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File: 760f3d692b3f3fd⋯.jpg (8.85 KB, 231x225, 77:75, is this the payne residenc….jpg)

d618dc No.14896511

Why is it that people who always complain and spread the meme that arcade games are designed from the ground up to mercilessly rape your wallet have never 1cc'd an arcade game in their lives?

You'd think that even among all the arcade games to exist, that the ones which are held up as the cream of the crop are most likely to be fun games which aren't total trial 'n error bullshit. There's a ton of 1cc videos out there of most arcade games, obviously it's not impossible to beat these games without losing all your lives or even dying at all, and it's not like all of them are cleared by Japanese players.

You could make the argument that because creditfeeding exists as a necessity in the arcade game market, that 1cc'ing is entirely self-imposed and thus not how you're intended to play the game. But if you could die an infinite amount of times, why bother with fair challenge and good design? What kind of punishment can exist if you can infinitely keep retrying? Despite this, arcade game often do present a fair and actual challenge if you do decide to go for the 1cc. Essentially it's no different from the savescumming argument where because savescumming exists, saving every five seconds is fine in most cases.

Nobody would blame you if you were to say "having to practice to actually beat a singleplayer videogame is not for me", but then to present traits inherent to arcade games as objective flaws and design failures instead of recognizing how the game is designed around those traits is just utter bullshit.

b27fe2 No.14896538

Because that's really how arcades make money.


ef84ba No.14896542

Normalfags are just shit at video games. Get raped on the first level of Time Crisis 2 and cry about having to pay to continue


444f35 No.14896561

File: ee062abbb5bd94e⋯.jpg (63.68 KB, 533x800, 533:800, 1470632433146-3.jpg)

1cc is synonymous with achievement. It's the granddaddy of 100%. And you're trying to make the argument that 1cc existing proves arcade games weren't designed to make the player pay more? Plus, practicing 1cc does make you pay way fucking more than a casual anyway, wouldn't it? I don't even know why you would even attempt to "debunk" such an obvious fact by this angle.

>You could make the argument that because creditfeeding exists as a necessity in the arcade game market, that 1cc'ing is entirely self-imposed and thus not how you're intended to play the game.

>But if you could die an infinite amount of times, why bother with fair challenge and good design?

How is the second sentence a refutation of the first in any way? You have a very strange premise for your argument and you are not making it clear whatever the fuck it is you're thinking here.


ed2df1 No.14896573

>wtf I can't quicksave/quickload through this like I did deus ex, doom, system shock 2, duke3d, half-life, fear, stalker, stalker call of pripyat

>must be trying to steal my money


602bc9 No.14896606

File: 71dabaa6327ef48⋯.gif (140.39 KB, 678x422, 339:211, 90ec2ab0ff0e92fedbcedadfa0….gif)

>Why is it that people who always complain and spread the meme that arcade games are designed from the ground up to mercilessly rape your wallet have never 1cc'd an arcade game in their lives?

You don't know that to be true.

>There's a ton of 1cc videos out there of most arcade games, obviously it's not impossible to beat these games without losing all your lives or even dying at all, and it's not like all of them are cleared by Japanese players.

You say this like you think those people didn't spend countless hours getting good enough at the game to clear it without dying. If you spent X number of quarters on a game in order to practice and get good at it, so that you could then get to the point where you're so good at the game that you only need one quarter to complete it, then you did exactly what the designers wanted you to do; YOU GAVE THEM MICROTRANSACTIONS YOU NIGGER

>if you could die an infinite amount of times, why bother with fair challenge and good design? What kind of punishment can exist if you can infinitely keep retrying?

In most games in which offer infinite retries, the player will be punished in some other way, such as with loss of progress. Arcade games give the opportunity to save time by feeding them quarters so you can keep playing mid level. That, or they'll let you start over from the beginning of the most recent level.

>Give quarter

>Get retry

<If not, then start over from the beginning of the game

<Choose to start over and you still have to pay the price of admission

The point being, that this scheme says nothing about the quality of the game itself, it merely speaks to the way that the developer decided to monetize their product. As for "fair and decent challenge", you're basically talking out of your ass. What do you mean by this? You could find examples of arcade coinbait and console/PC games alike that both have "fair and decent challenges" and that are filled to the brim with bullshit.

