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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

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1d24ad No.15226968

It's out

New Features

>Spell search bar implemented

>Launcher: Advanced settings tab added (#4054)

>Implemented option for fast travel services to charge for every companion (#4064)

>Added an option to have multiple quicksaves (#4174)

>Added an option to rebalance soul gem values based only on soul value, not soul times gem value (#4423)

>OpenMW-CS: Terrain Texture Brush button implemented (#3870)

>OpenMW-CS: Edit functions for terrain texture editing mode implemented (#3872)

>OpenMW-CS: New, and more complete, icon set added

Here's the full patch list if your interested

https://openmw.org/2018/openmw-0-44-0-released/

db104a No.15227196

Anything about tes3mp yet?


9442dd No.15228148

How has shit like "armor value is affected by degradation" gone unimplemented for so long? I can understand that AI behavior still needs work, but armor is just a simple calculation.


58123d No.15228158

The problem with the OpenMW project is that it started off as being an engine to would allow others to make their own games with the construction set but has turned into focusing solely on getting Morrowind to work on newer machines with graphical and gameplay enhancements.

One of their main devs scrawl left since these goals have changed. Now it's just a typical game engine reimplementation project instead of something much more grand.


9b311c No.15228187

>>15228158

it ran like ass so it doesnt matter, so they upgraded

plus you can still use this to make your game probably

its way more focused on Morrowind thou true


9442dd No.15228197

>>15228158

The goal for 1.0 has always been to get a fully working implementation of Morrowind, numbnuts. And there's still work being done to make it usable as an engine for making original games, such as OpenCS being designed to allow changes that the original CS could never do. OpenMW has always been about Morrowind first, making Morrowind-like games off it second. Scrawl left over issues involving M$ buying Github.


58123d No.15228268

>>15228197

Yet they switched to Gitlab so that doesn't make any sense. From his last post on their forums:

>The only reason I kept working on OpenMW was because I wanted it to be hallmark of engineering, of collaboration between OSS projects and of free software culture in general. I've long since stopped caring about 'playing morrowind', and if that's the only thing this project is still about (as evidenced by most of the comments in this thread), then there's no need for me to be here anymore. Thanks to drummyfish, werdanith and Chris for being a voice of reason, but it looks like we're the minority.

https://forum.openmw.org/viewtopic.php?p=55024#p55024

The point of the project for scrawl and a lot of other collaborators was to have a free engine that could be used to play free games that were made with a free editor using free content. Using Morrowind as a base made sense as it brought in users and gave it a goal during early development, most free game engine projects barely get any attention at all as hardly anybody uses them.

There was a talk given about OpenMW at a FLOSS conference awhile back that laid this all out. While I love Morrowind it was the free software culture that powered it that made me love this project and have high hopes for it. Nowadays it's just the same as any other of the newer game engine projects for older classic games.


46749e No.15228307

>>15228268

I don't understand. The goal for 1.0 has always been getting OpenMW on par with vanilla Morrowind (aside from bugs of course and where improving upon the original was no more work than re-implementing the original). Zini has been saying this for years and it is a good thing to have a clear goal in mind, rather than having too lofty ambitions. See what happened to the XL Engine. De-hardcoding and making the engine more general was always a post-1.0 goal.

>Nowadays it's just the same as any other of the newer game engine projects for older classic games.

Unlike most of those projects OpenMW actually has results to show. I can without hesitation recommend OpenMW over vanilla Morrowind to anyone, which is much more than can be said about most engine re-implementations. This is in no small part to OpenMW development being well organized with a clear goal rather than developers getting lost in their little pet issues.


73b8e4 No.15228432

>>15228158

I'm not sure what you were expecting from a project named OpenMW.


eb9ebc No.15228515

File: eedc490f15ce93b⋯.mp4 (9.43 MB, 1280x720, 16:9, Dagoth Ur Fanfiction.mp4)

TES3MP gamenight when, fellow anons?


f086bf No.15228521

should I play OpenMW for first time playing Morrowind or should I do vanilla?


58123d No.15228551

>>15228307

You do seem to understand, instead of having a game engine project that's open ended and unfocused on what it sets out to do it used Morrowind as a strong base to build itself around. From their FAQ:

>Be able to create and build your own game from scratch, free of Bethesda’s intellectual property (Morrowind).

>OpenMW-Example-Suite: This uses the OpenMW-Template as a starting part and is OpenMW’s first official “game”, used to show off the OpenMW engine and give content creators an idea on what they can do with the engine.

>>15228432

I expect a free open game engine to run the game it's based on. This project used to be different than most as it also had the goal to be used to create new games with it but that aspect has been neglected thanks to little interest from the community.


43573b No.15228653

>>15228551

It's no less capable of that in the grand scheme, Morrowind being fully realized provides a perfect base. Maybe you just aren't killing yourself enough, perhaps that's the problem?


