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File: 945b0ad46704f3b⋯.png (327.13 KB, 500x306, 250:153, TOW Transparent Logo Small.png)

353fa8 No.14636713

Aaaaand that's a wrap. Too bad that it's troubled development history, mostly with 505 games, resulted in it's demise.

>Our team has a clear vision for this game – one that we shared with all of you with much shared excitement – and, in spite of all of our efforts, the current state of the game remains equal parts far from that vision and beyond behind schedule from our initial planning when we shared Otherworld with all of you three years ago. Progress has absolutely been made during that time – but unfortunately, a very thorough status review of the game versus its intended design showed both the Re-Logic and 505/Pipeworks teams that things were quite a bit further away from the finish line than we had imagined.

>… It becomes clear that this leaves things in a very undesirable state. As a result, we have made the decision to terminate development of Terraria: Otherworld.

>We sincerely thank both of our external development teams for their hard work on the game, but at some point, we have to be honest with ourselves and realize that Otherworld simply is never going to reach its potential in any sort of reasonable time or fashion.

https://forums.terraria.org/index.php?threads/this-is-the-end-otherworld-development-cancelled.68594/

075c84 No.14636774

File: 6bfdb2adfbd618a⋯.jpg (1.13 MB, 1200x3403, 1200:3403, 34564.jpg)


f1acd4 No.14636780

What was this even going to be? Just more environments or something?


5d0840 No.14636791

File: 441ac84d9ef5317⋯.png (97.05 KB, 516x318, 86:53, 1241523632.png)

>>14636713

>millions of people thirsting for another Terraria game

>Otherworld is almost finished

>gets reset and then cancelled because it wasn't shaping up good enough according to Relogic's vision of it

This is how you do gamedev. Literally anyone else would have shit out a mediocre unfinished product and raked in the profits. That said, can't say I'm happy about being stuck with the original Terraria for the unforeseeable future. There's still isn't another game that's similar and not shit.

>>14636780

It's own game with somewhat different focus, almost like a spiritual successor.


43311e No.14636792

Are you surprised?


09f658 No.14636811

I never even understood how it was supposed to be different from Terraria, information seemed vague.


353fa8 No.14636821

>>14636811

If I recall, they wanted an even harder focus on the corruption and purifying it. Maybe make it the main quest instead of it being just part of the Terraria environment.


a463ef No.14636825

File: eb97325e64c9bad⋯.gif (19.93 KB, 640x334, 320:167, JUST FUCK MY SHIT UP.gif)

>>14636713

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


f58952 No.14636826

epic minecraft cthulhu side-scroller sequel is kill? oh how will I live with myself

now tell me whatever the fuck they're trying to do with Risk of Rain 2 is kill and I'll feel sad


0f42e4 No.14636833

File: b846df53879af2b⋯.jpg (25.79 KB, 247x248, 247:248, 1432582699803.jpg)

Please don't let CubeWorld get canceled

Please don't let CubeWorld get canceled

Please don't let CubeWorld get canceled

Please don't let CubeWorld get canceled

Please don't let CubeWorld get canceled

Please don't let CubeWorld get canceled

Please don't let CubeWorld get canceled


084ef6 No.14636837

Well, that fucking sucks. Shame since the combat/movement/graphics looked so smooth, fuck there wasn't even a tech demo or anything to try out. Closest thing you'll get to it is Terraria overkill mod.


a463ef No.14636843

File: 9e4270bd73df017⋯.png (59.05 KB, 1142x78, 571:39, Terraria_Otherworld_-_This….png)

There's some room for hope it seems.


29f05a No.14636853

File: 2420b4286036f7d⋯.jpg (43.71 KB, 383x700, 383:700, 1429813237953.jpg)

>>14636833

>CubeWorld

>mfw just looked it up

This better not suck.


084ef6 No.14636855

>>14636833

I thought CubeWorld has been in development hell for years now


549e78 No.14636857

>>14636833

Is this ironic? Hasn't cube world been dead for years?


fb133f No.14636865

>>14636857

barely 12 months without updates from the dev


c6e2cb No.14636871

I didn't even now this was a thing. I should download that one RPG mod for Tarraria and play it again.


