e04f83 No.14700167
With the rise of that turd Doki Doki Literature Club replacing Katawa Shojou as babby's first VN, we need to talk about OELVNs. It's quite sad really, that there are so few, let alone noteworthy ones in the language that has given birth to some of the greatest literature the world has ever seen. This is not to imply that Japanese is not an elegant and beautiful language, it most certainly is, but English, as much of a clusterfuck as it is has illustrated centuries of European culture in beautiful prose. The west is more than capable of making quality Visual Novels, and the voices of our ancestors demand that we answer the call.
We need to round up and document all of the remotely quality OELVNs that we can. Despite it's heinous inconsistency, Katawa Shojou was pretty good for what it was (filling the void for babby's first VN, and introducing people to the medium that otherwise never would have read any.) The problem is that DDLC is edgy trash, and it's making a mockery of a long established medium in the minds of many newcomers around the world.
What are your favorite OELVNs /v/?
2673d8 No.14700181
How do you pronounce OELVNs?
e04f83 No.14700182
>>14700181
I just spell it out
O-E-L-V-N
0b154b No.14700204
a2f001 No.14700239
I just finished Everlasting Summer. It was pretty good for a Russian VN. In still don't understand the plot though.
a196eb No.14700242
>we need to talk about OELVNs
No. Almost every VN that ends up being made outside nipland inevitably ends up complete shit save for the few exceptions where it ends up only somewhat shit. This is all there is to it.
e04f83 No.14700254
>>14700242
>No. Almost every VN that ends up being made outside nipland inevitably ends up complete shit save for the few exceptions where it ends up only somewhat shit. This is all there is to it.
Well if that's the case then it's a problem! As I was saying in the OP the west is more than capable of doing it. We need to encourage the development of it as a medium.
940431 No.14700371
What about the german VN "Bernd und das Rätsel um Unteralterbach"?
5cdec2 No.14700765
God of War just launched on the PS4.
The girls aren't all that special, but the story is pretty good for a VN.
e04f83 No.14700769
>>14700765
Good meme Anon.
5cdec2 No.14700775
>>14700769
I actually would like some recomendations, but I got nothing to contribute to thread besides bumping it so I thought I'd crack a joke and atleast make someone smile.
e04f83 No.14700780
>>14700775
You will always make me smile Bob Ross.
27b303 No.14700829
>>14700182
>>14700181
I pronounce it like "oil beans"
020286 No.14700921
Part of the problem is that we're still in the gold rush period of OELVNs. Normalfag audiences only recently discovered VNs so the past few years have been flooded with countless shitty attempts as everyone jumps on the bandwagon and tries to cash in with their own meme game. Add patreon whoring into the mix and it's no wonder nothing good is being produced.
>>14700371
By far the best western VN, though it doesn't exactly have stiff competition.
ec5d09 No.14700966
Western visual novels are jusy tranny bait
14e313 No.14701151
Only enjoyable western VNs I've read were the ones made by imageboard users: KS, Dandy Girl (which isn't original but a good VN nonetheless), and Unteralterbach. Anon's Nice Day isn't good, but was fun enough for a choose your own adventure thread turned short visual novel, so I'll give it an honorable mention for being the first.
bfbb65 No.14701386
I want to write a VN, but I can't into the art. None of my dreams will ever be realized.
I wish I had a semi-talented college room-mate to handle all the art and business aspects of the project while I just wrote and played video games all day. That would be great.
93b25f No.14701410
>>14701386
>I wish I could just not do anything and make money
Your dream can be realized as long as you're reasonable. Learn to drawfag and also learn to write, since you're probably not as good as you think.
821f7f No.14701528
Well now that you mention it I really don't remember any English VNs that were any good.
6c8715 No.14701530
bfbb65 No.14701709
>>14701410
I was referencing a very specific instance of exactly that thing happening on the other side of the Pacific, so of course it can happen.
I can write at a level somewhere between "western VN writer" and "actually talented author". I'm not delusional enough to think it's anything special, but I'd also be underselling myself if I said I was worried about being able to put out something better than the QUALITY work here in the west. The problem is I can't draw a face that doesn't look like it has FAS, good looking hands, hair, sexually appealing female anatomy, and any sort of motion or perspective. Which is to say: any of the things that matter in making CGs and character models for VNs.
73ebcc No.14701736
bc082a No.14702026
VN's are for fags but KS music still hits me
089fff No.14702881
>>14701709
>VN
>any sort of motion or perspective
269ae7 No.14702949
>>14700181
I'll vote you pronounce it ovens, the E and L are silent.
dc3b6f No.14702959
what's the difference between oergghs and dating sims? why not just say dating sim?
020286 No.14703128
>>14702959
VNs and dating sims are not the same thing, and OELVN refers only to VNs that were originally written in English. The three terms have different meanings.
1029fd No.14703166
Read real vns you faggots.
dae8b8 No.14703169
The west doesn't make visual novels because we can actually read our language, since it isn't based on memorizing a bajillion hieroglyphics. Read a book nigger.
089fff No.14703172
>>14703166
I forgot that electronic picture books can only be created by the glorious Nipponese. Sorry.
101552 No.14703371
>>14701528
I don't think there are any. Everlasting Summer and Unteralterbach are good, but they are originally Russian and German.
25b179 No.14703493
>>14700181
Ooh lel Vee N's
944494 No.14704081
>>14703482
It's a football!
944494 No.14707683
bump because I wanna see more form this thread
76e6fe No.14713273
388783 No.14713619
What was the one about a company sending two people to fulfill an old man's dream of going into space? Involved dream manipulation or some such.
169d7d No.14713627
>>14701709
Just do pixelshit or use any other shortcut. It's art in the current year
edd0fa No.14713657
>>14713619
Wasn't that a shitty RPGMaker game?
388783 No.14713674
>>14713657
Might've been, I just remember the soundtrack being decent.
50b043 No.14713996
a4376c No.14715328
>>14713996
To the Moon was pretty good for what it was. Some will decry pixelshit, but it certainly is not the case. Most people here wouldn't have the artistic skill necessary to replicate it, and quite frankly playing it on a CRT monitor was an enjoyable experience.
c7eec1 No.14715339
>>14715328
Why use that as an example of good pixelart?
It looks like pixel vomit.
Could have used Metal Slug's art.
fc5a9d No.14715343
>>14715328
Please explain how Undertale is pixelshit without using a strawman argument
a4376c No.14715383
>>14715339
>It looks like pixel vomit.
Yeah, and you could do better, right? To the moon looks about as good as a competent 2D PS1 game.
t. Been importing Japanese PS1 games for years and have played loads of 2D games we missed out on from the era.
>Could have used Metal Slug's art.
Metal Slug is not an indue game.
>>14715343
There are much worse looking games, and some sections of Undertale look passable like the snow areas, but it's very inconsistent and it feels like it was made by an artist over the course of 5 different degrees of skill. Another problem is that it looks vastly inferior to both of the games it's trying to copy.
By the way while I'm not a huge fan of Undertale personally, I want to remind everyone that /v/ adored it when it came out and didn't start hating it until Tumblr latched onto it and it tickles my pickle to a degree never before recorded by humans.
a4c62c No.14715401
>>14700181
Kind of like hit, but the h is replaced with an sh sound, as in hush.
4bacae No.14715462
>>14715343
It's very inconsistent. Compare some of the background sprites and their complexity to a character sprite or another background sprite, it's almost as if they're from a different game. Some trees will look very nice, but then you look at the ground and it's just a solid repeating color. Certain characters will have detailed and thorough animations while some are just static sprites with 1-2 frames of animation in total.
The lighting does not match up with the pixel art visual style. It's smooth and rendered in real time, making it look very out of place.
Rotations are done in this odd, "scale-everything-2x-then-rotate-each-2x2-pixel" sort of manner. It's hard to describe, but it's almost like a bad recreation of the SNES MODE7 rotation. This is especially prevalent in the battle scenes (also, the fact they're in a monotone art style does not help the consistency)
The color pallet is very limited and poorly chosen. Combined with the lack of detail on a lot of the sprites and it looks very amateurish.
tl;dr - baby's first pixel art
469f2c No.14716950
>>14701709
If you know any drawfags, just team up with them.
If you don know any drawfags, then I guess you're just fucked
a4376c No.14717253
>>14701709
>>14716950
To be fair, a VN isn't particularly costly to make. If you're serious about making one, as long as you can write it and learn basic Ren'py programming (and believe me you don't have to be a programmer at all) you can construct everything except the character portraits and backgrounds, and when the time comes save up the money to pay someone to make it. KS had like 1 character artist and she drew all the character portraits and all the backgrounds are just filtered photographs.
e92945 No.14717260
>>14715383
I did end up liking Undertale a lot, and I actually was initially sold on it by /v/ shilling for it. By the time I finished it I came back here and the opinion had done a complete 180 just because people /v/ doesn't like to associate with also liked the game.
a4376c No.14717265
>>14717260
DOn't feel bad Anon. Undertale isn't a bad game, and while it might not be my favorite game I can respect people who like it. Yume Nikki and Earthbound are 2 of my favorite games of all time so I see where people are coming from. Just ignore the LARPers and enjoy video games. I'm only shitting on it's art because there's lots of things objectively wrong with it.
7e31da No.14717366
>>14715328
Those both look like shit.
7df7e2 No.14717432
a4376c No.14717450
>>14717366
It looks as good, if not better than many games in the era it's trying to emulate. Never ask /v/ for their dumbass opinion on graphics design.
