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File: 3454b90d80f6e52⋯.png (20.92 KB, 240x160, 3:2, 0999 - Castlevania - Aria ….png)

9246ca No.14650264

Is Aria Of Sorrow underrated?

Whenever Igavanias are brought up people either praise SOTN or COTM as the greatest one.

I mean I praise SOTN too, but replayed AOS just now it's just so consistent, smooth and balanced I almost want to say it's actually better than SOTN as a video game in general and as metroidvania in particular, seeing how it has a lot more variety in terms of weapons and abilities, and how all swords don't use the same model.

It still has problems like broken weapons and being overall easy game, but not having Soul Steal alone makes it next level harder than SOTN.

Also discuss Castlevania anything.

e4f1bb No.14650276

SotN is only overrated on normalfag websites, everyone here sucks AoS's cock and admits its the best metroidvania


e4f1bb No.14650282

>>14650276

Igavania*

these fucking terms are cancer by this point

also I never used Soul Steal in SotN in my only playthrough of it and I still found it piss easy


5e7db5 No.14650353

I hate this subweapon freezing bug in Portrait of Ruin. They just had to have a sidequest to master the javelin and of course that's one of the weapons that causes it. I know the PAL one has this fixed, but was the Japanese original also bugged, or did Konami somehow cause it specifically in bringing it to North America?

>>14650264

>Is Aria Of Sorrow underrated?

No.


06d547 No.14650378

What are you smoking OP? AoS is babbies go-to for best Igavania outside of SotN. Though keep in mind only retarded nigglets who just don't understand the true beauty of CotM, which is truly the best, will say that. I wish I could erase all memory of CotM from my brain and just replay it again. Fucking godly game.


9cb78a No.14650387

>>14650276

>>14650378

I tried to get into COTM a whole bunch of times and it just doesn't work.

What am I missing? What makes it so great?


8f159c No.14650404

>>14650387

It's a really clunky portable SotN with really good graphics for a launch title for the GBA and the character designs are marginally better than its sequel, that's basically it. It's good in the context that it's not a bad clone of SotN like Harmony of Dissonance is.


06d547 No.14650421

File: 00b3ab4bf6f8f88⋯.jpg (254.25 KB, 1241x1532, 1241:1532, 00b3ab4bf6f8f8807d3c72b2a8….jpg)

>>14650404

>It's good in the context that it's not a bad clone of SotN

Shut the FUCK up, you incorrect ur-man. CotM is a godlike and unique game that marries the gameplay of OGcastlevania and Metroidvania 100% perfectoly. It's got a great soundtrack, outstandingly balanced difficulty, and a fun and unique (though broken) gimmick in the card system. The art is topnotch and the aesthetics of the castle are suitably dark and varied, while retaining tone and atmosphere. The story is literally Shakespearean, and the characters are deeply nuanced and real.

CotM is the ultimate Castlevania experience for both fans of original and metroid style. It's a gorgeous miracle that will never be replicated because Iga is a faggot and he needs to get on the goddamn level already. Also the final Dracula fight is simply the best in the series. Simply exquisite!


d7369a No.14650426

File: 9ef9e4a788e6bbb⋯.jpeg (8.73 KB, 226x223, 226:223, images.jpeg)


806fa9 No.14650445

File: c01160c3d4b4a72⋯.jpg (42.98 KB, 400x400, 1:1, lol-TMNT_400x400.jpg)

>>14650421

>gigantic empty rooms with medusa heads lazily floating everywhere

>box pushing puzzles in a fucking castlevania game

>unusually damage spongy enemies

>clunky unresponsive controls not suitable for huge open rooms game consists of and damage spongy enemies it throws at you

No motherfucker, it takes shitty parts of classicvanias and metroidvanias and throws away everything else.

In castlevania 1 and 3 enemies and levels were designed for its control scheme, in COTM it's designed for SOTN control scheme, which you don't have.

COTM is trash, it belongs to trash and not being canon makes your hipster rage even sweeter.

FOREVER NOT CANON faggot.


06d547 No.14650455

File: 9a40e867b99ce82⋯.png (346.89 KB, 620x620, 1:1, 26ae685204bc17cb51dd85beee….png)

>>14650445

>Wah clunky controls

>a bloo bloo damage spongy enemies

Have you tried not SUCKING SHIT at video games, you mega giga ultra turbo super stupid idiot!?


a3fb83 No.14650470

File: 3973361b75d0be5⋯.jpg (34.33 KB, 500x378, 250:189, you have no skills and you….jpg)

>>14650445

>everything in that post

>"if I say it's not canon that will surly upset them hehehe"

>implying anyone gives a shit if it is canon or not


8f159c No.14650531

File: 5e979d5ac14a773⋯.png (185.55 KB, 512x512, 1:1, 1423645215417-1.png)

>>14650470

I'm sorry but the game is just not very fun, it's a very shallow, clunky platformer riding the cocktails of better games. It's a doggy dog world out there, you just gotta grin and bear it.


a119cb No.14650640

File: 36d2a370090a173⋯.jpg (61.29 KB, 615x476, 615:476, protect her smile.jpg)

>>14650264

Nope

But if you want to talk about underrated pic related is underrated


2d255d No.14650666

>>14650455

That's the issue with cotm. It uses SOTN level layout and nes CV movement, which just doesn't mesh together resulting in unfun gameplay.

