edd4b4 No.15019592
I hate SM64's Bowser fights. The difficulty and length always depends on luck (whether or not you hit the bombs) and most of the time you're either likely to miss the bombs and keep trying to chase after Bowser's tail and try the damn thing again, or you get lucky and the boss is over anticlimatically.
1b0a1e No.15019612
>mario boss fights have always been dogshit
Is there a good mario boss? Nope probably not.
ef604e No.15019617
>that boss that's just you waiting for it to show its one weak point
What's her name, /v/?
7bf92c No.15019620
>The difficulty and length always depends on luck
Git gud, homo.
192638 No.15019623
>whether or not you hit the bombs
>Luck
I agree that SM64's bowser fights were shit outside of Final Bowser (mostly because atmosphere), but it isn't that hard to throw bowser into a bomb if you have proper timing or just lure him closer.
00b9cf No.15019631
Actually bowser is a pretty good boss. How fast you kill him is purely due to how good you are at throwing him.
fb8b5a No.15019665
For me I hated that shadow cat thing in DMC1. I spent more lives beating that thing than I did on phantom (both fights, excluding his mini appearances), nelo angelo, the thing in the sewers, and the bird boss.
cd2575 No.15019669
>>15019612
Mario 2 probably had the best bosses in the entire series, frankly. I suppose some of Odyssey's were serviceable.
d38f0b No.15019672
Thinking about this thread, I realized I generally like boss fights in the games I play. Probably the only common denominator for a shit boss is being tedious eg bulletsponge/too many forms/etc.
d13ad8 No.15019687
>>15019612
I liked the mecha bowser fight in Sunshine, and the electric manta was also pretty cool.
1b0a1e No.15019978
>>15019669
lost levels or mario 2?
I didn't really play either I played a little bit of mario 2 when I was younger but I didn't really like the game and I played lost levels later on on Super Mario All Stars(but once again didn't like the game because I thought it was paced badly too many hazards and until you have things kind of memorized you can't go fast)
b504f7 No.15019986
>>15019592
>throwing bowser
>luck
You're just bad
d108e1 No.15019987
e6f5b8 No.15020010
>depends on luck
Did you try aiming?
b456c9 No.15020029
the manta level was actually sort of *fun*
8d9806 No.15020056
>>15019592
>bowser fights
>difficulty
anon…I…
d108e1 No.15020072
>>15020059
Classic, thanks cuckchan
8d9806 No.15020086
>>15020059
EPIC post xD rofl
5d0f08 No.15020142
>>15020086
>>15020072
HAhahaaHAahAH SO TRIGGEERD THE NINTARDS!!!!!!
115aad No.15020162
363b5b No.15020183
>>15019617
The titular boss in Metroid Prime, squid form. It isn't difficult, but it a pain in the ass waiting for it to drop a phazon pool so you can actually hurt it, since none of your weapons do anything to it. You can even stand on its discarded exoskeleton to completely avoid its AOE attacks, but it can still periodically headbutt you.
>>15020142
Did you know that you're breathing manually?
363b5b No.15020200
>>15020162
You can beat that boss with a Hi-Point C9 (About $130), or if you want to overkill that boss, an H&R Pardner pump-action 12 gauge is about $200 at Gander Mountain. If you're not looking to beat the boss through combat, having these items will help you avoid the boss and protect you from raiders and redguards.
a4bc90 No.15020216
>>15019617
How about every single boss in Hyrule Warriors? I've run out of time on missions waiting for it to do the right attacks.
28af2e No.15020282
>>15019665
>Bosses you hate
Shadows are just a normal enemy, you fight them three at a time on the highest difficulty
b063c5 No.15020345
The Griffin in DMC1 when you fight it on the boat.
d66c29 No.15020412
Bosses in AC. I played that shit until 4 and boy do the bosses get worse with every installment. It was bad enough with the slow, boring chore of a fight that they were at the start of the series but it went from "wait until an opening" to "oh you can't beat the boss until you do an extremely specific thing sorry" and suddenly they become immune to absolutely everything until you do that very specific thing, it's ridiculous.
I know playing AC after 2 was dumb but it was at least mildly entertaining, then came 4 and it convinced me of how shit it really is.
757f76 No.15020447
>>15020183
>Pain in the ass
Was a pretty quick fight and fighting it as a spider was longer. Frankly don't see the problem.