327c4c No.14717591
>>14717450
To the Moon looks like shit not because it necessarily has bad art, but because said art is the stock art that comes with RPGMaker with some rather obvious original additions that usually clash with the stock art. That, and it uses shitty bloom on everything so it's actually not pixel art anymore.
5ababf No.14717711
>>14715383
>Yeah, and you could do better, right?
I can't believe people are still using this shit argument in current year+17.
34bd7b No.14717892
>See something good
>Twitter doesn't let you save it because of their bull
8fab23 No.14717923
>>14717892
git gud at ripping their shit
cb6bdd No.14717944
>>14717892
http://www.downloadtwittervideo.com/
Probably not even the best way, but you can get gifs and videos off of it.
bcad37 No.14718309
>>14717892
That's why you have the printscreen button. :^)
umatrix and ublock origin are your friends.
a4376c No.14721421
cf481e No.14721434
>>14715328
Undertale is unironically a better game than that sloppy tearjerker "game", and are you sure To The Moon isn't using purchased assets?
ae55fd No.14723735
51a7f2 No.14729079
There are no good (((western))) VNs fampai.
c65ac4 No.14736053
2c8e1d No.14744642
>>14736053
>Undermeme is shit.
I remember when /v/ liked Undertale then it got popular and the contrarian attitude set in.
0b276f No.14745193
>>14717260
Undertale is essentially an effective game at what it sets out to do I don't regret playing it and had a good time. The problem has always been the media coverage and fanbase that surrounded it because they helped to color the game in the worst possible light as a meme title (Which I don't necessarily disagree with).
>>14700167
I know there is a large database on the ren'py website for games made in that engine. My question would be; How many make the cut as "noteable" titles from there and are there any non-ren'py titles that are worth talking about as well?
I don't play many VNs, and I'm not a proponent that I'd like a visual novel more if it came from my native language. But I am interestind in how the image of western visual novels can improve as the Japs have a much longer history with this so it's easier to pull out quality titles or seminal titles despite the mountains of garbage surrounding them.
c65ac4 No.14751455
>>14744642
Nice revisionism faggot.
f39b9b No.14754866
>>14701709
I've been working on a VN on and off for a couple of years. I tried to keep it fairly small and I can't do anything creative visual or audio wise. Getting commissions for all the assets is going to end up costing me 400-500 dollars. I'm lucky that I have some money to throw around, but if you have spare spending money consider that it's across several different people paying them half at a time. Although, you could probably get that much lower if your okay with lower quality art and/or tracking down people who would work for free. I wanted to pay artists and pay them reasonably though, so I decided to invest in it knowing that I probably won't even break even.
I guess my goal isn't to make money at least on this particular project. But, if you have a bunch of time and no money you could possibly find people who are willing to work for free. I think some people still fall for the scam of revenue share as well. You'll probably get what you pay for, but if you just need something passable it's doable.
76648e No.14754924
>>14715328
The right one looks like an RPGmaker game which will lead people to instantly dismiss it.
01bb29 No.14755000
>>14744642
Undershit has always been derided here. The only exception are cuckchan refugees such as yourself.
78e4cf No.14755047
c65ac4 No.14760795
76e6fe No.14761633
>>14755000
Bullshit. You are either a newfag or a LARPer and you need to eat a dick either way.
c65ac4 No.14766371
>>14761633
Could be both tbh.
24a373 No.14766417
>>14755000
Wasted trips on showing your newfagness.
The demo was widely liked, and even shortly after release there were god damn generals about the game. Sure it was the usual kind of fagging up that generals do, but nobody tried to stop them for a while. A lot of those same idiots who posted in the generals are still here.
But then it got popular and people turned on it, downplaying its success because its too anime, because its too similar to Earthbound, because of furries, because it got popular on reddit/tumblr, because it pushed an agenda, because there wasn't a high level of difficulty, and basically whatever else people could scrounge together in a list.
Justify your hatred for the game how you like, but when it came out it was either a quiet majority who let that shit run wild in generals or it was the majority opinion.
Ignoring all that shit, the game still does a lot of things right, and like with all successes the gaming community will take the wrong lessons away from it and produce a series of mediocre to shit games using Undertale as inspiration
01bb29 No.14766472
>>14761633
>>14766417
I don't even need to quote you, that's how retarded you are.
76e6fe No.14767179
>>14766472
Not an argument. Fuck off with your newfag bullshit. I don't even like Undertale and I can tall you that /v/ blew Undertale's cock and balls like a bug chaser.
24a373 No.14767204
>>14766472
>I have no argument and I must shitpost
05af24 No.14768238
Actually on topic, how do games by Christine Love rank? I've only played Digital: A love story but I know that she has another game that was making some small waves a few years ago. I think it was called Hate or something like that.
abb21d No.14768722
>>14700167
OP you are a retard. Ouii-alvi-ans in their nature are imitations of VNs which are themselves derivatives of anime/manga culture and ranobe. Each of the established mediums has it's own staples which an imitating derivative has to replicate in order for it to work, thus not only your abbreviation is hard to pronounce, it's also an oxymoron by it's literal meaning.
If you want to search for a sea of good original computerized novels of your own language you probably shouldn't be anchoring yourself in shallow waters of a niche of a niche.
For example text based adventures or adventure games in general somewhat would fit your criteria. But on the other hand they don't focus on getting a particular girl out of several, probably because such concept wasn't really present until nips popularized it. Even if I were to come up with more (comparatively) original examples like stat growth daily routine simulators or indie story type games on rpgmaker, they still would largely depend on nip culture (for provided examples it would be true love and, well, nip rpgmaker story type games). From consumer perspective housebands are currently satisfied with localization of nip media, and from corporate side it is a safer bet to invest in milking publishing of nip products than to risk loosing all your money experimenting creating foundation for a new market.
Instead of posting useless no effort spoonfeeding threads you probably should go and dig by yourself through many many things like Don't Take it Personally, Babe, it Just ain't Your Story, Depression quest, Gone home, Digital - love story, Crapawa shitjou and Just Monika until you figure out exactly what the fuck do you want and where to get it, with or without help required only then you would be justified in asking help, though most likely, not on a general videogame board.
6ecd60 No.14769086
>>14768722
Well technically Visual novels are derived from Western adventure games like King's Quest but because of the foundation in Japanese culture they draw upon japanese story conventions, colloquially referred to as anime/manga culture, to inform their content.
The thing that is distinctly japanese about VN's is the dating sim aspect but outside of that nothing VN's do is foreign to western storytelling and as you note, text adventure games and graphical adventure games exist and predate that genre. So there isn't some weird "niche of a niche" magnification going on. english visual novels are simply a side-by-side partner to Japanese visual novels which are themselves an offshoot of adventure games which the West has seen before in spades.
That being said it's not that there aren't a plethora of english visual novels to choose from, but there isn't a lot of documentation as to which ones are worth actually pursuing and the nature of these discussions usually derides the ones that do get pushed forward as they are called inferior to Japanese VNs, or are shit on because they got popular and we know how contrarian attitudes work. English Visual Novels get a bum deal.
abb21d No.14769388
>>14769086
>but outside of that nothing VN's do is foreign to western storytelling
Who said I was talking only about storytelling? Visual design, feature design, culture, the fucking dating sim aspect, that you so easily dismiss, implies an enormous system of flags and routes backstage. Replicating all of that takes effort that in the end takes away from the originality of a final product. But if you don't do this as long as the game is within proximity of the genre it will be obviously and painfully inferior. And when you combine all of that with storytelling tropes, welp, that's what I'd call an imitation pitfall.
>english visual novels are simply a side-by-side partner to Japanese visual novels
>are
Look, I don't mind agreeing with you on the details of the origins, but this is just simply wrong.
First, if EVN is a standalone side-by-side equal partner then where are said VNs that don't try to be that one sibling?
Second, you are probably confusing focused on storytelling games of undetermined genre with OEVNQQIP2SAAs for the sake of an argument.
Third, using
>there isn't some weird "niche of a niche"
>That being said it's not that there aren't a plethora of english visual novels
contradiction and by returning to my first point
>OEVNIQanCAPGoGNBAs are a side-by-side partner to Japanese
>they are called inferior to Japanese VNs, or are shit on because they got popular
I would like to contest your point of "there isn't a lot of documentation on EVNs" that implies things. Please name me examples that you could provide solid arguments for, that would not contradict my second point and that would prove your claim.
4th, I don't have evidence that you would do this, but I warn you not to confuse translations of some obscure games with them being originally english. Again, it's just a preemptive warning for you to be careful to not do something as stupid.
And now semantics. If OELVNs were a thing (and by that I mean it was a well established genre), well, firstly, I wouldn't forget that there is an L in that acronym, second, the topic wouldn't diverge into everything around that could possibly be OELVN, and if "EVN to VN brought up comparison in the thread" is not a fair argument, confusion in general and an lack of focus in the thread - definitely are.
Also, as long as you don't disprove my points - try to refrain from using games (things that one can generally play instead of read) as your examples.
6ecd60 No.14769464
>>14769388
>Who said I was talking only about storytelling?
You didn't specify what you were insinuating so I ran with what I thought was most logical to your argument.
>But if you don't do this as long as the game is within proximity of the genre it will be obviously and painfully inferior.
