Can we have a proper discussion on how to replicate psx graphics using moder tools like blender and Unity?
So far I got that the psx used integer textures, like the psx couldn't do float division for their textures so they're forced to use affine projection rather than perspective, also they used a limited pallethe and low resolution, also they had to use some basic shader like pong with global illumination by default (no lighting like point or other) and used soft shading of their planes, and subsurf division set to smooth the edges.
I'm sure this could be done on blender today and Unity, and I've seen some unity psx shaders.
I want now to make a RE3 background to test my ideas.