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e9b77c No.14673174

What makes cave story not have pixel shit graphics even while It has a lower resolution than many modern indie pixel shit graphics?

Literally how?

e836d7 No.14673177

talent


fde4be No.14673409

>>14673174

I dunno, Cave Story is pretty pixelshit in my opinion


1658c5 No.14673433

>>14673174

Actual talent molded throughout the course of ten years


38c35a No.14673437

>>14673409

Your opinion is shit.


e7939b No.14673441

What happened to the Metal slug pixel artist?


75f141 No.14673457

It’s because a game is only pixelshit if /v/ doesn’t like it.


214154 No.14673460

Animations.


ef6b88 No.14673502

File: a3bd49f5c9e357c⋯.jpg (81.05 KB, 678x421, 678:421, 6c8599b4a5a1dceab924039975….jpg)

>>14673174

It's not about how many pixels, it's how you use them.


b32734 No.14673631

"Pixelshit" is a meme that gets attributed to games with perfectly good pixel art. This is what happens when you take /v/ groupthink seriously.


664a25 No.14673649

>>14673174

Talent and care mostly


6eeb4c No.14673651

File: f8deb5adf5f9833⋯.png (7.46 KB, 143x149, 143:149, alzheimer's.png)

Cavestory isn't pixelshit because it sticks to its pixels and doesn't fuck around with nonsense like soft-glow lighting, dynamic shadows, tweens, etc. All of the animation and effects are completely traditional. While it doesn't look like something you saw on consoles of the past, it looks it could theoretically be from a decade and a half ago, while games like Hyper Light Drifter are awash with nonsense radiant/soft/dynamic effects that you absolutely would not see on a gen 4 console.


1195b8 No.14673664

>>14673174

it is clearly pixelshit, the 3ds remake is way better and has tighter graphics with more colors than my asshole


38c35a No.14673671

File: 029a657970d2d88⋯.png (32.52 KB, 768x256, 3:1, retro 1513006625.png)

>>14673664

>it is clearly pixelshit

I don't think you understand what pixelshit is.


1195b8 No.14673677

>>14673671

Dude that's not pixelshit, that is what retro videogames clearly looked like, it's trying to emulate that old school look of a crt, you're probably too young, as I was born in the 90s and knew what crt graphics looked like as I played old retro videogames like halo.


c1b106 No.14673685

>>14673677

Congrats, you're a fucking idiot. It IS pixelshit because on original hardware where pixels were your only option, they could not be goddamn diagonal.


6eeb4c No.14673694

File: ca4d7cdbd7960b7⋯.jpg (36.06 KB, 640x333, 640:333, anno tricked you.jpg)

>>14673685

>missing the flag


b32734 No.14674017

>>14673678

You're fitting in, sonny.


a869dc No.14674032

fuck cave story


fb3947 No.14674046

>>14674032

fuck you


38c35a No.14674047

File: 4fd84d352246518⋯.png (40.26 KB, 640x480, 4:3, jammed it into curly's mou….png)

>>14674032

>fuck

Sounds like a plan!


5dfa90 No.14674048

>>14673174

>Literally how?

Are you this confused by basic talent?


46fbb8 No.14674049

Honestly, does this even need to be a thread?

Modern indie 'devs' can't draw for shit, they make sprites and put them on a game canvas at varying resolutions and sizes making the game look like shit because it's inconsistent.

If the style you want is retro and the sprite isn't displayed 1:1 onto the game's canvas then it's probably going to look terrible.


54b75d No.14674072

>>14673174

The difference is that Cave Story was made by someone who was actually making games at the height of the 16-bit era.


b32734 No.14674080

>>14674072

I don't think that's true.


3fc603 No.14674230

>>14674072

The 16-bit era died back in 1994 when the PS1 was released.


7f8f2b No.14674257

File: a2f4a133aae00f2⋯.jpg (56.73 KB, 600x337, 600:337, crawl.jpg)

>>14673174

>while It has a lower resolution than many modern indie pixel shit graphics

It really doesn't.


