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File: 2c2020cce7be35f⋯.png (244.73 KB, 288x391, 288:391, Aquinas.png)

a7f844 No.14552887

too little goddamn time.

"So here's the thing. In February, around 850 games launched on Steam, which is about 40 a day,"

I'm not your typical gamer, I try to reach the credits of everything I play. My favourite genre is JRPG which also doesn't help. But even if your average game time is 10 hours how many games can one man buy? I bought NNK2 and FF15RE this month.

How can this industry continue to survive? Who is buying all the indie shit?

158cef No.14552893

>Who is buying all the indie shit?

Nobody. Unless the game also has a card system, in which case the steam mega-autists looking to increase their levels will buy them and 'play' them for a few hours until they get their drops.


5f58bc No.14552900

>Who is buying all the indie shit?

Haven't you seen >>14543589 ?

The answer is:

No one.


ef725a No.14552947

Nobody, the only people winning is Valve since you pay them ~$100 to put your indie game on their site, so most are in the red at the end of the day.

>I bought NNK2

I guess there's worse games to buy-.

>and FF15RE

You better of just gotten it for your PS4 to have a game on it and not supported denuvo.


09dd3c No.14553032

Literature and film enthusiasts have the same problem. Even if you were to only go through the stuff that's been produced up until now, that's already more games than a person can play and complete within 10 lifetimes. Then there's more stuff being made and released on top of that every day. Inevitably you're going to miss out on some good games, but when you consider that 3/4 of any media is between garbage and mediocre, you're not missing out on as much as you might initially believe.


5f2fbc No.14553045

>"So here's the thing. In February, around 850 games launched on Steam, which is about 40 a day,"

And if you take just one look at what most of those games are you realise they really aren't worth your time.


649e8e No.14553068

File: ae02750b5f1452c⋯.jpg (259.65 KB, 1440x1080, 4:3, pcsx2 2017-05-07 17-38-41-….jpg)

Both NNK and FF15 are trash.

I recommend Devil Summoner for PS2 instead.


48460d No.14553147

File: 801eda93f5fc8fd⋯.png (45.11 KB, 815x806, 815:806, gaming projection.png)

There's hundreds of millions of gamers (over 150M on Steam alone) today, nearly two billion if you include all the casualshitters on browsers & phones, spending over $107 billion last year.

Sadly, this bounty of riches doesn't seem to be big enough for developers to feel the slightest loyalty toward niche markets, no matter how lucrative, instead of watering everything down in the hopes of roping in a million extra casuals.


baac5a No.14553159

Man, I was kind of looking forward to pirating Ni No Kuni 2. It looked like a decent thing to keep me occupied until Falcom decides to hand the Ys8 port to someone actually competent.


e39c89 No.14553259

>>14553068

I do agree that devil summoner is a very good game but NNK looks good.


3ba95e No.14557543

>>14553032

>3/4

Those are some awfully low standards. If 40 games launch on Steam every day, are you seriously implying that there are 10 good games coming out daily without anyone noticing?


35e676 No.14557580

>>14553147

>150m on Steam

Steam is irrelevant. A full 50% of those are Chinese


f12af8 No.14557593

>Steam

OP please.

>I try to finish every game I play

seriously? that's most people who aren't faggots. I thought you meant 100%ing for a second, which would be atypical and autistic, unless you mean you try to finish every game you play no matter how unenjoyable it gets for you and even if you end up disliking it.

Work on your backlog. Focus on indieshit later. There's a lot of legendary games of ages past. Focus on those and the newer shit later.


6518d2 No.14557595

>How can this industry continue to survive? Who is buying all the indie shit?

There is a small minority of Steam users who just buy everything and sit on it. They don't really do anything and they are not actually keeping any of those projects afloat with endless dosh it's just a one and done deal.


119733 No.14557610

File: d27a2c372196d68⋯.jpg (8.83 KB, 147x255, 49:85, b1126f62619945fe2df47ce367….jpg)

>I'm not your typical gamer


95fa51 No.14557730

>>14552887

>having steam and buying games

THE ABSOLUTE STATE OF NU/V/


e17207 No.14557784

>>14553147

Yeah but all those Steam users are LITERALLY playing the same 5 games.

