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[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: a524e8259f4f0af⋯.jpg (46.52 KB, 600x677, 600:677, 1531849284895.jpg)

fbcf4a  No.15229033

What's the biggest sin a game can commit for you?

For me its purposefully wasting my time near the end of the game. JRPG's are the biggest offender, they'll run out of content 40 hours in but drag the game out for another 20+ hours with shitty, unfinished, unpolished, unfun filler bullshit. Rogue Galaxy is a great game, but the penultimate and final dugeons are just fucking gay. They're way too long and they're boring copypasted roadblocks designed to waste your time in every way possible. I'll take a good 8 hour game over a good 60 hour game where the last 20 hours are unplayable shit any day of the week.

9126ac  No.15229043

>What's the biggest sin a game can commit for you?

Being localized or published by NISA


e08ff5  No.15229077

Being unapologetic propaganda


1b058f  No.15229078

>>15229033

>What's the biggest sin a game can commit for you?

Expecting me to pay for it.


ff485f  No.15229094

>>15229033

Not being fun.


e17b00  No.15229096

RPG systems in non-RPGs which don't actually utilize the potential of such a systeml to create a large variety of character builds.

Every fucking non-RPG does this nowadays and almost everytime it's an unbalanced mess where your choices are often made irrelevant by the fact that you'll get enough upgrade points towards the end to unlock everything useful but killing all possible build diversity in the process because you always become god in the endgame after being able to spec intomost trees. By extent this also kills replay value because your character will end up the same every playthrough, as opposed to something like in Deus Ex where you have to choose one of two augs with the other being locked off permanently. The only say you really have here is choosing what uograde you want first, because you'll get everything eventually.

Progression often gets fucked because encounters are not designed around you having a certain set of abilities in particular with you being able to start with anything, so you can't challenge the player on specific abilities. This also tends to fuck with the progression of the campaign as all encounters need to be open-ended or formless. Worse is when progression systems are used to cover up the lack of room for player growth in the game, when there isn't much room for the player to exert skill so his numbers have to go up instead.

Balance gets much harder to nail because you now have to account for a pluritude of possibilities instead of a static moveset, on top of leveling making it hard to gauge consistently how many hits an enemy can take before dying.


c672ff  No.15229128

>>15229033

The biggest sin a game can commit is tell me that something is time sensitive and then I can just fuck off for 200 hours and everything will be fine.

>>15229092

Would the message of 'Identity doesn't matter' be considered crypto-communist? Because I've been seeing it in a lot of indie trash lately and it's very quickly worn it's welcome.


1b058f  No.15229151

>>15229128

Identity in the sense of identity politics doesn't matter.


e99ebd  No.15229161

File: 2f051008c8dec21⋯.jpg (468.63 KB, 1321x1749, 1321:1749, fuck NISA.jpg)

>>15229043

👆this


6a830a  No.15229170

>unskippable text boxes every time you do anything

This made the later Dragon Quest and Zelda games near unplayable.


335001  No.15229196

>>15229092

Games sympathetic to communism have been there for a long time. Makes sense since during the Cold War, shittons of people in higher education sucked up to the USSR and computer programmers were typically more educated on average (higher education being brainwashing isn't new). So you had shit like the first Civilization in 1991 having playable Stalin and Mao praised as great leaders and the most efficient civics being communism.


c1c551  No.15229199

Having a tutorial


f3fa72  No.15229249

RPGs that actively discourage certain builds or force party members that already have the skillset and are always better than you at it.


81e56c  No.15229270

File: 598f6d5b0cd2a0b⋯.jpg (46.96 KB, 680x405, 136:81, it's going up your throat ….jpg)

>>15229033

Blue balls endings, especially when every ending is blue balls. You're about to save the world or get the bad guy, but there's a twist out of nowhere because "fuck you for playing this game". I pirated Far Cry 5 to see what the fuck this was about and this a perfect example. They literally made the main antagonist untouchable because if you try to stop his madness once and for all, you get a nuke and WW3 and you end up being at his mercy while everyone else died because reasons, the other endings are just to let him do his evil preaching thing, and there's not a single good ending, just different shades of bad. There's been people saying the story is some nod to the book of revelations, but to me it just screams "fuck you".


809ba2  No.15229278

File: bb0084389192b4d⋯.png (92.28 KB, 220x165, 4:3, ClipboardImage.png)

Having shitty hitreg. POSTAL 2 is a great game but the fucking horrible hitreg just ruins the immersion and fun.


809ba2  No.15229302

Having shitty hitreg. POSTAL 2 is a great game but the fucking horrible hitreg just ruins the immersion and fun.>>15229128

>that something is time sensitive and then I can just fuck off for 200 hours and everything will be fine

is that in Chrono Trigger?


e088e3  No.15229312

File: 35f6a2a430fa7dc⋯.jpg (11.91 KB, 350x350, 1:1, Slavery.jpg)

DRM


809ba2  No.15229316

>>15229302

sorry for extraposting


81e56c  No.15229318

>>15229312

Also this.


c1a0a1  No.15229319

File: 4a081edeba94ca9⋯.jpg (88.33 KB, 1920x1080, 16:9, Pissed off phos.jpg)

>>15229096

Fucking this! Everytime, every fucking time I see this shit added it drives me up the fucking wall with how muddled the term "rpg" becomes. They think that adding stats just makes it an rpg when it does nothing at best or make it needlessly convoluted at worst. A game like mighty gunvolt burst is more of an rpg then any of these "rpg" games.


e088e3  No.15229323

>>15229312

To articulate that a bit more clearly. DRM of any sort has become an instant no-buy for me. I simply won't tolerate this bullshit anymore.


f0e481  No.15229363

>what's the biggest sin a game can make

Offering morality choices and then mocking or judging the player for trying them all.

It's an electronic toy. If I played with plastic army men and imagined they all died would you run into the room and judge me because war is bad? Fuck you.


a32028  No.15229370

Not being fun.


d65d30  No.15229372

File: 4c641f4decd8f5b⋯.jpg (234.67 KB, 1019x1369, 1019:1369, 4c641f4decd8f5bb31d60b583c….jpg)

Hand-holding. I've always seen video games as a means to challenge, test skills, or even be thought-provoking based on your experiences. Games that confine you to restrictive utilities, assist / guide you, and let you do anything with little to no consequences go against the sole foundation of gaming and provides no real value. It's alright in tutorial purposes, but it's still frustrating. It's another when the entire game has an absolute lack of challenge or merit. An ideal tutorial to me would be a room with every type of mechanic you could encounter through the game and nothing to do except fuck around and see how things work, then being able to decide to continue once you think you understand the basics of things.

>>15229033

I can forgive or ignore padding in games and see it as a test of endurance or how far you're willing to continue. But at the same time I can't forgive the inherent sloppiness, so I can agree to an extent.


f0e481  No.15229377

Games that end badly regardless of what you do

>Mis-Ed Ventures

>the only ending is that the Kankers capture you and the Eds scream in terror

>Undertale

>No option to kill Asgore and leave

Games that clearly ran out of budget by the end with a piss-poor ending

>Rayman just has fireworks and a drawing

>Tonic Trouble just has Ed and the chick standing and talking, no in-game cinematic like the opening


a615d0  No.15229443

>FFIX supposed to be best FF.

>Has two entire discs of fucking shit yet somehow can't complete Freya's strory.


b1070c  No.15229469

>>15229033

>good 60 hour game where the last 20 hours are unplayable shit

that doesn't make any fucking sense. If a significant portion of the "good" game is shit, then it's a shit or at least mediocre game


90d031  No.15229481

>>15229033

Exploration-centric games with randomized loot.


921584  No.15229509

>>15229033

games with grinding for rng drops, it's why i stopped playing monster hunter


c71780  No.15229517

Repetitive grinding that is expected of the player to pad out the experience. A lack of challenge or enemy variety to create a meaningful challenge.

>>15229443

Freya's story is completed, the conclusion just sucks.


79ea67  No.15229521

File: b13003c3dd90aa3⋯.jpg (62.81 KB, 252x356, 63:89, rogue galaxy.jpg)

>>15229033

this was a damn good game. shut your whore mouth OP.


e2dc3d  No.15229527

>>15229033

Botched difficulty. I like games that try to challenge what you do and reward you for attempting to climb up the skill ladder, but ultimately I've seen too many games that tryhard their way to hard through artificial means or follow the mindless meme of "it's just triple the enemies with triple the health, damage and armor, 2hard4u amirite fellow gaymers? xD" to the point that I've consistently remained in lower difficulties because it's no fun to bash the same guy for 10 minutes straight just because "harder equals higher stats" or pulling some dumb bullshit like cheap instakills.


5be8f8  No.15229532

Psychologically designed timesink with 'microtransactions' in order to attract and harvest the Twitch crowd, who are comprised of people who want to fill up their free time in order to not think about the emptiness of their lives.


07ba12  No.15229536

lobotomizing a unique protagonist into your run of the mill martyr

fuck tales of the abyss, I can't believe fucking Mieu ended up the only likeable character in the whole thing and even then it dragged on forever


07ba12  No.15229538

>>15229536

flag pls go


e20e58  No.15229544

>>15229077

What if it was propaganda you agreed with?


95b05e  No.15229547

>>15229527

But goy, you're proving that you can skillfully fight for 10 minutes! Women like men with endurance too, goy, like they do in the society destabil pornos we make!


447134  No.15229553

>lefty agenda.

>no attractive characters

>cinematic gameplay


5be8f8  No.15229571

>>15229544

Is it propaganda if it is actually true?


e08ff5  No.15229601

>>15229544

That doesn't help it, I want video games to be video games, not tools for people to push their agenda


183ab2  No.15229613

File: 89c98ec06a46914⋯.webm (6.32 MB, 640x360, 16:9, andromeda.webm)

>published by EA


42758c  No.15229631

File: 057172ab3339c17⋯.png (322.92 KB, 960x795, 64:53, yoko taro is on the case.png)

When a game you've played/been playing for years becomes a meme game.

>play warframe really off and on since 2013

>almost five years later

>destiny 2 flops

>jewtubers start shitting out "WARFRAME IS SO GOOOOOOD" videos after they've start playing the game less than a week before

>they don't even know about all of the horseshit DE has pulled

>they don't even know the game doesn't have an endgame or really anything to do later on because they haven't played for more than 10 hours

>checking a forum or youtube comments on any game

>literally any fucking videogame, doesn't even have to be similar to warframe

>"LMAO THIS GAME IS SHIT JUST PLAY WARFRAME LOL!!!"

>jewtubers start putting out even more videos about it

>see "If you're not paying attention to Warframe, you're not paying attention to video games" as a recommended video on youtube for me, even though I watch nothing from either the guy uploading it or related to Warframe

>uninstall warframe right then and there


c6ec0c  No.15229632

File: c9034f59d1fdb14⋯.gif (2.77 MB, 240x320, 3:4, c9034f59d1fdb14d24cd5e2a01….gif)

>>15229033

>What's the biggest sin a game can commit for you?