This implies that dating sims are integral to Visual novels which isn't true. At the end of the day the origin of Visual novels is adventure games, this is a fact and you should look into developer history for things like the Portopia series which is the father of Japanese Visual Novels. Dating is just another expression of what VN's can do along side incorporating RPG elements and gameplay styles. Or just being outright kinetic novels. So nothing about the structure of VNs requires Japan it's just you prefer Japanese visual novels because of their longer history.
>First, if EVN is a standalone side-by-side equal partner then where are said VNs that don't try to be that one sibling?
What does this mean? What do you mean by that last part.
>Second, you are probably confusing focused on storytelling games of undetermined genre with OEVNQQIP2SAAs for the sake of an argument.
What does this mean too?
>contradiction and by returning to my first point
No it's not a contradiction. You implied that part of the problem with EVNs were that they were a derivative from a derivative. But instead both are derived from the same origin point, and it's just that some western devs are inspired by eastern Visual Novels but not universally. But there are a lot of EVNs and I can just look at the renpy database to get a small look into how deep this well actually goes with just that one engine as a starting point. There are other visual novels out there too but like I said there isn't a lot of documentation as to where to start and what is good
>Please name me examples that you could provide solid arguments for
Ok, has anyone ever made a recommendation list for exclusively english visual novels? That is what I mean by "lack of documentation on EVNs". You're second point is proven by the OP and maybe one other post in this thread. Games like Katawa Shoujo and DDLC are shit on even though they are solid games. Why are they considered inferior if not because they "are just copying other VNs?"
>If OELVNs were a thing (and by that I mean it was a well established genre), well, firstly, I wouldn't forget that there is an L in that acronym
This is the first time I've seen that acronym so I don't particularly think it's a problem if the word is new and people are shaky on it. People still contest the term metroidvania as a genre descriptor so this is to be expected.
I don't know what else you are trying to get me to prove though. You want me to list games but I'm not clear on why or to what end. My point is simple. English Visual Novels have been around for some time, but it's not a category that is as well known as japanese visual novels. Part of this is explained by the history of Japanese visual novels being far more popular and represented in both the gaming medium and enthusiasts of the genre. Saying that English visual novels are derivative of Japanese visual novels is true to some degree as inspiration is definitely drawn from there. But to say that EVNs are weaker because they don't have things that you assume are japanese exclusive is factually incorrect.
6ecd60 No.14769597
Something I would add regarding the whole OELVN label, is that it's kind of arbitrary to say they are separate genres. To rephrase my statement; English visual novels and Japanese visual novels are horizontally aligned (Siblings) from each other rather than the former being derived from the latter. But it's impossible to deny that the influence of japanese visual novels is divorced from the development of english visual novels. This is because while visual novels aren't something mechanically unique to japan, they have had far more time to build up their reputation while western adventure games continued in their original form as well as other forms of interactive fiction that are more alien to japanese audiences.
However, with the success of Japanese-made visual novels it's clear to see that Western-made games of similar presentation exist but they are still smaller in the eyes of fans due to lack of marketing, lack of cultural relevance, and due to the niche nature of visual novels already in effect. There's also a stigma associated with English-made visual novels that is somewhat unfair in my opinion as the few standout english visual novels are solid titles in their own right and get looked down upon mostly because they are not "true" visual novels in the eyes of more dedicated fans of the genre overall.
abb21d No.14769705
>>14769464
I'll ignore answering point by point for now to focus more on what did I mean by this.
>This implies that dating sims are integral to Visual novels which isn't true.
No, what I was implying is that character focused routes (including plot building) and route system in general is pretty much an integral part of VN genre, basically a default option. It's uncommon for VNs to pick something else, and when they do, they usually stand out or bear a different name. For example game VNs or kinetic novels.
Look, the fact that protoVNs derived from adventure games doesn't change the fact that current year VNs are also a derivative of anime/manga and ranobe. You also didn't make an argumentative connection between your protoVN adventure argument and EVN being a standalone, non derivative from VNs entity.
Ironically, the only concrete examples that you've provided are in my favor. Krapawa shitjou - inferior "dating sim" VN and VNmeta VN. Don't stop reading here to reply on this particular point, it's not important discussing quality of said VNs unless you can make a strong case for them being distinct enough for them needing another lable, OELVN to be exact.
>But to say that EVNs are weaker because they don't have things that you assume are japanese exclusive
EVNs are weaker, because they try to manage and account for VN standards that are just too immense for a non jap developer to grasp and replicate faithfully. And because the task is so unrealizable, originality of the concept goes out the window.
What I'm saying is, when "EVN" is original it's probably nowhere close to the VN concept and is more of an x, where x can be an adventure game, a dating sim, a text adventure, an rpgmaker proof of concept etc, anything but EVN. Trying to call whatever OP's searching EVN is counterproductive to his own search.
>>14769597
>English visual novels and Japanese visual novels are horizontally aligned (Siblings) from each other rather than the former being derived from the latter
I need examples. Examples that would strictly fall into EVN category, and by the EVN I mean something that would be assumed EVN on the board, instead of an other term that could be more appropriate like "adventure game" or "interactive movie".
6ecd60 No.14769842
>>14769705
>No, what I was implying is that character focused routes (including plot building) and route system in general is pretty much an integral part of VN genre, basically a default option.
Character focused story based games aren't unique to Japan. This is my point. Mechanically speaking the things that make visual novels, visual novels are largely modular but the "base" idea of a visual novel only has one marker that really is more popular in japan than anywhere else I can observe which is the idea of a dating simulator.
>Look, the fact that protoVNs derived from adventure games doesn't change the fact that current year VNs are also a derivative of anime/manga and ranobe.
I don't deny this but aesthetics aren't the same as mechanics. And aesthetics don't define a genre of game, gameplay does. If you define visual novels by how they look then you also start to discount titles like Hotel Dusk and it's sequel for being visual novels/adventure games set in the west with american characters and realistic proportions instead of the usual anime proportions.
>ou also didn't make an argumentative connection between your protoVN adventure argument and EVN being a standalone, non derivative from VNs entity.
There is nothing to say. The point is that visual novels came from a gameplay type rather than anime/manga iconography. That stuff is secondary to the mechanical influences of early adventure games onto the development of VNs.
>Ironically, the only concrete examples that you've provided are in my favor. Krapawa shitjou - inferior "dating sim" VN and VNmeta VN. Don't stop reading here to reply on this particular point, it's not important discussing quality of said VNs unless you can make a strong case for them being distinct enough for them needing another lable, OELVN to be exact.
You ask me not to focus on this point but how is this in your favor? How is that fair? And I assume you wrote this then read my second post but I am dropping the need to use EOLVN as a descriptor since it's arbitrary and fragments an already niche genre unnecessarily. There are just visual novels and some happen to be made in the west as opposed to the east. My current interest in documenting and discussing english-made visual novels is to better understand what is actually being made in my culture since I don't hear much about them outside of singular titles every blue moon.
What specifically makes K
>EVNs are weaker, because they try to manage and account for VN standards that are just too immense for a non jap developer to grasp and replicate faithfully.
Now you need to explain this because what about Choose your own adventure novels is something westerner's wouldn't get? I think the real confusion is you thinking that anime/manga is what defines visual novels. Which I assert is the wrong perspective to take here. And OP wanted to find more english original visual novels. Whether I call it OELVNs or EVN we mean the same thing that's just a term I'm not familiar with.
>What I'm saying is, when "EVN" is original it's probably nowhere close to the VN concept and is more of an x, where x can be an adventure game, a dating sim, a text adventure, an rpgmaker proof of concept etc, anything but EVN.
There are japanese visual novels that are straight up princess simulators or strategy RPG's, I doubt that there is anything that would discount an EVN from being called a visual novel more than it would also discount a japanese-made visual novel.
> Examples that would strictly fall into EVN category
Katawa Shoujo is a visual novel. DDLC is a visual novel. Cupid is a visual novel and a very decent example of a dating sim that uses western aesthetics for it's presentation and story. Digital a Love story is a visual novel (and very reminiscent of the Text adventure game A mind forever voyaging/wandering). It's sister Analogue along with KW and DDLC are ones that definitely incorporate japanese aesthetics to their presentation but are still EVN's by definition here.
These are all visual novels and like I am saying, whether eastern or western and regardless of some inspirations that affect aesthetics, they are all the same and one is not inferior to the other just because of a difference in region of origin. Now you need to tell me why you think these titles are inferior and really explain what you mean about non-jap developers not understanding event flags and CYOA story telling?
abb21d No.14769874
>>14769842
I'll reply tomorrow since it's getting late here.
263007 No.14769948
Since I forgot to bring it up in my image board originating VN recommendations before, if you liked Umineko, read Witches & Woodlands. It might not be one of ours, but it's good regardless.
>>14769705
No, it's not. 07th Expansion's works were popular enough to receive fan games, anime, manga, light novels, and official console ports while having no choices/routes whatsoever. The problem with non-Japanese visual novels is the writing is often worse than even your average shitty nukige. This is much more prominent than in Japanese visual novels because there is a language barrier. We are not exposed to the amount of garbage that nips are. If we made VNs that got translated to Jap, I'm sure there would be a minority of westaboos over there lauding OELVNs as superior to Japanese shovelware. There's also the fact that most OELVNs are made my tumblr, and as such the art and characters range from tumblr nose with diversity to ugly and badly drawn furries OC donut steel. Western VNs are made by weebs too, so the setting and art style are mostly poor knockoffs of Japanese. If they embraced their own culture (and no SJW shit), it might work out better but then nobody would read it anyway. Damned if you do, damned if you don't. I still think people should try, but don't blame people for not wanting to dig for gems in a mountain of shit.
