134a6f No.15137157
Is Cities Skylines a good city building simulator you would recommend?
d8fc29 No.15137406
>>15137157
No it's a traffic simulator pretending to be a city sim.
19ea9d No.15137437
>>15137157
>vertical tilt-shift instead of horizontal
I hope that's just a retarded edit.
60c9d1 No.15137467
>>15137157
Its ok. Has glaring issues to be perfect but there is nothing better.
Issues:
1. Utilities range system. Very formalistic and is not simulation. Would prefer utilities range calculation based on the actual time needed to reach utility.
2. Traffic simulation is low fidelity, cars merge in and out at supersonic speeds without any accidents. Reduces reward fro proper traffic system desing.
3. Complex roads building is extremely clunky.
People using DOF should be stabbed into eyes.
1e4462 No.15137481
>>15137157
Game with fucked up traffic simulation that the devs, instead of fixing it, ignore and work on DLCs to keep jewing people.
Not exaggerating, your city will get clogged up by traffic.
60c9d1 No.15137495
>>15137481
CS traffic is reduced difficulty model comparing to the proper traffic. It should be clogged more.
1e4462 No.15137514
>>15137495
No, it's badly programmed.
>Oh shit, my main exit is clogged
>No problem, I will add another one near this hotspot
<Everybody ignores first exit and clogs up the second one
I mean, c'mon, even as a agdv I know they shat the bed due to making the AI search the optimal route towards a point BUT ignoring adding a variable to calculate the number of other entities in that path.
b79e04 No.15137548
The game charges £15 for weather effects and season changes.
>£15 sunset/ nighttime
>£15 for fucking snow
>£15 for fucking Autumn
Lets not forget the £15 "Natural disaster" DLC
399eda No.15137622
>>15137514
It's actually a semi-accurate simulation, tuned down obviously, but it's accurate enough that intro city planning courses use it to demonstrate road importance. People will almost never take a detour if it's not absolutely required, even if it means sitting in traffic for 15 extra minutes.
3fdbd6 No.15137766
Neither of these games are perfect. I don't know what it is, but I hate something about Cities Skylines. Maybe because everything is so small scaled? I also hate that fake social media and green energy bullshit. Every city made in skylines feels like a city full of lefties. Cities XL is not perfect either. It happens a lot that single buildings look retarded as hell and sometimes tunnels or roads clip underneath the ground which also looks retarded as fuck.
4f3e5c No.15137827
Is there a download for it?
6b83a0 No.15137854
Just one of many genres that peaked decades ago and hasn't been remotely as good since.
625792 No.15137863
Sim City 4 looks more pleasing to the eye while that strains me eyes.
I liked Tropico 3 and 4 but they both lacked building variety that no matter how hard you tried every block looked the same.
fcb2fa No.15137895
8ebc2e No.15137897
>>15137157
It's impossible to build a large city without mods.
c94f36 No.15138039
>>15137495
so download traffic president and disable car despawning. boom now you have a city clusterfuck like you dream of
428966 No.15138050
>>15137844
>>15137845
And now I'm reinstalling. SimCity 4 is the greatest.
496058 No.15138080
>>15137842
4 and 3000 have amazing aesthetics, plus music.
afca9d No.15138139
>>15137766
I wish Cities XL wasn't so bug ridden and awful because if it was programmed right and cleaned up it would easily be the best city builder
afca9d No.15138153
>>15137845
>>15137844
>>15137854
>>15138088
The thing about SimCity4 is it just got everything right. It was fun to watch your plots pop into life slowly but also the artwork made your world actually look real, like a place you could visit. The biggest issue I have with Cities Skyline is it just looks so hokey and very unrealistic, doesn't look very real at all but more like some SJW faggots wetdream or something
ec0edd No.15138169
b46a78 No.15138175
>>15137481
I think this is the game where I played this on release and my city collapsed because it generated starting populations with the same base age. So you'd build up this city and then a few decades later all hell breaks loose when 10,000 grandmas all die of old age at the same time and your roads, which were already congested due to the shitty traffic management system, go into full gridlock due to the sudden mass influx of hearses on the road. Then your city slowly death spirals from paralysis.
