1fee24 No.15085968
Do you think Bethesda's going to double down and continue using the Creation/Gamebryo engine or will they finally move on to something else? Even with the heavy modifications shown in Skyrim and Fallout 4 Gamebryo is really showing its age and I doubt even they will try to develop the next Elder Scrolls on it, especially since Bethesda now has access to more modern engines like id Tech 6 that they wouldn't need to gerry-rig to be compatible with modern systems. Then again, Bethesda has made dumber decisions before…
67a5d7 No.15085985
of course i think they will. normalfags have been eating their shit for years, why would they spend money they know they don't have to?
1fee24 No.15085996
>>15085985
That's the thing though, they OWN id Tech 6. They wouldn't need to spend any additional money for licensing to use a new engine now.
3e69bb No.15086066
I've been wondering that as well. With the amount of money they have, you'd think they work be slowly working on a replacement engine over the years. They'd have to be either stupid or willfully ignoring the fact that gamebryo cannot be used forever. Maybe they're waiting to use it for Starflight, since it's a new IP and they can risk it burning to the ground over their big name franchises. Hard to know when it's something only people inside the company know for sure or not.
914f5b No.15086117
Does the Pope shit in the woods?
c4b929 No.15086775
>>15086066
I've heard that they basically started full development on ES6 right before E3, so it could be that during the time between skyrim and now they've been building a new engine while wringing out the last they can from gamebryo as a stopgap to save time on other, less important games like Fallout 4.
On the other hand, the idea of Bethesda putting that much effort into any game just rubs me the wrong way. Sure, previous Elder Scrolls games have had long dev times, but at this rate 6 will be coming out 10 years after 5, and I can't imagine current Bethesda putting that much effort into ANYTHING.
I have a hypothesis, remember that one leak that came out years ago at around E3 that leaked the existence of the Nuka World DLC for Fallout 4? Well, it also listed Elder Scrolls 6: Vvardenfell if I remember correctly. I wonder if they started developing that game, couldn't fully realize the dense jungle setting, and then canned it well into development for another region that would be easier like High Rock or Hammerfell. This would lead to a ton of wasted time that now needs to be made up for, and we would see that as an unusually long development time.
00b7cc No.15086853
>>15086775
>couldn't fully realize the dense jungle setting
As if that's stopped them before.
5f4a53 No.15086925
It's the same thing every release.
>m-maybe Bethesda has learned and they'll make a better game next time
>maybe they'll update their engine
Fuck no, every new release is a disappointment after another. I thought Bethesda games couldn't get worse and they made Fallout 4. Bethesda have to be one of the worst developers.
88f445 No.15086945
>>15085968
No, I'm sure they'll change it since none of their customers are retarded and all have a very high standard concerning bugs and gameplay when buying new games.
f4c123 No.15086957
>>announcing games decade ahead because you are afraid you little side project could derail the revenue of what your base expects
as meaningless as it gets
it might as well be still picture of unfinished art work,
its completely pointless to talk about anything related to this
53c631 No.15087118
>>15085996
>They wouldn't need to spend any additional money for licensing to use a new engine now
They would have to train on id Tech 6. And seeing how they managed to mess up even with an engine they're working for a decade, I bet they'll make a even bigger mess with an engine their developers aren't trained for.
4ee1d1 No.15087133
>>15086109
>skyrim with guns 3 in the background
I see you're a man of good taste.
be669e No.15087166
>expecting that normalfags will even give a shit if they regurgitate the old engine
Why should they develop a new one?
It worked for Oblivion, Skyrim, Fallout 3 and New Vegas, Fallout 4.
Why should they change?
They'll just slap it with more patches and sell it as something fresh and brand new. And the "reveal" trainer looked as being run on a Gameabortion engine.
The only thing that gives me hope is that consoles aren't developing as fast/are in such a strong competition as they were in 2011. So they can give more time to pc aspect and less to console sucking.
But on the other side they will probably also make it for iPad or some similar cancerous shit that will dumb it down even further.