Games with multiple endings and you need to replay the same game over again like Nier;Automata The game is decent though

Games that require monthly subs but require you to pay extra for moving char etc…

Games using voice acting for EVERY line unless they are visual novels

Visual novels with no voice acting.

Games with terrible battle systems like witcher 1

Games you should be able to play with controller on pc but they don't implement it like diablo 3 or mass effect 1 2 3


36d81c  No.15229664

>>15229544

The only good “propaganda” tells the truth, but it’s not propaganda then. Who gives a fuck about “what you agree with” if your feelings contradict truth?

Also no, mods, my post history was not derailing or baiting. Get a fucking clue.


2c7883  No.15229675

>>15229270

>you will never get to fire some god damn guns with Pagan

>>15229632

>Games using voice acting for EVERY line

I remember that being a selling point of FFXIII. The push for more voice acting is definitely one of the symptoms of the decline of the series except for X, I actually think it had good use of voice acting, even the english dub


a29b2f  No.15229680

Befriending or forgiving a villain. Also nip herbivore protags in general.


d8f2ca  No.15229686

I wanted to say not working, but that's not an indicator of a shitgame so much as it is an indicator of the game not being designed with modern hardware/software in mind, or my own incompetence when it comes to setting it up.


35e517  No.15229694

File: 5a5802412c616a0⋯.jpg (194.73 KB, 1277x1280, 1277:1280, 1466596251457.jpg)

>>15229631

>see "If you're not paying attention to Warframe, you're not paying attention to video games" as a recommended video

hoooo that brings back some suppressed memories and rage


98f3df  No.15229739

>>15229632

>Games with multiple endings and you need to replay the same game over again

This shit except with one caveat - I want to see a game that does things in the fashion certain VNs do where going through the game a second time opens up completely different options. On top of that, I'd like to see the game add mechanical depth and difficulty with each iteration instead of having a tutorial, so you have to figure out shit as you go along. One thing I imagined:

Route 1:

>be villager

>village gets btfo in hopeless fight

>do generic shit for guy

>plot twist, guy is end boss

>plot twist, you made him stronger

>gg

Route 2:

>be villager

>new NPC is there

>NPC helps protect village

>learn about end boss from route 1

>suddenly new NPC kidnaps your waifu or something

>becomes new end boss

>gg

That kind of crap. If I knew how to do game design I'd make my dream a reality. I don't really know why a dev hasn't done this sort of thing already - why design a 50 hour game story instead of five 10 hour game stories?


fbcf4a  No.15229741

>>15229521

It's one of my all time favourites but I'll never beat it again in my life. The final 15 hours of that game are absolute dogshit.


07f31f  No.15229757

Weak allies.

I hate games where you have squadmates with terrible AI or an ally faction and every time you see them go toe-to-toe with enemies they are comically inept.

I just want my allies to be at least as good as the enemies.


b390b2  No.15229761

>>15229372

That "ideal tutorial" is exactly what the original Tomb Raider does, except there's a voice-over that gives instructions at each obstacle (you can just ignore it and fuck around)

>>15229675

X used it well because it had a story worth telling. There's nothing inherently bad about voice acting, only a bad script. Deus Ex has bad acting, but good writing. MGS2 has good acting, but terrible writing. FF XIII had the same problem.

>>15229739

There is a 30 hour game with 5 different stories, it's called Dragon Quest IV and it's amazing.

and /agdg/ is free, ideasfag


98f3df  No.15229806

>>15229761

>and /agdg/ is free, ideasfag

Impossible. I've seen the work produced by one-man indie projects. It would take me at least 25 years to design the game that way I'd want, and that's being conservative with the amount of time it would take to really get into Blender and everything else. By the time the project was finished, it would be so far out of date that it wouldn't matter any more.

The only chance I have is to put together enough shekels doing something else to bank-roll an AA start-up and hire some starving artists to take whatever script I shat out and make it into something serviceable.


b390b2  No.15229821

>>15229806

Scale back your expectations, make it 2D, and you'll be able to do a vertical slice in 3 months. See you at demo day


b1070c  No.15229847

>>15229613

i laugh evrytiem


e17b00  No.15229853

File: 058faff18668bb9⋯.png (135.82 KB, 466x486, 233:243, _DSDMPAIN_.png)

>harder difficulties only increases enemy health/damage taken

This is practically a surefire sign that the combat in said game is mediocre at most, only shit designers do this who don't really care about a tight challenge or the combat in their game. I have not seen a game where this isn't the case


f9cc04  No.15229869

SJW shit on it

publisher putting its dirty fingers on the game and affecting gameplay


aaba51  No.15229887

>>15229853

There are games that change difficulty in other ways, you probably just didn't notice. For example Killing Floor 2 (as flawed as that game is) will increase difficulty by adding new types of Zeds and giving them new attacks that they can't do on the easier difficulties. Also Fleshpounds spawn enraged.


baf08c  No.15229888

>>15229853

It saddens me that they don't do something like, change the enemy types that appear or open up more enemy abilities. That's just the most simple form of scripting to control difficulty. Yeah, scripting flanking behavior is hard, so let's just make them spawn infinitely until the player gets past checkpoint alpha.

>>15229887

Too bad it's featured in a game like Killing Floor 2, though, innit?


aaba51  No.15229895

>>15229888

Like I said, there are other games that do things like that, you just aren't noticing them. Or sometimes you do notice it but it's a stupid idea, like enemies in Uncharted throwing grenades at you constantly.


35e517  No.15229902

Floaty or unresponsive controls and looong unskippable cutscenes, e.g. Solstice Chronicles M.I.A. and Valkyrie Profile respectively

>>15229869

>SJW shit on it

So what's the problem? The spotlight?


2e4d30  No.15229928

>>15229853

Crysis has a neat difficultly system. Like enemies speaking korean instead of english.


95b05e  No.15229954

>>15229806

Do what >>15229821 said. Basically, you could prototype in RPGMaker or something shitty like that then you have a better idea of what you wanted and what doesn't really work. It also makes recruiting those starving artists easier because you have an actual portfolio and maybe some shitty spritework for them to base stuff on.


dda0fa  No.15229974

>>15229270

This 100%.

I actually passed on even giving FC5 a try once I heard that the endings were shit and saw it confirmed, and it’s not the first game I’ve skipped for that reason either.

I ain’t playing your game for a shitty conclusion.


c2a73d  No.15230002

>>15229270

When I saw a video of the ending I was hoping it was just the hallucinations from the gas earlier carrying on. But they couldn't even play that off right, because they'd rather shit out a poorly written ending than do anything creative.


c6326f  No.15230022

>>15229270

Everything with the antagonists in that game was dildos. Being stopped constantly during gameplay so they can preach at you for 10 minutes was annoying as fuck. Like they desperately wanted you to like their bad guys. Happened every few missions/outposts because it's way too easy to fill the requirements for the major story missions. I'd be surprised if you could even complete an area's side missions without the boss of the area becoming available. But even before that point you get pulled against your will into getting captured so they can talk at you all the fucking time. The protagonist of FC5 must get captured/high at least 9 times.


b1070c  No.15230052

>>15229853

>harder difficulties only increases enemy health/damage taken

fucking todd howard's turd logs and every other piece of shit game out there


2836df  No.15230084

Insisting or supposing how I should feel about something, actively taking a character whose moral and philosophical choices have been mine and mine alone up until now, and twisting them to suit their narrative. A character who suddenly refuses the player's choice, for example.

Undertale did this. When playing Undertale during the genocide route the player character will actively do things you don't tell it to do. When Sans tells you to hide behind a lamp, you can't fucking move. When Sans tells you to play along with Papyrus, your character will walk through the traps right up to Papyrus until he feels useless and walks away in defeat, and only then does Sans warn you that if you keep it up, you're going to have a bad time later. Which is true, it unlocks the hardest two fights in the game (Undyne the Undying and Sans). And any form of deviation from this path automatically disqualifies you from it (well, not exactly, you can still fight those two fights). If you don't try to kill the little fish kid, you fail the genocide route.

Games that control you, and your actions, but have otherwise given you free agency up until those points are a real problem for me. This is even worse when you get a storyteller who ever uses the words "you feel" for anything other than a physical sensation, like 'you feel the hair stand up on the back of your neck' is fine, but 'you feel <any emotion here>' is not.


506a54  No.15230094

Lack of diversity. If you don't cater to sheboons and trannies, you don't cater to me.

Objectified women. Make your fucking women realistic, not bait for the nerds to drool about. And I don't mean 'just cute' like a Pixar girl, I mean make them Eldritch horrors or I won't buy your game. I want to bend over and barely avoid vomiting every time a female is on screen, I want to fall on my knees and cry in agony raging at the day I was born, not some oversexualized bimbo that is just there to make men, perhaps just for a big, horny or even happy.


2836df  No.15230106

File: d616ff39c8ad9c0⋯.jpg (95.27 KB, 500x354, 250:177, shZumdi.jpg)

>>15230094

Low quality.


744c27  No.15230114

File: f877d3728c75991⋯.jpg (101.85 KB, 656x893, 656:893, dont.jpg)

When I bought my bloodbornestation in 2016 there were two flavours I could pick from, uncharted 4 or infinite warfare + the mw remaster, I absolutely loathed both options but uncharted 4 bundle was out of stock so I picked up the cod one. the first thing I did once I got back home was try out my ps4 with infinite warfare knowing I'd never touch it again anyways. the opening was kinda fun but the rest of the game was utterly forgettable and extremely short, so 4 hours later I was pretty much by the end of the game and there was this part where you're supposed to chase one of the space terrorists who is trying to destroy earths defences, the whole thing is pretty much 30 minutes of you killing hundreds of robots and a few mechs while you chase him, and by the end of it when you finally corner him in a building the game takes control away from you AND YOU LOSE IN THE CUTSCENE, HE ALONE AMBUSHES YOU AND TAKES YOUR WEAPONS EVEN THOUGH YOU'VE JUST KILLED A SMALL ARMY ALL BY YOURSELF. of course he doesn't kill you but instead you watch as he destroys earths defences and only after he's done you can finally kill him. that entire sequence was so fucking infuriating, mainly because it makes everything you've done in the story by that point pointless, and all because the writers needed a plot device to justify the space terrorists invading earth again. fucking piece of shit game.

so in short I fucking hate losing in cutscenes.


2c8d01  No.15230123

In a similar vein to >>15229270 ; Weak endings after all the effort going through a long game, making it feel like it wasn't worth it. Best example that comes to mind would be Ys: memories of Celceta. I wasn't a fan of the change of combat that started in Ys 7, but it wasn't the worst. I was more annoyed by the forced cutscenes and areas being blocked off by invisible walls/plot rather than punishing you for going in an area too early and getting killed easily (which was more disappointing that with the party system, Adol dying meant jackshit). It all wraps up in cutscene after cutscene of your party members staying behind to allow you to get to the final boss, which wasn't all that interesting. You get saved by another NPC introduced later as another heart Adol's stole and the game promptly ends there with credits and a scene of him heading out to his next adventure. No resolution for the party members and NPCs you encountered during the game that had lingering plotlines, no idea what happened to the area after the final boss was defeated, No Dogi returning to make the transistion to Ys 3 make sense, nothing. Made me feel all that grinding was for nothing in the end

Another issue I have is when issues like racism (whether it's in a fantasy game or one that's based on reality) are mentioned or are a sub plot of the game, but force you or have the main protagonist you play as to be on one side of the matter rather than allowing you or the character to make your own decisions on the matter based on evidence, facts, and history (it's even worse when they use writer's convenience to the point of exhaustion to make one side the "right" side and one side the "wrong" side instead of allowing nature and truth to take coarse or at the very least show the flaws of both sides).

