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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: c0f42bd6393b836⋯.png (4.98 KB, 238x173, 238:173, InsideWallys2.png)

8fdfe6 No.14836029

Post Casual Filters

9cf8c3 No.14836034

File: 061865ceb0ec252⋯.png (660.55 KB, 971x1937, 971:1937, 212d1c6cebf3b9ef5dc0e5c82d….png)

/v/ steam group was a good casual filter


a29158 No.14836035

WAHOO!!


8fdfe6 No.14836054

File: 9954d9a4e179b86⋯.gif (598.36 KB, 200x102, 100:51, 9954d9a4e179b86c2ce40bbb23….gif)

>>14836034

My bet is that atlesst half of the steam group was just redditors who wanted to look edgy


a98766 No.14836066

File: 9a704cc36d22168⋯.jpg (77.88 KB, 654x602, 327:301, 9a704cc36d2216850b39d55df2….jpg)

The Vanquish Platinum trophy.

>all those losers who couldn't beat the tactical challenges


81ce86 No.14836070

File: cd22afeea30fb2b⋯.jpg (104.02 KB, 640x914, 320:457, zelda 2 boxart.jpg)

The mechanic or actually have to talk to townspeople in Zelda 2 is a pretty good casual filter.

It's a sad state of affairs that a lack of floating waypoints and quest tracker means the game is "literally unplayable without an FAQ".


27a3fb No.14836081

HookTube embed. Click on thumbnail to play.

Even acts as a filter when you start hard mode


dc9954 No.14836093

>>14836070

Zelda 2 and the Phillips games were the only good ones in the entire series.

I mean that.


9685e7 No.14836096

File: 553245ead50f25b⋯.png (Spoiler Image, 77.39 KB, 1213x909, 1213:909, SHOOOOOAR.png)

Though, I've heard some people actually gave up at the giant skelly at the start of the prison (IE: the prior boss, aka the second fucking boss of the game).


830960 No.14836111

>>14836070

More to do with shitty fucking translation of the npc hints than it being "hardcore"


c3f70b No.14836117

>>14836111

I AM ERROR


830960 No.14836119

>>14836093

I'm genuinely sad no one has ever made any indie clones of Zelda 2 like they have for MegaMan and metroidvania games


232202 No.14836127

>>14836119

There was the short 'Legend of Princess'


026534 No.14836132

>>14836117

I am Error isn't a mistranslation.

The guy's name really is Error.

There also another guy named Bagu( Bug) who uses the same sprite.

Its a joke.


3225e8 No.14836425

File: 4abdf20100640da⋯.jpg (263.77 KB, 1280x720, 16:9, dark_souls_pc_10.jpg)

File: 19023d40880511a⋯.jpeg (32.09 KB, 474x284, 237:142, th.jpeg)

File: a59aa68d1d500ce⋯.jpg (146.67 KB, 776x1138, 388:569, Murai_render.jpg)

File: b3243b0447dfa0b⋯.jpg (2.96 MB, 3840x2160, 16:9, gascoigne_1407930892.jpg)


56267f No.14836464

File: 9c07c1106a3bcec⋯.jpg (Spoiler Image, 158.17 KB, 726x1026, 121:171, 21118-front-cover.jpg)

File: 6e52a9aa10f8bc5⋯.jpg (Spoiler Image, 88.69 KB, 640x431, 640:431, 14813_front.jpg)

You'd be surprised how many people today haven't actually beaten these.


982f31 No.14836493

>>14836464

I suck dick at Mario 1, the physics are too slippery for me. Mario World is my go-to for 2D Mario.


45b170 No.14836509

File: a887cf7a27c2f7f⋯.jpg (6.6 KB, 201x88, 201:88, tekken-7-raenge-1-rcm322x0.jpg)

Or at least up to 3rd Dan


c00178 No.14836556

File: 1265118370f8e47⋯.jpg (34.68 KB, 474x323, 474:323, oracle-of-ages.jpg)

is a bit less known for difficulty than most others folks have mentioned, but this game was harder than any other zelda game, and most games of the same genre, i've ever played. gave it to a friend to play a year-ish ago, gave up pretty early on.

would be a pretty good filter imo.


47732b No.14836603

>>14836493

You've beaten it though right? I mean even if you just went the route of warp pipes.


cc4b15 No.14836836

File: f0b4a06e9d97dbb⋯.png (777.75 KB, 1080x735, 72:49, Barroth.png)

File: 5f3452306709ea2⋯.jpg (388.83 KB, 1920x1080, 16:9, Devijho savage attack.jpg)

In vanilla Tri, Barroth was what determined if you could play the game or not.

>roar requires earplugs

>has mud armor

>head is not a weak point

>fast as fuck

>deals damage higher than anything so far

Deviljho was another one for those scrubs who got carried to HR31 because he could mop an entire team in a single attack and he could show up in ANY unstable mission.


a50bdf No.14836876

File: e0a00a7525c546f⋯.jpg (52.36 KB, 1080x1080, 1:1, e0a00a7525c546fda7bf3e061a….jpg)

>>14836096

>SHOOOOOAR

I actually got stuck on this guy and died so many times to the point where I can still hear his voice. It was a good feeling when I defeated him though.


7be9db No.14836899

>>14836034

>implying Fallout 4 isn't casual filter


3225e8 No.14836925

>>14836836

>deviljho

My favorite moments involving him was always when he'd nom inexperienced people and they'd flip their shit due to how ridiculously deadly that move was.


e2dcca No.14836980

File: a49442b128ffe64⋯.png (1.21 MB, 936x582, 156:97, ClipboardImage.png)

So many people crash and burn trying to do Barbarossa, since it's when the game stops playing nice and all the things you did up until then tally up. Waited until 1942? Drown in soviet infantry. Didn't build enough troops yourself? Get overwhelmed by sheer numbers. Shit at encircling enemy armies? You'll never even reach Stalingrad.

Then again, I hear some faggots are having trouble beating fucking France of all things, so I wonder if the bulk of casuals even gets to the point of launching Barbarossa.


6dd1c3 No.14836990

>>14836070

Finding my way through the game wasn't bad, but making it through the dark caves without any vertical attacks was what made it a horrible experience.


4a0043 No.14837050

>>14836096

Didn't play Order of Ecclesia yet, how does its difficulty compare to the other DS Castlevanias?


e234f3 No.14837057

File: 074f2ae703776f3⋯.png (104.02 KB, 223x340, 223:340, ClipboardImage.png)


7988b3 No.14837059

File: c543d58bbd2f69a⋯.jpg (153.96 KB, 600x706, 300:353, 1402309231962.jpg)

File: 17bce64893f68e1⋯.jpg (327.19 KB, 900x527, 900:527, 1406933646952.jpg)

File: 6c0f7478dd8bedb⋯.png (513.96 KB, 500x738, 250:369, 1426796305665.png)

Obligatory. You can beat him if you have half a brain, but that's what a casual filter is, isn't it? Thor and Dante are way harder anyway.


a50bdf No.14837106

File: ecfba7dcf286036⋯.png (14.08 KB, 450x480, 15:16, Tinman.png)

>>14837050

I wouldn't say that the gave is THAT difficult but some notable things that make the game difficult is that some enemies hit like a truck. Some enemies just out-speed and out-range you. pic related is all three.


19ccb5 No.14837136

>>14837059

I know he's the standard meme, but what kind of asshole didn't instantly understand fog breath was an absolute must have in every situation? Like, it's less about planning around him, and more "why the hell didn't you take the accuracy-wasting attack in a game where missing is hugely punishing?"

Daisoujou is way worse anyway.


9f7aff No.14837341

File: fce4271a918c036⋯.png (266.42 KB, 640x480, 4:3, Hellsinker Apostles of the….png)

All of segment 6 really.


9f7aff No.14837346

File: 689c01a12ae166c⋯.png (42.19 KB, 512x768, 2:3, Image Fight stg3 boss.png)

Another good one.


30e8ed No.14837351

File: aaa9c55893391f0⋯.png (1.37 MB, 1692x708, 141:59, vlc_2018-05-23_13-48-14.png)

This mother fucker right here.

In RUINER you can cheese most of the enemies and bosses but as soon as you get to this point you better have learned to dash properly in real time or else you're stuck here for a while.


9f7aff No.14837357

File: c6e64e90dde7d94⋯.png (142.07 KB, 222x175, 222:175, Metal Slug 3 Sol Dae Rokke….png)

The "how you can tell if someone has played the game seriously or only credit feeds" boss.


b284b8 No.14837360

File: bd09d32afc09258⋯.jpg (113.49 KB, 508x508, 1:1, 166c15164882787d3e97b391ef….jpg)

>>14836096

>beating this boss locked at level 1 hard mode


9f7aff No.14837375

File: bf2697b7ec6bbfa⋯.png (51.67 KB, 480x640, 3:4, Mahou Daisakusen ninja.png)

File: b2fa2153d80c258⋯.gif (33.95 KB, 460x280, 23:14, Neon Light Illusion.gif)

File: ee89b9df7d0d808⋯.png (7.16 KB, 320x224, 10:7, Gradius III cube rush.png)


672e39 No.14837378

>>14837346

ah yes, i remember this nigger from r-type tactics 2. that entire stage was some aids.


d148c3 No.14837379

>>14837351

That boss is only hard because for some reason his attack hitboxes linger on for fucking ever.


3aef59 No.14837390

>>14836029

He was fine, it was those 4 guys who jump you with mega nigger who got me.


27a3fb No.14837394

>>14837136

Debuffs being actually useful on your end is an extreme rarity in JRPG, I'm not surprised so many people would gloss over it.

>>14837357

Why's that fucker hard again?

I can't seem to recall him having anything too bullshit hard outside of the random barrage.


9f7aff No.14837401

>>14837394

>the random barrage.