95c2a9 No.15087198
>>15085996
Bethesda would NEVER license a new engine. They originally licensed Gamebryo and had to modify it so much to make Morrowind. These big companies don't want to spend the sheer amount of money required to modify the engine to suit their needs only to pay a company 10% of what they make later.
>>15086066
>With the amount of money they have, you'd think they work be slowly working on a replacement engine over the years
The amount of money it would make to create a highly modular engine to the extent their current one is, with the graphical fidelity of a modern game would probably be the same as something like Cryengine. It's largely a financial motive why it hasn't happened. Since it's highly unlikely they'd license it out and people will just buy their games if they're on the old engine anyway they don't see the purpose behind doing it.
There's also how most modern vidya engines rely on using licensed software for everything. It's why most sdks don't get released as they aren't allowed to release that code to the public. So they'd also need to make everything from the renderer to the physics engine if they wanted it moddable by the public.
55619b No.15088649
>>15085968
You see those mountains?
1fee24 No.15088903
>>15087198
>Bethesda would NEVER license a new engine.
I get that they would never license something like UE4, but I feel like it's at least more probable that they'd use an engine they already own, they already have access to trained staff for, and that's technically superior to Gamebryo.
4c6972 No.15092130
>>15085968
You already know it's going to be the same engine, anon. They've been using it since 1999, they're not going to suddenly stop now. Maybe they'll give it an overhaul like they did for Skyrim. That's the most we can reasonably expect.
3fc27e No.15092594
Of course they will. Bethesda doesn't spend money on R&D.
a434a4 No.15092630
>>15088649
You can pay to climb them.
4b0e20 No.15092720
>>15088903
Pretty much this, but if this is the case then expect the game to suck engine/optimisation-wise because of unfamiliarity and they experimenting on this game to find the solution for the next one. Chances are pretty likely, Todd have been talking about waiting for newer technology for a while; either that is another one of his sales pitch or their in-house R&D (or ID) is up to something.
If Todd manages to pull this off, I would consider that a miracle in and of itself
763978 No.15092748
Do you think Bethesda's going to double down and continue using the Creation/Gamebryo engine or will they finally move on to something else? Even with the heavy modifications shown in Oblivion and Fallout 3 Gamebryo is really showing its age and I doubt even they will try to develop the next Elder Scrolls on it, especially since Bethesda now has access to more modern engines like fucking anything else that they wouldn't need to gerry-rig to be compatible with modern systems. Then again, Bethesda has made dumber decisions before…
IT WILL NEVER END
3485b4 No.15092757
What if they decided to use OpenMW as a base for their own, new engine? It would never happen , probably, but the resulting shitstorm would be amazing.
fdc33e No.15092771
>>15085968
Todd said in an interview they're making a new engine for the game after the one they're currently making, the current one being starfall, so i'm guessing they are creating a new engine for ES6. I don't think they can go any further with gamebryo anymore, which is why they're trying to adapt. That and they've cannibalized enough new studios where they probably have the talent to create a new engine now.
49197d No.15092979
Not getting made Skyturd was the last abortion from here on in it'll be online bullshit, SP dies in a fire.
789919 No.15102047
>>15085968
They'll never change because it'd be too expensive.
37d98e No.15102232
>>15092771
As much as I want to believe it, I'm not gonna hold my breath on it.
29ce73 No.15102249
Even normalfags are turning sour to Bethesda. Of course any one ever so slightly perceptive would have noticed their downward trend and technical incompetence in 2008, but I speak of normalfags so it has taken a decade longer. The next ElderScrolls title will likely be on gamebryo v3/creation kit v2 and after this they'll have become such a meme in the industry that they'll finally learn how to use a new engine.
I believe that I once heard that the shooting mechanics in Fallout 4 were outsources to another company. That's the level of technological hopelessness that Bethesda has.
865359 No.15102257
Why would you use a different engine when it's so moddable and a shitton of modders have experience using it since Morrowind?
There's a reason why Elder Scrolls/Fallout are the most modded games in existence(Besides Doom of course).