544445 No.14674323

>>14673174

Pixelshit isn't a technical term that refers to low-resolution graphics, it's deragatory term for and artstyle that uses low-resolution graphics that don't have any of the talent and class of old games. There two explain it well:

>>14673651

>>14673671

I don't think a game even needs to look precisely like something that could have run on an actual console, but it needs to be adhere to the general rules of those systems. The pic in >>14674257 is exactly how not to do it.


bb030a No.14674444

Is there any indie trash these days that strictly adheres to 16-bit highcolor?


c0600e No.14674633

>>14673441

It's a mystery that will never be solved. Akio and Susuma used pseudonyms throughout their careers from IREM to SNK and then those names disappeared from the industry after Metal Slug 3.


3c3a8c No.14674636

pixelshit is a buzzword


0b3222 No.14674670

File: 8f18d085c0f4335⋯.jpg (136.69 KB, 1200x750, 8:5, 42bc1c2dc573a29f6a84f6052f….jpg)

>>14674047

>give her the mushroom


0b3222 No.14674674

File: f8a3f0cecb0bea2⋯.jpg (470.65 KB, 1000x1440, 25:36, 1a458a04d6de75785cbf45d205….jpg)

File: b1a32d96f512784⋯.png (10.83 KB, 172x479, 172:479, fbb1cb6406511cea1f17f4263c….png)

File: fdb09b3d409be97⋯.jpg (261.31 KB, 850x637, 850:637, sample_a7d8803d4bfc7c459d0….jpg)

File: 80bb3318be3d2ea⋯.jpg (19.7 KB, 350x331, 350:331, Sue_is_Not_Pleased_by_mrsa….jpg)

>>14673174

It has cute girls in it.


cca733 No.14674699

>>14674636

No faggot, it means this >>14673671


7977c0 No.14674728

File: a4bfb0aa1a514be⋯.jpg (25.95 KB, 300x495, 20:33, _.jpg)

>what I don't like is pixelshit, what I like is not

>it's an objective definition

You faggots get worse every day.


2c6975 No.14674781

>>14673174

I think it's the quality of the pixel graphics that defines whether it's shit or not.

Obviously shit pixel art would probably look like there wasn't much thought put into it. Like dev placeholder graphics, except they didn't bother to make it beautiful.

Pixelshit looks like those 1 pixel arms and legs, for one.

In contrast, those that took effort to beautify the graphics are also easily identifiable.

One such example is Metal Slug.

Even up until now, I still can't believe how beautiful Metal Slug games look now, compared to most games.


3fc603 No.14674831

>>14674728

>oh no someone was shitposting, let me pretend to be triggered

t. retarded faggot


0049c2 No.14675062

We're also slowly seeing the low poly 3D equivalent of pixelshit now. You know, models that are just unsmoothed and just took little effort to make and clearly have too high polycounts or texture resolutions and rigged smooth animations that wouldn't have worked at all in the 5th gen.

That or fake "voxels" popularized by Minecraft which is just cubes that still do shit like move around smoothly and rotate freely instead of aligning to a three dimensional grid.


51f182 No.14675113

File: 75fbed02ef78624⋯.jpg (173.11 KB, 671x945, 671:945, 72abd3a3c3685e6b9d90ba5624….jpg)

>>14674230

The Genesis was still flying off the shelves well into '96.


0b4d07 No.14675156

File: 6928d305d7d350f⋯.jpeg (70.87 KB, 594x1024, 297:512, DKsEE6HXkAAS9uG.jpg-large.jpeg)

Post Curly! Other Cave Story girls welcome too.


02ae86 No.14675169

File: 27821d8bba8e058⋯.jpg (126.29 KB, 445x468, 445:468, 6d5ea517a211341b.jpg)

PREDRAFTING YOUR ASSETS

I AM SO TIRED OF SAYING IT


d2d1cb No.14675179

Cave Story fits all the key framing necessities and literally uses the MSX2 color palette. It's designed like a retro game and even uses some of the same limitations of them. There's a reason it translated pretty well to the Sega Genesis at the loss of some color detail. It's already designed with a lot of the limitations in mind.

Pixelshit is basically just minimalist computer game art, not even necessarily good art, more often than not it's bad. What /v/ means when they mention pixel shit, they mean ugly minimalist shit.