I think we have to accept something: there is no niche audience to speak of.


e17207 No.14557795

File: 43fca10c0a83d32⋯.jpg (41.95 KB, 456x367, 456:367, 5688-197754681.jpg)

>>14557730

As opposed to what? Unironically watching Twitch and playing Fortnite?

I'm not ashamed of playing and buying weebshit. Wish more people did. Gaming has gone into a direction that I do not care for AT ALL.


c5dd41 No.14557825

>>14557795

>As opposed to what?

As opposed to not doing that, you retard.


a66dc6 No.14557914

>>14557587

Shoo tankie shoo


36bcb0 No.14557947

>people who quit Steam just this year bitching at others for still using it

Steam has been bad for years, was always unwelcome DRM gaming centralization, and neither me or any of my old gamer friends have used it significantly for a long time. That said I don't sperg out at people for still having it. That's some real shit-tier elitism right there.


6b25f3 No.14557991

File: af4e30ef65f89b5⋯.jpg (140.23 KB, 569x598, 569:598, cancer sale.jpg)

I can't wait for not buying and playing them. Just look at the shit they are trying to sell as multiplayer hits.

>>14557825

So playing Overcuck, buying from the Unreal store and watching Twitch streams, yes? No. Steam has killed physical and became gayer than a gay Furry con orgy with Dragondildos and pozzing. If I can get something elsewhere, I don't get it from there. Stop being acting like a elitist bitch who is assblasted over not getting any action.


66a0e9 No.14558002

The majority of things are garbage, a minority are good, and a minority of the previous minority are exceptional. Of these good and exceptional games there are also some in genres you dislike or some other little niggle that will put you off them, so overall you're not really missing out on much. Just try to make sure you try a few games a week or something, the vast majority of the time you can tell if you're going to enjoy something within 30 minutes of playing it.


f3ed9a No.14558051

>>14553147

https://galyonk.in/your-target-audience-doesn-t-exist-999b78aa77ae?gi=4ac98189dd1d

https://archive.fo/OOnyk

>In fact, 1% of Steam gamers own 33% of all copies of games on Steam. 20% of Steam gamers own 88% of games. That’s even more than Pareto principle suggests.

>So, to be a member of the “1% group” of Steam gamers you have to own 107 games or more. That’s not much considering how Steam is selling games at discount prices and how easy it is to obtain games in bundles.

>We’re talking about 1.3M PC gamers that could fall into definition of “core gamer that buys several games per year”. And that’s including discounted games as well.

>Of course we could extend it to, I don’t know, “softcore gamers” — the 20% that own 88% games. To be included you’d have to own 4 (FOUR) games or more on Steam — not exactly a huge number, right?

>Let me repeat it once more, because it’s really important.

>Various studies suggest that there are 700–800 million of PC gamers. It’s probably true, but it doesn’t mean much for your game. Because if you’re developing a downloadable game for Steam you’re not even fighting for 135M of its active users, you’re fighting for the attention of 1.3 million gamers that are actually buying lots of games.

Don't be fooled by the massive raw numbers. The success or failure of the vast majority of games is determined by the niche audience, because for most games the niche audience is the only audience that exists. The only issue is that a lot of developers don't seem to realize this.


008593 No.14558133

>>14552887

>throw together a shitty game in RPG maker in one week (where you mostly slack off anyway), sell it for $20/copy

>50 dumb motherfuckers buy it

>you just made $1000 in one week, not having to leave your basement and having virtually no production costs whatsoever

>repeat ad inifinite, cutting the development time with every shitty game as you get more familiar with the engine


08bfa4 No.14558170

With so much influx of shit games, will we really see another crash?

Follow up question, is, how will a person who genuinely wants to make fun games able to compete in this saturated market?


2b2f00 No.14558193

>>14558170

>Hey anons I made [game], it does [selling point]. Here's the demo and a few keys. I can answer any questions

If it's shit it gets ignored, if it isn't then it spreads by word of mouth


008593 No.14558218

>>14558170

Make a good gaym and shill it here. That's it.


cd020d No.14558241

Once your tastes mature like mine you'll realize most videogames are shit and not worth your time.