I'm presuming they've patched this since launch but that was some dystopian shit.
c8ae39 No.15138184
>>15138175
>I'm presuming they've patched this
It's still kind of a thing. Not instantaneous death, but "waves" of it.
c94f36 No.15138195
>>15137766
>Every city made in skylines feels like a city full of lefties
i think you need to see a therapist about how you insert politics into everything you do
b46a78 No.15138197
>>15137766
I felt the green energy system was part of a faithful simulation. I'd built up a nice city and then all of a sudden my faggot citizens started whining that we needed to switch to green energy and less heavy industry. So I figured, why not? I'm a kind and benevolent mayor, give them what they want.
So I transitioned to green energy using a combination of wind and solar, I believe. I also raised taxes on heavy industry and lowered taxes on cleaner industries to incentivise a shift in business. For my efforts, I got a fairly realistic result: My economy shat itself and died, partially due to the tax penalties and partially because of the brownouts caused by the green energy infrastructure being less reliable than conventional power and producing less power for what it cost in comparison to conventional power. With my industry and infrastructure shot my city spiraled down into bankruptcy and failure. 10/10 simulation would recommend again.
52be9d No.15138236
>>15137548
>Autumn
I don't think there's any seasons other than winter, and even then it's not a season, it's a new map type. Really could have been much better with an actual season system.
6811ed No.15138346
This thread made me feel like playing some city sims, what's a good one with diverse gameplay that isn't just "do the default starter setup until you have enough money to actually do other stuff"?
Last city sim game I played was Sim City 2k, I still have the scratched disk laying around.
3cf905 No.15138371
>>15137845
>>15137844
I had the misfortune to drive through your country, oldshoes, and I want you to know that everything man made in it is awful.
>>15138346
SC3000 Unlimited is the obvious answer.
82ffaf No.15138419
>>15137157
If you download some grfx mods and are willing to pay Paradox's Jew-Tier DLC scheme then Skylines isn't that bad.
The main problem with the game is that the buildings look way to clean and there is no shadowing or depth to them.
This is done to save on performance, but without pics related the game looks so sterile its off-putting.
Also the game does weird things with your in-game resolution to save on performance.
Usually my eyes hurt after playing a while if I don't fix the resolution manually.
It's like they only got to the concept stages for graphics and design and then released the game anyways.
Also It doesn't help that there is an insufferable Twitter bird stuck on your screen full of tweets from your civs that are all reddit tier.
6811ed No.15138444
>>15138371
>SC3000 Unlimited is the obvious answer.
That looks fun, thanks anon.
807053 No.15138449
>>15138444
Trips confirm SimCity 3000 is fun.
146123 No.15138459
>>15138456
>posting moeshit
Shoot yourself.
807053 No.15138464
>>15138459
Lesbian moeshit at that.
a4f8be No.15138482
>>15138419
>pay Paradox's Jew-Tier DLC scheme then Skylines isn't that bad.
dlc unlockers are a thing you stupid nigger
146123 No.15138493
>>15138461
Ur a faggot
>>15138464
What a faggot.
f66c7b No.15138499
why the fuck is the site so slow
what the hell is going on
82ffaf No.15138534
>>15138419
>>15138482
>Hurr Durr, He said there's DLC. Better call him a nigger who doesn't know how to pirate.
Man /v/ is full of quick to judge faggots today. Is 4chan down for maintenance?
If you've played any Paradox games then you know what I mean by "DLC scheme."
a4f8be No.15138553
>>15138534
>are willing to pay Paradox's Jew-Tier DLC
you don't have to pay for it you wanker
82ffaf No.15138565
>>15138553
>wanker
Oh the Brits are the ones posting.
Of course! That explains everything.
You got a loicense to make that post m8?
bab627 No.15138581
>>15138534
It's difficcult to pirate all that DLC, Crusader Kings II is an example, curse the faggot that took down the GSG mega links
628ee8 No.15138607
>>15137157
This. >>15137406
It is also traffic sim where you more often than not fight the game rules. You need to manage everything remembering your drivers will pick up shortest route and it is annoying as fuck, especially with their behavior on highways.
