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File: fe46f2e98d5f880⋯.jpg (29.77 KB, 640x400, 8:5, DUerOj9W0AI1gfM.jpg)

1066aa No.14457764

It is time Commanders to discuss strategy games

Reminder that anons still play DTA so if you want a game give a shout. Don't be afraid, you will never be as bad as Randy Man Rad Nightcrawler

Useful sites and downloads:

https://cncnet.org/ - Tiberian Dawn, Sun and Red Alert downloads as well as C&C MP fixes and patches. and Dawn of the Tiberian Age download so you can drive Stanks into pillboxes

http://www.massgate.org/ - World in Conflict MP fix

https://wz2100.net/ - Warzone 2100

To do:

>Expand knowledge of RTS games

>Play more games with anons

>Make a non-shit RTS chart

>Get more RTS downloads

/vg/ thread in case Mark does a sperg purge again

>>>/vg/26519

ef14d5 No.14457769

Is this Milo?


1066aa No.14457772

>>14457769

I can say for definitely that is indeed Milo


1066aa No.14457779

Also since I can't into crossboard thread lnking

>>>/vg/26519


5e1ea5 No.14457789

File: d19b6213626b463⋯.png (5.84 KB, 500x250, 2:1, Oekaki.png)

is there an age of mythology random map that looks like this?

I'd also prefer having one where the water is replaced with lava and its set in erebus


5e1ea5 No.14457800

>>14457789

oh, and I'll add that you can get a map that looks like that sometimes by picking The Unknown

but never a version with lava, and sometimes the circle is broken in one place


26eab2 No.14457809

File: 779e7f0ca2fb759⋯.png (1.79 MB, 800x1120, 5:7, ClipboardImage.png)

File: d1b32c12920e24f⋯.png (1019.88 KB, 780x585, 4:3, ClipboardImage.png)

File: a6d7a34c6340843⋯.png (413.03 KB, 640x480, 4:3, ClipboardImage.png)

File: 9121f0343ad5094⋯.png (240.52 KB, 334x330, 167:165, ClipboardImage.png)

Noic, I really enjoyed posting obscure RTSes in the previous thread.

http://www.theisozone.com/downloads/pc/windows-games/primitive-wars/

https://archive.org/details/jurassic-war

I think these two are actually a series


1ed557 No.14457810

>>14457800

then make your own map, cuck


5e1ea5 No.14457835

>>14457810

but I don't know how to into programming

thats how you make random maps in THAT game


38b662 No.14457844

File: 660891ef0f8343e⋯.jpg (9.39 KB, 277x277, 1:1, 660891ef0f8343e9b9dad3636a….jpg)

>>14457835

>can't program

>wants to play games

why don't you just go play gaia or farmville or something


a10b5c No.14457855

File: d3a003b8e27522c⋯.png (183.25 KB, 468x436, 117:109, AlienWarship_CC2_Game1.png)

*crash lands into your path*


26eab2 No.14457892

File: 47ca6188af5e101⋯.png (1.02 MB, 800x600, 4:3, ClipboardImage.png)

File: f66daccca9a8746⋯.png (849.6 KB, 580x839, 580:839, ClipboardImage.png)

>>14457809

That Primitive Wars game seems to have had a Korea-exclusive expansion which kinda looks awesome. and still has an active playerbase

I'll be downloading it for sure, here is a link to anyone interested expect hangul to make things harder

http://cafe.naver.com/jtr/38195


ec5bf8 No.14457941

>>14457809

I keep forgetting what the game is called, even after like 15 years of me looking for it and some random anon finding it for me I still cannot keep the name "Primitive Wars" in my head. PW2 is a blatant Starcraft clone in terms of tech trees and unit functionality.


26eab2 No.14457976

File: 4ebbcc2916c7d9e⋯.png (510.16 KB, 400x550, 8:11, ClipboardImage.png)

File: 9c64b948d91ab7d⋯.png (1.74 MB, 1024x768, 4:3, ClipboardImage.png)

File: 282a6bda9cfaf8b⋯.png (3.1 MB, 1600x900, 16:9, ClipboardImage.png)

Jurassic World was a WarCraft clone, it only make sense that its sequel would rip off StarCraft I don't hate the clones, I fidn them interesting.

There are other dino RTSes as well

http://theisozone.com/downloads/pc/windows-games/paraworld-proper/

this one looks okay but it's mobile crap.

http://www.androidappsgame.net/rex-tribal-society


842329 No.14458089

>>14457892

God damn old RTS games with digitized 3D models for sprites look fucking terrible every time.

Was Tiberian Sun the only game that managed to make it okay?


26eab2 No.14458100

>>14458089

Tibsun didn't use sprites for its vehicles.

And are you saying most old RTSes look terrible?


cff05b No.14458125

File: 26272aedbc138f9⋯.png (457.02 KB, 680x471, 680:471, (You).png)

>>14457764

good job ruining the thread right away


1066aa No.14458208

>>14458125

If you drive thread into pillboxes early you can't drive stealth tanks into pillboxes later.


295a35 No.14458231

File: e65279fe0dc8933⋯.png (537.25 KB, 1024x768, 4:3, ClipboardImage.png)

>>14458089

You sure about that?


1066aa No.14458269

File: 724c8e57b9273c9⋯.png (327.45 KB, 426x512, 213:256, jackmartin_collage.png)

>>14457789

Actually there is and on Age of Empires as well as Rise of Nations. Makes for good naval play. Although don't play random maps in Age of Mythology HD

>>14457809

>>14457892

>>14457976

You are doing God's work anon.

>>14457855

Daily reminder that ship was meant to have survivors.