9b311c No.15228667

>>15228521

vanilla Morrowind is the most buggy broken Bethesda game ever and they abandoned it for Oblivion as fast as they could

OpenMW is MANDATORY


f086bf No.15231143

File: 09c43808492ca32⋯.jpg (253.67 KB, 818x768, 409:384, 09c.jpg)

Should I play as a Dark Elf for my first playthrough since nobody likes me or does it matter?


82f85c No.15231152

File: 98504b4d867d350⋯.png (137.18 KB, 1326x318, 221:53, 1433268101748-1.png)

>>15231143

It doesn't really matter they don't like you either way.

I would go Dark Elf for lore reasons on the first playthrough and High Elf for later when you want to break the game in half


2b6c6a No.15231153

>>15228667

m-mods fixed it tho anon


d61802 No.15231184

>>15226968

will they ever fix the shitty dice mechanic combat system. otherwise its still shit


e0d7f3 No.15231194

Anyone got the gog installer?


e0b281 No.15231254

>>15228667

What the fuck are you talking about? Daggerfall was far more buggy at release, and by its last patch, Morrowind was easily the most stable game, with the possible exception of Arena.


85c064 No.15231260


d61802 No.15231277

>>15231254

daggerfall was a 2d Dos game with computers running at 50mhz all fit into 30mb of hard disk space.

morrowind was a 3D game running on computers with 500mhz and 1gb of hard disk space.


85c064 No.15231282

Time to play Morrowind again and see if I like it. Fifth time's the charm.


e0b281 No.15231291

>>15231277

That literally has nothing to do with the point:

>vanilla Morrowind is the most buggy broken Bethesda game ever and they abandoned it for Oblivion as fast as they could

If the post was:

>vanilla Morrowind was inexcusably buggy for the time period it was released

That might have a point. But there is never an excuse to say something blatantly false unless you're just fishing for (You)s, or an actual retard.


d61802 No.15231293

>>15231291

you were claiming daggerfall was worse than morrowind, No shit.


e0b281 No.15231296

>>15231293

The post literally says:

>Daggerfall was far more buggy at release

Not:

>Daggerfall was a worse game

Drink bleach, faggot.


d61802 No.15231319

>>15231296

>and by its last patch

its claiming daggerfall was worse than morrowind when it's obvious why that would be. learn to read


e0b281 No.15231322

File: 03120951a3c7130⋯.jpg (55.52 KB, 599x476, 599:476, 1464828557533.jpg)

>>15231319

You can't possibly be this illiterate and stupid.


2893f3 No.15231331

>>15231254

That's a lie. Skyrim legendary edition is still less buggy and better optimized than fully patched Morrowind. I've never played Arena past the first dungeon, so I can't judge tha game.


d61802 No.15231333

>>15231322

Can you not read nigger?

hur dur drump meme

>Daggerfall was far more buggy at release, and by its last patch, Morrowind was easily the most stable game


e0b281 No.15231338

>>15231331

Bullshit. Even by the end of its lifespan Skyrim still couldn't stop dragons from randomly shooting themselves off into the sky - and that's just talking the relatively stable PC release. The console versions are an absolute mess. Most embarrassingly, that's Skyrim after a significantly longer time than went between the first and last official patches for Morrowind. There's a reason the Unofficial Patch is still needed to make Skyrim function properly, even for the Legendary and Special Editions.

>>15231333

I wrote the fucking post you retard, can you not even look at an ID? Do everyone in this thread a favor and shoot yourself.


d61802 No.15231341

>>15231338

getting this map over your retarded post


d61802 No.15231353

>>15231338

>Even by the end of its lifespan Skyrim still couldn't stop dragons from randomly shooting themselves off into the sky

This never happened to me, the reason a game has many glitches like that is dependent on CPU power. if your cpu is too slow or makes too many mistakes glitches like that happens. when skyrim came out i had a core i7 running at 3.9ghz and never experienced anything like that. i found it funny when watching other peoples videos.

I still have the same cpu in my computer and i never experience anything like that.


2893f3 No.15231354

>>15231338

>Even by the end of its lifespan Skyrim still couldn't stop dragons from randomly shooting themselves off into the sky

70 hours in and I haven't seen that bug. Also, that's non game breaking. My fully patched Morrowind bugged out somewhere along the dark brotherhood questline and there was no way around it.

>The console versions are an absolute mess.

Who cares about consoles? Skyrim runs at a very stable framerate on my laptop while other games from 2011 barely even run. Not even Oblivion AND EVEN Morrowind run this well.


f66ac7 No.15231360

>>15228158

Scrawl came back to the development a while ago now.


0091e6 No.15231361

File: aef07f9fd9bd700⋯.jpg (43.97 KB, 393x382, 393:382, aef07f9fd9bd70062c2be04341….jpg)

>>15231353

Hang yourself retard


2893f3 No.15231363

>>15231353

True, the havok is tied to framerate. Playing it at less than 60 fps would make it bug out.


e0b281 No.15231379

>>15231354

>I never saw a bug, that means the game is fine

Anecdotes don't mean shit, retard. The only post-Daggerfall TES game that ever bugged out on me pre-modding was Oblivion. That doesn't stop the games from being objectively buggy messes. If you knew shit about how games work, you'd realize that most take extremely specific circumstances to generate, which is a huge point of beta testing. Some dumbass could easily run their happy ass through any of these games and never experience any problems.