3fc603 No.14675371

>>14675113

Just like the Wii, and just like the Wii U, 32x, and Saturn. You fucking retard.


c13cd8 No.14675402

>>14675371

>Wii U

>Flying off the shelves

You are retard


ff2a41 No.14683249

>>14675402

It sold plenty neoFAGgot.


367831 No.14683300

>>14673174

Nostalgia.


95af60 No.14683339

>>14673651

>it looks it could theoretically be from a decade and a half ago

Cave Story just about IS from a decade and a half ago.


3c3a8c No.14683347

>>14674699

that makes sense


834e12 No.14683364

File: 99fc21fe9c9e642⋯.png (93.08 KB, 275x189, 275:189, 275px-Oregon_Trail.png)

File: 8379c7703eaf5d4⋯.jpg (55.51 KB, 701x457, 701:457, oregon-trail-game.jpg)

File: 62fc775bd744502⋯.jpg (91.46 KB, 1920x1080, 16:9, WagonAdventure-2013-01-21-….jpg)

File: ac604435a54a027⋯.png (24.17 KB, 500x500, 1:1, Super-amazing-wagon-advent….png)

Speaking of pixelshit.

How the ever loving hell does Super Amazing Wagon Adventure manage to have a LOWER resolution than Oregon Trail did?


51f182 No.14683388

File: e439210b3a610b3⋯.jpg (202.4 KB, 1216x829, 1216:829, 00-Cover.JPG)

>>14683364

I always considered "Lego graphics" to be a meme statement, but this is silly.


b84b7f No.14683393

File: ae7a51b619ae999⋯.jpg (30.41 KB, 362x303, 362:303, Not_Happy.jpg)

>>14673174

>made by one guy

>not using any of the current drag and drop game maker programs

>done entirely for free and released for free

>no kickstarter

>no patreon

>no journos hyping his shit every step of the way

>dev explicitly stated and lived up to his aim to make a game the embodied the game design and aesthetics of classic games he grew up with

>lengthy story

>few to no glitches

>multiple endings

>multiple difficulties

>characters that are actually endearing and engaging

>undeniably "easy to learn, hard to master" gameplay mechanics

>also the dev is a gook who lives in glorious nippon, instead of being some trustfund hipster cunt who lives in San Francisco working as a freelance journo cock polisher on the side.


4a4f03 No.14683427

>>14683393

>All this

>Except because it was free as in freedom, some cuck comes along, adds a bit more polish and makes literally millions from it

>Gets all he praise and hard work instead of the original developer


834e12 No.14683470

File: fd03b80a90d9b7b⋯.png (2.37 KB, 436x120, 109:30, look at this shit-.png)

>>14683388

Just look at this shit!


75d15e No.14683473

File: 9b1a8f6928af16c⋯.jpg (54.78 KB, 710x645, 142:129, ss (2017-03-21 at 02.17.40….jpg)

If you sniffed Curly Brace what would she smell like?


d966d8 No.14683498

>>14683473

Motor oil


d2d1cb No.14683534

>>14683427

Pixel himself said he's happy with the arrangement with Nicalis and gets plenty of money from it.


2e54be No.14683632

>>14683393

Don't forget

>made the music in his own, custom-made sound engine which he then implemented into the game


1962c4 No.14683645

>>14673174

back then games were pixelated because of hardware limitations, now they're pixelated because devs can't draw


834e12 No.14683678

>>14683645

You're statement isn't entirely wrong but CS was released in 2004 and he started with it in 1999, so "back then" wasn't as far back as you might think in this case.


834e12 No.14683680


ef6b88 No.14683832

File: 8865e54b7dbc6a0⋯.png (84.22 KB, 500x489, 500:489, drinkmychild.png)

>>14683473

Rubbery like the dentist's office. I actually like that smell.


c0600e No.14683847

File: 177f7ed039a915b⋯.png (15.6 KB, 640x480, 4:3, vacantark.png)

You know a lot of freeware games with considerably better pixel art (and gameplay) came out around the same time frame as Cave Story, but nobody talks about them because they're casual faggots.


d2d1cb No.14683852

>>14683847

Cool, pic unrelated?