6b25f3 No.14558409

>>14558170

The crash is already ongoing. If a place like this seems to dictate what is played, Western vidya is really doomed. Atari and Mattell had the same home made problem; too many hacks were able to sell their garbage on their platform leaving console gaming practically to big N that had only to exclude Sega from big box retailers to rake in enough money to survive a flop like the Wii U.


2b2f00 No.14558456

>>14558409

The difference being everyone is used to wading through shit for all media these days


b3b0d3 No.14558862

>>14558170

Good luck with that.

More and more people are simply fed up with wasting money on shitty games to trust anyone anymore.

A good developer will still have his game pirated or ignored by most people.

Developers are fucked either way.


48460d No.14559257

File: 3c6ff701774098c⋯.png (42.8 KB, 600x364, 150:91, steam-accounts-and-concurr….png)

>>14558051

>20% of steam gamers own 88% of games

>To be included you’d have to own 4 (FOUR) games or more on Steam

Holy shitting jesus, something like a quarter of accounts date back before 2009, that would be like buying 2-3 generations of consoles without owning any games other than pack-ins.

>>14558409

>muh crash

>muh nintoddlerdumb

>muh quality control

Reminder the "great crash" had zero effect on PCs or arcades, and the NES's sole contribution was to resurrect the slimy razor & blades walled garden devkit tax business model from its well deserved demise, laying the groundwork for today's telco-subsidized contract phones and app stores.


eaab33 No.14559278

>>14557795

you shouldn't be using (((Steam))) at all you fucking retard, you're contributing to the cancer that is valve, buy it from their sites or other sources and stop supporting them you cocksucker


35e676 No.14559284

>>14552893

Do these autists prefer games with smaller or larger card sets?


eef8bc No.14559384

>>14552893

Fucking remember when this shit was first announced and anons were talking about it like it was the freaking stock market and how they were going to make investments in the right cards to make their millions…


d8cf1d No.14559658

>>14552893

But that raises even more questions. Who the fuck is buying these random cards?


6d5c11 No.14560774

File: 6c3b555b547ee55⋯.jpg (64.31 KB, 500x316, 125:79, 1444180824342.jpg)

>>14552887

At this point, I don't even bother taking notice of games unless: 1) they get a retail release, and 2) they're 3D.

Digital distribution and pixelshit aren't bad things in and of themselves, but most shit games will fall into one or both of those categories. So following those two rules drastically reduces the mental energy I need to expend in order to find games that aren't shovelware.


cce2c6 No.14561005

>How can this industry continue to survive?

The industry will survive.

Indies on Steam can't.

They're already fleeing. There's some Zelda-like game that recently relaunched on Switch? Got like 20x the sales it did on Steam. There is fucking zero discover-ability on Steam because Valve thinks algorithms will save the world. They want Steam Curators to do the work FOR them, and essentially pay for the privilege.

>Who is buying all the indie shit?

Nobody. See above.


48460d No.14561622

>and pixelshit aren't bad things in and of themselves

Bad art shouldn't turn anyone off a game if the rest of it is good enough, but pixelshit isn't just bad, it's ignorant and pretentious. Until every single indieshitter knows what "rixels", "mixels", "ramp gradients", etc, are, and why they're bad, everyone will have to keep harping on this.

At least the switch to 4th-gen 3D has brought them to a phase of retro graphics that's harder to fuck up so bad.


5848e0 No.14561645

Where do I go for self improvement and help on finding jobs? /v/ is the only place I know ;_;


6518d2 No.14561652

File: 153c5920ad88619⋯.gif (3.15 MB, 540x304, 135:76, Eisai Haramasukoi.gif)

>>14561645

Well I'm assuming you're the same guy posting smilies and told to knock it off for 2 years and never changed even that little piece of yourself, so I'd say you're a lost cause.


5848e0 No.14561707

>>14561652

wut

Is not me, I've never encountered such a thing. I lurk 99% and almost never post.