>>15231353

>>15231341

>two posts to reply to the same post

>manages to say nothing in either

Fuck off retard.


666705 No.15231382

>>15227196

Won't this make Bethesda kill the project because they have their own online thing?


d61802 No.15231386

>>15231379

>>15231361

did i claim anywhere that skyrim was a good game?

I just stated a fact that your bugs you experienced were tied to your shitty hardware.


d34cc8 No.15231489

>>15231382

I kind of doubt it, even youtubers have exposed it at this point and it hasn't been shut down. Zenimax are a bunch of cunts though so they may do something yet.


6fd57e No.15231519

>>15231382

>>15231489

Legally they can't do anything about it due to the project not using any of Bethesda's source code, they've already taken the only kind of legal action they can which is to regulate how Morrowind is shown in relation to the project. The team is not allowed to show Morrowind running on Android on any publically uploaded videos, Bethesda could expand that rule but it wouldn't be an issue since it could still be demoed with something like the example suite (an openmw game which uses no assets from Morrowind).


d34cc8 No.15231580

>>15231519

I missed that, odd. I suppose they don't want competition for Blades.


280759 No.15231582

Is anyone else disappointed in this project? it just isn't getting anywhere and MWSE 2.0 is opening up Vanilla MW to the point where it can achieve much of what OpenMW aims to do but also doesn't suffer from the absolutely horrendous to non-existent optimization that has been plaguing the engine for more than 2 years at this point with no end in sight.

>>15228158

Sort of but not really, OpenMW aims to be more than just a Morrowind replacement but they want to reach 1.0 that when released will always serve as a stable engine replacement for just Morrowind, after that it's adding in more functionality and unlocking features to allow further modification, this will make the engine more flexible so that people can create commercial games with it. I would like to make a commercial game with OpenMW but it's so fucking limited that it can't run without some Morrowind files.


fc6679 No.15231890

>>15228158

Bullshit. OpenMW has the potential to spread to all Gamebryo games (fallout 3, fallout new Vegas, fallout 4, Oblivion and Skyrim) in less than a few years once cc9cii updates his OpenMW github.


fc6679 No.15231946

>>15231582

About MWSE and OpenMW compatibility; after Lua is implemented into OpenMW it'll be possible to have run-time scripting translators in order to run mods based off of MWSE.


fc6679 No.15232011

>>15231580

>>15231382

>>15231489

>>15231519

Everything is within Bethesda's terms as seen here:

archive.is/N1OE7


1d8400 No.15232020

>>15231580

Blades is online, but not multiplayer.


fc6679 No.15232023

>>15232020

There's a PvP mode.


1d8400 No.15232026

>>15232023

Well fuck, now that means i'l actually buy it.


fc6679 No.15232030

>>15232026

Blades is free.


1d8400 No.15232038

>>15232030

I was joking, but nothing is free in this world you know it. It will probably have some kind of microtransaction thing going on for loot or amount of pvp matches per day.


fc6679 No.15232049

>>15232038

Yes, it's obvious it'll have microtransactions like the previous free Bethesda game for mobiles.


1d8400 No.15232050

>>15231353

If your words are true then skyrim for switch is the glitchiest version of skyrim.


fc6679 No.15232072

>>15232050

Speaking of Bethesda games in the switch I do understand that there is an effort to port OpenMW to the switch using what ever Homebrew is currently available.


548cfc No.15232182

File: c785269d045a331⋯.jpg (93.72 KB, 600x450, 4:3, 1440193995193.jpg)

>>15228158

What a grand and intoxicating innocence. How could you be so naive?


548cfc No.15232232

>>15228268

Why do people need to get some sort of deep emotional validation out of their work? How sad do you have to be for that to be your only outlet? It's work. How can you expect to build a shed and suddenly fix your self-esteem? Honestly if he's going to be such an unstable bitch it's probably for the best he fucks off, even trying to pull people with him and polarize individuals further towards the end.


719471 No.15232400

>>15231184

Essentially no, I haven't heard anything about them fixing combat mechanics in MW, mostly in an attempt to stay true to the original's formula I believe. However that doesn't mean that the engine inherently has to have the dice mechanics. If someone wanted to make a game with the engine while using their own assets they could simply put the to-hit-chance of all weapons at 100% (or something like that.) There's already plenty of mods that do exactly that for MW actually.


46749e No.15233192

>>15231184

>>15232400

The combat is not broken, it works as intended. Yes, the way it was intended is shit, but changing it would alter the game itself. Maybe a mod in the future will allow for a more interesting combat system, but OpenMW will not change it.


e1d152 No.15233199

>>15233192

>>15232400

De-hardcoding the combat is in the post-1.0 design doc, but it's way off in the future if ever. Modders will get there long before there's a proper framework for it.


49f83d No.15233986

>>15231282

It still fucking sucks.


bc760f No.15234119

So does this work for New Vegas and newer games?