2f11bf No.14636877

>>14636853

you can still play the beta and portforward to play with friends


a463ef No.14636879

File: 18477c0c3ec04fd⋯.png (145.21 KB, 890x200, 89:20, Corruption_Spoiler.png)

File: 0aeaec1005e78ab⋯.jpg (20.57 KB, 500x238, 250:119, CBB_ACeVIAAp9lQ.jpg)

File: cb6c4969bcdb633⋯.png (480.67 KB, 865x540, 173:108, Ancient Minishark Spoiler ….png)

File: 477cd74ffcbec37⋯.gif (6.99 KB, 57x68, 57:68, SMLLoop.gif)

Well now I wonder if they are going to overhaul Terraria's engine enough to implement some of the ideas of Otherworld or if they are going to roll T:O's assets into a Terraria 2? Or both.

RIP in Peace snailbro.


62064a No.14636888

File: 8d54720b9ae2533⋯.png (132.26 KB, 372x340, 93:85, 8d54720b9ae2533b359e336391….png)

>>14636833

wait you niggers still rooting for cubeworld? isn't that thing dead?


2f11bf No.14636892

>>14636879

>Terraria 2

>its 3D

>low poly

>androgynous color pallet


27c190 No.14636902

>>14636892

>androgynous color pallet

Huh?


c9ccd5 No.14636904

>>14636821

sad, now I can't finish Darksiders 2 after cleansing the corruption to play T:O and cleanse some more

Just kidding, I never got into Terraria and just got bored every time

>>14636892

le subverted expectations


fb374a No.14636934

File: 0650832fa9b9c42⋯.jpg (92.31 KB, 654x855, 218:285, 783ee77012830919f82746754e….jpg)

I was hoping for this.


fb133f No.14636937

File: 74d48fb42f99fe2⋯.png (339.3 KB, 1080x1920, 9:16, ClipboardImage.png)

>>14636888

Somewhat still alive.


2f11bf No.14636938

File: dd815fc95292019⋯.jpg (36.86 KB, 1200x675, 16:9, disgusting.jpg)

>>14636902

>he doesn't know


f1acd4 No.14636943

>>14636938

Can someone edit the daily dose onto that bed?


a463ef No.14636952

>>14636892

>>Terraria 2

>>its 3D

That's just Dragon Quest Builders tho.


d62693 No.14636964

That's too bad, Terraria was alright until hardmode where it's just 100% padding and tacked on events. Maybe Otherworld would've improved on that, maybe.


1b0996 No.14636965

>>14636713

I am glad that they just came out with that at least.

Its development was complete disaster.


a463ef No.14636967

File: 7420e1a6d04e8af⋯.png (90.77 KB, 240x347, 240:347, Purifiying_Tower_Art.png)

File: cc6899db00b9b72⋯.png (292.86 KB, 1280x720, 16:9, CoreBiome01.png)

File: 6031434413a893a⋯.png (957.29 KB, 1284x677, 1284:677, Otherworld crimson and cry….png)

File: 9b1098e00cb740a⋯.png (1.81 MB, 1919x1079, 1919:1079, OceanBiome_screenshot02.png)

File: 2e60206243944ca⋯.png (1.25 MB, 1280x800, 8:5, Spoiler_Crystal_Cave3.png)

>>14636871

>I didn't even now this was a thing.

There were some nice ideas.


1b0996 No.14636983

>>14636967

>There were some nice ideas.

Yes.

However, those graphics still reminds me these from Starbound.

Crap game, I don't recommend trying it.


66559a No.14637012

>>14636983

Goes to show the difference between Relogic and chucklefish when you consider the way this was handled vs starbound, honestly.


ab2655 No.14637022

File: af818df5a4def8f⋯.gif (772.28 KB, 346x302, 173:151, 1522404771401.gif)

ginormous terraria patch incoming


a463ef No.14637032

>>14636965

>Its development was complete disaster.

Pretty much 100% the fault of Engine Software too.


6487cf No.14637089

>>14636713

Maybe they will adapt some of the ideas into an update.


0f42e4 No.14637103

>>14636888 (checkkked)

>>14636857

>>14636855 (checked)

Its not really dead yet.

It's basically in a coma.

Its a real goddamn shame what happened to Otherworld though. We never even got to play an alpha version of the game.


a463ef No.14637105

File: 96ce0e9ba5751b9⋯.png (40 KB, 498x471, 166:157, CactusHouse by Will 'Phleb….png)

WHERE ARE THE CACTUS MEN RED-MAN

YOU SAID THERE WOULD BE CACTUS MEN


c99523 No.14637112

>>14637089

Terraria is getting too big, as it is. They just need to buckle down and work on the sequel.


a463ef No.14637125

>>14637112

I wouldn't say that it's too big, it's just that it's too cramped.


c99523 No.14637137

>>14637125

That would be a better word. They've shoved too much stuff in too little a space.