29ce73 No.15102264
>>15102257
This is a fair point, but it is also worth noting that these are the most fan-patched games in existence. Old technology can only be modified so much without a full overhaul before it starts to fall apart.
cbe86c No.15102398
>>15092771
Todd has said every game since Morrowind is using a brand new engine. Todd is a fucking liar. Fuck off Todd.
cbe86c No.15102403
>>15102257
And now that Bethesda is actively trying to kill the modding scene so they can get a cut of profits from it?
0a9bf7 No.15102424
>>15085968
>there's something wrong with gamebryo
It's shit, but it's mostly shit because of having the shit engine run on x86 and consoles.
They could rewrite the physics to delink it from framerate and it would be acceptable.
It's good enough™ for single player. assuming you remove the engine's memory limits
Bethesda would be smart to completely merge the TES and Fallout engines instead of maintaining two branches, then releasing the games as addon packs similar to RPG maker shit. Projectile weapons, guns, VATS, and reloading were stripped from Skyrim.
7701a8 No.15102428
Gamebryo is shit because Bethesda has no actually programming team. They're all design teams. Any actual programming they have to do is outsourced to other studios
>>15102424
>having the shit engine run on x86 and consoles.
I don't really understand what the target architecture has to do with the engine being shit.
b5c78f No.15102435
>>15085968
If starbound does not use a new engine then the next elder scrolls won't.
Anyways they will probably just update gamebryo and call it new engine like last time
32f35c No.15102443
There will never be a single player Elder Scrolls or Fallout game ever again. It allows them to drain their fans cash with annual DLC and microtransactions (creation club). It allows them to ban mods. Why would they spend years making another single player game? They can live off the profits of ESO and Fallout 76 for a decade easy.
46afa1 No.15102523
>>15085968
>Do you think Bethesda's going to double down and continue using the Creation/Gamebryo engine
Yes. They don't have the competence to recreate the features from the Morrowind engine that they've just been reusing over and over again for the last fifteen years.
ef3ec1 No.15102530
>>15085968
Who cares, it's going to be shit anyway.
709c43 No.15102531
best hope is that every game they release between now and when this game actually starts development fails miserably and people blame it on dumbing down. If anything less than this happens the game cannot be salvaged.
04e56c No.15102538
Are you that kind of retards that think that modern Call of Duty still runs on Quake 3 engine?
f33ca2 No.15102548
>>15102538
>he thinks Shitout 4 doesn't run on Gamebryo
Anon, You can literally fucking open the games set files in the MW version of the Construction Kit, it contains strings for classes that are only in MW, it uses the exact same console commands. You could fucking add shouts to yourself in Shitout 4 and when you use the one for making dragons land in Shitrim on the helicopters they are forced to land. Its the exact same fucking engine.
>>15102530
Porn.
26059b No.15102567
>>15085968
Don't fix what's… Well, I wanted to say "not broke", but I can't without being an idiot.
0a9bf7 No.15102632
>>15102428
>I don't really understand what the target architecture has to do with the engine being shit.
Artificial resource limitations implemented to standardize end user experiences.
Bethesda's Gamebryo is no different than Android's JVM.
8bd982 No.15102643
>>15086925
>maybe they'll update their engine
But that's what they've been doing?
f33ca2 No.15102708
>>15102643
Only thing they have updated it animation and graphix and probably slight optimization(though I doubt it seeing how fo4 runs)
d1d2dd No.15102746
>>15092757
If we're being unrealistic here, I'd prefer them borrow the XL Engine and perhaps finish it in the process.
46afa1 No.15102865
>>15092757
>just last year, the problems that were preventing the Morrowind/Oblivion/Skyrim/Fallout 4 engine (I'm including OpenMW in that classification) from having multiplayer implemented into it were solved by the TES3MP team
>this year, Fallout 76 is announced - with the time of its announcement right for it to have started development last year
I really do except Fallout 76's multiplayer to have been made possible by plagiarism from TES3MP's codebase.
f33ca2 No.15102894
Man, imagine if they had the brilliant idea to make ES6 and expanded Daggerfall instead of a heavily narrativized shitshow that have been the Todd Scrolls..
f4cc9e No.15102973
Why Bethesda should use a new engine? "its old" is not an argument. The only real issue with their engine of choice is that Bethesda is pretty shitty at programming. At this point, they have worked so much with it, they have finally created a stable game. Despite all the flaws of Fallout 4, Crash to Desktops were not one of them. Why do you think its best for a team of lazy programmers to go pick up an new engine that they will fuck up with even harder?