82f85c No.15234125

>>15234119

No it only works for Morrowind right now.


505069 No.15234373

>>15232232

That's what happens when ideology colonizes a nihilistic brain.


bc6d81 No.15234424

>>15226968

I've been using 0.44 for like two weeks now because I had to fork and build my own version of the engine that restores FEATURES of the original game the OpenMW devs decided to remove because m-muh balance.

>infinite training with a master trainer if you have a constant effect fortify attribute item equipped

>infinite level ups by over training a skill to 100 again and again via the fortify attribute method

I'm considering fucking with it some more to get back the magicka restoration bug where you use drain intellegence on self to hit 0 magicka for 1 second and then have a full bar of magicka when it wears off because it didn't preserve the % full, and I need to add in some extras that the MCP did like unlocking spellmaking to allow effect magnitude greater than 100.


135596 No.15234516

>>15234424

>it's not not a bug/exploit, it's a FEATURE

Sounds like something Bethesda would say.


2212a8 No.15234558

>>15231152

> I would go Dark elf for lore reason

Are you a complete dumb ? If you want the nerevarine to be as close as possible to indoril nerevar, you have to use an ALTMER you faggot !

Quick reminder :

All elves are from Aldmeris

Chimers are an altmer-like race

Chimers leaves Aldmeris under St. Veloth lead

Chimers arrives to morrowind

Indoril nerevar is a Chimer, so he look like an altmer (like vehk, seht and ayem)

Nerevar dies as a Chimer

Vehk, Ayem and seht becomes Almisivi

Azura curses all Chimers so they becomes dunmers

Nerevar already dead, so he's not touched by curse.

If you really want to be lore friendly for your nerevarine, you HAVE to set it an ALTMER.

I don't because I hate altmers, but it's still true. And by the way, the golden part of vivec is the non cursed part. Same goes for almalexia, she used her powers to retrieve her appearance from before the curse, you stupid cunt


e513c8 No.15234579

File: 6aa672b50c917f9⋯.webm (6.86 MB, 640x480, 4:3, Sony Releases Stupid Piec….webm)

>OpenMW

>OpenMorrowind

>not OpenModernWarfare2

This game is a waste of time


a74fa4 No.15234595

>>15234558

Whatever, N'wah


135596 No.15234603

>>15234558

Except no. The Chimer specifically split from the Altmer based on religious beliefs, and Nerevar really loved his people. To say that the Nerevarine has to be Altmer, in order to be as close to Nerevar as possible, is to spit in both his face and the face of Saint Veloth. If he had a choice, Nerevar would come back as a Dunmer, out of love for his people.


6e1ca7 No.15234715

>>15228515

hopefully soon and often


46749e No.15234855

>>15232232

At least Scrawl is a Free and Open Source guy, so you can pick up his work and improve upon it. Modders on the other hand, their ego eclipses the sun. They come up with all those rules (no modification allowed, no re-hosting allowed, no re-using assets or code allowed) for their shitty mods. What are they going to do with the mod resources anyway? It's cargo-culting the AAA practices, after all if you do what the big guys do, then it makes you one of them.


2893f3 No.15234992

>>15234516

It's a feature for me, faggot.


135596 No.15235168

>>15234992

No wonder you think Skyrim isn't as buggy as a fully-patched Morrowind, if you think bugs are features.


d9558b No.15235171

File: 0ae50c5fd7f097b⋯.jpg (95.26 KB, 1080x1086, 180:181, nom.jpg)

>open mech warrior, sweet

>its just morrowind


43573b No.15235204

>Muh singleplayer game about freedom needs hardcore limitations on actions to preserve game balance between you and you

I used to think it was a good thing that people came back to play Morrowind but obviously it would have been better left to those patrician enough to appreciate it. It's not a multiplayer competitive ADHD twitchstream trash fire, fuck the hell off and die wherever you fuck off to.


135596 No.15235239

>>15235204

An engine that's supposed to be like the original, but better, shouldn't replicate bugs just because some people like them. OpenMW still allows you to use the console. If you want to, you can still easily become a god through in-game features. The results are exactly the same. By your own logic, platformers should let players jump infinitely high, and leave it to them to decide whether or not they'll limit their jumps.


bc6a7b No.15235295

>>15231386

The bugs aren't even related to hardware you dense faggot


8146bf No.15235306

File: 6801f8c20989318⋯.png (140.29 KB, 600x800, 3:4, 6801f8c20989318a0935a83012….png)

>>15228515

when custom potions, spells and enchantments are possible


bc6d81 No.15235350

File: e797e336a2e30b3⋯.jpg (98.38 KB, 1204x730, 602:365, 1381413319494.jpg)

>>15235239

>The results are exactly the same.

It's not about the fucking results, it's about the fucking journey. >>15235239


135596 No.15235453

>>15235350

What journey? The journey of easily cheesing yourself to godhood? The exploits >>15234424 mentioned aren't difficulty to perform, nor do they take much effort.


