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File: 8083602cbc1d9bc⋯.jpg (47.69 KB, 316x445, 316:445, 71mt-8Q+nrL._SY445_[1].jpg)

0857a2 No.15249518

>worst game in the series

>everyone praises it like it's the second coming of Christ

why is that?

dd355d No.15249522

because its the most consistent dark souls


c610d1 No.15249523

>>15249518

>shit series

>everyone praises it like it's the second coming of Christ

why is that?


27373d No.15249530

Because it's flashy and basic and easy to beat, so all the retards unable to put forth the effort needed to comprehend systems and how they interact can feel good about beating this super hard game guys.

>>15249523

Because it's easy to beat if you just keep at it but hyped up as the hardest game ever, so all the retards who suck at videogames get to brag about how they're a god gamer.


13bb53 No.15249537

that's not 2


775b75 No.15249563

>>15249530

we could say that about pretty much any game.


0857a2 No.15249564

>>15249522

consistently shit

>>15249537

no sweetie


0d18a6 No.15249573

>>15249530

But if you’re shit at video games to begin with Dark Souls is hard.

It’s like saying, I’m a good shot with a rifle, I can shoot a half dollar easily. But people who aren’t good shots think they are good just because they shot a half dollar.


27373d No.15249581

File: d75c1e9357417e6⋯.png (90.74 KB, 236x242, 118:121, bell1.png)

>>15249563

You could, but you'd be wrong.

People didn't hype up Super Metroid for it's difficulty, so retards don't brag about beating it, they just ask 'y cant metroid crawl?'

>>15249573

No. If you're shit at videogames, you will struggle with videogames. This doesn't make videogames hard, this makes you shit at videogames.


ffa7a3 No.15249634

>>15249518

>worst game in the series

That's not DS2.

>everyone praises it like it's the second coming of Christ

That's not DS.


d73b61 No.15249651

How to fix the Souls franchise:

>no losing souls when dying

>manual saving and loading at the bonefire, only optional autosaving

>only optional new game+, allow the player to repeat the default new game indefinitely with their old arsenal


2d449d No.15249653

The "Dark Souls 3 is bad" meme needs to fucking die already. It's far better than 2, and roughly equal with 1.


27373d No.15249667

File: a66635d477dca0c⋯.png (161.58 KB, 363x370, 363:370, a66635d477dca0c43a9e96b89f….png)

>>15249653

The "Dark Souls 2 is bad" meme needs to fucking die already. It's far better than 3, and roughly equal to 1.


f1e70c No.15249675

>>15249667

>>15249653

The only good ones are DeS and DaS.


36e29c No.15249678

File: 7b27344574227b1⋯.png (349.02 KB, 454x609, 454:609, wow.png)

>>15249518

Is it true that 3 has more players than remastered?


16ecc5 No.15249679

>>15249518

>>worst game in the series

Only a contrarian retard would put 2 above 3, but you're not wrong about 3 being bad


27373d No.15249684

File: 892533667e97293⋯.png (17.97 KB, 494x353, 494:353, ds2 vs ds1.png)

File: c7d2cb20fbaf132⋯.png (30.06 KB, 904x624, 113:78, ds3 is shit.png)


16ecc5 No.15249725

File: 78c3247697b9da0⋯.jpg (75.43 KB, 1105x738, 1105:738, 4c8EW7S.jpg)

>>15249684

>nah

other than 8-directional movement, adaptability even existing, the entire scam of SotFS, every enemy encounter being spamrushes, inexcusably bad hitboxes, a pretty ugly graphical downgrade from what they initially "planned", and every aspect of the game screaming poor design decisions based on trying to appeal to the dark souls is hard meme?


0857a2 No.15249736

>>15249725

>8 directional movement

seriously? I have 2000 hours ingame and I never noticed that


c3648a No.15249741

>>15249518

The average Dark Souls "fan" completely misunderstood what made DS1 so exciting. Then again, so did FROM.


56630b No.15249752

I wish they kept the power-stance mechanics from DS2, it doesn't sound too hard to implement and it was the best aspect from 2 they could've carried to 3.

Man I wish Bloodborne wasn't a PS4 exclusive


b21812 No.15249756

File: a341fde17d5c0c2⋯.mp4 (194.4 KB, 474x360, 79:60, stupid.mp4)

>>15249684

>ds2

>good

>let alone better than any other ds game


27373d No.15249758

File: 82d8b0fa7b5c450⋯.webm (818.22 KB, 960x540, 16:9, Dark Souls 1 hitboxes.webm)

>>15249736

There's a fairly large + shaped angular deadzone for the left control stick. 8 directional movement is just a meme.