That is the bullshit. In particular, when you get it to 40% health.


c5759d No.14837410

File: 76b8143f1880257⋯.png (28.62 KB, 150x300, 1:2, darklurker.png)

This on melee only build no lighting


227977 No.14837423

>>14837410

It's an optional boss for a specific covenant, how is it a filter for anything?


9f7aff No.14837424

File: f51c42ba4148ac9⋯.png (3.63 KB, 277x196, 277:196, Slayer 5H.png)

File: aba6ca316cb5f0c⋯.png (4.1 KB, 242x230, 121:115, Jam 2S.png)

File: c0dd04917066084⋯.png (4.32 KB, 239x232, 239:232, May 2P.png)

I love counter hits.


c5759d No.14837444

>>14837423

Only casuals think a boss could be optional. If you're a man you go find every single thing the game can throw at you and you stomp the fuck out of it.


27a3fb No.14837450

HookTube embed. Click on thumbnail to play.

Speaking of random barrage

The whole game is a casual filter but this fucker is brutal.


9f7aff No.14837469

File: 92096bc7c4a694c⋯.jpg (805.83 KB, 900x1160, 45:58, Phantoon.jpg)

Hard to believe there exist people who still haven't beaten the game, but I do love seeing casuals throw a fit at this boss.


cc4b15 No.14837471

>>14836925

It was hilarious when the special "only need to be HR 31 to hunt" mission for capturing a deviljho was in circulation. I laughed my ass off in a hunt when a Jho did the two back steps + dragonbreath and wiped out all three scrubs in one attack and instant ended the quest less than 5 minutes in.


acf3ee No.14837550

>>14836029

Ninja Gaiden and DKCII are my favorite tbh


19ccb5 No.14837573

>>14837444

Have you any sense of what the world filter means? A casual filter is a boss that keeps noobs from progressing. You posted the most out of the way boss in the game, and with specific conditions to boot.

And besides the swiss cheese arena gank squad bullshit is ten times worse and less fun that darklurker itself.


c5759d No.14837632

>>14837573

Fair enough but if that's the definition you have in mind why don't you get on the others referring to entire games as casual filters? Or challenges?


7ec297 No.14837666

>>14837632

A full game can be a filter. Take Zelda 2, a game of a well known franchise, if any casual wanted to play all the games in the franchise they'd be filtered by game 2.

>Why aren't you reprimanding others like you do me?

You are a child


d604e5 No.14837670

File: 06a45d3fa1ef5be⋯.jpg (381.49 KB, 1346x722, 673:361, typical ermor game.jpg)


c5759d No.14837690

File: d3431876e76f927⋯.gif (693.42 KB, 339x279, 113:93, oh boy.gif)

>>14837666

I wish i was a child fuck.

His definition is flawed is what i'm saying.

what about >>14836066 old mature guy?


dd8d5c No.14837713

File: f37edb92fa53b10⋯.png (2.71 MB, 1920x1080, 16:9, Pontiff_Sulyvahn.png)

For as much ~hardcore leet gamer cred~ as the "souls" series gets, DS3 is pretty fucking easy up until this guy even then he's still easy shit if you parry him, but nobody parries in DS3

Hilariously the bosses right after him are easy as shit again, though.


98bebb No.14837720

File: 0060bdb74b0d9fd⋯.png (3.21 MB, 1440x1080, 4:3, ClipboardImage.png)

This fucker on anything above 'Normal'


c36c7f No.14837725

>>14837720

>Playing through this guy with Hugo on Nightmare

If I was a rage quitter this would've been the point


d88d32 No.14837737

>>14837666

>implying casuals play every game in a franchise

They only play the newest or most popular ones. The black sheep and b-sides of a series are exclusively for hardcore fans


b3ca09 No.14837738

>>14837713

Pontiff is free if you circle towards the right and found most of the estus shards.


dd3ef4 No.14837744

File: d312c19bb4f935e⋯.jpg (188.76 KB, 1068x721, 1068:721, war in the east.jpg)

Basically the entire game


4620a0 No.14837745

File: 1fae56d025d3b0b⋯.jpg (31.19 KB, 500x376, 125:94, Toad's weird surfboard fet….jpg)

Blade wolf if you never figured out how to parry.

picture unrelated


ddacbe No.14837747

>>14837720

Is this weeaboo starcraft?


47732b No.14837748

>>14837713

Casuals just summon others anyways.


9f7aff No.14837752

>>14837375

Actually that's not really fair. The casual filter in Gradius III is probably stage 3 or 5 (moai). Hell, even stage 2 (bubble) can be bullshit for new players.


dd8d5c No.14837759

>>14837748

This is true.

>get summoned for deacons for ez ember/souls

>retard host dies in the first minute

I don't know how these people operate a computer, let alone play fucking video games


f986d6 No.14837763

File: 51dab82206513d4⋯.jpg (31.04 KB, 235x256, 235:256, 5fc626b69a9ad890973594526b….jpg)

>>14836034

>Warhammer: End Times - Vermintide

Literally every time


f0a071 No.14837765

>>14837752

Bubble was easy when you know what build is the best. I agree on stage 5 though.

>>14837469

On my first playthrough Kraid was harder, but now all bosses are cakewalks.

>>14836556

OoA wasn't that hard, come on now.


f0a071 No.14837768

>>14837765

Draygon, not Kraid.


9f7aff No.14837770

File: 35f6a2a430fa7dc⋯.jpg (11.91 KB, 350x350, 1:1, Slavery.jpg)

>>14836034

Steam is indeed a great casual filter. It filters casuals into a walled garden and out of the larger PC game community.


172801 No.14837794

>>14837745

I never understood this meme. Didn't the game have a blatant tutorial for parrying? I don't remebe r having to look up how to parry attacks. Honestly offensive defensive could probably completely replace the parry. I think the only thing I didn't figure out in the game was the fact that you could activate blade mode and zandatsu people at almost any time. I figured parry and blade mode were inseparable.


4620a0 No.14837802

File: 477246c3878af8d⋯.jpg (16.97 KB, 500x388, 125:97, 477246c3878af8d3aa2355c33b….jpg)

>>14837794

No, the game does a poor job of explaining how to parry such that most players won't know how to before getting to the blade wolf fight. It tells you parrying is a thing, but it tells you how to do parrying wrong.


031095 No.14837841

>>14836836

Is Vanilla tri Barroth much different in difficulty that in P3rd? I did find it irritating with the mudslinging and accidentally hitting the head, but otherwise found it really easy.


608df7 No.14838351

>>14837390

I found the two big fucks that were blocking that cave entrance to be the hardest blockage in that game. Taught me to use my poison bottles and use my consumables instead of hoarding.


74d1e2 No.14838628

File: 960cacc2f22d97c⋯.jpg (515.79 KB, 1105x787, 1105:787, AoD.jpg)

File: 4bab245564962d8⋯.png (67.75 KB, 653x578, 653:578, casuals.PNG)

File: 2d4d14306af56c8⋯.png (36.46 KB, 655x161, 655:161, casuals2.PNG)

This entire RPG is the ultimate casual filter. Lots of salt from people complaining about the optional combat encounters. The devs even had to explain to these subhumans what kind of game it was (https://archive.is/XYCnV). There is a GOG version so if you want to try it, you can easily pirate it.


232202 No.14838743

Is there a casual filter in Divinity: OS 2?

Playing with friends and we're still dicking about on what I assume is the tutorial island.


9f19d2 No.14838821

File: 24deff77c3fb46b⋯.jpg (505.75 KB, 1896x2428, 474:607, matador.jpg)

>>14837136

Nocturne was most likely the entry point for a lot of people into SMT, so knowing about stuff like the importance of -kaja and -unda spells (fog breath being a better sukunda in most situations) was something that was learned going against matador, he's the game's way of testing the player if they understand how important buffs and debuffs are.


14c3b3 No.14838823

File: efc13dfb8bb8743⋯.jpg (28.38 KB, 560x373, 560:373, windwakerguy430_250143_9.jpg)

*blocks your path*


435f2b No.14838884

>>14836096

Nah, that guy was a fucking cunt even if you're not a casual.

>Fight giant crab dude

>It's pretty easy once you know where to stand and how his attacks work

>Suddenly he stops doing the thing where he breaks the ceiling

>But he still takes damage

>But never, ever dies, no matter how many times you hit him

>What you have to do instead is get on top of a platform that you didn't even know was accessable because it looks blocked due to the background, then press down on top of the platform because SURPRISE it's actually an elevator that crushes him

I would have less of a problem with this if he stopped taking damage when the fight suddenly turns into a puzzle boss for no reason, but it's goddamn Castlevania. Puzzle bosses are rare, and when they show up you usually don't do damage to them with normal attacks. But no, this asshole has to change into a puzzle boss mid-fight, and have an infinite health bar for no reason.


435f2b No.14838911

File: 7271de0a9e47551⋯.jpg (18.1 KB, 256x224, 8:7, Rambo-USA-Rev-A_100_256x22….jpg)

>>14836119

Oh there were a few games that tried…


1f4fa8 No.14838916

>>14838821

I wouldn't say that -kaja or -sunda spells were of particular importance in SMT 1 or 2, though. At least, not nearly as important as 1 or 2 speedy team members with Mazionga.


81ce86 No.14838936

File: 0f29d2db729d845⋯.png (9.43 KB, 256x200, 32:25, zelda 2 map 2.png)

>>14836111

If I could figure out what the NPCs were saying and find my way around at six years old I don't think the problem is with the translation.

>>14836556

Ages > Seasons

It just had better puzzles

>>14837050

I remember OoE having a more uneven difficulty curve than the others. It seemed to spike up randomly at times, then drop again.


9f19d2 No.14838944

>>14838916

True. I think it would be fair to say that Nocturne, DDS, and the later games are when it has importance.


f990e4 No.14839001

File: 94074d0f02586da⋯.png (307.86 KB, 680x682, 340:341, Revolver Ocelot.png)

Revolver Ocelot, my father got mad and gave up the game when he couldn't beat him.