0f42e4 No.14637150

File: 5720250d635d003⋯.jpg (164.17 KB, 1879x1983, 1879:1983, 5720250d635d0033b269336c10….jpg)

>>14637112

>>14637125

>too big

>too cramped

We should have another terraria thread where we start a serber with the calamity mod which either doubles or triples the amount of content in the game!

Seriously, it sounds like fun and I want to try it out


a463ef No.14637178

File: 945c44ba6e44a71⋯.png (175.53 KB, 600x351, 200:117, CSCApZ_UcAAUsW-.png)

>>14637137

If they can ever manage to fix Terraria's engine in such a way that would allow for extra large worlds then that would change everything.


5d0840 No.14637215

>>14637178

They should just add extra dimensions instead. It wouldn't even be difficult, they'd just have to create invisible worlds that aren't in the world list, and allow moving between them without going to the title screen.


3db3a9 No.14637220

>>14636791

>"This is how you do gamedev. Literally anyone else would have shit out a mediocre unfinished product and raked in the profits. That said, can't say I'm happy about being stuck with the original Terraria for the unforeseeable future. There's still isn't another game that's similar and not shit."

Exactly this. It's nice to see independent or AA studios being better than AAA shit by honesty, and owning their fuckups. I hope they get to reuse their ideas for another game.


62064a No.14637240

File: 1367014447cf6ec⋯.jpg (110.5 KB, 456x724, 114:181, 136.jpg)

i just want a building game like minecraft but with fun rpg mechanics like morrrowind is that too much too ask?


f6a379 No.14637355

>>14637240

Yes, it is actually. Nu-devs hate complicated games and the marketing boys are fairly disillusioned on profiting off minecraft clones by now. Unless you want more shit like 7 days 2 die.


03bd1e No.14637369

>>14637150

Calamity is trash, Thorium stronk.


1b1db6 No.14637447

>>14637240

>Can think of a million mechanics, like in depth light/vision, detailed crime reporting so you can frame other NPCs, etc

>Realize that there is no emergent system to it and it basically turns into a bunch of modifiers to slider values and doesn't actually add anything besides fake roleplaying depth


e3a88f No.14637471

I told you anon (Whoever asked in that "never ever games" thread a week or two ago)


eef51c No.14637473

File: 63cf8cf29fa3b5c⋯.jpg (31.21 KB, 726x480, 121:80, 1422405190294.jpg)

>>14636833

>waiting for Cube World


eef51c No.14637479

File: d4afbbe915ab20e⋯.jpg (7.27 KB, 180x280, 9:14, söt_göran.jpg)

>>14636937

>Höjdpunkter från Gudrun Schyman


44ce47 No.14637539

Was this supposed to be a remake or a direct sequel of sorts? I never heard about it.


add9c6 No.14637554

Does that mean we're getting 1.4? Because my expert playthrough is loosing steam as I close in on the Moon Lord.


a463ef No.14637561

>>14637539

> a remake or a direct sequel

Sort of both and neither at the same time.


5d0840 No.14637584

>>14637539

I think it was officially referred to as a spinoff, and that sounds about right.

>>14637554

Next update is 1.3.6, and we haven't really seen anything in terms of expanding the game. Just random enhancements and additions.


99ed2b No.14637643

>>14637539

A spinoff outsourced to another company. Originally with little oversight from the devs, but the company didn't do shit and made a huge mess of pajeet spaghetti code so they scrapped that and tried another company with more oversight, but now they've cancelled that too.

