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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: d8034744caf246b⋯.png (1.63 MB, 1543x6138, 1543:6138, FUCKING DOOM.png)

File: 2fa7e12f3668529⋯.jpg (251.94 KB, 800x963, 800:963, Serious_Sam_-_The_First_En….jpg)

File: 828d70b71ec7dba⋯.jpg (109.46 KB, 640x794, 320:397, DWCoverFrontUS.jpg)

File: 3fc4c1ec2cbd56e⋯.jpg (39.73 KB, 460x215, 92:43, Descent.jpg)

879d14 No.14531847

Old thread is about to kick it so I guess I'll start a new one.

LETS TALK RETRO FPS GAMES

616c86 No.14531881

File: ee5e30c98c8dcde⋯.webm (6.78 MB, 640x360, 16:9, Zero Tolerance.webm)


616c86 No.14531883

File: 6e2e932957d8fc7⋯.webm (14.43 MB, 480x360, 4:3, zero tolerance prototype.webm)


dac2e1 No.14531914

>>14531847

I wish I could play descent without getting a headache.


666562 No.14531920

File: b2335db7090efc7⋯.png (1.67 MB, 1543x6892, 1543:6892, SYWTPSFDv8.png)

>>14531847

>starts thread with old chart. again.


f99f49 No.14531922

>>14531847

Is Serious Sam strictly speaking a retro FPS? I know it fits the timeframe but the gameplay doesn't really match up.


bc0408 No.14531923

any doom wads that are king of the hill themed?


f99f49 No.14531927

>>14531922

>>14531847

Not that I mean it's bad just that the style of gameplay is so dissimilar it's weird to classify it in the same group.


666562 No.14531932

>>14531927

>Is Serious Sam strictly speaking a retro FPS?

I would say no, and add that retro is a bad term. Should really be something like "classic" and specifically be pre-2000.


c69659 No.14531937

YouTube embed. Click thumbnail to play.

>>14531881

>>14531883

some russian is recreating the game on GZDoom


f99f49 No.14531938

>>14531932

That works for me.


879d14 No.14531939

>>14531920

I didn't know there was a new one. I'll replace it so I don't make the mistake again


dac2e1 No.14531945

>>14531922

I classify it as an intermediate FPS. It has some older features like actually usable weapon switching, high number of weapons, large enemy count and secrets. The enemy arena style map design and lessened implementation of keys is what makes it less retro to me.

The other anon's "classic" definition is also good though gameplay style is more important to me than year of release.


f99f49 No.14531951

>>14531945

>The other anon's "classic" definition is also good though gameplay style is more important to me than year of release.

The problem with that is we get shit like Ion Maiden infesting these threads.


dac2e1 No.14531969

>>14531951

How is that game?

(((early access))) gives me a headache so I usually don't go for that. I also wish modern devs would adjust their gaudy polygonal geometry to actually complement the shaders available in Current Year and do something besides Pixar art ripoff class shooters with it. We have the technology to put hundreds of enemies on the screen and do stuff like the land-to-space everyone wanted for the real Battlefront II, but I guess making 30GB of urban rubble statics for the next CoD is more important.


666562 No.14531979

>>14531951

>The problem with that is we get shit like Ion Maiden infesting these threads.

Ion Maiden isn't pre-2000, though, and thus classic is a better term than retro. I'm not sure where you get to vintage but I would guess pre-1980.

So I guess technically Ion Maiden shits up a retro thread, by definition that's ok because brand new things can be retro.


f4874d No.14532012

A nifty mod zEpisodic came out recently that makes Doom 1 and Heretic's episodes continue onto the next one rather than needing you to start them from scratch. Basically it's to pair with mods that have lengthier progression systems in them since a single episode may not be sufficient.

>>14531951

It hardly "infested" the last thread and it isn't gonna do it to this one. Good grief.


e955fe No.14532026

YouTube embed. Click thumbnail to play.

Rise of the Triad has the best tunes out of all the Retro FPS tunes. Try and show me otherwise /v/.


ff9450 No.14532045

YouTube embed. Click thumbnail to play.

>>14532026

Music-wise is somewhere Descent really shines compared to the rest. I gotta ask, does anyone really care about the Duke Nukem 3D soundtrack past Grabbag and Stalker? Most of the songs there stay in the background way too much and none of them really stand out significantly. The dance remixes of the Duke Nukem 3D PS1 OST kind of resolved that.


e955fe No.14532059

YouTube embed. Click thumbnail to play.

>>14532045

I honestly love the Nuclear Winter soundtrack, only because I love Christmas so much.


e2c44c No.14532075

>>14532045

I remember how memorable the themes from D1 were but the Redbook digital audio tracks from Descent 2 just sounded so professional and well composed. All the themes worked. I was actually just listening to the track "Cold Reality" the other day because I found it on my hdd.


f72701 No.14532098

>>14531922

Serious Sam is both not a retro FPS and frankly a fucking terrible game. Instead of actually using level design it throws a ton of enemies at you without thinking. People only like it because of muh based slavs and because it's kinda fun in coop.


f72701 No.14532099

>>14531969

Ion Maiden is average at best and the devs are rumoured to be SJWs so don't buy it.


ff9450 No.14532109

File: 3806df932c6fa5f⋯.png (576.35 KB, 526x700, 263:350, explain - kopie.png)

>>14532098

>Instead of actually using level design it throws a ton of enemies at you without thinking


e955fe No.14532117

File: 7d34427d07db76f⋯.png (38.51 KB, 256x241, 256:241, Oh no!.png)

>>14532109

It does tho, and people eat up the whole Arena shooter thing thinking it's what true oldschool FPS games are.


f72701 No.14532118

>>14532109

Have you actually played Serious Sam? You walk into a lifeless arena, crappy music plays and then tons of enemies are just thrown at you while you strafe. Once you're done you walk down another lifeless corridor into the next room and repeat.


666562 No.14532120

>>14532109

>explain why a shit game is shit

no yuo


f4874d No.14532129

HookTube embed. Click on thumbnail to play.

>>14532045

I like Duke 3D's soundtrack but it's way too ambient for the game outside of tracks like E2M7 (Lunar Reactor). What's funny is that Duke 2 does it better despite the limited sound chip, that game desperately needs more remixes, especially E1M2 (video related is mostly full game soundtrack).

>>14532075

I never beat Descent 2 (or even played 1) but did actually listen to the CD audio, it's great. Also the MIDI tracks but I can only find 4 of them online is there more or did the game just have that few?

>>14532026

That said I really cannot think of a classic FPS game that competes with ROTT music-wise. That had a fairly broad and varied soundtrack with remarkable consistency and some real standouts, especially the ones based on classical pieces. It's easily one of the best parts of the game.


98bdd1 No.14532131

>>14532120

>shit game

are you serious?


4e0f7a No.14532140

>>14532099

>>14531969

I bought it and refunded 3 times to see if anything has improved with the updates.

Performance is atrocious jumping from 300+ to sub-20. They're trying to put loads of 3D models (not voxels) and buildings everywhere and Build just can't handle that.

Enemies are boring, just 3 types of dudes with guns. Some shitty spiders appear later. None of the enemies does anything interesting, like flying or teleporting, they just run at you and shoot.

Level design is very linear and very big, so backtracking, though there's barely any, takes much longer than it should. And the large areas are all samey and empty.

And worst of all, the character design. I didn't care at first, though her voice acting is bland and lacks any humor, personality, anything.

But then recently they posted a news update on Steam with all the iterations of her design since the 90s along with multiple cingeworthy comments on how shameful and sexualized they were. And of course majority of the comment section wasn't happy with how the final design compares to all the previous ones, even the more modest ones. Seriously, check that article out and read it for yourself.


f72701 No.14532145

>>14532140

Thanks for explaining anon I'm never very good at putting my thoughts into words.


ff9450 No.14532176

File: 644846d1169173c⋯.jpg (32.3 KB, 600x683, 600:683, assb.jpg)

>>14532118

But you'd have to completely disregard the elements of enemy types used, item placement, placement of static enemies, and the combination of multiple enemy types in a larger group to challenge your ability to prioritize targets (see Werebulls and Headless Kamikazes in larger varied groups) to come to such a conclusion. Even the environment can play a role during some of the larger fights, via dunes, pillars, or other environmental hazards. You speak of level design as if it purely pertains to level geometry instead of the actual challenge at hand. This would hold true for Doom (clones), but not for Serious Sam where the level design itself comes from enemy wave composition. It'd be like saying bullet hells are inherently worse than older shmups because bullet hells have no stage hazards and 'just' shoot a lot of bullets against you, much like Serious Sam is 'just' enemies. There is obvious variety in the levels of Serious Sam mechanically, though as an argument against you only state a generalization of the level design itself, which doesn't hold any particular value, unless you mean to imply that the level design direction of Serious Sam is inherently terrible and cannot be done right.


d085c3 No.14532189

YouTube embed. Click thumbnail to play.

New version of GMOTA came out recently. It's fun


f72701 No.14532191

>>14532176

All of the enemies are just variants on 'run really fast at you' with the exception of the hitscan and bullshit scorpion things.


e955fe No.14532202

File: b3efa4b4e7af76c⋯.jpg (57.32 KB, 800x450, 16:9, Seriously Shit.jpg)

>>14532176

>>14532191

And Serious Sam is not a likeable character, he's just a gruff voice and that's it, his one liners are as uninspired as they can be, some of his lines just involve him whistling some obvious reference, like when a giant ball rolls down a corridor and he whistles the Indiana Jones theme. It's a minor complaint, but man is he gratingly bad.


f72701 No.14532205

>>14532202

It's Fallout 2 levels of meme references.


e955fe No.14532208

>>14532205

At least FO2 made me chuckle many times, Sam is just bleh.


dac2e1 No.14532212

>>14532191

Disregarding the several types of grunt with different projectiles, green fucks with homing projectiles, flying bitches that have projectiles, fat fucks with missiles, giant fireball cattle, electric fish and more, then sure! I would agree with you.

It isn't like melee enemies with different mechanics make for different gameplay either, no sir. Any "run at the player" type enemy is exactly the same!


f72701 No.14532217

>>14532208

Isn't his voice actor also politically cucked come to think of it?