77b4a6 No.14839057

>>14836034

>Todd Howard is playing Fallout 4

heh


ba8b11 No.14839207

File: 301024e433320c9⋯.jpg (24.31 KB, 480x360, 4:3, Castoth.jpg)

File: 40b52306c7d193b⋯.png (30.77 KB, 622x153, 622:153, 4 Faeries.png)


b29e29 No.14839349

>>14836119

Finding Teddie 2


b29e29 No.14839351

>>14836119

Also, Elliot Quest.


e25447 No.14839355

File: 2ad5d7dce1339d8⋯.gif (3.38 MB, 272x272, 1:1, 2ad5d7dce1339d86171d83b2ff….gif)

>>14836034

If lolicon shows up when someone searches up my unique username should I change it? It's hard to claim that the loli showing up isn't something I posted when I often use her as my avi.


d622aa No.14839430

>>14838944

later SMT games are about long HP bars with the dev-team going out of their way of really utilizing the elemental weakness system, older SMT is more in-line with Wizardries.

p1/p2 was a mix of both, now that i think about it


9685e7 No.14839688

>>14836876

The elevator is indeed quite cathartic.

>>14837050

Game wants you to pay more attention to enemy weaknesses and resistances. Combine with the shop being quite costly (until you get the glyph to increase monetary gain, and later, the VIP card), and you're going to want to play smarter, not harder. Some enemies did get harder from prior ones (Tin Men you really want to keep at range and have homing against), while some got nerfed, but just slightly (Cave Troll/Chupacabra). Shanoa's also a good example of a character that starts off pretty weak, but by the end of the game can wreck shit with the right glyph sleeve builds.

>>14838884

From what I remember, you can still see as you continue to climb, you can see from one of the Magnes nodes that there's a gap between the bottom of the elevator and the walls. Though I suppose it still takes a bit of thinking to realize that you've got enough momentum to fling yourself through the hole and onto something solid to stand on.

>>14837106

>Go into Large Cavern.

>Immediately beset with like six of those fuckers.

I'd hate to try that place without Volaticus.


d148c3 No.14839701

File: 81911e425faf9d5⋯.jpg (208.13 KB, 1280x960, 4:3, Cerberus22.jpg)

YA KNOW IN A DOG SHOW, YOU'D DEFINITELY TAKE THE FIRST PLACE


70f095 No.14840311

>>14837059

i don't get why people meme this guy when forneus can wreck your shit 10 times harder, you literally can't do anything but hit his weakness with pixie and pray he doesn't focus solely on demifiend


193c1a No.14840361

File: 903d57c4e0f76af⋯.jpg (78.15 KB, 1280x1024, 5:4, blade wolf.jpg)

If the player can't into parrying and basic combos, they don't stand a fucking chance.


70f095 No.14840365

>>14837394

Random barrage+have to pay attention so you don't hurl yourself off the tower+for some fucking reason most people still don't know how to dodge the ghost wolves


47d3cb No.14840378

>>14836070

>an FAQ

>an fack

Dude what


47d3cb No.14840419

>>14837059

I assumed he was the 'learn about resistances' boss. Right about the time you fight him, you have a wind resist magatama and can fuse a bunch of available demons into things that resist or null wind.


fbc329 No.14840422

File: 543634ea090aaf3⋯.png (265.75 KB, 662x475, 662:475, 5.png)

>>14840361

The first time I played revengense was on hard mode and I didn't know parrying was even a thing until about 2 dozen deaths into this boss.


bde75d No.14840432

>>14840422

They tell you how to parry in the tutorial.


77b4a6 No.14840435

>>14840422

damn son, wolf literally yells at you how to beat him too.


685c7c No.14840455

File: b786a5630c1d69f⋯.png (60.9 KB, 242x242, 1:1, falloutnewvegasspeakers.png)

Anyone who says these things are difficult to find or destroy is an idiot.


3d8e90 No.14840459

File: 94942b84107444c⋯.png (9.83 KB, 512x384, 4:3, guidance gate.png)


2652fa No.14840466

>>14840455

What part of the game was that in? It's been a while since I've played.


685c7c No.14840469

>>14840466

Its part of the dead money dlc.


9a2d08 No.14840474

>>14840459

i have no idea how you are supposed to beat this game without using a guide once.


81ce86 No.14840480

>>14840378

I pronounce it as an initialism, as in eff aye kyu, and since eff begins with a vowel sound using "an" instead of "a" is grammatically correct.


2652fa No.14840481

>>14840469

Oh yeah, I remember now. They were rigged to set off the slave collar and blow you up. If anything, the constant barrage of gas mask guys was infinitely more annoying. Luckily, they're not completely invulnerable.


1834f0 No.14840519

>>14839701

>doggo

>not first virgil fight

come on


98a661 No.14840523

>>14837375

I'm trying to learn how to fight that fucker in batrider. It's the spinny move that always gets me


588a22 No.14840525

File: 2f6131a3e310bd7⋯.jpeg (280.68 KB, 700x518, 50:37, sup bitches.jpeg)

File: 73ac8cbe65c985c⋯.jpeg (323.02 KB, 700x518, 50:37, heard you talkin shit.jpeg)


193c1a No.14840538

File: 07ec4d9a7a54f95⋯.webm (512.22 KB, 1280x720, 16:9, are you fucking stupid.webm)

>>14840422

THEY LITERALLY TOLD YOU HOW TO PARRY AT THE VERY START.

> muh hard mode

is barely harder than Normal mode.


227977 No.14840556

>>14840519

I'm sure it's not a coincidence they chose a mythological gatekeeper as the literal gatekeeper of the game.

>>14840422

Revengeance may as well be a casual filter for the entire genre. It's one of the most mechanically barebones and straightforward games of its kind and the parry is about the most simplistic technique on offer, and it still gives a lot of people trouble.


b944b8 No.14840570

All video games are easy.


d9a062 No.14840589

>>14840361

christ, I remember pissing off my neighbors yelling "nigger" at the top of my lungs the first time I fought that son of a bitch

the instant I figured out how parrying worked he turned into a joke


0b7389 No.14840635

>>14840378

>he does read it "an eff ayy kyoo"


aef24e No.14840645

File: 35fcaa50bd4f215⋯.png (226.5 KB, 821x1000, 821:1000, friday_clothes.png)


8b8d51 No.14840677

File: 0229b4f758db1d8⋯.png (124.63 KB, 530x407, 530:407, 45084c596b8f0b7f20969db295….png)

>>14836425

>Cazadors

>A threat

Just get a mechanical spine and they ain't shit.


f79c20 No.14840706

File: 42e7f17b775c643⋯.jpeg (12.26 KB, 220x161, 220:161, images (5).jpeg)

This whole game


70926c No.14840729

File: 8649ca8f5acafac⋯.mp4 (878.76 KB, 1280x720, 16:9, kill me.mp4)

>>14837770

Steam IS the larger PC game community, retard.


7a8ed5 No.14840730

File: 21cd1ac218cfbe8⋯.png (19.91 KB, 884x621, 884:621, aresa.png)

>>14840570

Your move, faggot.


33eb1f No.14840739

File: b84575a08d0e304⋯.png (2.38 MB, 1691x906, 1691:906, git_gud.png)

I hope you know how to alt-strum. And have a good position.


19ccb5 No.14840747

>>14838821

But the press turn system makes it abundantly clear that missing is the worst thing that can happen for both you and the enemy. Fog Breath is part of the second mandatory magatama. It's just a matter of putting two and two together. I understand not getting the magatamas shaking warning you a skill is going to be learned and missing fog breath, but if you do get it, why would it ever leave your lineup?


70926c No.14840771

File: d36d0c1ce8df3d7⋯.png (23.99 KB, 242x282, 121:141, neo scavenger.png)

I'd say getting to Detroit is this game's casual filter. Alternativly making it past 2 weeks.


0eeb40 No.14840814

>>14840677

Or a shotgun.


097465 No.14841045

File: 9bd90b089de2ae6⋯.png (393.65 KB, 640x426, 320:213, 9bd90b089de2ae63b53a52e572….png)

>>14836836

Whenever I see people imply there are people who've gotten stuck on Barroth I really hope they're joking. I really, really do.


daceea No.14841095

File: 7bcad84be274abe⋯.jpg (143.88 KB, 640x480, 4:3, I can't beat this guy.jpg)

>A thread where everyone reveals how badly they suck at vidya

I'll bite. I don't know what to do about this boss. I can't ever land a hit on him and at best it just drags on forever. Help


f1b677 No.14841101

File: 5f7a25f2c61eeed⋯.jpg (147.1 KB, 1200x1137, 400:379, passivetree.jpg)

This shit is really simple. All you had to do is to spend 10 minutes dicking around in character planner to get a feel for how many you can spend and read each major node once.

Yet it scares the casual.


0b7389 No.14841126

>>14841101

Everytime I make a character, I play a bit until I get a weapon and gems that feel good to use, then I look around this tree to find the nodes that boost or compliment the weapon and gems and start making my way there each level. I don't even play that game seriously. Does that really scare the casuals?


cbeef1 No.14841137

>>14841101

>>14841126

GGG was recently purchased majority shares by Tencent, do not play PoE

GGG was recently purchased majority shares by Tencent, do not play PoE

GGG was recently purchased majority shares by Tencent, do not play PoE


bed489 No.14841142

>>14837057

Too pure for the casual mind.


f29392 No.14841148

>>14841137

Really? Fuck them then, and all of the enabling cucks that plays it


0b7389 No.14841158

>>14841137

does this mean PoE will start featuring mobage shit?


b16070 No.14841170

File: 9419589836f470e⋯.png (3.37 KB, 53x81, 53:81, 0215_1.png)

>>14837670

*teleports behind you*

*casts holy pure*

Nothing personal


f1b677 No.14841196

>>14841126

Yeah. "Woah too hard"

>>14841137

I don't know what that means but ok. Not playing anyway.