>>15249725

>adaptability even existing

Explain what makes adp bad but equip load totally fine.

>every enemy encounter being spamrushes

yo protip don't rush ahead like a retard and you don't get spamrushed, you can draw out every enemy one or two at a time

>inexcusably bad hitboxes

yeah because those are totally new

> every aspect of the game screaming poor design decisions based on trying to appeal to the dark souls is hard meme?

I'd ask you to define this but we both know you can't and you're actually just butthurt you can't backstab everything to death at zero risk.


58013d No.15249770

>worst game in the series

That's 2, but 3 is not too far behind. Either way, DeS and DaS were happy accidents and From Software was never good.


379eea No.15249771

>worst game

>when 2 exists

Lmao

1>= Demons > 3 > 2


b21812 No.15249777

>>15249758

>Explain what makes adp bad but equip load totally fine.

>defending adp

Holy shit I hope for you're sake this is just bait, I can't even fathom how much of a retard you must be to not see the glaring flaws with adp.

And no I'm not going to debate you, retards like you are for mocking not talking to.


c3648a No.15249779

>>15249756

DS2 has the best PvP. That's about the only thing it got going for it.


d73b61 No.15249781

>>15249770

DaS' level design is fucking shit for about half of the game.


775b75 No.15249782

>>15249581

i meant that most games that are regarded as difficult can be beaten if you just keep at it.


c3648a No.15249784

>>15249781

Everyone keeps saying DS1's second half is oh so fucking bad but there is basically no reason to explore shit like Izalith anyway.


27373d No.15249788

File: 4150d2a171f0cd1⋯.png (1.36 MB, 1520x1080, 38:27, 1453428388788-4.png)

>>15249777

>ugh i literally can't even

I accept your defeat.


58013d No.15249789


b21812 No.15249797

>>15249779

I guess, but that's not saying much for a series with horrible pvp all throughout.

In DS2 there were a handful of viable weapon types. With just one or two buffs a rapier or long sword could do as much damage as an UGS but with twice the speed.


b21812 No.15249800

File: 20c46a3343b58d8⋯.gif (761.7 KB, 487x560, 487:560, 20c46a3343b58d8e6d9c7ea3f3….gif)

>>15249788

>y-you just can't prove me wrong!

lol retard


58013d No.15249801

>>15249797

That's every game, ultras were never good outside DeS.


f1e70c No.15249806

>>15249784

I don't know how much people pay attention, but you can see outside the world in Izalith when you go near Bed of Bullshit's fog gate. That's how fucking unfinished that area is. They didn't even bother to add some sort of wall to block your view. Copypasta'd enemies are the least of my worries when I can see an endless grey void on my way to a mandatory boss fight.


3eb08c No.15249812

>everyone praises it like it's the second coming of christ

Who the fuck is doing that? Are you an expert in things that never happened?


c3648a No.15249815

>>15249797

In DS3 there is exactly one viable weapon type.


c3648a No.15249821

>>15249806

Granted, that IS a problem but mechanically you can skip almost all of it.


16ecc5 No.15249822

File: 00b7fe6d2cdf3a7⋯.png (2.65 KB, 225x225, 1:1, 23892499493.png)

>>15249736

>>15249758

try walking forward slowly and adjusting your angle to the left or right, your movement snaps

>>15249758

yeah it's just a large shaped deadzone, kind of like pic related

>Explain what makes adp bad but equip load totally fine.

Gee anon, I never thought of it that way. I guess having different rolling animations depending on your equip load is exactly the same as having different invincibility frames for the same rolling animation.