48195d No.14770108
>OELVNs
This is as fucking dumb as the "character action game" genre. If it has puzzles just call it an adventure game, if it has porn just call it a porn 'game'. If it has neither then throw it in the trash because it's shit.
76e6fe No.14770120
>>14770108
It's a term that has been used for quite a while, and I see no problem rolling with it.
48195d No.14770134
>>14770120
So? "Character action game" has as well, and it's a terrible descriptor of games like DMC and bayonetta.
339e63 No.14770247
>>14769948
>The problem with non-Japanese visual novels is the writing is often worse than even your average shitty nukige.
You hit the nail on the head. No OELVN holds up to even a halfway decent Japanese h-game. Not even Musumake, one of Illusion's worst games, was so poorly written as to tell rather than show what was happening.
6ecd60 No.14770493
>>14769874
Sure, I'm enjoying this discussion.
>>14770108
As far as the current discussion is concerned. I'm advocating treating OELVN as just a regional descriptor and not a standalone genre. Trying to make a meaningful difference mechanically between japanese visual novels and western visual novels is futile since they are both doing the same things.
948905 No.14770559
>>14715383
>it feels like it was made by an artist over the course of 5 different degrees of skill.
If I remember correctly the game changed artists several times.
76e6fe No.14770596
>>14770493
>As far as the current discussion is concerned. I'm advocating treating OELVN as just a regional descriptor and not a standalone genre. Trying to make a meaningful difference mechanically between japanese visual novels and western visual novels is futile since they are both doing the same things.
Very much this. I made the thread and specified OELVNs so that we could talk about the niche that it is, and how it needs to improve.
38a88c No.14770598
>>14755000
Why have come up with these to stop the general from being permanent fixture of this board after the entire thing was done? Go back to the hole you crawled out of.
912ad4 No.14770759
>>14768722
Uncommon Time with hacks is the best OELVN. It even has multiple routes and endings.
d60f94 No.14770841
People still love/hate undertale? too many new faces arround here.
05af24 No.14771276
>>14770596
>and how it needs to improve.
Well that goes back to the question of what are the good english language visual novels? If we see which ones are doing things right it would be easier to figure out some best practices. Or alternatively what is being done wrong? That list should be easier to generate.
>>14769948
> If they embraced their own culture (and no SJW shit), it might work out better but then nobody would read it anyway.
I don't think it's a problem to emulate another culture. I think it's a problem when the writer doesn't have the chops to do it well.
7a89e1 No.14771460
>>14771276
>I think it's a problem when the writer doesn't have the chops to do it well.
I agree. I just don't think a lot of these OELVN writers are the ones. It's something I've struggled with myself, writing what I know.
78fade No.14771552
I'm not reading any of this but I just want to say that Katawa Shoujo is better than any Japanese VN and Rin is best.
99fb31 No.14771618
>>14771552
>rin is best
Correct.
05af24 No.14771642
>>14771460
>I just don't think a lot of these OELVN writers are the ones.
Oh yeah, that's still true from what I can observe. While it's a bit of an exaggeration, there is a substantial number of these english VN's written by people who fit into the tumblr bracket like you said. People too young or inexperienced and immediately trying to copy a VN they played or heard about. People who can't separate their beliefs or agenda's from their writing and they wind up creating something that betrays the subject matter they are trying to tackle. And People who are just bad writers that have the drive to complete a project like this. I know people on tumblr encourage content creators to keep making their shitty fics and stuff because the idea is that eventually they will get better, I just don't know if these people continue to make visual novels after their first, and if they do if they actually improve.
>>14771552
While the Hotel Dusk series got me into the idea of Visual Novels I was largely still a stranger until I played KS. It convinced me that the genre was worth looking into and I have fond memories of the game. Rin is indeed one of the better routes in the game.
abb21d No.14773207
>>14769842
>>>there isn't some weird "niche of a niche" magnification going on.
>I am dropping the need to use EOLVN as a descriptor since it's arbitrary and fragments an already niche genre unnecessarily.
So you would say that your earlier statement was entirely wrong? Because that would be pretty much my main goal achieved, unless you are using EVN as an equal replacement (shiggy).
>There are japanese visual novels that are straight up princess simulators or strategy RPG's
I wouldn't call them visual novels then, same as I wouldn't call jrpgs with overabundant dialogue scenes to be VNs. When gameplay is well defined it drives the narrative seat instead of a story that has to be great for one to give a shit. Same goes for the types of interactivity, for example I would call Gone Homo equally absent of gameplay as a VN, but due to how the story is conveyed I wouldn't call it a visual novel either. In literal sense it could be, but with context of what VN is - it's not one.
Visual novel is a very specific concept both mechanically and design wise, tot he point where it may be reliant on nip culture (audio, visuals, jap land antics, cliches, etc).
>Now you need to tell me why you think these titles are inferior
>Not a game
It's an inferior pick your girl type of VN, so the sub genre is as basic as it gets and they've fucked up even that. Route and choice systems are underdeveloped. Where other VNs of the type would feature some kind of point behind any particular choice, CS is just about "getting a girl", where you are not even involved since, well, route system is underdeveloped. Also, where other VNs would use girl routing as a base for some bigger scale story, for KS it's it's entire point of being (and as I've said it doesn't perform well in that). Ending types are also completely absent, for the exception of a lily route, which is the only route that has a post credit sequence (making it a true ending(?)), which feels strange because of that.
Backgrounds are stylized photos of real places. Dialogue has no voice over.
The only reason why KS even contends with SnU for the place of baby's first vn is because it's so basic, it resides entirely on the other part of the scale that are VNs, and is more suitable for normalfag audience. The reason that I think it's inferior isn't because of the latter, it's because of the former - it failed at aspects that it was set to do unintentionally making it what it is.
>VNmeta VN
Do I need to explain why something that so heavily depends on VN context to exist has a weaker base?
Also, I probably would categorize it as ARG VN instead.
>Digital a love story
While definitely it's very reminiscent of novels in general, I'd rather say that it's a beast of it's own, but if I were pressed on to giving it a genre that would define it I'd say it's an OS mock up genre. While some "games" of the genre are definitely just a little fun parodies with no sense or purpose to them the others are generally used for the storytelling purpose which is the case with Digital a love story.
>Analogue and Cupid
lol didn't play this was a placeholder until it wasn't
Wasn't analogue a hate story, well, hated by some?
>aesthetics don't define a genre of game, gameplay does.
Exactly, that's why
>If you define visual novels by how they look then you also start to discount titles like Hotel Dusk and it's sequel for being visual novels/ adventure games set in the west with american characters and realistic proportions instead of the usual anime proportions.
>You ask me not to focus on this point but how is this in your favor? How is that fair?
You were supposed to derive the meaning of my message from the aggregate of my entire post instead, partly to circumvent arguing about opinions, partly for a higher possibility of reaching understanding and agreement faster without complicating things further.
abb21d No.14773213
>the body is too long
>>14769842
This paragraph is dedicated entirely to repeating my previous points.
>and really explain what you mean about non-jap developers not understanding event flags and CYOA story telling
I've already explained a dozen of times, because they are imitating, and ideals they are trying to replicate aren't even the best there is.
Replicating storytelling antics, visual style, character types, "gameplay" features etc etc, requires effort that ultimately takes away from the originality, and also takes away from the quality due to culture barriers that hamper developers and writers ability from replicating the genre to any comparatively equal degree. Also see this >>14769948
For example, imagine if you were to dedicate yourself to creating your own Super Mario bros, without understanding design theory behind decisions in it. You would end up with an inferior SMB.
If you were to excel at your imitation however, then you already be lagging behind from what platformer genre has to offer (due to you picking a not up to date standard of a platformer).
If you were to make liberal decisions with SMB mechanics, like taking away block breaking, koopas, hammer bros etc, it wouldn't even be SMB at that point and would offer for a different identification than an EVN usual 2d platformer (3d adventure, puzzle platformer, metroidvania etc).
>Now you need to explain this because what about Choose your own adventure novels is something westerner's wouldn't get?
They are not replicating CYOA games. Again see >>14769948
>I think the real confusion is you thinking that anime/manga is what defines visual novels.
Read last sentence of the first pharagraph, then read again my previous messages from which you drew this conclusion. If you still don't get it I'll spill it for you on a plate.
Anime/manga - visual, audio and production philosophy aspect, etc;
ranobe/manga - storytelling structure, cliches, scene exposition, literature genre leanings, etc;
ProtoVNs/Date sims/VNs themselves - flag and route systems, character based routing, different endings and events in general, basic engine functions and methods of visual representation, etc.
>Character focused story based games aren't unique to Japan.
Give me mediums that build routes, and build their entire route systems around particular characters, to the point where characters themselves are pretty much the main reason why said routes exist.
>>14769948
I'm assuming you are replying to a notion that VNs inherited date sim aspects into their core.
>07th Expansion's works were popular enough to receive fan games, anime, manga, light novels, and official console ports while having no choices/routes whatsoever.
Did you know that they position their works to be of different genre or at least a sub genre? Sound novels I believe? Laughable I know, especially taking into account that they don't voice their novels.
Either way, if it wasn't for that, they would be just kinetic novels instead.
>>14771552
They are all shit.