Info on it was vague, but apparently it had more storyline, a much greater focus on the corruption and purification, some RPG mechanics like skill mastery, and IIRC some tower defense mechanics associated with purification.


add9c6 No.14637680

>>14637643

> but apparently it had more storyline, a much greater focus on the corruption and purification, some RPG mechanics like skill mastery, and IIRC some tower defense mechanics associated with purification

Which could all easily be spliced into current Terraria. Most hardmode worlds end up being completely corrupted and hallowed from the underground layer down.


a463ef No.14637701

File: f28fac670a87108⋯.mp4 (8.1 MB, 1280x720, 16:9, Terraria Otherworld Announ….mp4)

I've got a few of the old trailers for people who haven't been following this game so that they can get an idea of what it was all about.


a463ef No.14637714

File: 7faa14b8d354bff⋯.mp4 (15.38 MB, 1280x720, 16:9, Terraria_ Otherworld - GDC….mp4)


99ed2b No.14637717

>>14637680

I think the main reason they wanted to have a new game was to use a better programming language, and because Terraria's codebase and engine is harder to add new features to because they were much less experienced when they started work on it. Sometimes, it's easier to start from scratch than it is to try expanding a foundation that's already got something built on top of it.


a463ef No.14637721

File: bcb6c1a5564bb44⋯.mp4 (2.54 MB, 640x360, 16:9, Terraria Otherworld - Swin….mp4)


8ea92c No.14637722

Yeah, kind of expected. Otherworld has been on development for a good while now and nothing really has come out of it except for the screenshots. Anons on the Terraria threads have speculated that the game was dead for a good while now.

>>14637178

There are Terraria mods that already allow for extra large worlds. Granted, it apparently has some performance issues but it can be done.

>>14637643

I'd like that, although Terraria already has some sort of storyline I guess.

Still, let me cleanse my fucking world in an easier way. The Clentaminator is the most efficient way and it's still an expensive chore.


5c15be No.14637734

File: 258e52f17d7c9a8⋯.jpg (137.41 KB, 1000x750, 4:3, Blood Moon Terraria.jpg)

>>14637220

Terraria 2 was canned for Otherworld (Otherworld being closer to the original vision, purifying the world)

I can only hope his results in Terraria 2, or more updates for Terraria 1.

Didn't some of the staff from Terraria leave? Makes me wonder if they are the brains.


99ed2b No.14637752

>>14637734

>Terraria 2 was canned for Otherworld (Otherworld being closer to the original vision, purifying the world)

I thought they were working on both simultaneously.

>Didn't some of the staff from Terraria leave? Makes me wonder if they are the brains.

Blue, one of the founders, left several years ago, I think because he was stealing art assets from old Final Fantasy games. Another guy, Tiyuri, left to create Starbound. We all know how that turned out.


a463ef No.14637760

HookTube embed. Click on thumbnail to play.

The only other video is that very first teaser that just showed off backgrounds.

>>14637722

The problem the devs ran into with large worlds were issues with saving the maps. Of course that was before the began the engine over haul so who knows after 1.3.6 is released.

>>14637734

>Didn't some of the staff from Terraria leave? Makes me wonder if they are the brains.

Red has always been the brains. The guy that left started Chucklefish. They've also gone through a few contracted artist since the game was revived.


fd3263 No.14637783

>>14637714

It looks like exactly the same shit as regular Terraria. What prevented them from reaching its potential when it was basically nothing more than a minor graphical facelift? Also you would think with the metric fuckton of copies this game sold that they would be able to afford some straight up god-tier pixelart.


5c15be No.14637827

>>14637800

Fuck pixel art, just make a better version of Terraria with line-art sprites.

You could keep similar proportions to the original pixel sprites as well.

Didn't like the art-style of otherworld.


2de6b1 No.14638061

Not surprised, at least Red can go focus entirely on Terraria 2 now.


084ef6 No.14638130

They could at the very least release full tracks off the OST, I kinda liked the teasers for the biome music


c99523 No.14638216

>>14637752

Blue was just a PR guy, and he left after the fiasco where he tried to take down a video making fun of the game. Tiy was the artist who basically ripped off Final Fantasy sprites.


503951 No.14640297

Terraria always felt shallow and hollow to me. By relying so much on "vertical" combat, fights always resolved down to aerial +back and floating around, it ended up feeling very unresponsive and and weightless.


add9c6 No.14640312

File: 55a068f7b792466⋯.png (752.25 KB, 1258x733, 1258:733, walking from benis to bagi….png)

>>14637734

>They're all on their periods

I still want to brutally fuck them all.


769ac7 No.14640313

File: 1a03bd085a90435⋯.png (90.49 KB, 308x320, 77:80, 0061a12893297e460ba18a7f92….png)

Terraria was shit, im glad its canceled.


3492e6 No.14640344

>>14637734

>Terraria 2

>canned

Opposite, Red retired from being the main guy working on OG Terraria to work on 2.


