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File: 3540512ebf31747⋯.png (31.1 KB, 320x320, 1:1, krudox kruo klan.png)

9be83e No.15166749

M210 Projects has released a new version of his Blood port to Java’s libgdx framework, BloodGDX. This new version of BloodGDX supports for the first time classic multiplayer, adds new drunk effect, packs AI flee damage sectors and adds compatibility with JRE9 and JRE10.

9be83e No.15166757


8ff1fa No.15167036

How accurate is this to the original? Every attempt at a Blood "source port" I've seen was either complete shit, or pretty accurate but still not worth bothering with because something always felt off.

>inb4 why don't you play it and find out faggot?


7e4b8a No.15167051

>>15167036

it's good enough. the only issue is with the pre-rendered cutscenes, they don't play.


9be83e No.15167074

>>15167051

ive had no issues with the cutscenes


fa421b No.15167083

>>15167051

Read the readme, dummy.


7e4b8a No.15167099

>>15167083

>>15167074

thanks, i didn't know that


9be83e No.15167163

So anyone wanna play ?


cf4fc0 No.15167234

Wait I thought I remember reading it was impossible to create an OpenMW type of engine for this game and people were crying for Atari or whoever to release the source code. I'd be down to play.


8ff1fa No.15167336

>>15167234

More like a Doom type of engine where people have free access to the source code. Considering only one of the original developers allegedly still has the source code and Atari are greedy kikes, the best people can do is reverse engineer the game with bits and bobs from the Build Engine code. But this isn't exactly easy considering Blood runs on a heavily modified version of the Build Engine.


dd34a8 No.15167355

YouTube embed. Click thumbnail to play.

Blood withstood the test of time


9be83e No.15167373

>>15167355

>type O negative

>Blood

Kino.


f222f6 No.15167375

>>15167336

>>15167234

for what i heard from all these years is that Monolith lost the source code long ago like arround 2005.


8ff1fa No.15167413

>>15167375

There's various rumors floating around, none of them confirmed.


9d9be7 No.15167599

One thing caught my attention in the changelog:

>BloodGDX should work on JRE9 and JRE10 now

Funny because when I first tried BloodDGX a long time ago I was already using JRE9 and never had problems with it.


9d744e No.15167673

File: 5944333b9397bd7⋯.gif (1.93 MB, 320x454, 160:227, 1379193585913.gif)

>>15166749

>java

why?

>>15167036

why don't you play it and find out faggot?


a8dc49 No.15167676

>>15167375

No, they "have" the code, but they are not legally allowed to use it. Since the game was originally distributed or published by Atari. The only way they could get it out was to agree to basically signing the rights almost away. So if anyone is to ask, its Atari.


f222f6 No.15167725

>>15167036

i noticed that the 3D sound is better but there are a few small texture bugs in the walls, still it feels a little weird of how smooth it plays when i played the dosbox version for so long.


f222f6 No.15167735

>>15167673

>java

>why?

what's the roblem whit java? you had any bad experience whit libgdx framework?


915774 No.15167772

>>15167375

Two guys from Monolith still got source code, including Jace Hall who was a CEO of the studio at the time.

Nothing can be done officially with it because Jewtari owns all the rights to it.


9d9be7 No.15170827

You know, I'd just wish the dev gave the same attention to TekwarGDX. It's pretty much abandoned.


394355 No.15170878

>>15166749

Hopefully, the support for OpenGL would mean it can finally run properly with vsync. Screen tearing with build engine games is awful.


3d8c8a No.15170905

>java

>propietary

Trash.


62e805 No.15171024

>>15166749

Nice. That could make a gamenight.


58a694 No.15171078

this version seems to mess up my mouse, its twitching around awfully bad but on whatever older version i had it worked perfectly. other than that it doesn't seem to detect fluidsynth as a midi synth, though hopefully that will be fixed with a reboot

>t-t-thats all, folks


58a694 No.15171103

>>15171078

i guess fluidsynth wont work, at least the cd music seems to work. as for the mouse input it seemed to be caused by it detecting a plugged in controller so unplugging that appears to have fixed it. i am very surprised to see how far this port has come, it plays great


4024e2 No.15171202

>>15171103

Why don't you just use bassmidi or something?


b14ccb No.15172082

File: e64e2799aed84d5⋯.jpg (163.87 KB, 800x600, 4:3, t1-boxart.jpg)

>>15167676

>>15167772

leaks happen all the time…. right?

oh wait they already singled themselves out as the one people who possess the code….

but there is another solution


e1114f No.15179672

File: 7b1b3488f2eb394⋯.gif (9.28 KB, 63x106, 63:106, 1438680327742.gif)

never doubt slav magic


32c57b No.15180868

File: 36e78a583f0725b⋯.gif (7.07 KB, 106x118, 53:59, 1531837063264.gif)

>>15179672

Modern arts and fear books




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