>>14532212

They're just the same enemy types with pallet swaps.


d085c3 No.14532224

>>14532217

>a flying, small projectile firing enemy is the same as a giant green monster that fires giant green homing projectiles that can be shot down before they hit you

Okay, friend.


dac2e1 No.14532225

>>14532217

Differences in projectile size, speed and effect, and melee range, speed and attack style are just swaps, anon. Don't sweat it.


f72701 No.14532236

>>14532224

From a gameplay perspective it's the same thing but a different size. Just because the model or texture is different doesn't make it play differently.

>>14532225

Minor variations in the same basic stats. Doesn't come even halfway to the variety you'd get in Doom.


ff9450 No.14532246

>>14532191

>All of the enemies are just

>just

there he goes again

If they didn't, you'd end up with Painkiller where you can run circles around enemies and none of them can catch up with you, nor can their projectiles can catch up with you, so all you need to do is circlestrafe endlessly if the levels and lack of hitscan enemies permit it. For some reason people think Painkiller and Serious Sam are the same, but Painkiller has almost no threat management to speak of since it only throws like two-three enemy types at you at once max.

It'd be more accurate to say that Serious Sam is a first-person mobile tower defense game where you need to kill everything before they get to you and you end up having to deal with Kleers and Werebulls constantly jumping around you while the main horde is approaching. If you could outrun the enemies, the challenge would be gone in an instant, because the game revolves largely around killing enemies before they get in your personal space. You can see this in the Jewel of the Nile DLC once you get the jetpack, where the only enemies you mostly faced are the big green homing projectile dinosaurs, because most enemies in the game aren't designed around the player being able to hover over them. It's also why you only get the jetpack at the very end of BFE for the big boss fight.

>>14532236

>Doesn't come even halfway to the variety you'd get in Doom

What's the difference between an Imp, a Hell Knight, a Baron of Hell, and a Cacodemon then?


d085c3 No.14532248

>>14532236

>the green monster's projectile is larger and homes in on the player, making it difficult to dodge

>It can be shot down before reaching the player

>The flying enemy's projectile is much smaller and faster, so it must be dodged

Yep, exactly the same


f4874d No.14532263

File: b3f733620370742⋯.jpg (98.64 KB, 800x565, 160:113, pallet.jpg)

File: 70c7e6c9fffbd55⋯.jpg (62.26 KB, 358x459, 358:459, palette.jpg)

>>14532217

>pallet

PALETTE YOU FAGGOT. LEARN THE DIFFERENCE. IT COULD SAVE YOUR LIFE.

>>14532248

Yeah not really. Small differences make a lot. In other news we are 95% similar to apes.


d085c3 No.14532269

>>14532263

I was being sarcastic you autist


f72701 No.14532270

>>14532246

>If they didn't, you'd end up with Painkiller

Yes or as I like to call it an actually good game.

>It'd be more accurate to say that Serious Sam is a first-person mobile tower defense game where you need to kill everything before they get to you and you end up having to deal with Kleers and Werebulls constantly jumping around you while the main horde is approaching. If you could outrun the enemies, the challenge would be gone in an instant, because the game revolves largely around killing enemies before they get in your personal space. You can see this in the Jewel of the Nile DLC once you get the jetpack, where the only enemies you mostly faced are the big green homing projectile dinosaurs, because most enemies in the game aren't designed around the player being able to hover over them. It's also why you only get the jetpack at the very end of BFE for the big boss fight.

Tower defense is an inherently shitty genre though.

>What's the difference between an Imp, a Hell Knight, a Baron of Hell, and a Cacodemon then?

Effective engagement ranges, required strafing tactic to defeat and movement patterns. Only difference between a kleer and a werebull is the kleer throws a shitting projectile at you sometimes. Both are also bullet sponges.

>>14532248

The green monster was also reused with a different scale and pallet swap to red.


f72701 No.14532289

>>14532270

To elaborate on this: the only tactic in serious sam is to backpedal and fire with the most powerful gun you've still got ammo for. It's one note all the way through.

>>14532263

Ok sorry it's a palette swap.


958efb No.14532292

>>14532270

you really are trying hard to make it seem like Sam is a bad game, arnt ya?

its such a shame that most your complaints are not involved with the actual gameplay or complete and utter bullshit, or else you probably would have an actual point!


f72701 No.14532295

>>14532292

All of the Serious Sam games are bad. 2 is the worst because of its attempts to pander to consolefaggotry but they are all overrated memes and I'm sick of people grouping them with the classics.


dac2e1 No.14532296

>>14532236

Back when my dad used to work for Nintendo, we actually used to put some effort into coding our enemy projectiles. Did you know that every single type of projectile was an entirely unique implementation of projectile physics, hitscan or particle modelling, which multiplied the time it took to add enemies to the game and test them and caused endless bugs?

That kind of mindset is totally worth it. No one wants their projectiles to be just minor variations of the same stats, locked to the same basic projectile system. That would be far too efficient of a workflow and DOOM doesn't use anything like that whatsoever.

As my wife's partner, a talented and diverse developer working for Bluehole Studio Inc. likes to say, "If each frame doesn't have at least 10ms of additional overhead due to our glorious unique projectile mechanics, you have to pay my rent early again."


f72701 No.14532304

>>14532296

Not an argument.


f4874d No.14532309

>>14532269

I know but the point needed to be emphasised since people don't always seem to realize simple can be a good thing. Personally I've never played Serious Sam but games like Doom show how even its limited AI can present a challenge depending on the maps the enemies are placed in, or to re-use my example from last thread, Mario gets by with its simplistic left-right-run-jump control set and limited enemy behaviour by clever level crafting.

>>14532289

Thank you.


f72701 No.14532318

>>14532309

>Personally I've never played Serious Sam but games like Doom show how even its limited AI can present a challenge depending on the maps the enemies are placed in

Serious Sam doesn't generally place enemies in maps it has them run or drop in from the sides. Sometimes they scatter a few as road bumps between arenas but even then they're in blindingly obvious spots and just stand and shoot mostly.


dac2e1 No.14532319

>>14532304

Neither was your post. I was making fun of you.


f72701 No.14532322

>>14532319

Still not an argument.


dac2e1 No.14532326

>>14532322

Neither was your post. I was making fun of you.


ff9450 No.14532330

>>14532270

>Yes or as I like to call it an actually good game.

Now this is something I'm curious hearing as to why that is.

>Tower defense is an inherently shitty genre though.

How can there even be such a thing as inherently bad genres? There's nothing to suggest that any concept can never be done right, and implying that because the output within a genre being bad makes the genre itself bad is also just plain wrong.

>Effective engagement ranges, required strafing tactic to defeat and movement patterns

This would make some more sense if their method of attack wasn't all the same.

>Only difference between a kleer and a werebull is the kleer throws a shitting projectile at you sometimes

What? Werebulls are also much faster, have more HP, have a more limited turning speed, and should be prioritized earlier because of their speed.

>Both are also bullet sponges

I hope you understand the irony of trying to pass this off as criticism against Serious Sam's enemies when we were just talking about Barons of Hell. Moreover, a single rocket or an up-close coach shotgun is all it takes to kill a Kleer, and a single charged cannonball, sniper shot, or three rockets is all it takes to kill a Werebull.

>To elaborate on this: the only tactic in serious sam is to backpedal and fire with the most powerful gun you've still got ammo for. It's one note all the way through.

Why would you waste rocket, cannonball and minigun ammo on cannon fodder? You can only get by playing that inefficiently on easier difficulties. Moreover, why would you run towards the enemies in the first place?


958efb No.14532343

>>14532309

>>14532289

I can hear the hand rubbing from here with all the consensus cracking you two dick heads are trying to stir up.

First of all, the fact that they is no "Enemy variety" is bull shit. Serious Sam has more enemy variety then a majority of other classic FPS Games, including their projectiles; you have enemies that walk and shoot missiles, stationary enemies that shoot destructable green fireballs, suicide chasers, fast enemies with lunging attacks and a simple projectile, Grenade Lobbers that explode on death, stationary hit scan scorpions, enemies that fire 2 projectiles in a split formation with one of them homing on you, enemies that split in half on death, enemies that fire more then one projectile at once, and much more. So the so called lack of variety is so called fucking bull shit. You're only argument is that one of the bosses is a reskin of a smaller enemy, and the foot soldiers have different colored shirts. All of which is not even a problem in expansion to it, you lying piece of shits.

Secondly, "They is no tactics, you just use the strongest weapon possible!"; clearly you have no idea what the fuck you are talking about. Each weapon has its different use in different situations, the only instance of what you are saying could apply is the cannon ball, which is offset by its lack of ammo. The rocket launcher can be used to clear a cluster of small enemies or target stronger enemies, but the speed of the projectile has to be accounted for. The Laser guns are a physical entity which means they can destroy certain projectiles that the other weapons can not, with its weakness being the travel time. The Minigun eats through your ammo but can be used to snipe in comparison, and the Double Shotty can be used to take out weaker foes at one shot, but not so much stronger foes. The weapons are designed so that they are useful in specific scenarios in which if you used other options, they can work, but you will be wasting your resources for more pressing enemies. You COULD use a rocket launcher and minigun to kill Kleers in one shot, or you can take them out with one blast of the super shotty when they lung at you to conserve your ammo.

Learn about the game you are actually talking about before commentating on it, you bull shitting retards.


dac2e1 No.14532350

>>14532343

He's going to say you didn't give an argument, anon. I already gave up on him and resorted to shitposting.

Magically, strafing and ammo conservation seem to be two long-lost techniques.


666562 No.14532358

anyone know some good settings for OBLIGE to make something for DoomRPG + RLA?


958efb No.14532364

>>14532350

I just find it fucking shocking since his argument can be fucking applied to Doom and Duke of all fucking games

> Lol, just use the BFG and Devastarter mang XD

> Doom/Duke doesnt have clone enemies, I fucking swear on my Hell Knight!


f99f49 No.14532366

>>14531969

Ion Maiden really isn't that great. I mean it's not terrible but it's one of those games that only really shines because there's nothing like it out there right now. It'll be a FotM flash in the pan at best.

>>14532026

I'd probably agree. Doom's has some great tracks but the OST is very heavily front-loaded.