7a89e1 No.14773390
>>14773213
Actually, I've heard that is because the term visual novel is/was reserved in Japan. Games cannot (or could not, if it has changed since) advertise as visual novels. This lead to other terms being used for the games. Trademarks are a pain in the ass, aren't they? Either way, the broad genre is typically just adventure game (ADV) for those with non-simulation and non-RPG mechanics, or novelgame (NVL) for those that we would describe as full visual novels with no gameplay.
I would say the novel genre really just consists of a software that the player's only option is to save, load, backlog, advance the narrative (which is the only influence you have over the graphical display of the game) either through advancing the text or making a choice/clicking on something. The graphics can include characters, but do not have to. The graphics are often 2d but do not have to be. There may not be choices. There may not be a text box, just text over the shaded screen. It may not be a good VN, but it is still a VN, just as a badly written VN is still a VN.
abb21d No.14773406
>>14773390
>Either way, if it wasn't for that, they would be just kinetic novels instead.
f9bde5 No.14773411
>>14773207
I love how /v/ acts like it fucking hates Uncommon Time but talks about it like a favorite TV show.
73c5fc No.14773421
>>14715383
>still pushing the "/v/ originally liked undertale" revision meme
I still haven't seen one screencap of proof.
ce332e No.14773439
>>14773421
Yeah, the demo you retard.
73c5fc No.14773446
>>14773439
post proofs /v/ liked the demo, then
7a89e1 No.14773548
>>14773406
Just because the VN is kinetic, that does not make it "not a VN." That's like saying a point-and-click adventure game and a top-down adventure game aren't both adventure games. Even with that example, the difference in a VN that is or isn't linear is much less than the difference in an adventure game that displays rooms as a grid a la the original Adventure, or one that displays rooms from the viewpoint of a person standing in the room.
Here's an interesting thought experiment, I guess: if a text adventure did not parse text and instead gave you branching choices with no adventure game mechanics, would it be a visual novel? In the absence of gameplay, it would not be a text adventure anymore. There would only be text, like a CYOA book. I posit that it would be a novel game, despite the lack of visuals associated with a "visual novel." Now, if you were to remove the choices, and only advance the text upon pressing enter, I still believe it would be a novel game. The important part is it is an interactive video (as in displayed on a screen, not as in containing graphics) program presenting you with a novel, one that is not necessarily a CYOA book like in the first case. Of course, I would be hesitant to call it a game at this point.
f19d70 No.14773581
>>14773446
Why the fuck should I? I fucking hate Undertale, why the fuck would I want to post proof?
abb21d No.14773596
>>14773548
Why do I even need to argue something as obvious as why distinction even exists between VN and a kinetic novel?
Don't answer that. A rhetorical. Question.
>Here's an interesting thought experiment, I guess: if a text adventure did not parse text and instead gave you branching choices with no adventure game mechanics, would it be a visual novel?
-> >>14773207
>…for example I would call Gone Homo equally absent of gameplay as a VN, but due to how the story is conveyed I wouldn't call it a visual novel either. In literal sense it could be, but with context of what VN is - it's not one…
73c5fc No.14773602
>>14773581
Exactly. Everyone has always hated it. There are some astro-turfing shills here who are trying to revise /v/'s history. Such as:
>>14715383
>>14717260
>>14744642
>>14767179
f19d70 No.14773619
>>14773602
People liked the demo, I'm not going to post proof though, you can go kill yourself though if faggots liking something shit because it had an ounce of promise of not being communist garbage bothers you so much.
abb21d No.14773625
>>14773602
Sign me up under the shill list, because you are an idiot.
7a89e1 No.14773666
>>14773596
We'll have to agree to disagree. If you can walk around, I would not call it a VN, KN, novel game, or whatever your autism would use. Just because it has no gameplay beyond walking and the bare minimum of interaction with the environment, that does not make it a VN. I think the term walking simulator, while a meme and not the best descriptor one could come up with, is an appropriate substitute.
6ecd60 No.14774939
YouTube embed. Click thumbnail to play.
>>14773207
>So you would say that your earlier statement was entirely wrong?
If you mean the whole side-by-side thing. No. In my post >>14770493 I state what I mean. EVN or whatever term is just a regional descriptor to me at this point as mechanically there is nothing different about them to warrant a separate genre or declare EVN's as derivative.
>I wouldn't call them visual novels then
Unfortunately the community disagrees as even the idea of Kinetic novels go against the original design specs of Visual novels being choice driven games yet are accepted. Granted Kinetic novels are a sub-category of VN but it's still under that banner. There is a point where gameplay becomes too involved and the presentation of dialogue resembling visual novels doesn't make it one. But there is definitely a broader definition of what makes a VN that is at play here.
>tot he point where it may be reliant on nip culture
This really isn't backed up by your argument then because you haven't explained WHY visual novels are so reliant on nip culture for anything more than aesthetics. I get what you are trying to say given the genre's history in japanese media.
>It's an inferior pick your girl type of VN
This is pretty wrong on a lot of levels. Routes are fairly developed as they make up the majority of the game and the "intro" section is one short chapter to get you into the setting and present your choices. The central story of your characters heart condition is dealt with in a different way each route as different relationships change the way your condition would complicate this. Route's like Emi's make the biggest deal of it since she's an athlete, while routes like Rin have the least to do with it since her lifestyle is more sedentary. This means that not only are you working around the disability of the girl in each route, but it puts your character on even footing as someone who is also learning to work with their condition. So saying that you the player or the Main character are not involved is also not true
Scale of story is also not something I think is a valid complaint when evaluating a story as then you're only saying that visual novels that are about world ending stuff. And this also relies on just comparing stories instead of evaluating it on it's own merits. Leaving the stories that tell more down to earth narratives by the wayside. And endings are present for each girl as there are 3 for each, a good, neutral, and best.
Being basic isn't bad both on an introductory level for the genre, nor on a narrative level for the story. Complexity doesn't make something better just because it's complex.
>Do I need to explain why something that so heavily depends on VN context to exist has a weaker base?
Yes, because games like Kimi to Kanojo to Kanojo no Koi (spoilers in the video I linked) have received praise (and scorn) for doing the exact same thing and playing with the tropes of visual novels from the meta perspective. Being Meta isn't what makes something bad bad. Execution makes things bad
>t's an OS mock up genre
There's an entire tag for that on the VNDB. It's something that is accepted as it's just an interface to facilitate the same type of interaction.
>Exactly, that's why
I needed to address that because what you had to say about these games being bad will help me understand what it is you associate with visual novels in general. As well as me being able to pick your brain because I'm always curious why people don't like certain titles.
But here's the problem. Games can occupy multiple Genres and if you've played any of the two hotel dusk games you know it's primarily dialogue and choice trees with the adventure game portion making up a minority of gameplay. Taking into account what >>14773390 brings up it's possible that we're really just arguing about the divide between ADV type visual novels and NVL types in this area. But then trying to say that Gone Home could also be considered a VN is kind of ridiculous as we can all see from just a presentation standpoint they aren't in the same genre.
6ecd60 No.14774949
>e already explained a dozen of times, because they are imitating
This is really the major point we disagree on. I don't attribute japanese tropes as necessary to classify something as a visual novel. I recognize their influence but I feel you are then making the assumption that A) Every EVN that uses japanese tropes does it bad. B) Deviating from these tropes automatically makes a VN inferior and C) Because a non-japanese creator is working on a title they fundamentally fail to understand how to implement the mechanics that define a visual novel since you attribute japanese culture as one of these components.
The real problem as I see it here is the same as what was agreed upon here; >>14771460 anyone can write a story that uses another cultures stuff, but we're more able to see the bad examples in our own language instead of the other way around because of the language barrier and how popularity and quality drags the good examples of Japanese Visual Novels forward. And the reasons for bad EVN's aren't that much different than what makes a bad visual novel in japan as shitty writers will make shitty games.
So to the point of this thread, we should be trying to find the Good English Visual Novels but for your part, the ones people might bring up are also failures which leaves us nowhere.
>They are not replicating CYOA games
Not every EVN is ripping off Umeineko or making a kinetic novel. That's one facet of the genre itself.
>Give me mediums that build routes
Adventure games, the thing that VN's were built out of. As well as Western RPG's to an extent.
<Maniac Mansion - Adventure game - Lucas Studios
Game has you able to choose who travels with the MC and there are 5 endings based on who you brought. As well as unique dialogue and scenarios.
<Blade Runner
13 possible endings based on who you trust and who you decide to "retire" under suspicion of being a replicant. This game also has randomized patterns so who is a machine is different on subsequent playthroughs.
<Phantasmagoria 2
It's a shit game, but an FMV title that gives you options on who to trust and who to try and save which can lead to you getting a shitty romantic option that also hints to your later death.
<Alpha Protocol/KOTOR/Mass Effect 2
Before I start, I want to say that number of endings doesn't play a role on whether or not character routes and branching story paths makes a game a VN. Kinetic novels exist and they have singular endings. But for a lot of the 360/PS3 generation western games really took a renewed interest in Choice and Consequence based story-telling that had previously been king during the isometric era of western RPGs. Games like Alpha Protocol make it a primary mechanic to pick things like chosen enemy, side kick, and even handler and these choices affect more than just relationships as there are mechanical ramifications like what type of enemies will attack you and how they will act that change with these.
While not strictly the same type of routing of Visual novels which almost favors a tree structure at best, these games make who you want to pursue and who you choose to interact with major components of gameplay and have distinct paths through them. And dialogue presentation has also been closer to the shot-reverse shot format found in cinema, but it almost identical to the opposing faceoff format that most visual novels use to show two or more people talking.
