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File: 4ef0b288d490ee7⋯.jpeg (91.33 KB, 800x696, 100:87, serveimage.jpeg)

c57a01 No.15214850

The cult of Thief really is fucking insane. You can't say anything about the game is bad or they will sperg out instantly.

Just for the sake of it I will list some things I find flaws with Thief 1 (gold) and to a extent with some of these, 2.

Many levels are designed like garbage. Only mazelike in order to inflate game time or sell guides or whatever the fuck. Loot placements in many are also completely nonsensical, particularly The Haunted Cathedral comes to mind, which on the hardest difficulty you need to get around 3000 out of 3,5k IIRC and most of them are fucking tiny and in places that make zero sense, like a tiara on a pile of leaves which has no purpose at all. Another that comes to mind would be that mission where you get your lockpicks, where in order to finish the mission you have to find a fire poker which is hidden in a room that can only be accessed by pulling a lever inside a fireplace that you would only know about if you happened to look inside it (which there is no reason for, considering that this is the first time that something has been hidden in a fireplace, and is never written or mentioned anywhere.)

Although I will give credit where it is due, as I think the map design, placement and many other things improve considerably after The Haunted Cathedral. I think Thief 1 would be really great if parts of Cragsleft were redesigned, Assassins would have that nonsense fireplace poker mentioned in some text or NPC chatter and have The Haunted Cathedral and Mages Tower redesigned to something less shit. I think the only bad mission after Mages Tower is Return to the Cathedral, but even that was better than the first Cathedral.

AI is flat out retarded, and even when fully alerted they are barely more intelligent. The Dark Mod improved considerably on this, with AI being impossible to blackjack once they are on full alert (although this is a decision up to the mapper, it is toggled on by default in Darkradiant), which means legitimate and permanent consequence. Their sense of sight and sound is also garbage, which adds to the next point.

Blackjacking is way too easy and can be done from any side. You just lean forward and hit them, you can do it while running on basically any surface aside from marble.

Healing supplies are stupidly plentiful in many missions, but what do you need them for anyway when you can knock everyone out so easily?

That's basically it for Thief 1. Thief 2 was far, far better overall. The only positive aspect for Thief 1 over Thief 2 is atmosphere, but it is very unfortunate that atmosphere had to be wasted on such shit levels. Thief 1 was a good first attempt but they made some bad decisions. Sort of like Splinter Cell 1 having forced action sequences that really ruined a lot of the game and Chaos Theory being probably the best stealth game of all time.

c57a01 No.15214868

>>15214860

>>15214859

stupid bot


bbd6e2 No.15214877

>mazelike

Oh, this faggot again. Discarded.


5ff3a6 No.15214901

>>15214850

The cult status is only excessive because it appeals to german oldfags. These people lock themselves in their homes to pretend their country hasn't been sold out by the jews to mohamed. It's literal madhouses for a sheep people who can only suffer in silence.


785094 No.15214928

>>15214925

>Dont mind them, they're 30 year old boomers who think thief series is pinnacle of stealth games. also do this

Cuckchan fuck right off to where you came from.


c1e623 No.15214934

>>15214850

I've only sort of flirted with these games to some extent. I've never finished them, but I have played enough to form an opinion.

>Many levels are designed like garbage

Agree, but some of the levels are designed pretty well. I don't remember if it's the first or second game, but the one where you sneak through a jail to crack their safe was pretty well put together. On the other hand, the ghost town was kind of a pain to navigate, and the wizard academy or whatever was unnecessarily labyrinthine, and the final room with the earth mages sucked balls. I guess the biggest problem with the level design is that the levels are designed with game function in mind, and any sense of resemblance to reality is thrown out the window. The levels look surreal as a result. This only really matters if you care about a photorealistic interpretation of a city, mansion, or other backdrop. I didn't mind.

>Loot placements in many are also completely nonsensical

I mean, where would you hide valuables in a dilapidated part of a city? It's not all that hard to come up with reasons why a tiara might be just lying around. Maybe someone dropped it while they fled. Maybe it was in another position but it got moved by the forces of nature. I don't know. The point of the game is to sneak around and find treasure, and I don't really see a problem with this.

>fire poker and hidden level in fireplace

I refer you back to the previous point. The hidden stuff is fine, especially when the entire point of the game is to go out of your way to look for items of value.

>Knocking people out is easy

Yes and no. Yes, you have a point when you say it's easy to catch an unsuspecting guard and knock him on his ass. On the other hand, if you get detected and you try to fight off more than one assailant with your blackjack or sword, you're bound to fail, so I think this balances out well enough.

>T2 is better

I agree.


7d70d4 No.15214942

>>15214850

Are you the same mentally retarded faggot that whined about the candle door in DOOM a couple days ago? You suck at games and have brain problems because you're a slack jawed dipshit millenial with no critical thinking skills. Go play CoD and other movie games, that's the kind of shit that is made for people like you.


c57a01 No.15214952

>>15214942

no

why do you act as if only 5 persons browse this board?

also

>You can't say anything about the game is bad or they will sperg out instantly.

way to prove my point right. You can criticize some of the most acclaimed games of all time and people don't sperg nearly as much as the Thief fanbase. Everytime I tried to do so most guys just retort to insults


19340f No.15214956

>>15214928

Case and point. Bet you're over 30


654d53 No.15214959

>>15214850

Bet you're a faggot who bought Nu-Thief by Rhianna Pratchett.


c57a01 No.15214969

…and the thread is bumplocked, case in point. Thief is a protected-class inside games it seems. The jew of video games.


53d53c No.15214970

>>15214850

Honestly you're not wrong. Thief II just blows the first game out of the fucking water.


f65ee7 No.15215392

Does anyone seriously think T1 is better than T2?

>T1 has caves, ruins in caves, jail-but-its-really-a-cave, sewer-caves, surrealist funhouse one of the better levels imo

>one of the best levels is where its starts as a cave but fakes you out and puts you IN A FUCKING BUILDING where you're a THIEF rather than some spelunker

>T2 has a bank heist, a proper jail, warehouses, mansions, cathedrals not infested with indead, and the roofs and streets

>machine enemies are well-designed in terms of aesthetics and function, much more interesting than monsters/undead

>no "kill everything" quests which highlight the shitty combat

>Mechanists are better villains, story is much better overall


53d53c No.15218918

>>15215392

>Does anyone seriously think T1 is better than T2?

Mark, apparently, even though he's never played the damn game.


530dae No.15219652

>>15215392

I really like the grave robbing missions.


e86205 No.15222629

Shit thread made by a casual who plays popamole.


e07933 No.15223501

File: 8e49709af14eacb⋯.jpg (249.57 KB, 1280x999, 1280:999, Ainsley Harriot- Father Ka….jpg)

>>15214850

Thief games are the ultimate pleb filter. Prove me wrong




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