>>14650640

And this one is direct opposite. It uses narrow and cramped levels of classicvanias with floaty and deliberately technical movement system of sotn, again, resulting in unsatisfying experience.


e1f8cb No.14650687

>Its another fucking aria of sorrow apologist thread

Commit suicide. AoS weapons were trash and the only thing you care about is which one will let you do more damage while hopping on the spot and spamming attack, soul power system is novel but in practice it was "equip one thing you spam for billion damage, equip floating armor or some other thing you never use in fights because it competes with valkyrie for the same mana pool, and some stat buff ay lmao", bosses were even fucking easier than SotN what do you have to be smoking to think that AoS is harder than SotN you people make me sick. Level design is shit and monotonous and has absolutely no character, with absolute crap platforming.

But the worst part was that AoS was just straight up hideous, both in art, and sound design.

Your next post will be "muh upside castle !!!!". Kill yourself


751f38 No.14650697

File: 30d83824205977b⋯.gif (1.44 MB, 540x360, 3:2, 9cc4958c5e610757ca779ffa15….gif)

>>14650421

Glad to see you're still kicking, CotM autist.


2d255d No.14650733

File: 5cce623d76b5992⋯.png (14.86 KB, 240x160, 3:2, 0999 - Castlevania - Aria ….png)

File: d16e501e5a71414⋯.png (13.54 KB, 240x160, 3:2, 0999 - Castlevania - Aria ….png)

File: d4766387815380e⋯.png (14.68 KB, 240x160, 3:2, 0999 - Castlevania - Aria ….png)

File: 773194fd1e45aba⋯.png (22.69 KB, 240x160, 3:2, 0999 - Castlevania - Aria ….png)

>>14650687

>AoS was just straight up hideous, both in art, and sound design

The rest of your post is mostly bullshit too, but at least have some decency.


e1f8cb No.14650783

File: 60f4b36ddb78a5a⋯.jpg (57.59 KB, 621x416, 621:416, castlevania-symphony-of-th….jpg)

>>14650733

What is this meant to prove? You've posted screenshots for ants which no detail, distinction, or depth.


f198e2 No.14650828

File: 32fbdf5fc15a08d⋯.png (723.49 KB, 640x900, 32:45, Miserable.png)

Jesus here we go again, AoS is a good game but it lacks the content of SotN.


e4f1bb No.14650842

>>14650733

>tfw GBA resolution ends up looking like thumbnails on my screen

I'm sad


4d16bf No.14650916

>>14650783

Educate yourself.

>>14650842

You too.


e0fea9 No.14650920

File: 94ffd77f923deb3⋯.jpg (107.18 KB, 640x640, 1:1, shaman-king-master-of-spir….jpg)

>>14650640

You want underrated motherfucker? Here's underrated.

It's Konami, it counts!


0b67ac No.14650925

So anyone got a recommendation of Castlevania fan games to play?


ab5048 No.14650972

>>14650925

Lecarde Chronicles 2(1 if you can handle some serious jank)


e4f1bb No.14650975


393e6f No.14650988

is castlevania chronicles worth a playthrough? i don't often hear people reference it


a3b147 No.14651005

>>14650920

That game is alright.

I wish it wasn't attached to generic naruto clone franchise.


0b67ac No.14651016

>>14650972

Will check those, thanks


6b8983 No.14651126

> Aria Of Sorrow underrated?

No but Portrait of Ruin is.


672f14 No.14651130

>>14651005

>naruto clone

kys


a8e7dc No.14651176

>>14650264

>Whenever Igavanias are brought up people either praise SOTN or COTM as the greatest one.

Nobody actually praises Circle of the Moon as the greatest anything.


3252bc No.14651263

>>14651126

Too much reused tilesets.

For some reason NDS igavanias all did this extensively.

AOS didn't.

>>14651130

I've looked through a bunch of chapters and Shaman King is by the book Naruto DBZ clone, unless it pulls some big twist somewhere down the line, which wouldn't matter much.


fbddea No.14651329

File: e19ebb09b90e4f3⋯.png (1.25 MB, 570x1649, 570:1649, OoE.png)

had a blast with sotn back in the day, still holds its own, even if it's on the easy side. breaking the game with op shit is still fun.

aria is fucking great, dawn is even more but jesus christ that generic anime art style. doesn't really matter though, game' solid as fuck.

portrait is a good entry, playing both characters and casting shit is fun

ecclesia has a very interesting gameplay, fun as fuck too and has the best difficulty (as in shit might actually kill your ass this time).

all five here are worth playing and are damn good games, you're just a bunch of cynical asses too cool for school. if you faggots know how a proper castlevania (or igavania if we're splitting shit here) is made, then fucking do it faggots. pic related, best vania on ds, best girl on series.


f198e2 No.14651348

>>14651126

> Portrait of Ruin

We can agree on this.


95263b No.14651391

>>14651126

My man!

>>14651263

It's more of a YYH clone if it was drawn by Oda before it becomes its own thing. Kind of how Mashima had an Oda-like style when he started Beat and Fairy Tail but he then got better.


50de12 No.14651901

File: 4cbfadd309466c5⋯.jpg (67.05 KB, 640x480, 4:3, GpNTAbs6uPgoiedAaeWMVD.jpg)

File: 77f6cdd1d09a99d⋯.jpg (77.91 KB, 564x424, 141:106, lc-2-ferry_thumb.jpg)

File: cf99a15f92dc0a4⋯.png (391.97 KB, 640x480, 4:3, medium_3_screenshot.png)

File: 2398b84db15c9e0⋯.jpg (18.75 KB, 360x270, 4:3, 14953066009930.jpg)

File: fffe43a121af768⋯.jpg (26.12 KB, 300x225, 4:3, mansion-lc2-300x225.jpg)

>>14650972

I didn't expect that someone would mention this game. It has a very dense and charming atmosphere. It combines ideas of Simon's Quest on NES and SotN. Unfortunately the final castle slightly changes the pace and the atmosphere of the game. Although the game is still great and absolutely worth playing.


