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File: cc64926dd14de08⋯.jpg (114.82 KB, 600x337, 600:337, Etrian-Odyssey-X_04-09-18.jpg)

9fa010 No.15293360

So are we actually getting this in the west or what?

c36b7f No.15293392

>>15293360

Learn japanese

You can do it


9dee94 No.15293533

>>15293360

Do you really need to read the dialogue to understand yet another copypasted JRPG story? You're gathering allies to fight an evil god.


3d7bf4 No.15293571

When the first EO came out I loved it for being, grindy, story-light, tactical turn-based, and heavy on exploration and focused on map drawing. The "party's first person POV" seemed interesting, although I actually thought they went with it to cut costs and focus on the other aspects of the game. However, it's now probably my biggest gripe with the franchise. Seeing EO's beautiful character art on the menus makes me wish we could have at least something like that during battles, maybe even on the overworld. I don't even want anything super elaborate, just give me Octopath Traveller levels of animation, but keep the beautiful non-pixelated 2D art.


ed22c7 No.15293579

>>15293360

Are you going to kill yourself weebshit?


7aea39 No.15293582

File: 082bbba0d3e7892⋯.jpg (134.6 KB, 900x1200, 3:4, 082bbba0d3e7892d2218e67644….jpg)

>wanting to play this gookshit webaboo wizardry wannabe when CRPGs and tabletop RPG exists


9f5c8d No.15293590

File: 92dde702239b4e3⋯.jpg (64.64 KB, 668x319, 668:319, you can't learn.jpg)

>>15293533

>gathering allies

But you make all of your own allies as one of the very first things you do in the game, right after naming your guild?

>>15293571

>However, it's now probably my biggest gripe with the franchise.

I'm not going to say that you're retarded but you're retarded and EO is fine with the presentation it has. Adding in unneccessary character animations just means the sprites need to be designed with motion in mind instead of full force style>substance. It would also ruin the first person perspective in battles, which has already had the 3D backgrounds and enemy models added to them. At most you could maybe argue that having the town areas being explorable instead of menus might be interesting, but even then I'd probably still be against it.

>grindy

???


7cebf1 No.15294038

Probably, it's a shame the game is pretty ass though


4ad21b No.15294041

>>15293582

But what if I like both?


9fa010 No.15294106

>>15293582

>western rpgs and hyper pozzed modern tabletop.

whats it like living in 1992?


54a074 No.15294130

Probably, we won't end up getting EOMD2 tho


e58a3f No.15294195

They announced the sequel to that Persona spinoff. You'll be waiting a year for the announcement if at all, just like with EO5. Also the game is kind of disappointing, but not absolute trash. The strata choices were fucking awful, too many uninteresting ones. Who the fuck wanted the first forest from EO2, for example? It's dull as fuck compared to the ones from 3 and 4. Also kind of easy due to how easy it is to get over leveled.

Actual class spoilers: The scrapped vampire class was turned into a semi-class that can overwrite another class' force skills. It's unlocked through some convoluted process. I thought it was some Sonic is unlockable in Melee-tier shit, but it's actually true. You also unlock the portraits, most importantly the blonde loli vampire.


d1a34d No.15294216

>>15293571

>The "party's first person POV" seemed interesting

Confirmed for faggot that's never played any other blobber. Play a Wizardry or Might & Magic game to find out why EO is like that.


999525 No.15295527

>>15294195

>>15294038

Are you guys just against X or EO in general?


cbd7ea No.15295551

>>15293360

There's about a 0% chance it won't be coming over. The question you should be asking is whether or not it will have seiyuu intact. This is vitally important.


07ede8 No.15295584

>>15294038

I figured EO5 would be the definitive game.


1b8682 No.15295685

File: be061ff30a50f5a⋯.jpeg (7.76 KB, 196x257, 196:257, GRIDS of Strahd.jpeg)

File: 53d3764586ad59d⋯.jpg (36.64 KB, 500x220, 25:11, western elves.jpg)

>>15293582

Ah, another man of taste. Tell me, Do you too enjoy the recent new adaption of Ravenloft with newly gay Strahd Von Cocksucker? But hey, why not kick back and enjoy some great representation of elves


e58a3f No.15295741

>>15295527

Considering I mentioned several others in the series, it should be safe to assume that I've played most or all of them and as such is most likely a fan. A big fan, actually. X just has some really stupid designs choices. There is only one new stratum, unless they pull something out for the "final" boss or post game. Problem is, you get over 15 fucking floors of that stratum. Three times as many as any other in the series. It isn't even an interesting one, and the music isn't great either. The gameplay mechanics they added in it are good, but there was no reason they couldn't just add them to the other strata. Or at least switch up the visuals and music.


