>>14988481
It depends, after initial playthrough randomizers can increase replayability, but if a randomization is thoughtless then it wouldn't do much good when a game becomes an unfocused mess. Well, it's also true that if randomization fucks things up too much it can cycle from negatives back into positives, though it doesn't function the same as if the experience was good from the start since the logic of the value is different because of said phenomenon of coming from the other side.
Randomization doesn't have to be a standalone entity to benefit a game, for example randomization of item stats in an rpg or AI randomization can counteract harmful inherent determinism characteristic that can make a game too predictable.
Basically there are different cases to be made dependent on if it's a mod, a patch, a corruptor, a generator or an entity swapper we are talking about, same goes for genres of games they are applied to.