535215 No.14569696

>>14561005

this, indies are finished


40ab98 No.14569706

>>14559384

Investing into Undertale's spaghetti background got me like 20-25 bucks.

Not millions but I guess someone more economically savvy could've gained a pretty penny.


b81bfe No.14569731

File: 90b50f501bb89e9⋯.jpg (104.03 KB, 597x783, 199:261, please_dont_with_disdain.jpg)

>>14552887

>Steam

>I'm not your typical gamer


1d0aa1 No.14569748

File: 3341d8889b16b13⋯.png (418.04 KB, 600x802, 300:401, 3341d8889b16b1351d4f7c61d8….png)

>>14552887

>Who is buying all the indie shit?

Russians, most of those shitty asset flips have steam cards attached to them which they then sell on the market, I don't know why the fuck people buy those cards but apparently people do.


d97fc5 No.14569758

My favourite genre is JRPG

shit taste


a77048 No.14569824

>>14561645

stop using /v/ for a start, then stop using computers. Don't be picky, hard labor isn't THAT bad (sometimes…)


ef5398 No.14573180

File: 4a13c95cee113d0⋯.png (379.73 KB, 1000x2000, 1:2, 2007-2015.png)

>le gorillion games in every millisecond

Name one rpg with good dialogue and story since 2016 that wasn't one of the 2-3 bloated tripple ey titles. You probably can't. Same for half of the other classical genres.

99% of the market is semi-invisible trash. Just make it completely invisible via some kind of sifting mechanism so it won't clutter the shit that is actually worth peoples' attention and were alright.


a72fc6 No.14573547

File: a33d635230211cb⋯.gif (3.67 MB, 498x318, 83:53, average consumer.gif)

>>14552887

Nothing is worth buying these days.

Note: This is the opinion of a person who's too old for this shit.

My physical collection of videogames is roughly, rounded down to the nearest hundred because I cannot be assed to get up and actually check my chart- 1000 ps2 games, 30 gamecube games, 200 snes games, 100 genesis games, 300 PS1 games, 40 gameboy games, 100GBA games, 20 Ds games, 5-3DS games, 50 Ps3 games, 20 xbox 360 games, 30 xbox games, 20 wii games, 5 wii u games, 5 switch games, 10 ps4 games.

After a while, you just realize - - Innovation died in the early 2000s.

Nintendo can routinely shit out the same games, a new Kirby, a new Mario, a new smash, a new zelda, a new pokemon , that quirky third party game that everyone loves, that second third party game that everyone HAS to own for the current iteration of the nintendo system and fuck all in the fighting game department. Seriously, it took Nintendo 17 years to get the King of Fighters 2000. SEVENTEEN FUCKING YEARS.

Sony used to drop the coolest oddest, fun games back in the day. From Armored Core ,ALL OF THE FIGHTING GAMES, ALL OF THE HORROR GAMES, ALL OF THE MUSIC GAMES, ALL OF THE QUIRKY FUN GAMES. People talk a lot of shit about the PS2 these days, but I can only shake my head. You don't know what fun is until you build a goddamn Space Marine in Magic Pengel and it's sequel Graffiti Kingdom. Look at the shit we have now, Goat Simulator? We had Mosquito Simulators back in the day.

Microsoft had some great games too - - at the start. Phantom Dust and Phantom Crash were my shit back in the day and then , the only console to get a port of House of the Dead 2.

And then there's steam.

I thought it would be great, but as time went on - - It's like " Jee. What happens when I just want to check out? If something happens to me? Will what I spent in my account just amount to nothing" I mean at least my family will sell my games to support my kids, hopefully - but apparently, my steam account is valuable

The games on steam went from alright to diving into the mariana's trench of shit trying to find something fun. Some of the hottest games on steam? Either it's early access bullshit dressed up as a real game or it's a buggy console port. Don't even get me started on the Elitists who insult console games , then jizzed their pants over Nier , Bayonetta and Metal Gear. Nothing wrong with liking games but the attitudes people have these days about it are just pretentious.

And then Cards. Cards sealed Steam's fate and just encouraged mindless elitism over.. Nothing. There's nothing to be elite about. Everyone's just bragging about how much money they spent on nothing. The same fucking game but with new skins.