2a8072 No.15102979
>>15087133
Oblivion with guns, not Skyrim. Skyrim influenced 4.
6edef1 No.15102985
>>15102708
>Animation
You played Morrowind right? The combat animations are still the same in Skyrim and Fallout, the enemies still move around like they're hockey pucks instead of people.
f33ca2 No.15103005
>>15102985
Thats not what I meant. The movement programming is the same. What I meant is adding shit like in fo4 where the upper body moves first and the legs drag after when making a sharp turns like in real life.
2581b6 No.15103008
6edef1 No.15103009
>>15103005
Yea… I thought about that before I posted, but I said what the fuck and posted anyway…
ab1871 No.15103011
>>15102973
Because they're reaching the limits of what they can do to make the gamebyro engine not look like shit on current gen hardware. They clearly want to put out TES6 after the next round of consoles drop, so they'll need something that looks passable on those systems.
a52d9c No.15103017
>>15103011
>they're reaching the limits of what they can do
they reached those limits long time ago, only thing they can do is broken casual fantasy graafix..
d74a36 No.15103021
Reminder consoles barely handle fallout 4. Its sub 30 fps during combat, and completely broken around Boston, while looking like its on medium PC settings. The reason they are going to make Starfield and TES VI for PS5 and XBONE2 is because their morrowind engine is not optimized enough to bring even current gen tier picture on screens of drooling console retards. And they refuse to make actual new engine. They will abuse hardware to bring picture barely looking like PS4's Killzone or Crysis 2007 by making slight adjustments to the engine like they always do.
d74a36 No.15103027
YouTube embed. Click thumbnail to play.
>>15102538
5:20 "This engine has been around since morrowind".
Statement by bethesda themselves.
Eat my dick.
53c631 No.15103028
>>15102973
>Despite all the flaws of Fallout 4, Crash to Desktops were not one of them.
This piece of crap has CTD'ed on me multiple times when I played it.
89c74c No.15103042
>>15102548
>You could fucking add shouts to yourself in Shitout 4 and when you use the one for making dragons land in Shitrim on the helicopters they are forced to land.
Vertibirds flight pattern were the same as Skyrim's dragons, ffs.
f33ca2 No.15103044
>>15103021
I honestly have no fucking idea what they did between Skyrim and FO4. They actually managed to make it worse looking. For instance even though Skyrim was gray it still had small prop elements sprinkled everywhere, in FO4 they are just blobs with trash textures. Skyrim was also around 6 gigs and yet FO4 was 30. How the fuck do they managed that? I haven't played FO4 but by the looks of it doesn't even have that much in it to push the data that much. How did they manage to actually downgrade the visuals but also massively increase the requirements. This is mind boggling.
a318f4 No.15103061
>>15103044
>Skyrim was also around 6 gigs and yet FO4 was 30. How the fuck do they managed that?
Voiced protagonist's uncompressed audio files
56223d No.15103063
>>15103044
By switching the engine to 64bit, then proceeding to do experimental changes to how textures load in real time, requiring less compression on BSA, and having to leave most data uncompressed.
Also player voice increased amount of voice acting 2 times and that with lesser compression resulted in 30 gigs of data.
fa5c28 No.15103278
>>15103044
I managed to free up around 7 GB by just repackaging texture BSAs with more optimized and lower res textures. The biggest hit to performance are not really bloated textures though. They implemented some completely experimental shadow and lighting rendering which is supposedly going to get some extra tweaks in FO76. After cutting down the shadows to almost nothing I got FO4 game to run smoothly on my toaster. I expect FO76 to be much more demanding since they're actually making forests now.