1b0a1e No.15020497
>>15020345
how about that other stupid flying dragon in DMC3? That thing can't do shit and it's just annoying to fight. It's a bullet sponge obviously you want to jump on it's back and hit it multiple times with the sword but fighting it is just so fucking annoying. I've never seen a worse
115aad No.15020511
>>15020200
>tfw the gander mountain in my town closed down
THERE IS NO ESCAPING THIS MORTAL COIL
076f25 No.15020517
Any Ursula fight in any Kingdom Hearts game. Doesn't matter which one, all the fights are shit.
8673f7 No.15020580
This cunt. Also anything apex, that shit is no fun to fight.
b063c5 No.15020581
>>15020497
That one is better. Its fine with upgraded weapons and lots of DT on normal difficulty, anything higher is just a chore.
5d0f08 No.15020811
Bosses that move faster than the player and attack constantly so that you can barely get a single hit in because you're constantly dodging their shit are the worst. I dislike boss fights in general, unless they're really simple and quickly over like in castlevania IV, because you simply have to die a few times before you fully know their attack patterns and learn how to dodge their overpowered shit, which is tedious as fuck, and once you do it becomes trivially easy to beat so the whole thing is less a test of skill than a test of patience. Just boring and a waste of time.
363b5b No.15021743
>>15020447
It randomly drops phazon, and I waited a good FIVE DAMN MINUTES between attack opportunities. I love the game, but that kind of shit is tedious. You are effectively immortal in the fight. I have no weapons, and I must kill.
>>15020511
They have been resurrecting themselves as Gander Outdoors. At least, the one in my area did.
d87880 No.15021768
>Bowser fights
>Hard
Nigger you can literally just point him at a bomb, let go from a standstill, then pick him up again before he turns to face you again and he'll have moved forward. Unless you're retarded it's impossible to lose the first two fights after you grab him once.
>>15020216
Most bosses like King Dodongo have a certain range where they're more likely to use the attack that exposes their WPG. For dodongo, his firebreath puts you in perfect range if you let it hit your guard.
Otherwise just use focus spirit to force them down.
fa4a1e No.15021774
>>15019592
I cheesed Bowser as a kid by slowly tossing him in short distances to the bombs. Only place it didn't applied was in the last fight. You're just bad if even my retarded 8yo kid could do it.
a4bc90 No.15021857
>>15021768
I knew about focus spirit, but I didn't know about the range stuff. I'll try that. I kind of doubt it'll make Manhandla that much less annoying, though.
d87880 No.15021887
>>15021857
No yeah, Manhandla's pretty bullshit. It's easily the one most worth using focus spirit on, but for what it's worth, Manhandla's weak to fire, and Shiek's Bolero of Fire charge can drop its WPG in one shot.
fb6492 No.15021960
The Death Ball in Sonic & Knuckles is, by far, my least favorite boss in the game (and the entire Sonic 3 duology). I don't mind bosses being difficult, and this boss was definitely pretty tough. I do mind, however, bosses that are hard because they're tedious, uninteresting and time-consuming, and Death Ball stands out as being the worst in this regard. Even fucking Gapsule was at least a neat gimmick. This is just a boring, uninspired slog.
>>15020183
>The titular boss in Metroid Prime, squid form
I honest to God remember the Omega Pirate boss being far worse, and died more times to him than Metroid Prime or even Meta Ridley, mainly due to all those fuckers he spawns during the fight forcing you to swap beams constantly, and the room being a little too tight for my liking. It's been a while since I tried playing through it, so I could be full of shit. I was also piss tired when I first got to him, so that probably made it worse.
363b5b No.15021974
>>15021960
Oh, you're not wrong. He's massive, and has you jumping into phazon rather frequently. Ice pirates are the easiest to eliminate; just freeze them with a charged ice beam, and one missile does them in. It's better to dash about like a crazy person and wait for the Omega Pirate to try to recharge over a phazon pile. Hit him with super missiles, and you may knock him down pretty fast. I killed him by getting in two super missiles before he could re-form his armor, after pissing around for 2/3rds of his life bar.
bb95ec No.15022902
>>15019592
>depends on luck (whether or not you hit the bombs)
Nigger what are you doing?
He flies where ever he is pointing when you let go, and he travels further the faster you spin him. It's entirely determined by your inputs.