>don't rush ahead hurrdurr

>big hitboxes are the same as alonne teleporting you from behind him onto his sword

this is low quality bait you illiterate nigger


56630b No.15249827

File: b306bc33a02e6df⋯.png (65.91 KB, 347x241, 347:241, Consider the following(3).png)

>>15249758

You can change equip load at any time in your playthrough. If you're starting out in DS1 and you want to have extra i-frames you can just drop your armor, but then you'll suffer extra damage when you're hit. In DS2 they removed that option by making your i-frames tied to another stat which also had to compete with other stuff like STR, DEX and VIG, and since all people who are kind of experienced with the game will always get at least 20 ADP to get acceptable i-frames it limits build variety. Basically, there was absolutely no reason to change the number of i-frames you get on a dodge to a stat other than fuck you you have to put points into this unless you're making a no-dodge run because fuck you.


f1e70c No.15249832

>>15249821

It feels forced almost because If you do want to skip that area, you have to join a covenant and grind for 30 humanity to open a door which also, coincidentally, is the only way to save Solaire.


b21812 No.15249836

>>15249801

I felt it was especially bad with DS2. Despite a huge variety of weapons, in all my time PVP'ing 85% of the people I fought used a rapier, curved sword or longsword, and in those categories you only ever saw 1 or 2 weapons. There were tons of other options but everyone wanted to be a min/maxing faggot.


58013d No.15249843

File: 8741e3a45f9ff2c⋯.webm (2.86 MB, 1024x576, 16:9, Dark Souls 2 controls.webm)


16ecc5 No.15249844

>>15249827

>it limits build variety

Everything about 2 limits build variety. Soul Memory, the raw amount of levels you'll get by the time you go to the throne, shit tons of upgrade materials everywhere, it's all designed for you to be way fucking overleveled with fifteen different +10s


775b75 No.15249847

File: fb5d4fe05d59ab0⋯.jpg (171.26 KB, 507x502, 507:502, heresy.jpg)


27373d No.15249852

>>15249800

Lad, you didn't prove anything. You said 'there are flaws' and ran away because you know you can't actually explain why ADP's fine but END isn't.

>>15249827

>You can change equip load at any time in your playthrough.

Not your maximum, since that's tied with a stat.

>all people who are kind of experienced with the game will always get at least 20 ADP

Nope. It's 100% viable to beat the game with 3 ADP if you spend those points in equip load to get heavier armor and a bigger shield because defense actually matters. Hell, it's arguably easier since you don't need to worry about timing your dodges.

>>15249832

There's actually like 3 different ways to do it. You can cast toxic mist through the door, or just walk away from him when the white soapstone item box pops up onscreen and never speak with him again until you get to Lost Izalith and kill the bug.


b21812 No.15249855

File: a8cf116bf522fe6⋯.jpg (27.91 KB, 539x566, 539:566, non1.jpg)

>>15249852

>Lad, you didn't prove anything.

I don't have anything to prove to a retard. You're here for me to laugh at now, get used to it.


50dc61 No.15249878

>>15249651

>this bait

have a reply, friend.

>>15249725

well hey at least the pvp isn't absolutely shit like it is in the first game


15ea79 No.15249880

>>15249653

How can you even have this opinion?

Dark Souls had at least some challenge to it but 3 is just a bore. I almost enjoyed DS2's bullshit more than Rolling Simulator 3. Dark Souls is far better in non-gameplay standards too


54a1a8 No.15249881

File: 561b578e54fe371⋯.png (38.15 KB, 250x250, 1:1, fuck off nigger.png)

>>15249852

>says adp is okay

>wonders why he's getting made fun of


15ea79 No.15249892

>>15249801

>he never went full giant dad

I pity you


a6a77c No.15249896

I really fucking hated not having bonfire ascetics. If you want to re-fight a boss, you have to play the entire fucking game over again and NG+ does little in the way of encouraging build variety. Also, is it just me, or are 90% of the items you pick up garbage? It feels like most of the items you pick up are either meh weapons, titanite shards, a variety of the mosses, or dung pie


16ecc5 No.15249900

>>15249878

There's no such thing as good pvp in a souls game


54a1a8 No.15249907

>>15249896

Bonfire ascetics were one of the few things DS2 did right. You're right about the items, DS2 especially was full of useless crap. I never used small colored burrs, the various troches or balms.


fe786b No.15249911

File: 791d4882034974a⋯.jpg (50.62 KB, 612x816, 3:4, 1430364904854.jpg)

>>15249518

>worst game in the series is still far better than Dark Souls 2

imagine my shock!


50dc61 No.15249919

>>15249896

The real problem with DaSIII is the level design. The level design places a bottleneck on your progress, so it's simply not possible to go for a unique build from the start. Instead, you're pigeonholed into using basic gear from the outset. Now, this varies, depending on your intentions, but you may find yourself halfway through the game before you get the item you wanted to use, which defeats the purpose of making a build in the first place, unless you're doing so for the express purpose of pvp but who cares about that shit Basically it's only good for a single playthrough

>>15249900

Never said it was good, I just said it wasn't as shit as DaSI. I mean the actual moment to moment gameplay, not the underlying systems like matchmaking


56630b No.15249926

>>15249852

>Not your maximum

Don't act misleading like that, you know I meant your rolling i-frames.