3d889b No.14651958

>>14650421

>Double taps to run.


57b163 No.14652144

>>14650687

>But the worst part was that AoS was just straight up hideous, both in art, and sound design

For a fucking GBA game that already has a limited engine, I'd argue it's the best GBA game of all time. It's one of the Castlevania games that I frequently go back to besides SotN that doesn't bore me to tears.

The only Metroidvania game that I didn't like was Dawn of Sorrow. It didn't have the same appeal as AoS did. I think the most under appreciated Metroidvania game out there is PoR. Although I didn't like the anime approach that the Metroidvania series was drifting off into (and the stupid cheesy voice overs PoR had), I can at least say I had fun with the dual character system and some of the new ideas that the game introduced with the series.


967afe No.14652183

File: 843ec5b5e8572e3⋯.jpg (283.27 KB, 1000x1000, 1:1, castlevania-holy-trinity.jpg)

Remove IGAfags.


54a6d0 No.14652271

>>14650378

CotM niggers out. It's worst executed metroidvania and only has artificial difficulty plus a broken card system.


a3fb83 No.14652298

File: f268d600c3bc63f⋯.jpg (133.8 KB, 1378x802, 689:401, Twin Zombie Dragons.jpg)

>>14652271

>artificial difficulty

Where did the dragons touch you?


2df72d No.14652456

>>14652271

git gud


50de12 No.14652521

>>14652183

> Bloodlines

Well, I don't know. The game is pretty good and very impressive from the technical point of view, but It just doesn't feel like Castelvania.


73e735 No.14652528

>>14652521

You mean playing as Lecarde? I agree, but it introduced me to a really cool idea that every spearman should have some pole vault as a movement option.


06e3b1 No.14652550

File: 2f8f9341941366e⋯.jpg (247.8 KB, 702x1064, 351:532, Akumajo Dracula X68.jpg)

>>14652183

>using that gay-ass box art


d6cade No.14652600

>>14652298

I always laugh at people complaining about difficulty on a game with a lvl system.

>>14652271

Faggot, if you are having so much trouble with a boss or zone, just farm a bit so your stats are better.


50de12 No.14652653

>>14652528

No, I mean the whole concept. Even having whip it feels like cool, fast paced Konami game, but still not Castelvania.


bcb0a4 No.14652711

File: 890a1ca305c513e⋯.png (65.59 KB, 514x384, 257:192, map.png)

>>14652521

>>14652653

>It just doesn't feel like Castelvania

Atmospherically, yes. The fact that most of the game takes place outside of Dracula's castle is the most off putting part about Bloodlines. I didn't feel like that's a bad thing, just something better suited for a genre where world building is a more important.


e4f1bb No.14652901

>>14652183

Good shit my nigga


31768b No.14652989

File: db5f73dcd468b62⋯.jpg (117.23 KB, 1280x720, 16:9, castlevania 3.jpg)

>>14652183

>no castlevania 3

What gives?


70a555 No.14653533

>>14650378

>>14650404

I'm split between CotM and AoS. As a kid, my first CV game was CV64 which I rented and tried to follow Nintendo Power guides to beat.

Anyways, I got COTM, then emulated AoS. Both are fantastic.


95263b No.14653701

>>14652183

>Holy Trinity of non IGAvanias

>No Super Castlevania IV

>Castlevania Chronicles instead

Fucking disgusting.


e414c9 No.14653943

>>14650666

>It uses SOTN level layout and nes CV movement, which just doesn't mesh together resulting in unfun gameplay.

lolwut

Symphony of the Night and most of Igarashi's other games are the ones that make the fuckup of slow NES movement in a big open world. Circle of the Moon figured out that you should be able to move around quickly when you expect to be exploring and backtracking and so implemented a running feature. Ironically Super Metroid also figured this out almost a decade earlier, but the hack Igarashi wasn't competent enough to copy the sprint mechanic when he ripped it off.

The mistake that games like Demon's Crest and Symphony of the Night make when they try to translate linear action levels to an open-world structure is that they don't increase the movement speed. The slow, deliberate speed of the classic Ghosts 'n' Goblins and Castlevania series works for them because there is always frenetic action going on with things trying to kill you and dangerous stages, and more importantly there's only one direction to move in. In Igarashi's Castlevania games it takes fucking forever to move between said hazards, and when you have the option between different directions to navigate when you're exploring, they proceed at a snail's pace. The pacing is really dull most of the time as a result.


0b2a97 No.14653987

File: d6e65040a00fd64⋯.jpg (117.1 KB, 450x600, 3:4, c70903a3078e919c3d3cbda598….jpg)

>>14651958

>this triggers the CoTM autist


3d3eb3 No.14654270

>>14652600

>Faggot, if you are having so much trouble with a boss

I'm not. In fact. The bosses are the best part of the game because you feel the controls are aqctually good for them. But when it comes to fucking exploration, the main appeal of a fucking metroidvania, the game is terrible, so the whole sections between bosses fucking sucks because an idiot thought it was a good idea to have shitty control in a game about exploration. And yet, bosses usually have shit deaths and really on damage sponges, that you can bypass by grinding or broken card system if you're lucky.

CotM is fucking shit and it's the reason no one tries to mesh Classic with IGA.


3d3eb3 No.14654287

File: 7a18fc31bd8f5ba⋯.png (235.09 KB, 511x537, 511:537, joker.PNG)

>>14653943

>Circle of the Moon figured out that you should be able to move around quickly when you expect to be exploring and backtracking and so implemented a running feature

Which in turn makes the walk feature absolutely useless so you're constantly running and there's not a single reason not to, so you might as well have a constant speed instead of a useless slow speed and having to double tap to be useful again. In metroid is actually necessary since you sometimes need precision to fight, and yet, running is done after a while as an special move while leaving the button pressed for a while.

