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File: a2a247ffa0d662e⋯.jpg (71.31 KB, 720x720, 1:1, 6905218417c1652bad20dbe0c1….jpg)

be4f59 No.14912469

Are there any legitimate Open World Sandbox PvP MMO's on the horizon? There aren't many in my book that truly reach that pinnacle.

The list is short for me -

Shadowbane

Darkfall

Notable -

Darkfall - Unholy Wars

Some of the developers from Shadowbane have been working on a title called Crowfall since literally the end of Shadowbane and it has slowly morphed from a promising idea to a horrible nightmare RTS MMO abomination.

I need the rush of fearing for my life without actually going outside anon. I know Conan Exile just fully released, is that worth a look?

I'm really not interested in revisiting the titles I listed through emulators and fan servers. The autism is just too much even for me in those communities.

be4f59 No.14912654

File: 3a2d4a4a2fd9698⋯.png (4.46 KB, 274x242, 137:121, f494a8c540d9800962946024e0….png)

I guess this genre is even too niche for 8chan. It does take the truly masochistic to play this genre, I understand if you can't handle it /v/.


d3fb31 No.14912676

>>14912654

>>14912469

>I want some autistic shit

>But it's too autistic even for me

>ha ha y'all just not autistic enough, casuls :^)

Make up your fucking mind lol


490458 No.14912685

File: c7dbbd9afab4302⋯.jpg (43.52 KB, 800x600, 4:3, 3.jpg)

I miss Shadowbane.


51257a No.14912689

>>14912654

The only MMO I bothered to play after PSO and SWG died was Uncharted Waters Online.


b14519 No.14912714

>>14912469

>>14912654

You've taken the lack of answers as some indication no one here is autistic enough to play this genre. Instead consider that no one is autistic enough to make (good) games in this genre.


a5d95e No.14912715

File: d3d2ad6e85a6398⋯.png (458.85 KB, 798x666, 133:111, a1347dff4219be72809de7ef95….png)

Darkscape was amazing fun and 8ch even had a clan that held a small zone every now and then.

It's sad how the devs killed the game by listening to people whining about PvP in a PvP themed game


2af544 No.14912717

>>14912469

>>14912654

you were in a previous thread talking about how MMOs are so hard, i remember you, you have the same pompous attitude about someone who's wrong, who knows he's wrong, but is desperate to just play a game together with someone.

look, i know that feel, but i've gone through 7 or 8 different MMORPGs in the last couple of years and they all play exactly the same, with very minor differences in endgame/PvP style. the genre is stale, enthusiasts are sick of it, and the only people playing the nu-wave of MMOs are people who started playing videogames after 2007, so all of this is new to them, hence why they can enjoy doing the same boring ass daily-thon grindfest that every MMO already had in 2006.

the genre is stale and the production costs of innovation in such a genre are astronomical, so nobody wants to take the risk. just pick a game and pretend you like it.


e8dae2 No.14912721

>>14912469

Salem and Haven (H&H).


bb999d No.14912741

Shadowbane was one of the only games I can think of that let me play a dual wielding paladin that could transform into a bear. I really regret only playing it for like 4 months

>sandbox pvp

Just play Ark or something similar. It's what the genre evolved into.


5f622d No.14912798

i think we need to go beyond simple sandboxes. completely user operated sandbox worlds can become mediocre and repetitive just as quickly as a theme park style game where everyone rides the same content over and over again. we need an mmo with a non repeating overarching challenge built by the devs that the entire server population must work to overcome. imagine a demon king oppressing a fantasy world with a summoned army that has conquered most of the land. the whole player community reclaiming towns from his armies. no respawning bosses but the demon king can build new forces and push back against the player factions. content can be designed to be challenging enough to take up enough time for players to clear for new content from the devs to be ready. something to portray a sense of progression.


660870 No.14912801

Not too much of a sandbox, but super huge open world… I could run an Asheron's Call PvP only server for 8/v/


be4f59 No.14912819

File: 1eb6e9482f16c44⋯.jpg (35.93 KB, 1280x720, 16:9, mah.jpg)

>>14912685

Help me…

>>14912717

Not even the guy from whatever thread you're talking about but I lol'd.

