609db6 No.14670195
Oh no, an asteroid is headed for Space Nigeria! Can you take this shithole planet from the stone age through the industrial revolution, all the way to developing an asteroid defense system and save the nigers? There is a real-time limit of 29.5 days remaining!
>What is this?
Co-op Minecraft Tekkit with a whole game around it. Runs about as shit as Minecraft Tekkit, but at least looks nicer. The simulation of the environment is pretty in-depth, down to nutrients in the soil affecting specific plants and animals.
>Okay, I ain't falling for your tricks, rabbi, I bet it's early access shit
It's "feature complete" and multiplayer more or less works with pirated versions, details in first post.
609db6 No.14670200
SERVER INFO
Version: 0.7.3.3
Torrent: https://kickass.cd/eco-v0-7-3-3-tt21099515.html by IGG
magnet:?xt=urn:btih:00a93ac4bbe42a2e2586922abf503aea31b720e8&dn=Eco+v0.7.3.3&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Fzer0day.ch%3A1337&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969
CHANGE YOUR NICKNAME FIRST
>[game folder]/Eco_Data/Plugins/SteamConfig.ini
PlayerName = something
It doesn't seem to be possible to change your name after joining once.
Server name [probably won't show up in browser]: 8v
Server IP: 8eco.dynu.net:3001
Password: vidya
>I tried that and it says "OFFLINE"
Download (((Tunngle))), you need to make an account, click through the million popup ads, then join private network:
Name: 8v
Password: vidya
Once you've joined the network and see the host, when you run the game server browser, the 8v server should show up on its own. If it doesn't, copy the host's IP from Tunngle and add it to the browser (either no port or :3001).
>How do I do things?
Go through the first couple tutorials, feel free to skip the dumb ones, ie. "forage every type of plant", "look at the meteor"
>Game runs like shit
Go to settings (Esc>Advanced), turn shit down
>Game still runs like shit
¯\_(ツ)_/¯
>Why does it freeze when I open a crafting window?
¯\_(ツ)_/¯
>How do I not fuck up the game?
Remove tree stumps, don't dump toxic waste into the rivers, specialize in a skill and get your crafting efficiency up so we waste less resources
Web interface: http://8eco.dynu.net:3001/index.html
Contains all soil/terrain information, ecosystem statistics, as well as some shit about the legal system.
565abe No.14670204
>nu-indie tier visuals
>characters like pic related
Thanks OP! Now we know to never touch this irredeemable pile of utter garbage. You're a true savior.
609db6 No.14670219
>>14670204
Clearly I didn't put it there because I thought it looked great, but suit yourself.
8131d8 No.14670221
0ab64c No.14670263
>>14670200
well done anon
> 8v
I like that symbol
> web interface
that's cool as fuck
I see that you already begun to on building a shack riverside
how did you setup skill points btw?
from what I understand they can be either gained passively by day, or gained with crafting as well
> tunngle
well I guess I'll have to download this shit
but anyway, guess I won't be doing any work today
609db6 No.14670267
>>14670263
We have the standard passive gain, but also a very small amount per crafting, so it actually makes sense to do shit instead of just standing around waiting for points to accumulate. You can try connecting without tunngle first, see if it works, only submit to the juice if it doesn't work otherwise.
0ab64c No.14670276
>>14670267
alright, I'm downloading and will be trying it soon
16789f No.14670278
>>14670195
So got any webms? looks interesting enough for a game night.
12c3b0 No.14670282
0ab64c No.14670292
>>14670278
no, me and OP were trying to get this up for a while, we literally just now started playing the game for real so noobs
there are some jewtube videos around though
609db6 No.14670302
>>14670278
Nah, we're still very much in stone age. I don't think it can be completed in a game night, I'll try to keep the server running for a while though. It's long-term coop, something like the Factorio servers. As the other anon said, you can check jewtube.
16789f No.14670306
>>14670292
>>14670302
Well slow download, but I'll check jewtube in the mean time, keep posting some screencaps of cool shit in the game.
fbe6e7 No.14670358
>>14670345
Name one VPN better than tunngle.
4ef444 No.14670364
evolve, it doesn't have shitty ads and pajeet community sponsors
609db6 No.14670383
>>14670200
Good news, apparently direct IP connect should work, no need for tunngle.
Here's a MEGA
https://mega.nz/#!YwBgjKLQ!8S-CwYc-PyfjiUcXrKhQICdDoZ8iZH9LNZ4JizIk3Zw
4ef444 No.14670388
>>14670383
thank fuck, i have one question: is the game comfy?
609db6 No.14670408
>>14670388
Pretty comfy imo, more so than autism blocks. Some places are really nice, doesn't quite come across with my shitty screenshots. Moonlit nights with the imminent death flying over you, light wind blowing. Only thing missing is weather, I think there is no rain, haven't seen any yet.
609db6 No.14671626
We got 5 players today, things are going well aside from having settled in a not too farming-friendly zone. We've started building the first carts and roads.
777723 No.14671662
Still not convinced.
Post more stuff.
9acbc6 No.14671703
>>14670195
Why would you primarily post a nigger character in your op?
Why would a white person post a black character? If I was you I would post a white person to represent my game not a fucking black person.
I conclude that you are infact a fucking NIGGER!
609db6 No.14671708
>>14671662
I got nothing, you're gonna have to wait until tomorrow if you want more. Maybe others have taken pictures that aren't about the cuckshed.
>>14671703
>Space Nigeria
>"Why is the character black??"
04d965 No.14671710
>minecraft with a point
I'll check this out later.
9acbc6 No.14671718
>>14671708
Don't change the fucking subject nigger fuck, you want to squirm your way out of this one but it aint happening mate, own up to the fact that you are a nigger and I will leave you alone.
fe0677 No.14671727
9acbc6 No.14671735
>>14671727
Can't even talk to me properly, you're green texting like a BITCH. Where do you live mate?
609db6 No.14671776
>>14671718
We're all niggers in our hearts, anon
904565 No.14671847
fbc795 No.14671862
smells like a bunch of niggers in here
fe0677 No.14671874
>>14671735
Inside your head.
a78172 No.14671935
5591d4 No.14671954
i dont understand, you have to gather resources and research studf to gather more resources for destroying the asteroid?
609db6 No.14671958
>>14671954
Pretty much, it's like building the rocket in Factorio.
609db6 No.14671962
>>14671960
EU, although lag is only apparent in hunting, or so I've heard
609db6 No.14671975
>>14671968
Pure PvE, no limit on players but I don't think my server will run well with more than 5-6 due to low upload speed. Currently I think about 5 are online, earlier it was 3-4.
609db6 No.14672001
>>14671998
Who's gonna pay for that shit? Not me.
609db6 No.14672139
If anyone happens to get into smelting overnight, smelting is one of the major polluters in the early game, read
https://eco.gamepedia.com/Tailings
on proper disposal of waste products and only smelt the bare minimum.
fe0677 No.14672178
>need to build a house to use the other work benches
>player character is apparently too stupid to make walls without said benches
015fdf No.14672183
I almost want to play just to be a worshiper of the asteroid and do what I can to sabotage the plans to deter it.
0ab64c No.14672188
I also freaking settled near a fishless river
0ab64c No.14672204
>>14672139
also
we had to settle in the literall tundra desert of the planet
the only thing that really bothers me are these ridiculously ravines
0ab64c No.14672252
btw, checking at the online map, somehow just our presence drastically reduce potential yields all around
f0cd69 No.14672270
Hahahahahahahaha How The Fuck Is Eco Real Hahahaha Nigga Just Play Wurm Like Nigga It's The Same Game But More Stuff To Do Haha
0d5a62 No.14672377
>>14670383
How do I direct search for the IP on this UI
19198e No.14672422
This shit looks like a Wakanda simulator.
If I wasn't travelling I'd play with you guys.
Keep up the server for a few more days and I might. Otherwise, I'll have to play it with my brother.
How much specializing do you actually need?
Is two people enough to… what's the objective really? Launch Wakandan rocket into Niggerius Centauri?
7d90e4 No.14672423
>>14672270
Wurm doesn't have a goal, it just keeps being Wurm.
e48d69 No.14672449
>>14670195
>shithole
>stone age
>niggers
Why isn't it just regular Nigeria.
f0cd69 No.14672450
>>14672423
Kinda true, it has some goals from the gods in-game but it also allows an admin to create a story with an overarching goal.
18a40e No.14672468
>>14670195
>but at least looks nicer
That's very debatable.
19198e No.14672469
>>14672449
Because since this is a videogame, it doesn't have to be realistic. That why niggers can master fire in this game.
fe664b No.14672474
>>14672450
Don't get me wrong, I like Wurm, but there's something nice about games that end. We can hop on OP's server and really fuck it up, you know?
0ab64c No.14672715
5c5cc6 No.14672985
>>14672139
>2 pollution creating sand-type blocks for each ingot crafted
>some recipes take 20-100 ingots
Fuck that shit.
