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File: 47ffce89ab70f27⋯.png (775.75 KB, 1024x768, 4:3, Software.png)

File: a930389f05dfa04⋯.png (1.14 MB, 1024x768, 4:3, Opengl.png)

ca11ca No.14537087

>Playing Half-Life with Opengl rendering turned on

Why do people do this?

ba45e3 No.14537124

File: 22d0565d2a6eb19⋯.jpg (122.7 KB, 996x720, 83:60, 22d0565d2a6eb196139cccf795….jpg)

I'm dumb, explain the difference between the two to me ca11ca


ca11ca No.14537150

>>14537124

OpenGL blurs low res textures out, making everything look like it's covered in vaseline. The software renderer doesn't have this problem.


6b86fe No.14537154

Because they have video cards

>>14537124

Software renderer has no texture filtering, color depth is more limited and texture resolution is smaller.


b9cb71 No.14537189

File: 53f362fc23732c2⋯.png (498.83 KB, 639x406, 639:406, quake_test_1.png)

>>14537087

>1024x768

>software

If you want a know a real reason why people play t in opengl compare 320x240 software to 640x480 opengl that will be more time accurate, back in 90's CPUs fast enough to do software at any high resoutions didn't exist.


f99f62 No.14537196

>>14537087

WHAT IF I TOLD YOU

YOU CAN TURN THE FILTERING OFF


3e48b0 No.14537218

>>14537201

I'd rather have classic valvedrone shit than Nintendo Soyboy™ shit.


46a6a4 No.14537222

>>14537087

OpenGL is superior, but only if Valve would consider fixing OpenGL bugs.

For now best way to play Half-Life is to play it on Xash3D engine.


ca11ca No.14537223

>>14537201

>Anyone who plays Valve games is a Valvedrone


dc2872 No.14537225

File: ed083b01f1703cc⋯.jpg (49.38 KB, 386x290, 193:145, soy_of_the_wild.jpg)

>>14537201

You have to go back.


ca11ca No.14537234

>>14537196

If you're talking about 'GL_texturemode GL_Nearest': That only disables the filtering on the map, the viewmodels and the NPC models are still filtered.


5aba7a No.14537237

>>14537225

Is that? S-sam Hyde?


9b4ea6 No.14537240

File: c3747ead0da69f5⋯.jpeg (66.97 KB, 1280x720, 16:9, large sweating man with o….jpeg)

>>14537225

Stop. STOP STOP SHTAP


069422 No.14537243

File: 48b1f3dbf3a9964⋯.png (14.64 KB, 644x800, 161:200, 48b1f3dbf3a9964a1fdb00cb03….png)

>>14537240

here you go


aceaba No.14537246

>>14537087

what do you mean software renderer? opengl is software too?

*scratches snout*


9b4ea6 No.14537251

File: 172f6a03e6fe838⋯.jpeg (52.88 KB, 749x612, 749:612, Sam Hyde.jpeg)

>>14537237

What are you fuck'm'plying?!


9b4ea6 No.14537260

>>14537222

The only way to play Half Life is to play Black Mesa.


d1d8f9 No.14537270

File: 49768ea723a3539⋯.jpg (32.15 KB, 528x627, 16:19, gladiolushappy.JPG)


ca11ca No.14537272

>>14537260

lmao no the source engine is fucking garbage.


5aba7a No.14537275

File: ff5b1296f4a1e8e⋯.jpg (38.08 KB, 833x517, 833:517, hyyyyyyyyyyyyde.jpg)

>>14537251

I-i just fucking scerred, man… like how this happened? Why this keep happening? Why people let this happen? Will this be ever stopped? will he ever be stopped? WHY IS HE KEEP GETTING AWAY WITH IT?! WHY?! WHY?! WHY!!!!!!!