It also means the city management has no depth. You literally just need to remember to have service coverage. Rest of it falls under traffic management.
The only good thing about this game is the fact it is pretty. If you want to make awesome looking shit, it is game to do it.
>>15138534
And honestly it is not that fucking awful. Yeah all of the actual expansions are overpriced but thanks to them you end up with much more content in regular game than you would usually end up with.
Only jewish thing is the fact they have a lot of useless shit in their alongside expansions and you can just ignore them. Complaining about them is like complaining about the fact there is a lot of trash on steam.
807053 No.15138617
>>15138607
>Complaining about them is like complaining about the fact there is a lot of trash on steam.
Which is also a perfectly valid complaint.
628ee8 No.15138674
>>15138617
>Oh no there is shit on steam that I am uninterested in and will have to ignore.
It is not big enough deal to actually complain about. It is not annoying enough to be called a problem and it actually have a plus of allowing stuff you might like.
Please tell me why having DLCs and games that you won't ever buy and are uninterested in is a problem. Give me actual reasoning behind this.
8d6d5d No.15138712
>>15137514
>No, it's badly programmed.
Or it's a perfect simulation of traffic in Florida. Imagine the roads from where you're from, but then shave 20 IQ points off every driver and make each other one an addled retiree.
c8ae39 No.15138716
>>15138674
The junk prevents me from even finding what I want, and drowns good games in a volume of objectively unfunctional crap (not "stuff I'm not interested in")
807053 No.15138721
>>15138674
>Please tell me why having DLCs and games that you won't ever buy and are uninterested in is a problem. Give me actual reasoning behind this.
Because they're shit products, and people are stupid enough to buy shit products, which encourages further creation of shit products, which waters down product variety and discourages good product quality.
If you want to be a weak bitch who isn't bothered by the nonstop glut of substandard garbage that plagues this medium, that's your call.
1b9b02 No.15138983
>>15138444
SC3000 is really comfy. It's just a royal pain to make expansive farms and make them stay. Difficult to make any sort of city other than your default skyscraper forest.
807053 No.15138996
>>15138983
Does it have any perks over SimCity 4?
7d2afd No.15139300
Does anybody know of a good city building sim that's long mileage, prefferably with some military stuff too? Think Tropico, but less shit and one where you can spend several real days (in nu-tropico it's like 6 hours tops) doing shit before getting to late game buildings and where you're city gets really hueg.
>>15137406
This. Traffic is everything in this game and everything else is shallow as hell and easy to perfect.
3cf905 No.15139433
>>15138996
It's solid and everything worked on release the way it was intended.
Terrain tools don't demolish your city.
Had some neat scenario missions.
c5e30e No.15139882
Real talk every city building sim sucks because 90% of the city planners job is creating adequate parking for the population, and I've yet to play a game that has this
3cf905 No.15140282
>>15139882
There are SC4 mods out there that prevent sims from commuting directly by car and have to convert to pedestrian traffic floating around.
ade422 No.15140461
>>15137157
good but only with mods to fix things like the small amount of buildings and cars
ade422 No.15140472
>>15139300
this it is really easy on normal mode
573a79 No.15140490
>>15137157
Anyone have anon's shit lake from a few years ago?
a73887 No.15140513
>>15140461
>tfw I installed so many mods the game won't load
1b9b02 No.15141894
>>15138996
It's simpler thus comfier.
That doesn't mean it's EASIER (by contrast, I find it VERY difficult to make money early game, and have to rely a lot on either waiting for the year to complete to get a new influx of cash, or taking out loans, before being able to even have a few dollars to place new zones, to say nothing of infrastructure buildings; it's the only city builder where I've EVER had to take loans, and almost every year). It's things like demand being separated into fewer categories, taxes being whole percentage points and not being able to tax by wealth, demand caps being simpler. Like I said, 4 just has a lot more variables going on, so while it's easier to make money (in early game, farms and poor housing take next to no upkeep but make plenty of taxes) it's harder to make the city look how you want. It's difficult to explain, because there's a misconception going around that complexity=difficulty in games. Compare Go with Dwarf Fortress, and then tell me that the latter is more difficult, I dare ya.
