Island Improvements + Enemy Dynamic Lighting
EXPLAIN WHY CAPCOM CAN'T DO THIS!
>Hello!
>Here’s a new round of Island area comparison shots showing the latest refinements (see gallery below).
>Also, I’d like to show you how the dynamic lighting looks now on enemies with torches and crossbows, along with some extra improvements (see the video below).
>A short explanation for those who are not following every post on this site:
This second remastering pass I’m doing on the Island section is mostly focused on lighting and effects adjustments. We learned how to make these kind of edits when I was remastering the last areas of the game, which is why I’ve gone back to previous areas to apply everything I learned. I’m also taking the opportunity to make some quick 3D / texture / shadow improvements.
>All Village and Castle area lighting and effects have already been remastered.
>Only a few Island areas remain and… we’ll be ready to prepare the next release 😉
http://www.re4hd.com/?p=5901