>It's 100% viable to beat the game with 3 ADP

It's viable but certainly not nearly as useful as putting points into ADP. Not using points into ADP cripples you because of the durability it gives you unless you've got a good shield like Gyrm's, and even then you have to use points in END which isn't nearly as valuable in DS2 as it is DS1.

>>15249896

I'm pretty bummed DS2 didn't have bonfire ascetics, getting to fight the same boss twice and advancing to NG+ in a single area was a great idea that I don't know why they didn't carry to the next game.


54a1a8 No.15249940

>>15249926

Every time you reply to him seriously you legitimize him and allow him to continue with his bait. Smarten up and stop taking the bait already.

>b-but maybe he's serious

If he's serious then you should laugh at him.


fe786b No.15249941

>>15249843

wew that screen is so tiny its pracitly a tablet.

>>15249919

Still better level design then DkSII. And each level in and of themselves are rather well designed. But I do agree that the lack of interconected options are bottlenecked progress. It seems to me they where trying to compromose with the crirtics to streamline the game.

>Basically it's only good for a single playthrough

Single playthrough of each general weapon class (which is still more then once).


56630b No.15249954

File: 0874da9b5c4b9b7⋯.png (333.53 KB, 768x768, 1:1, __cz2128_delta_overlord_ma….png)

>>15249940

Poe's law is too strong, sorry anon.


61d7c3 No.15249957

File: 902acdfbbc853b5⋯.png (401.78 KB, 1024x1024, 1:1, ut___asriel_dreemurr__gang….png)

>>15249797

only ultra greatswords, hammers and halberds are nonviable

even fist weapons and daggers are good as sidearms(their intended use)


50dc61 No.15249962

>>15249957

>furshit

kill yourself you shit eating niggerdick sucking whore


a6a77c No.15249968

>>15249758

>yo protip don't rush ahead like a retard and you don't get spamrushed, you can draw out every enemy one or two at a time

If we're talking about DS2, I've actually noticed something about this. This strategy used to work in places like Shrine of Amana with all of those archduke mages, but somewhere after NG++++, the gang of mages after the little cottage in the beginning of the level will chain aggro no matter what you do. The gang of black phantoms just before that undead horse boss do the same thing. So, this doesn't always work when you really need it to.


1c0a24 No.15249969

The best one was Demon's Souls


58013d No.15249970

>>15249896

Much like what little else 2 did right, it had no use within it. No one would ever want to replay its bosses.


27373d No.15249977

>>15249926

>Don't act misleading like that,

I'm not being misleading, I was specifically talking about maximum load because that is the only part that is tied to a stat. And, yes, you can unequip armor to lower your current load, but if you're trying to use a heavy weapon, the lowered movespeed is somewhere between obnoxious and crippling. It's an awful system.

>It's viable but certainly not nearly as useful as putting points into ADP.

The only real downside a build that trades agility for equip load has is the estus drink speed. Seriously, start bandit and try a fatrolling Havel cosplay with 0 points to ADP. You'll completely crush the game until the DLC. You will be able to trade and win with every boss, enemy, and invader until Velstadt.


54a1a8 No.15249980

File: ea83736d275026c⋯.png (24.2 KB, 744x1340, 186:335, only pretending.png)

>>15249977

>I'm not being misleading,

You're being retarded.


fe786b No.15249983

>>15249969

In many ways this is true.


eb5e2d No.15250092

File: a20041baedaa7b9⋯.png (282.64 KB, 756x604, 189:151, Dark Souls playing 8-3-18.png)


d759db No.15250110

>>15249855

Easiest way to let someone know you have nothing to contribute.


fe43ca No.15250111

File: 8e9de132593fce2⋯.png (73.57 KB, 737x592, 737:592, 8e9de132593fce2023456d01f7….png)

>>15249822

>try walking forward slowly and adjusting your angle to the left or right, your movement snaps

Is this to because WASD for PC players can only do 8 directions or something? Putting arbitrary limitations on the PC release because of consoles is common, but I'd never thought I'd see it the other way around.


a87546 No.15250119

File: dda221ebdf66a0d⋯.jpg (166.48 KB, 1280x720, 16:9, hanzo.jpg)

>retard vapidly defends DaS2

>gets proven wrong

>devolves into spewing buzzwords

They're all subpar ARPGs.

