>>15373733
>>15374358
WEAPON MODS UPGRADES!
>Pistol
<Charged Energy Shot
A bit stronger normal shot. You almost never use a pistol at all, much less this.
>Shotgun
<Charged Shot
Hey, ever wanted your shotgun to also be super shotgun? I never used it and I don't really see the point in this upgrade.
<Explosive Shot
Grenade launcher, I actually like it, since it's a grenade launcher and it has satisfying mastery upgrade; direct hit with a grenade spawns cluster bombs (more damage). It's pretty fun, but broken against larger enemies.
>Heavy Assault Rifle
<Tactical Scope
Makes you shoot normal bullets, but better, until they're super bullets. I like this mod, since it gives the player a choice between awareness and damage.
<Micro Missiles
Using your bullet ammo you can fire micro missiles. They use the same ammo and don't have terribly big splash. Just shoot the fucking gun or use rocket launcher.
>Plasma Rifle
<Heat Blast
Shoot 'em and fry 'em. Shooting generates heat and discharging it deals damage around you, at full load it's pretty substantial. It's nice that it forces you into a cycle of shoot from afar - get close for free damage. And it's not very good against bigger demons, unless as a finisher.
<Stun Bomb
Actually never used it, probably uses ammo. Stuns enemies and mastery upgrade allows you to chain stun enemies.
>Super Shotgun
It doesn't have mods, two upgrades are about reloading and one gives shots penetration.
>Rocket Launcher
<Remote Detonation
You can detonate a rocket midair now. Mastery skill puts secondary explosives outside the rocket, so you can explode the rocket twice. Upgrades give bigger splash and damage over time. Pretty sweet.
<Lock-on Burst
Allows you to quickly shoot 3 aimed missiles at one target. Mastery allows you to target 3 enemies, but that's a waste in my opinion. Still, doesn't change the fact that Rocket Launcher manages to have both of its mods actually useful and competitive.
>Chaingun
<Gatling Rotator
Let's you… Spin the weapon without firing. Mastery increases normal damage, so it's ok, I guess.
<Mobile Turret
Move slower and fire faster. Eh? Maybe it's useful in a pinch, when you really need to kill somebody.
>Gauss Cannon
<Precision Bolt
Remember Tactical Scope? Same thing, but with a sniper rifle.
<Siege Mode
>Use the Weapon Mod Button to charge up a powerful beam that penetrates targets. Movement is disabled when using Siege Mode.
>Movement is disabled when using Siege Mode.
Mastery allows you to start moving when in siege mode, but you have to suffer to unlock it first.
Also, there actually IS enough drones with mods to allow you to pick every fucking mod you want sooner or later. Great choice.
Usefulness 7/13
There's also argent energy pick ups hidden here and there. You increase your max HP, armour or ammo with them. The catch? None, actually. You just find it and take it. No, you don't get to fight a monster closet. In fact, these shits are always free and even fucking shown on the map. This design is retarded.
So, all in all, 15 out of 34 upgrades are sensible. But even then, you take them only if you don't want a challenge - they're straight upgrades with no downsides, besides weapon mods. Some of these at least have a drawback, like moving slower, ballistic trajectory of a projectile or having to get up close and personal. Everything else can go fuck itself, it's terrible.