2893f3 No.15235479

>>15235168

>>15235453

Fortify alchemy loop in Skyrim and Morrowind is certainly a feature. It's pretty difficult/tedious to pull off, it's a journey.


135596 No.15235516

>>15235479

What the hell are you talking about? Tedious? Yes. Difficult? No. It's just pure, easy grinding to make yourself super powerful and trivialize the entire game. There's no merit to it. All you're proving is that you have enough patience to effectively cheat and make the rest of the game meaningless.


2893f3 No.15235718

>>15235516

>Tedious? Yes. Difficult? No.

It's difficult to withstand the tediousness. If you don't like being rewarded for grinding, then Elder Scrolls isn't the game for you.


135596 No.15235778

>>15235718

If you're an impatient manchild, sure. TES isn't an mmo, either. Grinding is far from the point of the series. That's why skill trainers even exist, so you can use the funds you earn from questing and adventuring to bypass the grind often associated with RPGs. The system of performing actions leading to appropriate skill increases is designed to encourage natural leveling up your character through doing what you're supposed to, instead of just fighting the same enemies over and over again. If you want to be rewarded for tedious, unfun activity, get a job and earn some actual money. You're not doing anything but wasting your own time, when you pointlessly grind in a game just so you can erase all challenge and thus eliminate a major component of video games in general.


33058a No.15235825

File: 2832993c0ad3d0c⋯.jpg (141.03 KB, 512x256, 2:1, 36409-1-1289655962.jpg)

File: 0138776e6c9d195⋯.png (1.28 MB, 1280x720, 16:9, 1363140844086.png)

File: bf19dd4bbc1398f⋯.jpg (79.79 KB, 852x480, 71:40, Battle of Hoover Dam.jpg)

File: 8ce6ccd4402981b⋯.png (3.02 MB, 955x1249, 955:1249, Untitled.png)

>>15231890

If OpenNV ever becomes a thing I can die happy.

Too bad even if it does happen it won't have NVSE support


2893f3 No.15235841

>>15235778

What I mean is TES doesn't reward you solely from grinding, or solely from playing the game straightforwardly. TES rewards all kinds of playstyle. It's a sandbox game, you're free to do whatever you want and find your own meaning within it. This is the design philosophy of TES. People perceive challenge and reward subjectively.


135596 No.15235872

>>15235841

But exploiting engine quirks, to remove all challenge from the game, hardly counts as a "playstyle". It's like rigging a pinball machine to never let the ball drop below the paddles. Without challenge, there is no game, and the exploits in question can hardly be considered a challenge.


cbbc73 No.15235897

>>15226968

Honestly this didn't need it's own thread. I mean I guess any excuse to talk about Morrowind is a good one, but this is a very minor update. 0.45.0 will be bigger and more important.


2893f3 No.15235916

>>15235872

I tell you, some people consider all the effort put into grinding as a challenge. Finding exploits within the game is also an entertaining revelation. You can't equate TES to a pinball or any conventional video game for that matter. TES is far from the conventional definition of a game.


cbbc73 No.15235918

>>15235872

<STOP PLAYING THE GAME THE WAY I DON'T!!! IT'S POINTLESS BECAUSE I SAID SO!!!

I bet you bitch about enchanters who make suits of 100% sanctuary. Cry more faggot.


fc6679 No.15236466

>>15234424

Can you post your fork? Thanks in advance.

>>15235306

Custom spells, enchantments, and potions will be synced this upcoming update, which is 0.7.0.

>>15235825

It will have NVSE support soon after New Vegas is implemented into OpenMW.

>>15235897

I believe as soon as OpenMW 0.45.0 is releases, 0.7.0 will release as well.


031454 No.15236477

>>15227196

specifically have they figured out how to save custom spells and enchantments in mp?


fc6679 No.15236506

>>15236477

I believe so. Right now David Cernat (One of the lead developers) has been working his ass off lately trying to implement a bunch of other features along with 0.7.0. Appearenly we will have the following:

saving and loading of custom items (potions, spells, enchantments), explored map saving and loading, mark position saving and loading, many new packets and optimizations/improvements of existing packets, Actor AI packets, OnObjectActivate event, object/actor collision overriding, many fixes to summoned creatures sync, weather synchronization, container synchronization was reimplemented from scratch and now it's practically impossible to duplicate an item by spamming clicks on them, player reputation saving and loading, cell creation without the use of a plug-in file, NPC creation without the use of a plug-in file, advanced menus, and more.


d0d7b3 No.15236536

>>15235872

>Caring aboout how people play their singleplayer games

I suggest finding the largest vertical drop you can find and jumping.


031454 No.15236549

>>15235778

> The system of performing actions leading to appropriate skill increases is designed to encourage natural leveling up your character through doing what you're supposed to, instead of just fighting the same enemies over and over again.

You mean the system where to level up your attributes effectively you have to level only two skills with different primaries for a 5x bonus on character level up and use one of them for Luck which guides no skills whatsoever?

Crying about people who use the magic system to escape the boundaries of mortal power is almost as autistic as that.

The real test here is whether a 2 second on self Drain [Skill] 100 points Spell will still work for doing exactly what you're crying about here.