>>14672422
>How much specializing do you actually need
I don't think 2 people are enough, feels like even with many people working together it's tricky. The skill point cost of learning new professions increases rapidly (something like 1 -> 2 -> 5 -> 15…) and there's like 35 professions with many skills each, but your ability to gain skill points doesn't really increase much. It takes a lot of work to do anything and everything takes a lot of resources, which further incentivizes you to specialize since it's possible to reduce costs and increase yields by increasing the relevant skills.
609db6 No.14674083
U.N. GUIDE TO FARMING FOR NIGGERS
>How do I get started?
You need seeds (from foraging or other players), some plants don't have seeds as they are the seed itself (ie. beans).
You need a ho to make her do the work for you hoe to till the ground, crafted at the workbench. You need* the farming skill, this is unlocked from research. The northern colony has a farming skill book, by the time you read this the southern one will probably also have one, ask online players. Right clicking the skill book gives you a scroll, right clicking the scroll unlocks the skill. Once the skill is unlocked, put points into it.
To plant, use the hoe on a tile, then click on it with the seeds in your hand.
*You don't outright need the skill to plant iirc, but you'll be needing it in the future anyway
>wtf my plants aren't growing
It takes 8-12 real time hours for plants to grow
>wtf it's 10 hours later and my plants are all dead
You need to, at the very least, use the map overlays to decide where to plant. I prefer the web interface, but you can do the same thing ingame:
- go to http://192.168.1.13:3001/causeeffect.html
- choose Plant > [plant name] Yield Potential
- see where the high yield zones are, what plants can be grown near where you live
- only plant in areas where the yield potential is bright yellow
- keep in mind that the web interface displays the maps with a time factor (bottom of the page), slide it to the end to get the current data
>it's 10 hours later, I planted into yellow and my plants are still dead
You'll want to use a tool called Soil Sampler. This is unlocked for crafting once you get skills into Fertilization (which again requires a research), but you can get one from other players, again, ask in the chat. You don't need any skills to use the device.
Pic related, the sampler will give you all the info you need about where the best planting locations are and how the overall conditions are for the plant you're trying to grow. Combined with the map overlays, you can find 90%+ ideal conditions.
<But wait, there's more
>Crowding
Plant data is consolidated into 5x5 chunks (visualize chunks with the property claim flags). If you have under 90% conditions for the plant, the 5x5 chunk should not be filled with plants on each tile, you need to leave extra space for ideal growth. This includes all plants, remove trees, remove grass.
If the conditions for the plant are below 60-70%, it's not really worth planting there, look for a better zone.
>alternatively, you can terraform and fertilize, but this is a huge pain in the ass
And finally, the soil is constantly changing, monitor the changes and move zones or terraform as needed.
fe664b No.14674274
>>14674083
>not just eating delicious clams
609db6 No.14674382
>>14674274
>runs out of clams
<o shidd farmer gibsmedat sweet tomato
7d90e4 No.14674401
>>14674382
Check the population graph, we've got clams for days. By the time we've acidified the oceans I'll be sitting on so many clams you'll be begging for a taste.
7d75f1 No.14674600
609db6 No.14674602
>>14674600
Yeah, should be back in 2-3 minutes
609db6 No.14674609
>>14674602
Make that 10-15, having some issues with the local network
>>14674604
It's better than everyone exhausting the natural resources, but yeah not everyone should do it, only a few designated farmers.
f3cbb0 No.14674631
7d75f1 No.14674643
>>14674631
It's not showing up for me.
0ed88b No.14674648
>>14674643
Keep retrying for now, there's at least one other person who could connect. If it's still fucked in ~10 minutes I'll try to do something about it.
3e3a0f No.14674657
so do i need tunngle or what? I tried adding the server manually but it didn't seem to work
7d75f1 No.14674663
>>14674648
It started working right after I posted that.
a85890 No.14674665
>build and survive game #5001
no thanks.
0ed88b No.14674677
>>14674657
It was down just a while ago, tunngle shouldn't be needed and the server isn't running it anyway. Keep retrying, it should work.
dd362d No.14675687
>>14675600
What am I looking at here?
fe0677 No.14676033
>>14675687
magic floating buildings
0ab64c No.14676436
>>14675994
>>14675687
its just a big brick house from one of my neighboring autists
its not that much, but a lot of materials, and windows and roof are fancy stuff
which brings me to my next point,
I have plenty of food for our community up north
however I am in need of proper materials, will need renovating my house soon, and wouldn't mind getting better stuff for the house
(and probably milling too, will need better stuff)
d28785 No.14676458
Come on down to Pentti Linkola's Diner to trade in your raw food for some proper grub. The Diner is located right in the middle of Southtown, which makes it a convenient stop for any resident or visitor.
Can life prevail? With Pentti Linkola's nourishing meals, it certainly can. Taste the Eco-Fascism with every bite. Jews not welcome.
cec018 No.14676485
>5 fucking years after Minecraft officially releases
>people still saying their game looks better than Minecraft like if it was a good thing
Jesus Christ this graphics video game era needs to go away.
0ab64c No.14676492
>>14676458
I'm up for the eco facism,
I too would like to sell my valuable country meals, however I doubt anyone will be coming all the way to the north lands, which mean I should be opening something near you for competition
7d90e4 No.14678331
I haven't seen a single swastika. I'm disappointed in you all.
7d75f1 No.14678390
>>14678331
I'll make one tomorrow. Is coal the only black material?
0ab64c No.14678437
we're too busy with massive autismo for that
ade991 No.14678536
>master masonry
>master glassmaking
>build a gigantic wizard tower
>give it floor-to-ceiling windows facing the rising sun
>mfw everyone else is still living in log huts
7d90e4 No.14678961
>plant growth time doubled because admin didn't farm
gay
0ed88b No.14679349
>>14678961
It's not doubled, it's halved, and I have farmed, but I want to make farming a more viable profession since next to no one is doing it.
efb717 No.14679553
played for a while, it was interesting enough. can we get some /tech/ niggers to sweep for bitcoin miners though?
727a8b No.14679574
The only minecraft like game i enjoyed was pix ark. That game is soo good and makes me feel good.
0ab64c No.14680442
PSA:
you guys need to put more specialty products on the market, there is a lack of of certain stuff like good furniture, glass works, steel tools,
we should also switch to the minted currency asap,
right now were have bartering economy (in which you need trade goods in which both parties want)
but that can quickly get inconvenient since some stuff is bound to be needed more (like building materials, and sometimes you want to buy stuff from someone else
the mint won't be as much of a jew problem as you guys think, since the minter* won't have infinity credits,
on the other hand I also think another minter can come in place to offer the same type of currency
7d75f1 No.14680773
>>14680442
We already have a currency, Neo-Shekels.
ade991 No.14681154
>specialize in stoneworking
>shit out building materials, have a good time
>we research concrete
>have to dump masonry to buy the skill
>make a bunch of concrete
>you can't even build with it, need cement for that
>making concrete gives almost no skill points
>can't make anything else because I dumped Masonry
>meanwhile cookfags and machinefags are shitting out 17 different recipes for tons of skill gain
>game is now boring
Fug
d28785 No.14681167
>>14680773
Is it controlled in any way or can people with smelting just cause hyper inflation? I'd like to switch over to a proper currency as soon as farmers start selling their produce regularly.
0ed88b No.14681216
For the next 3 days I'll be away and won't have very easy access to the server, and I imagine some people might also have other obligations through the week, so I will be taking the server down for the weekdays. Tomorrow at around 600GMT0 I'll turn it off, will be back on Friday, probably around midday euro.
If there is strong demand to keep it on, I can leave it though, but if it crashes it'll stay down anyway.
7d75f1 No.14681255
>>14681167
I think laws can limit currency, but otherwise there's nothing you can do. It's not as bad as using the default credit currencies though because whoever is running the shop has infinite and can inflate it freely. With a gold backed currency you can only inflate it so much. You can switch the currency of a shop in the credit tab, so everyone switch to neo shekels and try to scale your prices to reflect that 10 shekels worth the amount of effort it takes to mine and smelt 1 gold bar.
0ed88b No.14681280
>>14681154
Should've just saved up 100 gorillion skill points to learn the skill in addition to everything else :^)
efb717 No.14681325
>anon can't read
>anon can't read again to know he is stuck with the name IGGGAMES #3
ade991 No.14681531
>>14681325
>niggers don't read the OP properly
>join the serber with the default name
>they can never, ever, change it
>mfw you illiterate nigs are marked for life, forever interchangeable and lesser than regular-named ubermensch
0ab64c No.14681672
>>14681154
you shouldn't drop specialty, you can gain skill points quick enough, but enough are taking for granted the ability to make good items with efficiency
>>14681216
I understand, I was already envisioning my whole week being wasted with playing this game
and the way things are going, with this many people we might as well look for better hosting
>>14681531
I think too you can easily just switch name, but lose all possessions you had
4c5b7c No.14681679
May I have an x86 version?
10ffb6 No.14681721
Why would you still be going with the shitty brown brick voxel style while throwing in moderately detailed models?
0ed88b No.14681792
>>14681672
>with this many people we might as well look for better hosting
Thing is, I think next weekend we'll complete the game, at worst the one after. I absolutely do not mind handing over hosting to someone else if they have/will pay for a better server, I can upload the whole server package with all files and settings, it's only a couple megs I think; but I'm not planning on forking out for it.