295a35 No.14458273

File: 95f43eab30bb4a8⋯.png (1 MB, 800x600, 4:3, ClipboardImage.png)

File: dfd4454680efe2b⋯.png (953.94 KB, 800x433, 800:433, ClipboardImage.png)


a10b5c No.14458289

File: 72984cc7223c00d⋯.jpg (262.68 KB, 1152x720, 8:5, command-and-conquer-tiberi….jpg)

>>14458269

it's good that the fire didn't raise then


1066aa No.14458295

>>14458289

Tiberium was going to be an FPS/RTS hybrid as well like actual ordering units, structures etc as well as commanding NPC troops


52b3a1 No.14458305

File: 12049cfbc458a04⋯.png (293.05 KB, 1428x1458, 238:243, unknown.png)

Friendly reminder.


a10b5c No.14458321

File: 2e2bef4d2a365b0⋯.png (208.05 KB, 415x473, 415:473, 415px-CNCT_HEMTT.png)

>>14458295

name one good "fps rts" hybrid


c43e51 No.14458324

File: 8eeeb1f54b7143b⋯.jpeg (11.72 KB, 250x201, 250:201, confused kot.jpeg)

>>14458305

>Gook click II

Blizzjew was involved on OpenRA development?


52b3a1 No.14458328

>>14458324

No, it was just made by gook click 2 fans.


295a35 No.14458329

>>14458321

Shotgun Frenzy, Battlefield 2.


295a35 No.14458335

>>14458321

Unvanquished, Nuclear Dawn before it became all cheaters.


5e1ea5 No.14458338

>>14458269

>Actually there is and on Age of Empires as well as Rise of Nations.

are there? what are they called?

and I wasn't referring to HD edition; I play the titans xpack


1066aa No.14458342

>>14458305

This is surprisingly accurate. OpenRA was once good when it was just Red Alert with some modern features. When they started adding shit and "balancing" they fucked it beyond measure.

>>14458321

Battlezone for starters

Then there's Natural Selection, Savage, list goes on.

Really the question you should ask is name one FPS/RTS Hybrid "Community"


295a35 No.14458345


1066aa No.14458349

>>14458338

Can't remember off the top of the head. Only that it got nicknamed the devil's anus.

>>14458342

One "GOOD" RTS/Hybrid Community.


a10b5c No.14458370

File: 40d0d7a907b8145⋯.jpg (448.73 KB, 1024x1024, 1:1, hovertank.jpg)

>>14458329

>>14458335

>>14458345

Zandronum? which is a tower defense game.

Battlefield 2 has no RTS elements in it other then yelling at fuckers to do what you want.

Unvanquished and Nuclear Dawnlooks like NS.

Savage I wanted to play that but couldn't get it to work sadly.

>>14458342

Battlezone, that reminds me we should do another game night of that.

>>14458349

you were correct before, no such thing as a good video game community, not anymore.


1066aa No.14458394

>>14458370

>Battlezone

I need to get back into that.

>no such thing as a good video game community, not anymore

FPS/RTS Hybrid communities are some of the worst **Remember the Empire Mod Gamenight?


1066aa No.14458399

File: e653ac18f3bcf08⋯.jpg (149.77 KB, 425x600, 17:24, 40401771_p0_master1200.jpg)

>>14458394

>I fucked up spoilers

May as well join (((GDI))) now.


2e5c61 No.14458424

>>14458394

>he doesn't autistically waste his life playing the same dead source mod for 6 gorillion hours

Why are you even here tbh


59f015 No.14458425

General threads should be banned on /v/


a10b5c No.14458433

File: ad0bbfabf53ed87⋯.jpg (261.42 KB, 1000x675, 40:27, Montauk_1.jpg)

>>14458394

I didn't even play it because I missed it but I saw that webm, I'd need someone to explain it since it seemed like everyone was a retard in it


1066aa No.14458435

>>14458424

But anon if I was busy playing I wouldn't be able to post passwords to private servers?


2e5c61 No.14458444

>>14458435

Don't reply to me or my 2 wife's sons ever again.

it was fun for the first two days, really


1066aa No.14458468

>>14458444 (checked)

It was fun for the first night but then the spergs outweighed anyone fun and so drove everyone away.

Quite literally Empires is why it is now established policy that unless a community is probed in advanced gamenight servers will always run passworded from now on.


2b4d74 No.14458595

>>14458468

I'm not familiar with that, what happened?


f02262 No.14458613

>>14458425

you should be banned for posting this shit on every general thread


1066aa No.14458622

>>14458595

Long story short.

>Cancer community comes into anons server cause "Why not give them a chance guize?"

>Proceed to be complete autists and screech about anons not knowing how to play even though the server was designed to ease anons into the game

>Anons lock server after getting sick of their shit

>Autist screeches on their forums about anons and leak server details

>Cancer community later wonders why their community is dying.

>>14458613

Just ignore it though Mark apparently is considering agreeing with him from a previous meta thread so let's see if he will kill /v/


eb7bc8 No.14458627

>>14458622

>getting rid of generals will kill /v/

If that's true, then /v/ deserves to die.


a10b5c No.14458636

File: f39fb4db021f329⋯.jpg (408.55 KB, 1024x768, 4:3, CNCTInc_CABAL_Power_Plant.jpg)

>>14458622

mark would agree with anything if it's shitposted loud enough or his circle jerk tells him to change shit to their way


350fab No.14458642

How can I get Warlords Battlecry 3 to work on a 64-bit computer?


842329 No.14458656

File: a672867ce23f3c8⋯.jpg (75.5 KB, 640x400, 8:5, CNCTS_Scaling_2.jpg)

File: c1c2053955b4498⋯.jpg (235.82 KB, 792x545, 792:545, Tiberian_Sun_Beta_Picture_….jpg)

File: d2643af1e9d154b⋯.jpg (745.13 KB, 1260x824, 315:206, tibsun_17.jpg)

>>14458100

>Tibsun didn't use sprites for its vehicles.

Yes it did. It used both drawn 2D sprites (infantry) and 3D voxels (vehicles and buildings). You think all those animated base structures with spinning parabolic antennas covered in pinpoint shading effects were entirely hand-drawn?

They didn't make all those 3D models just for the cutscenes.

>And are you saying most old RTSes look terrible?

If most were like SC2, then yes.


1066aa No.14458689

>>14458627

>>14458636

Considering Mark banned a few posts that he didn't like in the last thread seriously they were not breaking any rules I have meh feelings on the entire issue. Hence why there's a /vg/ thread now as a backup in case Mark does something retarded again like delete the entire thread.