9b4ea6 No.14537285

File: 6029dcdd0b60daf⋯.jpg (501.8 KB, 2048x1152, 16:9, black mesa 1.jpg)

File: bb8466af59529c6⋯.jpeg (591.58 KB, 1920x1080, 16:9, black mesa mountains.jpeg)

File: 54db65bc87cce1a⋯.jpeg (500.73 KB, 1920x1200, 8:5, black mesa mountains 2.jpeg)

>>14537272

Nice joke.


46a6a4 No.14537314

>>14537196

So guys, first of all

Steam version of HL has these problems

1) Lack of Overbrighting

2) Lack of texture randomization

HL has sets of textures which are replaceable with each other.

3) Textures are resampling in engine because steam version can now work only with textures with sides of power of 2

All of these are problem of OpenGL rendering in Steam HL, but they were fixed in most recent Quake sourceports and in Xash3D.

If you want more info about Steam HL problems search for posts by MarphitimusBlackimus


46a6a4 No.14537318

>>14537260

Yeah yeah fuck off.


f99f62 No.14537323

>>14537314

-gl_round_down 0

-nofbo


46a6a4 No.14537332

>>14537323

explain what does this mean then

As i remember first one somehow changes texture sampling but it doesn't turn it off.


ca11ca No.14537335

>>14537285

>Engine is better cuz pretty grafix

I was talking about the gameplay: in Black Mesa, the weapons feel really weak to use, it also feels slower because of Source engines movement. The HECU soldiers are really fucking hard to fight, they're obviously based off the Combine Soldier AI but like in HL2 they don't really take advantage of the AI potential, they just take a lot of ammo to kill. It's probably my computer but it also ran pretty terribly sometimes. Black Mesa is a decent fan project, but it's a terrible remake.


ff7c10 No.14537336

File: 6b137ffd8c1bd18⋯.png (1.51 MB, 1108x1500, 277:375, 4bc961503ab099daed4b033c09….png)

Opengl looks better, but the colours are shittier.


f99f62 No.14537339

>>14537332

First is supposed to fix the power of two problem.

Second one is supposed to disable anti aliasing.


ca11ca No.14537348

>>14537336

OpenGL is a fucking eyesore to look at in HL


c96fc6 No.14537358

>>14537348

It turns a pixelated mess into a blurry mess, of course its going to look like shit.


213f83 No.14537377

>>14537336

>>14537358

You know, it fits how in 2018 people on /v/ can't look at blurry textures, but can at pixelated ones.

Because you only play either indie pixel shit or AAA garbage with oversized 4k textures that have tessellation and shaders on top of them and game weights 100gb.


8a96c2 No.14537380

>>14537189

this image is wrong, GLQuake ran at 60+ FPS in 640x480 on a voodoo graphics, I know because I had a diamond monster3D the day they came out and brought it home and immediately played through the entirety of quake in GL jizzing nonstop the entire time


46a6a4 No.14537391

File: fb2343f2692dc35⋯.jpg (205.28 KB, 1366x768, 683:384, gl_round_down 0.jpg)

File: a2137638cfff898⋯.jpg (241.56 KB, 1366x768, 683:384, software.jpg)

>>14537339

>1

Sorry, but it doesn't

Also in launch options gl_round_down 0 warked only if i write it as +gl_round_down.


213f83 No.14537414

Nobody recommended playing Half Life on CTR yet?


46a6a4 No.14537415

File: 0afd17400701fe9⋯.png (609.59 KB, 1368x768, 57:32, c1a0_0000.png)

How it looks in Xash3D with gl_texture_nearest 1


b9cb71 No.14537422

YouTube embed. Click thumbnail to play.

>>14537380

How much you were getting out of a 3D accelerator back then did depend on your cpu and what kind of north bridge/south bridge chipsets your motherboard had.

60fps is a sure thing if you had something like pentium 166mhz or newer pentium 2, but with pentium 60/75mhz you could forget about it.

Have a vid of some nignog getting 12fps with voodoo on his 486DX5 150mhz.


ca11ca No.14537465

>>14537377

Or maybe it's because solid pixels look objectively better?