Dedicated hosting is somewhere around $15, but I'm not sure they let you mess with configs as much, probably depends on the specific host.
bb71ac No.14682870
674011 No.14683567
But do you have to play as a nigger? This is obviously a deal breaker for me.
7d75f1 No.14683576
>>14683567
You can customize your character. I gave mine blonde hair and blue eyes like all good Aryan ecofascists have.
0ab64c No.14683625
>>14683567
>But do you have to play as a nigger?
yes you do, niggerism is a solid law of our society
>>14681792
farewell, played until which I imagine is right close to shutdown time
managed to get shop and mill working, as well as the biggest harvest yet
soon bakery will follow
but you niggers need to keep producing basically materials
also, tried to get the server running on my own (so I can deal with the break), but damn thing crashes immediately on windows 7, knows whats that about?
674011 No.14683745
>>14683576
Can you go to war against the nigger menace?
7d75f1 No.14683829
>>14683745
There's no pvp but there are probably ways you can fuck with people. Unless the system checks for it and doesn't allow you to completely surround a deed you could claim the land around someone and build a wall to keep them in.
0ed88b No.14683835
>>14683625
Try installing NET4.1. Server will be going down in a few minutes.
ee6c81 No.14683867
>>14674274
Are they steamed?
5c5cc6 No.14684057
Isn't farming broken? 1 person can eat like 20-50 cooked items per day if they work, how are you supposed to feed the entire server?
7d90e4 No.14684123
>>14684057
>plant seeds
>harvest crops
>get seeds
>repeat
The size of my farm was increasing quickly until admin killed server. Anyone else hosting?
0133d3 No.14684508
Am I too late to nigger it up with my kang brothers?
295eda No.14684560
>>14684508
I think the server is closed until next weekend
bb36b6 No.14684770
>>14670204
>>14682870
You better play any other type of game since no one else seems to want to step up their game (Everquest abandoned ship and since the team working on Peria Chronicles had to start over… and also Peria Chronicles belonging to Nexon now then… so… good luck)
>>14683745
If you want to shit on someone you can kill their animals, steal all their nearby resources, try to find a way to shit on their farm/food source, if you need advice you are just lazy
>>14681679
Sure take all the assets and make yourself a x86 bit version compatible with the x64 bit version and keep it updated.
Have fun
6cd3e0 No.14684789
>>14683909
I think we had 2 crashes over the weekend.
I could slow down skill gain a whole lot if I removed/reduced the crafting reward, but while it would make the rest of the game slower, I don't know if it'd make it any more fun. Maybe remove the crafting reward, but keep the action reward for farming/mining/logging?
It would've made more sense to have no/very low crafting reward for the entire run, then building a high quality house would've been a bigger priority for everyone.
>>14684508
Not too late, but check back on Friday, until then server will be offline.
7d75f1 No.14684867
>>14684789
Yeah, the crafting reward was huge and completely eclipsed gains from everything else.
295eda No.14684877
>>14684789
This game needs a whole lot of balancing and tweaks in my opinion. It has a good base, but it's like the developers were more concerned with making an "educational" minecraft ripoff than a fun videogame. I get this feeling that like the game is trying to show you something and it takes priority over depth of gameplay mechanics.
Like for example why is there only 1 chest type? Why aren't there more clothing variety? Why are so many things "craft it once and use it for the rest of time" except for tools? Why don't tool upgrades do anything besides last longer before breaking? Why can you make windows without glass? Why can't you mix various furniture/materials without a huge penalty? Why can't you do anything with animals besides shoot them until they're extinct? etc etc
bb36b6 No.14684894
>>14684877
>but it's like the developers were more concerned with making an "educational" minecraft that a fun videogame.
Uhh… if you read their page then you'll realize that's exactly their goal climate change, animals going extinct and then you get nuked by a meteor
6cd3e0 No.14684903
>>14684867
I took the numbers from some random faggot talking about his server settings on the forum
>>14684877
The game's moddable, I believe that bigger chest mods exist but I haven't spent that long on the mods forum. It isn't very big though, no surprise given that the game isn't that popular. Also I'm not actually sure that the game is feature complete, I saw some posts talking about rail systems and shit, I don't know what they plan to add still, if anything.
7d75f1 No.14684959
>>14684877
Why are so many things "craft it once and use it for the rest of time" except for tools?
You can use tools indefinitely as long as you repair them so you only ever need one of each tool.
Why don't tool upgrades do anything besides last longer before breaking?
This and only ever needing at most one tool per person makes keeping points in smithing feel kind of wasteful. I feel like professions would be more meaningful if all items decayed and eventually disappeared like in Wurm with no way to repair them.
>Why can't you mix various furniture/materials without a huge penalty?
It forces you to make separate rooms so it's like a real house instead of just making one big box and slapping as much furniture in it as you can. I like it. I actually think there should be more room types.
ade991 No.14684974
>>14684789
>remove crafting reward
>when new skills start costing 300 points very quickly
>and on average you get 50-60 points per real-time day with perfect nutrition and a decent house
wew
295eda No.14684998
>>14684959
>keeping points in smithing feel kind of wasteful
Try tailoring. When everyone has their backpacks and running shoes the only thing it's good for is some rugs and chairs.
>It forces you to make separate rooms so it's like a real house
I mean you can't mix different materials for aesthetic reasons because the lower tier material soft caps the room quality.
>>14684974
I think you can get like 400+ points on a day from smelting/masonry if you have a good mine.
7d75f1 No.14685007
>>14684974
There are options to change the cost to specialize as well as multiply skill gain and give points for actions like mining and logging.
>>14684998
You can mix materials. It uses the average tier of all the materials, not the lowest.
ade991 No.14685012
>>14684998
Only if you do useless but time consuming shit like grind stone to sand. The actual crafting (making mortared stone, making glass from sand) gives almost no points for the time investment in gathering materials because it's relatively fast and craft rewards are PURELY based on time spent crafting.
And besides, I dropped Masonry because we "needed" concrete, and that turned out to be fucking useless in terms of both the material itself and skilling up from crafting it. It takes for-fucking-ever to mine enough stone to feed the cement kiln, and 20 fucking minutes of grinding out concrete gives about 4 skill points for some reason even though 20 minutes of sandmaking gives you 13-15 and costs literally 1/8th of the stone required for concrete.
It's fucking retarded and singlehandedly killed my interest in doing any kind of stone work because you can't even build with concrete, you need cement instead (which is a separate machine and I assume a separate skill). But pretty much every specialist niche is filled at the point so even if I started over, what the fuck would I do?
295eda No.14685029
>>14685007
I recall getting like 20-40% penalty for putting something in my room. I don't remember exactly what or how it worked so I might be wrong.
>>14685012
Yeah the specializations are pretty fucked. I'd be happy to dig stone all day long and give it to someone else who can use it for another profession, but one of us is going to profit a lot more than the other.
It's also unfair that smelting and blacksmithing are under the same profession. And wood is limited while stone is effectively infinite.
ade991 No.14685060
>>14685029
Doing anything with stone is honestly pretty shit. You get absolutely nothing for mining, while some cookfag with 17 campfires going shits skillpoints because they have more than one thing to make that actually takes time. And even if you make a ton of building materials and people pay you for them, it's not like building gives you any real return on skill points. I made an entire mansion out of mortared stone and glass, and I get fucking 10 skill per day even with a good amount of furniture in there.
Basically, the way skill and crafting works fucks anyone providing basic materials (stone, wood, raw meat and veggies) in the ass while craftfags jump from recipe to recipe and constantly get skill-ups (which are the most important thing in the game because you're trying to advance your tech level). Which effectively makes the player-run economy useless because eventually the craftfags will out-tech whatever materials they need from you, and good luck buying skills that will let YOU get those materials, since you've been mining/logging/planting for 0 skill gain while they were jerking off next to their 10,000 smelters/blast furnaces/stoves/etc.
7d75f1 No.14685072
>>14685012
>It's fucking retarded and singlehandedly killed my interest in doing any kind of stone work because you can't even build with concrete, you need cement instead (which is a separate machine and I assume a separate skill). But pretty much every specialist niche is filled at the point so even if I started over, what the fuck would I do?
What are you talking about? The building material is reinforced concrete and it uses the cement kiln just like normal concrete.
>>14685029
I think I misunderstood you. You are discouraged from mixing lower tiers in since it impacts the average, but it doesn't completely negate the higher tiers. There's also a 1/2 penalty for making duplicates of room types you already have, so your second bathroom with only have 50% benefit and your third 25%.
5c5cc6 No.14685248
I've missed all the Wurm autism, how do these games compare?
000000 No.14685264
Someone said they found a new host. Is the server up again?
000000 No.14685270
>>14684903
>Also I'm not actually sure that the game is feature complete
>no gunpowder guns
>no fruit trees
>no boats
There's a lot missing from the game that should naturally be in considering the setting.
6cd3e0 No.14685274
>>14684974
>>when new skills start costing 300 points very quickly
That is supposed to be the difficulty. Keep in mind that by default, the game gives 0 skill points per craft time and action, you purely only get skill points from time passing (food + house component). We're playing on easy, that's why we are about to get oil industry after just 3 days.