8b8003 No.15022928
Imagine designing a boss so poorly that you have to make it a very special exception to the rule of restarting progress upon death.
bb95ec No.15023033
>>15022928
>start bed of chaos fight
>run at it
>fall
>come back
>"okay, I guess I'll go around"
>see orb
>hit it. looks like progress
>"I bet there's another on the opposite side"
>run around
>fall again
>do it over
>get the second orb
>everything is going to shit
>gotta find a way closer
>big ass flat root is in one of the bottomless holes
>leap of faith
>land on the edge, falling once again
>come back
>do it again
>get to the little bug
>win
Considering that I never beat most of the bosses in one attempt in my first and only DS1 playthrough, this seemed okay to me.
The darksouls boss I hated the most is from Dark Souls 2. Royal Rat Authority, and maybe the Belfry Gargoyles. Piss easy bosses become excruciating with just those few little adds that no nothing but chip away at you when you turn away to deal with another add.
b12dbb No.15023079
>>15023033
There are two reasons bed of chaos is so maligned, none of them are about it being particularly hard.
>No combat, no fun, platforming only, final destination
>Platforming that sets out to ambush you no less
>The Witch of Izalith is one of the most important characters and she's been reduced to that meaningless gimmicky shit
I don't think Nito is very fun either, but at least he's imposing. BoC is just pathetic.
bb95ec No.15023180
>>15023079
>>The Witch of Izalith is one of the most important characters and she's been reduced to that meaningless gimmicky shit
I don't know if this is an (((unpopular opinion))) but I kind of liked that about the second half of dark souls. It was like watching the cronies who held the power of a dying regime cling to what had once made them great. It really did it for me with that game's atmosphere because everything was so bleak and hopeless, even for the most powerful people. I would've said they used to be the most powerful, but even after falling so far, they probably are still the most powerful (which kind of shows just how above everyone else they might have been in their prime).
sage because going on a tangent here
>imagine you're taking down gangsters
>all the new recruits are around and give you trouble
>the veterans of the mob are even tougher, but you still manage to beat them all down and progress
>then you find the mob boss in a bed on life support
>this is the head honcho
>and all you need to do to end it all is to unplug the machine
>all that fighting, and getting stronger just to take down the big bad, but then this is what awaits you, a decrepit old man who isn't even capable of standing on his own, let alone able to fight you
For gamers who are used to leveling up and raising the stakes as the game goes own, this might feel like a slap in the face, but that's what I love about the experimental nature of dark souls (at least just the first one). It does more for world building than anything else I've seen. Even the music for the final boss fits this, even if his power to fight doesn't. Maybe I'm just being obstinate, but I think Gwyn being able to fight like he does is just there so players aren't hit with that slap in the face. I think Gwyn really is supposed to be pathetic by the time you find him.
ede006 No.15023850
>>15023079
I think she's meant to be pathetic in the same way the final boss in Demon's Souls was
279b8f No.15024064
Spider Mastermind. Just fucking look at this, how the fuck did they think this would be a good way to end a game?
f0d298 No.15031355
>>15019612
SMB3's Bowser is pretty good. It codified the collapsing floor Boss concept after all.
Wario in SML2 used your power ups against you in a multi stage battle, which was also rather new at the time.
If we count in spin-offs, almost every Mario & Luigi boss has unique attacks and patterns.
SMB1's bowser fucking sucks though, however it's easily the first "Mario boss" that comes to mind, which might cause that perception if you don't look past SMB1.
182a8e No.15031408
Khonsclard is a major difficulty jump compared to the previous bosses. Bullet Hell, unstable ground that constantly fucks with your muscle memory, and if you don't pop his nipples in time, the fucker self-heals. Also, those sand shockwaves which are so delightfully easy to spot and they rapidly mvoe across the sand ground in sand color.
729f70 No.15031427
>>15024064
you're supposed to pistol start it
f0d298 No.15031439
HookTube embed. Click on thumbnail to play.
>>15031408
You just gave me flashbacks to the original YS bullshit boss.
e56c05 No.15031456
>>15031427
The game lets you keep your weapons between levels. Are you just supposed to kys every level? If so that's bad game design. I say that but I love Doom. I just don't think you're supposed to pistol start every level just because they're beatable with a pistol start. If that would be the case the game would just force you to pistol start every level (there's actually a mod that does this)
3d169b No.15031474
>>15031439
Been playing that recently. Didn't have this fucker in mind when I thought the centipede was piss easy and there should be harder bosses.
b769a7 No.15031477
>>15031408
I almost killed myself when doing this boss with Hugo on nightmare. Hella satisfying when you beat him though
729f70 No.15031487
>>15031456
The levels in Doom 2 are very much designed around pistol starts, the Petersen levels are, at least. You'll see how many of the levels make more sense if you play this way. They just forgot to implement it because either they forgot, or because they couldn't think of a good reason why you'd start off each level with only your pistol.