76e6fe No.14776420
>>14773421
People like you cry revisionism so you can control the narrative. Yu're using the oldschool tactic of accusing others of doing exactly what you're doing so you can gaslight them into believing the shit you spout. YOU are the revisionist.
pic unrelated
469f2c No.14776444
>>14773421
When the demo came out it was pretty liked, but then the full game showed up and everything went to shit.
79a66b No.14776489
>>14776444
Literally no one ever liked it here
78e4cf No.14776498
>>14776489
>>14773421
go look at the thread on /vg/ and the dates of the posts. inb4 muh shill /vg/ d&c.
79a66b No.14776506
>>14776498
>/vg/
lol that board is just for false flags and consensus cracking
78e4cf No.14776510
>>14776506
And I'm done here. I hope you're just baiting or this board really is fucked.
abb21d No.14776775
>>14774939
>>>There are japanese visual novels that are straight up princess simulators or strategy RPG's
>>I wouldn't call them visual novels then
>…kinetic novels…
>This is pretty wrong on a lot of levels.
>Routes are fairly developed as they make up the majority of the game
>and the "intro" section is one short chapter
>And endings are present for each girl as there are 3 for each, a good, neutral, and best.
>This is pretty wrong on a lot of levels.
>Complexity doesn't make something better just because it's complex.
But shallowness of the experience definitely makes things worse.
>Being basic isn't bad both on an introductory level for the genre, nor on a narrative level for the story.
Sure, but if you fuck up even that, then you don't have an excuse, since you were aiming so low.
>for doing the exact same thing
Was it just a few hours long? Were it's 2\3rds (or even more due to ARG) in the meta territory? And I'm not talking about a set up stage.
>But here's the problem. Games can occupy multiple Genres
Games or anything that can be categorized really can only occupy a single genre space, if there is no dedicated space for the game to occupy, then possible parent genres are usually listed as descriptors in equal ratios (which is faulty) for approximation of the space that the game resides in. Thus if the genre space is not identified and I need a genre for any particular purpose, then I take the most valuable for said purpose genre and then roundup, while all the other values will get truncated. That's why if
>the community disagrees
I don't care, I'm not trying to change things on global scale and if I am trying to prove something, then it's that the methodology is more effective for some purpose in the dedicated topic. That's why OELVN or EVN is fucking god awful for searching for storybased interactive (for the exception of kinetic novels) media. And if the point is searching specifically for EVNs that have anything to do with
>English that has illustrated centuries of European culture in beautiful prose
>language that has given birth to some of the greatest literature the world has ever seen.
then it's fucking retarded from the get go because >>14769948
abb21d No.14776776
>>14774949
>A) Every EVN that uses japanese tropes does it bad.
Does it worse, notice the difference.
>B) Deviating from these tropes automatically makes a VN inferior
It makes a different genre.
>C) Because a non-japanese creator is working on a title they fundamentally fail to understand how to implement the mechanics that define a visual novel since you attribute japanese culture as one of these components.
Because it's a non-japanese creator, he will dedicate way too much effort on replicating everything that is a VN leaving close to no room to be anything else.
>The real problem as I see it here is the same as what was agreed upon here; >>14771460 anyone can write a story that uses another cultures stuff, but
but >>14769948
>we should be trying to find the Good English Visual Novels
No, you should be trying to find good story driven interactive media of any genre, because by choosing VNs only you are handicapping yourself, then shooting yourself in the foot and then mixing pills with alchohol. You can still survive and maybe carry something of worth from that experience, but I think there are better ways of achieving your goals.
>give me mediums that build routes
>rpgs
Said characters are tied to some idea, concept or point that is separate from the character's personality. Unlike VNs where as you argue pointless character routes are acceptible.
>adventures and rpgs
Due to complexity and effore required there is barely any comparable to VN routing, if any. Usually just different events that trigger around the main storyline, where in VN routes ARE different story lines that cover events in the world from different perspectives.
Now, without context this would seem as me moving goalposts.
>>>>the fucking dating sim aspect, that you so easily dismiss, implies an enormous system of flags and routes backstage. Replicating all of that takes effort
>>>This implies that dating sims are integral to Visual novels which isn't true
>>No, what I was implying is that character focused routes (including plot building) and route system in general is pretty much an integral part of VN genre, basically a default option.
>Character focused story based games aren't unique to Japan.
What I was arguing for are specifics of the VN genre that VNs have inherited from dating sims (that inhereted it from the older games).
In their simplicity VNs marvel at utilizing routing for their needs in fact it's usually the main tool
>>It's uncommon for VNs to pick something else, and when they do, they usually stand out or bear a different name. For example game VNs or kinetic novels.
And the daiting sim part establishes in what direction VNs usually use that tool.
Also, for fuck's sake link to all posts when replying so it'd be possible to chain browse.
abb21d No.14776814
>>14776776
>link to all posts
"In all posts, to all posts that you are replying" to be exact.
965f0b No.14779276
>>14776775
>>>I wouldn't call them visual novels then
Yeah, but we're having a terminology discrepancy here because these games are called visual novels. You don't want to call them visual novels. But your definition of Visual Novel is also very restrictive even within the context of choice based text games.
>>This is pretty wrong on a lot of levels.
We've been having a good discussion, but throwing a meme graph out there isn't really disproving anything at all. The actual content of the routes, meaning the actual dialogue is what's devloped. I can't think of a single visual novel whether japanese made or english made that wouldn't amount to ticking values and checking to see if the player got a flag. Hell, even stories that get called convoluted like the Zero Escape series are piss simple when you look at the actual story trees but what's complicated is the path to understanding these routes by interpreting the actual story.
What was your point here?
>But shallowness of the experience definitely makes things worse.
So was that shallow? The routing isn't less sophisticated than your standard VN, the writing is competent at worst and engaging at best. It's not flawless but nothing is.
What is your metric here because I can't grasp what your golden standard for dating sim is. What is something you rate highly within the genre?
>since you were aiming so low.
I don't think having a story that doesn't require an in-game encyclopedia is aiming low.
>Was it just a few hours long?
Well the game forces you to play one story route. Then the second. During the second the entire game builds up to that moment and then further limits your options and even effects your save file based on that second route. What does that have to do with meta-aware games being bad? Is there a magical time limit that determines quality?
>can only occupy a single genre space
>then I take the most valuable for said purpose genre and then roundup
Ok, but this still means the game literally occupies multiple genres and you're just simplifing to see which one might be more prominent but you cannot use that single genre to accurately describe the game and must then pull back to the multiple descriptors to get the most accurate picture.
You posted a venn Diagram so I assume you are aware that the red shaded region occupies the space from all the other circles which would be my point about being in multiple genres. Especially since genres can also include things like aesthetics (Horror) not just mechanics which makes it harder to say which is more important since both mechanics and aesthetics would would be equal ratios.
>I don't care
Ok, that was a shitty argument from numbers or whatever the fallacy is called. I'll admit that.
>That's why OELVN or EVN is fucking god awful for searching for storybased interactive
Sometimes people just want to know what their own people are capable of creating. I get what OP was asking for at least.
>then it's fucking retarded from the get go because >>14769948
I know you really love that post but it's not an argument against what I'm saying because I'm advocating that even with shitty writers that make bad EVN's there are good ones and you're being incredibly picky, contrary, and biased in determining what constitutes a good Visual Novel. But, the thing that anon stated about nobody caring even if a creator did make something based on their own culture applies to you because from this whole conversation I've solidified that "Visual Novel == Japanese" as the main crux to your reason why nobody else can do it right. Even when there are visual novels that are created by the Japanese that use Western culture and tropes and receive positive reviews. The inverse will never be true for you because visual novels are perceived as an inherently japanese thing with no possibility for anyone else to do it "right" even when the mechanical structure only calls for having dialogue trees presented alongide images of the scenes and characters at it's core.
This is why we are going to keep talking in circles about things because your premise and mine can't reconcile on this major point. If were were talking about JRPG as a genre than you'd win this easily since it's inherit to the title that the game has to be japanese in origin. Visual Novel doesn't have the same caveat and it's easy to just look at both it's inspiration, and their mechanics to see that nothing uniquely japanese is baked into the design.
965f0b No.14779280
>>14776775
>notice the difference.
No because you assume every one does it worse because it's not made by a japanese person. Meaning nobody can just write a story about some bland harem protag with girls fawning over them or whatever flavor of story you want better than the japanese because that's an anime trope? I get there's a mountain of shit when it comes to people emulating the japanese tropes. But it's not like the japanese aren't guilty of this shit themselves (Modern Isekai is an amazing example of shitty derivative writing by hack writers) But it's not like nobody has done it well either but you don't acknowledge stuff like KS so I can't give you anything to change your mind.
>It makes a different genre.
I disagree because the gameplay of visual novels aren't dependent on japanese story tropes. We just have to agree to disagree because I'm not budging on this point.
>hat is a VN leaving close to no room to be anything else.
What does this mean? If someone sets out to make a dating sim what room is there for anything else but to be a dating sim? If someone sets out to make a kinetic novel, what room are they sacrificing here? If someone makes a murder/mystery VN how are they losing space emulating what here?
>but >>14769948
But >>14771276
Find the good writers, then you'll find the good visual novels. Culture doesn't matter, execution does. Executing a Visual Novel isn't something the japanese have a lock on.
>No, you should be trying to find good story driven interactive media of any genre,
The point of this thread is to try and identify the good english original language visual novels. Go make another thread if you just want to make a rec thread for good narrative games. I recommend interactive fiction and specifically spider & Web as a starting point. Solid story, good twist.