>>14685012
>we "needed" concrete
We need and will continue needing concrete, once the Factory is unlocked we will get the diggers that can mine at much higher speed than manual, but even until then, the high-end researches and crafting recipes use the concrete.
>>14685248
There is less grind than Wurm, autism is probably about the same.
000000 No.14685276
>>14684894
Is the climate/pollution thing even a problem as long as there is not the tech in game that would lead to have those problems (chemicals, drugs, waste) ?
6cd3e0 No.14685281
>>14685264
If someone else hosts, it will be a different map/game since no one asked me for the files (and couldn't give them to anyone until I'm back home anyway)
>>14685270
I meant feature complete as in what they want to include in the game, rather than what should be included in the game.
>>14685276
You can destroy plants through excessive logging and overhunt/overfish/overfarm regions, but the air/ground pollution does not exist until you research the techs that create it.
000000 No.14685283
5c5cc6 No.14685293
>>14685274
>by default you only get skill points from time passing
We probably wouldn't even have smelting or cooking yet. People would wipe the world of all resources because there's nothing else to do.
6cd3e0 No.14685343
>>14685283
Anyone's gonna volunteer to be a good goy?
>>14685293
Ideally I imagine you can spend the time on positive terraforming and beautification, making your homes nice. But then again, trying to squeeze every last point out of your house means that everyone would want a gigantic mansion full of every single type of furniture, so inevitably there would be some mass stripping going.
Also mods are at https://eco-mods.com/forums/releases.12/
There are some interesting ones that fix obvious holes in the game like
https://eco-mods.com/resources/bettermining-now-need-asphalt-modkit-and-my-mod-akirthoscore.31/
https://eco-mods.com/resources/betterlogging-now-need-asphalt-modkit-and-my-mod-akirthoscore.32/
5c5cc6 No.14685359
>>14685343
>first thing that catches my eye is a skill to clean stumps in one hit
I dunno man. People who make these mods don't know how to "fix" things in moderation.
6cd3e0 No.14685382
>>14685343
Also found the roadmap:
https://ecoauth.strangeloopgames.com/roadmap
0.8 will have a good bunch of extra vehicles
https://www.kickstarter.com/projects/1037798999/eco-global-survival-game/posts/2134848
After that we will get railroad, garbage production, pipe systems and there's a whole lot of other shit there.
>>14685359
Having an extra spec is a really big investment as the game goes on, as bad a fix that is, there really isn't much to logging now. Looking at the roadmap though, they intend to add more logging tools and special vehicles, so I guess the devs will be fixing this eventually.
7d75f1 No.14685392
>>14685359
Chopping a stump doesn't even take that long. Even with all those skills most of the time spent logging will be dragging a cart around, they just makes it less tedious. The mining and logging specialties are honestly pretty useless as they are, complete wastes of skill points. I think both those mods would be good.
5c5cc6 No.14685435
>>14685382
>Players can discard unused material in the form of garbage
>Recycling and composting
>Pipes, Transporting liquid will become a key factor … buildings will need to have plumbing installed
>dynamite mining
>mining elevators
>Boats
>Taming animals
>Mid and late game logging additions
>Culture … buildings will give buffs to players in the surrounding towns
>Different sets of clothing for each profession
Good stuff.
>>14685392
Well I mean that's like 2000% speed improvement from 1 levelup. It should increase the damage axes do to stumps, not make it instant.
7d75f1 No.14685470
>>14685435
The logging tree already has a damage upgrade that takes stumps from 6 hits to 3. Making it instant only saves you 2 hits. The branch clearing saves you like 10 hits plus a bunch of moving around and aiming. The instant log chopping saves you about 10 hits too.
5c5cc6 No.14685498
>>14685470
I remember cutting some thicc trees that took a ton of hits to cut down, way more than 6.
6cd3e0 No.14685552
>>14685498
I think there are 3 categories of trees, the ~300kg, 500kg and 1000kg. The 1000 kilo only grows from certain types, iirc it looked like walnut or something like that. The 300kg is just the young stage of every tree type, with a thin trunk.
000000 No.14685587
>>14685343
There were like 12 - 16 players. Everyone could donate 1$. But can the nonsteam game connect to the server?
6cd3e0 No.14685608
>>14685587
>everyone could donate $1
That's never gonna happen
>pirated copies
I don't know, if you have access to the server config files then it's a matter of rewriting 1 single line
000000 No.14685681
>>14685608
>That's never gonna happen
Why?
5c5cc6 No.14685689
>>14685681
>why can't we get 15 anons from /v/ to donate to a server running an early access unity game
Is this a real question?
000000 No.14685691
>>14685689
Well, it's 1 fucking dollar.
5c5cc6 No.14685695
>>14685691
Sure, come over to my place and I'll give it to you. I'm not going to make an online money transaction to your bank account though.
000000 No.14685719
>>14685695
oh well, then maybe try to host the game on google cloud
https://cloud.google.com/free/
5c5cc6 No.14685723
>>14685719
For a torfag you really don't seem to care about privacy whatsoever.
000000 No.14685743
>>14685723
I mean you could make it or someone else from USA. Got to be from NA to get the promotion from google.
ee6c81 No.14685769
>>14685281
>overfarm
The solution to this is Crop Rotation
6cd3e0 No.14685779
>>14685769
I'm not sure crop rotation is viable in this game. Plants are more finnicky than in real life and in any one place you'll be able to grow at most 2-3 things and no guarantee that they complement each other.
ee6c81 No.14685790
>>14681255
Well, if you only mint Neo-Shekels when a shipment of gold comes in, that would largely mitigate the risk of inflation.
ee6c81 No.14685796
>>14685779
You aren't literally moving the crops themselves. Rather, you map out some regions in which various crops grow. You then swap where you actively farm crops every so often to avoid making the region fallow.
0ab64c No.14686131
> this much posting after server went down
Alright ya niggers
let me say some stuff because some you seem to have completely missed the point
> muh skill points on crafting
we can see how that was way broken, you could milk lots of skill points when you reach a point of crafting for a few hours
this is basically effortless SP (skill points), that can scale a whole lot with the efficiency upgrades, and require a mere click to do
not to mention that the speed upgrades would be counter productive in this, since they make stuff faster
we liked it enabled at first because we no clue /v/ would take so much on this game (though it feels just like that type of game)
and second point, it can actually be hurtful to the economy, since you're encouraged to inflate the economy with crafted products,
such was the case with fish, a couple gathering and crafting upgrades and soon we had way too much fish flowing the market
> muh specialty sucks
no it doesn't, literally everything is very useful there, the specialty itself isn't the greatest and cheapest, but the upgrades thereafter are cheap and extremely useful
and they're supposed to support not only yourself but the whole community through trade
one of the problems we had, was that people just made a couple of items and jumped all over the specialties as soon the next fad come around,
this is very counter productive, as an example for simple masonry/carpentry professions, these are some of the most needed since they are the basic building blocks,
a expert of the trade can simple setup a shop where he buys raw/logs and stone and sells the processed goods for a tidy profit (hand rubbing intensifies)
you can even have designated logging/mining places where people could go over to gather supplies (mostly noobs)
this all of course assuming the usage of a common trade-able currency, which leads to my next point:
we took a good time to adopt a real currency, which unlike people assumed, is not infinite money from our resident baking goy,
as opposed to personal credits, which are essentially IOUs (and are infinite for the source character), minted currency is finite, which needs to be, well, minted
the creator of the currency would need behave like a bank at first, but with a limited supply, don't know exactly the workings, but its like gold backed currency (https://en.wikipedia.org/wiki/Gold_standard)
which essentially means that for each piece of currency created, there must be a equal proportioned piece of gold, kinda like making a gold coin in itself
I'm not sure but I think even other people can join in and produce the same currency for competition,
and this also requires some other things to work, one is the adoption of the population, so it becomes usable
the second distribution by the bank party, trading in all sorts of good so that the currency enters circulation effectively
> muh dick
and finally, people were taking for granted the passive skill gainz from houses, there were way too much wooden shacks around, with the bare minimum space for their benches
this should be much more critically important if we don't have crafting skill gainz, the total sum of the building materials also caps the maximum amount you can have
so having proper spaced houses, with multi rooms, properly furniture and all that shiet
and also another big thing people had forgot, you don't need a massive giga house with everything in it,
you can specifically designated buildings with only the necessary stuff in them, like a designated shop for whatever, and pass down that to someone if you wish to drop that specialty
I can even envision joint properties, where multiple people work together to get something up and running, though shared profits doesn't seem to be a thing yet
and finally, as we can see, the game is extremely in a early stage still, lots of cool stuff in their roadmap,
lets just hope they keep steady work on it, but it is already extremely fun to play with an active community
< final considerations on game settings
> we should disable SP from crafting, or at least just limit those to manual activities such as logging/mining/harvesting
> I also agree that the multiple specialization cost scales too much, these could be lessened to balance the above and allow for more diverse professions
> we should double the game speed, one whole real life month seems overkill, also making in game days match would be nicer
> a proper sized map should also work better for this many people, I also suspect the terrain generation would be smoother
> a properly hosted server, wasn't that bad, but you know what I mean
> it was nice to see anons taking a like to it
and holy fuck I didn't expect to go so much autismo writing this
sorry but not proof reading it either
fbe6e7 No.14686352
What's the point of money when we can just share things?