7f1992 No.14537474

>>14537087

At>>14537150

But OpenGL doesn't look like Minecraft when looking at textures close up. Seems superior to me tbh.


8a2a87 No.14537485

>>14537222

>For now best way to play Half-Life is to play it on Xash3D engine.

The best way to play Half Life is to uninstall it and play Quake. It's terrible and Valve can't into guns or gunplay.


46a6a4 No.14537487

>>14537474

The problem is some textures are made with pixels in mind, and also texture resampling in steam HL makes everything worse.


46a6a4 No.14537492

>>14537485

I firstly finished Quake on Xash3D engine.


8a2a87 No.14537494

>>14537492

Good. I was shitting on the game not on the engine, nothing wrong with Xash3D.


1fa357 No.14537508

The water effects in software rendering are pretty nice too compared to D3D/OpenGL that looks like a blue gel.


ca11ca No.14537526


3a022d No.14537593

>>14537526

He's not going to. Shitting on Half Life is the new thing to try and fit in on /v/.


8a96c2 No.14537661

>>14537422

ah, fair enough, I had a pentium pro 200MHz machine with 1MB of L2 cache on-die, my pops "borrowed" it from his work heh, it had a fast ATI Rage 2D chip of some description and later driver updates made playing win9x games that wanted to use GL kind of a pain in the ass because the rage chip got its own (shitty) miniGL driver that conflicted with the voodoo card… ahh, memories


ca11ca No.14537711

>>14537593

Why, though? The games aren't even relevant anymore.


c916af No.14537771

>>14537593

Half Life has always been shit tbh.


5d02e4 No.14537779

>>14537087

literally just looks like someone upped the contrast and turned up blur a little


df8337 No.14537784

vkQuake but for Half-Life when


ca11ca No.14537819

>>14537771

Unironically and without Nostalgia googles, Half-Life is the greatest gaming franchise out there. Every game, character and sequence is memorable. Even the music is great. And pretty much every fps after half life was influenced greatly by it. Half life 2 came out and also completely changed physics and graphics in games forever, and episodes 1 and 2 are story driven and fun as hell despite it.

Half life 3 is also easily the most anticipated title in history.


9b2c25 No.14537843

File: 18975a45697def3⋯.png (29.42 KB, 467x400, 467:400, 61e74e936b657680aaea489eb9….png)

>>14537087

>playing half life

Why do people do this?


da0ac3 No.14537845

File: 429f0326e32da59⋯.jpg (13.41 KB, 278x200, 139:100, laughter stops.jpg)

>Halo killed the FPS genre

>Half Life killed the FPS genre

Fucking how? Are you niggers retarded? Shit like Cowadoody, Battlefuck, and normalfags with shit taste in the 2000's are what killed the FPS genre. Normalfags ate that streamlined shit up, and that's why we have what we have now.


46a6a4 No.14537849

>>14537784

When Valve will release Source 2 engine with source code.

Someone posted on FP about reverse engineering engine


ccfcde No.14537851

File: 2d2c05e967ac65d⋯.png (178.66 KB, 389x389, 1:1, Ryo smile.png)

>ITT: nostalgiafags try to look good, while showing off how retarded they are by not knowing how to turn off texture filtering

BMS is better anyways


4d258d No.14537855

>>14537845

>normalfags didn't play Halo


e03348 No.14537856

File: 290bcc5065c314b⋯.png (87.76 KB, 176x238, 88:119, Whatthehell.png)

>>14537377

>indie pixel shit

Old pixel games aren't blurry messes either you absolute cunt. Get the fuck outta here.


da0ac3 No.14537860

File: d212868b1c68207⋯.gif (1019.55 KB, 340x218, 170:109, fuckthis.gif)

>>14537855

That's not what I meant. Of course normalfags play everything, but they went fucking head-over-heels for COD and Battlefield and they funded it and funded it until it became the standard.