Just here to remind you plebs that Nioh outdid everything that hack Miyazaki did on their first try, which they admittedly say was toned back to be a 'safe' entry as a new ARPG franchise.


b21812 No.15250121

>>15249983

DeS has the best

>story

>NPCs

>areas

>ranged is as viable as melee or magic builds

>armor sets that change style depending of your gender

It's pretty God damn great. One valid criticism you could levy against it is that there aren't enough armor sets or weapons, and of course the 6th world being cut.

If you don't like the Valley of Defilement you're a HUGE faggot

>>15250110

I was contributing by laughing at the retard and keeping him in his place. You also seem pretty retarded, want to get laughed at?


b118fc No.15250124

>>15250119

They aren't even RPGs. They're action games with RPG elements. i agree with you on Nioh though


b932f4 No.15250132

File: acba99e64f31f09⋯.png (1.13 MB, 1000x687, 1000:687, it says you're a faggot.png)

>>15249518

Because it's the best game in the series. It's not rocket science.


1053f2 No.15250137

File: 46cba8c15bf9be6⋯.png (37.91 KB, 499x338, 499:338, 53160933.png)

>>15250124

Hence the term, ARPGs.


19195f No.15250384

Nothing wrong with disliking souls games

But posting online rage hate is useally stemmed from

>how dare it not have 15 hours of voice overs

>how dare it not be turn based

Hating it for being a medieval fantasy game is just dumb.


c91fdd No.15250403

File: 3e2cfd29de97d52⋯.jpg (78.68 KB, 1024x576, 16:9, morrowind.jpg)

>Worst game in the series

>boomers never stop sucking it's spear


c91905 No.15250418

>>15249684

The first image is wrong though, what about Shrine of Amana? What about the Shaded woods of invisible enemies? What about the NPC invaders with infinite poise, stamina and 5000 hp? What about the Frigid Outskirts and the boss there? How about the Ancient Dragon with his ability to one shot the player?

When DS2 gets bad, it dips below anything DS1 did. At least it was easy to cheese the terrible areas of DS1.


4f78e4 No.15250436

>>15250403

>boomers

Please stop using cuckchan memes.


014d42 No.15250485

Because Dark Souls fan are literal cancer


343130 No.15250887

>>15250119

They have to fix a few things in Nioh 2. More enemy variety, better level design and far less grinding. The latter is the most important, as Nioh is a game that is too big for its own good. All the greatness overstays its welcome.

But you are right, Nioh is a far better ARPG than Dark Souls. Miyahacki just ripped off Berserk and anything else he could for art and lore, combat mostly from Severance. The only thing he did right was the online/invasion component, which was completely fucked up in later updates and games. Shadows Die Twice will be interesting, as it is meant to be a full on proper action game like Bayonetta, DMC, MGR etc. I'll piss myself laughing if the combat is just the same Souls stuff with flashier animations.


9f76e1 No.15250932

File: 720424c25f6d429⋯.mp4 (9.8 MB, 1920x1080, 16:9, smithing texts.mp4)

>>15250887

>and far less grinding

Oh please God this. I just spent a week in the Abyss grinding on Hanzo to get his text drops and that was with specced out high luck, high item drop rate armor too. They have got to fucking sort that out in the sequel.


4154f7 No.15250964

It's an order of magnitude better than 2


740b8b No.15250980

3 is so much better than the absolute dogturd that was Dark Souls 2, that it's not even funny. It's not a GREAT game, but I'd say it's pretty good, and no section ever sinks to the absolute depths of awfulness that several sections in 2 did.

Also, is the love for Severance purely contrarianism, or is it actually good?