99d295 No.14686361
Is there bedrock or can you dig straight through the planet?
Do rooms work underground?
>>14686352
Introduce a work-based currency instead of gold.
ade991 No.14686488
>>14686131
so, basically:
>SP gainz were broken, but so was specialization cost
>we need to reset for a new map and timetable
I'm fine with it.
ade991 No.14686498
>>14686361
Rooms work underground, but you'll generally end up with one big room unless you specifically try to cordon off areas with 2-block high holes ("doors") or actual doors.
Also the room quality will be shit (Stone and dirt are Tier 0 materials) so you'd need to carve out extra space to make Tier 1/2 walls and floors. It's fun to do if you're already focused on mining and stonework, but otherwise you should just build a log house like everyone else.
ade991 No.14686518
>>14686131
Oh and
>we should disable SP from crafting, or at least just limit those to manual activities such as logging/mining/harvesting
Does that mean the actual materials harvesting would yield SP? Because holy shit that could fix everything depending on how it was tuned. The biggest problem was that actual raw material production gave you nothing while all crafting gave SP.
3a84ce No.14686550
so is there a plan to start a new map or moving the same save to an other server?
d28785 No.14686566
>>14686518
That would just give the edge to gatherers. Either get rid of active skill point accumulation altogether or turn it down to very low for both crafting and gathering, if that is even possible.
I think it's also possible to increase the daily skill point rate which is something that should be considered if we're going to be entirely reliant on that.
3a84ce No.14686575
>>14686571
i think that he shouldn't have done that in the first place so that we can reap what we sow
fbe6e7 No.14686639
I feel like money and shops just fucked everything over. I preferred it when you just took what you needed and gave what was needed.
a78172 No.14686651
>>14686639
It could have been okay after some growing pains. I just couldn't really place how much my shit should be worth in relation to other's stores because I didn't really know how much work shit was outside of my profession.
In that sense it was much easier to just barter.
fbe6e7 No.14686681
>>14686651
What exactly would be the point of a massive profit and control over everyone else when the entire point is to collaborate and stop space nigger?
5c0aed No.14686691
>>14670204
>he can't enjoy games ironically
1033c9 No.14686890
>>14686691
>enjoying anything ironically
What are you, a goon?
7d90e4 No.14686954
>>14686681
There was enough room in the world for a socialist commune if that's what you wanted. You niggers always want everything done for you so of course you complain about capitalism instead of building a rival encampment.
904565 No.14686962
Is the server restarted or what? I want to join the ecofascist party but I'll wait until the restart if that is happening
fbe6e7 No.14686969
>>14686954
Look where pointless competition got us.
000000 No.14687022
>>14686550
>>14686962
Costs 12$ to buy a server.
7d75f1 No.14687032
>>14686352
kill yourself commie
>>14686566
What about turning down points from crafting instead of removing. If it was 1/10th or less of what it was I think it would be fine.
>>14686571
We were doing fine. If we were killing too many plants and animals we could just have more people farm. We deforested the settled areas but there were trees if you walked for 30 seconds and there were trees regrowing in the town occasionally. We weren't even polluting enough to make any lasting impact. Fuck the environment anyway.
>>14686681
Destroying the meteor isn't necessarily the goal for everyone. My personal goal was to outjew everyone.
000000 No.14687038
>>14687032
Who was that faggot that built the pyramid? Cut down the whole middle forest.
fbe6e7 No.14687081
>>14687032
>Outjew everyone
>Everyone dies
Like a true kike.
7d90e4 No.14687114
>>14687032
>we were doing fine
We were doing so badly that the admin decided to set the game to Easy. I looked at the population graphs at the end of Day 2 and things were getting worse.
0ab64c No.14687192
>>14686518
>>14686566
the way that it worked you gained skill per time spent crafting (at least one anon said so)
so we gained massive amounts of SP just by letting stuff craft for hours on end, with just one click (specially if someone got you the materials),
which is kinda broken, even more when you get efficiency upgrades which nearly double output (and double the time)
manual labor on the other hand, requires the player to actually do stuff, mining/logging/gathering/hunting/buidling, which takes time
and could help new player gain more skillz, since basically every player needs to do those stuff every once in a while
though I'm not even sure you can do this separately, and in reality I agree its not even needed
but he way the game is designed is everyone gets more or less the same skill gainz over time, from nutrition and house effect, over a period of time
so its kinda leveled out for everyone, and harder to really specialize (getting upgrades)
it also limits the progression of the game over time, so we don't get machines a few days in
So what I've suggested is that in-game time be increased so like the passive skill gain would be more per real life day, for example:
double game speed => instead 30 RL day it takes 15 days, but double skill gain, double growth, crafting and everything else speed
(I would also like to see the in-game representation of the day be same time as an actual in-game day)
>>14686541
>>14686571
this is false,
> Overfishing was killing the ocean. Crafting was deforesting continents
first that despite what I though we weren't causing that much impact, there were still lots of animals, lots of fish, and plenty untouched land with the exception of the main central settlements
and second that what I suggested would actually just help it further, since crafting wouldn't gain skill points, you would only craft what you need (for you and for others)
skill wouldn't scale so fast and we would need to stablish better with the primitive technologies first, controlled logging/farming/hunting
and also since we would need to rely a lot more on others to provide stuff since specialization and efficiency make such big difference
so I predict that one side effect is that earlier on at least, jobs would be much more well defined and people depending a lot more on the economy
>>14686639
> I preferred it when you just took what you needed and gave what was needed.
it would be a nice commune, but that just doesn't work, people will just fuck off doing what want instead of providing with they were supposed to (believe me it already happened in this very game)
and barter trade doesn't really work all that well either, since it wont be always that you have something to offer back when you want to buy something, that's why common currency is important
>>14686954
> that pic related
that's some really idiotic quote, why you posting this?
but on the topic of communes, that would be cool, and while you give access to others for you deed, they still won't get shared profits/skill gain, so it doesn't work (yet)
also there seems to be only one government, would be cool to have different groups of people or even government for each areas,
though it wouldn't make sense to compete considering the game's objective
000000 No.14687208
>>14686954
>>14687192
That's actually a good quote, although unrefined.
fe0677 No.14687319
So will the server come back for the weekend? Or did someone get his friend to host it?
5c5cc6 No.14687358
>>14686639
It was more fun in the beginning yeah. Everyone could just use what they needed and provide whatever they have skills for, instead of being bottlenecked by people making everything private and offering incomplete assortment of goods for very inconvenient trading options. Maybe a global currency would help it somewhat, but not completely.
The game really needs more trading/contract options, so you could exchange items for items more accurately without having to do it manually every time. Or maybe just the ability to create new personal currencies. Like one currency for selling stone and buying bricks, and another currency for selling ore and buying ingots/tools.
7d75f1 No.14687391
>>14687358
You can make new currencies freely. You just need mint. I don't see how having separate currencies for different materials would help. The whole point of having one currency is so that you can use it to buy anything.
d28785 No.14687403
>>14687391
He means new personal credits, I assume. I had this problem when I wanted to give leather to people who bring in carcasses but I didn't want someone to be able to just empty my leather stocks by dumping a ton of tomatoes on my store.
3e3a0f No.14687486
just from reading this thread i'm getting Wurm vibes but this game seems to be actually 3d which tickles my autism just right.
000000 No.14687495
>>14687358
boomer: the post
7d75f1 No.14687506
>>14687403
I think you'd be able to do that with contracts. You can add a clause to put materials in a container or stockpile and take some out of another.
0ab64c No.14687577
>>14687358
> Or maybe just the ability to create new personal currencies. Like one currency for selling stone and buying bricks, and another currency for selling ore and buying ingots/tools.
how the fuck would that solve anything? and isn't it exactly the same as personal credits which everyone has by default? let me explain: personal credits are essentially IOUs (I owe you)
you need something so you put something for trade back to them, a person can only buy from your personal store if they sell you what you want first
so essentially these are barter trade, in which you can only buy something if you have something to give back, and loans aren't a thing yet either, which often means bartering in chat to see if the person in question wants something from you
this is obviously troublesome since you wont always have what the person wants for trade, sometimes other parties just wont be online to barter with
so a standard currency is the answer, you can sell stuff and buy from anywhere, like magic
I still don't get why adopting a minted currency was such a problem for you niggers
> Everyone could just use what they needed and provide whatever they have skills for, instead of being bottlenecked by people making everything private and offering incomplete assortment of goods for very inconvenient trading options
this is again, false, since you didn't have skill for everything you relied on others to provide for certain niche materials,
certainly a lot more inconvenient having to wait on their kindness, while they want to fuck off and do something else, specially when:
< hey nigger, can you provide me with 150 mortared stone and lots for furniture to spice my house?
there's where trading and common currency comes in handy, people just set up shops with a proper amount of products their craft allows them to do (should literally be all sorts of products)
and possibly ask buying for the required materials to craft that product with, with a tidy profit in between, so everyone comes out happy, you sell what you needed for a buy back what you wanted
> The game really needs more trading/contract options
funnily enough we didn't get in much depth with the contract system, but I would guess it allows people to set up jobs without needing trade as inter-medium ,
for example stuff like "get me x amount of stones" or "build me a room with x materials"
000000 No.14688047
>>14687486
show me on the 2d girl where he touched you
7d90e4 No.14688059
>>14687192
You control freak niggers need to leave the settings alone until either the world dies or the meteor is destroyed. Making changes after 2 days and proposing more after 3 is bullshit.
ade991 No.14688065
>>14687577
>I still don't get why adopting a minted currency was such a problem for you niggers
Because literally (((one person))) had the skills, means and materials to make said currency.