>Unlike VNs where as you argue pointless character routes are acceptible.
I don't recall making that argument.
>where in VN routes ARE different story lines that cover events in the world from different perspectives.
Go play Blade Runner right now and stop dismissing the examples I did bring up. But if you want a medium that does this, go to your local library and find the youth section. If you're lucky they should still have some CYOA books lying around and you can get the visual novel experience all you want and some even have pictures so you don't just call it a text-based adventure novel.
>And the daiting sim part establishes in what direction VNs usually use that tool.
This just means that decision trees are what is core to Visual Novels. Dating sims are just an expression of this idea with the narrative concept attached to stories about romance. You have the inheritance backwards and are arguing that the dating sim is what informed routing and not the other way around. If you are arguing this, what about dating sims changed the concept of routing? I need a timeline for this or something.
05af24 No.14782079
>>14776775
Did you make that second pic yourself teagan-anon? Because that's dedication.
abb21d No.14783826
Should've probably taken the weird spacing between greentext replies as a red flag before dedicating myself to conversation.
>>14779276
>The routing isn't less sophisticated than your standard VN
Are you blind?
>You posted a venn Diagram so I assume you are aware that the red shaded region occupies the space from all the other circles which would be my point about being in multiple genres.
You are not engaging arguments, to the point, where your response is just a surface level observation.
>>14779280
>>>Does it worse, notice the difference.
>>notice the difference.
>No, because you assume every one does it worse because it's not made by a japanese person
It's interesting how you quote the latter part rather than the former, ignore it, and respond with a literal description of what I said. This encapsulates our entire conversation, or at least the later part.
>The point of this thread is to try and identify the good english original language visual novels.
You don't say…
>You have the inheritance backwards and are arguing that the dating sim is what informed routing
You are so blind to nuance that I even have to wonder if it's intentional or not.
I'll explain one last time: dating sim bit informs why branching is usually based on scoring points with particular characters.
And again, link to all posts that you are replying to. How the fuck do you fuck up something as simple as that even after being warned about it?
>>14782079
Yes, I knew KSs structural flaws from my personal experience, but still had to confirm it and make it into a presentable form. Even if I failed in delivering a message, I still think it turned out to be funny and I enjoyed making it so it evens out.
Also, I'm not a "teagan-anon" I know that you didn't mean it like that, I didn't even play uncommon times and don't find her as a waifu material for me personally. It's just another layer of subtlety to my arguments that pretty much worked out exactly as I wanted it to.
6ecd60 No.14784231
>>14783826
>Are you blind?
Care to address what I said about sophistication being about the textual content of the route and not the flow-chart? Pics very much related. Visual novels are not as structurally complex as you are trying to present them on a general basis. Unless you count having 90+ fail states in F:S/N as complex and necessary to be good? And even then they are no different than "Did you do the thing?" > If yes go 'A', If No go 'B'.
What is your gold standard here for Visual Novel structures?
>You are not engaging arguments,
You didn't present an argument against games occupying multiple genres. Just an interpretation that says you can find the genre that has the MIGHT be the heaviest influence on a game but doesn't provide the clearest description of what the game composes which requires sometimes listing multiple genres. If you can't sum up a description accurately with just the single genre, than the game must by definition occupy multiple of them. Books do this, movies do this, any catalogue system you find will generally account for this or ignore it in favor of what you suggested which is more for clerical and filing purposes rather than truly expressing genre descriptions.
>You are so blind to nuance that I even have to wonder if it's intentional or not.
>dating sim bit informs why branching is usually based on scoring points with particular characters.
I know you're pretending that this is some complex point your making but I quoted you exactly on what you said that is backwards.
Now you're pretending that this is some elaborate troll from reddit? People have been delineating text blocks with spacing for years before that site came out as it's a clean way of separating ideas. I'm insulted that we'd spend all this time talking and now you are starting to pull back and act like I'm committing some perceived fault. We really have been having a good discussion even if neither of us can change the other's mind about this particular topic. But between ignoring the examples I give to your questions, not answering some pressing questions of mine, and just outright showing a clear misunderstanding of how Visual Novels are structured I can't help but feel like I'm the one who got trolled now. You using avatars on a site with ID's should have been my first clue I guess.
2d116a No.14784423
>>14784231
You are willfully ignorant to the point where you see no problem equating FSN to KS. Your arguments are so rough that I would not be putting words in your mouth if I were to greentext
>ME3 and DE3 have sophisticated endings
and then reply how much of an idiot you are for implying that.
>You didn't present an argument against games occupying multiple genres. Just…
>everything else after that
Good, you are a getting a more nuanced view on what I have said, maybe if I continue not explaining everything to you you'll finally get what I was saying and finally address my points.
>I quoted you exactly on what you said that is backwards.
You took things literally and then run with that, got it.
>Now you're pretending that this is some elaborate troll from reddit?
No.
>People have been delineating text blocks with spacing for years before
A single sentence is not a block of text that requires spacing.
>I'm insulted that we'd spend all this time talking and now you are starting to pull back and act like I'm committing some perceived fault.
Having a civil conversation prevents ones arguments to degrade and sides faults to become more defined?
>I'm insulted
Good.
>You using avatars on a site with ID's should have been my first clue I guess.
I have a few good reasons why I did that, but I am no stranger to enjoying attention, so you are free to judge me on that.
>But between ignoring the examples I give to your questions
Are you stating that I have completely ignored your examples and/or moved goalposts? Because that would be either a lie or me taking it too literally.
>not answering some pressing questions of mine
At this point >>14776775 my posts were already 2 posts long and even if I was indeed not answering some of your questions (which can also be blamed on you not making said questions crucial enough) due to highlighted faults and observed tendencies increasing length of posts wouldn't benefit our understanding.
Fuck, I'm already explaining things again.
6ecd60 No.14786367
>>14784423
>Still ignoring what I meant when I said sophisticated for the third time
Anon. It's ok to just admit you made a mistake and not have to run with it like this. I explained what I meant by "sophisticated" as it relates to the actual story being told within the route not the structure itself. You're point about complexity within routes is a secondary argument and one that also assumes that complexity is inherently better when the average visual novel doesn't have the same routing structure as a tsukihime game.
And even then, using Fate is just cherrypicking alongside using the Shizune route in isolation. Between the two structures I found pictures for, I can see you arguing the 2nd is what defines Visual Novels but the reality is the 1st is more dominant alongside the Kinetic Model structure. Not as many authors try and write stories that complicated with regards to routes. If you are using Fate to compare against all other titles you must hate visual novels in general then outside a handful of titles. Now jumping back to saying that KS is basic, I guess the better word would be "standard". For a VN of it's length it's far more typical in structure as it's japanese peers of similar length. And of course it's going to have fewer branches than something with twice or more it's length and not even exclusively in the same literary genre as KS.
Even the true story route in 999 is just a basic flowchart with a single caveat but you're treating it like some grand wrinkle in logic.
>Are you stating that I have completely ignored your examples and/or moved goalposts?
Yes, because when you asked for games that have structures similar to routing
(I also remembered a title called [MODE] which is an FMV game that does some interesting stuff and has distinct routes with a character assigned to each you develop a bond with)
you didn't even acknowledge them beyond a short paragraph dismissing them that I then called you on. There is ready and available proof that the type of narrative based game you are associating with VN's is not unique to japan. Visual Novels is just one mechanical expression/game genre of this type of storytelling game.
It's funny because I've been answering your questions even when they lead nowhere but I can't get the same courtesy when it does matter? Heck, I'm still not clear on why being meta is a bad thing as you only asked me about relative length of the experience for the title I brought up and made no other point with that.
What makes a bad EVN to you is simply not being japanese and not being overly complex. That's the jist of what I'm getting from you here and if that's it than that other anon was still right as even if we were to find some great EVN's written to reflect the culture and dominant tropes of that creator's native country it would still be shit in your eyes.
a4376c No.14787432
>So much shitposting about Undermeme and other stupid shit
>Thread magically gets large walls of text
Bless you anons. This is the least shitty thread on /v/ right now.
bcad37 No.14787791
>>14787432
Yeah it's pretty fucking great. I never cared for VNs myself but the helpful autism of anons actually arguing instead of just shitposting has got me lurking the dedicated VN thread now. It's also helped by the fact that the share thread is doing a little mini-project with VNs too.
05af24 No.14788170
<They are still at it
<now with flowcharts
wow, so when are you two announcing the kickstarter?
>>14783826
>Also, I'm not a "teagan-anon"
Don't know what this means really? I just made up a label.
>I didn't even play uncommon times
You didn't miss anything. We do an annual stream though so if you come back in august you can suffer with the rest of us.
>It's just another layer of subtlety to my arguments that pretty much worked out exactly as I wanted it to.
Being sarcastic?
>>14786367
>"sophisticated" as it relates to the actual story being told within the route
the story is still just a simple romance at the end of the day. It's nice but nothing ground breaking or too complex.
Emi is best route though
>>14787791
>It's also helped by the fact that the share thread is doing a little mini-project with VNs too.