9f76e1 No.15250989

So what's wrong with 2?


f15444 No.15251007

>>15250989

Plenty of thing such as:

>ADP

>Limited enemy respawns

>Soul Memory

>Strick deadzones preventing smooth turning

>badly interconnected world (no-man's wharf being below sea level when going there from Heide for example)

And many more


c3648a No.15251009

>>15251007

NO RED EYE ORB

The Bell Tower PvP is fun doe.


c91905 No.15251015

>>15251007

Don't forget

>legendarily bad hitboxes, especially for grabs

>the worst areas in the series, which are thankfully optional

>the worst enemies in the series, like the invincible poison turtle or the many many

Forlorn

>the worst boss design

>spambushes everywhere


740b8b No.15251017

>>15250989

>bonfires where the respawning enemies will shoot arrows at you while you're sitting down

>enemies with combos that pretty much never reset

>grab hitboxes

>hitboxes in general, really

>ADP fucking with i-frames on rolls, forcing you to either turtle or dump frames into a stat which really just raises the level cap for PVP

>no red eye orb for pvp

>half the bosses are men with big swords (also a problem in 3 tbf)

>re-hashes ideas from the previous games but worse (poison area, castle area etc.)

>ANCIENT DRAGON BOSS FIGHT

>Majula acting as a central point ala Firelink Shrine, but none of the paths loop around on each other and are all dead-ends, so the level design and teleporting system is a confusing mixture between Demon's and Dark

>world doesn't make physical sense as areas overlap on one another (3 also does this but to a lesser extent, as zones are generally approximated to where they should roughly be)

>everything in the original release looks like it's covered in a layer of plastic


0a83cd No.15251022

File: 3c0a90e81ec943c⋯.jpg (100.1 KB, 300x400, 3:4, BOUNTY OF THE COUNTY.jpg)

>This game is bad. Please respond.


d1703e No.15251023

>>15251007

Probably just a personal thing, but I like the strangeness of the worlds layout, though I think interconnectedness in regards to it being a game world is pretty poor too.


c3648a No.15251025

>>15251023

Having "impossible" geometry would be fine in a game like DS (Muh time and space flowing differently) but its obvious the devs never intended for any of those nonsensical connections.


40477e No.15251035

File: 40a612dbcdf72cd⋯.png (844.01 KB, 1181x1181, 1:1, 9d247ce1d70f5f8aafaa03f10c….png)

Except it's the best one.

Git gud faget.


9f76e1 No.15251043

File: c0167f3e1cb1782⋯.jpg (113.9 KB, 1920x1080, 16:9, Yharnam_Underwater.jpg)

>>15251025

>>15251023

It works in Bloodborne. Of course Yharnam is a many layered dream world.


64e91e No.15251055

File: f5f906e0120ac58⋯.png (336.64 KB, 1000x530, 100:53, snake.png)

>>15250989

They scrapped development of the game halfway through, then tried to salvage the project by recycling the assets. This wouldn't be a problem, except they also rushed the game to release.

They stripped out the lighting engine in most areas of the game, and many of those areas look significantly worse because of it. This isn't the only casualty of trying to run the game on old consoles, either: Earthen Peak was supposed to be built into the side of a mountain, with the elevator up to Old Iron Keep being inside of it. This mountain was removed due to console limitations, but the elevator wasn't adjusted at all, resulting in the sky volcano meme.

They introduced Agility as a stat (modified by Adaptability and Attunement) that controls how fast you use items and how many invincibility frames you get while rolling.

Soul Memory had no means of mitigating it until Scholar of the First Sin was released, and even then the item you use for that takes up a ring slot. Soul Memory itself is overly harsh for what it's supposed to do.

The same held true for limited enemy respawning: It took Scholar of the First Sin tying infinite respawning to a covenant to fix this issue.

Early on in the game, you can run into enemies with absurd tracking on their attacks. This ends up being a recurring problem later in the game.

The AI in general is terribly dumb, which is why the game relies so heavily on multi-enemy ambushes.

Finally, invaders (blue and red alike) have to rely on Cracked Eye Orbs to invade other players, which are in very limited supply compared to Dark Souls 1 which had uncracked Orbs and a merchant who sold an infinite supply of Cracked Red Orbs.

>>15251007

Heide's Tower of Flame has another bizarre placement choice: If you ever turn around and look at the entrance, you'll notice that the entire area is surrounded by the ocean, with the nearest landmass being off on the horizon. But you walked there through a very short tunnel.

This is actually the recurring thing with Dark Souls 2's world: The entire game world is meant to represent a continent, but due to being structured like Lordran was in Dark Souls 1 but worse since nearly every area is basically a line from the previous one to the next one, the distances traveled don't line up at all.