Also, Most Metroidvanias have a running feature to fast travel, that is usually unlocked at the end to actually be useful in backtracking. Hell, you could have argue that running is useful to dodge some attacks, but even SOTN have the fucking backdash for that very same purpose.

>Inb4 backdash sucks for exploration

Because it isn't meant to be used that way.


5f2012 No.14654345

>>14654287

>makes the walk feature absolutely pointless

Nigger walking in most games when you can run is almost always pointless 90% of the time. They just have it so you have the option at least


40a1f8 No.14654369

YouTube embed. Click thumbnail to play.

>>14653701

cv4 is babby's first castlevania

only good thing about it is the avant garde soundtrack, tho it sounds like shit on a real snes


3d3eb3 No.14654480

>>14654345

>Everyone do it wrong so it must be right

Kill yourself faggot. Most Igavanias doesn't have a walk option because it's pointless, they usually have a super speed option at the end that is actually useful.


bbffa9 No.14655374

>>14651901

I just can't get behind its sprite art, it's so offputting.

It would have been better off emulating 8bit classicvania visuals while retaining whatever gamplay it might have.

>>14652183

Replace rondo with III and chronicles with Rebirth and we have a deal.


a803e2 No.14655441

File: 3c1fc1860de2669⋯.jpg (19.32 KB, 400x240, 5:3, eed80d6e97afa3a5b9e1b5cab4….jpg)

>IOS mobile Castlevania has been announced

https://www.konami.com/games/castlevania/gos/


3252bc No.14655734

>>14655441

Castlevania Survive?


8f159c No.14655817

>>14651263

Yoh is a pothead shaman in a really generic Jump fighting tournament manga, I think the only really decent thing about it is the shintoism. There's plenty of mediocre Jump manga though, they're produced as a product, they'll keep on making it as long as it sells, cancel it if it's shit, they don't have much legroom unless they fuck them over with a contract like Togashi did, and Togashi is a lazy fuck.


15a1e9 No.14655893

>>14652183

>Chronicles

A port of an inferior remake? Why?


69aa84 No.14655904

>>14650264

>Is Aria Of Sorrow underrated?

No.

>>14650640

This.


06e3b1 No.14656484

>>14655893

>remake

>inferior

Look at this gay


0d4ce8 No.14656720

>>14654287

>Also, Most Metroidvanias have a running feature to fast travel, that is usually unlocked at the end to actually be useful in backtracking.

Yeah, it's usually unlocked at the end, where it's completely fucking useless. Being able to run around is much more important throughout the rest of the game than at the end where you've long since finished all the exploration.


0d4ce8 No.14656724

>>14654480

>Most Igavanias doesn't have a walk option because it's pointless

Most Igarashi games have nothing but boring fucking walking for most of the game, which ones have you been playing?


55db04 No.14656751

File: 15460be573c7516⋯.jpg (148.39 KB, 1280x720, 16:9, 30976fffd9daad547aaa275593….jpg)

>>14655441

>tfw Konami is reducing their IPs into shovelware

Konami deserves to crash and burn.


d6cade No.14656776

>>14656720

What if I told you that they do this so players cannot sequence break/get into areas without having a certain item?

I know it might seem crazy, but a lot of games that introduce a fast movement/run power up (don't confuse with being able to run from the start) can be broken like that.


70a555 No.14656816

>>14656776

Hollow Knight had a pretty good implementation of it, using Stag Stations as warp points.


df112e No.14658532

>>14654345

But those games make running the default or allow you to set it as the default. CotM makes walking the default, and it doesn't do what most game do and simply ask you to hold a button to run. And fucking Kirby did the "tap to run" mechanic better than CotM.


8084cb No.14658599

>>14658532

No they don't?


ebea03 No.14661816

File: d2e1f8e021eceb5⋯.png (32.15 KB, 256x384, 2:3, 3092 - Castlevania - Order….png)

File: 44bd65137583570⋯.png (42.08 KB, 256x384, 2:3, 3092 - Castlevania - Order….png)

So I decided to replay OOE and it's kinda meh.

They did great with characters, twitst and muh feels, but game itself is severely lacking.

It's starts pretty strong - impressive art style, new spin on combat with dual wielding reminiscent of SOTN but improved up with combo and stamina systems. New enemies and bosses sport great sprites and animations, it feels like the evolution game needed since DOW and POR just aped AOS formula with minor tweaks.

And the it falls apart.

Reused tilesets, entire stages consisting of long ass corridors with nothing in them but enemies, difficulty spikes and pitfalls, terrible weapon and spell variety, shitty fucking fetch quests.

>Kill 30 crows and I will give you a cake

In a goddamn Castlevania? Seriously? And no, Simon's Quest pulling similar bullshit doesn't justify OOE doing this.

It's absolutely not underrated, game is sub-par in more aspects than one, which is a huge shame, since the potential and the base for the true successor of SOTN and AOS was there, but wasn't realized.

Maybe they run out of money, maybe out of funding, there gotta be something that went wrong during development.


95263b No.14662400

HookTube embed. Click on thumbnail to play.

>>14656751

You act like this wasn't the case even before Lords of Shadows. Or did people forget about this shit?


8fce8a No.14662437

YouTube embed. Click thumbnail to play.

>tfw Calling From Heaven never got remixed for a game

It just ain't right famalam

>>14651126

Hear hear.


9dec42 No.14662990

>>14662437

My nigga, "Calling From Heaven" is one of my favorite tracks. I remember being motivated as fuck as soon as I got to the final stage in Bloodlines because of this song.


d88c66 No.14663094

>>14661816

>combo and stamina systems

Somebody actually liked the A-B-A-B button mashing mechanic or was there some other kind of combo that I managed to miss?