All you do is enter "map mapXX" at the start of each level in the console with mapXX being the current map level number to start the map with the default loadout.
38d81a No.15031488
>>15020811
>not pshh-nothing-personal-kidding the pshh-nothing-personal-kidder
Get gud.
e56c05 No.15031528
>>15031487
The reason why levels make sense and are beatable with pistol starts is because in the original version (and Chocolate Doom too I think) when you die without having manually saved at the beginning of the level, the games forces you to pistol start it. Of course it's going to be a lot easier if you keep the previous level's weapons but I always thought that pistol starts were some kind of punishment for dying.
I think the reason why it feels so easy is because the game was designed to still be beatable on harder difficulties with only a keyboard. I know the original version supported the mouse but most people played with only the keyboard back then (at least all the people I asked).
7037ea No.15031541
>>15019612
Odyssey had good ones. The broodals mostly, since you could actually fight instead of waiting for the boss to let you attack. I like that, made the dark side fun.
>>15019592
Gonna sound weird but fucking Spat from Hamtaro Heartbreak.
Shit you not that game has a boss fight against him and its so bad.
8121ae No.15031558
>>15023180
Welcome to the entire point of Dark Souls 1: everything in the world is shit. Everything you see is the current state of the Age of Fire, degraded and disgusting from years of stagnation. Gwyn, touted in the beginning as the Lord of Sunlight, most powerful of the gods is called the Lord of Cinders when you fight him because his power is gone and he's just a weak old man, literally crumbling away. That's why linking the flame is the fag ending. You came all this way just to preserve the status quo. Nothing changes in the world, everything still sucks until the next guy wanders along and kills you too.
68cbec No.15031566
>>15019592
curse-rotted greatwood
probably the easiest boss in the game series (except the last giant, maybe), but a huge pain in the ass and not fun in the slightest
1e76e3 No.15032338
the dream version of this fucker, mostly because you can fight him fairly early on and the blobs interfere with an otherwise decent fight.
000000 No.15034735
>>15031427
I know that, but most people just save after every level. Hell, ZDoom and GZDoom even do this automatically. Most people would have reached the final boss with the BFG equipped.
Also, I am actually him. I just used a proxy there so I could post a webm.
1ed363 No.15034753
>>15031528
>I think the reason why it feels so easy is because the game was designed to still be beatable on harder difficulties with only a keyboard.
No, it wasn't. The manual even reccomends you to play with a M+KB.
25f04b No.15034755
>>15032338
Yeah, fuck this guy.
718d75 No.15034896
I cannot fucking beat DMC 1 because of that gay Space Harrier sequence at the end. And I don't even dislike Space Harrier, it's just poorly designed and requires a completely different set of skills for which the game does not train you.
And this game was supposed to fill my dark soul with light.
33b1d1 No.15036065
>>15034896
Did you try using the d-pad? There's no inverted controls when you use it and you can avoid taking damage by spinning at just the right time.
bd6e37 No.15036098
YouTube embed. Click thumbnail to play.
This boss on its own is one of the main reasons Pac-Man World 1 is better than 2
d435de No.15036235
>>15031439
>Put boss halfway through the game.
>Allowed small window of opportunity to actually deal damage.
>Required to be max level and have best possible gear to beat it.
>You actually find worse gear in chests later on.
>Gave me far more trouble than the final boss.
Brilliant game design there, Falcom. Yes I know it was just a remake with quality of life upgrades, it still didn't excuse retarded shit like that.
c070ce No.15038114
>>15031541
> since you could actually fight instead of waiting for the boss to let you attack. I like that, made the dark side fun.
Don't own the game, but did really like them. There was always an obvious way to beat them for Nintoddlers and 1 to 2 less obvious ways to beat them faster but required more skill.
8f8f10 No.15038194
>>15020412
>Armored Core
>Ace Combat
>Animal Crossing
>Assassin's Creed
I'm going to assume you meant Creed, but wasn't sure at first.