Any other sins that I would mention already came up.


2836df  No.15230128

>>15230114

Exactly the same thing I hate, fuck I hate that failed movie and novel writers think that it's okay to put that shit into video games.


feaba9  No.15230135

Open world games with collectables. No modern game makes it fun to collect stuff and no game makes it worth it. The open world ruined Mirrors Edge Catalyst. That game had tons of problems but that's probably the biggest one in terms of gameplay.


2836df  No.15230138

File: 4fa4a38a9fcec71⋯.gif (1.37 MB, 540x349, 540:349, shrug.gif)

>>15230135

I actually like open world games, the more explorable space, the more I love it.


0098bb  No.15230155

>>15229302

I don't really recall any "time sensitive" things other than maybe the church miniquest in the DS/PC releases


3e95ba  No.15230161

File: 8d52279c228a89b⋯.png (188.71 KB, 500x375, 4:3, 23b38ea19e010aaa1662c8212e….png)

>>15230138

>tfw hardly any games with worlds worth exploring

I'm stuck just fucking around in Stalker.


809ba2  No.15230202

File: a9fa403108e2b23⋯.jpeg (11.52 KB, 255x196, 255:196, ehh what is this.jpeg)

>>15230135

>The open world ruined Mirrors Edge Catalyst

you mean the other way round?


809ba2  No.15230243

>>15229632

>Games with multiple endings and you need to replay the same game over again like Nier;Automata The game is decent though

THIS. One of the reasons why I stopped playing Chrono Trigger and Oxenfree.


59e4f9  No.15230277

>>15230114

Reminds me of something in blops 2 that they both nailed and failed at: immersive choices. At one part of the game you are given a sniper rifle and are told to execute a guy with a bag over his head who you are told is the antagonist. He turns out to be your squadmate who was separated from you earlier. The game doesn't take control away from you and you just shoot him like you would in a regular FPS, so 99% of players will just follow orders and shoot him due to not knowing any better. However you can shoot him in the leg instead which saves the character and changes the storyline, however most people wouldn't think to do this since they weren't explicitly told that they could so it rewards you for thinking critically about the situation. Then later in the game you are in a similar situation where you are told to shoot your squadmate by the antagonist, who is right next to him (you're undercover) and a fucking button prompt pops up asking you which one you want to shoot. Why did they bother making a button prompt, it's a SHOOTER. If they didn't break the control scheme then it wouldn't occur to retards that they could use the opportunity to kill the antagonist, and it would have been just as smooth and subtle as the situation described earlier.


7d3c83  No.15230349

>>15229033

Costing money

Having DLC

Having DLC which is stuff just cut from what was supposed to be in the game in the first place

Making a sequel out of stuff that was supposed to be in the first game

Having lootboxes

Always online

>>15229094

Hi Reggie


cb0c61  No.15230362

File: 58d98f3bd8bc9cf⋯.png (371.86 KB, 620x355, 124:71, ClipboardImage.png)

>>15229544

Helldivers felt like it was made in the same vein as Starship Troopers (most likely inspired) because although there's a clear message being said from the game's tips and story, it doesn't shove it down your throat like most leftist propaganda games do today.

As a result the game is much more fun because of it.


9a9cb7  No.15230395

I’m a fag who enjoys walking simulators on occasion the free artsy bullshit kind.

Nothing makes any one of these stand out more than NOT coming out and clubbing me over the head with the blunt end of the message. Learn some fucking subtlety people.

If you’re more concerned about your very important message being missed than anything else, just write a fucking blog.


2d9b73  No.15230523

File: 54c1cc330068fcb⋯.jpg (28.96 KB, 246x326, 123:163, shrimpin aint easy.jpg)

Forced walking and other methods of in game exposition have really been getting on my nerves lately. It's just a pretentious unskippable version of a cutscene at this point. I can't believe how much people eat that shit up since stuff like half life 2 and TLOU. Who the fuck thought standing in a room watching NPCs talk was a good means for exposition? Then some assbone said "what if you had to hold forward the whole time some NPC talked" and everyone sucked his fucking dick

>For me its purposefully wasting my time near the end of the game.

padding is frustrating too, there's a lot of games i'd be more willing to replay if they didn't pad everything out, and you're right it's JRPGs that are particularly guilty of this for some reason, dungeons that force you to do a "puzzle" that really just involves running back and forth several times or massive amounts of stop and go sequences and dialogue


229bda  No.15230666

not being fun


c6d678  No.15230714

File: 50fda2562a9e29c⋯.jpg (895.95 KB, 1918x1024, 959:512, Pharoah.jpg)

>>15229033

Awful fonts.

Literally unplayable.


84613e  No.15230724

File: 71e6904fbad651e⋯.png (143.32 KB, 365x500, 73:100, hablaeldiablo.PNG)

Censorship

I'll buy a game from people who don't compromise on their entertainment


5117c3  No.15230761

File: 8b41ec4e291cad2⋯.png (24.65 KB, 121x122, 121:122, Wayward_Compass.png)

>a feature that ought to be available from word go is locked until later in the game

What kind of fucking Metroidvania locks a key feature of the map in your skillpoints? The only good part of Hollow Knight was the music.


9db92b  No.15230765

Appealing to the "wider audience".

It always kills the soul of the game, alienates the original fanbase and usually flops.


f60e93  No.15230782

File: af52f9989cbeb18⋯.gif (955.03 KB, 360x360, 1:1, [rattling].gif)

>>15230362

Helldivers also has fun game mechanics.

>>15230523

Fucking this, and really pretty much anything else that shuts you out of any interaction with the game you turned on with the assumption that you would be able to interact with it.


92d972  No.15230783

>>15230765

And yet they keep doing it. It baffles me.


2988f2  No.15230791

>>15230114

>playing it instead of just selling the sealed copy and playing good games

You're a retard


4d308f  No.15230900

>>15230114

You should have traded that shit in, my cousin bought the horizon zero awards+the lez of us+ratchet PS4 pack and he told the employee he didn't want those games because they were shit, so they offered to knock $120 off the price if he gave them the three games, i did the same with the 360 i bought like 5 years ago, i traded gaylo 4 for six used games worth $60 alan wake, halo reach, halo 3 odst, splinter cell blacklist, ace combat 6 and forza horizon.


48e826  No.15231081

>>15230362

There's also the fact that it's not meant to be taken seriously. You know, something that leftists can't seem to understand about things that don't parrot their ideology.


72c2c7  No.15231090

>3rd person

>sprint

>camera zooms in closer instead of farther

It's not a deal breaker but fuck it annoys me


37a51d  No.15231124

File: eb234a12a435293⋯.jpg (61.04 KB, 422x600, 211:300, saint_whatever.jpg)

Lackluster endings generally infuriate me to no end, especially final bosses.

A lot of modern games are guilty of this, especially shooters, since apparently no one knows how to design the "hardest challenge" to actually be at the end of the game. I remember playing Modern Warfare 2 and that scene where you have to escape the safehouse and hold out for the helicopter is fucking intense, since you HAVE to hold out in basically an open field with no cover and a billion enemies everywhere. That was the hardest part of the entire game, and the "ultimate boss" at the end of the game is just a fucking cutscene, where you just mash a button until you win.

Completely soured me on the game at the time, and its honestly the biggest reason I don't really play any shooters anymore.


47e258  No.15231159

Stupid pointless online bullshit

>Lol let's take a single player franchise that has been single player for

THIRTEEN FUCKING TITLES

>and shove some stupid overbearing online interaction requirement that you have to do to even access the fucking parts shop

FUCKING ARMORED CORE 5 WHAT THE FUCK WERE YOU SMOKING FROMSOFT AAAAAAAAAAAAAAA


c6ec0c  No.15231185

File: d06403ab3613368⋯.png (330.6 KB, 542x409, 542:409, ClipboardImage.png)

>>15231124

>Lackluster endings generally infuriate me to no end, especially final bosses.

Basically every final fantasy ending then.

>play final fantasy 9 love the character development.

>story is pretty gud untill garland.

>Zidane and Kuja are soulless vessels with expiration date that are used to merge with the souls of a parralel terran world… OK… getting weird….

>They finally defeat gayer version of Sephiroth

>Well that was fun getting weird at the end but all in all it was ok…

>Necron shows up who the fuck is this thing…. kill it anyways

>ending starts playing I assume Zidane is dead because of his expiration date.

>he shows up kisses dagger and that's the end…


b12914  No.15231228

DLC that contains story content and gameplay improvements. If you expect me to pay 60 US DOLLARS for your game, you're going to give me the whole game, or I'm going to pirate it, period.


35e28e  No.15231249

File: eb613e216ae0d3e⋯.gif (1.54 MB, 230x230, 1:1, eb613e216ae0d3e3b7c127f6a1….gif)

>>15229096

I'll go one further and say RPG systems IN RPGs that force you to go one way to be viable or not have a shit experience, especially in MMO's or multiplayer games. It's one thing if it's because you're using a weapon that you started off with at a point midway into a game, but if you decide to use a weapon type because they look cool, it would be kind of nice if the entire group of weapons weren't gimped because, "Oh, it's just better to go with swords instead of axes because we designed the game specifically around swords!" This goes double so with classes and stats built around those classes. If you're going to make it so that only one method of play is good, you may s well just get rid of those extra choices and just go with an upgrade system of some kind.

As an add on for it, I may as well say it's even worse if Devs decide that this is perfectly fine, and nerf anything that gets even close to being competitive to the gold standard.


d33d46  No.15231257

File: 2a4c4c5e75b7809⋯.jpg (189.75 KB, 550x375, 22:15, 2a4.jpg)

Isometric games turn me off for no reason I can discern. Otherwise I dislike SJW shit shoved in my games or games that punish you for playing in your own particular style especially if said games are singleplayer in the first place


cdbf3c  No.15231448

File: 71da34c8806f061⋯.jpg (27.75 KB, 500x359, 500:359, 176444_m.jpg)

>huge open world

>stamina bar so you can't sprint infinitely

>uninstall.exe


b8d660  No.15231467

>>15229372

I hate tutorials, especially ones that make you go through every single mechanic when the game doesn't even challenge the player to utilize 90% of them.

Senran Kagura and Valkyrie Drive were terrible about this shit.