>>15140282
I've played around with some NAM mods that allow for parking lots. It can add a lot to traffic management because Sims usually only take one or two "types" of transit in their commute (driving, or walking to/from the nearest mass transit station). The parking lots allow you to do stuff like create functioning "park and ride" areas near mass transit stations, on the edge of urban cores. Then, the Sims will drive from their house to the parking lot; walk to, say, the subway station; ride the subway into downtown and disembark; and then walk to their place of work in an office. The really crazy thing about this is that (so far as I know) there wasn't anything that had to be done to the traffic AI in order to allow this; they just had to create a lot that masquerades as a mass-transit station while looking like a parking structure, thus "transforming" Sims from cars into pedestrians. The train stations already have limited parking, in vanilla, that does exactly this, all the modders did was split the parking from the station, allowing you to put it anywhere.
To paraphrase some unimportant guy: "It just works."
b366ba No.15141958
>>15138195
He's right anon.
87daa7 No.15142115
6811ed No.15142160
>playing Sim City 3k
>fuck up and waste a bit too much money
>increase taxes and decrease spending (police and firefighters since they were the most expensive by far and the city was still small)
>"Firefighters protest: everything is ash"
>income somehow decreasing, figure it's people moving away
>accidentally zoom in
>I couldn't see it before but that wasn't a metaphor
>my entire fucking city is burned
>only people on the street are protesters
>city's fucked beyond redemption
Time to restart. This time I'll be careful with money and actually zoom into my zones.
I wonder if there are actually no fire effects when shit's burning or if it's just another thing that's fucked on my game, considering music was an earrape half a second high pitched loop.
a7b871 No.15142235
>>15142160
I get the half second earrape loop on my SC3k too, but I can see fires on it. But that shouldn't matter fires start out as smoke coming from buildings and then the game slows down to 1x and you get a warning message that fire has broken out in red letters. How could you possibly ignore all of that?
f03595 No.15142273
No. Play SC4 instead.
>>15138459
>>15138493
(You)
0bee62 No.15142468
>>15142160
That sounds like a cursed creepypasta copy of sim city. Hire an exorcist.
13d451 No.15142654
>>15137842
>>15137844
>>15137845
How is the SimCity4 Modding scene? I remember having a blast on very old rigs in my youth and always wondering if I could add new buildings or change the art style of existing ones or even create more with different needs and outputs.
afca9d No.15143312
>>15138195
I think you need to re-examine Cities Skylines man, look at the devs who made it
895c37 No.15144145
>>15142654
https://community.simtropolis.com/
Looks like it's still going strong. SC4 is still the peak of the city builder genre.
c94f36 No.15144187
>>15143312
Colossal order, they also made cities in motion. woop de fuck you found out the liberal agenda of city builders because you think a swedish ublisher made a game that was developed by finns
3cf905 No.15144493
>>15141894
It really is amazing just how much the SC4 engine is capable of despite it flaws (infinite commuters). Each lot can be designed to contain multiple paths of different types of traffic in any conceivable configuration, so long as there is a tile for it. It's really lacking some way to make new lots on the fly based on what the player is building, hence why NAM is a clusterfuck of 10 billion puzzle pieces of every so far imagined possible combination of traffic needs. It even properly uses speed and time values to route sims, instead of Skyline's mostly garbage shortest route method.
It's a shame that EA rushed it out the door with parts missing, but given the circumstances under which they acquired Maxis in the first place somewhat understandable they didn't want to let Maxis go bankrupt again trying to make the game 'perfect'.
c94f36 No.15144616
>>15144198
you know you need to be over 18 to post right?
807053 No.15146584
Bumping with a question: What's the best use, if any, of highways in SimCity 4?
3cf905 No.15146623
>>15146584
In Vanilla? You only get one option.
With NAM the big, blacktop puzzle piece highways have a higher top speed but use substantially more space, so think of them as interstates and the vanilla ones as inner city highways.
348e75 No.15146681
>>15137157
Who thought this shit was a good idea?