427c21 No.14684068

We forgive a lot if we know a game was made by 1 person - we don't expect someone to nail everything. If we know a game was developed by a team which included a dedicated artist (or several) and we see graphics like this then we can conclude that the artist is shit, the management is shit and the game is probably shit.

Complaining about Minecraft's graphics when it was developed by 1 guy was dumb, then Microsoft bought the game for 6 gorillion dollars and now it's valid criticism.


834e12 No.14684106

>>14684068

A game of Cave Story's caliber would still be pretty damn good even if it had been made by a team. Conversely even if a game is made entirely by one person messing up the fundamentals of the pixel art would still be a black mark against it. Maybe not enough to necessarily throw it on the shit pile but it certainly knocks a few points off at the least.


427c21 No.14684132

>>14684106

If a team released a game with the original Cave Story's graphics in 2018 we'd call it indie pixel shit.


d2d1cb No.14684138

>>14684132

probably the majority of /v/ would, if cave story were first released in 2018 it would still be clear it has effort and direction put into every part of it. Most of /v/ can't think for themselves however, so they'll do the default of hate on everything to fit in.


d37102 No.14684152

>Cave story

Not as if /v/ loves the shit out of this game or whatever:^)… But I'll share my tastes.

>I used to play the hell out of this game because it was fun

>The music was catchy, the gameplay was actually decent I think

>The storyline was okay too from what I remembered, I didn't know about the 'true' ending until I already beat the game

>tfw it was released by one man for free.

Still beats Underfail by a billion fucking miles. Even in graphics.


427c21 No.14684175

>>14684147

Oh fuck off faggot, here

now you can also sperg about meme spacing


fb3947 No.14684181


427c21 No.14684192

HookTube embed. Click on thumbnail to play.

>>14684181

>pronouns


d37102 No.14684199


d2d1cb No.14684201

>>14684147

>being this mad over truth

you'd probably be the first person to call it pixel shit, being the faggot desperate to fit in.


a8c7a5 No.14684204

YouTube embed. Click thumbnail to play.

It's designed in the same way that other good pixel-art games were.

Take a look at how it runs when ported to one of those older consoles, almost identical.


0a478f No.14684244

File: b3069469e27a919⋯.png (2.64 KB, 312x284, 78:71, current year.png)

>>14673174

>What makes cave story not have pixel shit graphics even while It has a lower resolution than many modern indie pixel shit graphics?

anon you don't understand the definition of indiepixelshit. indiepixelshit does not mean what you assume it means. It doesn't mean Pixel art or low resolution. It means it was Lazy ugly art where the creator or the fans used the " it's pixel art", "It's an indie game" excuse to try and fool people into tolerating mediocrity. For what cave story is, it actually looks good. Thus it's not indiepixelshit.


7b3012 No.14684263

>the robot protagonist got cucked by a boss character in the very last seconds of the game


baeafd No.14684271

File: 006691062f8f073⋯.png (8.68 KB, 292x280, 73:70, 92a21b72654e7e2d5c4dd925e7….png)

>>14673174

>Minimal hardware requirements:

CPU: Pentium 4 or Athlon XP

RAM: 128 MB

VIDEO CARD: 64MB VRAM Card

FREE DISK SPACE: 200 MB

What a bloated piece of shit. It ought to fit on a floppy disk and run an 8mhz CPU with 64k VRAM


0a478f No.14684272

>>14673174

Oh and I also forgot that the original Cave Story just like Spelunky & La-Mulana is Free. If someone was asking for $40+ dollars for the same game then people might be more justified in callin out the laziness of the art design relative to it asking price.


7f9bfe No.14684278

>not pirating cave story plus with agtp translation

shit man after playing that I can't go back to the base game


0a478f No.14684281

>>14684271

Holly shit, never thought about that. Super Metroid is under 2mb for comparison. So I imagine no more then two floppy disk idealy.


fb3947 No.14684298

>>14684192

>Dude we lmao


834e12 No.14684320

>>14684281

To be fair Super Metroid was also programmed in assembly.


df371c No.14684328

>>14684271

It's strange how indie pixelshit games are getting shittier and worse looking but the hardware requirements are getting much higher and their games still runs like shit.