958efb No.14532370

>>14532366

> nothing like it out there right now

Isnt they an anon working on a super TC of Doom called MoM or somthing?


f99f49 No.14532374

>>14532370

Maybe? I don't really follow vidya news and nowadays I've rarely got time to even browse /v/. I was meaning it's more like how PoE was praised despite being fairly bland.


f4874d No.14532388

File: 3f6c6ba1ee06da6⋯.png (2.34 MB, 2400x1500, 8:5, 56179623_p3 - Hell on Eart….png)

>>14532343

Fuck you for lumping me in. I already admitted to never having played the game, but realizing that just because people reduce things in stupid ways doesn't mean they aren't functional from a gameplay perspective. Simple can work fantastic.

>>14532366

Doom's soundtrack works but isn't on par with ROTT. Even in OPL2.


f99f49 No.14532433

>>14532388

>Doom's soundtrack works but isn't on par with ROTT. Even in OPL2.

I think the flaw is it's too heavily based on non-MIDI tracks so they didn't all translate well.


14d8b2 No.14532446

File: 23e8bc47438aa19⋯.png (899.04 KB, 1280x720, 16:9, doom.png)

File: 9a4856b32250079⋯.png (139.96 KB, 536x440, 67:55, doom2.png)

r8 the first room of my first level so far


def1c3 No.14532502

File: 43f57d328a2b00b⋯.png (108.64 KB, 320x240, 4:3, 1424769675766-1.png)


71b17a No.14532508


d085c3 No.14532509

>>14532446

Looking good, I like the opening in the ceiling


c69659 No.14532541

File: 722c1a8f4c8200f⋯.jpg (116.75 KB, 900x854, 450:427, category3_family_236_large.jpg)

>>14532446

i need to make more levels with doom builder but i always give up, i only did like one decent level and that's it


14d8b2 No.14532711

>>14532541

Can I try it?


879d14 No.14532762

File: 0afa656aca0eed8⋯.png (90.19 KB, 256x318, 128:159, Descent_cover.png)

File: 18fdf28eb4135ab⋯.jpg (49.67 KB, 442x442, 1:1, Descent2.jpg)

Oh, and I guess since I remembered now, time to post the updated copypasta I guess

PREPARE FOR FUCKING DESCENT, FAGGOTS

https://mega.nz/#!J35W3I6Q!1cNH_A-9rg9CRTSLVfpDZz0ThegleUZhhV3cqh52z78 Descent 1 with DXXRebirth

https://mega.nz/#!o6xHXCYT!Fat397TU6iq7mb-yp3J7RQgxTB2yi6F8X9Ru8vi-z0o Descent 2 with DXXRebirth

>The fuck is Descent?

Its 6DOF baby. Think Doom but in every direction. It was made by Parallax (who half of which would split into Volition) and published by Interplay.

>Okay, what is DXXRebirth?

A sourceport made for the two games that allow shit like a gentleman's resolution and support for modern gamepads as well as M+KB

>Is there multiplayer?

You bet your goddamn ass there is multiplayer. Not very lively now, so set up a server, get some anons, and get playing.

>Where can I buy this?

Well since the creation of this pasta, the games have resurfaced on digital storefronts. But I still say you should just man up and use the fucking links. I mean, its not like the original devs are getting money from this anymore. And its free and right fucking there.

GoG: https://www.gog.com/game/descent https://www.gog.com/game/descent_2

Steam: http://store.steampowered.com/bundle/5605/The_Descent_Classic_Collection/

>I'm getting motion sick.

Stop being a fucking pussy.

>Okay, I've played em. Can I have some more?

Well, if you need more direct action, there's Descent 3. Its not as good, but its something if you need it. There's also the Freespace games which, while not the exact same, is by Volition, half the team that made these. There's also three 'spiritual successors' that are coming around so look out for those I guess.

>Spiritual successors you say?

Well there's three main ones. Descent: Underground, made by a bunch of fans who got the license from Interplay that's apparently recreating the multiplayer but it apparently sucks dick. There's Overload, a more true single-player spiritual successor by some of the original Parallax devs that is closer to the originals with closed enviornments, lots of weapons, shit to shoot, and all that stuff, but its also in Early Access. Then there's Sol Contingency, a game by some former Interplay devs that was originally gonna be a remake of the original, but now seems to be a new affair with a multiplayer focus and a demo out there if you care http://sol-contingency.com/builds/Sol_Contingency_PG_Install_1.0.exe .

NOW ITS TIME TO PLAY SOME MOTHERFUCKIN' DESCENT


d085c3 No.14532858

>>14532762

You do God's work, Descentanon


ff9450 No.14533236

>>14532446

Looks neat, but turn those disgusting texture filters off jesus christ


4eafc8 No.14533238

>>14532762

Hey how does the multiplayer setup work? I think you should be hostfag for an unofficial game night.


c69659 No.14533298


ada149 No.14533626

File: 56b241984e8117d⋯.jpg (2.57 MB, 5120x2880, 16:9, MASTER_POSTER_FINAL.jpg)

File: 58d0b11aac082e6⋯.png (989.26 KB, 1920x1080, 16:9, spasm0000.png)

File: ca5a7d9a0a810c7⋯.png (1.05 MB, 1920x1080, 16:9, spasm0002.png)

Newly released SP map pack for Quake, based on DM4. A whopping 21 maps.

http://www.quaketastic.com/files/dm4jam.zip

http://www.celephais.net/board/view_thread.php?id=61554


4eafc8 No.14535516

>>14533298

We'll see if you deserve bullying.


14d8b2 No.14535895

>>14533298

Didn't like the dark sections so much but then again I personally just don't like them. I also wasn't really sure what sort of location the level was supposed to be, but sometimes Doom is just like that and I can't really expect everyone to spend 20 hours decorating and thinking about how things fit together.

All in all, it's alright! I wanna see another from you, you hear? I'm sure you can pull it off.

>>14533236

i tried but i couldnt find it please help its awful


d1c729 No.14539730

>>14532263

oh shit i thought they were both palettes

>>14535895

>i tried but i couldnt find it please help its awful

Which sourceport? It's probably display options → opengl options → texture options. And options → video mode to switch to the superior software renderer.


f4874d No.14540510

File: 3a3e3401e1374d7⋯.png (391.33 KB, 968x747, 968:747, pixel1.png)

File: 7a9ea588e15f77d⋯.png (403.51 KB, 968x747, 968:747, pixel2.png)

>>14539730

I don't advise that approach since the software renderer can't handle some mod features and I'm pretty sure also disables full mouse look. It's also bad for performance. The most important thing you can do is switch off texture filtering/AA and ensure they're not being forced by your GPU driver. My current settings for my toaster.

Realistically, if you want full vanilla look you go Chocolate Doom or DOS Doom.


f4874d No.14541387

File: 30515b6b9bc2545⋯.png (86.07 KB, 960x720, 4:3, SO CLOSE.png)

Gave a semi-serious playthrough of the lootbox mod. First was a total disaster with literally nothing and was down to fists and death by the last part of MAP02. Next was a string of amazing luck (rocket launcher, chaingun, DBS at early MAP02) but even then it's not over, because aside from certain powerups being random, ammunition is much scarcer because of the random (if there) weapons and enemies that drop weapons are much stingier with dropping ammo. Chaingunners in particular drop clips.

Basically, play it as intended: to gain appreciation for Doom's traditional gameplay or serious attempts at randomizers, and to yearn for the death of AAA.


c69659 No.14541473

File: a0ffac36b2ba708⋯.jpg (34.75 KB, 640x640, 1:1, a0ffac36b2ba7080a50aecbfee….jpg)

>>14535895

thanks for the feedback lad, i'll make sure i won't give up on my next project


3ba590 No.14541530

>>14532098

>>14532118

>>14532117

What's up with the recent cuckchan invasion?


c69659 No.14541554

>>14541530

i am really not sure, people say it's either from cuckchan or mewch but one thing is clear, they made a shitty attempt to try and raid this board


cdfa68 No.14541556

>>14532118

Don't forget all the terrible puzzle encounters all over the first and second encounter.


532f34 No.14541573

>>14533626

Basically a slightly toned down version of Arcade Dimensions

Is quake hard to mod or something? Like there's very few TC mods


f99f49 No.14541578

>>14541554

The fuck is mewch?


532f34 No.14541581

>>14541578

You don't know?

It's just another imageboard website.


89551a No.14541625

RtCW - retro or not? How about Kingpin: Life of Crime?


f99f49 No.14541632

>>14541581

Oh ok.

>You don't know?

I don't really come on /v/ as much as I once did, this thread and gamenights are mostly why I bother at all.


f99f49 No.14541634

>>14541625

I'd say no on both.


7effea No.14541688

File: fb2c33078f06755⋯.png (9.69 KB, 369x300, 123:100, 1511844640956.png)

>>14541573

Quake's modding community is a lot smaller due to requiring a bigger entry curve than Doom which is so easy your mother could do it. It's become easier over the years with modern tools like Trenchbroom being made, but there's mostly just a small circle of Quakedads who make shit for each other to play. That being said, if you want to try your hand at it, Quake modding is quite easy, especially nowadays when we have excellent sourceports like fteqw and new compilers that let you use stuff life pointers, arrays and structs in QuakeC. If you're looking to get into it, we could always use new blood. I only started playing a few years ago but I'm fairly up to snuff a this point myself.

t. Quake modder


532f34 No.14541820

>>14531923

Nah, there's only Simpsons Doom.

Peggy/Cotton = Icon Of Sin


7effea No.14542607

>>14531937

God bless that Vodka nigger.


f5a2a2 No.14542834

Are keys in Quake supposed to disappear if you use them once? Like, if I pick up a Silver key and open one door that requires it, does the key disappear and I'm unable to open other doors that require it?

During my playthrough of Quake I became stuck on a map because I didn't have the key for a door. I spent a lot of time searching for it until I finally gave up and looked up where it was supposed to be and then went there on my game and it wasn't there and I didn't have it either. I thought it was just a bug and cheated to be able to move forward, but something similar just happened again and I don't know what the hell could be going on.


f4874d No.14546064

>>14542834

It'd help if you specified the map(s). Keys in Quake are consumable but the level will be designed such that there's only one door, or it opens all such doors when you open one.


f4874d No.14546702

File: e6d6d82b2ca763b⋯.png (15.53 KB, 927x304, 927:304, Notice.png)

>git pull

Here we go. Nothing about the GPU it would seem, typical. Though that can be inferred from the CPU to an extent. Certainly with mine.