0ee03e No.14841201

File: 437e607f96d3941⋯.png (1 MB, 1650x2550, 11:17, 437e607f96d394119919a8a012….png)

>>14841095

Nice bait


079388 No.14841226

File: b89d2f6ce4b67e8⋯.png (28.69 KB, 480x640, 3:4, 1220130-batsugun_015.png)

casul filter cumming through

maybe boss 2 is more closer to a casul filter but you have bombs early on, but this shit is inbetween very hard and impossible, what a spik in difficulty


f1b677 No.14841227

File: a279e4ccd74cffb⋯.jpg (9.39 KB, 260x260, 1:1, sadpanda.jpg)


bde75d No.14841245

>>14841226

How can there be a casual filters in a genre casuals don't touch in the first place.


079388 No.14841251

>>14841245

now that really makes me think


8a9ef5 No.14841280

>>14837745

I ddn't figure out how to parry until the Monsoon fight


3225e8 No.14841293

>>14840677

I remember back when I first played NV I walked along the major highway out of the starting town the wrong way and proceeded to get a booty raping from a pack of them. Was pretty spooked since I didn't see it coming and was somewhat traumatized by it. Also got the infamous bug where if they were in your general vicinity and attacked something it would play the sfx for the stings. I would always shit myself every time I heard it or saw fast moving red ticks regardless of what stage in the game I was.


a59ab9 No.14841314

>>14837841

He is bar none the one thing I think of when the word casual filter hits me. He was overtuned to absurd degrees. He is obscenely difficult and there is nothing yay can really do you counter him except tough it out and git gud.


b56cb3 No.14841332

>>14841293

I remember that feeling, thanks for reminding me

>>14840814

This works to.


2652fa No.14841475

>>14840730

Nice industrial equipment interface.


57743e No.14841953

>>14837390

>>14836029

What about the gang that you face after leaving the area that mad dog is in? I've had the most trouble with them on pain mode since it's really early in the game and you have maybe one or two fire bombs.


770a76 No.14842042

File: 723373cb3def0b8⋯.png (225.25 KB, 632x428, 158:107, roadtonowhere.png)

The entire first Crash Bandicoot game. Most notably this part and because of how many lives you get to actually beat it, not finishing it means you're just weak.


27a3fb No.14842048

>>14842042

And then you learn the rope trick and those levels are a joke.


5e1253 No.14842075

>>14837469

Do people forget they have Super Missiles or something? It doesn't take more than 3 or 4 of those. Granted, if you don't know the charge beam exploit and have very few energy tanks it can legitimately be diffcult.

Would the Fusion Yakuza boss count? I still find it difficult even after all these years.


5e1253 No.14842078

File: 7c3459725832033⋯.png (8.05 KB, 240x160, 3:2, Yakuza.png)

>>14842075

forgot pic


2cbdaa No.14842086

>>14841227

Not anymore. There's an addon for almost every major browser that bypasses it automatically.


27a3fb No.14842092

>>14842086

And yet there's still people who manage to fuck it up.


a94fa4 No.14842107

File: b51d902a1f815b0⋯.png (21.89 KB, 680x174, 340:87, e51fa96bba03674f356d0496c1….png)

;^)


5a74bf No.14842117

File: 432490a0a568111⋯.jpg (82.4 KB, 600x848, 75:106, commission__sans_by_kurumi….jpg)


6ad742 No.14842144

>>14837725

>Hugo Fact

>Difficult at all

Git gud you casual.


47732b No.14842237

>>14842042

>The entire first Crash Bandicoot game

That bridge is the only hard part and as >>14842048 said the ropes make it trivial.


625860 No.14842246

File: eab4efc18101bc3⋯.jpg (4.52 KB, 210x228, 35:38, 554hh45h54.jpg)

People who haven't played this game have no credibility.


a59200 No.14842249

YouTube embed. Click thumbnail to play.

>>14842117

H*ck off tumblrgeschichte

This fugging stage and boss are the true casual filters.


b89691 No.14842263

File: b194abd9fee1756⋯.jpg (89.53 KB, 1280x720, 16:9, does it hurt.jpg)

>>14840361

But he isn't Monsoon!


f20c2b No.14842413

>>14842246

Why would anyone need to play rogue in this day and age?


d85c05 No.14842454

>>14842249

>stage 4

>lunatic

>in any way a 'casual filter'

also

>nu2hu

If anything, the most 'casual filter' 2hu game is SA.


99e255 No.14842477

>>14840525

Is that some Legend of Legaia? I hope they make another game for it someday. The second one was not as good as the first.


d06aac No.14842484

I can't convince normalfags into a game of Stratego. Fog of War scares them.


366714 No.14842493

File: 06c47cc615f0974⋯.jpg (88.34 KB, 1280x720, 16:9, EMP.jpg)

>>14842263

Your memes end here.


366714 No.14842528

>>14842484

Don't normalfags, play DOTA or LOL? because those games have fog of war.


d06aac No.14842541

>>14842528

DOTA and LOL aren't real strategy games.


097465 No.14842548

File: 1e8099c05875313⋯.jpg (15.43 KB, 255x251, 255:251, 1e8099c0587531361f8d43fe9c….jpg)

>>14842263

Only time Monsoon is hard if you try to do a No Damage run.


b89691 No.14842562

>>14842493

>>14842548

Are you two dare to imply casuals know how to use items? Or that there are items in the game? Seriously? Noone remember the bitching about the Monsoon fight? How he is "unfair" even on Easy? Okay…


770a76 No.14842567

>>14842237

>>14842048

Yeah, but will you figure it out on your own? That's the filter.


119863 No.14842570

File: ac647c60bc00326⋯.jpg (132.16 KB, 368x451, 368:451, Dregs dregs.jpg)

>>14836464

I can play sonic 1 like a pro, but the special stages are fucked. gameboy mario 1 is best mario 1


ff3b28 No.14842581

File: 2135ac759caa166⋯.jpg (289.19 KB, 1813x2377, 1813:2377, 2135ac759caa166606a7e39e7a….jpg)

>>14842237

>>14842048

>>14842567

>never figured out the rope trick as a kid

>beat it with some trouble but not as much as most people

The real challenge was getting all the gold relics in Crash 3. I remember in particular the underwater stages were hard as shit, and the nighttime arabic one pissed me off to no end. The europoor version also patched the relic times for Hot Coco and Eggipus rex so instead of getting platinums piss-easy, you needed to bust your ass. Fuck that shit. Fucking fireworks weren't worth it.


7103ae No.14842585

File: 60f2bc4644f4626⋯.png (253.49 KB, 589x313, 589:313, Anal Rampage.PNG)

>>14837351

>tfw I found a glitch that gets him stuck on the other side of the arena where I sniped him with the Ruiner making the fight piss easy.

But yeah, this guy is tough as shit. Although I'd argue that Shadow is an earlier spike in difficulty

>teleports around

>tosses grenades that linger for a while

>accurate with submachine gun.

Then again, I never used the stun mines that I keep hearing is pretty fucking broken


366714 No.14842600

>>14842541

They aren't, but they have fog of war, so if they can play those games fine, even with fow, while couldn't they do with strategy games as well? I guess you could try and ease them with Warcraft 3, which has an emphasis on hero units, plus the whole DOTA being a Warcraft custom map(and yes, I know about Starcrat and AoS). Furthermore, I am sure there are strategy games that have an option of disabling the fow, again to ease them into the games.


4c66e5 No.14842604

File: abd1b66488d5a21⋯.png (450.58 KB, 1890x1417, 1890:1417, trouble concentrating.png)


cc4b15 No.14842622

File: 126a7f5ef6458be⋯.webm (3.13 MB, 854x480, 427:240, Barroth vanilla tri offli….webm)

>>14837841

>>14841314

>>14841045

Barroth is a totally different beast in Vanilla Tri. He had no cooldown after a charge and just went into re-targeting you. He had a combo .

that, if hit by the first part, you were dead.

>He does a charge, oh no, you got hit

>your character is standing up, but by now, Barroth has finished his charge, spun around ,targeted you, and is starting another charge

>you have time to start a roll, but your I frames are too small to avoid his damage window

>you're hit a second time

>if you're not dead, you're gonna be because Barroth has wound up for a third charge in a row and you're standing there with no health and stars around your head

Because knowing how to deal with the fundamental basics that Barroth ruthlessly tutorials you in, it was common in lobbies for folks to say "have you beaten Barroth offline yet?" and that was a secret code for "do you know how to play the game, nigger?"


40f5f8 No.14842634

>>14842622

Are the MH games any good offline? Can I just emulate them?


d06aac No.14842636

>>14842570

You mean Deluxe? Shit was cash yo.


d06aac No.14842639

>>14840771

What game?


e653bf No.14842661

File: a17304f88e79a23⋯.jpg (62.01 KB, 640x432, 40:27, Not this one shit for brai….jpg)


cc4b15 No.14842671

>>14842634

Monster hunter offline is basically mandatory tutorial in how to play the game. Upon finishing offline village quests, the player is then ready to attempt online quests, which have stronger monsters, more monsters, and group play, which will yield in better materials to make better weapons and armor to fight harder, more vicious monsters.

So yeah, offline vanilla tri is a good tutorial on how to play monster hunter. Emulating isn't hard nowadays.


4c66e5 No.14842678

>>14842639

NEO Scavenger. Says so in the filename. It's a fun little roguelike rpg that plays sorta like Unreal World. Great timesink, especially with a few mods that fill in the world a bit more. Post-apocalyptic world, but it's not the typical post-nuke scenario. It's got both supernatural and scifi elements, with an emphasis on Michigan-based cryptozoology. Lore even touches upon meme magic (though of course it doesn't refer to it in that way).