>>14912741

I had a half-giant barbarian were-bear and it was horrible at PvP but still badass. Half-giants were basically worthless because of minotaurs.

>>14912798

I'd play it but I'm bias 'cause I'm thirsty.


7ed49a No.14912822

Ashes of creation, I guess. That's planning on doing RvR stuff and has meme nodes.

Genre's fucked, man. You just gotta move on or hope the new shit coming out will do anything. If shekelshitizen actually ever comes out, it may be something that'll put the boom back in MMOs, even if it turns out to be a bombastic, retarded fucking money sink.


2af544 No.14912834

>>14912819

"lol'd" at what? this genre is stale and dead, nothing you do, short of funding the development of a better game, will change that.


be4f59 No.14912856

File: e4b48912fc4d182⋯.gif (1.47 MB, 320x240, 4:3, f7d1814b679e23dd475d31ff46….gif)

>>14912721

That looks like development hell to me.

>>14912834

The genre barely had a life to begin with. Darkfall was like a re-animated corpse and begging for money.

>funding the development of a better game

Oh yes, that seems to work out great every time.


660870 No.14912863

>>14912834

you could contribute to ACE or GDL Enhanced. open source Asheron's Call could use some content creation tools. the vast majority of quests are non-WoW-fetch-bullshit.


660870 No.14912873

>>14912863

i mean there are years worth of quests to do in AC that are not fetch shit quests so there is plenty to do, but i don't know of any editing tools to import new dungeons or world changes etc.


00adae No.14912904

>>14912654

Nah, I already played the only good one. Face of Mankind.

Until that one returns or something similar comes, I don't care about the genre.

Sandbox PVP MMOs tend to be shit because they focus the whole damn thing on the PVP. Fuck that shit. The PVP should be a tool in the game world. Make the world resolve around other shit than just pure PVP and make the PVP one of the possible ways to solve some of the problems.


2af544 No.14912922

>>14912856

the genre had a life when it was a new revolutionary concept, its been nearly 20 years since everquest, and it hasn't improved much. it was certainly casualized a fuckload of times, culminating in the wow-style that has plagued the genre for 10 years now.

>>14912863

i dont want to contribute to shit, you go do that and i'll play/donate to you when you have a finished product.


be4f59 No.14912947

>>14912904

"To create a new character, players must choose between one of the eight factions. Players may choose from several sets of starting clothing as well as between male and female in addition to choosing their faction. Characters from each faction can communicate with others nearby or use the in-game mail, but players in the same faction can use a faction only chat to communicate with each other from anywhere. Each faction also has its own perks and play a different role in the game, such as EuroCore getting discounts on production of items and serving the role of one of the game's three corporations.

That doesn't sound very sandbox to me. Forced diplomacy is boring. As if it doesn't occur naturally in all sandbox pvp mmo's."

>>14912922

>Everquest

>Sandbox PvP MMO

Choose one.


2af544 No.14912971

>>14912947

go play EvE online then, its the ultimate pvp sandbox


be4f59 No.14913060

>>14912971

EvE ran into the problem most sandbox MMO's run into. Certain player factions got a stranglehold on the game's economy. The difference with EvE is this happened fairly early on in the game's life and it has not changed much since then.

Everyone starts playing the player's game and it then starts to lose that sandbox aspect. EvE never did anything to correct that issue. I don't blame them, it's lucrative.


660870 No.14913080

File: ca26e52bd7cc5d3⋯.png (111.98 KB, 487x282, 487:282, asherons_call_full_logo.png)

>>14912922

<finished product

>emulated server

pick one you colossal contrarian faggot.

I can run a Dereth Classic pvp-only server (pre-throne of destiny), and ACE (current as of shutdown). I can contribute and file bug reports on the projects' githubs. The problem isn't the games themselves the problem is literally faggots just like you. You can never be pleased simply because you choose not be.

I can run Dereth Classic pvp-only for 8/v/.