>>14458656

Technically TibSun used 3D models converted into sprites iirc.


842329 No.14458694

>>14458689

Yes, they're 3D models turned into sprites, as I said. Not hand-drawn.


1066aa No.14458709

>>14458694

Ah misread also Titan looks tiny


fdedb6 No.14458718

MENTAL OMEGA 3.3.3 IS OUT NIGGERS

now with save/load function


f02262 No.14458731

>>14458694

I never mentioned anything about them being hand-drawn. I know they were 3D models because I remember the anegdote about them having more polygons than most computers back then could handle and way more than they actually needed. I just pointed out the fact not everything was sprite-based in TibSun, that's it.

And you are wrong about the buildings, only turret elements were voxel-based and I was wrong about the vehicles because I forgot about the walkers.

Too bad that after all these years I can't get TibEd to run.


a10b5c No.14458740

>>14458718

is the OC faction removed?


1066aa No.14458741

>>14458731

>Can't get TibEd to run

Really? What OS?


fdedb6 No.14458752

>>14458740

Unfortunately no


f02262 No.14458767

File: ac375b5d8247eed⋯.png (225.29 KB, 600x450, 4:3, ClipboardImage.png)

>>14458741

Win7 but maybe there's something wrong with my installations after the recent format. No matter, when I'll really need it, I'll get it to run. I haven't been playing with editing Westwood games in years, anyway.


a10b5c No.14458773

>>14458752

how about those shitty epic units?


fdedb6 No.14458779

>>14458773

Nope

but at least we have save load function now


1066aa No.14458780

>>14458767

Really? I played around editing it recently though I think I remember installing a fix for it. Might be worth checking cncnet for a fix if there is one.


a10b5c No.14458788

>>14458779

how about the trash designs that make everything look like a MCV?


fdedb6 No.14458794

>>14458788

What? MO vehicles design isnt that bad


3d1b61 No.14458835

File: ca95887d252738a⋯.png (74.37 KB, 1396x281, 1396:281, Capture.PNG)

File: fc20e8389837195⋯.webm (7.38 MB, 640x480, 4:3, you_guys_are_boring.webm)

>>14458394

>>14458433

I remember an angry Frenchman mad about his followers leaving his realm to chase the freedom of our recently public server. I remember when another faggot there posted our server details/password on their shitty forums once we got tired of them. I remember when that same faggot freaked out when people didn't follow his no fun allowed orders. He later apologized on their forums after people bitched.


a10b5c No.14458879

YouTube embed. Click thumbnail to play.

>>14458794

eeeeeh

>>14458835

it sounds like what happened with /wwew/ tbh


c43e51 No.14458917

File: bae3ad35f2f63f5⋯.jpg (35.64 KB, 282x341, 282:341, 8566ded405b73bd0531c210148….jpg)

>>14458879

>Allies gets a new unit if they infiltrate a Allied tech lab

Really activates the almond


6b3e6f No.14458937

File: 1cfb6117e7a9989⋯.jpg (512 KB, 1920x1080, 16:9, TI Metal Boxes.jpg)

>>14458879

Yeah, ever unit is too big for its square and too boxy to distinguish.

Still not as bad as Tiberium Insurrection though.


a10b5c No.14458957

File: 10dbb93d8c6ced4⋯.jpg (715.49 KB, 750x978, 125:163, Feminized_Redeemer_by_thuz….jpg)

>>14458937

Insurrection is another case of "I only played Tib wars can't those NODS supposed to be techy and edgy right?"


842329 No.14459003

>>14458957

What do you mean by "techy" and "edgy"?


1066aa No.14459026

>>14459003

>>14458957

I'd say they made Nod more Cyberpunkish.


f02262 No.14459051

File: 75aaf0ef24b7cb2⋯.png (1.13 MB, 718x835, 718:835, ClipboardImage.png)

File: 3f2854ee2a78bfc⋯.png (760.03 KB, 640x480, 4:3, ClipboardImage.png)

Okay, time to continue the descent into obscurity.

1995: the year apparently only 3 RTSes were released, two becoming instant classics.

The third… well… It fell behind.

http://www.oldpcgaming.net/this-means-war-review/


fdedb6 No.14459064

>>14459051

Wanna try some obscure RTS?

Check out "Kingdom Under Fire"

It was pretty good


d0319b No.14459070

My favorite RTS and probably favorite game of all time altogether would have to be Empire Earth. I still play it from time to time. I hate EE2 and 3 though.


f02262 No.14459160

File: 97db45ccd80c438⋯.png (1.46 MB, 800x964, 200:241, ClipboardImage.png)

File: 7db31686786b51a⋯.png (1.01 MB, 800x600, 4:3, ClipboardImage.png)

File: 492bf63e37adc1e⋯.png (694.71 KB, 640x480, 4:3, ClipboardImage.png)

>>14459064

Yeah, Koreans seem to have made just as many RTSes as the rest of the world and most of them are rather obscure

I like the aesthetic of this one. Seems it spawned quite a few sequels too, none of which are RTSes.

http://www.old-games.com/download/6702/kingdom-under-fire-a-war


d0319b No.14459171

>>14459160

Wasn't this series brought over to the OG XB as a musou clone?


a10b5c No.14459198

File: 98c65f55941ba55⋯.jpg (292.4 KB, 640x400, 8:5, reddawn.jpg)

File: 4b43fde7412ff21⋯.jpg (153.8 KB, 810x608, 405:304, Command-Conquer-Tiberian-S….jpg)

File: d5c9a1b4fc3a9b5⋯.jpg (573.87 KB, 1600x900, 16:9, Tibwar.jpg)