970c59 No.14842708

>>14842634

The PSP ones are perfectly emulatable, including netplay (if you have anyone to play with). Guild quests might get a bit tedious for a newcomer, since the monster health there is meant for up to 4 man teams, but village quests are ez and a good introduction to all the mechanics.


40f5f8 No.14842724

>>14842671

>>14842708

Can it work with two man players? I only know one other guy who would be remotely open to playing something new co-op.


382375 No.14842742

>>14840523

It's way tougher in the original Mahou Daisasuken, Batrider has more space to dodge stuff.


cc4b15 No.14842751

>>14842724

Ever since the portable games, it's had a wireless local co-op function. You'd be best to ask in the mon hun thread.

Just avoid mon hun world at all costs, that game lacks any sort of casual filter, hence all the media praise it has been getting.


382375 No.14842754

File: 1e03bac54cdc780⋯.jpg (92.41 KB, 640x792, 80:99, tyrian.jpg)

File: fe13de548f9ffdd⋯.jpg (17.8 KB, 229x145, 229:145, jets 'n' guns.jpg)

>>14841245

>a genre casuals don't touch in the first place

Cough.


f20c2b No.14842763

>>14842678

>>14840771

I found neo scavenger to be extremely boring and or tedious. At the start I couldn't find anything interesting to scavenge and as time goes on you get pretty much fucked with the enemy encounters.

>>14842724

The guy has lied to you, guildquests have been balanced around having 2 players, not 4.

And even then 5/6ths of the game are manageable to solo.


27a3fb No.14842765

>>14842581

I did all plat times once, thought I was a bad enough dude to go for dev times

turns out I wasn't, Mad Bomber just broke me


f41f37 No.14842773

>>14837410

The way to the fucker is harder than the fucker itself.


f41f37 No.14842777

File: a1b60b2a3a5977a⋯.jpg (50.18 KB, 800x330, 80:33, XN6Zq.jpg)

Also: Dwarf Fortress without tilesets.


27a3fb No.14842779

>>14842754

I've seen people struggle with JnG, it's actually somewhat hard if you think you can slip past not killing most things, a few of the levels that strip you from your main weaponry require some creative play to get past on hard in the first loop.

Obviously once you get the Hexagun that stops


c83c53 No.14842793

File: ed77c623095b0d3⋯.png (1.53 KB, 303x243, 101:81, thumbs up.png)

File: 566de477e058c9d⋯.jpg (41.01 KB, 460x215, 92:43, header.jpg)

>>14836464

>tfw you beat them both AND got all of the chaos emeralds in Sonic 1

Whenever I play NMRiH, I see so many people fuck up spectacularly by running up to the zombies with a weak melee and spamming mouse1 without a second thought, and get grabbed and bitten almost immediately. These faggots don't know you're supposed to grab a big and heavy melee weapon like a pickaxe or sledgehammer, shove the zombies to make them stumble, time your attacks and aim directly for the head, back up to recover stamina, and repeat until a comfortable path is open for you to run past all the other zombies. It's supposed to be a slow, deliberate process yet faggots try to play it like it's L4D2.


382375 No.14842797

>>14842779

Gold's weaponry is a bit more balanced, but the original Jets 'n' Guns gives you one of the most broken weapons (Radiator Mk III) at the very start of the game.


746894 No.14842802

>>14840739

Fuck this song. The only hard part is mosh and i only got past it once before i immediately lost.


64ed97 No.14842819

>>14842793

The problem with NMRiH is that if you don't have a heavy melee, combat devolves into hit them once, immediately shove, rinse and repeat 50+ times. This wouldn't feel so shit if zombies didn't infinitely fucking respawn just outside of your line of sight.

Fuck the FEMA map.


5a74bf No.14842821

File: a6dfdd1bb7178f3⋯.jpg (276.64 KB, 1920x1080, 16:9, casual filter.jpg)


f4bafe No.14842862

File: 21fe0ca60b51295⋯.jpg (157.92 KB, 919x1360, 919:1360, but muh mantras.jpg)


5333a9 No.14842872

>>14840706

if you browse /v/ and you haven't beaten the 7th saga you're a casual, period


aef24e No.14842892

>>14840706

Fucking amazing music in that one


798d35 No.14842949

File: 93dcd1223c2f20b⋯.jpg (171.45 KB, 1920x1080, 16:9, theburst.jpg)


fed9bb No.14842999

File: 512e2d6d480fb95⋯.jpg (51.58 KB, 830x960, 83:96, Assad Shiggy.jpg)

>>14836034

my name is up there


bf8c7e No.14843003

>>14842949

I played that game until the turtle guy and stopped. The game was not fun at all. The controls felt clunky and delayed. Did I miss something or is the game just shit?


e7fa1f No.14843006

File: 5fdb1d3d1860da3⋯.jpg (65.39 KB, 612x612, 1:1, Nanomachines, son.jpg)

>>14842548

I agree, Monsoon was the toughest boss to do a No Damage on, if for no other reason than the bossfight itself being unforgiving, only having a checkpoint at the very start of it. Senator Armstrong's fight was a bit annoying to do that with because that bullshit at the start where you're SUPPOSED to lose you can't take damage on either so you have to just run circles around him until time's up, it was boring.

>>14842562

> noone remember the bitching about the Monsoon fight? How he is "unfair" even on Easy? Okay…

Not that I recall ever hearing, but I can imagine normalfags would weep at Monsoon provided they ever somehow made it that far to begin with.


b68e8b No.14843044

>>14842999

hope you're Todd or incite


366714 No.14843060

>>14843003

>and delayed.

It was probably because of the dash/dodge, I remember plenty of people complaining about it, without understanding how it works. In games like Bayonetta, you press dodge and she will immediately dodge the attack, in Fury the longer you hold the dodge button, the farther he will go, but he will go only after releasing the button. If you go into Fury expecting that the moment you press dodge, he will dodge, you will feel a delay or lag, because he dodges after you release the button.


8143f5 No.14843077

>>14837059

This one was a wake up call for me when you only played baby rpgs like pokemon and grandia.


382375 No.14843080

File: b73601392adc685⋯.png (29.46 KB, 320x341, 320:341, Demon Golem.png)

Speaking of RPGs.


bf8c7e No.14843081

>>14843060

I have noticed that but even though I get that, it didn't change how bad it felt to play. I think the whole distance dashing was a mistake as a whole.


a4afff No.14843087

>>14840729

Steamfags have no room to bitch about console DRM, yet they've somehow deluded themselves into thinking they're superior because they spent more on their walled garden.


70f095 No.14843102

>>14842581

>playing european versions of games pre 7th gen

Never ever, they were 25% slower than american copies and on top of that they always had some retarded censoring, name changes, briburqa """english""" and bloated filesizes because it had 10 other irrelevant languages in the disc.


ff3b28 No.14843124

>>14843102

Didn't really have much of a choice as a kid. I don't think it played too different in terms of speed, but there were a lot of random changes. Like I mentioned, the time trials were changed around. I also remember those Wizard guys that shot balls of magic at you, you needed to hit them twice in the europoor version whereas it was only one in burgerland. They would lose their outfit and only wear underwear after one hit in the euroepean one.


cbeef1 No.14843131

>>14843080

>tfw no updated Blades of Exile-like game with the same depth and complexity but the modern QOL features you'd expect


aab74a No.14843139

File: e82be91ea51476f⋯.gif (429.4 KB, 480x270, 16:9, demo summons his persona.gif)

>Smough and Ornstein without summons


f4bafe No.14843248

File: 4cd51cf97b1a06f⋯.png (126.75 KB, 370x319, 370:319, confused "girl" with nose ….png)

>>14843139

>Smough and Ornstein

>not Ornstein and Smough

>difficult


da3af1 No.14843249

File: 90d116969178e1d⋯.jpg (216.81 KB, 1280x720, 16:9, desync_xeoron.jpg)

Only 20% of the people who bought this game got past this guy. And he's not even that difficult, most people just don't know how to dash.

>>14842548

That's not too difficult when you learn you can avoid the damage incurred by Monsoon throwing his smoke bombs by just dodging it at the right moment and i-framing through, and perfect parrying his melee attacks in his IM FUCKING INVINCIBLE PHASE which immediately stuns him and lets you swing away on his head, though throwing an EMP grenade does the same thing.


798d35 No.14843410

File: 3e27f255e96861d⋯.png (536.81 KB, 1000x714, 500:357, ae90ca2e03719f2880bc7792af….png)

>>14842562

Monsoon has two unfair attributes for No Damage runs, one is that his smoke grenades do .5% damage rather randomly, the other is that every now and then when he's throwing shit it'll cause unavoidable damage.

Monsoon is a casual filter only because the game very poorly explains parrying.

>>14843081

The problem is the wonky directional controls. As much as I enjoy Furi, I fully understand why someone else wouldn't on that principle alone.

>>14843248

>Ornstein and Smough

>not a casual filter without summons

That boss fight is a fairly infamous wall in DS


bf8c7e No.14843420

>>14843249

Is that game even any good? The artstyle looks quite cancerous.

>>14843410

>As much as I enjoy Furi, I fully understand why someone else wouldn't on that principle alone.

Fair enough. Guess I'm one of them.


0e3639 No.14843461

>>14842092

I just don't bother. None of the filtered fetishes that they move there really interest me and the only ones that would apply to anybody here is loli.


0e3639 No.14843466

>>14843410

If you kill Smough first then it's rather difficult for a good chunk of builds. Otherwise it's just difficult. I would argue Ceaseless Discharge is the worst if you don't know the trick.


fed9bb No.14843523

File: 7b3457a233ebbba⋯.mp4 (3.47 MB, 640x1134, 320:567, big_smoke_summons_his_pers….mp4)

>>14843044

I'm not


d6eb3b No.14843525

>>14836899

When did he ever imply that?


b29e29 No.14843551

>>14842862

I gave up and cheated on the mantra bullshit.


