e987f9 No.14885269
Why the fuck do no games let you turn off texture filtering? Why do devs take so much effort in trying to hide the fact that video games are made up of pixels? Why can't you just leave my pixels alone, they look fine without this eyebleed.
7fbec1 No.14885276
My toaster would greatly appreciate more games doing this.
e827d5 No.14885293
>>14885276
TF has no impact on performance any toaster can set Anisotropic filtering x16
e987f9 No.14885297
Another example. I would like to know why developers hate pixels.
80fa83 No.14885304
>>14885269
Because you have the autism.
I have it too, but I'm self-aware.
7fbec1 No.14885307
>>14885293
Huh, my reasoning was any extra processing would affect performanc. Guess my brain is a toaster too.
b0bde0 No.14885310
As much as I would like the option to be available, I understand why devs would think no one would want it. More effort is put into some textures than others. If texture filtering was turned off, it would look not just pixelated, but inconsistently pixelated as wall textures become a blocky mess and character models look basically normal. I think it's more about consistancy than anything else.
d9feca No.14885313
Yeah, I always preferred the PS1 port of Half Life personally.
28abf9 No.14885384
>>14885307
texture filtering basically happens once at load then sits in VRAM. This was a small problem on early cards but even Intel GPUs can handle 16x anisotropic these days
effa47 No.14885394
>>14885269
Because no texture filtering looks like ass from far away
056f9b No.14885410
>>14885269
bad on low pixels
extremely bad on far distances
good on high amounts of pixels
just dont think hard
ea5c30 No.14885428
>>14885269
why do you keep making this same thread all the time?
84d80d No.14885439
>>14885394
Anon, that screenshot shows Trilinear texture filtering versus various levels of Anisotropic filtering.
No texture filtering would be raw, unaltered pixels.
d5ce13 No.14885449
WHY THE FUCK DO WE KEEP HAVING THESE GODDAMN THREADS
d47573 No.14885622
>>14885269
>he doesn't like meme filters
3dcb82 No.14887390
>>14885394
This has nothing to do with texture filtering you dumbass. Anisotropic filtering is something different.
868442 No.14887419
>>14885394
>even on 16x, the lines in the distance get blurry
why is there no 32x, or even higher?
17a8dd No.14887458
>>14885428
Have you heard about motion blur and chromatic aberration?
e827d5 No.14887467
>>14885307
It may have performance issues 20 years ago but any toaster these days should have no problem
aa769c No.14887486
3c412a No.14887510
>>14885297
There's many people who will bitch and complain if they see ANY pixels, crying "waaah my eyes"
pathetic
fe56e1 No.14887528
>>14885428
Why do you keep thinking you're the unsung savior of this board? People hate you.
007744 No.14887573
>>14887390
It has everything to do with it, AFs main use is to make textures look better when far away.
0ef5be No.14887614
>>14887510
did you know that there are enough pixels in the average character model to make a person?
3b7594 No.14887742
Can anyone tell me why (G)ZDoome developers have enabled this shit by default? To demonstrate their programming spergdom? Significant portion of Doom engine textures and sprites are stylistically done pixelart. Who thought Doom of all things needs a blur filter?
b6552a No.14887821
>>14885304
I don't have autism, but I can still see where OP is coming from, I enjoy clarity over trying to blur everything to hide its limitations. Its why a lot of AA implementations are shit and why I would rather leave AA off in a lot of cases
bb7a5f No.14887839
>>14887390
Bilinear filtering literally does the same shit that AF does, AF is just an evolvement of that same kind of filtering.
9ff5c6 No.14887850
>>14887486
It's MGS 2 if you start counting at zero.
5901e9 No.14888549
WE ALREADY HAD THIS THREAD
Quake 2, remember? Why are we having this thread again?
ba9f55 No.14889234
>>14887821
TAA is what you want, it lets you sharpen the image.
cf1106 No.14889436
>>14888549
We have it once a month apparently.
abfab1 No.14894624
>>14885269
Its also even more retarded when you realize that modern textures are already alaised on the textures themselves, all you're doing is just filtering an already filtered image, making it 2x as blurry.
The reason games like Half Life and others are like this is because they could get away with it looking like blurry shit due to screen resolutions being so low, as such have texture filtering on nearly always looked better at lower resolutions. However at higher resolutions it looks waaaay worse and especially in the 4k era we would be all better off not using it because as I said most textures are already filtered so there's no need.
265dc3 No.14899695
>>14885269
Because it looks better that way.
902640 No.14899719
>>14885269
because it looks better at a distance, generally
the health/shield dispensers in hl aren't a good example of this, but being able to pick and choose or have the engine turn it on and off automatically is more work than it's worth
f8a45a No.14899736
>>14885297
Even the background looks less muddy and featureless without filtering. I do think there's a sort of cutoff though, at this point where texture resolutions make detail crisp enough.
ce583c No.14899813
>>14887742
>Can anyone tell me why (G)ZDoome developers
Because they're retards. That's the answer to any question regarding them.
ab2c64 No.14899884
I play every retro fps with texture filtering.
Firstly, because I got used to how they looked on N64.
Secondly, it's the same argument as with 2D games. If you played NES on old tv, you wouldn't see the pixels, you'd get kind of natural filtering going on. Games weren't made with you seeing pixels in mind, they were made with you seeing cartoony/realistic graphics. Their whole artstyle was built with filtering in mind, whether it being through the old TV or later via actual texture filtering.
d56c86 No.14908425
>>14885297
Fuck that hurt my eyes