>First hour of the game is a forced tutorial

>None of this shit matters because the braindead enemies die from button mashing anyway, even on harder difficulties


f59935  No.15231472

File: aa94d6f3e5f658a⋯.jpg (736.86 KB, 1270x704, 635:352, Why-Hedgehogs-Self-Anoint-….jpg)

>>15231448

>huge open world

>huge open world

>deletes folder


72ebd3  No.15231476

>>15231472

Well there are some open world games that I like. None of them limit your sprinting ability of course.


43f016  No.15231478

>>15229377

>No option to kill Asgore and leave

But you can choose to do that.


b8d660  No.15231483

>>15229544

I'd rather see fictional political situations instead of bullshit copypasted from MSM headlines and twittertards. The worst part is even if they make up fictional politics they still fuck it up by shoveling in MSM talking points anyway. I play video games because I'm sick of listening to that shit 24/7.


2e94ae  No.15231487

>>15229033

Maybe you're just a pussy.


2e94ae  No.15231495

>>15229761

DQ IV doesn't even have any story.

It's all super basic barebones shit and there's hardly any dialogue. HURR DURR SAVE THE CHILLUNZ. HURR DURR WIN THE TOURNAMENT. HURR DURR BE A TURBO JEW AND GET RICH. HURR DURR BE A STREIPPER SLUT AND GET REVENGE FOR YOUR DADDYS KILLER. HURR DURR BE THE HERO AND GO KILL THE BIG BAD.


c3acdf  No.15231510

File: 53a87650d01c986⋯.gif (737.3 KB, 280x280, 1:1, 1462172408296.gif)

>>15229033

For me its esoteric game design like the original LoZ. I get it was a time where hardware was limited and it was much harder to give the player visual hints. But that game was frustrating when i was a kid. It took 20 years for me to go back and look up a walk-through to finally beat the game.

>inb4 Nintendo power or friends

i was a poorfag and a loner ;_;


34e87b  No.15231514

>>15231510

I think you might simply be a retard anon


c3acdf  No.15231533

File: 6de5e03832e4bbf⋯.jpg (75.19 KB, 1920x1080, 16:9, i-cant-understand-what-my-….jpg)

>>15231514

>A game where you have to blow random areas up without any hints that you could do so

i literally spent hours bombing shit until i said fuck it and looked up a walk-through.


34e87b  No.15231587

>>15231533

I don't even know what you're talking about I was a kid and played it and completed it just fine. I had no internet back when and didn't suffer any needs to look things up


43f016  No.15231598

>>15231587

That's because he's too autistic to see recognizable patterns that scream "bomb here!" or knew that bomb-able walls make a different sound when struck.


34e87b  No.15231628

>>15231598

I forgot if that was a feature in the first one or not i hadn't played it for years and have felt emulating Monster Party and stuff games I owned really


3d6555  No.15231630

>>15230714

just be grateful it isnt in hieroglyphs or braille


c3acdf  No.15231636

>>15231598

wow i wish everyone was as big brain like you.

>>15231587

What are you talking about faggot all the graphics are the same for bomb-able areas it was pure luck finding them.

>walls make a different sound when struck.

>>15231628

wasn't a feature


43f016  No.15231687

>>15231636

>wow i wish everyone was as big brain like you.

Me too tbh

>What are you talking about faggot all the graphics are the same for bomb-able areas it was pure luck finding them.

I wasn't talking about that, but the actual layout of the level. The wiki http://zelda.wikia.com/wiki/Weak_Wall puts it best:

<Sometimes, they do not feature cracks, but the alignment of objects nearby may hint at a Weak Wall being present.

However the wiki did remind me that there were several walls that did have a different texture indicating they were bombable. IIRC these were the only necessary walls to be bombed with the rest being optional, but I can't say that for certain.

>walls make a different sound when struck

>wasn't a feature

I distinctly remember the sound in my head even now. The wiki also corroborates this.

<In most games, when Link hits a Weak Wall with his sword, they make a different sound than when a regular wall is struck.

>From Ocarina of Time

<"Here's a secret for saving me! A wall that you can destroy with the Goron's "special crop" will sound different than a regular wall if you hit it with your sword." — Goron


35e517  No.15231737

File: 728621f17a57042⋯.webm (571.67 KB, 640x360, 16:9, LOSER, YOURE A LOSER.webm)

>>15230761

>genre that excels at making you feel lost and claustrophobic adds a feature that makes you feel even more so

you're not a Metroid fan


43f016  No.15231744

>>15231687

Whoops. I retardedly thought you were talking about OoT even when you explicitly said the "original LoZ." My bad. However my point still stands that the game usually indicates where it wants you to bomb based on level layout.


d924cf  No.15232770

File: 848fd4ba1bd91fa⋯.jpg (Spoiler Image, 100.17 KB, 1000x676, 250:169, 20180730.jpg)

No good fan-art pr0n like DARKEST DUNGEON


6e04c4  No.15232856

>different damage types that make no difference whatsoever

>weapon categories but all weapons are functionally the same

>CHOOSE YOUR PATH

>PLAY YOUR WAY

>>15229096

this


756424  No.15233145

>>15229632

>Games with multiple endings and you need to replay the same game over again like

>Nier;Automata

That aint a good example honestly, you only have to replay the game for the second part and even that has significant changes


0b6c26  No.15233253

>>15231249

>MMO

>Either acquiring all the best items is impossible so you have to be imaginative

>Or there is a single way to play each class

>People laugh at you or even kick you from parties if you attempt to build your character somewhat differently

>Even if the most commonly accepted way to build a character according to theorycrafting is far from the most efficient in practice

>You have to do it just because some "pros" said you had to build your character that way

>Classes are just meant to do one thing and devs attempt to keep it that way, regardless of how you build your char

>Active nerfs to anything that's not the ONE TRUE META

I fucking hate this shit.


208e48  No.15233284

>>15233253

>Pseudo mmo

>Everyone is overpowered as fuck and there are hundreds of different ways of blowing the entire map up

>There are still meta faggots who scream at you because you brought a non meta character/build

I'd get it if it was shit or it doesnt work but I cant remember the meta faggotry being this present in older games.


c28a8c  No.15243527

SRPGs with limited resources where most fights last more or less the same amount of time except the last one, which is a two hour ordeal beating half a dozen final forms until you die of attrition.

Then you reset, spend another 3-4 hours grinding and retooling your team from what you've used the entire game to beat 20-ish min encounters to specific self sustainable counter tanks just to get more or less fresh to the last final form you managed (more slowly since you aren't dealing as much damage) and hope you don't wipe again.

Fuck every SMT game ever. SPECIALLY DeSu.


6a830a  No.15243549

>>15231448

In general it never adds anything to a game considering that, say for instance, swinging your sword like a retard constantly is disadvantageous on its own. Putting a meter with it just arbitrarily limits how often you can do it.


19698d  No.15243954

>>15229613

Requesting webm of the krogan fight with anita sarkesian

>>15229974

The ending isn't even the biggest issue, it's the game in general


f59935  No.15244271

File: a351a740d682ac2⋯.png (256.99 KB, 480x400, 6:5, The Nidorina Community.png)

>game locks you into two characters until the postgame when the entire point of the franchise is to collect and use different monsters to overcome challenges.

Fucking Mystery Dungeon.


a5c5eb  No.15244332

File: a5ae7cb4bc26bba⋯.png (172.26 KB, 501x585, 167:195, 1532426820428.png)

>>15229033

Censorship, invasion of privacy, or the game not being 100% percent yours.


10fb5d  No.15244954

File: 739c4d1ac312ad7⋯.png (72.16 KB, 211x244, 211:244, 739.png)

>>15244271

>implying that's a bad thing

>>>/suicide/


d924cf  No.15247088

YouTube embed. Click thumbnail to play.

Having the sequel worse than the game before


6b9117  No.15247147

Was going to say pushing politics but I guess hiding game content behind a paywall is worse


03d289  No.15247203

>You can save the game anywhere and anytime

It's like they give you a "press to win" button. Makes most challenges in a game trivial.

Not to mention that you have to stop playing to save every minute like a nigger if you don't want to lose hours of progress if you die.


4010ab  No.15247224

File: 7f5b79173cc7705⋯.gif (14.43 KB, 518x400, 259:200, 42dd446028aa1dae96f237c4e5….gif)

>>15247203

>hurr a game should force you to redo entire segments just because….uh…because I said so, I guess, there's no real reason why save states shouldn't be allowed


03d289  No.15247242

>> 15247224

this bait is so weak it doesn't even deserve a (you)


4010ab  No.15247246

File: 2de90349ed43253⋯.png (405.88 KB, 399x614, 399:614, 2de90349ed43253ff49adbf41c….png)


4e2fdb  No.15247256

Random encounters.

FUCK RANDOM ENCOUNTERS SO MUCH


35e28e  No.15247281

File: b510361ed7367a9⋯.jpg (66.35 KB, 550x637, 550:637, Fisher Price Auschwitz.jpg)

>>15233253

>playing Fucking BDO with some friends

>one friend starts watching high level streams

>plays the same class as them

>the class is a one button wonder, in a gook grinder

>wonders why we aren't doing the same thing

>gets leveling with everyone else

>hits the soft cap and becomes bored out of his mind, quitting shortly after

>doesn't even let the idea that playing a character who's claim to fame is being incredibly strong by fighting with a single button in a game dedicated to mindless fighting wouldn't be brain rotting monotony

The game is shit, I would never argue against that fact, but his line of thinking and meta cock sucking has always been atrocious.

>>15233284

I really don't get this line of thinking, especially when everything is dying at almost the exact same rate.


e17b00  No.15247295

>>15247224

that way you're leaving the degree punishment of dying or losing completely up to the player, effectively killing most of the challenge

you died? it's ok, you made a save ten seconds ago so you lost no progress anyways

this doesn't really work for games which challenge you on the long term or on consistent performance, if there's a health bar of some sorts there probably is a reason why you wouldn't savescum after every single hit you take, just because you beat a certain obstacle once doesn't mean you're good enough, true skill comes from being able to do so consistently

to put it differently, imagine how much of a ponce you would look like if you saved after every single attack in a boss fight you managed to avoid without taking damage


d489f4  No.15247302

File: a854ae2950931cc⋯.png (158.25 KB, 540x503, 540:503, raventoe.png)

>>15229033

Paywall or payed dlc for content that should have been included in the first place

Real World political propaganda

Censorship

Localization Translations are a separated thing

In pc, using the computer for other activities like mining or others

Asking for private info or just taking it

Forced online

Updates that bring no content

Bugs that prevent finishing the game

Bad save spots

Take note data miners companies tend to do these more and more

We fucking hate it and it will reduce your revenue


4010ab  No.15247319

>>15247295

If you beat an obstacle before, you'd be able to surpass it once again. To send you all the way to the beginning after dying would just be a waste of time because it's not like you won't get to the same spot again.


50792b  No.15247344

>>15247319

You might get to the same spot again, depending on the game and with some effort. But that is, itself, tedious and a punishment, which makes you want to avoid getting killed far more. Death without consequence is pointless.