00adae No.14913085

>>14912947

It is structured sandbox my friend. It is sandbox but having a backstory and some structure to give you a goal. You could go even more sandbox, by having a very good backstory, if you would take WoW as an example, by making the conflict between alliance and horde really good and spectacular that the majority of people would actually choose one or the other. Otherwise the majority of people will end up simply going their own way whenever there is something they do not fully agree with in their clan/guild/whatever. It takes away from the gameplay. Because in a sandbox game, most of your gameplay comes from the conflict between people. And not just the PVP conflict, but also smaller disagreements that do not have to end in a PVP fight. You could also make it so surviving alone is rather difficult, but then you usually end up with the leader of your groups being those that can just spend the most time in game. Which are generally powerhungry fucks ruining everything.

Face of Mankind, to me, had a good balance between structure and being able to do what you wish. At least in earlier versions of the game. The backstory enables each group to be slightly different and gives you something to take inspiration from.

One of the main problems with sandbox games is that most of them have only PVP. And sooner or later you reach the stage where either you are constantly bullying everybody, or constantly getting bullied by everybody. And sooner or later most people leave.

For every person that is thinking about becoming a trader between cities, you have 2 who think they should play as a caravan guard and 250 who think they should become thieves plundering caravans. Because fuck all the extra waiting and standing still involved in running a caravan.

This can be helped by having very good incentives for players to do something else. But MMOs think that all incentives are things like achievements and better armor. Instead they should have a very good backstory and great atmosphere. If you feel like you have a hometown, and your town gets visibly more shitty as you have less and less trade, more people will actually be willing to protect caravans or whatever else.

And most devs are shit. They start out sandbox, see a few issues and instead of letting the community work them out, they slap some mechanical fixes on top of it. People get spawn camped? Lets make them immune for 2 hours, that way either we end up with people dying after 2 hours and 2 seconds for those that do not know the game, or 2 hours of abusing the immunity for those that understand the game very well.

Creating an MMO requires quite a bit of money or a very dedicated team all on the same page. If it requires money and it has MMO in the name, what your investor actually wants is that you add addicting elements so that people keep paying month after month. If you make a small, niche MMO with a small and dedicated team. I believe in you. But you will probably end up breaking up sooner or later. You will earn too little for your entire team and way too little for the number of hours you have to put into it. But fuck it if they aren't the best games.


d3fb31 No.14913112

>>14913060

You "correct the issue" and then it stops being sandbox and becomes BDO where your only option is auction house with prices regulated by devs.

The only real personal problem with EvE is that you don't run around like a dude or anime girl with a sword. I just can't be assed to play as some ship/fleet/portrait that just doesn't appear in game.


2af544 No.14913186

>>14913080

im clearly arguing from a point too high for you to want to understand.

i dont care about your emulated server, you told me to contribute to the development of some bullshit i don't care about and im telling you to make a thread when you actually have a functional MMO that you want to play in.

have a nice day anon


660870 No.14913220

>>14913186

<gets called out for being a contrarian idiot

>no yuo

stay fucked retard

I can run a Classic Dereth pvp-only server for 8/v/.


be4f59 No.14913558

File: 254e0185e9042d0⋯.jpg (161.05 KB, 960x849, 320:283, 6b0db3aa18804870440be2107a….jpg)

>>14913085

I get what you're saying but your argument assumes that all Sandbox PvP MMO's have a problem with player diplomacy.

This isn't really a fact so much as it is your opinion and I respect that. But I disagree, I think it boxes in the player and forces you to do things against what I believe to be the way a sandbox should play. I would consider it a crippled sandbox pvp mmo.

Nothing wrong with Civilization the MMO, just not really my thing. Part of the fun is the social experiment aspect that comes into play and you're really gimping that element right off the bat with structured factions. Again, that's just my opinion.


be4f59 No.14913575

>>14913112

You're assuming the only way to correct the issue is with some broken p2w concept. That is a logical fallacy.

But yeah, I too would rather have an avatar in front of me that isn't a faceless spaceship for 12 hours.


00adae No.14913679

>>14913558

I accept your way of thinking, but I must say that to me, FoM just was the best "social experiment".

While I used to think that more freedom would be better, they actually did that in FoM at some point (its a niche MMO, it never got the audience it needed to be financially viable). It didn't work out too well.

