in general, in the endgames of MMOsnot just WoW, should equipment that is obtained from PvP be itemized for PvP but be mediocre for PvE of the same level, while gear that is obtained from PvE be itemized for PvE while being mediocre for PvP of the same level?
if so, how extreme should the difference be?
should it be more like how it was in vanilla WoW, where PvP gear had more hit points and less out-of-combat hp/mana regen stat than PvE gear, but less offensive stats, and there wasn't decent PvP gear for every equipment slot?
should it be more like how it was in TBC WoW, where PvP gear had a stat that reduced the chance to get crit and the damage dealt against you by crits, but PvE gear didn't have it, and compensated for the lack of it by having more other stats?
should it be more like it was in later WoW xpacks, where there was a stat called "PvP power" which only increased your damage against other players, but not against NPCs that aren't controlled by players, and the attack power or something stat no longer increased the damage dealt against players?
or should PvP and PvE gear be itemized in the same manners so that a person who wants to PvP but not PvE at max level can decide to do PvE and already have good gear for it, and vice versa?
I personally believe that WoW has never actually done it right(vanilla and TBC were both close, but in different ways), and that endgame PvP progression should be roughly as hard as endgame PvE progression, and that both should offer gear thats itemized for both PvP and PvE, not by having some itemized for PvP and some for PvE, but by having all of the gear itemized for both
I'd like to see what /v/ thinks of this