>Wow, the OP of the other Dying light thread is a faggot edition.
Seeing the other thread at the bottom of the catalog made me slightly interested in Dying Light, what with Dying Light 2 being announced during E3 and being discussed on normalfag forums. I decided to pirate Dying Light 1 and give it a spin. Quite a few things about the game made me remember Dead Island, a game I have not played in years. It's obvious to anyone that Dying Light was a second attempt at making Dead Island good, so I'd like to compare them a bit mostly based off of shitty autistic memory.
>Combat
In both games, combat (when you're not dropkicking and stomp-finishing everything in sight) is slow and deliberate. Attacking drains stamina, most melee weapons are swung slowly, but a direct hit to a zombie's head is meaty and powerful. However, there are quite a few differences. In Dead Island, you could break the zombies' arms, watching them amusingly flail their limp limbs around while also preventing them from attacking with scratches or grapples. This is not possible in Dying Light, and the only way to cripple a zombie is to slice off their limbs with a sharp weapon. Also, in Dead Island, the strategy of kicking a zombie down and not stopping until their ribcage gives out was a powerful strategy for killing isolated zombies, but in Dying Light, you can kick a zombie's head 20 times and smash their ribs with a lead pipe and they will still stand up and attack you. Another thing to note is hit detection. Dead Island's hit detection is like a timed close-range hitscan weapon, like the melee weapons in TF2. The hit detection for melee weapons feels much better in Dying Light, and it's much easier to pull off satisfying headshots. One problem with Dying Light's combat is that there's barely any in-between when it comes to how powerful the player is. One moment, you can barely manage to kill a group of zombies because they just won't fucking die no matter how many times you crack their skulls with your jury-rigged electric monkey wrench, and the next after spending a few skill points you're dropkicking zombies and stomping their heads in.
>Movement
Movement between games is extremely different. In Dead Island you only have the ability to walk, run, and jump. In Dying Light, you do parkour and climb buildings and radio towers like an autistic spidermonkey. Also, later in the game you get a shitty grappling hook that makes parkour almost pointless.
>Story
Both have shit stories. Dying Light has a slightly better one, but they're both kinda lame. Dying Light could have done a lot more and a lot better. Not much to say here.
>Asthetics
In comparison to Dead Island, Dying Light looks fucking ugly.
>Hey Joe, how should we make the aesthetic of our new parkour zombie game look?
<You know that shitty run down, brown and gray city in Act 2 of Dead Island?
Dead island for the first act and I think parts of Act 3 was pleasing to the eye. You were on a tropical resort that was meant to look beautiful and colorful. Dying Light is just some shitty dull, dirty impoverished city in Turkey.
One last thing, the zombies judging from screenshots from Jewgle Images, from Dead Island look a FUCKLOAD better than the zombies in Dying Light. In Dying Light, the zombies look like a bunch of Open World Dragon MEMEGAME orcs but with human skin colors and a few nasty wounds and red eyes, while the Dead Island zombies looked like they were normal people turned into instinct driven monsters.