I fully believe it is possible, but it requires such a strong and deep game world that no MMOs and perhaps even no games get close. The better the game world, the less you will have to mechanically force people for people to play a certain role in the game. But budgets are limited, developers are lazy and so on. To me, the FoM faction system was a very good lazy solution to the problem of too limited structure in sandbox MMOs.

Don't get me wrong, I don't mind a pure PVP game world with only a constant battle, but excitement generally needs time to build up. There is too little difference between a constant battle for several small parts of the world or a map rotation in a non MMO game with the same mechanics (do we even have that? I wouldn't mind a game that is constantly alterac valley or whatever). You fight a bunch for several different places and in between you are simply traveling to the other place and there is generally very little to do. Maybe in a very well made MMO that would work. But I doubt that the current MMO developer culture will bring something like that.


be4f59 No.14913718

>>14913679

>Maybe in a very well made MMO that would work. But I doubt that the current MMO developer culture will bring something like that.

I think this is unfortunately the hard truth I need to swallow.


00adae No.14913861

>>14913718

Its not like it can't exist. There are certainly indie MMO developers out there that are working on making great games. I am of the opinion however that what most of them lack is an actual good game designer. Not some fuck whose idea is "its like wow but this and that gets replaced by x or y and that will fix everybody". No, people who have played loads of MMOs and not just seen what may and may not work, but looked at why it is certain things work and how to work it all into a good final game. For sandbox games especially, you have to be aware that your players ARE YOUR CONTENT. And thus you have to make the game work based on content you have little to no say over. How can you structure the game so that your playerbase will have the right mix of people so that your content stays fresh?

And one more benefit is that tools to make these things are getting more and more available. Which means that these things get cheaper to make (important because they are rather niche games, so they must make back their money on a much smaller audience). While everything being easier leads to more shit devs, the reality is that it simply leads to more devs in general, which hopefully will lead to one that can make the good sandbox MMOs we need.


be4f59 No.14913997

>>14913861

This may just be the autism talking, but I really believe that a legit sandbox mmo rpg will be the inevitable outcome of all these stale playground mmo's.

Stuff like DayZ is just slowly conditioning people to the reality that they're all future sandbox pvp mmo players.


d4f561 No.14917062

File: 2d78b7c8260f399⋯.png (7.85 KB, 205x246, 5:6, old.png)

I haven't played anything in my life that topped Star Wars Galaxies.

It scratched every itch. Player housing, guild wars, random small group pvp, factional mass pvp, crafting, interesting resource gathering and player interdependence from skill selection, player shops, socializing, and questing.

WoW killed MMOs and it will never be the same again because all the plebs today only know WoW to compare shit to. They want convenient shit that kills socialization and the life of the game. Auction houses, instanced shit, group finder, etc.


d4f561 No.14917076

>>14917062

JTL was icing on the cake, too. I don't think a fantasy sandbox will cut it. Oversaturated genre. Needs to be sci-fi or technological.


c01636 No.14918402

Town of Salem


c55276 No.14918436

>>14917062

>tfw swg private servers are half dead

>nobody to talk with

>nobody to run dungeons with

>nobody to spessship with

I would monkey paw for SWG 2.0, NGE or otherwise. on the precondition neither EA nor didney worl had their hands on it.


316209 No.14918510

File: dd954f44a75aaf4⋯.jpg (164.9 KB, 752x830, 376:415, dd954f44a75aaf455cb92de1a6….jpg)

>>14917062

Ah, I never got to check it out before it was burned to the ground. It sounded really promising though. I remember reading about a guy that decided he just wanted to be a merchant and he ended up controlling the entire economy on a server.

I was probably too busy playing City of Heroes at the time, which is another MMO that I wish would return in it's former glory.

Now that I think about it, City of Heroes with an sandbox mmo style would be fucking nuts.


00adae No.14918585

>>14913997

Probably, but also probably for the wrong reason.

