>>15107155
You're saying there is no more innovation possible in Starcraft 2 period?
Your example came from this year
Template games would happen no matter what in the "general majority" of games, that just seems common to me as the game evolves and people learn what the best general or common strategies are; there would just be a larger variety of "templates" if Blizzard hadn't fucked it over. Those will also change in time and people will innovate. Starcraft 2 has become ridiculously optimized in terms of build orders and that would've happened no matter what.
>>15107188
Brood War has much more depth for RTS veterans and is a better game overall compared to SC2. That's like comparing AoE 3 to 2 and wondering why people come back to the latter.
>so they'd get sizeable revenue
Blizzard wasn't making as much money off the esports scene directly until later. Every time they'd get personally involved with anything esports (which really didn't happen until 2005 and onwards) they'd mismanage it into the ground. They made their money off copies sold or muscling their way in and killing things off unintentionally with their horrible decision making.
>This very same philosophy drove EA to push C&C to be more multiplayer focused by marketing it with the BattleCast shit so they could steal the esports scene from Blizzard.
C&C was another large franchise already though.
That was 2007 to 2010, pretty late in the cycle by that point when RTSes were starting to be seen less and less and decline in quality. You're right there though.
>If there wasn't , RTS and MOBA would've been competing since DotA you goddamn idiot
Coexisting wasn't the right word. It was more like leeching. It literally existed as a custom game in a proprietary paid game.
The reason league got so popular was because it had a very unusual free-to-play model that (at the time) was lauded for being outstandingly fair to players and a highly social, fairly low-barrier game with some depth to it.
>You can't "casualize" a niche this small.
Nigger, I'm saying mobas are inherently casualized in comparison to RTSes, that's very much obvious.
>New players had to literally GRIND singleplayer missions to UNLOCK all the units in the game for the multiplayer mode, while people who've already been playing for a long time already had all the units in the game and would stomp new players endlessly.
Pretty sure that's just classic EA jewery.
>If that didn't kill RTS, the only logical conclusion is that it killed itself.
I'm failing to see where the whole "get gud" gatekeeping elitist community of Starcraft somehow killed the RTS genre from this.
>Basically, but that's because there's barely any RTS to speak of anymore, with SC still dominating the genre to this day.
But that's esports shit. We're talking about RTS as a genre.
Also, If Starcraft is still fucking alive despite all its "gatekeeping" why the fuck shouldn't it continue doing that? I fail to see how a "gatekeeping community" is at all the reason why people don't play RTSes.
I think the reasons why we don't see it is simple. The core gaming audience prefers casual, different games with less depth than their predecessors now and there's just a lot less attention now on genres that hardcore gamers would prefer.
Why do you think CoD, LoL, Fortnite, CS;GO, and all these others make the big bucks while entire genres like 2D beat-em-ups, hardcore sidescrollers, roguelikes (not roguelites), 2D hack n' slashes, shmups and all are scarce, niche, small, indie, or old? Why do you think only the big RTSes are being played (Starcraft, AoE 2, etc.) in terms of multiplayer?
Why do you think Blizzard themselves streamlined SC2's mechanics as an RTS to be super simplistic?
Why do you think Paradox is one of the only well-known companies that still makes GSGs?
I think its casualization, and the remaining people who do like the genres in question sticking with the biggest, most well-known ones because that's all that's left.
>Certainly wasn't the lack of games being released, we've had quite many.
I thought the whole point of this was talking about how the RTS genre is dead/dying and its quality has fallen? Are you only referring to esports or multiplayer RTS shit?
>If Quake was so massively popular, it wouldn't have fallen in favor to the point of only having a couple hundred people who still put it on a godlike pedestal, while everyone else who's played it moved on. Guess what those people are.
People with good taste?
>Kosherwatch
Overcuck is more known for being a shallow TF2 clone with moba elements. I don't know if it should count as a "moba" derivative simply for having abilities but for your sake let's count it
>Even you are doing it right now with your "git guds". Believe what you want, won't change the truth.
Do you even know what site you're on faggot?