>>15295928
>It certainly would have a different feel to it.
Yes, and that's why I wouldn't want it. The first person presentation of battle makes for much faster combat than most JRPGs, and feels slightly more immersive. Having the presentation of battle feel more consistent with the presentation of exploration makes for a better experience.
>The meat of the game happens during battle/exploration, the fact that everything you need to do in the city can be accessed through a menu instead of pointlessly walking your character from Store menu A to Store menu B is a genius concept.
I feel like his idea is actually pretty good. Actively walking through the town rather than just going through a menu would make the town feel more alive and bring you closer to feeling like a part of the world. Yes, the dungeon is the main attraction, but that doesn't mean that other aspects of the game can't be fleshed out as well. An explorable town would also give opportunities for secrets and special events to be hidden throughout the town, offering even more rewards for exploration. I think a good way to keep it from bogging down the speed of the game would be to use the same fast-travel system that they use in the modern Persona games, where you can open up a menu to fast travel to all the essential parts of the town. You get the pleasure of an expanded game world with the same ease of navigation that the old menu system had.
>>15296342
>In EO finding point B means going back to point A to explore and grind some more until you're ready for exploring B.
Maybe in the first couple floors, but past level 10, you should have the longevity to unlock a shortcut with every trek into the labyrinth. It kinda sounds like your party is just poorly designed if you're really spending that much time grinding against enemies in order to progress. The majority of your experience comes from side quests and missions, and maybe you'd also tackle each FOE at least once before taking on the boss. Progress in EO almost never comes to a dead stop in order for you to level up.
>You must love pixelshit then.
Yes, it can be a very appealing visual style. It's like the electronic equivalent of pointillism.