[ / / / / / / / / / / / / / ] [ dir / agatha / arepa / hisrol / hypno / sw / vg / vichan / zoo ]

/v/ - Video Games

Vidya Gaems
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 829646a3f1327cf⋯.png (275.45 KB, 389x389, 1:1, Dungeon_caves_structure.png)

fc08fe No.15009422

What are the quintessential Dungeon Crawling games that define it as a genre?

It seems like a diverse genre, since you can be solo or have a party, and some are more combat focused than others. I've only played one or two and have a very limited idea of what makes them good.

394aa2 No.15009474

the D&D Gold box games are a good start


5e62b4 No.15009489

>role playing games are now called tabletop

>original tabletop games were more like dungeon crawlers

>current video game RPGs are nothing like tabletop or dungeon crawlers

>except cRPGs which are just tabletop with graphics and AI and less choices

>dungeon crawlers are just RPGs but with no characterization

>literally gear treadmill the game

I cannot understand why anyone likes dungeon crawlers. Diablo was only good to see how ridiculously overpowered and broken you could get. There was nothing else.


94307e No.15009503

Dinosaur Resurrection


fc08fe No.15009557

>>15009489

Diablo was never a dungeon crawler.

Diablo 1 was designed as a graphical action-roguelike, whereas Diablo 2 was an Action RPG, whlie Diablo 3 is a watered down version of the second.


d25941 No.15009609

>>15009557

Diablo 1 is literally an experiment to see what happens when you make roguelikes real time (and casual).


573eb8 No.15009622

Etrian Odyssey + SMT ft. Persona 1


8f18bd No.15009662

>>15009609

Literally.


190ee9 No.15009984

>>15009489

What about dungeon crawlers where you're just going through dungeons, like Arx Fatalis or Brandish? How about more of that rather than Diablo-likes?


d25941 No.15010000

>>15009662

LITERALLY

I

T

E

R

A

L

L

Y


e086b3 No.15010129

File: 814ba27590dc30c⋯.png (245.18 KB, 720x375, 48:25, auranoch-1497629777.png)

File: 887d0b59ca1925b⋯.gif (21.84 KB, 320x200, 8:5, witchaven_1.gif)

File: 23868c4257d714c⋯.jpg (151.54 KB, 1280x800, 8:5, maxresdefault.jpg)

File: ac7a4b314ca4d03⋯.jpg (32.94 KB, 620x298, 310:149, severance.jpg)

File: 0e37f10abee50f8⋯.jpg (38.83 KB, 640x400, 8:5, wizardry1-2.jpg)

The standard definition of a dungeon crawl is:

"A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment (a "dungeon"), battling various monsters, and looting any treasure they may find."

For me it involves any game in which you have to go through one or many dungeons because that's where *most* of the action happens.

The rest is flexible. It can have more or less roleplaying, more or less mechanics. You're in a dungeon, you loot shit, you beat strong enemies and you clear it. That's it.

Though the genre is broad the feeling of it is very specific: I'm in a dungeon, I have been here since fucking forever and I don't know if I'm going to survive this because it's boiling with enemies, puzzles, traps and possibly bosses too, but also wondrous treasures. When you see the exit or save room in a dungeon crawling game you feel relieved and good because you made it so far in once piece. The problem is that following that definition shit like Symphony of the Night or even Vampire the Masquerade: Redemption. might be considered dungeon crawlers or with dungeon crawling elements. ARPGS, Rogue-likes… you name it, but these don't exclude the tag dungeon-crawler.


b8619e No.15010185

I really enjoyed Kyuuyaku Megami Tensei.


fc08fe No.15010633

>>15010129

So is having very simplified, grindy combat necessarily a bad thing, as long as it works?


e086b3 No.15010832

>>15010633

Doesn't necessarily need to be grindy. Look at Dark Messiah. since you step on the island it's all ONE BIGASS dungeon and it's filled with cool stuff to loot and areas. The dungeon crawling part here is great and there's zero grinding unless you wanna go full murderhobo and kill everything in sight. It doesn't need to be grindy and it doesn't need to be bad.

There's also exanima, which is pure dungeon crawling with ARPG elements.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / agatha / arepa / hisrol / hypno / sw / vg / vichan / zoo ]