5d0840 No.14640527

File: 3fdfd97835ead65⋯.png (303.72 KB, 1056x3903, 352:1301, terraria2.png)

>>14637734

>>14640344

I'm pretty sure Terraria 2 has never been mentioned as anything more than a future plan and a bunch of ideas that Red has.

We don't know if Red has done any actual work on Terraria 2 or if he even plans to do it anymore.


607ac5 No.14640532

>>14636713

Well, they haven't shown much, but hope those guys who were working on it for years get compensated and still have a job.

>>14637734

>The one smiling is a trap


fdebec No.14640536

File: 1cf2fcde2426027⋯.jpg (50.62 KB, 682x1023, 2:3, depositphotos_121364792-st….jpg)

>>14637734

I assume you got written permission to post that image.


930c84 No.14640548

>>14636952

>Limits your build space to a tiny thing and is primarily story-driven

>Anything like terraria

It's a good dragon quest game using minecraft mechanics to complement it. That's all.


09a909 No.14640560

YouTube embed. Click thumbnail to play.

>>14638216

I remember that video.


2058b9 No.14640582

File: 5d8231a33812dbb⋯.png (260.38 KB, 500x481, 500:481, 5d8231a33812dbbb2b8d7704e1….png)

>>14640560

this video still gets a chuckle out of me


5f3235 No.14640615

File: f5386b6cf699734⋯.png (39.65 KB, 286x147, 286:147, f5386b6cf6997346f515c5e7b4….png)


2992c9 No.14640653

Is no one going to sue them for ripping the sprites from Final Fantasy?


3d6655 No.14640684

>>14636853

>>14636833

>>14636857

>>14636855

>>14636865

It's dead Jims, just forget about it.


08751a No.14640687

>>14640653

Those have been gone from the game for years now.


503951 No.14640856

>>14640653

>>14640687

It's a shame. The game looked a lot better before the characters ran around around looking like they were trying to statically charge themselves on a shag carpet.


557186 No.14640895

>>14636938

That's pastel, anon. It's for people who think primary colors are overrated. Is that the fucking French artist who can't stop drawing fat women and ugly pubes and armpit hair because that's "woke"?

>>14637112

>Terraria

>Too big

Nonsense. Terraria can't get too big to update. It'll keep getting updates forever. It's one of the constants of the universe.


add9c6 No.14641442

>>14640895

This. Power creep is only bad when the new weapons have the exact same gameplay as the old ones, but with bigger numbers. In Terraria, however, almost all new weapons have a unique twist making them extremely fun to play with.


ab3188 No.14641564

File: 4efcf3da0353174⋯.jpg (103.47 KB, 570x720, 19:24, 1415475279648.jpg)

>>14640684

At this point its better to not have found out that the game existed at all.


c99523 No.14641601

>>14641564

It's a shame, because Cubeworld initially came right at the point where anon excitement for MC was coming to a peak, and it was beginning to look like MC's future wasn't as bright as it first seemed. Cubeworld was going to be what Minecraft failed to be, only for it to slowly die off with a whimper.


e4108e No.14641777

>>14637643

>some tower defense mechanics

The entire game was tower defense. They needed play testers, so they did a minor update to terraria with a crossover of dungeon defenders 2. It was shit. Honestly, I'm surprised it took them a fucking year to come out and say the entire basis for their spinoff was shit. Tower defense works when you can see the entire map. It doesn't work when the player can fly off to the other side of the map.


a463ef No.14641852

>>14641777

I liked the tower defense aspect personally.


e4108e No.14641995

>>14641852

You were in the very small minority.


daf387 No.14642589

>>14636713

>we made progress in developing

>but we didn't do it fast enough

>so lets just pull the plug and abandon it

Why do I get the feeling this is a scheme to generate hype and get hordes of soyboys to demand they continue making it, and end up selling 3 times more copies? People want what they (((Can't))) have.


a463ef No.14642599

>>14642589

This thing has been a development disaster since the beginning because of Engine Software and then Pipeworks failed when it came to picking up the pieces.

>soyboys

The hell are you talking about?


daf387 No.14642629


1bc790 No.14642694

I thought it was canned ages ago.


1bc790 No.14642924

>>14642589

Nobody even cared about this projected


a463ef No.14642954

>>14642924

Lots of people cared but most of us came to the realization that it was probably never going to happen after being pushed back and delayed so many times.