7a61af No.14663125

>>14655893

X68000 isn't a remake, it's a brand new game. And you can play the original X68K version on Chronicles as well as the arrange mode. Go actually play it, faget.


3bb93a No.14663126

>>14661816

I tried playing OOE a few times and would always just kinda stop playing it and forget about it few levels in. I never knew exactly what it was, I loved the other Castlevanias, but this one just never clicked with me.

I guess you helped me realise why that was.


67be12 No.14663305

>>14663094

It's good on paper, but in reality it's as you say, you just mash AB until you run out MP and then wait for it to recover.

That's not how you play castlevania.


dcfb19 No.14663397

>>14652271

>worst executed

>artificial difficulty

you silly baby, the difficulty comes from the map/enemy placement, which is not only in-line with classic Castlevanias, but means its actually well-executed

IGAvania's are fucking terrible, and it took the guy 4-5 games to just release the OK Portrait of Ruin and the DECENT OoE


dcfb19 No.14663422

>>14654287

>UH UH why have a WALK feature???

>I c-can't press the D-pad twice, are you kidding me????

CoTM is the only successful bridge between SoTN and the classics, mostly in part because IGA is a block-head.

The best parts of PoR and DoS were the alternate character modes too. Makes you wish the fucker just designed the game for them in the first place!


690631 No.14663474

>>14663397

>double posting

>retard spacing

>hipster taste

>>>/reddit/


dcfb19 No.14663500

>>14663474

>hipster taste

like actual castlevania and the only good metroidvania is hipster? since when?

SOTN is piss-eas

Harmony is infamous

AoS is mediocre and forgettable

DoS is OK for julius mode

PoR is OK for richter

OoE is OK because IGA finally quit trying to make a pseudo castlevania


690631 No.14663505

>>14663500

At least you got dubs, congratulations.


dcfb19 No.14663515

>>14663505

i got dubs because i told the truth


c1fc28 No.14663716

>>14650920

I thought I was the only one who played this.


64d293 No.14663744

I liked the 3D Castlevanias on PS2 and Xbox. The Souls games feel more like Castlevania than the latest Castlevania games, it's a real shame they killed the franchise. https://youtu.be/HdhSrn-WFGs


dfa866 No.14663759

>>14663744

>weebvania

the series really died with this godawful art style


df16c6 No.14663775

File: 8d3aa9cb1785474⋯.gif (20.82 KB, 256x224, 8:7, Castlevania-Bloodlines-tit….gif)

>>14662990

>>14662437

This will always make me mad. There's remixes of almost every other track from classicvanias (including those from Bloodlines still), but not one of the best in the whole fucking series.

It doesn't help that all the fan-made remixes are mostly shit, too. They're either generic techno, or a flat re-arrangement. That's probably one of the only good ones, but my issue is that the tempo doesn't pick up around 2:27. Could've made for a god-tier buildup, but it just kinda drags on after that point.

Also, Bloodlines da bess


3d3eb3 No.14663818

>>14663422

>CoTM is the only successful bridge between SoTN and the classics

It is the only succesful bridge because it's the only one and on itself is proof that trying to blend 2 radically different styles of gameplays is a bad fucking idea.

>The best parts of PoR and DoS were the alternate character modes too

>Incomplete and overpowered

>Best part

Bet you think Richter is good in SOTN.

>>14663500

>Being this much of a contrarian

Fucking hipster.


21b596 No.14664136

>>14651176

Circle of the Moon was still fun. It's a bit underdeveloped compared to the following games, which is to be expected for an early GBA title, but that would be like comparing FF4 to FF6 in terms of technical quality.

The gameplay was still fun, if a bit lacking at times. Not the best in the series, but I still enjoyed it. Plus the glitches were actually kind of fun to play around with.

>>14652271

>artificial difficulty

Nigger, you want artificial difficulty, go sequence that fucking game by skipping into the sewers before you have the ability to cleanse the water and then come talk some shit.


d71126 No.14664510

File: 3b77d25fe8dd8b4⋯.webm (6.95 MB, 640x360, 16:9, Floating Garden.webm)

>>14651126

I agree. I just finished it with literally every item found in the game, incouding the ones from the Nest of Evil (a level that has a reused Shaman King level asset as the backround btw), every Wind quest, and every sub-weapon skill mastered as well. However I didn't want to grind to LVL 99 so I just used an Action Replay code to do so. I know that I didn't even need to do that stupid shit but try grinding for two item drops from a Final Guard or an Iron Golem at LVL 40 and you'll understand. Also I really can't bring myself up to try Hard Mode on a LVL 1 cap because a fucking bat does about 109 damage to you in the starting rooms. Anyways I am really not a big fan of the luck system of Igavanias. I know I don't even have to get every single item in these games via enemy drops, seceret areas and shops but I'm just so goddamn autistic about being a completionist. When it comes to Aria of Sorrow and Dawn of Sorrow, soul farming is never a fun thing to do. I couldn't finish both games tbh. I do like the level music of the Floating Garden from Aria of Sorrow though. I can't pinpoint how I feel like when I listen to it honestly. It sounds way too experimental for Igavania music. What do you think?

webm related


43c882 No.14664525

>>14664510

I think you're fucking autistic.

Farming souls in AOS is fun, easy and rewarding since it gives you god mode ring.

DOS it trash.

POR is ok, but grinding items in it is not fun and not rewarding.


5e7db5 No.14664533

>>14664510

If memory serves, the luck stat in DoS is outright broken. Think an anon some threads back dumped a hacked rom that fixes the luck stat, and did away with the "draw the seal" mechanic.


