If you can't figure out why some people hate the fucking game, I'll tell you now. Screencap this shit, because it's the 4th thread I post it in.
Hint: it's not the game. It's just a (very) simple card game that lasts 5-10 minutes with some questionably retarded mechanics. The artstyle is 7/10 (for a card game anyway) and the rest is one step above average.
The problem with it is something I call "The Hearthstone Effect".
The Hearthstone Effect
If anything I say next sounds familiar to you, it's because you either played HS or other card games that suffered the HS effect.
HS was built from the ground up as a Freemium card game. Your first few hours are charming and wonderfull. But then it suckerpunchs you with that one match where something guy turns your insides out without you knowing what the fuck just happened. And after 4-5 good matches it happens again. Repeat for as long as you play.
Blizzard identified two key types of players needed for Fremium games to suceed:
<Whales
The guys that actually put money in it.
>Sandbags
Aka: 90% of the playerbase, people who pay nothing or next to nothing.
You know that maxim of freemium games: "It has to be just barely fun so people have a reason to spend money on it"?
Heartstone takes it to the next step. It makes the game A LOT more fun if you pay (insta-gratification for whales) and frustrates the rest of the players while giving them the illusion that they're having a bad time because they suck. But it also reinforces that way with the Arena (or other modes, haven't played in a few years). These modes pass the message that you too, YES, YOU, can get AWESOME SUPER CARD and REK scrubs all day if you pass this challenge! Are you a bad enough dude to clear this EZY PEAZY challenge? The challenge however will pit you against the whales. And after getting your shit handed to you 20 days, you're finnaly ready to kick ass. At least until the newest batch of cards hits, some of the older one's get retired and the process begins again.
Let's supose a "cycle" of these lasts 6 months. A whale will simply buy all the cards right away, while the Sandbags need to play for 3-4 months to grind for them. They'll then enjoy 3-2 months on equal footing with Whales.
This in turn creates a 3-4 months supply of "weaker" players for the Whales to joyufully slaughter. The whales will do this while attributing that 87% win rate to their own "skill" while the Sandbags will assume the 23% win rate is due to bad cards/bad draws.
That's why I call them Sandbags: they're in there for the Whales to beat and justify their own investments in the game.
They are a comodity, bred for being beaten up every "cycle" by the power of MONEY until they too become whales.
So you see, when people tell you that they hate Hearthstone, they don't mean they hate a small and silly card game.
They hate being bred like animals for kosher slaugher.