1b1db6 No.14643082

>>14642954

I didn't care about it because it was a shitty Tower/Base Defense styled Terraria side project

Proper sequel when?


a463ef No.14643107

File: 4128f2b36d563ee⋯.jpg (197.82 KB, 1280x720, 16:9, screenshot_3-66b49d550e24c….jpg)

File: 5d4616a6e99e2a0⋯.png (1.22 MB, 1920x1080, 16:9, TOW_Screen1_20160718.png)

File: 11f105eae6999f6⋯.png (951.86 KB, 1584x897, 528:299, SM Image.png)

>>14643082

The thing I liked about it was cleanse the world mission that it had. You started in a completely corrupt world and you had to purify it.


1bc790 No.14643118

>>14643107

I remember not liking this game's art style, but I don't remember it being this bad.


67ce42 No.14643275

>>14643118

It's uncanny in the weirdest way, but in a way that I recognize. The texture quality is too high, as dumb as that sounds. It reminds me of those high resolution minecraft retextures. I always thought those were insanely ugly and artistically inappropriate. I'm getting a very similar vibe here, especially in the 2nd image.

The sideways pixels aren't doing it any favors either.


a463ef No.14643307

>>14643275

>>14643118

To be fair I think these were from the earliest reveled build. But yeah I really didn't like the artstyle much either but I was going to tolerate it for the sake of the mechanics and the content.


07f391 No.14643991


2e568b No.14644091

You know I haven't played Terraria since like 2011 when the game had those Final Fantasy sprites and your world got buttfucked by that light and corruption shit once you killed the wall of flesh in hell.

How is the game now? Is it worth downloading again to fuck around?


357ce5 No.14644109

>>14636713

Might be good for the original Terraria though. Drop the shit thing from Otherworld and put the new good stuff in Terraria as an update.


353fa8 No.14644231

>>14644091

Pretty sure the FF sprites were removed before the 1.1 update. Still, it's currently 1.3.5 and the content of the game has nearly doubled with new generated structures, ores, and boss fights. It's got over 20 million copies sold for a reason, and that's because it's content exceeds it's price, even in a single playthrough.

There's also a modding community, with average modding community drama that comes along with it. Regardless, there's still mods that add even MORE content, like Thorium, Spirit, and (even if it's lesser quality of the three) Calamity mods. Not to mention various quality of life additions like augmentative storage, shorter respawn times, and anti-RNG recipes.


2e568b No.14644261

>>14644231

Was 1.1 the update that introduced the super corruption and hallowed (I think) stuff to the game. It's been a while but I remember fucking around in multiplayer with the FF sprites and the new tiers of armor (adamantium was the highest at the time?)


2e568b No.14644299

>>14644261

No fuck me I'm wrong those did get replaced with that guy who sort of looks like the in game guide character never mind.


48a0a7 No.14644334

>>14640895

No, that's the mentally ill "transqueer" who thinks slugs are the key to transgenders and hermaphrodites destroying what "socially constructed genders" are.


ef1a02 No.14644357

>>14641442

I gotta disagree since the basic combat comes in only a couple flavors.

You either run in straight line back and forth, circle around a boss, or bounce around an arena for events.

Weaponry is all pretty similar too. Melee is ok, but after a while all the swords are essentially just bows/guns thanks to the projectiles, spears and flails/yoyos fixing it a bit. Ranged is just playing with different arcs most of the time till you get guns at which point its just firing a straight line where the ammo has slight variation. Magic is just ranged, like some have different arcs but its still basically identical of aim at enemy, run in arena/grapple in a circle and shoot.

I seriously got bored of Terraria because of this, I never really felt like I progressed aside from whenever a slime or something interrupted by building it died faster.


daf387 No.14644459

>>14643107

Sounds like a good concept.


a463ef No.14644494

File: 7420e1a6d04e8af⋯.png (90.77 KB, 240x347, 240:347, Purifiying_Tower_Art.png)

>>14644459

That concept could be implemented really easily as a world gen type in regular Terraria if they implemented purifying towers and did something about corruption eating the jungle.


18bb0d No.14644525

Well, there wasn't much reason for it aside from a upgraded engine.

The artstyle of the game looked ugly as sin so i doubt anyone will really miss it.


18bb0d No.14644537

File: 1609ca8008ea684⋯.png (139.24 KB, 256x256, 1:1, 1609ca8008ea684740486c3b6e….png)

Wait, so now that this is cancelled, what exectly are they working on now?