9a2887  No.15247345

>>15230052

I swear the only reason why they even have that difficulty system would be because Morrowind had it and they've just been recycling the code for it alongside the rest of Morrowind's code ever since.


e17b00  No.15247370

>>15247319

>If you beat an obstacle before, you'd be able to surpass it once again

You could, but it's no guarantee. Like first I'd practice each stage with savestates in Ninja Gaiden for the NES individually until I could complete them without dying, and then when I would attempt a full run without savestates I'd still choke on some of the later stages. Obviously I wasn't good enough.

Savestates would just ruin the difficulty of a game which asks for a consistent long-term performance. Savescumming in something like a strategy game has no point when your loss is the result of multiple prior mistakes piling up, and in something like an action game it invalidates the balance enforced through health bars or the like. Health bars give you some room for error, and when you exceed even that then some stricter form of punishment should naturally occur. If you savescum with like 10% HP remaining, it's obviously going to get harder later on, so you feel more inclined to savescum a sequence without taking any damage at all, thus ruining the aspect of long-term thinking because you do not have any serious punishment associated to losing all your health.


9a2887  No.15247396

>>15247295

I take it developers not tearing the command console and SDKs out of their games is an instant uninstall for you as well?


e17b00  No.15247403

File: e678bc18f3deaa2⋯.jpg (202.6 KB, 1252x1252, 1:1, dilated pupils.jpg)

>>15247396

???????????


438e75  No.15247413

RPG's where here one class is completely inferior to others like Adepts in ME2.


48a5e3  No.15247420

File: 5ef45dc2078e0d8⋯.gif (1.06 MB, 480x270, 16:9, Kissing.gif)

>>15247396

if the SDK was provided in limited form as Modkit it would be win win


000000  No.15247515

A real annoyance that has realized only over the past few years has been RPGs releasing expansions that take place during the main campaign.

Nobody returns to play the campaign again just to experience the DLC. It's retarded. If you're gonna do expansions or DLC, make it take place after the original campaign.


7c9722  No.15247537

>>15231495

>Completely overlooking the game long overarching plot involving Psaro, his elf gf, the alchemical amulet, race wars and mixing, genocide, and the secret of evolution.

To be fair shit localization aside the ds remake expanded on it a lot.


5117c3  No.15247607

>>15231737

>dude let’s get lost even more lmao

Metroid never did that you bugman. it’s not claustrophobic it’s just annoying.


000000  No.15247666

>>15247295

You can't stop people from ruining their own experience.

If scrubs can't savescum, they will cheat or watch a let's play.

For everyone else, being able to save at any time is convenient and allows for things like skipping cutscenes and getting straight to the fight after each death.


2d1a19  No.15247669

>>15229033

Tons of cutscenes and./or scripted sequences. Especially at the beginning of the game, like Ubishit always does.


21f171  No.15256572

Tacking on half assed levels to stretch out the game time. I would much rather play a 5 hour game that is excellent from start to finish than play a 15 hour one that is comprised mostly of forgettable crap. It's the equivalent of filler songs on albums.


4aa34a  No.15256586

>>15229571

>>15229544

>Is it propaganda if it is actually true?

This tbh.


f50b1f  No.15257144

File: 567250487697e40⋯.webm (3.72 MB, 800x600, 4:3, [cyclical_screaming].webm)

>a final boss that has no leadup

>no final boss

>final boss is a QTE

>no bosses

>heavily important game functions based on RNG instead of skill

>no unlockables but assloads of DLC

>alternate outfits don't show up in cutscenes

that's just the start.


4b4aa8  No.15257469

>RPGs that have item stealing mechanics for finding rare items, but fool you into thinking there's nothing worth stealing by giving you nothing but garbage for your initial efforts.

>Logic puzzles that turn into insta-gameover guessing games, because the shitty localization ruined it.

>Huge chunk of content is inaccessible, due to dead multiplayer or copyright bullshit.

>Only one savefile allowed, because just buy another copy of the game, you stupid goyim.

>3D platformer level design that consists mainly of hallways, especially if it's a sequel to a platformer that had good 3D level design.


88d2dd  No.15257528

File: 9732d9d7b8ede37⋯.jpg (20.8 KB, 205x212, 205:212, 3de6083dd92bff48f290dea0fb….jpg)

Having black people in it


8cc348  No.15259517

>Game has a good variety of weapons/powers

>Final boss is inmume to all of them but one


d2d3a7  No.15262559


f50b1f  No.15266273

File: b538b51b958504c⋯.webm (8.1 MB, 640x360, 16:9, JASON X KILLS sound.webm)

>>15257469

>Huge chunk of content is inaccessible, due to dead multiplayer or copyright bullshit.

I know that feeling.


d2351f  No.15266277

>What's the biggest sin a game can commit for you?

existing.


f5d633  No.15266368

Not letting me play. At least give me a small taste of the gameplay to start with, THEN dump the exposition on me. I don't want to play a first person shooter that takes a full hour to give me the basic pistol. I don't want to play an RPG that takes a full hour to put me in the tutorial fight.


3f7635  No.15266384

Stealth game with forced combat segment.

Action game with forced stealth section.


95d8bb  No.15266386

Game incentives non-lethal plays and penalized lethal plays….but 90% of the weapons of the game are lethal weapons.

Also, games that give you the best ending if you do nothing at all


a1fef9  No.15266445

>>15266386

undertale?


7c7569  No.15266505

>>15266386

>1st art

DXHR/Dishonored

Thankfully you could just do NG+ in DXHR to render the exp penalties irrelevant

>2nd part

Far Cry 4?


10ced6  No.15266537

>>15229033

The 'anti-replay value' levels of vidya

some examples

0. Ruul from SW: Force Commander

1. Peragus from KOTOR2

2. Deep Roads from DA:O

3. Undead islands from Spellforce 1

4. NWN2 OC pre-Neverwinter

5.


7c7569  No.15266571

>>15266537

What's wrong with Ruul?


a29b2f  No.15266595

>>15266537

I enjoyed the Deep Roads. It was always the Mage's Tower that bored me, along with the werewolf/elf area.


000000  No.15266637

>>15266537

>>15266571

>Force Commander

Someone else actually played this?

But yeah, this is a good example. The first two Ruul levels where you're playing as the Empire are okay, but the Rebel Ruul levels are awful because you don't even get a real army, just hover transports and infantry that you're expected to take on masses of vehicles with. Storywise it's supposed to be because you just defected from the Empire and the Rebellion doesn't trust you with any of their major hardware yet, but they could have done something more than that. At least Trasse lets you have Y-wings despite being no better on the ground unit front.

Oddly enough I actually thought Peragus was a pretty good concept, though it does drag on a bit too long.


7c7569  No.15266672

>>15266637

>the Rebel Ruul levels

Oh, THOSE levels. I forget about the rebel plotline.

The artillery in that game was dope. Advancing and deploying 5 of those little mobile arty's with a probe droid up on a ridgeline ahead is a special feeling.


da5570  No.15267982

File: efe6b84281fb1c0⋯.jpg (34.55 KB, 512x512, 1:1, Bobby down.jpg)

>>15229033

For a second I misread it as: What sin you've committed on gaming? And I would reply: Spending money on Steam.


e34be8  No.15268732

>>15266505

Yeah, Far Cry 4. And the 1st part was referring to Peace Walker but Dishonored works too.


000000  No.15268920

>>15266672

Artillery was way overpowered in that game. It's way overpowered in real life too if the enemy has no air support. This can make for somewhat boring fights because by the time you actually move in with your troops and vehicles, the enemy hardly has anything left. In the campaign they balanced this through clever map design, restricting the times you can use artillery and making it so the artillery pieces are easily destroyed. It wouldn't be hard to make a modded version of the game that fixes all its problems, but that's probably not going to happen.


756424  No.15269748

>>15266445

How so?


c89db6  No.15269838

>>15230084

>This is even worse when you get a storyteller who ever uses the words "you feel" for anything other than a physical sensation

out of all the things in that shitpile of a meme game, the candy bowl bullshit was what made me stop, quit, and refund the game

>>15230761

the whole fucking game was shit. not even the music was good.

>>15231448

>any game

>character's default movement speed is slow

>no sprint

>dodging/rolling/etc. is barely faster than walking

a lot of games have this problem and i fucking hate it.

>>15257528

what if you could kill them?


69e844  No.15269886

Honestly at this point i hate when games play it safe. We have an oversaturation of mediocre games. (Same with film and tv and music)

Its like all the money goes to controlled major devs so they look at is as investments not as an art or a fun hobby.

The biggest sin is playing your first Souls game and learning you can use the same strategy all the way up to your last souls game.

It got "vaguely" prettier but the mechanics almost got less deep.


8b22e5  No.15269960

>>15232770

>niggers

im glad there isnt more


8b22e5  No.15269986

>>15266595

Mages Tower was fine except for the fade segment. The tower had a couple of puzzles to sidetrack yourself with on your way through, one of them giving you a pretty good 2hander early on if you go straight there from Ostagar. There was also the summoning ritual thing that gave you an extra random encounter when travelling.


e7609d  No.15269987

File: 13df1b9bc824cf0⋯.png (414.56 KB, 702x960, 117:160, 13df1b9bc824cf06a26bb3a6f2….png)

>>15229033

not being able to play the game.

e.g. 30 minute intro cinematics or tutorials not broken up over a time period and just dumped on you all at the same time at the start. I'd rather have no tutorial and figure/search it up then be unable to actually play for so long.


000000  No.15270351

>>15229128

>The biggest sin a game can commit is tell me that something is time sensitive and then I can just fuck off for 200 hours and everything will be fine.

Dragon Age: Origins is 100% fucking guilty of this. There's a war against the darkspawn and they all go on fucking holiday while you traipse the countryside doing completely banal MMO-tier sidequests (seriously). It annoyed the shit out of me. Either do time pressure properly or don't fucking do it.

BioWare has truly mastered the art of being phenomenally half-assed while attempting to convince you they are doing a serious job.


5dc397  No.15271906

>>15247256

Exit Fate had the right idea with the Bribery system.


28fe38  No.15271980

File: 82fcb5b8de23ea8⋯.png (71.94 KB, 900x288, 25:8, keyboard default layout of….png)

>>15229312

Along with this, games that have terrible default controls and no way to remap them.


32fa9c  No.15272148

>Early Access

>Kickstarter

>EA

>QTEs

>Unskippable cut-scenes right before a fight where you get your ass kicked 6 times before you wise up.

>Anything where a character says 'Press X to…'

>Entire cast is fuggos to reduce SJW bitching

>'Romance'

Fuck off, it has no place in a world full of kissless virgins, it's always hamfisted and unbelievable, your bod always gets to fuck whoever you want, the girl never shoots you down or makes you hate them by being spineless and/or self-destructive. It's unreal and what's more, fucking pathetic, pandering not to people who actually play games but to frustrated sexless idiots on tumblr who say shit like 'hot banging' where the reality is a glimpse of digital ass and a fade-to-black.