46a6a4 No.14537878


6b97d9 No.14537902

I don't think I've finished the first half life. Are the games worth playing?


e8f001 No.14537934

>>14537902

the first one holds up well by modern standards and I don't think anything has really surpassed what it did well.


ca11ca No.14537957

>>14537843

Its fun


ff7c10 No.14537964

File: f44281edc4050ea⋯.webm (1.25 MB, 1024x576, 16:9, battlefield theme.webm)

>>14537487

The only time I've seen that was with the PC port of MGS1.

That game looks abysmal with the filter thrown over it, and it's one of the very rare cases where the console version looks much better.

>>14537845

Wasn't Battlefield pretty good until Bad Company (1942 and 2142 were the best stuff out there) ?

I'm not exactly sure when they decided to go full retard, but it was probably during the development of 3.

>>14537902

They're scripted corridor shooters, but they are proper games.

Most of /v/ nowadays has a hateboner for Valve and Gabe for turning into disgusting jews, but that feeling shouldn't carry over to the old games.

The first half an hour heh of HL1 is just a giant tech demo showing off the graphics and capabilities of the engine, which is probably the worst part of the game so after it's over you're pretty much set for some fun times.

>cousin of mine installs it for the first time

>29 and rarely plays games (loved Medieval 2 though)

>tells me he tried HL1, but quit because the opening scene would never end and let him bloody play


ca11ca No.14537966


ca11ca No.14537982

>>14537964

>>tells me he tried HL1, but quit because the opening scene would never end and let him bloody play

It only takes like 3 minutes what the fuck


7a4800 No.14538015

>>14537377

I'm not a graphics whore. Thing is I played HL a lot back in the late 90s and my memory is too good so I haven't touched it in ages.

Anyway we're arguing about graphics in a 1998 game. No matter what you do it will look like shit. Unless you're a Black Mesa fag.


6d5be7 No.14538037

File: ffdce4f30761e85⋯.jpg (5.72 KB, 153x200, 153:200, 1447261429429.jpg)

>>14537087

gl_round_down 0 you fag.


9ba4ab No.14538052

tbh i prefer the blurry textures

a lot less irritating than big fat pixels in a 3d environment


ca11ca No.14538064

File: dc36f7659e186ca⋯.png (2.93 MB, 1599x899, 1599:899, Screenshot_6.png)

>>14538037

Can't notice a difference


46a6a4 No.14538069

>>14538037

Look here you fag

>>14537391


46a6a4 No.14538082

File: 54fb50f1e5bcc03⋯.jpg (205.28 KB, 1366x768, 683:384, gl_round_down 0.jpg)

File: f4568ada8b4df84⋯.png (747.09 KB, 1368x768, 57:32, Xash 3d.png)


6d5be7 No.14538090

>>14538064

compare to OP the pixels are more apparent, and if you go to Anomalous Materials the signs are actually readable.

>>14538082


44897f No.14538102

>>14537087

Software rendering runs worse. If you want the same look without the performance hitch, use gl_texturemode gl_nearest.


495bea No.14538121

>>14537201

counter-sage


46a6a4 No.14538136

>>14538090

I fucked up comparison, should have compared both filtered or unfiltered.

>>14538102

Already mentioned texture resampling which ruins opengl renderer as a whole.


ca11ca No.14538150


d98d4b No.14538449

Just play Half-Life: Source you fucking nerds.


01b2dd No.14538481

>>14538449

>play the worst version of the game

>even worse than black mesa source

na


46a6a4 No.14538536

File: 2704275e4675507⋯.jpg (712.38 KB, 1997x3000, 1997:3000, d24ca512e730dc1b107dc3b6bd….jpg)


0b4922 No.14538589

>>14537314

And other goldsrc steam games don't have this problem?


46a6a4 No.14538655

>>14538589

All of them have this problem as i know. Valve titles totally have it because they share same files.