Is there more than one share thread because I checked and the one I got was talking about vore and monstergirls
bcad37 No.14788391
>>14788170
It may have been the last one. My sense of time is fucked. They were doing a compilation of VNs and a guide for beginners and starters to get them into VNs. I have to remember to post in the VN and see if they have anything to add to that guide if they haven't been notified yet.
https://archive.fo/lUri4#selection-22861.0-22865.55
bcad37 No.14788403
>>14788391
I forgot that specific linking within an archive doesn't work if you don't enable javascript. So in case you are a non-JS user ctrl-F the pastebin URL to get to the beginning of the post chain where they begin the guide.
https://pastebin.com/XKrrckWf
dc8c3d No.14788425
>>14715328
Untertaint's sprites look like a gbc game, aka fucking horrible. Shantae is the only game on that system I know of that is better than just middling.
abb21d No.14788698
>>14786367
>You're point about complexity within routes is a secondary argument
No, it is my main argument, because it was my main point from the start >>14773207
Thus until you were to engage it instead of dismissing it as you did here >>14774939 via changing the topic I never had any obligation to engage or acknowledge any of your other arguments.
>using Fate is just cherrypicking
You brought it up you idiot. Fuck, I don't even need to use FSN.
Here is your own infographic, here is madokas homura route flowchart, and here is a different route from KS. I'm done.
>>14788170
>I just made up a label.
I know.
>We do an annual stream though so if you come back in august you can suffer with the rest of us.
I'd rather do it myself, while maybe subjecting my friends to it.
>Being sarcastic?
Yes.
>so when are you two announcing the kickstarter
I'd rather do patreon or pp donations, after becoming an e-celeb so most likely never.
c69338 No.14789432
>>14788391
>>14788403
Thank you. I've seen this pastebin in the OP of the visual novel thread.
bdfd5e No.14789682
>>14700167
>babby's first VN
>BABBY FIRST VEE ENN
My heightened sixth sense detects some insecurity, anon. What was your first jabbawese visual novel, perhaps - some kinda lurid loli hentai story? Something tells me the anons who tried Katawa Shoujo first, were much more lucky than you.
b74fdf No.14789695
>>14788425
The first Shantae isn't even a good game. Play more games.
a4376c No.14789738
>>14789682
Katawa Shoujo was my first VN around the time it came out, and as much as I love the game to death it was a lot of people's first VN, thus the term. What I'm trying to say is that before DDLC, babby's first VN was actually good, and now that DDLC is a thing, it's not.
6ecd60 No.14789870
>>14788698
>No, it is my main argument
As for the last few posts you have been going at the statement I made about "sophistication" as an talking point. But I was never talking about structure of the story so yes, in this case it is secondary to the argument about whether or not the story is well written. Writing is going to make those flowcharts good or bad. If you have a shit story and bad scenes it's not going to matter how many values the game checks for.
> I never had any obligation to engage or acknowledge any of your other arguments.
The story of this conversation.
>You brought it up you idiot
Because you have this nebulous standard for what makes a good VN and it honestly seems like you just like the Type-Moon style of overly complex routes and bombastic concepts. You've made a lot of statements about what is bad with certain titles but not a real explanation for why this is bad. Which is fine if that's just your personal taste as you have stated, but inadequate to a real discussion about the merits of other titles within the same genre as not everything is going to replicate your preferred design.
>I'm done.
You've been done for a while spinning your wheels about how video games can't occupy multiple genres except for when they do and "Muh nippon tropes". I'd said is way back but we'll not get further than where we are since we can't reconcile what we even define a VN as.
>>14788170
>the story is still just a simple romance at the end of the day. It's nice but nothing ground breaking or too complex.
Well admittedly both the writers and readers agree that stuff like Hanako's route was underwhelming. I think the best routes writing wise were Emi and Rin. Lilly's and Shizuko's were mid-tier as the character drama wasn't as engaging and Hisao's condition had less to do with their interactions. Hanako's was ok but could have stood to have less sex. But the point I'm making is that whether a route is good or not doesn't depend on amount of interconnection within a routes structure. And how effective a story is likewise doesn't have a complexity requirement.
My main point here is that what makes these games good depends on writing and execution. Things like routing can enhance this as adding choices and consequences can create more engaging situations. But I don't subscribe to there being some minimum complexity that makes this happen. Higurashi has some nail-biting moments just advancing dialogue.
dc8c3d No.14789915
>>14789695
I meant good looking. It's an alright game but I just was saying that most gbc games looked terrible because of the tiny pixelcount that meant anything with detail had to take up a huge amount of the screen.
a4376c No.14792125
>>14788425
>Shantae is the only game on that system I know of that is better than just middling.
What about Pokemon Crystal and Wario Land 3?
>>14789695
>The first Shantae isn't even a good game. Play more games.
Either bait, or underage.
dc8c3d No.14793161
>>14792125
Again, sorry, I meant good looking, my fault for not repeating that in the last sentence . I recently got all the treasures in wl3 again and it doesn't look horrible, but even wl1 has a more solid artstyle.
a4376c No.14794193
>>14793161
>Again, sorry, I meant good looking, my fault for not repeating that in the last sentence
Ah, I gotcha. gg then Anon.
a4376c No.14802388
>>14771552
>Katawa Shoujo is better than any Japanese VN and Rin is best.
2c8e1d No.14805534
>>14751455
>>14755000
Newfags please leave.
a4376c No.14806938
>>14805534
No matter how many times you say it, they won't. It's a fucking joke. Honestly, I'm done trying to tell people to leave, they never do, and they never will. We just have to put our foot down and make people know what we stand for and not budge on it.
Also, I'm going to post this as a friendly reminder of 8ch's cock-slurping for Undertale:
https://8ch.net/vg/res/5880.html
7c00e6 No.14806949
>>14805534
They already succeeded in getting Mark to censor all discussion of the game, why would they leave?
>>14806938
>https://8ch.net/vg/res/5880.html
Someone should archive that to chronicle this shit.
7c00e6 No.14806954
>>14806949
>archive it
Apparently someone else already did http://archive.is/5V0Qs
a4376c No.14806994
>>14806949
>They already succeeded in getting Mark to censor all discussion of the game, why would they leave?
I don't even fucking like Undertale but it's ludicrous that we're not allowed to talk about VIDEO GAMES on a fucking VIDEO GAME board. Fuck Mark, and the rest of his lecherous dick goblins who run this board.
469f2c No.14807016
>>14806994
I actually remember how much of a train wreck those threads turned into, the ban had a solid justification at the time, but things have changed, and hopefully the fags who liked undertale and the autists who chimp out at the sight of undertale-related stuff have both quieted down to the point a thread can exist without being a dumpster fire on the scale of brown pill spam.
>TL;DR the ban which was once necessary probably isn't anymore and should be lifted
29f4ab No.14807027
>>14771552
Can't argue with either of those statements tbh
Anyone know how good KS is from a Jap's perspective?
73c5fc No.14807029
>>14806938
>/vg/
That place is a shithole.
a4376c No.14807124
>>14807029
Yeah, but it's better than this shithole. Personally, I jsut stick to this shithole because the other shithole is too slow, but /v/ is slowing down anyway because it seems everyone is leaving imageboards all-together because the mods are so fucking shitty.
81fc99 No.14807149
>>14807124
But where are they going?
a4376c No.14807209
>>14807027
I've certainly played better, but while KS is a very inconsistent game (due to different writers,) it's still a high bar nonetheless, and still one of my favorite VNs.
When people talk about "best girl" in KS, I really can't choose a favorite, as I like each of them a lot honestly, but Rin's route in particular spoke to me. I'm busting my ass every day to be a writer, and her route has seriously influenced my development as a writer. I want to make a VN someday to show that white piggu people can make good VNs, and I made this thread so that other people will understand it's a really untapped artform, as English is a very beautiful and expressive language that can articulate a lot of things. The devil himself only knows where that will go, but spoiler for my blogpost.
>>14807149
At least in the case of people I've known, lurking in IRC chats until the end of time. A lot of them are going to disagreement too, for whatever that's worth. Frankly, I'm content to shitposting in a CLI client until the end of time.
05af24 No.14808792
>thread is still up
Sometimes I appreciate how slow it takes something to fall of on this board.
>>14807209
I guess because the foundation I have with visual novels is the adventure game side of the family I'm drawn to those games more. I haven't made it a secret but I love Hotel dusk and play it on an annual basis because I love the characters and the story. But I also enjoy those brief moments where you solve a child's puzzle, or jimmie a lock, or having the time to utilize the vending machine for an optional side-quest. It's not mechanically deep, nor is it time consuming. But those kind of things really help to punctuate a story for me.
Katawa Shoujo was the first true Novel-style visual novel I played, and I appreciate that experience as well. I really got sucked into a couple routes and even with no minigames of any kind, the game really stuck in my mind after all these years. But for me, if I were to voice my own desires for the future. I'd want to design a game that adds some minor gameplay to the story. I cut my teeth on this genre with NDS titles like Ace Attorney, Trace Memory and Hotel Dusk. I'd then go on to play Snatcher, Policenauts, and Dangan Ronpa. I enjoy just novel-type visual novels, but I really love the idea of mixing this narrative form with some other gameplay components.
I don't pride myself as a writer but I do like to design systems. There are a lot of ideas that just don't get their proper justice in my opinions (like DR being dumbed down from the original concept of DISTRUST) and I have a few ideas of my own that I might one day like to work on some day.
f4e434 No.14812948
>>14808792
>I have a few ideas of my own that I might one day like to work on some day.
Don't let your dreams be memes Anon. If you're ever interested in putting your words into actions, Renpy is really easy to program, in the sense that even intermediate to advanced things in the engine can be done by a non programmer googling his problems as they come. Who knows, you might come out knowing how to program. Nevertheless, ganbatte my dude.