7c7569  No.15272260

>>15271980

at least if it were ASDF or HJKL you could keep a finger on one of the reference keys and not lose your position.


ce6b59  No.15272315

>>15229033

>RNG grind games. I'm fine with randomized loot, but when the odds become less than a 1% chance for dropping when doing something that may take between 10 to 40mins..I tend to say fuck this cancer

<Iron sights in sequel games that didn't use them before

>Same thing as Iron sights but with sprinting now. Basically features that get forced into games because they are popular in other titles.

<Propaganda shoved into games. Unless the game gives you the option to say fuck you to that bs

>Child side kick. I hate 90% of the children in vidya games. I hate 100% of children when they are tethered to my character

<"Your ___ will be completed in 48hrs" shit. I should not have to wait 2 fucking days for a vidya game to accomplish what it could normally do in seconds

>Terrible Endings. Basically any ending that makes you wish you hadn't wasted the time playing it

<Games with multiple season passes

>Bullet sponge basic enemies. Makes your weapons feel weak

<Censorship of any kind

>Dialogue choices that do not properly display what comment you are about to actually make


21f171  No.15272328

>>15271980

Where did that control scheme come from anyway? WASD or ESDF makes way more sense and even mimics the four button cross setup for controllers pretty well.


a29b2f  No.15272345

>>15272260

I normally keep my pinky on shift and use my index for c and v.


5117c3  No.15272450

>>15272148

Ironically the entire tone of that rant screams tumblr. Life isn’t sexless even to virgins, m8


4d308f  No.15272477

File: a506db700bf7a29⋯.jpg (29.63 KB, 283x438, 283:438, 1533421798259.jpg)

>>15266386

I feel you, splinter cell blacklist could have been as good as chaos theory if it wasn't for this travesty

>game has three ways to play

>assault which is going rambo on everything

>panther which is knocking out enemies/killing them with silenced weapons and hiding the bodies

>ghost which is completely ignoring enemies unless told otherwise, not being detected and just doing your job, which is what sam fisher canonically does

>ghost playstyle rewards you with a shit ton of cash, to the point where doing 3-minute billionare's yacht ghost runs are the best way of earning money

>tools viable for assault: every weapon in the game, even the meme AA12 and VSS Vintorez are in the game

>tools viable for panther: silenced pistols, silenced assault rifles, silenced submachineguns, silenced rifles, knockout gas. electric darts, your knife, your own hands

>tools viable for ghost: a shitty crossbow which holds a whole 12 bolts (3 normal, 3 gas, 3 electric and 3 noisemakers)

>can't be replenished

>not as accurate as the basic fucking handgun

>shit range, literally only good for shooting at the wall in front of you

>ONLY the noisemakers and normal bolts are useful since they're the only ones capable of making noise without having an enemy figure out where you're hiding, at least if playing on the higher difficulties

>knocking out with gas, electricity and melee goes against ghost playstyle

>have to wear an specific suit to dampen your steps to the max or risk getting detected if you walk past enemies, and it's expensive as shit

JUST


32fa9c  No.15272489

>>15272450

>Life isn’t sexless to virgins

Best tell them that.

Romance in games is shit, if they want to make porn then let them, trying to convey love or intimacy with character models that clip through each other is a wasteland, they should just write better quests instead.


000000  No.15275628

>>15272328

It's the oldschool pre-WASD scheme. Before GUIs existed computer mice were optional, not a necessity, and it was expected that you would have your right hand on the arrow pad or number pad and your left hand on the regular letters and buttons, so keyboard schemes were fitted to that kind of usage. Even now it's still a perfectly good control scheme for games and software that don't use mice.

Actually in a lot of GUI apps, mouse-dependent controls might be easier to navigate but keyboard navigation and hotkeys are usually much faster and convenient once you get the grasp of them.


d6f7b8  No.15275633

>>15229033

>What's the biggest sin a game can commit for you?

Aiming with a controller.


d6f7b8  No.15275641

>>15271980

What exactly would you remap that TO anyway? Risk of Rain is the first game that comes to mind with that layout (it's remappable though). There's no mouse controls in game so even if you CAN bind the main buttons to the mouse, why would you? It basically comes down to preference of do you want to move with your left or your right hand, since both hands will be on the keyboard anyway. If you DID want to move with your left then you would have to bind the actions to something like jkl; which is even worse.


d1af06  No.15275658

>>15229033

not closing out a game. mostly moba or rts, or even some platformers and arcade fighting (what do you call fighting genre like mortal kombat does it have abreviation?) literal sin, seperates true elo from non


47cf89  No.15275659

>What's the biggest sin a game can commit for you?

Half-assed ports for PC. Spider-Man 2 was one of the worst offenders.


c70255  No.15275720

File: 930dde26333a5c5⋯.webm (2.15 MB, 854x480, 427:240, AAAAAAAAAAAA.webm)

>Bad sound design

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


34e87b  No.15275764

File: d2fe730777aac05⋯.gif (703.61 KB, 320x240, 4:3, d2fe730777aac059da74ccc617….gif)

Giving enemies i-frames there's no excuse for this shit and making enemies slow while having iframes for the whole animation is even worse


21a80a  No.15275768

DRM


6a830a  No.15275781

>>15275764

>old beatemup

>knock guy on the ground

>literally can't do anything to them

At least in Battletoads you could kick those fuckers off the screen.


34e87b  No.15275791

File: fe23fea36e0b303⋯.png (15.39 KB, 628x529, 628:529, fe23fea36e0b303b844dbfadd7….png)

>>15275781

I was talking nioh a few enemies have them and a lot of bosses do too all youkai have fucked hit boxes too and when my fps drops 'cos it's a port their hitboxes don't stop working but mine sure do :^)


d1af06  No.15276170

>>15275720

yeah like tthat, but 1%, and 20 ttimes a minute for 5 years straight that you cantt opt out of or are guilty enough to be in of


d1af06  No.15276180

didnt ruin my life or anything .


e25f6c  No.15278142

>>15275764

You just reminded me of the final boss of shining soul 2

>summons random enemies

>summoning "animation" (he literally just stands still while a portal appears) takes 2 seconds of invincibility out of like a 5 second window to attack

>it's somewhere in the middle of the window

>attacking too soon cucks your damage, and too late makes you get assraped by 4 strong hits that have a thin dodge window, even at the highest movement speed

>the monsters he summons can cast spells that make it almost impossible to dodge his 4 hit assrape. better pray rng gives you slow non-spellcasters

What >>15231249 posted is so very true here. Certain attack animations for weapons make this a cakewalk. It's really fucking gay.

Come to think of it, this game commits an assload of sins:

>>15230052

>>15229853

>>15230523

>you cannot skip any cutscene text at all

>the npcs talk a lot

>the story isn't even that good and character development is 0

>text speed is at a 3rd grade reading speed

>>15230523


be6005  No.15278295


9093e4  No.15280082

I like Federation vs Zeon and all but I gotta ask….why can't they put in a block function in that game? I got a honking big shield and I can't bloody well block? And another thing, why the hell I can still get damaged when I get knocked down but not the enemy?


2a7dd6  No.15280092

>>15229033

Introducing an original gimmick and doing fuckall with it


c08774  No.15280099

Having good challenging gameplay but watered down with microtransactions.


b69593  No.15282928

>Go to options

>Go to display

>Go to HUD

>Only options are on/off

Is dynamic fucking HUD too much to fucking ask for


6a830a  No.15282939

>>15282928

Any good examples of a game doing this right?


b69593  No.15282977

>>15282939

MGSV, the Dark Souls games (I at least remember 2 and 3 having this), Bloodborne. Surprisingly, Horizon Zero Dawn on the PS Quatro had some pretty neat and in-depth HUD options. You can edit nearly every element of the HUD to only appear dynamically or not at all. I was fucking shocked that HZD of all games would have the best HUD options in recent memory. Every other game I can think of just does this lazy on/off shit. It's especially insulting when games have the nerve to be 50GB bare minimum because of uncompressed textures, real time effects, and general GRAPHICS shit. Can't even get some dynamic HUD so you can enjoy the eye candy when you're not in combat.


6a830a  No.15283005

>>15282977

I really meant more like a specific example of what you even mean, like your ammo counter only showing up when you shoot or what?


cfaacb  No.15283017

>>15282939

Hitman 2016 does this extremely well. You can hide everything individually, including all notifications of alert and ability to see through walls/see who will recognize you. I can’t wait to pirate Hitman 2. I have had so much fucking fun with pirating the first one, and I’m stuck in an endless loop of playing only the offline content. It’s just relaxing; I can’t explain it.


b69593  No.15283022

>>15283005

Oh yeah, stuff like that. For example, when you're not in combat, your health, stamina, ammo, tools etc, anything related to checking vitals and managing tools only shows up in combat or when you're hurt. In HZD, the compass will only show up when your discover a new location or a campfire. XP bars only appear when you tally XP. Basically, the game is only giving you visual indication of such information when it's relevant in the actual gameplay.


87557f  No.15283023

>>15283017

Hitman 2 has some AI problems I will warn you though regarding suspicion. Sometimes it also seems like the guards can see through walls.


87557f  No.15283039

>>15282977

I think MGS4 had probably the best controls in the series you had such meticulous aspects surrounding movement and cqc. MGS5 kind of toned down some of these elements and I didn't like it but it was still a better game because mgs4 is literally like 2 good levels and a bunch of cutscenes and on rail sequences.


ce58bc  No.15283079

File: b6fdd1e50c925dc⋯.gif (798.63 KB, 500x359, 500:359, ooobnm.gif)

>>15229033

>What's the biggest sin a game can commit for you?

That's an easy one.

Denuvo.

Instant 180.


37f175  No.15283790

>>15283079

Ditto. Certain things make me angry with a game and berate it or not want to play it, but denuvo is an actual reason to not buy it, even if it's really good.


704094  No.15283822

>>15283079

This. Its just a big "fuck you" to customers. On a similar note, really shitty restrictive EULAs are a turn-off to me and its a shame because nobody realizes how much EULAs take away from a game when they do stuff like ban modding.