1c5f70 No.15236940

>Big long retard argument full of people conflating a game being broken with people being able to play the way they want

Anyone wanna talk about the new TR release?

No?

Okay


135596 No.15237115

>>15235918

>>15236536

>>15236549

People can play the game how they like. What they shouldn't do is act as if the OpenMW team is wrong for fixing blatant bugs in the engine, just because they like exploiting those bugs.


bc6d81 No.15237120

>>15236466

Rather than post the fork, I'll just post the changes. The content is the output from "git diff", so it's formatted to work with "git apply". https://pastebin.com/raLJ1EqL

You should be able to apply these to the official main repo by saving them to a file named "not_a_bug.patch" and then running "git apply not_a_bug.patch" on it. I haven't used a lot of git patching but it seems pretty nifty. For spellmaking I bumped the min/max sliders to 500 and dropped the duration slider from 1440 to 300, same as MCP did. For training I changed the calculator to use the modified stat values instead of the base stat values, same as the original game does. For corprus I changed the removal to actually remove the fortify strength/endurance effect when you get cured just like the original game does because it was triggering the fuck out of my autism having 101 strength.


fc6679 No.15237199

TES3MP server up.

IP: 18.222.146.94

Port: 25565

Password:2b3n5t

>>15237120

Thanks. I'll try and build it right now and see if it works.


fc6679 No.15237232

>>15237120

I'm getting a bunch of "patch does not apply errors" from running git apply on it.


d0263c No.15237287

>>15236940

Did they finally released Almalexia? I stopped following the development after they decided to scrap it all and remake the city from scratch for the third time.


1c5f70 No.15237295

>>15237287

I haven't played it in a while, so I'm not sure, but I don't think so


fc6679 No.15237371

>>15237287

No. Almalexia is unfinished. Currently they just released Old Ebonheart.


bc6d81 No.15239109

>>15237232

>>15237199

Try it on the openmw-44 branch, and make sure you copypaste the raw content when you create the patch file, nothing that's text formatted: https://pastebin.com/raw/raLJ1EqL

I just tested it out to be sure using a clean clone of the actual source repo and the git apply works without errors on my machine.


c89614 No.15246298

File: 1dc562bd06a7215⋯.png (285.18 KB, 312x541, 312:541, n'wah.png)

>>15237199

add the fucking tamriel rebuilt mod you n'wigger


7e9326 No.15247631

>>15237199

If you're taking over I don't mind putting mine down.


eda126 No.15247710

oblivion > aidswind

deal with it.


9ae144 No.15248131

>>15237199

i cant connect, it says the IP is wrong even when i literally just copypasted it in the destinationAddress field


bc6d81 No.15248715

File: e4bd5f218dc2b4c⋯.jpg (75.4 KB, 1188x926, 594:463, 1338821286142.jpg)

>>15247710

>Official Tier

Morrowind > Skyrim > Oblivion

>Honorable Mention But Aged Like Shit Tier

Daggerfall

>Good Luck Running This Nigger On Anything But Windows 98 Tier

Redguard

>Multiplayer Tier

Battlespire, TESO, Morrowind

>Barely Even A Game Tier

Arena

>Mobile Cancer

Stormhold, Dawnstar, Shadowkey, Skyrim


69547d No.15249519

File: a1c40fe1b468a3c⋯.jpg (55.99 KB, 878x564, 439:282, IMG_20180704_161512.jpg)

Real question, does this version have the climbing mechanic from daggerfall? If not, have you thought about adding it?


8146bf No.15249529

File: 1ce5aa318ccd736⋯.gif (477.56 KB, 256x192, 4:3, 1ce5aa318ccd7363f1e3a8a82a….gif)

>>15248715

i started a fresh playthrough of oblivion and holy shit it really is the worst of them all, everything about the game is a borefest of fetch quests and bad difficulty scale with some of the worst loot i have ever seen


548cfc No.15249605

HookTube embed. Click on thumbnail to play.

>>15248715

Daggerfall is pretty good. I really enjoy how the game continues feeling mysterious no matter how much you play it. More like a fever dream in that regard. I'm really surprised Daggerfall didn't go open source first honestly. It could have a modding community comparable to Doom had Bethesda released it. Maybe fix up the godawful UI and it would become accessible to the majority of players.


7a8566 No.15249615

>>15249519

There was an anon working on a mod for that in one of the previous threads for this or TES3MP.


7a8566 No.15249631

Here it is, don't think they've updated it since I last checked.

https://www.nexusmods.com/morrowind/mods/45694?tab=description


280759 No.15249664

>>15249605

DaggerXL source code is available, it's really old however, and there's still DFUnity, it's closer to being complete but it's shit, it's built on Unity, and modding for it is ugly as sin.


c6b5a2 No.15249693

>>15248715

>Skyrim is better than Oblivion

No thanks, I'll take my dialogue options and spell crafting, as well as better writing. Yeah I may not be the ultimate hero at the beginning of Oblivion but at least I'm not being handed literally everything like Skyrim.