>>14459003

like you look at Tib dawn and see that Nod is a highly mobile force with an obelisk of light and stealth tanks as the peak of what's out there but then you have to ask your self why the rest of that force is just effectively trash comparatively, the only answer I can think of is that actually due to because it was an invading force of which objective wasn't to wrestle control from GDI but to achieve other such things so it makes sense that their force be as light as possible. Tib sun on the other hand Nod is more on a defensive war after the civil war it had so we get alot more view on what Nod really is capable of and so yeah it does make sense for it to be neat high techy stuffs even though they still have bike/buggie that I don't really get why they're still used but I'm guessing that's in part of the rush job EA forced on Westwood. Tib war they massively fucked up in having one faction of Nod, they should of and it seemed like they wanted to have some kinda Neo-Nod faction where it's just like fighting something like the GLA till Kane comes in and brings out all the hidden houses and boom maybe something more then stealth, lasers and Tib knowledge honestly it really does feel like they just wanted to one up Tib sun in how sleek everything sort of was.


f02262 No.14459200

File: f82d01be5ff92e8⋯.png (189.67 KB, 480x300, 8:5, ClipboardImage.png)

File: e799657130700ef⋯.png (1.53 MB, 827x1142, 827:1142, ClipboardImage.png)

>>14459160

in awe with the size of this lad, what an absolute unit

>>14459171

seems so


e6338c No.14459263

>>14459160

I used to play that in computer clubs. It wasn't all that good, but the aesthetic was indeed good.

A shame that every time I google it now I get some shitty asian game instead.


f02262 No.14459270

>>14459263

>some shitty asian game instead

but that's what it was from the start


e6338c No.14459416

>>14459270

Yeah, but even then

RTS> that third person garbage attack spam game


3b6b74 No.14460652

Wish he'd just get the GRIDS and die already


f1fb63 No.14460712

File: e5e093b5c914cf3⋯.jpg (115.26 KB, 600x790, 60:79, 1386082747274.jpg)

>>14457764

>(((Milo Yiannopoulos))) Brotherhood of Nod

I did a reviser image search a found the source of your pic from SA http://archive.is/xlGsI I'm not calling you a goon, but "we" don't take kindly to goons. The thread premise is good so it going to be commandeered in the name of neo/v/ and for the glory of the CakeGolem but maybe you should go back before things get ugly around here.

>>>/somethingawful/


52b3a1 No.14460762

>>14460712

I was here for the thread where OP's pic was originally posted you raging, insecure autist. Someone commented on how he looked like a character from C&C and some other anon photoshopped him in that screencap from one of the .fmvs from C&C 98.


842329 No.14460964

>>14459198

Holy fucking nitpick Batman. Nod's technology is decades ahead of GDI's, and it's always been. It grew exponentially with each title. If Kane ever hoped to achieve his goals, he would eventually have to drop the whole guerrilla composition for his units and get something better to combat GDI and the Scrin.

Were you not around when that Anon explained why the Tacitus was so important for Nod? It was basically its ticket to all the tech they got, and Kane was the one person left who knew how to use it. Of course they'd be GLA-tier in Tib Wars until Kane's return. Nod is essentially a guerilla without him and his Black Hand inner circle.


efbba8 No.14461465

These threads are fine, if it was deleted then it must've been a mistake.


74b3ef No.14461540

>>14461465

Makku, just for future reference: If you get report-spammed be very wary of acting prematurely. This board has become full of shitters who want to win their arguments by moderator.


f1fb63 No.14461570

btw I did not report the thread, RTS threads are fine imho. I was just skeptical about the Reddit tier OC.


a975eb No.14461587

>>14461540

yeah, there's people who will shit up a thread because they know it will get deleted and they'll face no consequence.


efbba8 No.14461589

>>14461540

Probably some newfags, alright then. Thanks for the heads up.


6b3e6f No.14461596

>>14460964

>Nod's technology is decades ahead of GDI's, and it's always been.

lolno

GDI's high tech puts Nod to shame. Orbital Ion Cannon, Firestorm technology, Disruptors, etc.

At most you might say that they have theoretical tech that GDI can't access (like plasma, and I guess tunneling/stealth?), but at most their theoretical only translates into barely being able to keep up with GDI's massively better refined practical applications.

Now Kane himself probably knows some seriously awesome shit, which is probably what CABAL was using, but Nod doesn't have that stuff.


842329 No.14461933

>>14461596

>Orbital Ion Cannon, Firestorm technology, Disruptors, etc.

GDI had:

>Ion cannon

>Firestorm

>Sonic Weaponry

>Mech technology

>Hover technology

And bear in mind that they decommissioned all but 2 of those by the end of TWIII

Meanwhile Nod had:

>Laser technology (laser turrets and Obelisks)

>Plasma technology (Banshees and Cyborg Commandos)

>Stealth technology (duh)

>Tiberium harvesting and refining in general

>Tiberium-based technology (chem troopers, World Altering Missile)

>Cybernetics (duh)

>Tiberium-infused cybernetics (fucking duh)

>Secret subterranean networks all over the world

>Highly advanced subterranean vehicles that can burrow and move quickly underground (Montauk, devil's tongue, subterranean APC)

>Veinhole-based chemical weapons (chemical missiles)

>The world's first fucking (organically augmented) AI

And Nod had all of this before the TWIII, and most of it was acquired from the Tacitus. Nod's armies may be weaker than GDI's but that's because GDI has the funding of all the world's most powerful nations and could afford to invest a lot into conventional weaponry. Sure Nod uses buggies and bikes against GDI tanks, but they have shit GDI cucks couldn't even dream of having, so much that they've actually tried to steal some of it from time to time.

Make no mistake, Nod has the tech needed to win. All it needs is the money and production, which is sort of baffling to begin with because Nod pioneered and dominated Tiberium harvesting around the globe until TWIII, which puts at question why they weren't as powerful as they were in Tiberium Wars in the past two wars.

So no. Nod was always ahead technologically.


6b3e6f No.14462267

>>14461933

>Laser technology (laser turrets and Obelisks)

GDI has railguns, infinitely better. Handheld railguns in fact. Hell the US army has laser technology right now, it's not difficult.

>Plasma technology (Banshees and Cyborg Commandos)

I said as much. But it's not exactly huge. Heating a substance really, really hot and shooting it isn't revolutionary like destroying things with sound waves is. GDI could probably make a plasma gun pretty easily. Especially in the Banshee's case, why would they make a bomber with a payload weaker than normal bombs? Nod's plasma is a sign of weakness, they can't afford the heavy ordnance to arm their stuff with.