67f304 No.15146729
>building suburban human farms in a video game
afca9d No.15147075
>>15144187
Are you retarded? I wasn't saying anything about you personally, just that for all the talk about people "inserting politics into everything" it's not the people who are a-political doing it, it's the far-left being all political about everything and shoving their drivel into every fucking game these days. Go look at the devs who made the fucking game before you go on about politics
e0afce No.15147114
>>15137406
>BUT HURR JOO CAN LUK AT DER GRAFIGS
8ebc2e No.15147118
>>15146681
What's wrong with it, virgin?
1b9b02 No.15147286
>>15146584
They look nice in context when making suburbs, that's about it. Eye-candy. Thing is, there's never going to be a situation where highways work better than mass transit as large-scale people-movers, because of the limit on city sizes. In real life, highways are for moving over large distances (ostensibly between cities, not inside them); almost nobody is going to go out of their way to get on a freeway and jump back off at the very next exit, if there's a road that goes there directly. But the tile size in SimCity is at largest only a few miles across: much too small for this to make sense. A contributing factor is that in SimCity only the rich balk at using mass transit (and even then they will sometimes use subways and monorails). It's unlikely that you'll ever have a large enough amount of rich people in a city to end up with enough of them driving cars, that it becomes too much for a basic road network to handle.
Something you CAN do (if you prefer playing mechanically rather than aesthetically) is not have any road connections to neighboring cities — only highway connections. The larger capacity of the highways will prevent bottlenecks at the borders that will otherwise likely happen if you have road connections. (As others have mentioned, Sims traveling between cities is the only thing in SC4 that is bugged to high heaven, and that no mods have fixed). But with that exception, there really are not many situations where you end up with heavy road volume, except in downtowns, (where you should be using one-way roads and mass transit instead of space-wasting highways anyway).
In pic related, nobody uses that highway. Why would they? It just looks cool and provides a nifty separation between industrial and residential zones.
807053 No.15147402
>>15147286
So only good if I don't have mass transit for whatever reason. I always was bad at laying out my mass transit systems but I should git gud at that instead of relying on more and bigger roads. Got it.
1b9b02 No.15147463
>>15147402
Mass transit is great in SC4. A decent bus network can instantly halve your traffic issues, and aren't even intrusive if you use the mod for road-top stations.
dfc347 No.15147692
>>15138581
>It's difficcult to pirate all that DLC
It isn't. Some games come with DLC preinstalled which means all you have to do is to unlock them and you are good to go. Cities skylines has them all installed, Tabletop simulator too. There are a lot of games who come with dlc already installed, both payday games had them installed, killing floor had them installed.
>>15138534
>Hurr Durr, He said there's DLC. Better call him a nigger who doesn't know how to pirate.
You didn't say that there is DLC, you said "willing to pay" like a total faggot.
b32dec No.15147745
>>15144198
>the pink haired tranny
>shaves the side of its head
>leaves a bit of hair in front of its ear
SJWs went from snowflake haircuts to purposefully picking the ugliest hairdo they can haven't they?
db1db6 No.15148092
>>15138195
>Build working-class factory town
>Fags bitching on Chirper
>Have ample farmland, build rural farming community
>Fags bitching on Chirper, "Farming is laaaame maaaaaan"
>Have endless forest, employ thousands in logging industry
>Fags bitching on Chirper about >Muh environment
They include all the mechanics to develop a sophisticated economy based on available resources, but then you have to tolerate these whiny faggots nagging you if you build anything but a tech industry hub/college town, which are exactly the kinds of places lefties infest in real life. You don't hear complaints about how your policies fucked over a factory worker if you make manufacturing leave, but then again the factory worker's probably a Republican who got banned from Chirper for wrongthink.
c94f36 No.15148738
>>15148092
>having chirper enabled
none of that affects the game you snowflake. no one is actually unhappy, you just build some entertainment or shitty plazas and there you go everyone is happy
dfc347 No.15148800
>>15148738
My chirper disabler stopped working recently.
d38729 No.15149238
>>15137157
are there any uses for canals apart from 'look good/make nice'?
c94f36 No.15149272
>>15149238
waterside properties bring in more revenue
e7c57e No.15151172
>>15149238
>quay anarchy mod
>run quays along top road
>flatten out bottom area
>have comfy houses right by huge retention wall
cdabda No.15151274
>>15147286
>A contributing factor is that in SimCity only the rich balk at using mass transit (and even then they will sometimes use subways and monorails).