Mod-related I tried Lithium. Unfortunately it seems to crash sporadically, but it's probably due to some feature causing problems since I've only seen it happen on MAP03 of Plutonia. Doom 2 it started on MAP08. Shame, I like the overall theme of it, and the fact it actually has some semblance of balance instead of basically being a power trip like a lot of the mods are.


c0e0d4 No.14546830

>>14546702

The new trend is dropping support for old platforms. Meanwhile RetroArch has done the opposite and they've started supporting very old systems and now have MS-DOS support. Maybe you could run RetroArch inside DOSBOX on MS-DOS inside RetroArch just for laughs.


532f34 No.14547033

>>14540510

>Chocolate Doom or DOS Doom

Are there any differences between both versions


f4874d No.14547059

>>14546830

Yeah I'm being too kind. On the other hand when he does drop older OpenGL I won't be updating any further, and I suspect there will be enough demand for a fork.

>RetroArch

For what reason are they adding DOS though? The platforms that runs on are low power enough that what could you possibly run on them?

>>14547033

Chocolate Doom attempts to be as close to DOS Doom in behaviour as possible, while being a clean base to port to different systems and low system requirements. DOS Doom generally has to be emulated these days which is annoying. Still it's necessary if you need to run an older version of the game, or to experience bugs that are dependent on the simplistic MS-DOS environment.


6a30fd No.14548915

>>14532762

Doing God's work, Descent-anon.


5e4cb6 No.14549535

File: 04344ef13fadb2c⋯.png (221.84 KB, 449x401, 449:401, mocking imps.png)

>>14546702

>start datamining

>everyone has outdated hardware outside the very specific OpenGL requirement being met

>graf fucking loses it for 6 months


146c09 No.14549578

>>14549535

Everyone who fell for the viral marketing for old thinkpads at cuck/g/ and 8/tech/ send them data!


a8ba09 No.14549602

>>14549535

>Graf shuts down GZDoom (again) in an autistic fit to not deal with optimization with older hardware

>he finally gets excommunicated from the Doom community and a better programmer is put in Graf's place to fix his shit coding

This is the best possible outcome to come out of this


a8ba09 No.14549647

>>14549578

Also this. Get a bunch of older computers connected online, download the latest dev build to GZDoom, and send them the old computer data.


f5a2a2 No.14549869

>>14546064

Sorry, I thought it was some sort of gameplay feature I was missing, so it would have been independent of the map. The first time it happened to me was in E4M5 (Hell's Atrium). The second time was in AD, in E2M2. Both times with the Silver key, I believe.


532f34 No.14549874

>>14542834

>Are keys in Quake supposed to disappear if you use them once?

>>14542834

>Are keys in Quake supposed to disappear if you use them once? Like, if I pick up a Silver key and open one door that requires it, does the key disappear and I'm unable to open other doors that require it?

What are you on about? I don't remember unlocking a door to realize there were other doors with the SAME key required.


532f34 No.14549876

>>14549874

I fucked that up pretty bad.


ada149 No.14549918

>>14549869

The gimmick in E4M5 is that you can only gain access to the secret level if you get to the silver door at the exit without having to use the bridge.

Some of sock's maps deliberately use multiple doors and make you choose. This can also be observed in The Horde of Zendar, but I think he might have changed it in the AD version. I think both maps include a second silver key anyway, they're just harder to find.


f5a2a2 No.14549975

>>14549918

>The gimmick in E4M5 is that you can only gain access to the secret level if you get to the silver door at the exit without having to use the bridge.

Yes, I know, I read about that while I was searching for an explanation about why there wasn't a silver key in my game, but I couldn't even lower the bridge in the first place so I I never had issues with the silver door after it.

>Some of sock's maps deliberately use multiple doors and make you choose. This can also be observed in The Horde of Zendar, but I think he might have changed it in the AD version. I think both maps include a second silver key anyway, they're just harder to find.

Ah, good to know, thanks. Never thought there might be a second Silver key.


8b7c42 No.14550215

Been wanting to get into Marathon lately, always seemed like an interesting and overlooked series.

Anything to know before I play it? I know Aleph One is basically the only option for source ports, but any ideal settings or configurations to use for it?


8b7c42 No.14550221

File: b411cbe79679709⋯.jpg (293.23 KB, 1600x900, 16:9, marathon.jpg)

>>14550215

Forgot image.


8b7c42 No.14550237

File: fab226762ddf0cb⋯.png (843.87 KB, 1600x900, 16:9, red faction.png)

>>14532762

Also worth mentioning the original Red Faction, which was also developed by volition and reused many assets and concepts from the cancelled Descent 4, though it was a more-traditional FPS.


4c9d40 No.14550274

File: 1f83f89b57b9211⋯.jpg (71.1 KB, 600x337, 600:337, FUCKING NAM.jpg)

File: 1bc4193efc6eb74⋯.jpg (683.59 KB, 1280x719, 1280:719, HURR COD IS SO REALISTIC H….jpg)

FUCK MODERN REALISM GAMES, NAM IS WHERE ITS AT

Literally the WORST build engine game is better than this shit


5e4cb6 No.14550328

>>14550215

Playing it as is should be fine, there isn't really any music for 2 and 3 outside the menu themes. Some Anons felt nauseous from playing it though.


8b7c42 No.14550344

>>14550328

I can empathize with that. It's like the build engine but more wibbly-looking. Increasing the FOV and disabling auto-recenter seems to help a lot though.


bdcdd2 No.14550485

>>14550215

For the love of god disable the new, """improved""", textures for everything. The new hud is kinda nice though, if you can't stand the old style.


5e4cb6 No.14550509

File: 06f1217d61421ad⋯.webm (3.31 MB, 480x360, 4:3, Marathon Landing.webm)

>>14550485

If he plans on quitting I hope he waits until at least he gets aboard the Phor ship.


bdcdd2 No.14550533

>>14550509

M1 had such different atmosphere from M2. I really have fond memories of it, even though my favorite level is still Waterloo waterpark from M2.


5e4cb6 No.14550591

File: c87e1a2e34a697c⋯.png (Spoiler Image, 96.16 KB, 590x241, 590:241, destiny.PNG)

>>14550533

Then the third game takes the second and first game and throws it out the fucking window, sometimes I'm still wondering <?doubt?> what happened.


bdcdd2 No.14550597

>>14550591

Sec officer tripping balls


5e4cb6 No.14550626

File: 2572a346b612d52⋯.webm (3.36 MB, 480x360, 4:3, Landing - Craig Hardgrove….webm)

>>14550215

Here for you, everything you need. Most quit at the triology but there is in fact moar, plus at some point if you ever want to try out the multiplayer maps there is support to get started. Then you can get the full psychedelic experience of Marathon.

https://alephone.lhowon.org/download.html

https://alephone.lhowon.org/scenarios.html


f4874d No.14551455

>>14549602

Would be great. At the very least a fork might happen. As long as the alternative isn't variants that are still infested with proprietary dependencies.

>>14549578

A few older Thinkpads with Intel ME can have it gutted, and open BIOSes. They're also rock-solid machines to use day-to-day if not for gaming. Anyway I'm way ahead of you, Libreboot X200T.

>>14549975

You lower it by touching the key symbol.


6a30fd No.14551543

>>14550533

I really wish they kept with the music for Marathon 2, it was really good in Marathon 1 and the lack of music killed the mood a lot for M2/MI.


f4874d No.14552414

Currently doing Plutonia 2 which turns up the Revenant and Chaingunner bullshit to 11, I await MAP11 and the 2 secret levels since I know they're based on the original but worse. Random question: are there any official Doom maps that use the sector types 10 (close door 30 seconds into the level) or 14 (open door 5 minutes into the level, then close) I'm only aware of a single case of type 10 in Doom 2 MAP27.


41d1ec No.14552543

File: 9fe502786f31a65⋯.jpg (27.89 KB, 609x640, 609:640, a0da2bbd6953b8902ef7c1eb4a….jpg)

>>14549602

>Muh vulkan goy!

>But duude I need to program Vulkan right now!

>I don't know anything about graphics but it must be Vulkan

What a faggot, what the fuck do you even need Vulkan for a old games? A rhetorical question This is just embarrassing at this point, modern hardware requirements but it performs and looks worse then Crysis 1.


fb2be8 No.14552555

>>14550509

Really dig the ambient, atmospheric music in Marathon. Has a very different feel to a lot of other FPS's at the time, I'm guessing because the Mac had different sound hardware from most PC's at the time.


ff9450 No.14552773

>>14550344

You want to do what's said here to make it feel less nauseous: https://pcgamingwiki.com/wiki/Marathon#Field_of_view_.28FOV.29

I play with fov normal = 130, in any case. You want to do this for every game. Unfortunately the sourceport (still) doesn't support 30+ fps. I'd recommend Marathon Phoenix after you're done with the main trilogy. It's story is weak, but the levels themselves are very action-packed and really good, it very much feels like a first-person danmaku on Total Carnage.

>>14550591

It takes place in an alternative timeline where after the ending of Marathon 2 a giant cosmic horror is released from the nuked planet which in turn fucks everything up, but also triggers the ancient alien chip implanted in your head causing you to jump between timelines until you can align the conditions properly for you to get to a space station which can contain the cosmic horror at the moment of the nuke's detonation. You're never really told that you're traveling between timelines, and you have to figure out a lot of what's happening for yourself.

>>14552555 (checked)

Yes, the soundtrack for Marathon was made using the QuickTime 2.1 soundfont.


6660b1 No.14552856

anyone played prodoomer? if so, does it get better or worse after the first episode? it has neat ideas but the level design is extremely frustrating


5e4cb6 No.14554005

File: 6090cd4a44b8fa6⋯.jpg (93.88 KB, 320x480, 2:3, Marathon Sec Officer.jpg)

>>14552555

The Alephone soundtrack isn't quite what the original sounded like either, it speaks volumes of how good that shit is. I also generally like the Sec Officer more then Master Chief.


2df031 No.14554058

>>14550215

Change the FOV settings.