>Stealth technology (duh)

Stealth technology that is detectable by radar. Granted this should probably be assumed to be a game mechanic designed to prevent them being OP

>Tiberium harvesting and refining in general

GDI has the same

>Tiberium-based technology (chem troopers, World Altering Missile)

Chem troopers are just shooting shit with tiberium. The missile was straight designed from the tacitus and not really something with other applications.

>Cybernetics (duh)

>Tiberium-infused cybernetics (fucking duh)

We have working prosthetics that interface with bodies today. Stuff like Wolverines, Titans and Jumpjets are way more interesting on a man/machine interface level

>Secret subterranean networks all over the world

>Highly advanced subterranean vehicles that can burrow and move quickly underground (Montauk, devil's tongue, subterranean APC)

Good stuff. Again though, there's no hint that this is something more technologically advanced than any old drill, GDI could probably do it if they needed. They don't because they control the skies.

>Veinhole-based chemical weapons (chemical missiles)

Ditto as for Chem Troopers. This is basically a dirty bomb, incredibly simple to make.

>The world's first fucking (organically augmented) AI

No reason to believe its more intelligent than EVA. EVA is just constrained because GDI isn't stupid enough to give AI a chance to turn on them.


b109a9 No.14462438

>>14462267

Actually sound waves are a form of energy, just like plasma is. So fundamentally you're more or less doong the same thing


f0cec8 No.14463012

>>14458345

UNATCO?


c43e51 No.14463055

File: dc6e1f1b5891a65⋯.jpg (8.08 KB, 200x200, 1:1, 1441992836602.jpg)

>>14463012

No, savage.


a10b5c No.14463232

File: 514782bd7aae7f2⋯.jpg (163.9 KB, 1240x785, 248:157, cc3_tiberiumwars_bomber_co….jpg)

File: 4cfbd23b2b1f1b4⋯.jpg (82.19 KB, 799x407, 799:407, CNCTW_Militants_Concept_Ar….jpg)

File: 1f290e93ef3cbf3⋯.jpg (203.08 KB, 800x600, 4:3, TW_Avatar_Render.jpg)

File: b166b3e8907c227⋯.jpg (185.89 KB, 800x600, 4:3, TW_Stealth_Tank_Render.jpg)

File: e9d1c6ca8850025⋯.jpg (66.92 KB, 746x626, 373:313, picture-1.jpg)

>>14460964

>Of course they'd be GLA-tier in Tib Wars until Kane's return

they're not though is the thing, three infantry units are the extent of it when we still had super cool highly advanced edgy looking bases, we should have had TWO vastly different Nods and not one that's halfassed


a10b5c No.14463245

File: 454239e37ce6357⋯.jpg (85.49 KB, 1920x1080, 16:9, Militant rocket squad.jpg)

File: 9710fcdfbb746c9⋯.jpg (80.22 KB, 980x490, 2:1, TW_Militant_2_Concept_Art.jpg)

File: 6095a22a34c0cc9⋯.jpg (152.4 KB, 1024x692, 256:173, for_kane___command_and_con….jpg)


a10b5c No.14463248

>>14461596

>>14461933

>>14462267

in Tiberium sun GDI powerplants are still steam turbines while Nods aren't


1ef712 No.14463264

>>14463055

U-UNATCO?


1066aa No.14463502

>>14460712

>Hi I'm a newfag who's only recently visted RTS threads

Lurk more.

>>14461540

>>14461587

Pretty much this and in all honesty Mark you need to learn to fucking read a thread before acting.

>>14461933

>>14462267

It is hinted at that Nod rarely if ever deploy their best stuff which is scary when you think about it.

Also GDI can't into Combined Arms which makes how they even won a single war confusing.

In Tiberian Sun Nod were originally going to be a much more heavy hitter faction fielding heavy tanks, mammoths tanks, tank destroyers, heavy infantry and far more cyborgs. Pretty much all of this was cut before release.


a83ecd No.14463533

>>14460712

>>14461570

>Doesn't recognize OC from a previous RTS thread

>Says "O-Oh I d-didn't report anything guize honest!" after Mark and anons call him out

Good way of outing yourself as the newfag shitting up /v/


a10b5c No.14463553

File: 8b1f4020a5e04cd⋯.jpg (188.39 KB, 2078x887, 2078:887, 04366ff328a6b6245ab47fdf36….jpg)

>>14463502

>Tiberian Sun Nod were originally going to be a much more heavy hitter faction fielding heavy tanks

that's what I assumed based off things like the tic tank and how GDI has more mobility units but nope we're forever Nod the edgy high mobile advanced tech faction thanks to Tib wars


b42d09 No.14463557

>>14463502

>Also GDI can't into Combined Arms which makes how they even won a single war confusing.

What, main point of GDI is conventional combined arms. Nod have more specialised units, While GDI have more versatile units.


a83ecd No.14463564

>>14463553

>Tib Wars

I really can't get my head round the lore of that one. Nod seem all over the place in unit design there.

>>14463557

>GDI conventional combined arms

>LET'S JUST THROW TANKS AND MEN AT THE ENEMY TILL THE PROBLEM SOLVES ITSELF!

Maybe in Soviet Russia? They didn't even get proper artillery till Firestorm.


a10b5c No.14463572

File: 79a7cd21e4f3857⋯.jpg (75.04 KB, 960x579, 320:193, 222882-94441495.jpg)

>>14463557

no no no GDI is just american forces but future! and and Nod is cool like my chemical romance cool, y-you know?

>>14463564

there's alot of interesting bits of it that does sort of work but the fact that the over all product is pretty subpar outside of the gameplay aspect, I really find it hard not to utter hate the game


282f5d No.14463576

File: 57fb947290d584f⋯.jpg (20.44 KB, 399x460, 399:460, 57fb947290d584f9c8f77869c6….jpg)

>>14458835

Man, Empires was a noteworthy gamenight.


a83ecd No.14463590

>>14463572

>no no no GDI is just american forces but future! and and Nod is cool like my chemical romance cool, y-you know?