That's easily changed in NAM's traffic configuration tool. The default values more or less model Southern California.
cf1b78 No.15151753
Why do people use NAM? I have downloaded it once and realized that it's just a tool used to casualize SC4: all it does is add new buildings with higher capacities- thus ruining all of the challenge of the game. The difficulty of the game is how to make a city that can continue to grow after you hit the max capacity of your individual roads, etc; this is what allows a good transportation network to prove itself over a bad one. Any transit network will work in a suburb, but when congestion maxes out streets it stops working. But if you just let people build bigger roads and stuff, then you never get punished for your bad network by getting hit by transportation caps.
Once I saw those buildings I immediately uninstalled it and went back to vanilla- this is my best city and while I could grind more to see if I can get the population up a little higher I am very satisfied with it. It's done on hard mode which is the only way to play, since on the other difficulties you don't have to think about how demand works.
>>15146584
You use them to upgrade bridges. Otherwise it's too much space over the ground… just use avenues on the ground.
3cf905 No.15151799
>>15151753
>350k sims
>Max capacity
>After 250 game years
59ebbe No.15151805
>>15151753
I thought difficulty only affected starting money?
cf1b78 No.15151824
>>15151799
How do you get it higher on vanilla? I fast-forwarded it a lot to make money, wait for demand to shift, etc. I don't know what kind of numbers people can get, a lot of the videos with high sim counts are just done on easy mode. Maybe I should play my city more to see how much I can get out of it. I think i'm on some kind of demand cap.
>>15151805
Demand is a lot higher on the easier difficulties.
59ebbe No.15151843
>>15151824
Didn't know. Only ever picked it for extra starting money. I'll keep that in mind next time I play.
3cf905 No.15151918
>>15151824
Easy mode inflates your RCI demands, which will actually fuck your game up because it will pump up R and C a lot more than I, as these make the big skyscrapers that make you feel good. This eventually leads to terminal dilapidation because the fake boosts don't provide enough jobs. With that much land area you should have no problem getting at least 5 million in there.
NAM has the options for higher capacities to accommodate people who use those mega structure mods that will dump 100k sims from an arcology onto a street tile at a time
cf1b78 No.15152025
>>15151918
The problem is that i'm limited by abandonment due to commute times. I can get my pop bouncing between 345-355k but specific areas of the map have issues with no nearby jobs and no clear way to fix it beyond identifying congested roads and replacing them with avenues. Maybe this increases it eventually but I am still stuck on this part.
3cf905 No.15152145
>>15152025
Vanilla SC4 is very sensitive to commute times, in that sims will consider an actual 20 minute commute to be very long. NAM lets you adjust it somewhere to something more realistic which will let you build a city that's to scale.
If you insist on vanilla though then keep in mind that intersections, even when not congested, have a slower travel time for all traffic than straight road. Your entire city seems to be nothing but avenues and Roads, which have half the speed limit of a highway. You're also using a lot of subway, which has good capacity but not the highest of speeds.
13d451 No.15152637
>>15151753
I really would rather have shit like ethnic-based mods or ghettos that form spontaneously if you allow too many immigrants in your town. Or heck even corporations or people building shit due to permits so you have to choose whether you want e-z money from them but then having to build around their shit or stopping them from building shit but potentially losing improvements.
70f148 No.15153511
What if we are all sims in a very advanced version of Sim City for ayy lmaos?
529302 No.15153521
>>15153511
Then whoever made it made a shitty game.
79d383 No.15153735
>>15142654
>How is the SimCity4 Modding scene?
most important mods are done and perfected, you know - performance, A.I., street system mods and so on. There are also a shitton of new assets and what not and it is still going on.
i would say damn alive.
23fcbe No.15153762
>>15149238
>allow shipping lines through land
>redirect water flow around critical areas without the use of dams
>emergency overflow path for dams in case of storm
62d882 No.15154400
Just unlocked all the DLC and I can't believe how easy it was.
