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File: 6617fca5c3f0261⋯.jpg (146.93 KB, 1680x1050, 8:5, filtering.jpg)

e987f9 No.14885269

Why the fuck do no games let you turn off texture filtering? Why do devs take so much effort in trying to hide the fact that video games are made up of pixels? Why can't you just leave my pixels alone, they look fine without this eyebleed.

7fbec1 No.14885276

My toaster would greatly appreciate more games doing this.


e827d5 No.14885293

>>14885276

TF has no impact on performance any toaster can set Anisotropic filtering x16


e987f9 No.14885297

File: dfe6979a952a8cc⋯.jpg (150.22 KB, 1020x763, 1020:763, mgs2-1.jpg)

File: 6ec968e9f384e7e⋯.jpg (206.28 KB, 1019x758, 1019:758, mgs2-2.jpg)

Another example. I would like to know why developers hate pixels.


80fa83 No.14885304

>>14885269

Because you have the autism.

I have it too, but I'm self-aware.


7fbec1 No.14885307

>>14885293

Huh, my reasoning was any extra processing would affect performanc. Guess my brain is a toaster too.


b0bde0 No.14885310

As much as I would like the option to be available, I understand why devs would think no one would want it. More effort is put into some textures than others. If texture filtering was turned off, it would look not just pixelated, but inconsistently pixelated as wall textures become a blocky mess and character models look basically normal. I think it's more about consistancy than anything else.


d9feca No.14885313

Yeah, I always preferred the PS1 port of Half Life personally.


28abf9 No.14885384

>>14885307

texture filtering basically happens once at load then sits in VRAM. This was a small problem on early cards but even Intel GPUs can handle 16x anisotropic these days


effa47 No.14885394

File: 5e4029581c8d0ba⋯.gif (867.59 KB, 1024x768, 4:3, Anisotropic.gif)

>>14885269

Because no texture filtering looks like ass from far away


056f9b No.14885410

>>14885269

bad on low pixels

extremely bad on far distances

good on high amounts of pixels

just dont think hard


ea5c30 No.14885428

File: 6ce9544a3dd941b⋯.jpg (12.22 KB, 246x249, 82:83, 12000847160.jpg)

>>14885269

why do you keep making this same thread all the time?


84d80d No.14885439

>>14885394

Anon, that screenshot shows Trilinear texture filtering versus various levels of Anisotropic filtering.

No texture filtering would be raw, unaltered pixels.


d5ce13 No.14885449

File: 076b570d769a6d0⋯.png (1.42 MB, 800x1200, 2:3, 076b570d769a6d0c8b4ec47caf….png)

WHY THE FUCK DO WE KEEP HAVING THESE GODDAMN THREADS


d47573 No.14885622

File: 10bfbb6ed6f69e2⋯.png (1.65 MB, 1600x1200, 4:3, Tenchu - Stealth Assassins….png)

>>14885269

>he doesn't like meme filters


3dcb82 No.14887390

>>14885394

This has nothing to do with texture filtering you dumbass. Anisotropic filtering is something different.


868442 No.14887419

>>14885394

>even on 16x, the lines in the distance get blurry

why is there no 32x, or even higher?


17a8dd No.14887458

File: d9fca1a2af071c7⋯.png (8.31 KB, 91x99, 91:99, Tifa.png)

>>14885428

Have you heard about motion blur and chromatic aberration?


e827d5 No.14887467

>>14885307

It may have performance issues 20 years ago but any toaster these days should have no problem


aa769c No.14887486


3c412a No.14887510

>>14885297

There's many people who will bitch and complain if they see ANY pixels, crying "waaah my eyes"

pathetic


fe56e1 No.14887528

>>14885428

Why do you keep thinking you're the unsung savior of this board? People hate you.


007744 No.14887573

>>14887390

It has everything to do with it, AFs main use is to make textures look better when far away.


0ef5be No.14887614

>>14887510

did you know that there are enough pixels in the average character model to make a person?


3b7594 No.14887742

Can anyone tell me why (G)ZDoome developers have enabled this shit by default? To demonstrate their programming spergdom? Significant portion of Doom engine textures and sprites are stylistically done pixelart. Who thought Doom of all things needs a blur filter?


b6552a No.14887821

File: c01ce718cd76d40⋯.jpg (13.55 KB, 164x251, 164:251, 1411465797956.jpg)

>>14885304

I don't have autism, but I can still see where OP is coming from, I enjoy clarity over trying to blur everything to hide its limitations. Its why a lot of AA implementations are shit and why I would rather leave AA off in a lot of cases


bb7a5f No.14887839

>>14887390

Bilinear filtering literally does the same shit that AF does, AF is just an evolvement of that same kind of filtering.


9ff5c6 No.14887850

>>14887486

It's MGS 2 if you start counting at zero.


5901e9 No.14888549

WE ALREADY HAD THIS THREAD

Quake 2, remember? Why are we having this thread again?


ba9f55 No.14889234

>>14887821

TAA is what you want, it lets you sharpen the image.


cf1106 No.14889436

>>14888549

We have it once a month apparently.


abfab1 No.14894624

>>14885269

Its also even more retarded when you realize that modern textures are already alaised on the textures themselves, all you're doing is just filtering an already filtered image, making it 2x as blurry.

The reason games like Half Life and others are like this is because they could get away with it looking like blurry shit due to screen resolutions being so low, as such have texture filtering on nearly always looked better at lower resolutions. However at higher resolutions it looks waaaay worse and especially in the 4k era we would be all better off not using it because as I said most textures are already filtered so there's no need.


265dc3 No.14899695

>>14885269

Because it looks better that way.


902640 No.14899719

>>14885269

because it looks better at a distance, generally

the health/shield dispensers in hl aren't a good example of this, but being able to pick and choose or have the engine turn it on and off automatically is more work than it's worth


f8a45a No.14899736

>>14885297

Even the background looks less muddy and featureless without filtering. I do think there's a sort of cutoff though, at this point where texture resolutions make detail crisp enough.


ce583c No.14899813

>>14887742

>Can anyone tell me why (G)ZDoome developers

Because they're retards. That's the answer to any question regarding them.


ab2c64 No.14899884

I play every retro fps with texture filtering.

Firstly, because I got used to how they looked on N64.

Secondly, it's the same argument as with 2D games. If you played NES on old tv, you wouldn't see the pixels, you'd get kind of natural filtering going on. Games weren't made with you seeing pixels in mind, they were made with you seeing cartoony/realistic graphics. Their whole artstyle was built with filtering in mind, whether it being through the old TV or later via actual texture filtering.


d56c86 No.14908425

>>14885297

Fuck that hurt my eyes




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