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File: 2d5d1c9ecb0b69c⋯.png (160.27 KB, 250x368, 125:184, hiyorithinking.png)

27d9dc No.14988481

What's your take on randomizer mods in games? Basically any mod or hack that randomizers as an aspect of the game, usually items and enemies. Seems like a few of them have gotten pretty popular, like the one for Link to the Past, and a lot of other people jumped on the bandwagon. Honestly, I feel like most of the time this can break the balance of the game and make it more cumbersome than it is, but others do seem like they could add to the experience, at least for a playthrough, by switching things around. Games like Super Metroid and Resident Evil could make for fun randomizers (with certain restrictions).

b20a8b No.14988486

At least for Fire Emblem its cool


80d466 No.14988510

>Dark souls 2 mod

>Turns Yearn into a spell with 99 charges that can cast any spell in the game, including enemy spells

Sounds like great fun, right? But then a tenth of the spells fucking kills you, making it immensely frustrating after an hour or so. Perfectly suited to that game, really.


27d9dc No.14988520

>>14988510

Wasn't there any actual randomizer mod for DaS1? Or am I thinking of some kind of rebalance mod?


80d466 No.14989019

>>14988520

Sure, there's an item randomizer, much in the spirit of the super metroid ones.

https://www.nexusmods.com/darksouls/mods/1305

Never tried it though, I only modded 2 so I could get some amount of fun out of it.


88553a No.14989047

There is a mod at OldUnreal for Unreal Gols 227i that randomizes props, weapons, and I think enemies. So a tree could be a box or a barrel or a rock.


24bbfc No.14989087

>>14989019

2 has gameplay mods? any examples?


27d9dc No.14989367

File: 5a64ef7a27fde68⋯.png (260.08 KB, 874x892, 437:446, 1323991997640.png)

>>14989047

That sounds like it could be a mess much like Complex Doom.


7b1fdb No.14989419

I generally enjoy them as a way to replay games with some spice. The one for Dawn of Sorrow and other DSvanias does that but can also result in some hilarious randomisation of weapon effects like giant axe rockets. Also really enjoy Doom mods with randomization involved, particularly when paired with alt weapon sets.


000000 No.14989698

Are there any good ones for Pokemon?


604128 No.14992364

>>14988481

Can be good when not taken seriously, but I do usually prefer to know what exactly I'll have on hand before playing anything.


e383c3 No.14992390

some anon linked a video of a randomized KH2:FM run some time ago; may have been last year when he linked it


4848ac No.14992420

>>14989698

Universal Pokemon Randomizer can randomize starters, wild encounters, trainer teams, move lists, types, and lots of other things for most of the main series games.


27d9dc No.14993283

>>14992364

I know what you mean. They're usually fine for when you've replayed a game many times over and need some spice. Randomizers for Zelda and RE can be a good way to test your actual knowledge of the game and its mechanics, instead of always following the same route all the time.

>>14992420

That's another randomizer that sounds like it could be a gigantic clusterfuck, because you can get bogged down by shitty mons. But then again, I suppose part of the fun is knowing how to circumvent challenges with whatever randomization the game offers.


2d69bd No.14993322

YouTube embed. Click thumbnail to play.

>>14989087

Enemy randomizer randomizes all enemies each time you load the area. There's also an item randomizer.

There's also an 80% finished 'fix all weapon movesets so they're all unique and reimpliment the unused attacks like the fucking black knight weapon special r2s' mod on my old laptop that I can't be assed to complete.


000000 No.14996127

>>14992420

Sounds like it sucks. Move lists and types shouldn't be randomized.


17dfa3 No.14996338

Yoshi's Highland is another randomizer.

>>14996127

Pretty sure it gives you complete control over exactly what gets randomized and to what degree.


faa9d9 No.14996786

File: 0fbb78b8b33489f⋯.png (414.56 KB, 702x960, 117:160, 13df1b9bc824cf06a26bb3a6f2….png)

>>14988481

It depends, after initial playthrough randomizers can increase replayability, but if a randomization is thoughtless then it wouldn't do much good when a game becomes an unfocused mess. Well, it's also true that if randomization fucks things up too much it can cycle from negatives back into positives, though it doesn't function the same as if the experience was good from the start since the logic of the value is different because of said phenomenon of coming from the other side.

Randomization doesn't have to be a standalone entity to benefit a game, for example randomization of item stats in an rpg or AI randomization can counteract harmful inherent determinism characteristic that can make a game too predictable.

Basically there are different cases to be made dependent on if it's a mod, a patch, a corruptor, a generator or an entity swapper we are talking about, same goes for genres of games they are applied to.


0892a0 No.14996830

There was a randomizer mod for Borderlands which ironically enough generated more fun and interesting guns than the base game itself, such as rocket-launching SMGs, shotgun sniper rifles, and guns which empty a 200-round magazine weapon in one shot because of the sheer RoF. The takeaway here being that the enemies also have their weapons randomized this way, resulting in some ridiculously unbalanced ludicrousness for everyone involved.

It's what Borderlands should have been, including some balancing to make some guns not hideously overpowered.


c722e1 No.14996976

>tfw no re1, re2 or re3 randomizers

Life is suffering.


4fe222 No.14996981

>>14996971


6ac439 No.15004169

>>14996976

Don't the PC versions have them built intot he game?




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