8b7c42 No.14554346

>>14554005

Game had some stellar art design, it looks like the front cover of a high-profile science fiction novel. Games today could only-ever hope to make that kind of impression.


8b7c42 No.14554373

File: 8dbe03c94c80154⋯.jpg (175.42 KB, 800x796, 200:199, 38534-trespasser-the-lost-….jpg)

File: e354bb5a5614205⋯.jpg (26.75 KB, 640x480, 4:3, svFIx_d.jpg)

Is this game playable with patches? Even with all of its inherent faults and dated, over-ambitious tech? It had some forward-thinking ideas at the time for what that's worth.

Also I really want some rule34 of Anne.


c1e9e1 No.14554509

File: d49124d5e6888aa⋯.mp4 (834.01 KB, 640x360, 16:9, Here's_your_(you).mp4)

Can someone add in Moonman, Noah, Lo Wang and Bombshell to Samsara? Thank you.


4e280b No.14554851

>>14533298

I enjoyed your level quite alot actually, didn't mind the dark area so much since it was short and not very confusing. I do agree that the level could have used more to theme it, and that it's good enough to want to play more. Im also glad it wasn't filled with basic enemies, i always thought ID wasted their best level designs on the early shitter levels. Whether it's meant to be an early level or not, it makes for an entertaining one.


b11640 No.14554882

>>14552543

It looks good on your CV I guess.


5e3800 No.14556391

Reminder the original version of Doom is the best, fuck outta here with your ports.


a5fdec No.14556411

File: e9ef200e16ab941⋯.jpg (40.12 KB, 580x365, 116:73, e9ef200e16ab941b8a4e70b625….jpg)

>>14556391

Agreed. The source port community is the gay community.


b11640 No.14556412

>>14556391

Do you remember just how grainy the resolution was in the original Doom? I do.

Also, I'm not exactly thrilled about the prospect of visplane overflows.


45769d No.14556442

>>14556412

doom looks fine provided you're in a high res setting and are using correct hardware.


5e3800 No.14556581

File: 19ac96d1eeb51d4⋯.png (51.97 KB, 640x480, 4:3, screenshot (1043).png)

>>14556412

>Do you remember just how grainy the resolution was in the original Doom?

I'm playing it right now, it looks fine. It not like 80's PC games or anything.


5e4cb6 No.14556640

>>14554346

Some of the in game terminal art is hit or miss.


4d8dd3 No.14556788

>>14556412

Nigga were you playing it on Super Nintendo or something?


f4874d No.14557163

File: 3b835ea95291744⋯.png (137.01 KB, 960x720, 4:3, chocolate.png)

>>14556788

The resolution is pretty bad even in DOS Doom. Most of the hard limits though aren't pushed by Doom or Doom 2. A couple of Final Doom maps can trip the visplane limit (Evilution MAP27 to name one).

>>14556581

That's because it's a close-up. Distant objects do not show up so nice.

>>14556391

>>14556411

Mods are love. Mods are life. If the devs did not want that they would never have given so much to people to make it possible.


a5ddf5 No.14557228

>>14550215

Look up how to increase your FOV, the default is ridiculously narrow.


a5ddf5 No.14557246

>>14554346

Most of the concept art was made by Craig Mullins: http://www.goodbrush.com/


bb5784 No.14557267

>>14556788

SNES Doom actually isn't using the Id Tech Engine, it used a proprietary engine by Sculptured Software called the Reality Engine. The reason for using a completely new engine was because it was simply easier to do it that way since they needed to fine tune it for the SuperFX chip


cf6ce9 No.14557424

File: 1af1329b7e68e15⋯.jpg (35.56 KB, 800x411, 800:411, 1af1329b7e68e1562d34649824….jpg)

>>14532263

You missed your opportunity to say "PALETTE YOU FAGGOTE."


4d7cc7 No.14557434

>>14554346

Pity we never got the sequel. I heard that shit was rumored to have stellar writing and now Bungie is completely shit.

>>14554373

It's playable in the sense that you can complete it, but it's still a clunky piece of shit where the mechanics struggle to work most of the time.


ff9450 No.14557465

>>14557434

>Pity we never got the sequel

Marathon 2 and Infinity are readily available


5e4cb6 No.14557499

>>14557465

He's talking about Halo.


4d8dd3 No.14557603

>>14557267

And what does that have to do with anything?


5e4cb6 No.14557735

File: 9be734a57017ad9⋯.gif (2.94 MB, 740x416, 185:104, bullying.gif)

>>14557603

He was just sharing trivia with you.


d78d3f No.14557741

File: 69b3498d5b369f2⋯.jpg (841.3 KB, 2133x1600, 2133:1600, 579998eb9c7aa[1].jpg)

Why is the Steam version so shit?


79325b No.14557754

>>14532217

>Isn't his voice actor also politically cucked come to think of it?

Nah, that's Duke Nukem.


5e3800 No.14557771

>>14557741

Are you playing the Source remaster? It's not great.


d78d3f No.14557791

>>14557771

I mean the Steam version of the goldscr version.


e70443 No.14557818

>>14557741

I dunno but damn how do you fuck up that bad

>crashed about 10 times on a single 10hr playthrough

>somehow had random performance issues, on an i7 with a 1070

>graphical bugs that weren't there before


0a2c10 No.14557865

>>14541688

Fuckit I'm keen, where do I sign up?


d78d3f No.14557940

>>14557818

I think that's just a problem with your computer, mate


9f6e7b No.14557949

>>14541688

What does the Quake community think of Xash3D?


e70443 No.14557953

>>14557940

Won version works fine, same with OP4 and BS, both the CD versions work fine but the one you get off steam doesn't at all.


958efb No.14558078

I have a question. Does anyone know how to compress sound effects in the same way Duke/Doom does it?


f4874d No.14558151

>>14558078

Compression? Excuse me?

https://doomwiki.org/wiki/Sound

If you mean how to generate them, Deutex and equivalents typically do it. No idea for Duke 3D.

>>14557424

My bad.


958efb No.14558158

>>14558151

>Deutex

And this can lower the quality of sound formats?


fb2be8 No.14558260

I wish I could find a good UT2K4 server with a good map variety and lively bros.


15632e No.14558565

>>14557434

>>14554373

Bumpin' for dem tatted titties.


f4874d No.14558644

File: 1d24387f8cf80df⋯.jpg (32.17 KB, 480x360, 4:3, mpv-shot0001.jpg)

>>14558565

That's all you're getting in that game.

>>14558158

It can convert are few common formats to the one Doom uses. It's all on the wiki. Read into it yourself.


5e4cb6 No.14559185

>>14558644

I'd just like to point out that after some quick digging this place is still alive.

http://www.enspiar.com/dmdb/index.php


6a30fd No.14559423

>>14558078

Just use Audacity and resample to lower 'em down to like 11045khz or something.


f4874d No.14559470

File: 9d8b6b99981b519⋯.png (12.7 KB, 960x720, 4:3, Happy star wand.png)

>>14559423

That'll be necessary before handing it over to Deutex since it only handles a few formats for conversion to what Doom needs. Also it's 11025Hz or 22050Hz. Doom uses the DMX format for audio (basically raw with a bit of extra fluff). With some modern source ports they're much more liberal in formats accepted.


7c36ac No.14559504

File: 363218d51bd0b39⋯.gif (744.96 KB, 382x450, 191:225, Think your time.gif)

>>14551455

>At the very least a fork might happen

Weren't some anons making their own?


bda295 No.14560349

File: 13b9be18cfdff62⋯.png (114.89 KB, 264x240, 11:10, 1398469619338.png)

>decide to try out Brutal Doom

>it's okay so far

>get to lava

>you still take damage through the hazmat suit because of the retarded splash physics liquids use

>stepping into it from a higher elevation or shooting it with an explosive sends it all over and does enough damage to you to be a real pain in the ass

I get the feeling this would make certain part 4 levels pretty much unplayable. I think I'll just play Blood again instead of this.


532f34 No.14560368

>>14560349

I can suggest you try Burl Tumd or Ketchup Mod.


bda295 No.14560374

>>14560368

I've played plenty of Doom mods. I just hadn't tried that one yet and I kept getting badgered by someone I know to play it.


bea434 No.14560378

File: d76a3d333cef7f1⋯.jpg (571.19 KB, 800x2523, 800:2523, 58220865c84ce4211cb7ede8ac….jpg)

>>14559504

No, they were just discussing what they would name it if it were to actually happen.


532f34 No.14560381

File: 7ecbc509e2b5bab⋯.png (1.48 MB, 1280x720, 16:9, ClipboardImage.png)

File: 282c5e27533557d⋯.png (429.29 KB, 800x600, 4:3, ClipboardImage.png)

File: df9672063b35660⋯.png (1.07 MB, 1439x899, 1439:899, ClipboardImage.png)

I've been playing this DOOM wad called Reelism and it's a fucking blast. If anything it's one of those rare wads that strays away from the typical DOOM wads (shooting this; activating that)


87f670 No.14560425

>>14560381

I love this mod but the RNG always fucks me and I'll end up starting a game with shit weapons and really tough enemies like the aliens or those jetpack fuckers. Then, all of a sudden, I'll get some completely OP weapon that makes a round easy as fuck like the one were you get to drive a tank.


5e3800 No.14560475

>>14557163

Oh sure, if you want mods use one of the source ports, if you want the real Doom experience you should play the original.


342a95 No.14560522

>>14531920

whoever make this chart, go check out ZDF because you're missing out on some good shit to add.

Off the top of my head:

>High Noon Drifter

Wild West + Magic themed weapon mod from the creator of Demonsteele. Keeps things pretty simple; no RPG levelling stuff just go and shoot guns like you're dual-wielded grease guns, a double-barrel that you can shove 4 shells into for an altfire, and you get an enchanted bullwhip you use to not only melee, but also nullify projectiles with proper timing, or even reflect them with a special powerup. Has Heretic & Hexen support as well, which is also awesome.

>Guncaster

Magic spells + guns mod from creator of Russian Overkill. Play as a dragon that launches enemies into the air magically summons turrets, glides around, powerstomps shit. Has Heretic & Hexen support, IIRC.

>Trailblazer

80s action flick-themed mod from creator of Russian Overkill. The lower your health, the faster you move and shoot. You can double-tap directions to execute dashes, pick up multiple weapons on most slots, and they all receive multiple upgrades. More stuff than I can really talk about here.