>Essentially it's no different from the savescumming argument where because savescumming exists, saving every five seconds is fine in most cases.

So, you're saying that because in some games, it is possible to save an infinite number of times, it's fine to save in an exploitative way in order to circumvent some challenge or otherwise place yourself in an advantageous situation? Most games don't let you do this, though. Most games dictate when you can and cannot save your game. For example, you can't save during a boss fight or when you're in the middle of combat.

Sure, some people will save right before the boss fight so they can save themselves the time of going through the level, but this is only ever possible in games like RPGs in which you can save virtually anywhere as long as you're not fighting an enemy. Outside of that, if you're talking about save states in emulators, then I don't consider those to be "real" saves because they're not baked into the game. They're a hack of sorts that lets you read the while from the last point in time it was running. That shit doesn't count, though I do agree that it is kind of cheap to use said feature.

>Nobody would blame you if you were to say "having to practice to actually beat a singleplayer videogame is not for me", but then to present traits inherent to arcade games as objective flaws and design failures instead of recognizing how the game is designed around those traits is just utter bullshit.

Maybe you should give an example of an arcade game that you think has "fantastic game design" and then defend it from any given criticism instead of being so fucking vague.


6ee227 No.14896611

They are designed to eat money. You have to pay every time you want to play. This is how they operate. And how many coins do you think the 1cc player had to give the machine to get to the point they could 1cc? A shit load most likely, and even when they get to that point they still have the initial investment to even do it. If you want to argue about the fairness of difficulty of specific arcade games that is a different thing.


7aa688 No.14896634

HookTube embed. Click on thumbnail to play.

GIVE ME YOUR MONEY!


8c4420 No.14896740

>>14896573

Weird selection of "noob games" you chose. If you can't beat doom without dying, you are weak.


ed2df1 No.14896745

>>14896740

should have thrown in mount & blade, new vegas and vtmb as well.


8c4420 No.14896753

>>14896606

Emulators ruined arcade discussion, because faggots like op think it is normal to practise 200,000 hours on an emulator and then that he deserves to feel that he has accomplished something.

If you didn't spend the money on the arcade machines, and play with that real risk of losing money if you die, you are nothing.

Aside from that, shadow over mystera is an example of a good arcade game. None are flawless though. In the past, much of the innovation in game design and technology game from the arcades, certainly not from pcs, and not from consoles.


c72631 No.14896766

>making a thread purely to invite the shitposters

You some kind of newfag?

Don't let this shit bother you


847acc No.14896774

>>14896511

Many arcade games this is true. Some arcade games will try to give you a reasonable experience if you aren't completely terrible for one credit. Others are just there to eat cash and sometimes offer tickets for redeeming at whatever restaurant you are at.

Learning curve is huge with older arcade games too. Why would someone go out and waste a quarter crashing and burning in a plane shooter when they can do that for free on their phone? Times have changed.

This isn't to say arcades are obsolete. They can be a good excuse to gather. Dave and Busters is a great and successful example of this. You can grab drinks and have food and chip away at a shooter. In this regard I think arcade cabinets are underrated for smaller establishments.


2e862b No.14896783

>>14896511

Being good or shit at arcade games does not change the fact that every single one of them were made to take away the money from the people who played them. Take away as in extortion.

You spent money and did not owned the game, while getting addicted to it. You were extorted. Some call that (((rent))).

Nowadays, in a much better situation, anyone can play arcade games on emulators for free and set up their own 1cc challenges, or any other challenge that they like, without having their money extorted.


7e96e1 No.14896799

>>14896634

Good music.


847acc No.14896855

>>14896783

> using ((())) over rent while being such a massive cheapskate you think that arcade credits are fucking extortion.

t o p k e k

Mame is awesome, but unless you are a hellova craftsman there are a lot of games that you won't get the real experience of without the cabinet, weather they are gun games with force feedback and pedals, or if they simulate cockpits, or if they have some fans or shit to create ambience for a horror game, or rhythm action games, or even just not having to shell out tons of money all at once for a decent fightstick. Also, you aren't going to go outside and meet people by being a regular at your basement mame machine.