000000 No.14688069
>>14687032
>My personal goal was to outjew everyone.
Hello Diggler
d28785 No.14688094
>>14687577
>I still don't get why adopting a minted currency was such a problem for you niggers
All important stores had adopted the nushekel by the end of the third day. Given enough time, the market would have hopefully stabilised and >>14688065 wouldn't have been a problem. Still, while I was playing, the currency was constantly inflating at a fairly alarming rate as new coins were being minted.
7d90e4 No.14688236
>>14688094
Are laws implemented in the current build and if so can you pass a law that stops new currency being minted?
0ab64c No.14688301
>>14688059
I was merely proposing better settings for the next world we create, given the rate this is going we will be done by next week
and I'm not alone since even the host agreed that the crafting SP gainz were too much
>>14688094
>the currency was constantly inflating at a fairly alarming rate as new coins were being minted.
what does that even mean? do you even know how inflation works or were you just watching a graph somewhere?
it could just be that he was indeed making more coins, but probably just to get enough for circulation since he didn't make that much to being with
I remember seeing somewhere that it was backed by 100 gold pieces initially, it just may be that its still backed by the same amount but with more currency in circulation
this is the complicated part of the game (which is really interesting and educational),
for example we could make a agreement or law, in which you can only create more coinage by bringing more gold in,
so essentially anyone could come to him and "buy" in exchange of gold, so that the gold standard is kept always the same ratio
in practice it really wouldn't mean that much, since all prices tend to remain similar, and gold isn't that rare to begin with, but at least smelters could inject cash in economy too
c3673d No.14688317
is the server offline right now?
7d90e4 No.14688318
>>14688301
What are the default server settings? We should play with those until we've won or lost. If we want to play again we can start fucking with things.
6cd3e0 No.14688740
>>14688317
Until Friday
>>14688318
Default settings:
>no craft/action skill gain
>crops take ~19 hours to grow
>trees 2-4 days
>depending on the difficulty setting, new specs can cost more or less, ours is medium setting (probably)
5c5cc6 No.14688911
>>14687577
>how the fuck would that solve anything? and isn't it exactly the same as personal credits which everyone has by default?
>and possibly ask buying for the required materials to craft that product with
It's amazing how you can contradict yourself so. That's exactly what the creation of new personal currencies would do; allow you to trade the materials for the processed goods. You can mine iron and turn it into steel tools without having to spend 60 gorillion points in smelting and advanced smelting. And the person selling steel items won't end up with 50 stockpiles of stone in exchange for all of it just because they were also trading something stone related.
>I still don't get why adopting a minted currency was such a problem for you niggers
Nobody wants to sell all their shit for a currency that can only buy ingots from the person who makes that currency. More people need to adopt it before more people will want to adopt it.
>you didn't have skill for everything you relied on others to provide for certain niche materials
>having to wait on their kindness
And selling things changes this how? If someone's free stuff runs out, you'll have to wait until they make more. If someone's shop runs out of stock, you'll have to wait until they bring in more. If you don't have the materials to make more, that probably means nobody has taken the job to provide it, or then they made things private which is exactly what broke that system.
>hey nigger, can you provide me with 150 mortared stone and lots for furniture to spice my house?
And? It's your job to make those things, just like it's someone else's job to make that item that YOU need.
It only breaks when people with no sense of fairness come in, which to be fair isn't too unlikely. Bricks may be free, but if you want 500 of them to build with, of course you should first confirm with the person who made them. But if there's stockpiles of it and you need 50 or so, it's probably not a problem if you just take it. And if you're particularly considerate, you'll let the owner know anyway.
>we didn't get in much depth with the contract system
I looked into it best I could but it seems fairly limited, since you can only give money or chest access as a reward (and property rights but the utility of something like that is limited). I also don't think there's any way to specify what the builder in a building contract should do. The game needs some kind of blueprints or framework blocks for that, so the contractor can specify what/how to build without having to be there babysitting it. It's oddly specific on other ways though, like you can specify stockpiles/chests/property that the contractee has rights to for the duration of the contract or after the contract.
7d75f1 No.14688958
>>14688911
>And the person selling steel items won't end up with 50 stockpiles of stone in exchange for all of it just because they were also trading something stone related.
You can set a maximum quantity for purchases so it's not like someone can dump stone at you until you're out of shekels. If they don't need stone at all they can not sell it. Or they could set a price low enough that they could resell it to someone who wants it. But if there's someone who wants it they could sell the stone to that person in the first place. It's only if everyone is using the same currency that you can turn around and use the money from selling stone to buy what you need from someone else.
5c5cc6 No.14688995
>>14688958
But then if your shop runs out of stock the entire stone trade goes on a standstill. The whole point of trading stone was so you could provide stone items in exchange for it.
Let me put it the other way, what if you're a tailor selling clothes? People could easily empty your shop from all items without providing any leather to make more. It works if someone else somewhere is selling leather for the unified currency, but what if nobody is?
7d75f1 No.14689059
>>14688995
Increase the price on leather and leather goods. Or set it high in the first place and adjust it down until people think it's fair.
6c6ee6 No.14689068
>>14670195
Game was pretty fun, but way too easy. Beat it solo in about 3 "real-time" days.
Frankly, there's not enough content to remain interesting for very long.
9bf6be No.14689084
>>14689068
>solo
>3 "real-time" days
Stop playing in cheat mode and it won't be too easy.
885a76 No.14689136
>>14688911
i plan to adopt the neo-shekel as fast as fucking possible assuming the planet still supports my fucking profession
7d90e4 No.14689221
Alright, I wanted to keep playing. New server up, it'll be up for at least a month (even if no one plays.)
Name: Needful
Password: vidya
IP: 35.196.102.104:3000
Web: http://35.196.102.104:3001
Change your nickname before you play. If it runs like shit I can up the hardware, just bitch in this thread. You get very low skill gains for crafting and extremely low skill gains for actions. Plant growth is at default settings. Enjoy!
9bf6be No.14689235
>>14689221
>very low skill gains for crafting
>extremely low skill gains for actions
Isn't that the same thing we had previously, i.e. crafting being more powerful than anything else.
7d90e4 No.14689251
>>14689235
No, it's lower. I actually think the skill gain from actions is so low it's disabled. Oh well.
efb717 No.14689256
>>14689251
>so low its disabled.
9bf6be No.14689262
>>14689251
That doesn't change the fact that crafting will be the fastest way to level up just like it used to be. It's problematic because crafting is so much easier than doing manual labor, so people sitting on top of smelters and crafting stations will easily overpower the people doing harvesting.
7d75f1 No.14689265
>>14689221
The port for the IP should be 3001. 3000 shows up as offline.
>>14689251
I'm not sure how much actions helped because crafting gave so much more but I think actions should give decent points. And the multiplier should be increased so housing gives decent points.
>>14689262
As long as it's 1/10th or less than what the first server gave it should be fine.
efb717 No.14689269
>>14689221
Reposting fixed server in large spaced texts for our illiterate anons :^)
Name: Needful
Password: vidya
IP: 35.196.102.104:3001
Web: http://35.196.102.104:3001
d96ef9 No.14689274
>>14689256
>that image
fuck, why did I have to be reminded
6cd3e0 No.14689291
>>14689221
Did you change the default map size? It starts at just 0.5sqkm, the first server was 1sqkm
7d90e4 No.14689295
efb717 No.14689303
>>14689295
hes doubling it right now.
563414 No.14689305
>>14689269
It's not showing up in the server browser after I "add server…" it or after I add it to the "configure…" menu. Is it down, or… is there just something I'm missing?
efb717 No.14689307
>>14689305
the server is down while the host doubles the size of the world.
7d90e4 No.14689320
50% done generating terrain
7d75f1 No.14689326
>>14689320
wait make it 2sqkm
efb717 No.14689333
>>14689326
damnit anon I just want to stake my claim and fuck off to bed.
7d90e4 No.14689337
>>14689326
I did. I doubled both the numbers. It's 2am.
7d75f1 No.14689339
>>14689337
I was just joking, switch it back to 1sqkm
7d90e4 No.14689341
efb717 No.14689357
Goddamn how long does worldgen take on this monstrosity anon.
7d90e4 No.14689367
>>14689357
It's a big, beautiful world. I might need to up the VM, you let me know.