342d4a  No.15283840

Having endless reams of dialogue. It's not that I don't enjoy reading but I'm here to play a video game. FFT pissed me off and I just went to play another tactics game.


e28b80  No.15284905

File: e4fa098bd34cc7e⋯.png (891.93 KB, 1280x720, 16:9, ClipboardImage.png)

>>15229033

When enemy "reinforcements" literally just spawn on top of you


6c3db6  No.15288943

>>15247224

you are the reason "scum saving" phrase was invented


ecffb4  No.15290059

File: 8292a327401d837⋯.png (2.42 MB, 1920x1080, 16:9, 22b16302c179d2e38df2ce2fcf….png)

>>15229033

I don't think there can be a biggest sin, because if you are already playing a game that you are going to drop for some reason, the reason would be different from case to case. So let me just vent about how Enter the gungeon is shit:

Inconsistency of game rules

>some pickups get stolen, some don't

>most stages preserve chests, some don't

>unlocks that affect gameplay meta as you progress

>some things are overly explained, some are entirely not

>some active items are single use, some are not (and there is no visual indication which is which except sometimes there is)

>HP scaling

>poison is aoe buildup, while fire aoe is instantly inflicted

>some stages have varying amounts of secret rooms, some don't

>some hallways are hallways, some hallways are rooms, some rooms are hallways

>sometimes charmed enemies focus other enemies, when there are no enemies they usually idle, except when they don't

Artificial difficulty

>cuntish preset rooms that force you to take damage until you remember the solution

>shitty visual contrast with an overall screen scenery for enemy attack animations

>exclusive item synergies

>some enemies reflect projectiles, some only deflect

>inconsistency of game rules

>inconsistent RNG

And just shitty design like

>charge only weapons

>homing bullet behavior that makes your shots less accurate in certain situations

>in some cases forced to kill first or even second boss with your starter weapon, which there are different kinds of with some being better or worse than the other, and neither being effective or fun

>borderline bullet hell game with inappropriately large hitbox

>unlocks that force you to ruin your run

>synergy of an item characteristic that requires you to kill with your equipped weapon and a game rule that environmental kills (bullet knockback) or status affliction (that can be inherent to a weapon or applied to all of your bullets) caused deaths don't count as weapon kills

And that's probably not the entirety of it. While for certain, game has fun visual design and a ton of content, I just can't deal with so much bullshit.


10b4a4  No.15290086

>>15290059

I can answer some of hose questions for you, but the game really should do that, so your points still stand.

The rat never steals hearts or shields IIRC, while he'll steal everything else. Weapons, items, and ammo. If a piece of gear is on a pedastal, he won't touch it. Chests are always preserved unless you break them, or they have a fuse next to them. They will explode after a short time if you don't unlock it or smash it.

But yes, I feel like luck of what weapons you get greatly affect how far you go- even more than skill to a degree.

I've been having more fun with Dead Cells. You could beat that game with just your default weapon (though it would be hard) and every time I have died I know it is because I was dumb and played wrong or not fast enough. I feel like it's been giving me a fairer shake than Gungeon.

Then again, I popped into the daily challenge and came across this giant fucking knight thing that has very quick wind-up on its attacks, often moves past you so you need to roll into where it will be, and has a very fast stomp that covers the floor in spikes. And if you run away, it teleports you back to it. I'm sure it'll be easier with a shield to parry, but god-damn.


74582d  No.15290109

File: cf12972a5ce237d⋯.png (703.27 KB, 629x636, 629:636, k2qdwO0.png)

No game have ever committed a sin as large as Oblivion did when they came up with this one: locked level scaled unique quest rewards. Do mages guild at level 1? Get a shitty piece of trash staff that's not worth existing. Do the same mages guild at level 50? Get a pretty fucking nice staff that befits a quest reward. Oblivion actively discouraged players from EVER accepting or completing quests purely because it doled out shitty rewards unless you did the quest at a high level.


6a830a  No.15290117

>>15290109

And even the best ones could be made obsolete by something you can make yourself with about 30 minutes of effort.


ecffb4  No.15290127

>>15290086

>The rat never steals shields

Are you sure about that.webm

>But yes, I feel like luck of what weapons you get greatly affect how far you go- even more than skill to a degree.

I can consistently get to forge with whatever, but the fact that item pickups are not frequent (also meaning that maxing hp rarely matters), "final boss" has fuckloads of HP and enemies HP scales is what made me (until I have deleted the game) quit halfway and just restart, ESPECIALLY, since the game favors snowballing by giving you increased rewards if you perfect a boss. In other words, weapon RNG doesn't exactly undermine skill, it undermines fun.


ecffb4  No.15290129

>>15290086

>Chests are always preserved

Nope, there is or are an exception.


10b4a4  No.15290166

>>15290127

>Are you sure about that.webm

I mean I never noticed it did. Maybe it does later on?

Sounds like you got further than I did


4b9b87  No.15290200

>>15290109

Quest award leveler mod. I think the random rewarded loot is worse as the easiest loot is as good as the hardest; there's no point searching for any.


949dca  No.15290205

>>15229033

I like JRPG's but the only way i play them these days is popping up a trainer, maxing my stats and proceeding to power through the game in god-mode.

The filler fucking sucks and then there's the gameplay itself which is often barely average, usually way too fucking boring and relies on shitty gimmicks that you have to use constantly even on shitty fucking trash mobs provided you play it without cheating up.


8ed0ea  No.15290502

>>15229033

Having poor pathing/movement systems.

It doesn't matter if the AI is dogshit, it doesn't matter if the guns sound like nerf (actually, Nerf Guns, if recorded properly, may actually have more audible punch than half of the guns in most FPSs), it doesn't even matter if the game is otherwise irredeemable.

If just moving around in the game is a joy, the game can be played.

If the movement is an absolute chore, I'm not likely to play for more than a few minutes. This applies to all genres.


2a7dd6  No.15290565

>>15290205

At that point you might as well read the story on a wiki or god forbid, watch a let's play and don't bother with the game itself


a5bdef  No.15290584

File: 2387e34a3fa843e⋯.jpg (76.5 KB, 720x720, 1:1, 2387e34a3fa843e5c43be5c807….jpg)

Having bullshit. Roguelites are the fucking worst for this.

Even loved RLs like Spelunky are riddled pure horseshit like the arrow and tiki traps. Not to mention the boulder traps which can completely fuck your run if they hit a shopkeeper.


60ef66  No.15290593

Fully implemented stuff that you can only use in a small area that works more or less perfectly if brought outside it with hacking. Stuff like alternate characters or the like. Even if they're evil/dead/whatever or would result in dialog making no sense they could still be put in as a hidden extra or button code.


81e3a5  No.15290610

File: 73897fa57e10e9d⋯.gif (920.52 KB, 500x281, 500:281, relevant_reaction_gif.gif)

>>15229033

Pirating and buying tons of games, playing them for a couple hours, maybe not even that, and then putting them down forever, all while telling myself that I'm going to get back to them at some point.


81e3a5  No.15290622

>>15290610

Fuck me. I've misinterpreted the thread entirely.


f60e93  No.15290656

>>15290059

All that, yet you still forgot that your DPS against bosses is capped, which is probably the greatest sin that game commits


5f84fb  No.15290659

>>15229033

skinner


ecffb4  No.15290760

>>15290166

>Maybe it does later on?

Literally did to me on the first stage.

>Sounds like you got further than I did

That's on the "1st" stage too.

>>15290584

Nu-spelunky is cancer, try the original.

>>15290656

>All that, yet…

you missed the point. It's not about each particular instance, it's about what it amounts to. You could excuse some of them (including DPS cap), just outright or in some context, but all of it together turns a breddy gud game into a fucking dumpster fire.


ecffb4  No.15290816

>>15290166

And by "shields" I'm talking about armor.


b1ea29  No.15290904

>>15229033

>What's the biggest sin a game can commit for you?

Forced insertion of diversity, feminism, or the other sjw bullshit. Also, pandering to fuckfaces like Sarkesian.


7adaa6  No.15290932

>A tactical RPG with a shitton of secret unlockables

>One such unlockable unit requires you not to shoot down the unit

>Also on the same stage, another unlockable unit requires you to keep one unit alive after you persuade it to join you

>Said unit becomes uncontrollable after you persuade it and it's pretty suicidal, attacking any nearby enemy unit

>Said unit shot down the unit you were supposed to keep safe throughout the stage…or said suicidal unit gets destroyed

I think I lost my hair at that stage…


e99ebd  No.15291051

File: a6f88a22155f3fe⋯.png (204.74 KB, 480x1019, 480:1019, neon_genesis_evangelion.png)

>>15229033

>xenogears

I agree


a5bdef  No.15292703

>>15290760

Does the original not have all the bullshit in it?


3e8120  No.15292724

>>15229033

>For me its purposefully wasting my time near the end of the game.

>Rogue Galaxy is a great game

80% of Rogue Galaxy is exactly what you criticize the last dungeons of Rogue Galaxy for. If anything the most egregious offense in that vein is the last boss, especially the phase with Jupis.


0b576a  No.15293215

>>15229033

Being irredeemably shit but being paraded around as a masterpiece.


32fa9c  No.15293312

>>15290109

You just make your own shit in TES it's rare there's anything worth keeping that's original loot.


0b6ee2  No.15293927

Being published by Gearbox. Instant no go. Even more than Denouvo.


69c664  No.15294139

>>15292703

>no rolling rocks that ruin your run

>arrows fly slow enough for your whip animation to complete

>you can see things better, either due to contrast and visual design or slightly better screen size

>no unlocking billion characters bullshit

And some other things I already forgot. Basically it's a fair version of the game, as far as cuntish rougelike indie platformers can get.


8dd757  No.15294232

>>15229033

Sandbox/building games that not only have no goals, but don't even have good AI to help you make your own world.

keen software house, I'm looking at you.

>>15229372

My exception to this rule is strategy/politics/4x games with horribly overcomplicated GUI's (which is a sin in of itself).


e99ebd  No.15294334

>>15292703

The original Spelunky is just better in subtle ways and doesn't have the bloating. Plus its pixel aesthetic is competent.


69c664  No.15295320

File: 3ac74d622d79b30⋯.jpg (218.22 KB, 1600x800, 2:1, H2x1_NSwitchDS_DeadCells_i….jpg)

>>15290086

>Dead Cells

Just tried it out, while mechanics are fun, it suffers from the same shit, so I'm going to delete it before something will piss me off, which it will eventually.

Inconsistency of game rules

>unlocks that affect gameplay meta as you progress

>some stages have varying amounts of secret rooms, some don't

>at the start offered to take either a bow or a shield as your secondary

>@

>first boss is only weak to DPS or shield parrying neither of which bow can do

>sometimes timed door locations are fixed, sometimes they are not

And just shitty design like

>inconsistent RNG for equipment

>stuns with guaranteed followups

>appropriate level equipment annihilates all common enemies until the palace

>essentials that are locked behind a grind wall (healing potions, ability to reroll traders, ability to sell items, ability to upgrade equipment to an appropriate level, perks etc)

>shitty level design that lets you rush through the entire game with close to no repercussions

A more accessible game that's mechanically more fun than gungeon at its core, but is still a mess.


6a830a  No.15295339

>>15295320

>ability to sell items

Why is than an unlockable?


69c664  No.15295389

>>15295339

Because the idea is or it would be more appropriate to say, an excuse is

>you should be able to win with your personal skill only, everything else is a crutch, lel


50e4c7  No.15295895

File: 85a6fe92cfd2e00⋯.png (62.26 KB, 620x212, 155:53, ark.PNG)

File: 8cb7fa794e38a40⋯.jpg (81.27 KB, 737x621, 737:621, 1437590273132.jpg)

Charging $100+ for a game

Sure you can just pay $60 and not get the whole game, have less than half of the maps, miss many species, miss many buildable blueprints

If I'm getting less than 50% of the game, why would I pay that much?


ddeace  No.15295929

File: 23b81415ef52541⋯.png (2.08 MB, 1280x720, 16:9, ClipboardImage.png)

Oh this is easy.

