>>14776767
>slog of wading through tides of unpromoted trash enemies
when does this happen? Wyvern riders are abundant later on sure, but they are objectively not trash. The others I can think of throw unpromoted enemies that are still oftentimes bitches to deal with, like magic-users due to generally low resistances for most units or nomads. Steel Lance pegasi are pretty much a joke in terms of combat, but in combat phase do enough damage to squishies to suicide in packs of threes or more to try and kill one of yours and force a reset or slog on, if you're one of those people
>>14776872
>You don't really have fun cuhrazy tactics to try since all the shit like warp and rescue come really late and don't have a lot of charges.
those tactics are more done as memeshit (look at this weird stuff I can do!) and speedrunning autism more than anything, its practically like glitching and breaking the game and I don't personally find it fun to do, at least basing entire tactics on it
I will admit that having something like those tools earlier does allow for more tactical freedom overall, but doing so would make optional objectives (a huge part of good map design) pretty much trivial unless they were to make said optional objectives so extreme in terms of both density and difficulty in getting that they'd be necessary at some point (assuming you'd be considering the usage and scarcity of such items as a resource to be considered, it being used as a novelty, niche, or situational item as I'd prefer it to be rather than a "general" enhancement of movement)
>I feel Sacred Stones works much better and what I would recommend
I liked some parts of sacred stones overall, it did a lot of unusual things. Orson's betrayal was very much unexpected for me. I also adored anything involving Cormag's storyline; it was done exceptionally well in my opinion.
However what I didn't like was yes, that it was trivially easy to the point of me being able to beat it on hard mode on my first blind playthrough of it with almost no problems just after completing Eliwood hard/hector normal (still easy) modes in FE7; I can't remember whether or not I played FE6 before FE8 so my perception might be different, but I just remember it being an absolute joke and I was peeved. Another thing I absolutely hated was the world map, and the fact that you could grind with some random encounters being unavoidable. It felt like it made an easy game even easier and it also fucked with the story's pacing too much, in my opinion.
The fact that there was 2 routes to take was honestly a great thing and there needs to be more things like that in… just games in general, but with the world map's existence it just annoyed me.
Lyon also felt pretty boring as an antagonist, for whatever reason. Can't explain it. Maybe its just the fact that he strikes me as a pathetic individual.
Monsters were… interesting at first. When they were promoted slightly more so, but as time passed they quickly felt even more boring to fight than normal enemies due to their greater density of numbers most of the time, along with them being generally weak and not really changing much in terms of tactics necessary for whatever maps they were used in question.
(post too long/2)