5a1c7d No.14664545

File: 47752a0a62c618c⋯.png (891.52 KB, 698x4355, 698:4355, FZmZQxJ.png)


e164a9 No.14664548

>>14664533

I'm the guy who actually made that Castlevania thread back in December 2017. Had about 200+ replies after I went back from vacation. Mostly it was just anons talking about the Netflix series wether it was worth watching or not. I can't really say much about the show honestly. I wasn't able to get a hold of the hacked rom though, such a shame. Sorry for the IP address switch.


5e7db5 No.14664559

>>14664548

I think I have it actually. Do people still use the /v/ola room? Might dump it there.


c7124c No.14664587

>>14664548

>>14664559

Hol up, you be saying that hours I spent grinding valkyries soul in DOS were due to a bug?


5e7db5 No.14664639

>>14664559

>>14664548

Doing some quick testing, it does seem to be a hacked rom of it like I thought. Even replaces the generic anime portraits with Aria's faces (and apparently someone managed to get some Ayame-esque renders for Dawn-originating characters). Download date was December 25th of last year as well, so I'd say chances are it was the one some anon dumped.

>>14664587

From rhdn:

>The luck stat is bugged in Dawn of Sorrow and has almost no effect on drops. Even a full 99 points of luck only increases drop chances by a small fraction of a percent.

>This patch fixes luck so that each point increases soul and item drop chances by +0.1%.

>This patch only works on the North American version of Dawn of Sorrow.


f8c1d1 No.14664663

>>14664639

Sounds like a bunch of several hacks from romhacking bundled into one.


5e7db5 No.14664693

>>14664663

Yeah, I think it wasn't just an individual one. Guessing the anon found a way to get them (or at least some; looks like DoS has multiple individual ones, looking at rhdn's list of them) to work cohesively, or something, which I suppose can happen as long as individual components effected don't fuck with each other (given most hacks assume a clean rom as the base unless stated otherwise).

Anyhow, I've tossed it up on the /v/ola; looks like it'll only be there for the next two days.


10ec97 No.14664702

>>14650783

Hey, underage. 240x160 is native resolution for the GBA.


d88c66 No.14664998

>>14664702

Did I say it had been downscaled? How about you stop fellating nintendo's cock enough to admit that AoS looked like shit. Portable consoles were a fucking mistake.


10ec97 No.14665020

File: 7ee957f13fe6e04⋯.gif (1.35 MB, 300x165, 20:11, thief.gif)

>>14664998

>pointing out the GBA's original screen resolution

>pointing out that the images are not "thumbnails"

<"STOP SUCKING NINTENDO'S COCK"

>Castlevania

>Nintendo

Does your wrangler know they left the computer unlocked?


cbf31c No.14665068

>>14664998

For 240x160 it has absurd amount of details, beautiful animations and it runs at 60 fps to boot.

Yeah nintendo consoles are trash, but you are a major faggot too.


5a1c7d No.14665070

File: db156cd0d8fdf79⋯.png (584.57 KB, 666x699, 222:233, f5b7b602676052a882a6c7693f….png)

Portrait of Ruin is such a shit game. Bad characters. Bad story writing. Bad gameplay. Bad art style. Bad-Mediocre music. Bad monsters, some taking up half the screen despite how little health they have. Entire game is cut up into tiny levels which are eventually rehashed. Just fucking shit.


10ec97 No.14665081

>>14665068

The muted color palette is also worth noting, though it may have more to do with the SP being around at the time. Most GBA games had a habit of heavily saturated hues due to the AGB-001's hilariously dark screen.


604e4e No.14665106

>>14650264

Wish there was a way to play Aria of Sorrow without GBA's slowdown.


cbf31c No.14665108

File: 23beaf61655df0a⋯.png (17.38 KB, 240x160, 3:2, 0999 - Castlevania - Aria ….png)

File: 037f5380497a965⋯.png (18.29 KB, 240x160, 3:2, 0999 - Castlevania - Aria ….png)

>>14665081

>The muted color palette

It's a setting you set in emulator.

I think Dracula's castle in the middle of the eclipse is supposed to look dark and washed out, but you can make it look like a saturday morning cartoon as well if you want to.


5a1c7d No.14665127

>>14665108

I played it on an actual GBA a bit ago. It was never as dark as the one on the left.


cbf31c No.14665145

File: 6451db924e66108⋯.png (43.79 KB, 256x384, 2:3, Castlevania - Dawn of Sorr….png)

>>14665127

Was it as bright as one on the right though?

Does NDS also look different from how emulator portrays it?

Also

>buying nintendo anything


10ec97 No.14665150

>>14665145

The original DS had a slightly dim display, at least compared to the Lite and the 3DS. That said, considering that the Lite and DSi sould more units than the ol' Phat, most DS units would look like the emulator, yes.


cda317 No.14665273

Konami is putting out a new Castlevania title!

too bad it's a fucking ios mobile shitter


d88c66 No.14665510

>>14665020

>>pointing out the GBA's original screen resolution

><"STOP SUCKING NINTENDO'S COCK"

Try and put two and two together.

>>pointing out that the images are not "thumbnails"

I never said thumbnails, either.

Get a hold of yourself, anon.

>>14665068

It's top of the line for a GBA game, but it's not a comparison of AoS to other GBA games, it's a comparison of SotN to AoS.


ac3188 No.14665526

>>14665510

Tbh while stunning at its best, SOTN can be pretty messy and in-cohesive at its worst. Reused sprites from snes games contrast with new ones, and early PS1 3D sometimes looks absolutely horrendous and out of place.