Somewhere out there some company will be like "How can we make people spend even more money on this genre? What other genres can we combine this type of gameplay with where people spend way too much money on stupid shit and stay addicted for way too long?". Yeah, there probably will be an MMO like that one day, but its most likely going to be something made to cash in, not something made to be a good game.


f512e2 No.14920251

>>14913575

Free market's natural state is being controlled by a few large guilds/clans/corps/whatevers.

How can you possible fix this without making game p2w/taking control away from players?

It's not possible, true sandbox economies will always end up like this.

Same shit is going on irl for centuries as well.


d5f350 No.14920436

>>14920251

Wakfu's kama minting system was good while it lasted. At least, during the public beta, I was able to get enough money for a piece of level 100 equipment, while I was less than level 20, by mining at dangerous overleveled areas via dodging aggressive monsters like a ninja, in a single afternoon. Not sure why they removed it, but my guess is people are filthy casuals, which was the reason behind the removal of most of the crazy mechanics that made Wakfu unique.

Just adapt the inflation rate by controlling how many coins each unit of mineral produces, kind of like most cryptocurrencies do, and you should have the healthiest economy ever witnessed.


a4965a No.14923780

>>14912721

Salem got sold a long time ago,

H&H is only fun when they release a new world. Which happens randomly between a year-two years depending on when the servers crash


a4965a No.14923784

>>14920436

>Not sure why they removed it

Maybe because every item under level 50 was worth 1 kama. Because kamas themselves were gruelingly stupid to get, so not many were in circulation


d1419b No.14923802

File: a595c26e6ceebe2⋯.jpg (183.64 KB, 1039x994, 1039:994, erika_shadowverse_drawn_by….jpg)

EvE is a thing. Come join Ascendance and fly capitals with me.


d5f350 No.14923923

>>14923784

If I recall correctly, they multiplied every price ×1000, and also multiplied the amount of kamas by that factor to artificially prosuce aome inflation. Sadly, they didn't multiply the amount of minted kamas by the same amount, last time I checked.

Problem was kama minting didn't give the necessary amount of kamas to provide liquidity to the market, not kama minting per se. Kama minting was terribly fun as a low level due to the fact you could get rich quick by infiltrating high level areas to mine rare materials in there. Could have been even funnier if each nation had its own minerals and there were high kama producing recipes that required rare minerals from two different nations.


266890 No.14923929

File: ac22a5cb37572f7⋯.jpg (28.73 KB, 480x740, 24:37, didus get de fugging gross.jpg)


d6b091 No.14923936

>>14923780

H&H is good if you're looking for permadeath, complex crafting and base building. I admit current world is quite old and you'll have long haul ahead if you want to compete against more established players but I recommend learning the game before next reset.


01183a No.14924904

File: 4f228e06824ced2⋯.png (11.73 KB, 272x325, 272:325, 1402554914439.png)

So ok faggets, what are the answers other than "EVE"?

I want full freedom to go wherever I want, do whatever I want, be destroyed right out of the gate by some autistic children than spend more hours in game than I am being awake and not follow retarded leveling quest line and not be railroaded through a bunch of themepark locations? But also with at least early 2010s 3D graphics OR consistently good 2D graphics like in vanilla UO or RO and UI that human without autism can process.

My problem with EVE is that I don't want to play a space ship, I want to play a regular character, bonus points if I can be skeleton or a robot.

There gotta be something.

I tried UO and it was cash money until I realized I had to choose between ugly graphics and human-friendly interface.

I tried RO and it was just too narrow, shallow and primitive, especially compared to UO so it was plain boring to play.


8d5d76 No.14924910

Sandbox is a meme


01183a No.14924921

>>14924910

Fuck you.


f019b8 No.14928700

bump


e1c2d8 No.14928702

enjoy your cheaters


709fad No.14928888

Wait for Darkscape to get a seasonal re-release and check it out. It's RS3 minus EOC and PVP everywhere with three different economies and danger zones.


391c28 No.14928892

File: 91eebd6d242b055⋯.jpg (12.97 KB, 213x194, 213:194, Check'em the hedgehog.jpg)

>>14928888

Nice get


838241 No.14930500

>>14928888

It looks like a timed event rather than separate game. Also

>RS

>pride parade pushing devs

No.




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