Here's the link for the files: https://pastebook.org/390
FUCK YOU PARADOX
62d882 No.15154408
>>15154400
Now if only I could do the same for Stellaris.
Or would it work for it too?
f2d3ad No.15155830
>>15142654
The SC4 modding scene is alive and autistic. You have a navigate a maze of dependencies to get most anything to work.
a73887 No.15156542
>>15155830
That looks like the downtown section of the city I live in. It looks quite nice and detailed.
1b9b02 No.15156801
>>15151753
>The goal of SimCity is to maximize population
>That ugly-as-shit patchwork of zone types
>That terribly unrealistic amount of industry
>Muh transit network
Why aren't you playing Skylines?? It's literally the perfect city simulator for you. Leave SC4 to the people making artistic fucking masterpieces.
db87c6 No.15157761
>>15138195
Politics is everything. You're living in Current Year +3. Why the fuck are you on 8ch and don't know that?
682b49 No.15158346
HookTube embed. Click on thumbnail to play.
>>15156801
>The goal of SimCity is to maximize population
witness autism.flv
afca9d No.15158552
>>15156801
Skylines is fucking dog shit and incredibly unrealistic and made by a bunch of faggots
1b9b02 No.15159475
>>15158552
>Skylines is … incredibly unrealistic
So is SC4 without mods, because the Sims are complete retards with regard to their pathing AI. Also with how small the number of jobs you have in a giant industrial factory, which is why that guy's cities end up HALF yellow.
>made by a bunch of faggots
If this stops you from playing a game, that's your own personal problem. Makes me want to hire a group of faggots to go around poking all the food in your house, so you refuse to eat it and starve to death. Would be a fucking laugh riot.
544050 No.15159549
>>15159475
>eating food after it's been handled by GRIDS patients is perfectly reasonable, goy!
a749e1 No.15159788
>>15138139
>so bug ridden and awful
It needs more than just a few bug fixes. For starters not every building should require a road to them. Like why does a water tower in the middle of nowhere need a road?
a73887 No.15160010
While we're talking about SC4, does anybody have a version that's fully patched? It's needlessly difficult to play with mods on an outdated version.
1b9b02 No.15161154
>>15159549
>He thinks AIDS can be spread by handling food
>He literally, actually, unironically WOULD starve himself to death
You must live farther than a thousand miles from me, because otherwise you would hear me laughing right now.
b2e8d4 No.15161175
>>15140490
no but that sounds interesting
b2e8d4 No.15161189
>>15147745
Yeah, then they complain about how nobody wants to fuck them and it's the mens fault they're alone
1b9b02 No.15170472
Bumping with content. I can't be the only person who plays this aside from Muh High Population up there.
5b795e No.15170661
SimCity 4 looks exceedingly like the kind of city sim that would scratch the autistic itch I've been having recently. The visuals really hit me, and it's a decent price on GoG. After spending a good 50 hours playing Cities Skylines, though, is there anything I should know "going into" it? As in, does SC4 have any notorious bugs or features that make it really grating to play, like Skylines' traffic? More simply, will I be able to just start designing a nice little town that will grow (mostly) on its own, or am I going to need to graph out a five-year plan for my future cityscape to avoid it becoming literally unplayable?
68b509 No.15170687
>>15170661
The traffic also gets shit in larger cities in SC4 without mods due to AI bullshit.
1b9b02 No.15171098
>>15170661
You can easily fill an entire city tile with low and medium density, and a core of high, without it becoming unplayable, though the default traffic AI will make this difficult unless you spread out zone types in a very unrealistic manner. Also sometimes things take a very long time to change, but if you let it run at maximum speed for a while, eventually things kick back into gear. Sims don't like traveling all the way across the map for jobs with vanilla, like people who live in suburbs are forced to irl.
My recommendation is to get the NAM, leave it on default settings (it has a shitton, that can do all sorts of wacky and unnecessary things), and then go from there. It will enable you to make a more realistic and rationally-scaled city, compared to the compressed toy-cities of Skylines and the newest SimCity. Something else good would be the Industry Quadrupler mod, which makes industrial buildings have four times the jobs (personally, I use a variant that only doubles them). This reduces the amount of industrial zones you need in a city, which is not only more realistic, but makes everything better because of less pollution and shit.
