personally i'd really like a really, really autistic combined arms game that isn't some stupid RP shit like ARMA but actually requires knowledge and practice to be good at
>ground-pounding infantry
>rifle jams, no huge prompt on screen saying PRESS R TO CLEAR JAM, game simply expects you to either know what to do, ask what to do, or die
>this would encourage players to mess around in the shooting range and/or look up what to do in a real situation, thereby teaching them a real-world skill, or at the very least a better technical knowledge of how the firearm works
>people who already know this would be at an advantage
or
>be combat transport driver (humvee etc)
>have extremely autistic driving physics
>someone with extensive driving experience would have a much better idea of what to do in bad terrain/damaged tires/etc than someone who has no idea
>maybe even add basic field maintenance ie changing a tire, swapping out a spark plug or whatever, ramped up in complexity to things that deeply affect the vehicle such as losing a tire, repairing a fuel tank puncture, whatever
>this would encourage people to learn what vehicles are actually like and a basic knowledge of how most wheeled combustion vehicles work
and i am a simfag so i'd also want to see sim-level piloting as a factor but i know that no game would ever gamble that hard on players learning something that hard and with that steep of a learning curve
so i guess this entire post was a way of saying to OP that i think it could be fun given the right team making it, but no matter what happens if it has even passing similarities to receiver it'll be compared to it. that said >>14732411 gets it; nobody will give a shit as long as it surpasses the original