0a478f No.14684344

>>14684320

Now you are just makeing me wish developers where forced under penatly of death to at least attempt to efficently optimize their games.

>>14684328

It's simly beacause once lower standards begine to be tolerated there is no end to the degradation as long as people are willing to hand over money. Many I've noticed that many platforms have recongized they have little to no need for quality assurance outside of a product being malicious and it cost nothing to the digital storefronts because inventory space/ digital store shelf space is theoretically limitless. Being there is little cost, there is little insentive to care about QA.


0a478f No.14684348

Many


51f182 No.14684352

>>14684344

>Now you are just makeing me wish developers where forced under penatly of death to at least attempt to efficently optimize their games.

From the EA's review thread: >>14684221

>>"When playing on a PS4 Pro, you can also opt for a performance mode that favors frame-rate over visual splendor."

>Excuse me, what? When did we walk into a commercial for a Sony's console? Why does NO ONE have a problem with the fact the developers didn't even TRY to prioritize the game running well? What's even the point of owning a console if developers are just going to treat them like gimped PCs? AND THIS IS SONY DOING THIS TO THEIR OWN SYSTEM? WHY SHOULD ANYONE CARE ABOUT ANYTHING THEY PUT OUT IF THEY PUT THIS MUCH MINIMAL EFFORT INTO THEIR "FLAGSHIP" GAME?


d2d1cb No.14684359

>>14684352

will someone tell that child he's being incredibly autistic


0a478f No.14684368

File: 51c4c612f753a67⋯.png (Spoiler Image, 19.53 KB, 612x239, 612:239, clipboardimage.png)

>>14684271

actually after checking the steam page I think these are the system requirements for the remake.


0a478f No.14684378

File: eb77843da9b3c0c⋯.png (29.79 KB, 391x501, 391:501, clipboardimage.png)

defiantly not the original system requirements


baeafd No.14684393

>>14684368

That is pitiful, especially considering that there's a working megadrive port ( >>14684204 )


834e12 No.14684472

>>14684378

Well that makes more sense.


3ed561 No.14687554

>>14684132

I don't think so. Games like Momodora Reverie Under the Moonlight, Shovel Knight and AM2R were done by teams and I haven't seen anons calling them pixelshit besides a couple maybe.


3ed561 No.14687557

>>14687554

And I also forgot Odallus The Dark Call and Oniken by Joymasher


885c36 No.14687716

>>14673694

I only read the post and immediately realized he was joking. He's clearly retarded.


718acf No.14687839

>>14683393

Cave Story and La Mulana are two examples of non-pixelshit retro style indie games. They adhere to the basic rules (Limited palette, everything adheres to the pixel grid while utilizing subpixels for precision measurement, etc) while taking advantage of reduced limitations (Larger storage meaning bigger, more intricate levels, no sprite limit per scanline, etc.)


2109c7 No.14687854

>>14673174

That's because EVERYTHING in the game is programmed with the same graphics. It's not some downgraded trash with some bloom effect in the background like in Transistor or those other indieshit "retro" games. This is the extent to which it can be done. Also pixel graphics don't need to be flat. See: metal slug


0049c2 No.14687880

Took me a while to dig it out but here's a great article defining what pixelshit is

http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/


358566 No.14688026

File: 98c3e306ce97c2a⋯.png (4.45 KB, 665x59, 665:59, A_Pixel_Artist_Renounces_P….png)


9eb268 No.14688109

File: 0c666fd5f54caf2⋯.jpg (90.41 KB, 350x256, 175:128, colons.jpg)

File: 4071f2182b7e548⋯.png (177.51 KB, 500x457, 500:457, 149.png)

File: 3a14a72dc945b54⋯.jpg (80.99 KB, 500x388, 125:97, 193.jpg)

File: 252a3ab5124edd2⋯.jpg (88.75 KB, 600x360, 5:3, summer vacation.jpg)

File: 0155588fd641f9e⋯.png (389.98 KB, 1280x1920, 2:3, m015.png)

Can we make this a Cave Story thread instead?


