrade path for each weapon of which you could pick only one option which would permanently lock out the other, like aug canisters in Deus Ex. So you can't get every single upgrade in a run and need to make a trade-off, and all upgrade variants are actually fairly viable. Upgrade points in missions are found in secrets, but you can only upgrade in-between missions so you don't feel obligated to pause the game to look at your upgrade menu all the time.

You can't really speak of build variety here, but it's integrated with the progression of the game well enough and there are some tough choices to make.

>>15374374

Cooldowns to me are just band-aid design. Restricting ability usage through resource management or other systems allow for much more interplay and player agency than having to wait until you can use your awesome button. The only exception to cooldowns I can tolerate is if you have ways to actively reduce cooldown times, so you're not forced to just wait.


3015bb  No.15374563

File: 06009ee81b50ce0⋯.jpg (64.39 KB, 680x680, 1:1, 06009ee81b50ce0bc9e9a7f0fa….jpg)

One thing that i hate about it is that skills chains with lots of endless skills with things like "this skills gives you + 0.765656% attack".

I seriously fuckying hate how over saturated is it now. I mean, is like instead of making a one skill that doubles your attack but gets fuckying hard to unlock it, they make a lot of boring chains of skills that you spend points on it and haven't really achieved anything to get the skill.

Every rpg now has a senseless action rpg style, i mean its fun for that game, but not for all of them.


522322  No.15374745

>>15374558

Cooldowns ARE resources. They make lots of sense in some genres, not so much in others. I could not imagine DotA with only mana instead of cooldowns. Stacking mangos or Arcane Boots would make Wraith King indestructible, for example.


7676db  No.15374750

muh RPG elements


d69ebb  No.15374773

>>15374745

>I could not imagine DotA with only mana instead of cooldowns

It's not like ASSFAGGOTS could possibly be any worse


ca6c29  No.15374896

>>15374745

ASSFAGGOTS is a terrible genre to begin with.


a33aa1  No.15377800

>>15373785

>So you're saying you haven't even bothered to pirate it.

>Consequently you're judging it without even having played it.

<what do you mean you played it?

<why would you play it if it was bad?




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / eirepol / fa / fast / loomis / ttgg / voat ]