>always online and servers are required for game to function

>it is to sell microtransactions and lootboxes

>it also has some kind of energy or real time waiting system

>ads for energy boosters and lootboxes are constant

>it was supposed to be reactivation of some old franchise

>servers are eventually shut down and game is dead forever

I actually made the points as I went but half way through I realized I am basically describing Dungeon Keeper mobile. In this case I might actually add one more thing.

>there is no actual game or game is the most generic shit possible

But games that wastes your time and is designed in a way where playing it gets tedious is close second. After glorified slot machines and games that makes sure you cannot play them when you want to play them, games that are not fun to play are the next ones.


10b4a4  No.15295982

>>15295320

Actually you can dodge roll the boss, though it is very tricky. Odds are you'll need a wolf-trap.

And Time Gates are always in the same rough area. I.e. In the Promenade it's always the first underground section, or in the Sewers its always one of the first branching paths from the entrance. For those two at least, if you've found a teleporter, you've gone too far.

I will not disagree with you on the latter points of the design however. With the exception of daily challenges, there's nothing to stop you rushing past enemies. You've only got the risk of coming across a group of enemies so large you're pinned down, you're not building up money or cells, and you probably won't find decent gear for the boss fights.

I could say it's a choice of how much you run and how much you fight, but I've not dug in deep enough to see if running is fine if you just fine a decent chest in later levels.

>>15295389

Selling doesn't even get you all that much money compared to killing enemies. I guess it's the argument between "do you eventually want to be able to sell gear for decent money, or spend your cells on something else right now?"


ecffb4  No.15298330

File: 27437296aca0081⋯.jpg (95.27 KB, 500x354, 250:177, d616ff39c8ad9c0366aab7fcb1….jpg)

For the sake of clarity, I didn't unlock half of the special abilities, thus haven't tried around half of the optional stages, which in no way should undermine any of my points.

>>15295982

>Actually you can dodge roll the boss, though it is very tricky.

No shit, I though you just tank hits and take sippys.

The point is, in the 2nd stage he barely gives you any openings(and they are way smaller compared to 1st stage or parrying opennings) that he can at any point turn into lel stun or cast that shitty aoe that you have to wait out, which he'll likely combo into aoe ground wave and jump dash, that he can also chain into any of those actions if you don't bait him good enough. That shit's cancer without a shield or great dps equipment synergy. 2 minutes is the acceptable time for this boss (leaving me at the 10 minute mark right as I finish the stage), pass that it becomes a drag.

>Promenade and sewers have fixed timed door locations

Can you say the same for ramparts?

>You've only got the risk of coming across a group of enemies so large you're pinned down

No group of enemies can pin you down

which is the point (and if they do, you are probably shit).

>you're not building up money or cells

The point of rushing through is skipping the boring parts while ripping the timed door rewards which do net you money and cells. And you don't even need money or that much cells for your run. If you do everything right you have like 30k+ in the castle even if you go a bit careless with your spendings.

>and you probably won't find decent gear for the boss fights.

The only boss that it matters for is the first one, which any shield with a parry can be a hard counter of. Sure, you'd need at least a decent dps with that, but no one stops you from rerolling your starter or guaranteed 1st drop weapon to have 2x dmg modifier.

Past that you get 8 free minutes of exploration to either chose to get to the abyss stage or to leisurely go through towers. That and the castle are the only stages that matter for your equipment and both of them aren't timed.

>Selling doesn't even get you all that much money compared to killing enemies

>you're not building up money or cells if you rush

Can you do 2+2 for me?

>I guess it's the argument between "do you eventually want to be able to sell gear for decent money, or spend your cells on something else right now?"

No, that's not the point. In principle, if your games balance accounts for selling items, then locking that out behind run independent grind is a cancerous game design. On the other hand, if your game doesn't and it is more than a valid option, then it's just shitty design.

Excuse my tone here, I have nothing against you or you opposing me/my points, but those arguments are fucking garbage, and yes, I know that you didn't really try rushing, so if you agree that this is the problem, it would mean that whatever you were saying seemed like common sense in your context which you were simply trying to appeal to.


f78c5a  No.15298348

>>15295895

why would I pay anything ever? it's retarded to complain about some arbitrary price, just buy or pirate as you like, but stop being a retard


ba8d43  No.15298509

QTE final bosses. I did somewhat enjoy Sly 4 until the end, maybe it's for the best we don't get a sly 5


91fede  No.15302325

>>15229096

This shit really toasted my waffles in nuDoom.

>Pick your upgrades

>There are objectively incorrect choices

>Have fun

Maybe I shouldn't have done the first playthrough on the hardest available difficulty but still, that shit was retarded.


22c024  No.15313835

>>15290584

>>15290760

The tiki traps single-handedly made me stop playing Spelunky. They're fucking everywhere and usually instakill you.


64abdf  No.15316300

Introducing gimmicky genre roulettes/alternate gameplay which takes away effort, time, and resources from improving either a new or original gameplay marketed to players. Basically having little to no faith that a short but sweet and really polished game could stand well enough on its own so they cram in as many boring/frustrating fetchquests and filler levels to pad out game length. A few mini games are fine here and there, especially if they're purely optional bonus content, but not if they go overboard in cockblocking you either from progressing the game without them or 100% completion if you don't do them.


32efa4  No.15317033

>>15313835

Try the original.


b09e37  No.15317251

>>15229033

>death by cutscene


22c024  No.15320711

>>15317251

Doom wads are the worst for this bullshit.


8de190  No.15320950

Censorship and "progressive"/SJW dreck are easily the worst.

As far as gameplay elements go, excessive backtracking to increase playtime is cancer. Imagine placing respawn points 15 minutes away from bosses instead of actually making the bosses more difficult and engaging?


b2f785  No.15320999

File: 419edfa266b3bea⋯.png (11.78 KB, 279x250, 279:250, Oekaki.png)

>Is supposed to have a brief indicator of when he's going to swing his melee attack goes off

>Doesn't

>Instantly die because he just swatted a super plasma cannon shot at you which does 24+(8x24+8x12) damage and lasts long enough to eat through any invincibility frames you might have

Any game that sets up a prompt that something is going to happen better do it every fucking time, and not have enemies not use it arbitrarily.


af6c2c  No.15321042

UNSKIPPABLE CUTSCENES


90c5a0  No.15321082

when your epic time traveling cyberpunk space demon conflict with deep lore turns into a japanese highschool drama and then a generic parallel fantasy world adventure after a few expansions.


ef9a79  No.15322924

Thinking that removing control from the player is a good decision. Thinking that replacing it with badly made RNG is a good decision.


6c32f9  No.15323207

>>15272328

I think it's used because the inputs map to controller inputs easily with little effort from the developer.


6c32f9  No.15323211

File: eb233d79a46ad31⋯.png (418.53 KB, 900x604, 225:151, keyboard emulation layout.PNG)


22c024  No.15335869

>>15323211

>that setup

I'm sure it's fine, but it looks awkward.


e861d2  No.15336040

File: 026310ea1f23aa0⋯.png (284.59 KB, 274x391, 274:391, ClipboardImage.png)

>>15323211

>WASD+Numpad

My 5000 IQ nigga.

UnEpic first introduced me to this and it surprised me how well it worked with all those "hotkeys".


4b2446  No.15336550

File: 377adc1748cad80⋯.png (80.09 KB, 500x500, 1:1, deltths.png)

>>15229033

Have an entire cast of nothing but waifus..

I want to play a video game not look at 2d thots. If i wanted to do that I'd have just gone on exhentai like any other reasonable human being.

And it's even worse when it's all lolis. Fuck off with that pedophile shit nigga.


c71780  No.15336565

>>15323211

I seriously hope nobody does this.


6a830a  No.15336586

>>15323211

Change WASD to the arrow keys and space to enter enter on the num pad and that's how I played S3&K for the longest.


22c024  No.15336688

>>15336550

>inb4 butthurt


b3750f  No.15336719

>>15336550

Lolis are pedophila, but I have yet to seen any evidence why that's wrong. Even the Holy Scriptures don't say so. Everyone who is nine years and one day old is free game.


4b2446  No.15336779

File: df932f4f3be0b9b⋯.png (1.86 MB, 1267x713, 1267:713, police.png)


755ae1  No.15336788

Lengthy downtime.

I play the game to play the game, if you want to put in a story fine but I don't want to watch it, and if you fucking dare to do a slow walking segment in your game between action segments It better not last more then 10 seconds to hide loading.


6a830a  No.15336807

>>15336788

Even nonstory stuff like this pisses me off, maybe moreso. Things like forcing you to watch a needlessly long animation every time you do something or having to sit through menus that aren't instant.


4b2446  No.15336817

>>15336807

the dubs man i can understand but you just sound impatient young grasshopper


6c32f9  No.15336837

File: e8397e6bfd1d57e⋯.png (180.51 KB, 256x366, 128:183, Harvest_Moon_-_Magical_Mel….png)

>>15336807

This and many other Harvest Moon games that the series devolved into around the 6th generation are a great example of this.


c55aab  No.15337818

File: bc2db3659b90ab4⋯.png (79.27 KB, 429x410, 429:410, 1441067435060.png)

>>15229680

>Befriending or forgiving a villain

This.

I don't mind if it's a genuinely sympathetic character who had understandable reasons for what they were doing (especially if you're given the choice), but there's a lot of shit out there where the dickass thief/traitor/whatever is blatantly untrustworthy and antagonistic but the characters invoke some tortured logic or contrived circumstances so they can include them in the party instead of slitting their throat and leaving them for dead.

And then you're supposed to root for them as they have character development and eventually decide not to betray you after all. Jesus christ.


7c7569  No.15338825

>>15321042

UNPAUSEABLE CUTSCENES


38d050  No.15348592

File: 66dacfaa21a2fa0⋯.png (31.87 KB, 845x253, 845:253, Screenshot_2018-08-24_00-2….png)

>>15229853

yeah i-

its not like doom added smarter ai or new moves to counter, it does exactly what you say. more enemies = more health (as they spawn next to one another anyways, its just more health and therefore longer engagements)


a150d3  No.15349218

>>15229631

Can you elaborate on what's so bad about that video? I watched the first few minutes and it was only the usual corporate dicksucking all youtubers do.


e28b80  No.15349258

File: 828820b41f739b2⋯.png (261.58 KB, 315x445, 63:89, ClipboardImage.png)

Letting you wrestle an entire match for however long and you win but no wait you triggered a cutscene and o look now you lost


830aba  No.15349285

>>15229680

>befriending or forgiving

This reminds me of the good old "defeat a guy, get them as an ally" gig. When done right, it's actually kind of cool. Also, anyone can kill an enemy, but to make them your bitch is another thing.


d5c31b  No.15349302

>>15283023

I think he means Hitman 7 which is called Hitman 2.


d5c31b  No.15349305

>>15349258

It´s a simulation brother, if you want to make in business brother you will learn to love that pedigree.


e28b80  No.15349321

File: dd660f420d2b111⋯.gif (2.12 MB, 320x167, 320:167, 1457605323147[1].gif)




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