54a6d0 No.14665942

Why does everyone keep bitching about rehashed sprites? I guess it's because it is "lazy" to do so, and to some extent I agree, but more than that I think it's a throwback to past enemies, particdularly when they used SotN enemies in the DS games. It was pretty cool and I always wanted a handheld port of SotN to that was close. I think it's only lazy when PoR used DoS sprites, but when it made sense I even let it pass. For example, the Nest of Evil was full of extra enemies from DoS as an extra challenge.

>>14665145

I played DoS in a NDS lite. Looks the same as that screenshot I played that game so long, since I was poor and I bought the NDS with DoS

>>14665510

>Comparing handhelds to home consoles

So you are retarded. Here's the thing, even for the GBA, AoS looked pretty fucking good, in a technical level it competes with SotN for everything it did with itself, like details and the such. On a technical level, SOTN isn't as impressive even when it has pretty cool details.


089c5b No.14666143

>>14656776

Then one simply needs to get off their lazy ass and implement better level design. That's a terrible excuse.


089c5b No.14666156

>>14663474

>Igarashifags are so lacking in arguments that they need to complain about post formatting


6a56da No.14668518

File: b12ad6278c3fb58⋯.jpg (292.03 KB, 1000x1298, 500:649, castlevania_enemy_types_by….jpg)

>>14665942

>I always wanted a handheld port of SotN

There was one on the PSP. It lacked the infamous acting from the PS1 version, tho.


dcfb19 No.14668958

>>14663818

> because it's the only one and on itself is proof that trying to blend 2 radically different styles of gameplays is a bad fucking idea.

…why? you've given me no particular reasons why CoTM is supposed to be bad, unless you really think map/enemy placement is a real knock against the game.

I'm defending CoTM so hard because I'm re-playing it literally right now (just beat Death). The gameplay is smooth as butter and the castle map is tight as fuck. What fucking standards do you have for Castlevania that CoTM fails?

>The gameplay was still fun, if a bit lacking at times

You're more reasonable, but, why? Nathan controls fine, I haven't played this game since…almost 2002, and I can't see anything particular antiquated about the gameplay.


7a0f2b No.14669000

>>14668958

Give up. All they can do is parrot shitty memes and talking points overheard from their betters. These types are banal enough to think 'hurr double tap to run' is a legitimate criticism. They are lower than animals. They are less than gutter filth. They aren't even fit to be called goy. With their amoebic simplicity, they can never hope to comprehend CotM's infinite superiority. You will never manage to sway their opinion, because you are bringing light, color, and beauty to men who are blind.


b4e813 No.14669005

File: c0c36781934b03a⋯.gif (397.85 KB, 600x450, 4:3, 1418688987652.gif)

Think we'll get a Castlevania for the switch?


3d3eb3 No.14669035

>>14668518

Oh yeah. I don't count that one because it's not standalone, though, plus it's a 1:1 port. I thought something more along the lines of the DS ones plus restored content from the Saturn port.

>>14668958

>you've given me no particular reasons why CoTM is supposed to be bad

See >>14650445

Plus the shitty double tap to run and artificial difficulty thanks to the fact that Nathan movement was not designed with the Castle layout in mind. It's shit.

>What fucking standards do you have for Castlevania that CoTM fails?

Every single Castlevania game that follows including HoD, that had better controls and more things to do in the castle.

>>14669000

>These types are banal enough to think 'hurr double tap to run' is a legitimate criticism

Then why it hasn't been done since except in Belmont modes? I tell you why, because it's fucking bad design and only there because "muh Belmont moves slowly in the originals".

>>14669005

A port from the phone game :(


7a0f2b No.14669044

File: 1ba29f9e4c58beb⋯.jpeg (189.36 KB, 1080x1080, 1:1, pathetic.jpeg)

>>14669035

>artificial difficulty


dcfb19 No.14669054

>>14669035

>DOUBLE TAP REEEE

not an issue

>nathan movement not designed for castle layout in mind

still vague, be more specific. Nathan controls fine, I've never encountered an issue with "movement" in this game.

>gigantic empty rooms with medusa

literally 3-4 areas in the game? that's also easy as shit to get through?

>box pushing puzzles

yeah, fairly generic videogame puzzle

>damage sponge enemies

>clunky controls

literally wrong. the controls work fine, and…I can't fucking think of any damage sponge enemies. WHAT DAMAGE SPONGE ENEMIES? The game has a fucking leveling system, if you broke the sequence, that's the only situation where "damage sponge" figures in.

WHO? The fucking bosses?


d6e851 No.14669104


77b6e4 No.14669111

File: a9ee80ded3a51f5⋯.png (135.45 KB, 728x635, 728:635, 7ea17797ec109204b19c8abaff….png)

>>14669005

>that pic


004fb8 No.14669229

Curse of Darkness, mothefucker


e2eb7b No.14669339

>>14665942

>>Comparing handhelds to home consoles

>>14650264

>I almost want to say it's actually better than SOTN as a video game in general and as metroidvania in particular

Please kill yourself. Whether it's on the GBA or not is not part of the argument, it's an argument of which has better artstyle, more detail, and just looks better on the grounds of being a castlevania, if AoS has a handicap of being on the portable console that is explaining why it looks shit, not removing from the equation that it looks shit. All you're pointing out right now is that it was always impossible for there to be a castlevania as good as SotN because they moved to targetting nintendo's portable consoles exclusively (for their mainline products).

>in a technical level it competes with SotN for everything it did with itself, like details and the such

>On a technical level, SOTN isn't as impressive even when it has pretty cool details

Claiming that it's better on utilization of the hardware doesn't mean anything if the developers chose to use shit hardware.

If your argument boils down to "but AoS was on the GBA" then okay, I'll meet you on the middle ground.