Sven Coop devs are notable here because i think they can fix it in their game but they didn't at least it wasn't fixed some time ago. And they have engine source code.


ff92ea No.14538669

>>14538589

The only GoldSrc game on Steam that didn't get fucked by the renderer rewrite is Sven Coop, and that has its own problems.


d4b2bf No.14538688

File: 590e94dbb6d2ec3⋯.png (518.54 KB, 1432x1006, 716:503, clipboardimage.png)

>Playing N64 emulator with Bilinear filtering turned on

Why do people do this?


c350d0 No.14538851

>>14537314

>spoiler

Man that guy does good videos on Valve games with neat presentation (kind of like Lemmino or RetroAhoy)


af4ded No.14538896

File: 653b32a8f553378⋯.png (167.11 KB, 272x319, 272:319, 653b32a8f5533781e650760e6a….png)

>Not using the Vulkan patch for Half Life

>Half life

>Trying to fool people on a video game board with Driver set smoothing and level of detail snapping


d4b2bf No.14538948

>>14538896

>Driver set smoothing and level of detail snapping

What are these features? My GPU doesn't handle Vulkan properly and I haven't played Half-life in almost 10 years. Can you provide a screenshot?


af4ded No.14538972

>>14538948

Nigger open your driver settings. (Nvidia Control Panel or AMD Catalyst/Vision Control)

Go to 3D settings, and you can find overrides for software settings, if you have Vulkan installed tandem to OpenGL you'll have a seperate configuration menu, but most options apply to DX/OGL/Vulcan

You can override settings in games such as LOD Distance, texture caching limits (Which you will probably need to set outside since most software doesn't even consider the highest end cards and have clamps way too low) and all sorts of other fun shit.


ca3527 No.14538974

This reminds me of how SvenCoop devs didnt give a option to use software render, instead of that shitty opengl implementation that kills frames for a old fucking engine.


cd3930 No.14539009

File: e64fb7f7530c708⋯.png (1022.73 KB, 1176x664, 147:83, ClipboardImage.png)

File: 5f94e3061c7a508⋯.png (859.34 KB, 1176x664, 147:83, ClipboardImage.png)

>>14537234

>NPC models are still filtered

You sure about that? Playing Sven with GL_NEAREST_MIPMAP_NEAREST seems to remove filtering on all that.


d98d4b No.14539148

File: c985bd5943d2ac3⋯.jpg (590.01 KB, 3840x2160, 16:9, 20180324165619_1.jpg)

File: a6b738d4ad4e9ce⋯.jpg (477.19 KB, 3840x2160, 16:9, 20180324165624_1.jpg)

File: 4dbb5c673f5feb1⋯.jpg (448.87 KB, 3840x2160, 16:9, 20180324165722_1.jpg)

File: fa01dd5d1384490⋯.jpg (881.98 KB, 3840x2160, 16:9, 20180324165728_1.jpg)

File: f7b1ea6c9f8844d⋯.jpg (559.88 KB, 3840x2160, 16:9, 20180324170237_1.jpg)


d98d4b No.14539155

File: 202ba38f8201bea⋯.jpg (321.83 KB, 3840x2160, 16:9, 20180324170254_1.jpg)

File: 16886b44805ffe9⋯.jpg (343.06 KB, 3840x2160, 16:9, 20180324170255_1.jpg)

File: 55601e6d2d8c62d⋯.jpg (444.14 KB, 3840x2160, 16:9, 20180324170345_1.jpg)

File: 57ced3271e76a47⋯.jpg (703.24 KB, 3840x2160, 16:9, 20180324170710_1.jpg)

File: 88d4885d47197b7⋯.jpg (888.88 KB, 3840x2160, 16:9, 20180324170728_1.jpg)


9e351f No.14539183

File: 640ba99953a6c55⋯.jpg (822.09 KB, 1026x770, 513:385, its1.jpg)

File: b35ec6848fe019c⋯.jpg (807.32 KB, 1026x770, 513:385, its2.jpg)