514e33 No.15295809

>>15295685

>t. butthurt soyaboo


35cf6b No.15295833

File: 17d055167b1b6d0⋯.jpg (44.88 KB, 420x500, 21:25, 17d055167b1b6d0f020dc2c43b….jpg)

>new class

>Hero


f033f4 No.15295928

>>15293590

>>15294216

This is dwarf fortress levels of damage control and mental gymnastics. If they changed the battle perspective to a 2d 3rd person with some very basic animation, there would be no need to change anything about the game's mechanics. It certainly would have a different feel to it. But nothing but the ego of some hipsters would be hurt in the process.

>don't want better visuals during battles

>want it in the city

You wot m8? This has to be the stupidest idea I've ever read. The meat of the game happens during battle/exploration, the fact that everything you need to do in the city can be accessed through a menu instead of pointlessly walking your character from Store menu A to Store menu B is a genius concept.

>grindy

>???

What game afte you talking about dingus? Even EO devs started they made the game with grinding in mind. Is supposed to be grindy. I remember reading some interview in which one of them even compared EO with those brain age games. You're not supposed to clear a large chunk of the game in one sitting, it's made so you have to play it every day, gradually making your characters stronger so you can try your luck on the next floor.


acc094 No.15295974

>>15295928

>It certainly would have a different feel to it

And that's exactly why they shouldn't do it. One of the main reasons EO uses a first person view is because the game is about using your imagination, and changing the view would mess that up. Switching to a 3rd person view would change nothing about the gameplay, but it would fuck with the basic design philosophy of the games.

>it's made so you have to play it every day, gradually making your characters stronger so you can try your luck on the next floor

That's not what grinding is nigga. You can progress at a steady pace through evey EO game without ever having to stop and grind before the postgame. The series has gotten better at this as it's gone on, the level curve is very well balanced.


cbd7ea No.15295995

>POV

Just make it like 7th Dragon. That game was essentially a clone of EO anyways, but having your cute chibi sprites in the battle doing things was a most excellent improvement.


bdcfd5 No.15296342

>>15295974

>the game is about using your imagination,

You must love pixelshit then. Just pretend it could look better, use your imagination! First person rpgs didn't had many details due to specs limitations. Even M&M games eventually kept the first person perspective but improved on graphics for the attacks. On one hand I'm happy they didn't lose focus with EO mechanics, they are still pretty good. But having a successful franchise and still choosing to limit yourself on the artistic standpoint does get tiring.

>That's not what grinding is nigga.

That's exactly what grinding is, stupid

>You can progress at a steady pace through evey EO game without ever having to stop and grind before the postgame

Confirmed for not paying any of the games or taking shit out of your ass. In pretty much any of the games, finding the entrance to the next floor means grinding away and going back and forth from town to dungeon multiple times until you're at least mildly capable of standing your ground against multiple encounters in succession on the new floor. Look, I like it, but even I wouldn't call it "steady". "Steady " games move you from point A to point B, and usually only from the encounters you find along the way you're supposed to reach the adequate level for point B. In EO finding point B means going back to point A to explore and grind some more until you're ready for exploring B.


c6606f No.15296374

File: d6111aa2021679c⋯.png (609.26 KB, 500x667, 500:667, 12323132.png)

So have you guys found the Hidden Vampire class? It's actually in the game.


020d6c No.15296491

File: cffea475a1c63bc⋯.jpg (7.14 KB, 200x150, 4:3, wait.jpg)


9f5c8d No.15297204

>>15295928

>>15296342

>Gradual character improvement in small sessions = grinding

>Racing for the next shortcut and returning to town with a thread instead of clearing the floor in one go = grinding

Sounds like you should be 'grinding' those brain age games yourself my friend


999525 No.15297487

>>15295741

Yeah, but it's always possible you soured on the series entirely at some point.

Glad to hear I'm not missing anything by skipping X.


0eab44 No.15297951

Will you collect all the magic crystals and save the kingdom along the oppai loli???


fa2047 No.15297956

>>15297951

you have my attention


68ca51 No.15297971

>>15296342

You can't blame the game because you fucking suck at making parties. The only time I've had to grind in any EO game was post game content or gimmick parties like solo Wildling in 3.