>"Oh you're that guy that was at the execution where Alduin could have waited a minute longer to have you killed then you escaped in a really contrived way through a tunnel that led into the barracks of an Imperial fort literally anyone could take advantage of? By all means stranger, go off with my best men to investigate a dragon sighting, kill it, gain super powers, and let me give you the opportunity to buy really good real-estate in my town- also have Lydia, and then go off into your dungeons that are literally just circles with puzzles even a brain-dead grade schooler could get through without effort! And don't worry! There are no such monsters like goblins or minotaur out there, the designers wanted the game to be more "realistic" so just take all of these boring wolves and bears. Who knows? You might even see a giant and get sent into space!"


9ae144 No.15249750

>>15237199

either the IP address is wrong or a firewall on either system is blocking UDP packets on the port you have chosen

getting this error when trying to connect, what am i doing wrong?


2893f3 No.15249790

>>15249693

Speech skill in Oblivion was a useless dump stat though. Skyrim did the right thing by merging it with barter. Also Oblivion's optimization is awful.


2578cc No.15249826

>>15249693

This, Oblivion is objectively shit but has small tints of nice stuff that makes it playable for me. Skyrim is 100% irredeemable filth, even the stuff it does better than Oblivion (like the combat) is below average compared to other games, so it's not like it helps at all.


c6b5a2 No.15249840

>>15249790

What speech option in Oblivion? You had no options in Oblivion except in the beginning when you talk to that one guard at Whiterun's gates which all amounted to the same result and almost impossible to fail, but still had the same result. I agree, merging speech and merchant was a good idea, but that was the only way to keep Speech into the game without completely removing it and just saying "Mercantile"

>>15249826

Yeah I can agree with that, the only way to play Skyrim is with a heavy dose of mods that slow down loading completely. But Oblivion could be played without mods and still being more worth the time.


2893f3 No.15249899

>>15249826

What makes you think like that? Oblivion had the most pointless exploration in all Elder Scrolls games.

>>15249840

Morrowind had little speech options as well, but speechcraft was useful for changing barter prices and taunting them into trying kill you. In Oblivion, you can't taunt people into killing you and prices are more affected by your barter skills.


5dd72f No.15249912

>>15235171

>>open mech warrior, sweet

here you go

https://github.com/avarisclari/MechCommander2


3e2466 No.15249928

>>15249899

speechcraft affected many things, but mercantile was the skill that affected barter prices and how good you could raise/lower them.


bc6d81 No.15251937

>>15249664

The bigger problem is that DaggerXL and DFUnity didn't do what OpenMW did. They were both trying to make an entire new game rather than replicate the original game with a new open source framework underneath the hood. That's why I think it never got as far. We could have had Daggerfall running natively in Linux if they had set out to do what OpenMW did.


43573b No.15252035

>>15249693

Oblivion is unquestionably better, if someone says anything to the contrary they need to be belittled.


46749e No.15252166

>>15249605

My biggest problem with Daggerfall is how samey everthing looks. I make it through the first dungeon, have fun, get to the first town and then get completely lost because everything looks the same.

>>15249664

DaggerXL failed because Lucius is a faggot who wanted to polish the project to perfection and now the project is dead. At least with Daggerfall Unity one can take the C# code and bring it to a true FLOSS engine.

>>15251937

This! Reverse-engineering a game is hard enough, people need to focus on a reasonable goal and reach that before going off. Once the original game is playable you can start de-hardcoding things and making it more flexible.


8d24fb No.15252177

>>15252166

XL source code is out and being worked with


0e8862 No.15253445

>>15228158

Scrawl is back though.


0e8862 No.15253451

File: 4cfd4cb9851f57b⋯.png (923.68 KB, 2000x1414, 1000:707, 9a533893e86f83dbe4fa4f51c0….png)

>>15252166

Project Daggodot when?


46749e No.15253493

YouTube embed. Click thumbnail to play.

>>15252177

You mean this?

https://github.com/Mindwerks/XLEngine

Looks like it is based on an old source release, but still nice to see that someone is working on it. That fucker Lucius had a working source port of Shadow Warrior and was just sitting on it. He's like those cock suckers who have the source code to Descent 3, but don't release it despite no legal issues, simply because they don't feel up to it.

> There are no real legal issues holding it back. Matt wants to release the source. Honestly, it has been mostly on me why it hasn't been released. Over the years I get the urge to do some D3 work and fix up things (like the rendering/window handling). Then life gets in the way and it gets sidelined.

> Right now I have my full time job, I'm helping out on Overload, and a bunch of life/family things going on. I will give it all an honest go again after Overload is done.

> Kevin has gotten some multiplayer fixes in, and if I can finish the rendering/window issues it should be good.

https://www.reddit.com/r/descent/comments/7rolxm/well_we_ever_see_the_source_code_of_descent_3/


cbbc73 No.15254947

>>15237115

If OpenMW fixes potion exploits that were obviously intentionally left in by the original developers then they'll make their version of the game not worth playing.