50ca59 No.14843588

>>14843523

Well no wonder it didn't work, you're supposed to summon your own Persona, if you have someone else do it then of course it's going to end badly. Stupid nigger.


0e3639 No.14843593

>>14843523

>hey that's got live rounds

Famous last words


452591 No.14843631


0e3639 No.14843668

>>14843631

Holy shit. I hope he turns into super niggra who will work hard and becomes a shining beacon of prosperity for his race. That or he'll blow to much coke and die. The bitch go to jail?

thanks for providing context though, I usually don't feel great after seeing people die for stupid reasons


e653bf No.14843679

>>14843668

Normally people who survive a bullet to the head are horrendously handicapped for the rest of their lives. I doubt he could even speak right.


fed9bb No.14843704

File: 2cd62ac997571d9⋯.jpg (139.37 KB, 682x1024, 341:512, Thumbs up- Steve.jpg)

>>14843679

>Doubt he could even speak right

>He's speaking Ebonics


0e3639 No.14843712

>>14843679

There's that small chance that it will give him super human mental abilities though. Imagine, he'll learn how to read Dr. Seuss books.


fed9bb No.14843721

File: 893b2144ef16676⋯.png (8.52 KB, 255x255, 1:1, Laughing Shoes.png)


452591 No.14843755

YouTube embed. Click thumbnail to play.

>>14843679

>>14843704

His first word since the accident was "alright" http://archive.is/xPLbe

Bitch is going to jail and then some. Tampering with Evidence.

Wish I could find the vid without the watermark.

https://hooktube.com/watch?v=BKgpsLuqAtY


5343a3 No.14846074

File: a3158fe8bdab74e⋯.png (176.89 KB, 554x487, 554:487, fair.png)

>>14839207

Are those 4 faeries from Neopets?


d114a8 No.14851404

File: bd01822b5d641cb⋯.jpg (159.49 KB, 1280x720, 16:9, Hatred.jpg)


8294bf No.14851567

>>14840730

I love sequencers. What's your SoundCloud?


7aa2cb No.14852850


7c4aaa No.14852895

>>14846074

They're from Neoquest 2 actually.


829122 No.14852919

>>14851404

Its a breeze if its not last man on earth.


d6fb19 No.14853077

File: 964ba3cbea15a90⋯.jpg (79.68 KB, 700x340, 35:17, famicom-nes.jpg)

Don't care who you are. If you haven't beaten at least 5 NES games, you're a worthless casual in my eyes.


eecb1a No.14853097

>>14837713

>Hilariously the bosses right after him are easy as shit again, though.

Nameless King was unironically the most difficult boss in that game, and was optional.


da3af1 No.14853563

File: 5fbb1caced7265f⋯.webm (7.83 MB, 640x360, 16:9, desync_osmojoust.webm)

>>14843410

>one is that his smoke grenades do .5% damage rather randomly

You can actually dodge those with the offdef. The only bullshit thing about it is that it is the only attack which requires you to dodge in a parry-heavy boss fight.

>>14843420

>Is that game even any good? The artstyle looks quite cancerous.

It's actually pretty good once you realize how to play it properly and play for score, rather than S+M1ing like you would anywhere else. While I wouldn't call the artstyle good or evocative, it's not terribly offensive either, and the visuals on the screen are surprisingly readable for the most part.


68ce1b No.14853642

>>14853563

that actually look really fun, what are all the words?


6f33ca No.14853648

>>14853097

Nameless King's probably the toughest of vanilla DS3 next to the Soul of Cinder, Nameless King's got pretty obvious tells and long windup on a lot of shit whereas soul of cinder just straight up has no openings half the time.

But the DLCs are the true filter. Sister Friede in particular is bullshit, not even necessarily because of the difficult of the fight but just the sheer length and the need to memorise three separate attack patterns. If you haven't optimised your build you'll be doing piss-poor damage and will just get worn down over time


23d89c No.14853657

>>14836070

Last dungeon was a test of patience especially if something went wrong but I eventually overcame it.


da3af1 No.14853702

>>14853642

They're the names of the Attack Sequences you performed, which are special ways in which you can kill or damage enemies. A lot of them depend on not only the weapon you use, but also your relative position from the enemy, any potential weapon combos, using your Sidearms and Cores, whether enemies are mid-air, that kind of thing, where harder to perform Sequences are worth more points, which in turn gives you a movement speed bonus, drops more ammo, and makes your Core and Sidearm gauge recharge faster. Evader, for example, is triggered when you dodge an enemy attack at the right moment and deal damage, which I use to fill up my Sidearm gauge without having to kill other enemies. The idea is to chain as many sequences as possible together. So for the end you get:

>Refusal (2500pts): Parry enemy attack with the shield

>Riposte (1000pts): Parry/block enemy attack and damage the enemy

>Basher (2500pts): Parry/block enemy attack and shield charge into them

>Osmosis (2500pts): Damage an enemy with the Osmoflux combination attack

>Joust (2500pts): Kill an enemy launched with a shield charge mid-air

>Coolant (500pts): Kill a frozen enemy

>Cooldown (2500pts): Kill a frozen enemy mid-air

>Nether (500pts): Kill an enemy from beneath

>Delayed (2500pts): Kill an enemy who's suspended mid-air

>Aggressor (500pts): Kill an enemy in close proxmity while dashing into them

>Singleton (500pts): Kill an enemy with a single hit

>Multiplex (500pts): Kill another enemy in quick succession

There's more sequences unique to other weapons, Sidearms, and environmental hazards. You discover them as you play.


68ce1b No.14853728

>>14853702

that's… surprisingly deep

does it become chore setting up all of those combos? Or does it feel like a puzzle mastering the highest scores?

I had no idea Desync had that amount of content/depth


982f31 No.14853743

>>14843668

Dude, I've seen that Mexican cartel beheading video, and not even that shit hits me like seeing people get shot, and the blood oozing from their bodies.


62203d No.14853760

File: 202489129bdfee0⋯.png (15.51 KB, 512x448, 8:7, peaceful rest valley.png)

Peaceful Rest Valley from Earthbound. An immense amount of grinding and enemy despawning is required.


da3af1 No.14853803

>>14853728

It's more about figuring out the most efficient Sequence combination for a given arena and its enemy mix-ups. So for example, the heavier enemies cannot be launched into the air with the rocket launcher, so you can't perform the sequences which require you to launch enemies with the rocket launcher on those enemies. You can't execute sequences which require you to kill an enemy on enemies with a lot of HP as easily, which is why a lot of weapon-unique sequences trigger on damage dealt, so you try to combine as many of them as possible. Else you could spam the same sequence over and over, but executing the same sequence on a single enemy gives you no points the second time around.

You also get a score bonus depending on completion time for each encounter, so taking too long to kill enemies or to try setting them up for a big combo can hurt you in the long run. Even though you can come up with a plan for what sequences you can execute on this enemy, the execution and optimization thereof can be quite tricky.

There's also colored enemies who have special buffs, which you can disable by performing a special sequence you selected for that type. In the hub you can assign three sequences to each of the four color-buff types, and executing the sequence corresponding to that enemy will DESYNC them, which triggers Desync Time, slows down time around you, and gives you a 4X score multiplier during which you want to perform the most lucrative combos.

It's actually a rather short game (there's 9 levels, 3 boss levels, and 9 "abberation" levels which are the first 9 levels but in reverse with different enemy set-ups, different trap placements, and a set of mutators which change how you play), but it's meant to be replayed for chasing scores. Most people don't really know how you're supposed to play this game, because this game is rather cryptic when it comes to explaining its mechanics, even if the hints provided can let you figure the game out eventually. The game itself is a giant casual filter, that's how you end up with stuff like GGGmanreview's video on this game where he doesn't seem to know most weapons have alternate fire modes.


59d037 No.14854003

>>14841101

>Yet it scares the casual.

No it doesn't. Casuals love this shit because they think it's deep and complex.


1a93e8 No.14854029

>>14840706

Only because the localization team fucked everything up. The unfucked Japanese version where your stats aren't arbitrarily deflated is actually just about average, difficulty-wise.


0e7454 No.14854049

File: dc618cecf600f19⋯.gif (Spoiler Image, 299.85 KB, 400x270, 40:27, CP.gif)

>>14836054

>half

100%.

>>14837770

Except it got too big and swallowed the market now we got pushed out and everyone into pc gaymen is waiting for the invaders to come out and a good game to come in.

>>14838628

Fitting game name. Will try it out.


79573a No.14854072

>>14837670

>Ermor

not really, Ermor gets stomped into the ground as soon as they're found


05a95a No.14854467

>>14837794

>Didn't the game have a blatant tutorial for parrying?

yes

>>14837802

> the game does a poor job of explaining how to parry

it has a very clear 'push in the direction of the attacking enemy while hitting attack' tutorial you have to complete before moving on from the combat section. how do some people even find the power button to turn on their gaming system?


d968bc No.14854738

File: 4ec159d35942276⋯.png (48.91 KB, 300x300, 1:1, 6b69ea3d877d3d656b6beafbbb….png)

>>14837360

>tfw I've done all bosses no-hit on level 1 hard mode


d968bc No.14854760

>>14839688

>I'd hate to try that place without Volaticus.

having done that, it's just as terrifying as you'd think. You basically have to move in extremely specific ways and hope the enemies don't decide to randomly fuck you over by doing something unexpected. Having enough damage with something like nitesco or nitesco combos to take tinmen to second phase instantly is one of the best ways to approach the rooms with them in it.

Those rooms and the ones with the hammer walking fuckers are the worst, because they can just clip you and ruin your entire run instantly


3e41f9 No.14855130

File: e8cfe33a753ea7d⋯.png (239.84 KB, 419x504, 419:504, aoba smug.png)


37aa44 No.14855151

>>14836029

>Post Casual Filters

Every single video game from the 70's to the year 2000.