File: ae9abe5b8f1e34e⋯.jpg (819.92 KB, 1024x768, 4:3, sock1.jpg)

I don't think playing with or without filtered textures has much of an impact in HL1. The game was designed with filtered textures in mind, for something like Quake and Doom and Duke3D, PS1/Saturn games it makes no sense because the games have their texture work designed more like sprite work. Filtering them is directly counter to the creators vision.


cd3930 No.14539204

>>14539183

Even if it were designed around GL it still looks like everything was smeared in potato water.


d98d4b No.14539245

File: 9e58db638eb0cf5⋯.jpg (445.33 KB, 3840x2160, 16:9, 20180324173013_1.jpg)

File: 81ce960017350ad⋯.jpg (615.62 KB, 3840x2160, 16:9, 20180324173019_1.jpg)

File: d7c21b462db7994⋯.jpg (762.91 KB, 3840x2160, 16:9, 20180324173027_1.jpg)

File: 689ceb0a59cd0a6⋯.jpg (514.94 KB, 3840x2160, 16:9, 20180324173035_1.jpg)

File: aff249becdaad2e⋯.jpg (870.79 KB, 3840x2160, 16:9, 20180324173112_1.jpg)


d98d4b No.14539248

File: 2f23050b39d76d7⋯.jpg (533.88 KB, 3840x2160, 16:9, 20180324173151_1.jpg)

File: 27c28e4ee4b691a⋯.jpg (528.59 KB, 3840x2160, 16:9, 20180324173154_1.jpg)

File: a04d715d882e7a8⋯.jpg (656.84 KB, 3840x2160, 16:9, 20180324173156_1.jpg)

File: 8eeffd7ca9b3dce⋯.jpg (745.87 KB, 3840x2160, 16:9, 20180324173211_1.jpg)

File: 86dfdc190ce037f⋯.jpg (656.65 KB, 3840x2160, 16:9, 20180324173335_1.jpg)


d98d4b No.14539249

File: 093dab23590edcc⋯.jpg (436.49 KB, 3840x2160, 16:9, 20180324173700_1.jpg)

File: 5c4117b14a907d2⋯.jpg (447.94 KB, 3840x2160, 16:9, 20180324173703_1.jpg)

File: be9fa1c63fd93cd⋯.jpg (584.72 KB, 3840x2160, 16:9, 20180324173749_1.jpg)

File: 4695cf481d2de19⋯.jpg (1.04 MB, 3840x2160, 16:9, 20180324174116_1.jpg)

File: 5f81aa92d5ed9cb⋯.jpg (1.16 MB, 3840x2160, 16:9, 20180324174134_1.jpg)


9e351f No.14539254

>>14539204

I see what you mean, but I don't think it's a significant downgrade like it is for quake. The 65,000 color meme doesn't hold up when all the assets were made with a 256 color limitation in mind. HL doesn't seem to suffer as poorly from it and there's a far greater point to be made with other games instead of using half-life as your hill to stand on.


698b26 No.14539312

>>14537222

This is the best answer. Using Xash3D, someone added code to it to allow ULMB to work within Half Life. So now you won't have motion blur while playing, which is much more important playing a game made in CRT era.

Related discussion on the Xash3D engine for HL with ULMB implementation, https:// forums.blurbusters.com/viewtopic.php?f=7&t=3815&p=30396&hilit=half+life#p30396


a97d63 No.14539333

>USING THE SOFTWARE RENDERER

Fucking retarded


d98d4b No.14539349

File: ccdbf8ee6f2ecda⋯.jpg (36.88 KB, 727x480, 727:480, 1498578251064.jpg)

Couldn't run Half-Life in software render at 4K. Software mode is for idiots.


9e351f No.14539353

>>14539349

>running 1024x768 games in widememe 4gay

kys tbqh


d98d4b No.14539364

File: 6e2364454192f18⋯.png (1.2 MB, 998x768, 499:384, tongue.png)

>>14539353

Sorry, not all of us have toasters.


f99f62 No.14540008

>>14538974

It's time for you to stop wearing women's clothing and realize that Sniper was right.