6cd3e0 No.14689384
>>14689357
Worldgen takes very long, even on a decent PC it will be ~10 min for 1sqkm, on a shit one, ages
07acb9 No.14689395
Is this going to be a new server? Or is it a continuance of the one that's been up for a couple of days prior?
6cd3e0 No.14689417
>>14689395
New, I could give the host the files but would have to wait until tomorrow/thursday
07acb9 No.14689423
>>14689417
New is fine by me, I didn't play on the last one anyway.
7d90e4 No.14689424
>>14689395
New server, it'll be up for at least 30 days.
6cd3e0 No.14689425
>>14689221
Also, the exact settings for crafting was 0.004 iirc, so you'd want 0.0004-ish. Actions were 0.002, that should probably be bumped up, 0.01 or so. These can be tweaked as the game goes.
7d90e4 No.14689427
>>14689425
Nigga, we low skill now.
0b33e7 No.14689693
so let me get this strait, old server is kill and the new one is taking days to make?
6cd3e0 No.14689706
>>14689693
New server is up.
000000 No.14689728
>>14689706
Same settings as the old one but new world?
6cd3e0 No.14689734
>>14689728
No, skill gain is much lower and plant growth is at original ~20h
9bf6be No.14689754
>more than half the planet is ocean
wew lad
0b33e7 No.14689858
what did you niggers do this time
0ab64c No.14689864
>>14689221
>>14689828
fug,and here I was thinking that today I was going to do some nice work
>>14689693
>so let me get this strait
pic related
>>14689425
weren't we going to cut extra points?
my suggestion is to cut craft/action points completely and just increase passive nutrition/house point gainz, and decrease multi-spec cost,
these would balance SP a lot more through time, cause I know austist are gonna autist
6cd3e0 No.14689869
>>14689864
The skill gain is already painfully low. An hour of crafting gets you like 0.1 points
0ab64c No.14690368
>>14689869
granted, we gonna have to be patient this time
on other news, niggers will always pollute
and what does it take to take that fucking censorship away?
fe0677 No.14690413
>>14689828
Is that a volcano I spy in the middle?
07acb9 No.14690419
Is the server down right now?
fe0677 No.14690421
>>14690419
Looks like it, not showing up
feff5a No.14690444
>>14689693
>>14689864
No, I believe anon was speaking about this strait, not that one. So here you go anon, I took the liberty of extracting the strait for you. You have now gotten this strait.
0b33e7 No.14690475
>>14690444
are there boats? can i control a major shipping route via control over this strait? i shall begin construction of my fortress immediately
7d75f1 No.14690494
What happened to the server?
07acb9 No.14690516
>>14690494
Crashed probably, or the host took it down on purpose.
Out of interest are gathering actions MEANT to give experience? if the admin just chose to disable them and gimp craft XP doesn't that mean the logical way to play is make a couple of extra characters, log them in for food+housing then never touch them again? After a week when you finally get higher tier professions unlocked you jump on them and use this massive pool of skillpoints that are naturally stockpiling instead of actually being rewarded for hard work. It seems.. odd.
feff5a No.14690520
>>14690475
No boats, and that shipping route would only take a few seconds, or at absolute maximum a minute to traverse by swimming, fortress or no fortress.
>>14690494
Crashed or something, really annoying, since I was in the middle of returning back to my home after gathering almost every single plant type there is, along with some minerals.
104f28 No.14690524
What's the appeal for these grindan psuedo-mmos? Played Wurm for a week then never touched it again, I don't find spending ten real-time hours doing repetitive garbage with nothing to look forward to fun.
6cd3e0 No.14690542
>>14690475
There will be boats at some point, but not in the current version.
>>14690516
The default is that only time gives experience, nothing else (based on food + housing). Not crafting, not actions. But the options are there for the less masochistic players.
07acb9 No.14690546
>>14690524
I don't understand why people enjoy currazy action games like DMC either, Different strokes for different folks I guess.
07acb9 No.14690550
>>14690542
Oh really? Does the default system work based off time in-game or just time that you've existed on the server for? I can't really understand what the dev's are going for with their progression design just yet.
0ab64c No.14690567
>>14690475
you could make a bridge be its bridge troll
>>14690516
>It seems.. odd
not its not, beginning with: if you made a house good enough to give nice points, you already had a decent enough work
I'm not sure about how nutrition works when you're logged off, but I think it should have a passive expenditure too
and even then, if you not logged in a week, you would be way behind in terms of setting up shop and keeping with demand
however the game is meant to be like that, spread out for a whole month, friendly to busy players who only need to log in a few hours a day
( I did suggest earlier in the thread that we ramped up the overall time multiplier, to like half +-)
104f28 No.14690580
>>14690546
Nah, I understand that people will like different types of games n stuff, I get that, but what about these types of games do you enjoy? Why do you play? What is there to find fun? To me, playing shit like this is comparable to working a particularly boring and janky internship, but with absolutely no rewards for doing so. You guys all just really into outdoorsy shit, is that it? I don't get it.
000000 No.14690582
>>14690494
>>14690516
Where is the server hosted, in fucking Australia? I had 900ms ping! Game is unplayable.
feff5a No.14690587
>>14690582
Definitely not in australia, otherwise I would have a good connection. It might be somewhere in asia or eastern europe though.
Or it could be here, and just have a really bad upload and download speed.
6cd3e0 No.14690591
>>14690550
Time you've existed on the server for. I think the only goal of this is to throttle your progress in accordance with the meteor impact. If no matter what you do, the only way to increase your points is just existing and maybe making small improvements to your house, it means you either have to seriously minmax between players for specs, or just keep waiting forever for those passive gains. The downside is, it's really poor motivation for doing anything.
However, the alternative is that certain professions just get a big edge. The smelters, cooks and masons even can have several crafts running at all times, whereas in a profession like engineering or tailoring you're not gonna be making shit all the time. In our current run I'd be surprised if anyone specced into tailoring, we'll probably start making alts and using those to do these odd jobs that no one would seriously main.
000000 No.14690599
>>14690587
Is it hosted by same guy or what? The first server worked fine.
feff5a No.14690606
>>14690599
Completely different guy, the first server will be back up when the first guy gets back from wherever he went to.
6cd3e0 No.14690607
>>14690591
Also I should add, if you are a buyfag you can't even make alts.
6cd3e0 No.14690620
>>14690606
Eh, should I put it back on? I thought the idea was that we'd now be playing on the new server, I don't know how well fracturing the population would work.
feff5a No.14690629
>>14690620
Oh, I thought that the second server was just an intermissionary thing. I dunno, do what you want I guess.
If this server stays down for long enough, then there's no harm in bringing the first server back up in its place.
5c5cc6 No.14690638
>>14690580
For me it tickles that feeling of doing and being part of something "meaningful". You're not just grinding for your videogame points, you're grinding to improve life in the game for everyone and do helpful things for the community.
000000 No.14690644
>>14690620
>>14690629
tbh I don't like the map and at least for me the connection is shit compared to the first server. choosing between the first one and the second one, I'd play on the first one.
0b33e7 No.14690754
>>14690591
i was told a hunter was needed and now iv'e gone to far into that and it fucking sucks. shit fucking teleports up cliffs the bow has to ask perrmision from the server to fire then ask the server to fire and then do some slow ass ark. so its next to fucking impossible to hit shit that is moving. and looking into the wiki basicaly shit for food too. as a bison gives what 16 meat compared to a turkey's 2, and near as i can tell clear cutting the predators can be nothing but a good fucking idea. 0/10 depth other than hunting is bad for the "environment" that means fucking what in this game? supposedly even the Tailing's (industrial waste) pollution can be completely negated by having a sold block 11 units above them, no walls needed assuming you don't dump them next to a water source.
d28785 No.14690842
>>14690754
You can unlearn a specialty. I think you get 75% of the skillpoints back on this server. Hunting will be needed for sausages, leather, and furs. You don't need the actual specialty for that, though.
If you want, you could level up fishing which is part of the hunting specialty. It'll be very useful early game. Just put down a couple of fish traps, wait a day, and you'll have more fish than you'll ever be able to clean.
>>14690644
I really like how jagged the new map is. It will take a lot of work to create a proper road network.
7d75f1 No.14690851
>>14690754
It's not so bad if you can find some flat ground to chase them into, then even with lag you can just aim straight ahead and hit them.
fe0677 No.14690872
>>14690644
Only problem with the first server was once it got past a certain amount of people the random lag spikes would get worse and more numerous.
fe0677 No.14690882
>>14690872
Also server WHEN?
7d75f1 No.14690886
fe0677 No.14690903
>>14690886
But I want to play now and be autistic with other anons.
0ab64c No.14690910
>>14690754
>>14690591
as far as I can tell not a single profession is pointless
it doesn't seem as useful right now because clothes are mostly pointless (planned on the roadmap though), and is required for specific furniture which is essential for passive house SP,
not only that but its also a later game profession, which means you should already something going in the meantime, and even if we had only one per server, is would mean having selling one of type of product for every single person in the server, which being as a high tier products, means a tidy profit
and I'm also guessing is the only one profession able to craft cloth, which is necessary in a lot of later tier stuff
>>14690754
same for hunting, I had that same problem with lag, but when I got the upgrades for the skill I ended up having a big bonus damage and was able to nearly kiss animals before shooting,
so that make up for the lag issue, and fishing is great as well, just set a few traps deep in the ocean and you get a steady big fish supply
pair that with butchering and fish cleaning and you easily have meats for the whole server
I've literally brought everyone else's wares solo on fish last time, it was called the big stinky take over
5c5cc6 No.14690945
>>14690910
>as far as I can tell not a single profession is pointless
Doesn't mining give you nothing but calorie reduction? I guess it's not literally pointless but that's a massive waste of a profession.