Kek

>there's alot of interesting bits of it that does sort of work

If Nod were sort of a proper tier'd system it would make sense, i.e. as you go up in tech the appearance of their units and buildings drastically changes.

Tier 1 would grant you access to a factory that produced units that have a sort of rag tagged militia look.

Tier 2 you would get a new factory that would produce something resembling a high end mercenary aesthetic.

Tier 3 and you got some sort of science factory that produces a "Oh shit it's from Mars!" vibe units to it.


a10b5c No.14463593

File: b825a58b841a4cc⋯.jpg (1.13 MB, 1593x852, 531:284, newfield243xa6.jpg)

>>14463590

that's better then my idea of just two different factions of Neo-Nod and Brotherhood of Nod


22b9fc No.14463612

tfw Original War sequel/remake never ever


a83ecd No.14463617

File: 2b2eaa950548be0⋯.jpg (267.61 KB, 800x600, 4:3, AoWHQ_DA_TechTree_CST_Upgr….jpg)

File: 43dac18295f88de⋯.jpg (247.92 KB, 800x600, 4:3, AoWHQ_DA_TechTree_CST_Buil….jpg)

File: 9ec5bf0be2d8d48⋯.jpg (262.94 KB, 800x600, 4:3, AoWHQ_DA_TechTree_CST_Unit….jpg)

>>14463593

I shamelessly ripped it off by mixing Total Annilihation/Supreme Commander mechanics and Act of War's Consortium.

For those unfamiliar with Act of War, the Consortium were a faction that early game had sort of a terrorist/low end merc vibe to it but when they upgraded to revealed status it was "HOLYSHITBURGERS THEY HAVE RAILGUN STEALTH TANKS!" It was done rather well as it could catch players completely off guard and having to completely rethink their strategy dealing with them. It was literally a "YOU GOT ME MAD NOW!" move

It would be like if the GLA in Zero Hour went from pickup trucks with a .50cal to Mechanize Walkers with Laser Cannons.


a10b5c No.14463631

File: c40c0ee0c3fbde8⋯.jpg (22.14 KB, 369x500, 369:500, Plant4.jpg)

>>14463617

you monster how dare you, no it's not a bad idea, although the issue is that it can't be put into zero hour/tib war gameplay as it'd be way too slow paced for it


a83ecd No.14463651

>>14463631

>Pacing

Yeah that's the only problem although Act of War isn't actually that far behind in pacing and allows for fun stuff like placing Tanks on top of roofs of buildings


a10b5c No.14463658

File: 9ba88d11f112f2a⋯.png (38.54 KB, 539x699, 539:699, command_and_conquer_countr….png)

>>14463651

too bad Act of aggression was so bad that I pretty much don't want to try out AoW


a83ecd No.14463662

>>14463658

Act of War is Tom Clancy Command and Conquer. You are missing out if you don't try it. Act of Aggression shit the bed because they went with "Muh e-sports" again plus their resource system was good on paper but retarded in practice since if you didn't get a good deployment may as well just throw the game.


a10b5c No.14463667

File: bf99f530882aa95⋯.png (31.12 KB, 909x572, 909:572, bf99f530882aa95b74a92a5f70….png)

>>14463662

I'll give it a pop


a83ecd No.14463681

>>14463667

What gets me about that image everytime is that even though the people (((GDI))) are beating up are unarmed one of them still manages to die.


a10b5c No.14463685

File: 1a3e73684ad43d9⋯.png (1.32 MB, 1000x1000, 1:1, p0CyKc0.png)

>>14463681

this is why Nod is superior


a83ecd No.14463694

>>14463685

While the taste in that image is questionable I have to ask Was it rape?


a10b5c No.14463711

File: ee6f189204ed5b6⋯.jpg (42.13 KB, 653x490, 653:490, a9ebe648921538282582b80ee7….jpg)

>>14463694

oh it's rape alright the game to the IP that is


842329 No.14463715

>>14462267

>GDI has railguns

And it took them 3 Tib wars to finally have something to answer Nod's laser tech. "Not difficult", yeah right.

>But it's not exactly huge

The plasma technology was highly experimental only fell short because GDI destroyed all the Banshee prototypes before they could be finished. Even so, Enlightened cyborgs still have plasma cannons, on top of having mastered man-portable particle beam weaponry as well, something that GDI still has restricted to their precious Ion Cannon.

>Stealth technology that is detectable by radar.

Well obviously, it's only visual signature stealth, bending light around the vehicle/person to make them invisible to the eye and normal surveillance systems.

>GDI has the same

After they stole it from Nod, who've literally invented tiberium harvesting.

>Chem troopers are just shooting shit with tiberium

Wrong. They had specialized weapons that launched concentrated Tiberium gases at the target with high enough doses to kill near-instantly. You try collecting tiberium gas to make into a weapon, surely you'll have an easy time. *You won't.*

Also, I should note that Nod also pioneered Tiberium-proof suits with the Chem Warriors as well during TWI. GDI only got that tech in TWIII.

>A missile straight designed from the Tacitus that has the ability to reach low orbit faster than any other missile on earth (and could only be stopped by preventing its launch altogether) isn't a valid argument of Nod having better tech than GDI

Okay.

>We have working prosthetics that interface with bodies today

And? Nod had them in the 1990's.

>Stuff like Wolverines, Titans and Jumpjets are way more interesting on a man/machine interface level

While I think all are equally interesting, robotics on the level of mechanized walkers had too many flaws to stick around after one Tiberium war, which is why had to end their production (which I fucking hate them for doing) to save money. Also, GDI managed to ruin jumpjets in Tiberian Sun with the shitty-ass useless buzz lightyear infantry. They only became useful in TWIII.

>there's no hint that this is something more technologically advanced than any old drill

Establishing a worldwide tunnel network where the vast majority of Nod's followers can literally live in in less than 30 years without GDI knowing about it is not technologically advanced?

>Veinhole chemical missiles are incredibly simple to make.