2894bf No.14688152

File: 762dafc65d24c94⋯.jpg (90.19 KB, 330x636, 55:106, Curly.jpg)

>>14673174

Good pixel games like Cave Story don't use pixels as a means to be lazy. They push the graphics to the limit of the artist's ability and technical capability.


e9b77c No.14688589

File: 8ed7995df2dc0bc⋯.png (12.09 KB, 394x412, 197:206, brutus.png)

would /v/ consider my art pixelshit or is good enough?


73ca47 No.14688607

File: f84ddf1df776370⋯.mp4 (5.14 MB, 1280x720, 16:9, zercher front raises 3x360….mp4)

>>14688589

What happened to Homor's fingers?


2a077b No.14688612

>>14688589

Body is fine, face and hands need work.


50070b No.14688661

>>14688589

IMO, looks like someone falling apart…


4a4f03 No.14688664

File: 835e8ba15885f64⋯.png (29.89 KB, 512x512, 1:1, tile.png)

File: e3c34888cd069fb⋯.png (14.56 KB, 512x512, 1:1, actor.png)

I'll take this opportunity to also shill my /agdg/ project. Any feedback for this? It's for a tile-based puzzle game


73ca47 No.14688692

File: 90b99215568c0dc⋯.jpg (95.9 KB, 450x600, 3:4, dsc00367.jpg)

>>14688664

>Green tiles for IMP

>Green IMP

>GIMP


4a4f03 No.14688699

>>14688664

Also I should mention I was considering to redo a good chunk of the art, to make it more like the yellow bricks in the middle of the first image. Basically I either want to use 3 or 7 colors per sprite and make it look more "arcadey" than how it is now.

>>14688692

That's just a coincidence. I was actually considering 3 different types of imps, that push or pull objects or trigger buttons, or something to that effect.


367831 No.14688931

>>14688589

It looks like a shitty edit of homer simpson and the hands are abysmal.


367831 No.14688935

>>14688152

But Cave Story is very primitive looking. It pushes nothing to the limit.


e05175 No.14688938

>>14688692

i wish i could eat his toe jam but i no he keeps it all to himself


551c0b No.14689562

>>14687554

It helps if the games are at least decent.


2c8da0 No.14689573

File: cf7658a8da126a5⋯.png (Spoiler Image, 60.51 KB, 440x630, 44:63, butt i should've made the ….png)

>there's still no femboy quote drawfag art


b5d9b8 No.14689583

>>14689573

Because the artists are as shit as the fetish.


59b8ef No.14689586

It doesn't have that stupid fucking bloom and the character designs are pretty simple so they aren't trying to make them really detailed


9e3ead No.14689651

>>14683364

>>14683470

>SAWA

>Person's head is one pixel

>Shotgun is half the length of the oxen

>Squirral head is bigger than a man and even has a eye/nose?

Why has the art of sprite/pixel died so badly? How is those in the 80/90's did so well with such little technology/knowledge while today with all our learning resources it's just so much spectacularly worse?

Is it really just a case of past tech limitations helping to create character designs compared to the lack of tech restrains in the present year?


b7b62b No.14689697

File: 4aafaa363a5b50e⋯.png (158.09 KB, 1164x682, 582:341, 4aafaa363a5b50ecef74ecab00….png)

>>14689651

Oh trust me, there's plenty of garbage-looking games even back then. The ones people remember though, are the ones that pushed right up to the low ceilings attainable on the hardware, and a serious degree of creativity and deliberate design was needed to do it. Like, the older VN scenes limited to 16 colours that look super-vibrant are not easy. Firstly a VN has much more freedom with a small palette compared to a typical game. Then the image has to be strongly tailored to the limits which is why anime-style works so well for it with all the flat colour. A real-life photo would never look acceptable for example.

Also the solid rule-of-thumb is choose two: Good art, good code, independently developed. The ones who cannot produce good art can at least produce something playable if they stick to low-effort pixelshit. It just looks like that. There's less incentive to push the limits since they are really really high nowadays. Unfortunately with most indie devs it's more "choose one".


bdeb2d No.14689861

>>14673174

That's because Pixel is an actual artist.