AoS is a very good GBA game. But SotN is a better castlevania, and being able to play it on a GBA did not make up for the disparity between them.

>>14669229

Curse of Darkness was great. It actually filled an interesting niche somewhere between DMC and castlevania, and it captured a lot of what was fun about third person sword and board adventures. With the massive evolution from Lament of Innocence to Curse of Darkness, I think a third release in that style would have created a new sub-genre somewhere between RPGs and DMC which would have given a new avenue of experimentation after the series kind of just continued to polish the gameplay (in the DS games) that was canonized by SotN.

I just don't see how that trash level design got through QA, it was bad enough to kill the whole thing.


f96bc0 No.14669973

>>14669339

Gameplay has nothing to do with being handheld or not. Emulating SOTN and AOS back to back shows just how more consistent, blanced and thought out AOS is.

Of course its graphics can't compare to PS1 game what the fuck.


6c7103 No.14670021

>>14650264

>grind for some powers

>the ugly visuals

I wouldn't call it underrated, I commonly see it being called the greatest, I would disagree, but I've only played the first 3 igavanias, and I don't think any of them are good metroid likes but are fun games in and of themselves.

I enjoyed The Lecarde Chronicles, these games could surpass the titles they are based off of if they had a real budget, some of the things in it kind of creep me out too, there's this one room where you watch a play that lasts 900 years and it distorts time to do it which causes you to die of old age in moments, there's a statue that if you read it it takes you to a weeping lady gone mad from her beauty disintegrating and the first time you do it she will kill you. I don't remember moments like these in official titles, maybe the part where you see your mother burned to death in Symphony of the Night.

The developer behind The Lecarde Chronicles is making another game called Wallachia Reign of Dracula and it has a demo coming out on the 26th.


5cb0d8 No.14670084

>>14661816

Albus mode is great though, animation cancelling by jumping and landing means you can fire the pistol like a goddamn machine gun and spam so many projectiles it's insane, his playstyle is fast and fluid with a lot of optimization tricks to maximize your damage output.


2fc942 No.14670241

File: 9572cd1ba011987⋯.png (13.39 KB, 480x320, 3:2, Be_me_posting.png)

>>14650264

I think the game is pretty good. Some of the more useful weapons are in utterly retarded places though. And it has one of the best lines of all times. I've been using it for years.

Pic. related.


449275 No.14670244

File: df824c21860f087⋯.gif (595.28 KB, 460x600, 23:30, giphy (3).gif)

>>14670021

>calls AOS ugly

>enjoyed lecarde chronicles


54a6d0 No.14670504

>>14669054

>meme spacing


5db25d No.14670512

>>14650264

It's just so open ended that it's supereasy to take an overpowered set of souls and crush the game in no time.

It's the Igavaniest of the Igavanias


43c882 No.14670651

File: a94b0f89d70767c⋯.gif (2.07 MB, 390x205, 78:41, mfw.gif)

>mfw playing DOS with luck hack

This is almost not trash.

I can actually progress through Yoko's grindathon and get weapons appropriate to my position in the castle.


05f3d0 No.14671473

File: 1450bdf630cbb5f⋯.png (10.22 KB, 576x228, 48:19, 1431090023690-2.png)

>>14650828

SotN is a good game but it lacks the polish of AoS and latter entries.


f198e2 No.14671748

File: 0c2d8b328bf202a⋯.jpg (101.83 KB, 471x600, 157:200, Dracula.jpg)

>>14671473

Touché


6c7103 No.14672418

>>14670244

These two things are mutually exclusive you retard, I enjoyed AOS as well, I just think it's overrated and not anywhere near the height of Igavania, and Lecarde Chronicles is nowhere near as ugly as Aria of Sorrow, that GBA palette makes it especially ugly


313fbc No.14673545


6c7103 No.14673922


10ec97 No.14673967

File: 92361d7a533bc2e⋯.gif (968.13 KB, 377x283, 377:283, giphy.gif)

>>14672418

>AOS is uglier than a game that looks like a bad H-game


3be28b No.14674738

File: dbff175ca2c04cd⋯.png (2.25 MB, 1630x967, 1630:967, CreakingSkull.png)

>>14665108

Damn, that really adds to the game.

>>14661816

OoE tries to get more RPG elements and do a more Simon's Quest-esque approach. I think it's an excellent attempt at innovation, though it needs a more polished sequel. It also mixes the overly animu style from DoS and Portrait into a mixed style, Japanese but somewhat western. The music is also a mix of the old chiptuney songs and the more modern Castlevania. I know what they tried to do, and it's remarkable, even if the game itself didn't deliver that much. IMO Circle of the Moon/DoS game style (not art) is the best approach for Castlevania.


3be28b No.14674989

File: c06614d45f10d91⋯.png (434.06 KB, 579x908, 579:908, Final Guard.png)

So I happen to be making a Castlevania map edit.

I'm adding all sorts of monsters and bosses.

I'm currently on the Boss Rush part. Is there any special bosses you'd like to see in game?

Gergoth may be a bit too hard


8f159c No.14675389

>>14673967

It looks pretty fun for something that looks like it was made in a cheap diy engine as a fan project.


e414c9 No.14676648

>>14669035

>Nathan movement was not designed with the Castle layout in mind.

This nebulous complaint was already refuted back here

>>14653943

Basically you live in Opposite Land, where one of the most fundamental problems with Symphony of the Night is somehow an issue with Circle of the Moon instead.


e414c9 No.14676660

>>14670512

>It's the Igavaniest of the Igavanias

Nah, that would be Harmony of Dissonance, the game so far up Symphony of the Night's ass it actually manages to be worse.




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