6033b2 No.14855191

>>14855151

So you're saying Kirby's Dream Land is a casual filter?


d18bff No.14859114

>>14855191

Absolutely


a74991 No.14859255

>>14853077

Zelda, Metroid, Mario 1-33 (not lost levels), kid icarus, mega man 1-4, and ducktales

I also beat turbo tunnel on battletoads singleplayer once, which is close enough tbh


ba8b11 No.14859310

>>14846074

Aside from what >>14852895 said,

>One spams offensive magic, one spams heals, one spams buffs, and one spams debuffs

>You can't outlevel the fight, since you can't move to the areas past the encounter until you defeat them, and the game has diminishing returns on XP

>As an added bonus, the hardest difficulty has permadeath, and it's a boss fairly late in the game, so if anyone dies, you'll probably have to restart the entire run


a1974e No.14859364

>havent really done much RTS

>install Dawn of War

>get to mission 4 in the campaign

>it starts with 3 whirlwinds in cease fire that you need to change the stance of to fire at the orks below

>do so, set up a base

>get to the squiggoth

>get my shit pushed in

>regroup, build up as many units as I possibly can

>eventually just overwhelm the squiggoth by attacking, falling back to replenish my numbers and morale, then hitting it again

>beat it but wonder if I did it right

>do a google search

>literally EVERY SINGLE RESULT is people going "How do I get the whirlwinds to fire?" or "MISSION 4 BUGGED WHIRLWINDS WONT ATTACK" or have a comment on playthroughs about it

>never get my answer


ea4154 No.14859394

>>14842622

>Barroth

>not Greatest Jaggi

check_out_this_autist_cam.jpeg


a74991 No.14859412

>>14842622

Tri was my first monhun, though after beating it, I immediately bought freedom unite, and I remember very well just how long it took me to beat the barroth, and how much better I got as a player because of it.


3e41f9 No.14859743

File: 216d09b6a54da01⋯.png (Spoiler Image, 324.72 KB, 587x518, 587:518, Let me tell you about stup….png)

>>14855191

>>14859114

<It's been 2 weeks since college started and I've got nothing to do

<Even though I spent it all on necessities like clothes and Starbucks parents won't give me my weekly 500$ allowance early

<My University 101 class wants me to join a club but I don't have any time because somebody might reply on my Facebook wall

<Suddenly light and internet cuts out and of course the phone internet is too slow to do anything

<RA comes to my door and says a white exchange student yelled "Allahu Ackbar" and drove their truck into the power station

<Guess I have to do something

<Toss out the 200 dollars of textbooks out of my bag and look at flyers

<There's a "Nintendo Fun Club" in the next building, some sort of video games thing

<That means if the power's out I won't have to do anything if I join

<Hop on over, climb down 4 flights of stairs to the sub sub sub sub basement

<Their door has a really terrible collage of what's probably video games on it, asks memebership applicants to knock 3 times

<Knock 4 times and they answer the door only after 5 seconds, fucking no life nerds

<Big guy wearing a really big black coat with silver chains on it says the initiation only takes 5 minutes and they don't need any money

<I step in, the entire room is dark and there's candles that smell like NERD JUICE everywhere

<Everybody else is wearing blue snuggies with the hoods on, the coat guy awkwardly waves his hand towards a small screen on a table with an admittedly really comfy looking chair next to it

<It's showing some black and white stuff with round guys on it, and there's bit music playing

>"ALL YOU MUST DO IS BEAT THE FIRST SCREEN"

<I sit down and touch the screen to start it, nothing is happening

<Obviously not panicking, I very quickly look around the table and find a weird TV remote

>po

<I start to hear chanting behind me while I try to hold the remote comfortably

>yo

<I somehow get the game started and it's one of those weird circle things on a line

>po

<I press the arrow keys randomly hoping something will happen and I get the circle to move

>yo

<After trying to go left for 3 minutes I get the thing to go right until I hit a wall it can't jump over

>PO

<The chanting intensifying, I try desperately everything on the remote at least 3 times but nothing's working

>YO

<They're right near me but I can't smell their disgusting nerd grease over my sweaty palms because clearly they don't care for air conditioning

>PO

<Nothing is working

>YO

<This is clearly some impossible test and they're trying to haze me

>PO

<Suddenly the power comes back on and I hear loud japanese noises from every nearby computer

>YO

<I run out of the basement screaming while they laugh at me and I stay in my room for at least 3 hours until I get yelled at by my RA to go to class


d79845 No.14859778

>>14855130

>futanari

damn


7a8ed5 No.14860453

File: e9c75dfa3e0bc70⋯.png (73.54 KB, 313x289, 313:289, victim.png)

>>14853563

I'd not played this but it seems to be a salt mine.


3e41f9 No.14862179

File: f554ec51a0a3fd2⋯.pdf (2.72 MB, When it Comes to Good Apar….pdf)


4859c0 No.14862186


018bd2 No.14862189

YouTube embed. Click thumbnail to play.

9685e7 No.14862208

>>14854760

How much does that one "reduce blunt damage" chestpiece help with dealing with Double Hammers, if any? Though, obviously I suppose the best way to deal with them is just avoiding getting in range of them and baiting actions, and that outfit's probably going to be less useful when they're paired with Weapon Masters.


148260 No.14862451

File: 08dd3acd9f542c9⋯.jpg (240.57 KB, 1000x894, 500:447, TLoL-JP-Box-Art-Reveal.jpg)

This whole game.


8255d5 No.14862506

>>14836070

Some NES games have shit you would never figure out on your own unless you spent months exhausting every possibility.


dd8a03 No.14862725

File: 70cdf10a1565128⋯.jpg (65.14 KB, 580x435, 4:3, 12.jpg)

>>14836425

>Murai

>casual filter

Step your game up nigger.


fcb1b3 No.14862737

File: 4f33009db71397b⋯.jpg (23.44 KB, 342x306, 19:17, 1423709193500.jpg)

>>14862451

Having only played through the demo for 2-3 areas, when does it get harder? The party healing before every battle and having the guy that can stop attacks doesn't make it seem that hard.


23031b No.14862748

>>14862737

Archwings


659f45 No.14862749

>>14842107

If you liked assend, you're a casual.


2215e4 No.14862761

File: 38db3b82bf174b4⋯.jpg (30.43 KB, 416x480, 13:15, 38db3b82bf174b4f1a1e2f6c4c….jpg)

VIDEO GAMES


dd8a03 No.14862764

>>14862761

That's what the threads about, yes.


c59dbf No.14862778

File: d03dfa74db2c0ba⋯.webm (821.63 KB, 640x360, 16:9, can't beat his sister tod….webm)

>>14836029

That game is melodramatic garbage with a tone as schizophrenic as its developer.

>You have to save your adopted daughter who is being ritually gangraped to the point of wanting to die throughout the whole game until she just mindbreaks in the end

>Now here's a goofy sidekick and a wacky bad guy on a tiny donkey

>>14862725

Now THIS is the casual filter.

I never wanted to break my television as hard as this. I cried and laughed in a rage I never knew before


d22018 No.14862814

File: fa812106e44756b⋯.png (3.88 KB, 264x153, 88:51, ClipboardImage.png)

without spamming fire bombs


c83c53 No.14862850

File: 709a158b611b3d2⋯.jpg (80.41 KB, 800x733, 800:733, AAAAAAAAAAAAAAAAAAAAAAAAAA….jpg)

>>14862814

FUCK YOU NIGGER, FIREBOMBS ARE THE ONLY REASON I EVEN MADE IT PAST THAT SHIT WITHOUT USING JOY


5ae770 No.14862864

File: 93f0245a6266deb⋯.png (338.35 KB, 505x629, 505:629, kiryu_grin.png)

>>14862778

>whiplash humor being bad

The Yakuza games do it all the time, literally on the way to finding a kidnapped baby in Yakuza 6 you can literally be attacked by actual pirate ghosts if you detour through the town graveyard

You can get Kiryu to beat off to soft porn and then help a kid reconcile with his father right after.

At one point you get invited to a club and fight Yakuza in diapers in another game.

The game's designed so that the shortest path you take from objective to objective will host the most ridiculous shit.

Also you can't go grim-fucking black as fuck dark 100 percent of the time, there has to be some form of levity in a sequence that lasts more then 2 hours or else you'll just say fuck it and go watch something else because it's being so fucking edgy.

I mean come on, this is a game where there are chibi-artstyle rapists and murderers, not everything can be Fist of the North Star, you can't binge FotNS either, it gets tiresome.


b9c317 No.14862880

>>14862778

So black humor isn't a thing? Do you even know where the hell you are?


b9d9de No.14862889

File: 716cb60ef27ac53⋯.png (2.12 KB, 188x128, 47:32, 1384595003516.png)

>>14862814

What really got to me is that if you failed, you didn't die and have to restart. You wake up trashed with the village behind you burning and everyone in it slaughtered. It put far more weight in your decision because now others payed the price. Although firebombs made this pretty easy.


c59dbf No.14862890

File: e6e8d801d696a4a⋯.png (25.54 KB, 384x430, 192:215, BUT.png)

>>14862864

>The Yakuza games do it all the time

The earlier two didn't do it as horrendously as the latter games, though. Then again they also didn't suck off the Yakuza like the later games.

>Also you can't go grim-fucking black as fuck dark 100 percent of the time,

Then don't write a black story if the writer's just gonna recoil back to slapstick and Yakkity Sax between the mention of a young girl getting bloodily gangraped pregnant and having to beat your "friends" to death.

>there has to be some form of levity

- Is a rule written by hacks and pathetic limp-wristed queers who can't write a story to save their life. It's called tonal consistency. Every good story/game has it and any levity therein is slight and rare or else it fits in the narrative without undermining it.

"Whiplash humor" is for the deranged or dense. I have no idea why the Japs love this kind of thing as I have seen it in tons of dramas and anime (though not all of it, obviously, there's no zany wacky in Jin-Roh, Akira, etc.) but then again they also gave the world the Rape of Nanking and Unite 731 so refer back to the previous sentence.