81162a No.14689872

>>14689583

It's not a shit fetish sir.


bdeb2d No.14689873

>>14688589

How does it look in movement?


81162a No.14689881

>>14688589

I just want to know what the point of having a single purple pixel on each shoe is.

It's pixelshit btw


40761d No.14689884

>>14683393

I'd like to bring up the guy behind Iji which is also a humble and excellent dev. He actually released a huge free update not too long ago, for free, seven years after the game released.

Based pre-early access indie devs.


54a6b1 No.14690078

>>14683249

>Sold Plenty

>Commercial Failure

Anon, I…


24557a No.14690085

File: b2da3b24720eebc⋯.gif (2.31 KB, 63x73, 63:73, IDLE.gif)


5e35fe No.14691870

>>14673174

Love and care. Also, Pixel actually played the video games he claimed inspired him.


c3dd09 No.14691874

WHERE'S THE CURLY PORN


f11407 No.14691880

So /v/ likes this shit game, but everything else is shill. Okay.


c48ebe No.14691945

File: 32ed44162b034be⋯.png (20.69 KB, 417x500, 417:500, 32ed44162b034be1965a667de5….png)

File: 6e44473d18b3888⋯.png (63.45 KB, 356x749, 356:749, 1309525958007.png)

File: b55d65c3f0bfd07⋯.jpg (32.09 KB, 421x774, 421:774, 1311431058350.jpg)

File: 7b230b156294edd⋯.png (7.52 KB, 400x256, 25:16, Bw95X.png)

File: 90a42f4a443fd63⋯.jpg (197.04 KB, 837x1473, 279:491, iji_the_game_by_kardiyak.jpg)

>>14689884

Remar is pretty cool, though you have to admit he made Iji in fucking gamemaker.


c3dd09 No.14691955

>>14691945

I would also like porn of her too


c48ebe No.14691971

File: 83768a62aa76e39⋯.png (Spoiler Image, 10.12 KB, 298x328, 149:164, 454944 - AD M1 Iji Vateili….png)

File: 747e8bad8f852e6⋯.jpg (Spoiler Image, 797.37 KB, 1000x1403, 1000:1403, 2448445 - Cyrano Iji Iji_K….jpg)

>>14691955

For you dubs, I give you all I have.


cca733 No.14691973

>>14691880

No cuckchan, this thread isn't about only one game, unlike your template threads.

Also, if you weren't such a faggot, you would know this game is from 2004 and free, so there is no point in shilling it, unlike the garbage you tried to sell on your threads.


c3dd09 No.14691982

>>14691971

>a rough sketch and something i can't udnerstand

i cri


f11407 No.14692007

>>14691973

So you want a thread, that isn't actually focusing on one topic to basically cater to your adhd. and talk about a bunch of random pointless shit, but then you have threads like the anime game threads, then the doom threads and the splatoon threads. Which is it you spastic you want a thread that's open or center on a topic. You can't have your cake and eat it too you dumbshit.


cca733 No.14692036

>>14692007

Almost had me with that deflection. I was referring to:

>So /v/ likes this shit game, but everything else is shill.

And how your complaint doesn't have place in this thread, due to it being about pixelart at low resolution and how not to make it look like pixelshit.

Specifying how you sperging about this game is idiotic, since it was used as a mere example, and other anons have provided further examples.

Let me guess, you are one of the OPs that made those template threads?

In that case it's simple: Threads created just to get the approval of other anons, or just to bait meme replies over and over again, are cancer.

And if you can't see what's wrong with that, you are part of the cancer and I suggest you leave.


f11407 No.14692081

>>14692036

Really I don't try to get approval I try to start a thread typically to get a discussion about something I'm interested in hopes taking off because I don't look much into video games as culture I don't site news sites I don't read into art or anything like that, I don't even consider video games as art because I see them as a video game which in my eye's is better.