90e189 No.14896877

>"Arcade games only exist to eat quarters"

Because that's fucking true you utter numbskull. You being really good at arcade games doesn't mean the sole purpose of arcade machines wasn't to extract the maximum possible amount of money from shithead kids without them realizing what a scam it was. Do you think they were making them because they loved videogames? Do you need excess liquid removed from your skull?


f3b03e No.14896904

>ITT: People who can't 1CC games.

Being scammed out of your money was your punishment for not learning the game and getting good.


1d8325 No.14896909

>>14896538

First post best post.


170317 No.14896922

>>14896904

Pretty much, arcade games are brutal in the sense that they force you to git gud or they'll eat your money. From what I recall Sonic 1&2 were on arcade machines and had a timer so you had to go fast or die.


e653ec No.14896927

>>14896877

>the sole purpose

Ah, yes. How could i forget that games like Space Harrier could perfectly be made for consoles in the age they were developed


aa7f7a No.14896953

>pay money for play

>this is ok because muh arcade

>pay money for play in current year

>outrage fucking kike stealing my money

No OP you are just a faggot


f4fbd4 No.14896958

>>14896538

/thread


4f2625 No.14896966

>>14896606

>he doesn't just have natural talent

When you were born, I think you forgot to take the "Master Gamer" perk. On a board like this, not having that perk gives you a -4 to your Charisma checks.


ff89fd No.14896980

File: 4f11a12bced7fc1⋯.jpg (341.3 KB, 1200x795, 80:53, ad6382ff5b728e191a805a48f8….jpg)

File: 37e1436146048d4⋯.jpg (83.14 KB, 550x400, 11:8, g312ade501836061ffd81a9c2d….jpg)

>>14896511

>Arcades only exist to eat quarters

not anymore


d0c8af No.14896994

>>14896980

This makes me sad.


759790 No.14897011

>>14896953

Not defend the proto-Jewry of arcade games, but the issue today is that you pay full price for a game and then still have microtransactions on top of them.

Games back in the day were hard both as a means to get money out of you and for padding. Imagine if Sonic let you save after every zone or even every level. You'd finish the game fast and find out you had a 8 hour or so game. Similar to today absolutely.


266500 No.14897015

File: 7b7159b6b9e480f⋯.mp4 (7.8 MB, 590x480, 59:48, the raddest waiting room.mp4)

I mean they are there to eat quarters but they are still good games you know, I don't think anyone here would dispute that. The answer is obvious to me, we need to find all the arcade cabinets we can and put them all on free play.


17e68b No.14897022

>these niggers can't 1CC every game on the first try


e24be6 No.14897073

File: ff908ea29de47f6⋯.png (385.6 KB, 3500x2387, 500:341, Nagatoro_face.png)


4f292e No.14897083

You fags say "eat" like nothing is gained in exchange for it. It's not like game companies didn't consider things like how long the player would get to play when setting the price and difficulty, and just cranked it to the most the system could manage to fleece people. There's a limit to how far you can take that, and they reached for the peak of it because that's what makes sense to do. If the price or difficulty are too high, people bow out. For most of these games, people kept coming back at the given enjoyment/cost ratio, which means that the price was right. This is basic supply and demand, the same as any other paid activity or product.

Some companies went way overboard and set unreasonable ratios, just like companies in any other industry, but somehow arcades are the ones who get memed on for it, like the difficulty factor secretly makes the cost more than it actually was. It doesn't, because you're not paying for an amount of time played, you're paying for an amount of fun. Do you really think that arcades that didn't offer enough fun in return for the money didn't suffer for it? Fortunately, most people would rather pay a set price for infinite tries, than a microstransaction for one try, and home gaming took over. In another timeline, arcades stayed financially viable by figuring out how to incorporate lootcrates.

>>14896783

>Paying for the use of unnecessary novelty leisure equipment that you don't own is extortion.

>((()))ing rent.

Tell us more about the coming utopia, Comrade.

>>14896953

Arcades have costs for upkeep of equipment and infrastructure, so of course they're passed on to the consumer. Once home gaming became a thing, the cost of most equipment and infrastructure was accepted by the consumer directly in exchange for convenience. You pay for electricity and internet, you pay the startup cost for your PC/console and games, and if you break your system or controller, you buy another one. People sperg about paying for online services because the markup from the actual costs is ridiculous.