46a6a4 No.14540711

>>14539364

Enjoy playing with teeny tiny hud then.


c96fc6 No.14540759

>>14540008

Sniper was never right.


ca11ca No.14540901

>>14538896

> Vulkan patch for Half Life

Where?


ca11ca No.14540907

>>14539333

What's wrong with the software renderer?


d4b2bf No.14540914

File: d0abfd62d42cd9c⋯.jpg (131.51 KB, 1280x670, 128:67, 1492130239098.jpg)

>>14538972

>My GPU doesn't handle Vulkan

<if you have Vulkan installed

In other words Vulkan doesn't work on 700 series cards. Please learn to read English before you call other people niggers.


b4a663 No.14540932

>>14537087

Protip: You can turn the OpenGL renderer's texture dithering off. You've also forgotten to include comparison images showing all the bugs that the software renderer has.


ba45e3 No.14540936

File: af05414202dc5e8⋯.jpg (4.16 KB, 60x23, 60:23, avatar1_5.jpg)

>>14540008

>>14540759

Hey guys, Sniper here to remind you to donate to the me and the rest of the Sven Coop team to get golden akimbo mini uzis and a swagger badge next to your name to show everyone how much you love us.


1cf2f9 No.14540995

YouTube embed. Click thumbnail to play.

>>14537380

Doesn't look so, granted the footage has neither 60fps recording or a framerate counter but you can see it dips in places.

>>14537335

>The HECU soldiers are really fucking hard to fight

Nah, your worst enemy is probably running out of ammo.

> It's probably my computer but it also ran pretty terribly sometimes

If you played either the free mod or the latest december beta that's normal, the former lacks a ton of optimization and will dip sub 30 when the game starts throwing lots of lighting effects like the the λ complex teleporter chamber.

The latter adds tons of eyecancer bloom which probably also lacks an optimization pass and it will dip sub 100 when the rest runs above 200 for me in places where there are a lot of effects.

>>14537314

If the only problems were just cosmetic shit that wouldn't be so bad, how about the fact that it runs 5-10x slower, or that it crashes constantly, or that all the fun movement is gone, or that it has many graphical bugs that weren't present in the WON version etc


ca11ca No.14541000


5ca335 No.14541003

>>14537150

>opengl can't do nearest naighbor filtering

retard


ca11ca No.14541006

File: cc8df0555e5ce7d⋯.png (219.78 KB, 738x548, 369:274, Screenshot_7.png)

>>14539009

'GL_NEAREST_MIPMAP_NEAREST' doesn't work for me


1cf2f9 No.14541025

File: 3c0b08091183715⋯.png (185.21 KB, 1185x881, 1185:881, ClipboardImage.png)

>>14540914

>In other words Vulkan doesn't work on 700 series cards


c8b407 No.14541026

>>14537222

This, though I occasionally run into bugs in some singleplayer mods that aren't present in WON 1.1.1.0. Waiting for 1.0, which will probably get rid of them and will finally implement proper multiplayer mod support. Quake on Xash3D, on the other hand, didn't really click to me, something seems very different with gunplay.


5e21f4 No.14541080

File: c6c4eb1c7bda8b2⋯.png (350.47 KB, 746x804, 373:402, sadmario.png)

>>14538688

>Playing N64

Why do people do this?


6bebcd No.14541102

>>14541006

It's not a command you dunce. It's a possible setting for the gl_texturemode cvar

https://www.khronos.org/opengl/wiki/Sampler_Object#Filtering

How does GL_NONE look? That's what I use in GZDoom.