Even Berserk has "wacky" hijinks - but not in the middle of the Eclipse, not in the middle of the Goat Party and not mere moments before and after the mass PTSD gob rape. In Lisa you can go from zero to HELL in a single scene. It's stupid.

>a sequence that lasts more then 2 hours or else you'll just say fuck it and go watch something else because it's being so fucking edgy.

Which should tell you how garbage the thing is that it can't be tonally consistent without being "edgy", almost like the whole plot of the game is pure edge.

>this is a game where there are chibi-artstyle rapists and murderers

So? You ever play Corpse Party? Chibi art style, black story and tonal consistency.


c59dbf No.14862892

>>14862880

Lisa isn't black humor. Black humor would be the game attempting to make the rape, mutilation and murder aspects humerous in some way. It plays those completely straight while booping your nose and waving wacky sidekicks at you between its sob and cutting sessions.


13f4ae No.14862900

>>14862890

>- Is a rule written by hacks and pathetic limp-wristed queers who can't write a story to save their life. It's called tonal consistency. Every good story/game has it and any levity therein is slight and rare or else it fits in the narrative without undermining it.

this is a non-argument. Yakuza games have always had what you would call "tonal inconsistency" (being the retarded brainlet you are.) They've had plenty of joke material, absurd moments, practically every sidequest which seems heinous on the surface turns out to be innocuous and a little goofy afterwards. It's called variety, and that's literally what every game in the franchise has done. It has its serious moments, its silly moments, its weird moments, everything. None of it undermines anything else, and the important things are given their due time to shine, for the most part.

For fucks sake, Yakuza 2 has a mission that's a reference to an iconic 1980's loli-fantasy-variety hentai you fucking scrub. Kill. Your. Self.


b9c317 No.14862901

>>14862892

>isa isn't black humor. Black humor would be the game attempting to make the rape, mutilation and murder aspects humerous in some way.

Accept LISA does exactly that? The game is fucking full of getting humor out of horrible situations. Do you not remember the npc who accidentally sets a bunch of orphans on fire? Just because LISA decides to be a serious when it comes to the main character and his daughter doesn't mean it isn't park of the black comedy genre.


c59dbf No.14862943

File: b6318308c379214⋯.png (354.67 KB, 504x554, 252:277, M Heh.png)

>>14862900

>this is a non-argument.

Claiming that won't make the argument evaporate, anon.

I don't remember a single main quest or mandatory side quest that cut the tone of the situation as the plot developed for zany wacky hijinks. Not in the first or second game.

In the remasters? Sure, but by then Yakuza was very different. That whole Majima nonsense was the worst since it ruined the moment of how he got his wound and made him a boring recurrence instead of the highlight of the title, also locking out the best style behind stupidity.

> It's called variety

Tonal inconsistency does produce variety. Sure, I'll give you that. Hide sprinkles and thumbtacks in my cereal also adds variety.

>Kill. Your. Self.

This. Is. Twitter. Teir. All you need are the idiotic hand clap emojis in between.

Stop typing like a thirteen year old girl.

>>14862901

>Accept LISA does exactly that?

Don't write it like it's a question you ass. Also "except" not "accept", and no it does not do that. It takes its central theme and plot very seriously and leaves the black humor to side quests or side kicks like >>14862900 was comparing it to Yakuza.

>Just because LISA decides to be a serious when it comes to the main character and his daughter doesn't mean it isn't park of the black comedy genre.

I'm talking about tone consistency not what genre you can shove it into. Who cares? My point was that it's tonally schizo and neither of you could prove me wrong, instead you try to say that's not a flaw. You admit the point right off the bat but try to argue that it does it well.

Like I said, "LISA the Painful" is melodramatic (you know it is) and has a schizophrenic tone. You made a good point in that I should have mention how edgy it was, too, but that was a given considering it's in the title.


13f4ae No.14862955

>>14862943

>Not in the first or second game.

>literal missions named after FUCKING CREAM LEMON

>literal missions named Gelato Shop Cataclysm

>In the remasters?

In the PS2 games you faggot.

Kill 👏🏿 Yo 👏🏿 Self 👏🏿


b9c317 No.14862959

So you are basically arguing that nothing can mix different contrasting elements together? An action movie has some humorous scenes? It's shit. A comedy movie has a few serious scenes? It's shit. I'd tell you to take out that giant stick you have stuck up your ass but it's probably permanently welded in there due to your crippling autism.


b9c317 No.14862961


0cfa3e No.14863004

File: dcaf9f60b7754d4⋯.png (328.66 KB, 526x712, 263:356, 84f929b87c351a83c3048ce382….png)

>>14862959

>It is impossible for something to have too many comedic breaks!


dd8a03 No.14863020

File: 29cadfc2be629e7⋯.png (51.42 KB, 501x585, 167:195, hgmolpn5.png)

>>14862890

>then again they also gave the world the Rape of Nanking and Unite 731

Good Gweilo.


ccacdc No.14863025

File: 4298aa3c3b0d965⋯.jpg (799.36 KB, 3666x2079, 1222:693, DT2 & 2-2009.jpg)

I would say most of this game is a casual filter but this boss in particular made me feel like I needed at least 1 third tier character to win against her. Then again it could also be because I neglected my other team members so I couldn't change into a more optimal team for the fight.

Also the Little Mermaid was a pretty tough boss.

https://www.youhookVxoCdhiTg


6643d2 No.14863028

File: ce034e1d2a72696⋯.gif (2.67 MB, 400x225, 16:9, implying.gif)

>>14862943

>I don't remember a single main quest or mandatory side quest that cut the tone of the situation as the plot developed for zany wacky hijinks. Not in the first or second game.

You're 100% guaranteed full of shit. 2 had you whack a bunch of yakuza pretending to be babies and 2 idiots masquerading as Shinji and Kiryu. That "tonal inconsistency" you so insist ruins games is normally called juxtaposition. It's usually regarded as an effective narrative tool. You're literally just rebranding a common notion in a way it sounds like a bad thing, like some sort of fucking politician.

>deadpan delivery? What's that?

>let's call it acting inconsistency and declare it is inherently bad humor


097465 No.14863504

File: d7f4b45af25eded⋯.jpg (44.58 KB, 488x867, 488:867, DZvrwfRWsAAIeV_.jpg)

>>14862778

Isn't the point of the game that everything within it is incredibly absurd? I'll give you the thing about the dev though.


0fa968 No.14863507


283cc2 No.14863517

>>14862778

>Buddy is ritually gangraped to the point of wanting to die throughout the whole game until she just mindbreaks in the end

>tiny donkey

You shouldn't make it so obvious that you haven't played the game and that you weren't even paying that much attention to the Let's Play that you watched.


efc1e5 No.14863600

File: 8875283ccec74d4⋯.gif (52.32 KB, 600x450, 4:3, wellmemed.gif)

>>14843523

>say sumthin biiitch

<ahhhngngnng


26a885 No.14863601

File: 95b3c7c99b61b54⋯.jpg (151.63 KB, 1024x576, 16:9, ludwig.jpg)

>>14836029

>hope you want to play the rest of the DLC you bought

<NG+


f31055 No.14863603

gameplay


fe49e8 No.14863605

>>14840481

Dead Money and Old World Blues were basically casual filters designed to weed out the sneaky sniper types and encourage melee/unarmed builds. Anyone who had trouble with the ghost people was trying to shoot them with the shitty ass revolver or BAR instead of just crowbar-ing their arms off.


0794cd No.14863640

File: 82518fdfe4d4506⋯.jpg (10.59 KB, 115x185, 23:37, 82518fdfe4d45061952da543ce….jpg)

>>14840422

Had something like that when I played Dark Souls.

I didn't catch that upgrades were a thing so I had to beat the whole thing with an un-upgraded battle axe and more parrying than blocking.

It was odd having the final boss being arguably the easiest

And yes before you ask, I must be retarded if I didn't notice it was a thing.


aff4d5 No.14863986

File: 934a18070455352⋯.png (9.96 MB, 4200x6000, 7:10, space_station_13_poster_by….png)


d114a8 No.14863997

>>14863986

There are casual filters, then there are neurotypical filters.


0e3284 No.14865925

File: 3fc18626498ccf9⋯.jpg (144.78 KB, 1680x988, 420:247, teleglitch.jpg)

>>14843003

>>14843081

You are not alone. Got my refund after the 4th boss I think. It just felt really off for some reason, but I couldn't put my finger on what exactly made it feel so bad. Might be what >>14843410 said.

On casual filters, Teleglitch is a game I recently picked up and managed to finish just a few days ago. The entire game is definitely a huge casual filter with only like 30% of people even beating the first stage. And only like 1 or 2% actually managing to finish it


4be21e No.14869366

File: 9299b07206d9a53⋯.png (336.16 KB, 953x730, 953:730, the_ultimate_casual_filter.PNG)

I'm disapointed this didn't get mentioned. The first room in wizardry 4 is pretty infamous as far as stumping new players. For those who do not know, let me give you the gist. You start off in a small 2x2 room with no door. All you have in one corner is a summoning circle. Your character does not level up via xp, and has no spells relevant to solving this puzzle. You yourself do not have any control over the minons you summon. Enemies will occasionally spawn. Now, how do you escape the room?

It doesn't help that the game itself was made explicitly for people who had already finished wizardry 1-3 and wanted a challenge, so it expected you to already know how to cheese the game.


4f88eb No.14874441

File: 63cdc715d3ac0a0⋯.jpg (86.46 KB, 800x445, 160:89, Darkest Dungeon.jpg)


4f88eb No.14874462

File: ddf8b63a520072e⋯.png (27.98 KB, 1600x1200, 4:3, Eye of the Beholder.png)

>>14874441

And, any dungeon crawler that has you navigating one in first person view, even more so.




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