>Lithium

A ZScript mod, from the ground up. Kill enemies to earn credits to buy cyberware, because demons get stronger too. Has Heretic & Hexen support, IIRC.

>FinalDoomer+

Six playerclasses, each themed around a different IWAD/megawad. Each gets weapons that are inspired by that megawad. For example, when playing with BTSXguy, you weapons are all energy guns. When playing as AncientAliensguy, your early weapons are pretty standard human guns, but eventually you get weapons like a light-bomb launching alien staff.

>Netronian Chaos

Mod where all the weapons/enemies/other actors are MSPaint graphics, but not the shitty five-year-old scribbly kind. They remain very satisfying to shoot, and you can only carry six at a time. Most slots have 2+ weapons, so you have to pick and choose what's best for combat situations you're put in.

>Bullet Eye

A lot of inspiration from 16-bit shmups and the like here, not just in visuals but in mechanics. You have a smaller than normal amount of weapons, so you're more dependent on subweapons that must be swapped out.

>La Tailor Girl

Wierd little mod. You play as a girl who has to find or construct all her clothes, most of which are fetishy stuff like the Playboy 'bunny' costume, that black armor from Kill La Kill, the Female Warrior armor from Dragon Quest, etc. Different outfits give bonuses to your movement, guns, etc.


3ba590 No.14560911


f5a2a2 No.14560954

Why the fuck don't you return to the hub world in Arcane Dimensions after you finish ad_S1M1? Do you really have to play all of quake again?


532f34 No.14560963

>>14560954

Oh fuck I had that problem too. Man I hated it. Thank god someone here has the same problem


290c6d No.14560988

File: 18b3631fee47cbc⋯.gif (22.07 KB, 645x773, 645:773, 1345746817495.gif)

Anybody here wanna play said retro fpses online? whether it be coop campaign or multiplayer?

I'm fucking bored man.


098b67 No.14561017

how do I play the midi version of blood's ost in bloodgdx? tried changing it with the settings and it doesnt work


4e280b No.14561051

>>14560988

got a doom server you play on hitler?


290c6d No.14561068

>>14561051

Not really,i was hoping that quake champions mod would get some servers up and running we could play on.


f5a2a2 No.14561132

>>14560963

>Thank god someone here has the same problem

Yeah, I don't feel so retarded now.


5e4cb6 No.14561690

File: 48f61a54b116220⋯.jpg (11.83 KB, 344x345, 344:345, 1448474421134.jpg)

>>14560988

Well shit I'm game, what games and most importantly what time? Cause I'm always alone on gamenights because everyone else is only on at entirely different time zones.


f4874d No.14561766

>>14560522

I'd nominate that chart to mention helper mods as well. Two I came across recently are zEpisodic which stitches all of Ultimate Doom's episodes together, as well as Heretic's, and probably works generally. It's for mods such as Lithium or Heretical Doom where you might not hit max level within the space of one episode. The other is Ketchup.

>>14560475

No argument there.


d78d3f No.14562356

One thing I'm wondering: Has anyone ever tried to make a DOOM wad that fills in the gap between the chapters?


d9a7cb No.14562366

>>14562356

You mean between episodes? They seem like pretty direct continuations.


d78d3f No.14562377

>>14562366

What I meant is that, for an example, The Shores Of Hell would get a few extra levels that end with you getting on that elevator-thing Inferno starts with.


d9a7cb No.14562382

>>14562377

Sorta neat idea, if a little plain.


e70443 No.14562521

>>14562377

Isn't that basically what DOOM: ONE is?


d78d3f No.14562694

>>14562521

Playing this right now, it's pretty good. Although the map changes are questionable at some points.


5c64cc No.14563767

File: 7f01c15662152e2⋯.jpg (1.26 MB, 2200x1800, 11:9, compiler.lg.jpg)

File: 857e2bba4b25e37⋯.jpg (217.92 KB, 837x617, 837:617, deathofahulk.lg.jpg)

File: 303372f5bc08970⋯.jpg (1016.2 KB, 2000x1887, 2000:1887, marine2.lg.jpg)

File: 40801dbe3776ff8⋯.jpg (112.45 KB, 549x691, 549:691, battle.lg.jpg)

File: 444782af4be9b8c⋯.jpg (212.65 KB, 955x980, 191:196, marine1.lg.jpg)

>>14554346

The artist's involvement with Marathon began with widely acclaimed amateur fanart he uploaded to popular Marathon fan FTP servers like Info-Mac, though he was already a professional Hollywood concept illustrator. It was only starting with Marathon 2 that Mullins was hired to draw chapter intro and promo art for Bungie.

>>14532762

There were also a handful of knockoffs back in the day, like Forsaken, Terminal Velocity/Fury3/Hellbender, and Aquanox. A shame it never caught on at the time, nor later when 6DoF waggle was a thing following the Wii, hopefully VR meme will be what brings 6DoF FPSs the glory they deserve.


ea9f2a No.14563964

File: 029902417eab15a⋯.webm (5 MB, 158x200, 79:100, Duke Nukem 3D - Water Wor….webm)

File: a9a3a784c9546cf⋯.webm (2.91 MB, 800x999, 800:999, Descent - Luna [SGM V2.01….webm)

>>14532045

>I gotta ask, does anyone really care about the Duke Nukem 3D soundtrack past Grabbag and Stalker?

I like some of the tracks in-game, the Waterworld, Sneaky Snake, Gotham and Departure comes more memorable to me. And when taken out from game, some of the tracks are really neat. Have some midis with soundfont I made yesterday. And I can make and post more if anons want, with same or other soundfont.

>>14563767

>Forsaken

I remember there was some open source port with game. It was pretty interesting with different missions and locales, like moon or nuclear plant. The enemies were somewhat similar, and the boss enemies were tough, though the keyboard I had was fucked up. It was probably reason why it didn't feel fun to play.


5e4cb6 No.14564383

File: 171317204937f1b⋯.webm (4.3 MB, 480x360, 4:3, Landing - Marathon Soundt….webm)

>>14563767

I still don't know what the fuck the sec officer is holding in the fifth pic.


5c64cc No.14564522

>>14564383

M.75 assault rifle with underbarrel rotary grenade launcher, a better question would be about the minigun in pic 3.


cc486c No.14564542

File: 82fc397c14e4282⋯.jpg (21.1 KB, 448x334, 224:167, 10 10 10.jpg)

>>14563964

>duke 3d's water level

Best track in that entire game right there man, i loved it every time.


417973 No.14564571

>>14532045

Lunar Apocalypse has some very forgettable music. But it's also the most generic chapter in level design as well.

The remainder of the good music in DN3D comes from the third and fourth chapters. I haven't played 20th Anniversary World tour so I don't know if the fifth chapter has anything good to offer.


f5a2a2 No.14564640

>>14560954

I just went through Firetop Mountain. Holy fucking shit what a ride. I hated it at first and now I love it.


ea9f2a No.14564974

File: 16673a0241cff9f⋯.webm (3.74 MB, 396x500, 99:125, Duke Nukem 3D - Gut Wrenc….webm)

File: 51f67e0b8a4b247⋯.webm (5.14 MB, 396x500, 99:125, Duke Nukem 3D - Gotham [S….webm)

Since I'm mood for Build Engine games, wasn't there some Blood source port, Blood DX or something?

>>14564542

Have some more of my personal favorites and I have bad tendency to hymn that every now and then


2df031 No.14565040

YouTube embed. Click thumbnail to play.

>>14564383

Good taste.


ff9450 No.14565089

>>14532762

I'm currently trying to beat Descent 2 L12 on Insane with a cold start without using savestates, and the level is so damn complex and varied that it's actually making me salivate. Not even Doom or Quake can satisfy my exploration-boner this much, holy shit. It helps that Descent levels tend to have around twenty secrets per level or so. And then I stumbled upon a secret level entrance which holds its own unique mystery and magic.

>>14560954

the purpose behind ad_s1m1 is to let you play the original levels with the AD weaponset, if I remember correctly


cc486c No.14565116

>>14564974

Im so happy that gearbox killed duke, i rather have that than pozzed duke.


5e4cb6 No.14566758

File: 60c894c67aa578c⋯.webm (7.82 MB, 320x262, 160:131, Duke Nukem Vent Prank.webm)

>>14565116

BAZINGA


c1e9e1 No.14567996


05c18a No.14568032

>>14565116

>Im so happy that gearbox killed duke

You shouldn't be happy that Gearbox stole Duke in the first place.


1f808a No.14568036

>>14561766

Ketchup is shit anon. Nashgore or Universal Gibs are better options.


532f34 No.14568060

>>14568032

>Gearbox stole Duke

The fuck you on about?


45769d No.14568064

>serious sam

>retro

you need to convince me that samfags aren't the biggest cancer to ever hit classic shooters. You do not belong. Your game doesn't belong. It's shit and you people are shit.


5e3800 No.14568079

>>14568064

But nobody's talking about Serious Sam now, it was mentioned in he OP and a few times the next day or two and that was it.


5c64cc No.14568282

>>14568064

Sure, all the new spins on '90s FPSs like Doom & Shadow Warrior that use Serious Sam-style teleport spam as an ignorant, lazy way of invoking the originals' large enemy counts is clearly wrong. But SS and its knockoffs (Painkiller, Will Rock, Nitro Family, etc.) date back 15 years to the early 2000s themselves, and as such are arguably retro.

Before anyone points out this is also when the console cancer with Halo & CoD began, I would counter that said cancer has been in continual dominance by the same people that started it, and as such can't become retro until it has gone out of style for some time.


ac5334 No.14568427

YouTube embed. Click thumbnail to play.

Blood finally got some kind of source port it BloodGDX I know am most likely late with this news, but I love blood love it more than any fps it's sad what happened to the series because its a fucking amazing game.


ac5334 No.14568430

Also the lack of discussion on blood or shadow warrior in this thread is disturbing.


27452c No.14568440

>>14568427

>Blood got a source port

Well, that's nice


2bb76e No.14568480

File: d8856772c18a52a⋯.jpg (50.06 KB, 657x527, 657:527, 1488327901246.jpg)

File: 3f6c6ba1ee06da6⋯.png (2.34 MB, 2400x1500, 8:5, 3f6c6ba1ee06da65389b50b225….png)

>tfw no Warhammer 40k mod

>tfw no decent Star Wars mod

>tfw no Stargate mod


1f808a No.14568538

>>14568480

Why are they sitting on pillows? That's fucking stupid.