6bebcd No.14541111

>>14541102

*GL_NEAREST


d4b2bf No.14541124

File: a275ab3062a4dd9⋯.gif (1.58 MB, 275x155, 55:31, born to be shiggity.gif)

>>14541025

>Implying Nvidia actually genuinely supports 5 year old cards

>not understanding that the relatively new Valkan Drivers actually perform way worse on the 700 series then 4 year old drivers

>listening and believing Nvidia

fucking retard


e459ec No.14541125

>>14537150

>running the game in software mode just to disable the texture filtering

Here, let me help you, fucking retard. Just disable it by setting gl_texturemode to one of the following:

> GL_NEAREST — none

> GL_NEAREST_MIPMAP_NEAREST — Bilinear

> GL_NEAREST_MIPMAP_LINEAR — Trilinear


c916af No.14541131

>>14541080

Because emulation is inferior.


ca11ca No.14541140


1cf2f9 No.14541156

>>14541124

Oh it's the 750ti retard, again.

Works just fine on my 770 so it's a (you) problem.


4a8437 No.14541164

>>14541140

Try restarting the renderer. Or just add it to your autoexec.cfg.


f99f62 No.14541165

>>14540759

I know it says never obsolete on the front, but it's time to upgrade from that emachine, buds.


ca11ca No.14541331


1fa357 No.14541565

>>14538449

Half-Life Source is objectively worse in every way. Basic features such as randomized texture tiling are missing, so walls that use a set of 4-5 different textures only use the first texture of the set repeatedly. Also it has some changed sounds from the original that use the default Source assets instead of Half-Life's.


250418 No.14541683

>>14541565

The problems don't stop there. Lack of gibbing, death animations replaced by ragdolls, wrong number of bullets in the pistol mag, no cool subtle AI behaviors/details like the roach reactions and bullsquid feeding, houndeye squad AI and sleeping most likely are fucked as well.

To be fair there are some small things I like about HL: Source, like being able to pin enemies with crossbow bolts, but the numerous omissions and cockups far outweigh any minor benefits. Even Gearbox's PS2 port with its shitty HD models is a more faithful representation of the real game.


ca11ca No.14541704

>>14541683

>wrong number of bullets in the pistol mag

The original 1998 version of Half-Life had 18 bullets in the mag, it was changed in the steam version for some bullshit reason.


c8b407 No.14541711

>>14541683

Also a scientist behind a computer is floating in the "they're waiting for you gordon, in the test chamberrrrrrr" room. That alone made me drop it and go back to Xash3D.


1cf2f9 No.14541731

YouTube embed. Click thumbnail to play.

Reminder that Half Life is best experienced fast.


250418 No.14541742

>>14541704

>The Pistol had 18 magazine capacity in the initial release (version 1.0.0.5) of Half-Life. It was changed to 17 in the patch 1.0.0.8, which was released on December 22, 1998.


f64a8b No.14541787

File: 1609128677b4fb6⋯.jpg (21.63 KB, 640x480, 4:3, florida-chik-fil-a-sjw.jpg)

>>14537957

>playing games for fun


c916af No.14543980

>>14541704

>The original 1998 version of Half-Life had 18 bullets in the mag, it was changed in the steam version for some bullshit reason.

>Valve

>Guns


dcfcdd No.14544019

>>14541742

I mean both are correct,there's magazines that are 17+1 in the chamber


8976b0 No.14546623

>>14541125

This is wrong, it works like this:

GL_NEAREST - none

GL_LINEAR - bilinear

GL_LINEAR_MIPMAP_LINEAR - trilinear

The other two, GL_NEAREST_MIPMAP_NEAREST and GL_LINEAR_MIPMAP_NEAREST don't really have names and a lot of games don't let you choose them, but GL_NEAREST_MIPMAP_NEAREST is the best for having nearest neighbhor filtering without the issue of everything looking like a pixelated mess from a distance, and without the muddy textures issue. Which would actually be fixed partly by anisotropic filtering but I don't know if you can turn it on in goldsrc or not.


3b0b9e No.14548859

>>14546623

Thanks a lot, this fixed a shitload of problems for me.




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