406d3b No.15255123

>>15236506

Once they have it working and stable, I'm going to mod the shit out of it. Kill main quests probably, hack in some player housing, hopefully hack in a basic guild structure, reset most cells every 12 or 24 hours, and host it permanently with a high player cap as an MMO.

Morrowind would really be the perfect MMO, because it was built from the ground up as an RPG first and foremost.


1c5f70 No.15255281

>>15254947

>obviously intentionally left in

>One of the few things they tried to make an effort to fix in later games

>>15255123

>Kill main quests

>Not letting the players realistically compete to fulfill the nerevarine prophecies

>Not letting players fuck with the heart to supplant dagoth ur as the final boss for everyone else


5325d4 No.15255459


bc6d81 No.15255849

>>15254947

I firmly believe any such changes MUST be provided with a toggle option on the config. Even the MCP had the basic decency to allow you to pick and choose and enable and disable these sorts of pure balance changes.


572cd9 No.15255868

File: d7c12769e3ef18c⋯.jpg (13.14 KB, 388x261, 388:261, 120943082.jpg)

>>15249912

Is there a MC2 project that is still active?


135596 No.15255915

>>15254947

>obviously intentionally left in

I'd like to know how you figure that, considering this is bugthesda we're talking about.

>>15255849

That's the thing; they do. Just the most recent version made soul gem value rebalancing an option that can be toggled.


bc6d81 No.15256007

>>15255915

>That's the thing; they do. Just the most recent version made soul gem value rebalancing an option that can be toggled.

They are too opinionated on what does and does not constitute a "bug". They change original mechanics like training based on modified stats to use base stats instead and offer no such options otherwise.


135596 No.15256772

>>15256007

It's definitely an iffy thing. On one hand, I really doubt Beth intended players to be able to level over the limit by exploiting how the game calculates training and attribute buffs. From that viewpoint, it's clearly a bug, not just a balance issue. This is in contrast with the soul gem value rebalance, where it's unlikely Beth intended the likes of greater and grand soul gems to have fairly low base values, as their rarity and usefulness would make them valuable, even when empty. I can understand why the openmw team made one an option and not the other, as one is clearly a change as to how the game is supposed to behave, while the other can be seen as simply fixing what Beth's incompetence let through.

I can also see why people might be upset over said change being force, too. It's a deviation from vanilla behavior that they may have enjoyed. However, that then throws into question as to what bug fixes, compared to the original engine, should be considered optional or not. Unarmored originally required players to wear at least one piece of armor, to take effect. Should that be optional? I'm sure some crazy person out there would prefer it that way.

Of course, this is why the project is open source, in the first place. People who don't like any fixes can just make their own fork or modification to undo those fixes.


bc6d81 No.15256944

>>15256772

It's not about what Bethesda may or may not have intended based on pure conjecture. Bethesda doesn't matter at all. It's about what Morrowind was, and being true to Morrowind – not being true to Bethesda.


135596 No.15257027

>>15256944

Then a new engine fixing any bugs shouldn't be made, in the first place. What Morrowind was is a highly subjective idea. Some people define it by the setting and worldbuilding. Some people define it by its open nature. Some people define it by how absurdly powerful you can become by metagaming the mechanics. The only objective measurement is by what it was supposed to be. Otherwise, you're fulfilling some group's vision of Morrowind at the expense of someone else's, and you can only go so far with compromises.

I wasn't saying they were right for not making it an option, just that was understandable. If your goal is to make an improved version of a sixteen-year-old engine, squashing bugs is obviously something you're going to do.


dc95e4 No.15257032

File: 0d306d29f84c2d3⋯.png (Spoiler Image, 380.62 KB, 850x1201, 850:1201, sample_0a239ffaaddc9fe523d….png)

this is boring, when is it going to be a playable game?


135596 No.15257044

>>15257032

It already is. It's been one for a while.


ab645d No.15266654

>>15226968

>beating a dead horse 17 years later

this is fucking trash

this is a waste of human energy

you are all mentally retarded subhumans

there is no reason for this thing to exist. if you have the skill to make a game, make your own fucking game from the ground up instead of making yourself beholden to the mistakes of the original dev's design.

bring something new into the world instead focusing on your unhealthy childhood obsessions and then parading it around like you're accomplishing something constructive.

you're so fucking psychotic/delusional.

remaking something like this just admits the people involved have ZERO HUMANITY, zero creativity, zero worth. It's outrageous.

This is nothing but a sick scam for these severely mentally ill developers to validate themselves for wasted childhood, and all of you brainless consumers are sacrifices for this cause.

You. Are. A. Waste.


1c5f70 No.15266677

>>15266654

>Literally having down syndrome


3e2466 No.15266712

File: 017aac677e609fb⋯.png (16.72 KB, 600x600, 1:1, bait-is-the-mindkiller.png)


fa8507 No.15266790

>>15266654

>.t front-end web developer


2d624e No.15266821

>>15266712

>>15266677

>>15266790

Should we tell him about Daggerfall Unity?

>front-end web developer

>Javascript is a real programming language!


3757a4 No.15266922




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