6e054b No.14568770

>>14568427

>BloodGDX

That was the one I was looking for, thanks m8. It works as intended, although uncapped framerate felt off, and running feels slow somehow. And maybe memories play tricks on me but TNT feels underwhelming? I remember that having wider range and gibbing zombies if hit directly.


f5a2a2 No.14569087

>>14568430

I've never played Blood.


666562 No.14569095

>>14568440

>>14568770

It's Java. That's why it's shit.


5e4cb6 No.14569213

File: 559a391c07a7b0e⋯.swf (8.6 MB, QUAKE.swf)

>>14569095

Well i was going to complain, realized that Quake and Doom was alrewady ported to flash. But then again somebody thought Unity was a good idea for Daggerfall.


b11640 No.14569239

>>14568538

Blame Japan and their stumpy-legged tables.


2bb76e No.14570196

bump


e70443 No.14570272

>>14568064

Serious Sam pretty much always was a top down shooter with an FPS camera


f5a2a2 No.14570277

I just discovered the secret in the Arcane Dimensions' hub. How much harder is nightmare mode compared to hard mode? Am I gonna get my ass handed out to me?


45769d No.14570279

>>14570272

serious sam is a horde shooter, it is not a retro shooter. every "retro" shooter these days is just a serious sam clone, which is why they are all shit.


e70443 No.14570410

>>14570279

>every "retro" shooter these days is just a serious sam clone, which is why they are all shit.

I honestly don't see it, they might try to ape it but I never quite got the same feeling from any modern "retro" shooter compared to SS, if anything they're closer to the earlier parts of BFE in how what the environment lets you do and the enemies ask you to do in response to them is completely at odds.


5e4cb6 No.14571269

>>14570277

Usually the "hardcore" modes expect you to know things in and out.


2897a7 No.14571278

>>14570279

<every "retro" shooter these days is just a serious sam clone,

I don't believe it.


b0695f No.14571721

File: ad4cdbde68d8b38⋯.png (3.3 KB, 184x172, 46:43, 1452496981812.png)

Since there is no gamenight this saturday anyone up for some good old fashioned Quake, or Marathon, or Doom or some shit?


87f670 No.14571750

>>14571721

I'd hop on a doom server tomorrow, the problem is finding someone to host that has a good connection and can do it properly. If you're volunteering go for it, I'd join


f5a2a2 No.14571779

>>14571750

How much bandwidth do you need to host? Back when I used to play online FPSs (some 10+ years ago) some 10kbps of upstream per player would suffice. It shouldn't be that hard to arrange if it's like that given that we'd likely only be a handful.


b0695f No.14571803

>>14571750

>>14571779

It's not so much speed as it is your ping, mine is absolutely awful at specific timezones so even though I technically can host you'd be getting lag up the asshole. Marathon has a dedicated community so trying them out to see if you can host decently after checking your ping is no problem, also if you use a router you need to do some port forwarding a little too spooky for some people to try.

If you do become a hostfag then make it a gamenight thread by following the right template.


f99f49 No.14571823

>>14571750

The server from the gamenight is still up I think the hostfag swapped to /vg/ though because the details are on there.


f99f49 No.14571832

>>14571823

Name: /v/ideo games

Location: 12gameovers.mooo.com

Download Link: https://mega.nz/#!zdQlAYZD!Jrw3czLX4q30x85wG1qn4Dt6KvDz9oujLXEh8s9TvjM

Wadserver (for manualfags not using the mega link above): http://ice.8v.allowed.org:1488/wads/

Stolen from >>>/vg/27332


f99f49 No.14571841

>>14571823

>>14571832

Oh and the password is apparently infinity.


1e0d1d No.14571916

>>14571750

>>14571832

/radcorp/ organising fag here, I'm not around right now but have a quick and dirty OP if you want it https://pastebin.com/veJZ4ykY


b0695f No.14571933

>>14571916

>>14571779

>>14571750

it is done >>14571929


b0695f No.14571935

File: 58c9d183691eddb⋯.png (354.85 KB, 1280x800, 8:5, it werks.png)

And proof that it works, it only takes time to download all the wads.


43eede No.14571958

File: 90ec2ab0ff0e92f⋯.gif (154.56 KB, 678x422, 339:211, 1443983242887-0.gif)

Quick question, what made you guys love doom in general so much? if you can give a pure choice of what it is? or maybe a fast, 1 sentence answer?


b0695f No.14571971

>>14571958

Play the game and find out.


d1c729 No.14571974

File: a538c1e152029da⋯.jpg (13.38 KB, 403x296, 403:296, a538c1e152029daab141f02cf1….jpg)

Hostfag here, you dont' have to-

>>14571933

FUCK i was just about to post this one https://pastebin.com/ZMkyZLVw and tell you the other fag's was outdated. You don't need to fuck with your wadservers anymore because the server is actually configured properly last time If it lets you delete it I guess you can redo it


1a0480 No.14572062

What Zandronum needs is a multiplayer coop mod where there is a pool of lives shared between players. I know that there is some wad that does it, but it should be an out-of-the-box feature.


80cfad No.14572221

>>14572062

whelp we deathmatch all weekend.


f4874d No.14572393

File: 91093a07ea8b63e⋯.png (207.08 KB, 1279x648, 1279:648, lee.png)

>>14563964

What soundfonts? I'm sort of itching to find a replacement for some of the crappy defaults with Fluidsynth, such as the brass.


d1c729 No.14572497

>>14572393

I've been using this one https://files.catbox.moe/0uw5zr.sf2 based on the Roland SC-55, which is the MIDI synthesizer Doom's music was composed on. It was considered the standard for games for a while too. For general stuff I think the better ones I tried were

>ChoriumRevA.sf2

>SGM-V2.01.sf2

>FluidR3_GM2-2.SF2


72dfb7 No.14572609

>>14572393

They're in the brackets at the title. SGM V2.01 soundfont is the one I use generally with most midis, no oddities or errors while keeping it pretty smooth. It's pretty huge in size though. Second one I've been using is CT4MGM.sf2, paperweight in size but overall it's quality is comparable to SGM, would recommend to try this first. As for others:

>Papelmedia GM

>Arachno Soundfont

>Silverspring

plus the few in here >>14572497 although the Chorium is new to me

The ones I listed are in some cases hit and miss, varying between "fuck this sounds cool" and "what the fuck I am listening" and the Silverspring soundfont has some errors or oddities. But what works for me, may not work for me and vice versa.


af7857 No.14572653

>>14572497

Chorium is pretty good, I really like Taiji Generation 4 as well.

https://mega.nz/#F!qSAjAbaA!LBv7TxWJKs8gYEtl8JCvuQ


f4874d No.14572857

>>14572497

>upload

Seems to have an issue with sustained notes such as the brass in "Smoke and Mirrors" I'm also off that sound in general even if it's the intended experience.

>Chorium

>SGM

Both are nicely consistent from what I've tried.

>FluidR3

That's the default for Fluidsynth. Works really well with some tracks (Watz Next?, most ambient stuff). Brass generally sound out-of-place (I Choose The Stairs) and I'm not a fan of the electric guitars (most music in Raptor).

>>14572609

Noting those ones to check later. Would've uploaded an example or two but I can't get anything recorded without static.


e70443 No.14572981


04b342 No.14573003

>>14568282

>said cancer has been in continual dominance by the same people that started it, and as such can't become retro until it has gone out of style for some time.

Thank you for putting into words what I've been trying to get at the whole time, not just for vidya but for all kinds of media people now deem "retro".


45769d No.14573027

>>14568282

devs are still making serious sam knock offs. It's not retro. There's a distinct difference in design compared to actual retro shooters compared to horde shooters like serious same. It doesn't belong. Stop ignoring the importance of genre.


f4874d No.14573091

Someone from here?

>>>/v/14572620

Appreciated since it has a functional SC-55 sounding font. Also went ahead and checked, GZDoom can select fonts as can Chocolate Doom. Apparently Fluidsynth is more conservative though about what it'll accept, so some of them generate errors.


05c18a No.14573101

>>14573027

"Retro" isn't a genre, it's a goddamn descriptor for something so old that it hasn't been relevant for a while. Calling Serious Sam retro isn't saying it's in the same sub-genre as Doom and Duke Nukem.


45769d No.14573108

>>14573101

yeah, it's not retro, it's a horde shooter. Those are still being made every year. What we haven't had was a classic shooter which is about orthogonal unit differentiation, level designs that bring it out and have you search for keys to progress in tightly designed environments meant to elicit very specific game play.

serious sam has none of this, and neither do its masses of clones which like to pretend they're retro.


af7857 No.14573148

File: 41ae619706d5f2e⋯.webm (844.38 KB, 640x360, 16:9, cuckman.webm)

>>14573091

Yeah, I went spelunking for some soundfonts since I was fucking around with a MS-DOS fullset I downloaded a few years back. Been here since the ride started.


5c64cc No.14573247

>>14573027

>>14573108

I think there was a lengthy period from about 2005-2015 where that type of FPS lay pretty much entirely dormant, with nothing except occasional expansions and updates, until it was rediscovered by modern AAA devs as a lazy way of pretending to revisit '90s-style FPSs.


d1c729 No.14573991

>>14572857

>That's the default for Fluidsynth

Oh, whoops. I just saw it in my soundfont folder and thought I remembered it being a new one that I liked.


320149 No.14575047

YouTube embed. Click thumbnail to play.

> CTRL-F

> No mention of Outlaws

I'm a real sucker for Wild West, and Outlaws scratches that itch perfectly. It's somewhere between the old classic DOS-era FPS and something more modern. Enemies are still sprites, but it has all the modern 3D movement, translucent water, dynamic lighting, and even the rifle scope is an actual scope instead of changing the view. It has a story campaign with animated cartoony cutscenes which I love.

The only downside is that there are not many levels and the enemy variety is just different kinds of bandits. The expansion adds more standalone levels, so that balances things out I guess.


532f34 No.14575429

>>14575047

Any DooM TC wad based on it?