The games man. I look at these games and people are screaming about how unique and awesome they are and I'm like " so?" I played this game two decades ago, with more content. Granted worse graphics but goddamn. It is not the assumption that everything is crap, it is just that standards have gotten so low, that people have flat out forgotten what has come before us simply because of being a flaming fanboy has blinded them.

Nobody wants to make any real advancements anymore, it's all about shitting the next big thing based off of what already exists - because nobody wants to be like Castle Crusher guys. Your hardwork, your effort, stolen , reskinned and someone else becomes a multi-millionare off of it.


c32a4f No.14573564

>>14553147

That's because PC players refuse to pay for anything, and pretend it's a noble cause to do so.


34bffb No.14573611

>>14573547

Yeah, the new generation are cancerous and have shitty tastes, they might as well be mindless drones


b42a4b No.14573664

>>14552887

I'd assume it's self perpetuating with key resellers and all at this point. There's also all those garbage bundle sites too, where games try to get some advertisement by nearly or outright giving their work away for free. I think there's more dignity left in truck stop hooking than this.


48460d No.14573847

File: d479994d5c51ca0⋯.jpg (182.49 KB, 645x909, 215:303, gondola picnic.jpg)

>>14573547

>Nobody wants to make any real advancements anymore, it's all about shitting the next big thing based off of what already exists - because nobody wants to be like Castle Crusher guys. Your hardwork, your effort, stolen , reskinned and someone else becomes a multi-millionare off of it.

Depends on how 2k00l4sk00l you are. For instance, Toady made Dwarf Fortress, ignoring all urgings by others to dumb it down or even pause backend dev long enough to spruce up the frontend, meanwhile Zachtronics made Infiniminer on a lark, then abandoned it. Notch came along, glued the two games together in the shoddiest fashion possible, dropped it into a web runtime, and became a billionaire.

Meanwhile, even if neither are billionaires, they've found sincerely appreciative audiences, with Toady still writing DF on a steady diet of obligation-free donationbux, and Zachtronics churning out hardcore puzzle games like Spacechem to moderate but solid sales.

This turn of events is certainly unjust, but not catastrophic, and someday, publishers may even learn the right lesson from it.


b3b0d3 No.14573884

>>14573564

It is not noble.

It is good.

Stay mad.


60d1d4 No.14573948

>>14558051

Yeah steam has got a big problem if that is true. 80% of people owning less than 4 games (does that include free to play games like TF2?) is just ridiculous.

>>14558133

Well you have to account for the cut from steam, rpg maker terms of service, and you might not even get 50 buyers. But yeah ngetting a return on investment of a few hundred bucks shouldn't be that hard with trash games. The question is why people are turning to steam when appstores have classically been the hub for this type of shoddy material.

>>14573547

How hard is it to store thousands of physical games? I just got a few hard drives with a few thousand roms in the case the internet goes bad.

>>14573847

Innovation will never die it will simply be harder billion dollar companies to take risks, the same as the movie industry. There will always be hobbiests with an idea. My faith in the indy market to fill the creative gap entirely is low. The most popular indy games are because of controversy or rehashing nostalgia.


8ef364 No.14573977

>>14573847

That's a really shitty gondola. Ignoring the le spook man book, Gondola isn't supposed to have a torso, and his eyes are too far up.


351368 No.14574016

File: fc085e32be7a9f1⋯.jpg (7.06 KB, 251x208, 251:208, backlog.jpg)

>>14573547

This

It's been years since I lost all interest in new games, now I'm just playing older games with interesting game mechanics and I'm having fun.

Played Paper Mario The Thousand Year Door some years ago for the first time, had a blast, tried the next mario rpgs after that one, they're all shit, most offensive case was Super Paper Mario, what the fuck were they thinking


60d1d4 No.14574028

>>14574016

Did you play sticker super star? it's terrible beyond belief.