59eade No.15298038

File: 1f4b4e36fb67a6d⋯.png (392.36 KB, 640x480, 4:3, mpv_2018-07-16_23-52-07.png)

>>15296342

>In pretty much any of the games, finding the entrance to the next floor means grinding away and going back and forth from town to dungeon multiple times until you're at least mildly capable of standing your ground against multiple encounters in succession on the new floor.

This is absolutely retarded. You get stronger in 3 ways. Leveling, finding better equipment from material spots or enemies, and finding new super moves depending on the game. What you described is simply challenging gameplay and if it wasn't you would simply walk through every floor unimpeded. You're actually considering normal exploration and battling enemies along the way as grinding. If you were grinding, you wouldn't be exploring that's for sure. You would be constantly walking back and fourth between material spots and enemies to make the game easier so you can proceed. If you are good, then you can constantly explore, get stronger by fighting enemies along the way instead of constantly running, and kill the boss on your first time because you understand the mechanics of the game, built a proper team, and proceeded cautiously.

The only reason I can see someone thinking it's all grind is if they don't like turn based combat or are too bad to actually win without grinding.


3d7bf4 No.15298148


04d2cd No.15302174

File: 2d6b1960e06c315⋯.jpg (335.88 KB, 1200x1064, 150:133, Etrian Odyssey Nexus.jpg)

Well then.

http://archive.is/pEP3v

>February 5th, 2019

Much better than V's localisation at least.


acc094 No.15302177

>>15302174

>Nexus

Weird choice of name.

Guess I should get off my ass and finish V.


91062a No.15302299

>>15293360

>Playing (((localized))) versions of games

Don't be That Guy, Anon.


91062a No.15302317

>>15295809

Man, what is it with Goons and their inability to come up with their own insults? They just blindly take what gets thrown at them and throw it back as if the insult applies to things they don't like because they don't understand the root of the insult in the first place.


33156b No.15307164

>>15295928

>It certainly would have a different feel to it.

Yes, and that's why I wouldn't want it. The first person presentation of battle makes for much faster combat than most JRPGs, and feels slightly more immersive. Having the presentation of battle feel more consistent with the presentation of exploration makes for a better experience.

>The meat of the game happens during battle/exploration, the fact that everything you need to do in the city can be accessed through a menu instead of pointlessly walking your character from Store menu A to Store menu B is a genius concept.

I feel like his idea is actually pretty good. Actively walking through the town rather than just going through a menu would make the town feel more alive and bring you closer to feeling like a part of the world. Yes, the dungeon is the main attraction, but that doesn't mean that other aspects of the game can't be fleshed out as well. An explorable town would also give opportunities for secrets and special events to be hidden throughout the town, offering even more rewards for exploration. I think a good way to keep it from bogging down the speed of the game would be to use the same fast-travel system that they use in the modern Persona games, where you can open up a menu to fast travel to all the essential parts of the town. You get the pleasure of an expanded game world with the same ease of navigation that the old menu system had.

>>15296342

>In EO finding point B means going back to point A to explore and grind some more until you're ready for exploring B.

Maybe in the first couple floors, but past level 10, you should have the longevity to unlock a shortcut with every trek into the labyrinth. It kinda sounds like your party is just poorly designed if you're really spending that much time grinding against enemies in order to progress. The majority of your experience comes from side quests and missions, and maybe you'd also tackle each FOE at least once before taking on the boss. Progress in EO almost never comes to a dead stop in order for you to level up.

>You must love pixelshit then.

Yes, it can be a very appealing visual style. It's like the electronic equivalent of pointillism.


9f5c8d No.15307305

>>15296342

>>15307164

The idea of needing to grind before post-game hidden super bosses in EO is totally unfathomable to me. I'm not even that good at video games but I always find myself giving out the subquest/main quest bonus exp to extra characters because I always feel overlevelled. If the FOEs can't party wipe me in two or three turns the dungeons don't really feel that threatening. Admittedly this has led to me getting party wipes on occasion after ambushes+unlucky first turn (when no 'flee' type skills are available/failed as well), and having to retry some of the bosses a couple of times, but I really don't understand how you would need to grind unless you're just trying to brute force your way through the game and totally ignoring every buff/debuff/bind/status option.

If people want to complain about EO they should be complaining about the useless and often outright wrong skill descriptions, or possibly even the fact that investment in a skill outside of particular threshold levels has such a low payoff you're generally better just investing in new skills until way late game, or if you've pre-planned a very specific build on a replay.




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