Are they just going to go back to regular old terraria development or will they be starting up a new project?


c847c7 No.14644555

File: b147aa2aa1c3a9d⋯.png (286.42 KB, 611x537, 611:537, 1378873655423.png)

>>14644494

>90% of seeds generated for my worlds have corruption/crimson in the middle of the fucking jungle


bb16ff No.14644670

>>14644555

That shit is the worst, you'd think they'd reduce the rate of that happening


a463ef No.14644775

HookTube embed. Click on thumbnail to play.

Go to 55:00.

Are you screaming yet? I SURE AM!

FUCK ENGINE SOFTWARE


0fd61f No.14644871

File: 827be50e1ed07b5⋯.jpg (22.63 KB, 288x499, 288:499, 1343096938419.jpg)

>>14636713

>People were genuinely excited for Terraria: Tower Defense Edition


df400d No.14644873

>>14644537

I think they have been working on T2


899317 No.14644882

>>14636833

Cubeworld died long ago m8.

Even if it didn't it won't survive because Trove (even if it's shit) came out and it took over the market for such a game.


9df724 No.14644901

>>14644775

>guy who gets put on project mid-development

>there's literally fucking nothing but the name and a wiki

Amazing.


ab4702 No.14645892

>>14636879

I'm pretty sure Terraria 2 was in development and otherworld was just the inbetween. Implying Terraria 2 is still in development, they might implement it there.

Or, you know, keep overcharging the Terraria 1 engine and implement it there.


33f5e2 No.14646010

>>14644775

>hooktube

Gee, I'd love to go to 55:00. If only you weren't using such a fucking garbage player, I'd actually have a functioning seekbar that lets me find 55:00 sometime today.


a463ef No.14647951

File: 0745f29e4fa3938⋯.mp4 (6.39 MB, 1280x720, 16:9, Engine Software destroyed ….mp4)


5d0840 No.14648106

File: 04dc3a1e601fc25⋯.png (Spoiler Image, 542.02 KB, 1200x628, 300:157, 1454734.png)

>>14647951

>they just worked on the game for years with no plan at all

Hmm, what does that remind me of…


fd3263 No.14648173

File: 6724ec095da9ce8⋯.jpg (113.21 KB, 720x1152, 5:8, 1c7fa622a46349cddb2e47a061….jpg)

>>14647951

Disgusting. It's clear that Terraria was just a complete fluke, dumb luck on their part. Im pissed I gave them money, luckily it was only $2 or so.


a463ef No.14648260

>>14648173

Terraria was made by ReLogic which is based in Indiana. Otherworld was being outsourced to Engine Software out of the Netherlands. Engine also handled the console and mobile ports of Terraria.

Last year ReLogic fired Engine because of what they did with Otherworld and brought in Pipeworks to handle the non PC versions of Terraria and to try to fix Otherworld.

Because of how badly this whole thing turned out ReLogic has stated that they plan on doing all of their development in the future in house.


a463ef No.14648280

File: cc77eaa74a7cee0⋯.png (68.38 KB, 1128x94, 12:1, Terraria_Otherworld_-_This….png)

>>14648260

Forgot image.


c99523 No.14648303

>>14648173

>has been in the thread for this long

>still hasn't figured out that Otherworld was being developed by a different developer by now


33f5e2 No.14648307

>>14648173

>it had to be dumb luck because a completely different company failed to make a game

I mean yeah it shows how bad they are at managing another team, but not at development.


2b44e2 No.14648333

>>14648173

>being this retarded that you don't understand the idea of outsourcing


a463ef No.14648359

>>14648307

>I mean yeah it shows how bad they are at managing another team

I think Engine may have had them by the balls to some extent. The console and mobile ports weren't simple affairs and Engine had to basically do it from scratch. I'm guessing Red and the rest of ReLogic couldn't afford to piss off Engine taking away the project from them until they had a back up developer to maintain and fix the console and mobile ports.

Engine fucked those ports up as well too.


356806 No.14650049

>>14648359

>Engine fucked those ports up as well too.

how so? the console version of terraria at least has much better controller support than the pc version


a463ef No.14650234

>>14650049

It was terribly buggy, game breaking in some instances.

>has much better controller support

That was one thing they did right. Of course that was out of necessity since console players generally don't have access to a keyboard.

Mobile was just a complete disaster all the way around but you probably can't blame Engine entirely for that given the constraints of the platform.




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