Which is why GDI didn't even have the skill or the tech to figure out how to push back the veinholes and contain them by inventing their own harvester right? Fuck dude, Nod retrofitted a goddamn tractor and it did the job.

>No reason to believe CABAL more intelligent than EVA

Except for the fact that he was hooked up into the minds of Kane's entire inner circle and was essentially a sapient lifeform turned digital, to the point of calling GDI's EVA a primitive machine.

Also >>14463248 >>14463502

>>14463232

The end of the Second Tiberium War didn't destroy everything Nod had, you know. Even their most advanced tech, such as Avatars and Stealth tanks, were only introduced late into Nod's campaign after Kane instructed his followers how to build them. Nod's most "high tech" units were never given to the player right off the bat in any of the games, and Tiberium Wars is no different.

>we should have had TWO vastly different Nods and not one that's halfassed

Like the ones we got in Kane's Wrath? How about those, eh?

>>14463557

The main point of GDI has always been to spam its strongest arsenal available at Nod. They're a defense initiative, so their main tactic is to be a wall of fire and armor. They're mostly Imperial Guard-tier. Hell, the vast majority of cutscenes involving GDI forces has them curbstomping Nod's shit with heavy bombers, mechs and tanks like an unstoppable force.


762eda No.14463730

>>14463662

End War got a Sequal but its a shit Browser game. End War was fun but Ubisoft ruined its sequal


a83ecd No.14463736

File: bce027c9740f571⋯.png (Spoiler Image, 1.27 MB, 800x1333, 800:1333, Censored Cause Artist Is A….png)

>>14463711

Absolutely savage.

>>14463730

>End War

Premise was interesting but the game had way too many flaws to be good. Leveling up system made it so unless you were playing since launch you were never going to have a good matchup.


a10b5c No.14463754

File: f1b28058f3ea9fe⋯.png (964.16 KB, 826x584, 413:292, CNCKW_Nod_Power_Plant.png)

File: 35737c69529b6c1⋯.jpg (727.85 KB, 1920x1080, 16:9, 3346495-zero hour 01.jpg)

>>14463715

no but everything was lost to Nod just about so they shouldn't even had their laser tech either, it should have been Nod more presented as GLA and yeah they got their good stuff back when Kane came about but you still had venom's and beam tanks and other such things

KW subfactions isn't what we're talking about because that's after some side shit which explains stuff leading up to kane coming back and afterwards


d22a3f No.14463766

>>14458642

What's the issue anon? I pirated the GOG version and it works flawlessly on Windows 7 64-bit.

>>14458835

Holy shit, I wish I'd been around for that.


842329 No.14463770

>>14463754

>just about so they shouldn't even had their laser tech either

Because…? Remember that they still had their tunnel networks to hide in, and the Black Hand was in charge of safekeeping a lot of their tech, even after the end of Firestorm. Nod's laser technology is to them what ballistic weapons are to us. Blowing up every munitions factory on the planet won't make us forget how to make cartridges.

>it should have been Nod more presented as GLA

The Tiberium saga came long before Generals, so no. It has its own set of rules, so if anything, GLA would've been the one to be the copycat, not the other way around. Besides, Tiberium Wars was more of a C&C game than Generals.

>KW subfactions isn't what we're talking about

Then what did you mean by "two different Nods"? If you wanted split factions, Kane's Wrath is by far the closest we got to that.


97af80 No.14463771

File: aae22400be2463a⋯.png (719.57 KB, 620x485, 124:97, mo333patch.png)

Mental Omega 3.3.3 just got released yesterday.

Notable additions of the update:

- Save/Load funtions are finally restored.

- Map Editor

- 10 additional singleplayer missions,

increasing the current total amount to 73

- More skirmish/multiplayer maps

- Statistics screen

- balance changes

Full changelog:

http://mentalomega.com/info/changelog.txt

Update can be done either through the mod's launcher or manually through this patch file:

http://www.moddb.com/mods/mental-omega/downloads/mental-omega-333-patch-manual-update

Main installer:

http://www.moddb.com/mods/mental-omega/downloads/mental-omega-330

Ingame-music:

http://www.moddb.com/mods/mental-omega/downloads/soundtrack-for-mental-omega-33


a83ecd No.14463774

>>14463771

>73 Missions

How many are Commando? :^)


a10b5c No.14463794

>>14463770

tunnel networks is something that lasts as it's literally just a long series of travel-able holes in the ground. the black hand didn't come around till Kane did and they still fucked up loosing stealth again.

>Nod's laser technology is to them what ballistic weapons are to us.

is that why their militant forces have laser rifles and such? when Nod didn't have that back in Tib Sun

I wasn't being literal with GLA being in Tib wars just Nod should have been PRESENTED like or had the aesthetics of the GLA up to the point when Kane came out of hidding.

Two vastly different base Nod factions one without Kane, one with Kane.


a10b5c No.14463815

File: 3dd94af67cf039f⋯.jpg (167.66 KB, 900x674, 450:337, timebomb_by_reptilecynrik-….jpg)

>>14463771

has it stopped being bad?


842329 No.14463872

File: 86daa72ecb95d3c⋯.jpg (89.28 KB, 640x432, 40:27, Montauk_02.jpg)

File: 0129e79cf62f677⋯.jpg (30.7 KB, 640x400, 8:5, Montauk_Tunnel.jpg)

>>14463794

>it's literally just a long series of travel-able holes in the ground.

I don't think you fully understand the size and extent of Nod's tunnel network. They're made big enough to house entire underground bases. The Montauk is a gigantic mobile command vehicle and it still has clearance from the tunnel.

>the black hand didn't come around till Kane did and they still fucked up loosing stealth again.

The Black Hand was always around. They never left, they were just splintered, and Marcion managed to bring them all back after the episode with Slavik.

>their militant forces have laser rifles and such?

They don't. Laser rifles are exclusive to Confessors, Nod's combat priests. Confessors are so fucking off the roof in terms of loyalty and combat ability that I'd need a fresh new post just to fully describe them, but for this specific point, I'll tell you that Black Hand Confessors were largely in charge of keeping Nod's ranks from going to shit and its tech from vanishing. They're essentially Nod's high brass. They make the Elite Cadre from Tiberian Sun look like a ragtag look of bandits in comparison.

