>>15290654
I agree with OP. With restricted engine capabilities developers had to make do with what they had, using everything at their disposal to make things look the best they could possibly be regardless of restrictions. So they would focus for a long time on simple things such as the exact positioning and colour of a light, the precise ambient colour of the scene, things like this.
Now, with such an abundance of processing power, the focus has shifted from being artistically pleasing to technically pleasing. Instead of being the nicest looking, it's gone to the most realistic looking.
I don't think OP is trying to say these inferior engines look objectively better, but only they are more aesthetically pleasing, regardless of how powerful the engines are.
But all of this is a matter of opinion, so I guess in that regard me and OP simply share that opinion.