I can't help but feel like they should've either went back to the Demon's Souls structure for levels or bought into the open world meme. It wouldn't even have to be a big open world.


c91905 No.15251056

>>15251023

Of course, the best feature of Dark Souls 2 is it's secret sky castles. :^)


c9e845 No.15251062

>>15251055

>I can't help but feel like they should've either went back to the Demon's Souls structure for levels

Having altars/rooms whatever that teleport you would've improved the feel of the world so much.


c91905 No.15251096

>>15251017

Or how about the ice rats? Literally the most annoying enemy in the entire souls series. These fuckers do more damage than bonewheel skeletons, and track better than them too. They have a permanent damage hitbox even when not rolling and they inflict bleed just to fuck with you. And they're placed in the worst places in the game; places filled with invaders, a long tunnel, a room full of soul sucking golems and near a cliff.


000000 No.15251100

>>15249653

lol no poise


c3648a No.15251103

>>15251100

B-but hyperarmor is poise! :(

t. disingenuous faggots


40477e No.15251109

File: 51ed6f0ca1cae84⋯.jpg (284.67 KB, 467x462, 467:462, 51ed6f0ca1cae84e89e515a77d….jpg)

>>15251100

>>15251103

No poise is why casuals hate DS3. They just can't take it!

>Actually dodging hits?

>Too hard!

>Shit game!


c3648a No.15251122

>>15251109

2/10 made me reply


000000 No.15251126

>>15249926

>It's viable but certainly not nearly as useful as putting points into ADP.

Just like you can beat DS1 without a single point in END and just rolling around naked?

ADP is moderately less shitty than equip load, but having iframes at all on rolls is flawed design and neither choice can fix that.

Why block or use heavy armor when you can just phase through attacks, and use less stamina too?


82d886 No.15251128

>>15251122

how is it bait, retard? poise is for noobs and always has been. at least in ds3 you have to time your attacks right to make use of poise instead of just spamming like a monkey


c3648a No.15251132

File: 394b70cdbd8a4fe⋯.jpg (69.9 KB, 637x627, 637:627, oneday.jpg)

>>15251128

>how is it bait, retard?

>at least in ds3 you have to time your attacks right

<how is it bait


40477e No.15251136

>>15251132

Yeah I get it timing is hard, you'd rather have stats game where digits decide the winner, not skill.


c3648a No.15251147

YouTube embed. Click thumbnail to play.

>>15251136

People like you are the reason DS has gone to shit.


82d886 No.15251148

>>15251132

what exactly is your argument? nothing i've said is wrong. on top of that ulta weapons can stun lock so you don't need to rely on poise. poise in ds3 is a tool you can use, but it's not necessary if you're not a monkey


82d886 No.15251154

>>15251147

>estoc

>2018


2d449d No.15251161

>>15249880

How can you have this opinion? DS3 is far harder overall than 1. The bosses especially are way more of a challenge than everything in 1 except maybe Artorias. 3 sill has some very easy fights but almost all of 1's bosses are a joke. And roll spam is a common gameplay element in 1.

>>15250121

The world/character tendency could have been executed better. I like the idea but it was a bit of a pain to manipulate. The fall damage was also not that great. The difference between taking 5 damage and dying at full health was like 5cm. It's overall extremely solid though.


000000 No.15251176

>>15251109

>No poise is why casuals hate DS3

Casuals hate being shoehorned into a single viable playstyle? Really?

>>15251128

>at least in ds3 you have to time your attacks right

There is no right timing when the enemies can flail around without having to worry about stamina and have poise to keep going after you hit them.

The entirety of DS3 is as fun as the giant guards at the end of DS2 before patch.


343130 No.15251234

>>15251136

Dark Souls was never about MUH DIFFICULTY and skill. Its a very bare bones series in terms of combat and mechanics. Poise added to build variety, where you could be a heavy tank as well as doing light equip runs to spam rolls. All DSIII offers is roll spamming which is significantly more dull as its the only build catered to.


000000 No.15251261

>>15251161

>And roll spam is a common gameplay element in 1.

Sure, but you could do mostly without thanks to other passable defensive options and parries.

Roll spam was an OP strat, not what the game was built and balanced around.

DS3 is entirely balanced around light weapons and roll spam, with the other (already underperforming) options further nerfed into irrelevance.


a143e2 No.15251305

DS2 is worse but DS3 isn't far behind. It's just a shit version of bloodborne.


5437a4 No.15251342

>>15249983

fucking bad game

so fucking shitty I hate it


e2a059 No.15251709

Dark Souls was never good.


5437a4 No.15251852

>>15251709

this guy is correct




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