Why would I want a bunch of random people's approval I just want to talk about something I know and I'm interested in because that's pretty much all I care about having a conversation or discussion, I used this thread because personally, I hate cave story I found it boring and unfun while it was unrelated my hate for the game in question wasn't sure maybe the topic wasn't about cave story as a game, but it was enough of area to work with.


b5d9b8 No.14692402

>>14689872

Yes it is faggot.


1e81bf No.14692409

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81162a No.14693061

>>14692402

No it is not shithead.


ef6b88 No.14693758

File: 0e5582fb6f0b6d0⋯.jpg (7.83 KB, 288x293, 288:293, 0e5582fb6f0b6d08b4b2bbbeee….jpg)

>>14693061

>Sodomy

>Not a shit fetish

Shit on your dick is quite literally a shit fetish.


ed861c No.14694235

File: c272192e984c5a9⋯.png (18.51 KB, 598x238, 299:119, ClipboardImage.png)

Is Knytt Stories pixelshit, vee?


b7b62b No.14694923

>>14694235

The author's definitely outed as anti-GG (something on his website links to a site for buying his later games that has a similar name, and he points out the lack of relation, fuck Gamergate or something to that effect)

That all pre-dates Knytt Stories though so let's put that aside for now. Good atmospheric music and environment design, visuals are not great but serviceable, without most pixelshit trappings. Gameplay is somewhat limited but some mods put it to more creative use, since it has a fairly versatile level editor. Basically it's pretty good, and it's free too. Within A Deep Forest and the second Modarchive game are worth trying as well.


c005b0 No.14694948

Shading, color values, consideration for the dithering on a CRT monitor?


0f070a No.14696366

>>14694235

Even when it first came out I couldn't play it because the "art" was so basic and "lowbit". Grade A pixelshit to me


41b6e0 No.14696397

>>14673631

name three modern games with good pixel art that /v/ shat on in unison.


529443 No.14696415

>>14689651

>>14689697

>>14683364

To be fair SAWA is made to be completely fucking silly, I don't think making sure everything was proportional was foremost in their mind when they made this game.


6539db No.14696426

>>14674674

None of those are girls by definition.


41b6e0 No.14696428

>>14696415

if it's a joke game then it should be free and gets a pass. if you charge money for your product you should get shat on for low effort.


529443 No.14696450

>>14696428

Nigger it's 2 quid. Two fucking pounds. It's basically free.


96b0ef No.14696459

>>14673441

It's best not ask questions. SNK was actually founded on Yakuza money. It's not just a meme like with other companies.


358566 No.14696571

File: b61095bfb940cd3⋯.png (40.67 KB, 1024x768, 4:3, Organ-trail-gameplay-scree….png)

File: 40595d6dfe76211⋯.jpg (77.56 KB, 1024x768, 4:3, organ-trail-1.jpg)

>>14696450

>>14696415

I'm not trying to shit heavily on it because it was made by only one guy and it's extremely cheap. Even so, that still doesn't completely absolve the horrendous pixel art. It wouldn't have taken much more effort to have made the sprite resolution up to parity with an Apple ][ computer. That's not a terribly high hurdle to clear, particularly since Organ Trail does a much better job of it graphically.


a6afef No.14696587

File: 16661bc06c1634d⋯.jpg (105.74 KB, 1024x614, 512:307, dtc5m7u5j0iy.jpg)

It was developed on & optimized for CRT tube monitors. I know this because I've payed it in 240p on my hacked wii. Looks fantastic.

your point?

My point is modern pixel shit is just upscaled garbage. They're not working within the low resolution box old game devs had to deal with. Shovel knight would be an exception. That game is like 95% accurate to the NES


e3fc9c No.14696661

>>14673174

the difference between pixel shit and not pixel shit is something you fell more than see

you can tell when someone is puting his soul into his work despite lacking talent to do better and you can also see when someone is trying to be some sort of pretentious avant grade (((artist))) whp's trying to be retor and different cus it the trendys shit of the moment


b5d9b8 No.14699667

>>14693061

If you want to fuck men then stop being a faggot about it and fuck men. Not those who resort to looking like women but aren't.


cf13b5 No.14703196

>>14696587

>That image

I understand wanting a CRT to match the method the media was shown on at the time but who the fuck would want VHS?




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