767922 No.14574032

>>14574016

>most offensive case was Super Paper Mario, what the fuck were they thinking

That one's not an RPG. I thought it sucked back in the day, but in hindsight, at least it still has some charm. Modern Mario RPGs are the textbook definition of soulless and boring.


f3ec2c No.14574045

>>14574032

Yeah, didn’t Miyamoto get a wild hair up his ass because “Hurr, should notto be story in Mario gaemu.” So he purposely sabotaged Sticker Star through managerial bullshit?


767922 No.14574050

>>14574045

Wouldn't surprise me. That dude's a fucking asshole who's ruined more game's than he's made.


c4cb22 No.14574060

>>14573547

Kinda makes ya realize why a lot of people in the industry are still trying to push muh 3D and muh VR. It's the only way they, in their minds, can innovate and come up with something new. Current innovation is dead and has been for more than a decade.


b42a4b No.14574086

>>14573977

They're also displaying far too much emotion, it really is trash. Up there with gondo talking. Fucking normalfags.


c4cb22 No.14574109

>>14574086

All memes eventually end up in the hands of normalfags, who in turn ruin them. Gondo was only a matter of time.


516a15 No.14574363

>>14574045

I thought it was some market analysis shit, where they asked a bunch of slants and they said they didn't care about the story.


346f31 No.14574367

>>14552887

Add flash games too.


64aaed No.14574704

>>14574032

>>14574016

I thought Super Paper Mario was alright, to be honest, but it wasn't a true Paper Mario game.

I am similar to James Rolfe anyway. I am still very attached to older games, but I am sometimes intrigued by newer ones. Most games I can tell will bore me though. Particularly any game that is marketed as being "open world".


728de9 No.14574751

>>14557991

>M-muh cancer sale

Fuck off, those games are actually alright. They're designed for a few people with controllers to play together, just because you don't like something doesn't make it cancer.


34e8c1 No.14575331

>more games than ever

>They are almost all horrible


b3fee7 No.14575374

File: df497e6e85624b2⋯.png (191.91 KB, 711x633, 237:211, 15220748641170.png)

>>14575331

Vidya crash soon, hopefully.


bdd93c No.14575401

File: 040a8370984d051⋯.gif (1.08 MB, 297x168, 99:56, dwightgrin.gif)

>tfw there are shit games on steam who haven't even got a single customer

>they'll die with the platform and nobody will ever remember they existed


ef8126 No.14575412

File: f64649030285e37⋯.jpg (125.59 KB, 612x528, 51:44, 1368507494732.jpg)


d7713e No.14575417

>>14558051

Jaw dropping statistic that inspire obscene amounts of hopelessness.


89a75c No.14575435

Don't buy games on steam

Or at the very least

IF you are going to buy games on steam, pay for it with steam market and never actually put any of your own money into it.

What a LOT of OP is talking about is asset flips in basic engines and VNs. It's like, you know those bootleg Cartridges that you could buy for the NES that had 76000000000 games in one? But most of them were the same game listed over and over again?

That's steam, and for a while(or it may still be the case who knows), there was literally no company curation of what went onto the actual store just the easily abused system of greenlight, which people who run trading bots and things like that sold out votes to asset flipping companies to put these games on steam. It'd be legitimately difficult to actually prune away the garbage, but just as an example.

There is literally a furry fetish VN for sale on steam right now, there's basically no gameplay, some of the actual dialog options are dummied out "progress the dialog" options that don't actually change anything and it's, well no it isn't basically, it's literally furry porn, for sale, on steam.

TL;DR

Use a different storefront steam doesn't curate


34e8c1 No.14575598

>>14575435

Anyone who falls for buying a shitty indie game deserves it.


504f7c No.14575611

>>14553032

>literature and film enthusiasts

You mean sonyggers?


000000 No.14575617


89a75c No.14575643

File: e4afadc1c56952b⋯.gif (5.8 MB, 734x452, 367:226, a8842d34d432943407f2077468….gif)

>>14575598

To conflate the issues of asset flips, prefabs and VN clutter under the title of "shitty indie games" is ill informed at best, and utterly disingenuous and fraudulent at worst.

VN's it's a debatable issue but with people selling prefab assets in a prefab engine with no changes (which are ultimately meant to be teaching tools not for actual products) it's a considerably larger issue than "Shitty indie games"




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