>>15316031
>Because stories, lore and aspects that involve writing (characters and dialogue) well-integrated with gameplay make it that much more meaningful and memorable.
I don't doubt that, but what I'm trying to say is why is it in most RPG's, one feature outweighs the others, yet people still consider these games as "perfect RPG"? Seems to me most RPG fans only highly value the story part of the RPG while ignoring the rest.
>If you're also going to be focused on the gameplay of a game, the combat should at least be fun (skyrim isnt)
But when number crunching and stat management are the major focus of the game, combat a kind of becomes a secondary feature.
>Dark Souls would've been a better example
Dark Souls isn't a good example because it's very limiting in it's customization. I'm not sure why, but Dark Souls feels much more linear than Morrowind and Skyrim. DS always feels repetitive to me. There are several classes to choose of course, but the progression is literally the same for every classs. You can't become powerful without a lot of bloodshed, as opposed to Elder Scrolls games where progression isn't always tied to combat, there are way more peaceful and sneaky options that are most of the time more effective than perpetually fighting.
>Nothing wrong with it though, just a matter of taste.
>In many RPGs its possible to do either/or
Thanks for being open minded, but most "hardcore" RPG fans aren't like you.
>>15316042
>You can do both, nigga.
But New Vegas doesn't let you to. The open ended content and customization are so skimp, most of them are even inaccessible without doing quests. In Skyrim, after killing the first dragon, you virtually can acquire the most powerful gears in the game without doing any quest anymore. In Morrowind, you can be a 50000 strength battlemage fresh off the boat.
>>15316074
>eternally grindy games
The eternal grind is the cancer of all RPG. In TES there's a point where you're powerful enough to not grind anymore, it's awful how many games lack this.
>>15316132
It's not like I bash storytelling and context making, I'm just not okay with RPGfags letting these outweighing the other features. Take classic Fallout games, the dungeons are incredibly boring empty corridors and the combat is just an awful slog, but only a few seem to have a problem with them because they're distracted by the story. And for me, the less scripted aspect of the RPG (I mean doing non quest related stuff like what I described in the OP) is the more enjoyable part of the game because I'm playing video games not reading a book.
>>15316138
Sounds more like they're giving a vacation to me. It's not a quest if you're just doing your own stuff and not demanded to fetch anything for them.