Those are the only important things outside of aesthetic or QoL mods.
Some people have problems with crashing, but it's impossible to pinpoint why, and some have no problems. I've had good luck using a command line in the shortcut to have the program use only one core, and also running a no-disk cracked version that has all patches. The physical disk install I have is unpatched, because Maxis no longer exists, so you cannot download the patches anymore. Legally speaking, if you already bought a legitimate copy of software, you cannot be punished for downloading an additional pirated one.
c3943e No.15171104
>>15170472
Is this 3000 or 4? Now I feel like playing it.
ef04e4 No.15171182
>>15171104
That's a picture of 4.
193167 No.15172510
>>15137766
I hate Skylines because the amount of people per building makes zero fucking sense. A huge ass skyscraper has a maximum of 250 people, and a fucking small ass trailer can have 2 families of 8 people in it. There is a mod that fixes it but that makes the game fucking hard because the game simply isnt made to handle it.
>Every city made in skylines feels like a city full of lefties.
Well it's made by lefties. In Sim City 4 you could even get rewards and unlocked by having a total shit city as well, which made things a lot more interesting.
193167 No.15172514
>>15144616
You're clearly a woman. So shut the fuck up.
f2d3ad No.15172576
>>15170661
The biggest bug is high tech industry not providing high wealth jobs. This is a big one, because it creates demand, but people get to your city and then can't get jobs, so shit gets abandoned. Then because it's abandoned, more sims move in somewhere else and abandon shit again in an endless cycle.
https://community.simtropolis.com/files/file/22771-ih-missing-jobs-fix-update/
https://community.simtropolis.com/files/file/27340-space-port-fix-mod/
https://community.simtropolis.com/files/file/21342-opera-house-fix/
>>15170472
of course you're not the only one
0eca4b No.15172718
>>15137406
>>15137481
>not just downloading the no red lights mod
Y'all just asking to suffer at this point.
1b9b02 No.15172862
>>15172576
>The biggest bug is high tech industry not providing high wealth jobs
Oh yeah, I've got the mods for those ones, too.
But honestly, high-wealth are a bunch of assholes just like reality, so for most cities I don't even bother with them. Just tax them to death so get none in the city. This tends to have the effect of pushing regional demand through the roof, so any city that I don't tax them that high tends to get a ton. They also end up accepting that higher tax rate and thus making the city a lot of money.
f2d3ad No.15172945
>>15172862
I prefer a combination of careful zoning and water rationing to control the spread of richfags. The only people I usually tax into oblivion are dirty industry.
5b795e No.15173439
>>15171098
>>15170687
>>15172576
Thank you for the advice. I'll probably give the default settings a run then use the mods provided.
cc9580 No.15173443
we really need a hd sc3 remake.
e9a16a No.15174260
You fuckers made me buy SC4 again
(I'm not much of a buyfag, but SC4 is too damn cheap)
1b9b02 No.15174341
>>15172945
Oh yeah, zoning carefully is a big help, especially in the cities where I do allow high wealth. A trick I use for big blocks of low-density residential that might combine into a mansion, just put down some medium-density residential every few squares. Out in the suburbs it's unlikely a 1x2 will develop into an apartment, so will just end up another single family house. But because it's a different zone type, it won't combine with nearby zones to form a larger lot. Of course, this is just an initial technique until I select some houses for historical designation, permanently preventing any shenanigans.
Hell, probably more than 75% of my cities end up historically designated, and close to 100% of commercial and industrial zones. My method for allowing growth in downtowns starts with un-designating some adjacent lots, to allow them to combine to upgrade to a larger building.
>>15173552
SC3K was basically an HD remake of 2000, though.
c94f36 No.15174394
>>15172514
>says the incel 14 year old
f8394e No.15174418
>>15174394
You were blown the fuck out and now you’re spamming leftist bullshit. How interesting.
afca9d No.15174470
YouTube embed. Click thumbnail to play.
Then of course there's the SC4 soundtrack
c94f36 No.15174485
>>15174418
>being over 18 is leftist