>cloth, which is necessary in a lot of later tier stuff
Besides the clothes and a handful of furniture items, the only thing cloth is useful for is some endgame digging vehicle and that's it. I guess you need it for a few research books but those are once-per-server things.
6cd3e0 No.14690955
>>14690910
It's not that tailoring is pointless, it's that you have so much less to do as a tailor compared to a smith or even carpenter. You make clothes for everyone, that's one thing, it's not going to take very long if the butchers have been saving up the pelts. You make cloth for the other crafts that need it, there are exactly 2 recipes: bed and powered cart. There are also 2 research recipes, and like 4-5 furniture you can make. Furniture is of course more relevant on default settings, but even then I'm not sure if you'd have things to do for more than 1 day, assuming you had the materials.
Of course they will expand on professions later with more recipes, but I'm talking about the current server on the current version.
07acb9 No.14690958
>>14690945
I think they meant that no profession is 'supposed' to be pointless, even though several are basically useless. Mining is a key example.
0ab64c No.14691022
>>14690955
well it was your fault for making it your only profession
as I've stated, its not useless and its later tie in which point you should be settled in with better stuff to do
do you nigger even understand the concept of demand/supply?
>>14690958
mining and logging are really the pointless ones, which I'm guessing they will more useful in later updates or merge with something else
on another news, what is happening with the new server? is it back up? did the host mention anything?
also have this playlist to keep you occupied while you wait, also to get a good idea on what to expect
https://www.youtube.com/playlist?list=PL1MxjGBm4ylIbWGQsjxUU2cmfRBogmLAQ
000000 No.14691046
>>14690903
>>14690886
>>14690882
>>14690872
Eventually someone will have to pay 12$ and rent a server
6cd3e0 No.14691082
>>14691022
I'm not a tailor, I'm contemplating how useless it will be to spec into it on this server.
>>14691046
I seriously don't want to start over for a third fucking time
e78115 No.14691084
is the new server up or down?
000000 No.14691105
>>14691084
It's down.
>>14691082
The 2nd map was shit anyway.
fe0677 No.14691299
>>14691046
Or someone can just host it via greybox on their own connection thats not shit and not be scammed out of 12 bucks a month.
Never fall for the rent scam. Borrowing a "server" for ECC RAM isn't worth that much at all.
0ab64c No.14691533
>>14691218
> already paid servers for this game
> hand rubbing intensifies
at this point the devs don't even need to charge for the game, just cashing in on hosts and they would be rich for life
885a76 No.14691560
>didn't even know there WAS a 2nd server
>was just waiting patiently for the first one to come back up
well now i only have to wait until a third sever can be made, then leech off of people until i can get to the professions i want to do this time around
i expect whatever server to come up to be fairly hard. i also expect minimal amounts of fags specializing into carpentry just to build shit you could get other people to make for you
6cd3e0 No.14691577
>>14691560
>i also expect minimal amounts of fags specializing into carpentry just to build shit you could get other people to make for you
This happens every single time either way
0ab64c No.14691659
>>14691577
>>14691560
a couple of carpenter/mason are needed anyway, they have very high demand early on
>pic related
and btw, seems like this games is even available for loonix
what did happen with today's server anyway? didn't anon mention anything yet?
7d90e4 No.14691677
Server crashed, eh? Bringing it back up now.
fe0677 No.14691679
>>14691659
I think we were bamboozled, considering sunday someone said he had a friend who could host with no issue. Meanwhile he hasn't said anything yet and we have a faggot saying we need to pay $12 a month.
7d90e4 No.14691690
Got a generic "Eco server stopped working" message. Lovely. How long was it down?
000000 No.14691695
>>14691677
Cool, But
Where is the server located?
I get mad lag
Are you the guy with a friend or someone else?
>>14691679
efb717 No.14691701
>>14691679
I asked him if he wanted to host eco and he though I was referring to a halo online gamemode and he waited 20 minutes for me before he figured it out
fe0677 No.14691704
>>14691701
>Halo
Time to sever all connections with that friend.
885a76 No.14691712
need a secondary profession so i have something to do until later on
i don't necessarily want to be the woodboi again
efb717 No.14691715
>>14691704
>he doesn't have 12+ jackass friends to enjoy the 2007 experience again
I pity the living.
7d90e4 No.14691716
>>14691695
US East Coast. I just doubled the CPU and RAM. Me? A friend? Nah.
fe0677 No.14691734
>>14691716
Same IP as before? Can't seem to find it
7d90e4 No.14691740
>>14691734
This is the 2nd server that's up again. 35.196.102.104:3001
000000 No.14691743
>>14691740
I see it. Thanks.
And someone should make a new thread with updated info.
0ab64c No.14691750
>>14691690
since >>14691084 apparently
let us know when its back up
>>14690842
>I really like how jagged the new map is
oh and btw, just noticed this
the new maps isn't jagged at all, the other was the same if not more in some areas
its something to do crevasses and river generation, all configurable it seems too
0ab64c No.14691758
>>14691716
>US East Coast
this explains it, for once I'm getting decent speeds, and the server didn't seem to lag with lots of peoples as well
getting around 300ms lag, but way better than the 2 seconds I had before with eurofag
6cd3e0 No.14691791
>>14691712
Do the bush engineering and build roads
0ab64c No.14691803
btw, I'm just trying single player server now
I had problems getting it to work at first and indeed you need dot net 4.6.2,
get your latest spyware here:
https://www.microsoft.com/en-us/download/details.aspx?id=53344
e78115 No.14691809
e78115 No.14691825
>>14691809
nvm i guess my internet was at fault here
fe0677 No.14691999
>autistically slow skill gains
>takes ages to get rolling now
My character will starve to death before he can make a stone scythe to harvest anything.
7d90e4 No.14692184
>>14691999
I'll be selling scythes and hoes in a bit.
07acb9 No.14692455
000000 No.14692456
0ab64c No.14692473
>>14692442
damn, just as when I was about to get back
>>14691999
save yourself the hassle, I was about to get into it and even then it takes like a full day for them to grow
7d90e4 No.14692485
>>14692442
I think it's back up?
000000 No.14692501
someone make a new thread
000000 No.14692507
ECO - server #2 Edition
>What is this?
Co-op Minecraft Tekkit with a whole game around it. Runs about as shit as Minecraft Tekkit, but at least looks nicer. The simulation of the environment is pretty in-depth, down to nutrients in the soil affecting specific plants and animals.
>Okay, I ain't falling for your tricks, rabbi, I bet it's early access shit
It's "feature complete" and multiplayer more or less works with pirated versions, details in first post.
Download: https://mega.nz/#!YwBgjKLQ!8S-CwYc-PyfjiUcXrKhQICdDoZ8iZH9LNZ4JizIk3Zw
Version: 0.7.3.3
CHANGE YOUR NICKNAME FIRST
>[game folder]/Eco_Data/Plugins/SteamConfig.ini
PlayerName = something
Join
Server:
Name: Needful
Password: vidya
IP: 35.196.102.104:3001
Web: http://35.196.102.104:3001
7d90e4 No.14692543
When the server goes down, like it did this morning and this afternoon, it's actually throwing up a dialog box that says "An error occurred." When I click Ok the server comes back up.
0ab64c No.14692948
>>14692543
oh well, it happens
>>14692897
change the nickname you nigger
>>14692507
that should be fine, just get the server details into second post
also wait to page 10 or something
7d90e4 No.14693036
>>14692948
>oh well, it happens
If it happens again I'll see if I can nigger rig a powershell script to click Ok.
7d90e4 No.14693803
>what if every character was Fen?
6cd3e0 No.14694107
>>14692507
Feature complete should probably be removed
7d90e4 No.14694877
Someone please make a new thread so I can verify server still up when I wake up.
0ab64c No.14694893
did faggots stay up all night playing?
>>14693803
> Fen
is that supposed to be a reference to something?
d28785 No.14694963
>Come back to server
>All cooked food is gone, no raw food brought in.
I can't just magic food out of the thin air, you know.
3d6a6b No.14694991
>Wasted every thing because I had no idea what I was doing
>Now stuck with no skillpoints
>Can't get any more
0ab64c No.14695039
>>14694963
yesterday night everyone was literally starving, which spurr some more hunter/fishers and another cookman
such is life on the zone
0b33e7 No.14695594
>>14694963
i brought some carcass's in do they rot or something or do we have another butcher?
0ed88b No.14696170
>>14695594
They don't rot, you can store them forever
d28785 No.14696183
I haven't quite got my butchering efficiency maxed so I'm stockpiling the carcasses for now. It's important because we're going to need a lot of meat later on but unfortunately early meat recipes aren't that great.