0dbd28 No.14897085

>>14896511

>>14897022

>1CC

Is this some kidn of new meme?


266500 No.14897099

>>14897083

>spoiler

I am glad we don't live in that timeline, Death is far preferable to that horrid cancer.


847acc No.14897104

>>14897085

Not a meme, not new, and search engines exist.


d0c8af No.14897159

File: 20d6acd9235229a⋯.webm (3.03 MB, 640x360, 16:9, pure shota enters a threa….webm)

>>14897085

>He doesn't know what 1cc means

>let alone guess what it is from the post

You must be a kid.


3e7640 No.14897337

File: 2a2b980dc5e6797⋯.gif (39.56 KB, 800x400, 2:1, 2a2b980dc5e67976ea14d7ae45….gif)

>lotteries do not exist to extract money from people

>those who disagree clearly never have won and this makes them wrong!

Go take your humble bragging back to reddit.


81bfc0 No.14897355

Arcades were worth the money because they were leaps and bounds above home consoles in graphics, sound, and gameplay, up to and including special peripherals to play the game with. 5th gen consoles put pressure on them, and the 6th gen erased the technical gap entirely. It's unfortunate, because without the incentive of paying less and making your game dollars more efficient, there was no longer any reason to strive for mastery. By the 7th generation that was commonly reflected in mainstream "interactive experiences" which are barely above the level of Sega CD FMV games which were already being mocked for playing themselves in 1994.


fe40a1 No.14897382

File: f56fad1773f37da⋯.jpg (26.79 KB, 270x270, 1:1, 1520468542.jpg)

>arcade babbies STILL butthurt about the truth


517686 No.14897387

Hahahahahahahaha How The Fuck Is Losing Real Hahahaha Nigga Just Stop Losing Like Nigga Gitgud


272ffb No.14897395

>>14897083

A lot of arcade machines had difficulty settings the arcade owner could change to make the game more or less difficult.

So if your game is so highly tuned and balanced to perfectly extract the right amount of money from someone before they get pissed off, and the owner ups the difficulty a notch or two… What then?

And plenty of arcade games were designed to do this anyway. Yes they were the bad ones, but they still existed. For some kids they might only have one or two arcade machines in their town, and if you get stuck with something that rinses through your wallet you aren't going to remember it as a fond experience overall. Though at the time you'd feed it coin after coin.


025c37 No.14897400

>>14896980

This makes me erect.


4f292e No.14897433

>>14897395

>What then?

Then the arcade loses profits, which is the correct thing to happen.


84afd7 No.14897448

I 1CC'd Carnevil.

Arcade games only exist to eat quarters.


272ffb No.14897476

>>14897433

Because the correct thing always happens? How naive.


4f292e No.14897530

>>14897476

Clearly not, because you didn't read my post correctly, either. You asked what would happen if a business made a bad decision that would piss off its customers, and I gave you the obvious answer. In this case, the obvious answer is also the thing that most people would agree is the "correct" thing to happen. Other, less likely possibilities don't invalidate that train of thought.


654b19 No.14897531

Well be glad you were never raped by a jew arcade ownder messing with the settings. A few years back I found a functioning 1986 OutRun cabinet in some backwoods town but the owner set the settings so that it's physically impossible to complete the first level like a normal person.


c8e94e No.14897537

I have 1CC'd Virtua Cop 1, VC2, and House of the Dead. Arcade games eat quarters. OP is delusional and/or retarded.


5af176 No.14897750

>>14896980

>>14896994

>>14897400

this makes me confused


ac84b7 No.14897759

File: 82d88b607ae7dd3⋯.png (40.16 KB, 625x605, 125:121, microtransactions-comic.png)

>>14896511

Back then even the blood-sucking gaming industry was more honest.


8a4606 No.14898022

>>14897759

>that artstyle


6a6c69 No.14898071

>>14896538

/thread


b2fe00 No.14898162

File: 550fa31e5b0f83a⋯.png (426.75 KB, 650x837, 650:837, 9d3c9fe4a426424bf92c8ead48….png)

>not emulating arcade games for free


2ce53c No.14898790

>>14896538

/thread




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