0ad9b2 No.14575459

>serious sam

>retro

out


3324ce No.14575534

>>14571958

In short, Doom is great because the level design is deceptively good, the enemy hierarchy is logical and allows for intuitive decision making, game's movement allows the player a great deal of control over the pace of the game, and the weapon design feels great.


f4874d No.14576983

File: a07572bc8eab68f⋯.webm (2.36 MB, 640x480, 4:3, HARDCORE DEGENERACY.webm)

Remember ouch_m? Now is time for abort_m! I won't WebM anything more than this. Just, load it.


af7857 No.14579302

Going though FF7's midi ost I think Synergi and Patch's SC-55 replica soundfont sound the best balanced, Chorium is muted and Taiji 4 is a little extravagant instrument-wise and a few of the instruments can sound muted compared to the full soundfont itself, it's not bad though.


af7857 No.14579319

>>14579302

SynergiGS to be exact.


d20a60 No.14579322

>>14576983

Just remember to user give all + give cowboy


f5a2a2 No.14581193

God dammit AD Foggy Bottom is long. I'm only missing the purple key but I must have been hours in this map.


220b3f No.14581205

>>14581193

Did you hit the map key? It brings up a map if you're lost.


f5a2a2 No.14581210

>>14581205

… there's a map key?

Anyway, I never really needed a map. I know the map pretty well now and I've already killed everyone, I just haven't found the purple key and the final book I'm missing. I assume the keys aren't shown in that map, right? Otherwise it'd defeat the purpose.


220b3f No.14581213

>>14581210

Well the sourceport comes with a minimap and you can just hit the keymapped map key and a minimap pops up. II believe aren't items on the map is decided by the modder but there is color based rooms and doors by default when looking at it.


f4874d No.14581642

>>14579322

That and try all weapons with the cowboy hat. Especially the button!


f4874d No.14581953

File: ea2664667c4abb9⋯.webm (5.61 MB, 640x480, 4:3, Get succ'd.webm)

Actually fuck it I'm posting this too.


303dc7 No.14583796

>>14571832

>>14571823

>>14571841

You people are retards for buying into the /vg/ D&C meme and using their server. Don't do it again.


75591e No.14583882

File: e78fffb714ea940⋯.png (288.25 KB, 544x395, 544:395, jrr.png)

>>14576983

>Need latest spyware sourceport

>Fuck it, I'll try it once and uninstall

>Crashes my computer in less than 5 minutes


bade3c No.14584150

>>14583796

>You people are retards for buying into the /vg/ D&C meme and using their server.

You're a retard for not realizing that, that is the same hostfag from the last Doom gamenights and has kept that server up 24/7.


f4874d No.14585396

>>14583882

>spyware

It tells you exactly what it wants to know, it's optional, it's for assessing what hardware is worth supporting, and does not collect anything beyond what it says. You can confirm that if you read the source code even. Don't assume everything behaves like Windows or Facebook.

Also never saw it crash personally outside of the intended one, are you running latest stable or latest dev?


f4874d No.14585733

File: f6c86a09d6d8af7⋯.webm (8.32 MB, 800x600, 4:3, duke_e2m2_02.webm)

File: 084cfe79870b133⋯.webm (2.45 MB, 640x400, 8:5, rott_watznext_02.webm)

MIDI time since I figured out how to render the bloody things without audio glitches.


bade3c No.14587680

>>14585396

His PC isn't compatible with it because of the latest Open GL GZDoom uses. At least half the people across the planet can't run GZDoom besides really old versions because of this. If you only want to get into GZDoom for Zscripts then QZDoom also has them albeit with some stuff missing but if you're just getting your feet wet that shouldn't be a concern for you.


f4874d No.14590817

File: 0a1ce03955a66a6⋯.png (82.75 KB, 543x243, 181:81, Checking my specs bro.png)

>>14587680

If my toaster can run bleeding edge versions there's no excuse. Granted I'm the one with the "holey" sprite issue, and it is unusable for complex mods, but it works for this well enough.


5c64cc No.14590835

>>14587680

Any but the lowliest potato can run Mesa's software OpenGL renderer for something like GZDoom if its GPU isn't up to the task


75591e No.14590867

>>14585396

>>14590817

Gzdoom is just an unpredictable clusterfuck for me. I spent hours playing on a dev build which ran perfectly, then tried the very next -stable- build, and it shit itself constantly. I get a consistent 60 fps only for everything to suddenly fall apart seemingly at random. For example, I noticed that picking up any powerup causes fps to suddenly drop to the negatives about 10 seconds later, every time. Is that kind of nonsense supposed to be my fault?


f4874d No.14591115

>>14590835

At that point you may as well be using the actual software renderer, or a lower-end source port for that matter.

>>14590867

>picking up any power-up

>negative fps

What version, and what the christ?


6a8745 No.14591192

>>14541573

>Is quake hard to mod or something? Like there's very few TC mods

No, there were a lot of them. Most of them are just very hard to track down now :^)

Note, by the way, that QuakeC predates Decorate by about a decade, and ZScript by nearly two decades.


f99f49 No.14593600

>>14583796

>retards

>for actually arranging a last-minute gamenight

Anyone else was free to step up.

>>14585733

Nice.


7effea No.14593674

File: 2fa9e077c08eb70⋯.png (358.82 KB, 492x597, 164:199, twc.png)

>>14557652

>easier to just grab Godot/UE4/Unity and make your own shit instead of raping potato Q engine

And it will run like fucking shit. For many years I've seen awful Unity games that I say "they could have literally just made this in quake and it would have been less shitty."

>QuakeC is in no way simplier than python

Anything that doesn't have whitespace syntax is easier than Python. As long as you can read the programming manuals it's not hard.

>>14557865

>Fuckit I'm keen, where do I sign up?

Sorry for the late reply.

Here's the QuakeWorld Quake C. It has no monster AI but it's GPL.

https://github.com/id-Software/Quake

Here's a reference manual:

http://pages.cs.wisc.edu/~jeremyp/quake/quakec/quakec.pdf

If you want something with an even more permissive license, there's many rewrites of the codebase knocking around, but you're on your own as far as figuring it out.

>>14557949

Xash3D is a clusterfuck with lots of licensing problems and if anyone ever makes a commercial game in it they'll probably get sued because it indubitably contains lots of stolen code.


a8ba09 No.14596934

HookTube embed. Click on thumbnail to play.

So is this the meme mod of the week?


5e4cb6 No.14597790

>>14596934

Considering you must've found that out in the gamenight thread I'd say no.


f2b721 No.14602892

HookTube embed. Click on thumbnail to play.

So apparently someone's making a sidescroller out of the Doom engine.


532f34 No.14602957

>>14602892

HOLD YOUR HORSES

THIS thing runs on the Doom engine?

THIS?

Holy shit.


6a30fd No.14606290

>>14602957

Indeed it does. Couldn't get very far due to potato computer but seems really cool.


fe1b74 No.14606681

File: f5aa9f05f6f16e5⋯.png (12.08 KB, 1024x512, 2:1, artwork3.png)

>random paintings in Action Doom

>iqdb #6 since it looks suss

>it's full-on monster rape

Classy. Besides that I'm just messing around in Dio Doom and High Noon Drifter. Good times. Sort of tempted to dig out Descent 2 but, well, playing Freespace 1&2 with a mouse-keyboard sucks. It needs a proper joystick. Keyboard-only would be doable except for key rollover.


2b1562 No.14607179

Quake is gonna have a website where you are able to host games without portfowarding and all of that shit. Made by the same guys behind TSPG https://quake.allfearthesentinel.net/


f3b98c No.14607244

I just finished Shadow Warrior, should I play Quake next or play games like heretic or rise of the triad?


fe1b74 No.14607277

File: 23145a114eb6564⋯.webm (1.89 MB, 320x200, 8:5, e1m6.webm)

>>14607244

>Quake

>Heretic

>ROTT

In that order. If a game doesn't catch you move onto the next, and with ROTT make sure you start with the shareware episode since it's separate, and arguably the best part.


f3b98c No.14607297

>>14607277

alright, are the games that come with doom in this >>14531920 any good? I want to finish them all before jumping to quake


fe1b74 No.14607413

File: 86729c4e1b6460c⋯.png (3.25 KB, 354x216, 59:36, 4bf130e96c0b7485176c1c3b0e….png)

>>14607297

Plutonia and such? No idea about Chex Quest but the rest are worth a try. On top of those, Quake has two expansions that are solid, and Hexen has a Quake-engine-based sequel. Just mix it up a bit.


f3b98c No.14607439

>>14607413

thanks, I aldready played final doom and I didnt like it, which one should I play first, heretic? though i was thinking of playing wolf 3d and ROTT first, any good sourceports or something like that for them?


fe1b74 No.14607493

File: 1e9faebd142ed61⋯.png (1.68 MB, 1500x1862, 750:931, 1398867154928.png)

>>14607439

Fling at wall, see what sticks. Seriously. I've enjoyed all of the supported games I've played but they certainly aren't going to appeal to everyone. I'll say that if you don't enjoy how Hexen is structured then you probably won't enjoy its sequel, or Strife. Wolfenstein 3D is only historically important so you may just want to stop after an episode or two. Rise of the Triad aged better and it's a game I have fond memories of for how silly it is.


185421 No.14608262

>>14607413

>Quake has two expansions that are solid

Which ones are that?


05c18a No.14608294

>>14608262

He means that Quake has two expansions, and both are solid, dingus.


185421 No.14608412

>>14608294

Wikipedia lists more than two, so that's why I asked. I assume Scourge of Armagon and Dissolution of Eternity are the ones that you were talking about?


58f675 No.14608556

What are some essential maps/packs for quake aside from AD?

I can't stop giggling like a retard whenever an enemy gets gibbed in quake, I find it funny how they suddenly explode outwards into a bunch of pieces without any regard for momentum or the type of weapon I used to kill them.


ce7471 No.14608589

>>14608556

The noise is also fantastic. Like some weird throat sound


4f4f81 No.14609621

>>14608556

I love that it's not actually that common. It makes it all the more special.


deca20 No.14618100

>>14590867

Which dev build was it btw? I'd like to try and get my hands on a GZDoom that's actually stable for me.

>>14606681

I know which "game" that's from too.




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