By the way, Nod had laser rifles since TWI, as seen in Renegade. Why don't you question why those didn't stick around for Tib Sun?

>Nod should have been PRESENTED like or had the aesthetics of the GLA up to the point when Kane came out of hidding.

And they did. Before Kane revealed himself to the world in Kane's Wrath, all you had to use were Tier 1 units in your missions. You only got most of Nod' arsenal back when he brought Marcion and the Black Hand back into the fold.


b6048b No.14463880

>>14461465

We have a record of you deleting a harmless reaction pic an issuing a ban for it. Clearly you have issue with these threads.


f02262 No.14463886

File: 9d20c65b774a566⋯.png (1.49 MB, 800x1030, 80:103, ClipboardImage.png)

File: 6e3735d5acc2f69⋯.png (387.58 KB, 640x480, 4:3, ClipboardImage.png)

File: 68fcb4d42771cce⋯.png (1.47 MB, 800x1037, 800:1037, ClipboardImage.png)

File: 77350784635f6df⋯.png (63.03 KB, 320x200, 8:5, ClipboardImage.png)


1066aa No.14463934

File: a27a8f08313e35c⋯.png (206.69 KB, 369x500, 369:500, tiberium turned my dad int….png)

>>14463631

Does anyone feel that giant mushroom is trying to impart his wisdom on that GDI trooper?

Might explain the state of GDI tactics to be honest


a10b5c No.14463974

File: ee63cc735205995⋯.jpg (471.48 KB, 1000x400, 5:2, GDI_ZOCOM_interface_by_Kaj….jpg)

>>14463872

no I get the size but we see nothing of it in Tib war.

I meant come around as in get their act together.

confessors don't come back till kane and the black hand does either.

because that enclave were ion cannon'd into ions, not to mention GDI having hand ion cannon tech, honestly Renegade is abit of a joke in terms of what they wanted to do with it and fucks the timeline abits.

they don't look like it though, their tanks and their buildings look nothing like a rag tag group of pissed off terrorists should.

>>14463934

the mushrooms wise words

traps…. aren't gay

ayy lmao

although that's a interesting premise


a10b5c No.14463994

also I realize I'm redditposting up the ass, please end me.


1066aa No.14464029

File: e9c2cd1db18b036⋯.jpg (214.48 KB, 640x400, 8:5, you shitting me it is the ….jpg)

>>14463974

>although that's a interesting premise

Well we all know that Tiberium mutation can do weird and wonderful things to organics. What's the chances are it's a GDI General who somehow got mutated into the mushroom and now GDI Commanders come to him for advise?

>Oh great General Mushroom, what advise do you have to defeat Nod today?

<You must attack where they are strongest my child, using human wave tactics. It is what they would expect the least and you will surely surprise them!

>Oh great General Mushroom I can see you are indeed wise! It shall be done!

Rumour has it Nightcrawler found and consulted the Mushroom before his Stealth Tank rush

>>14463994

Could send you to a gulag though if we wait long enough spankanon will probably show up to end your ass.


842329 No.14464032

>>14463974

Oh you mean how Nod didn't do jack shit between Firestorm and Kane's return? Well they did get their shit kicked in pretty hard after CABAL's bullshit, and without either Kane or the Tacitus, they went underground. Actually, Nod didn't even resume actual base building operations until Kane came back.

By the way Renegade was the knife Westwood killed themselves with.


a10b5c No.14464095

File: 050229d90172b6a⋯.jpg (217.05 KB, 682x1024, 341:512, garden-giant.jpg)

>>14464029

wewlad

>spank anon

who? dare I ask

>>14464032

yeah pretty much and EA was the hand holding that knife


1066aa No.14464122

>>14464095

>That General Mushroom

I think we've started something beautiful here.

>who is spankanon

Some fag that goes around threads threatening to spank newfags. Opinions on him appear rather mixed.


a10b5c No.14464137

File: e8db6f8b1486d2a⋯.png (6.7 MB, 2048x2476, 512:619, e8db6f8b1486d2a245edb5372d….png)

>>14464122

ah alright


279fa2 No.14464144

>>14464095

>>14464137

Are you asking to be spanked anon?


a10b5c No.14464166

File: ebd06651a3bf373⋯.jpg (57.07 KB, 600x400, 3:2, Flame_Tank_1995.jpg)

>>14464144

detel this


279fa2 No.14464202

>>14464166

>Delete dis

>Posts a flame tank

>Indicates his buns want to be roasted

Over my lap anon!


b39d29 No.14464216

>>14464202

Can't slap my buns if I'm a fucking skeleton.

Checkmate, atheists.


a10b5c No.14464224

File: f80a0d5e66b9b6e⋯.png (172.15 KB, 459x506, 459:506, CNCTS_WHAM.png)

>>14464202

clearly I'm going to need something much bigger


842329 No.14464245

>>14464224

>Newfag Ass Altering Missile


279fa2 No.14464248

>>14464216

That means that spanks will just shatter your ass.

>>14464224

>Dildo shaped missile

Kinky anon, but you are not going to get any sex toys. Only spanks!


fff529 No.14464252

>>14464248

Silly anon, I have no ass

Woah


1066aa No.14464253

File: 891a2fc22e4c03e⋯.jpg (218.99 KB, 572x960, 143:240, e4a72622dda47e2e0c69f0920f….jpg)

>Absolute state of this thread


279fa2 No.14464257

>>14464245

I suppose if it goes up his butt it will make it equally harder for him to sit.

>>14464252

Then how do you sit?


842329 No.14464259

YouTube embed. Click thumbnail to play.

a10b5c No.14464262

File: e5f0cf471d753af⋯.jpg (213.56 KB, 1600x891, 1600:891, 1621874-ion_cannon_firing.jpg)


279fa2 No.14464270

>>14464262

What you want your anus bleached now is it?


1066aa No.14464279

File: a57b76c55cd9c71⋯.gif (1.42 MB, 342x195, 114:65, porthos barks.gif)

>>14464262

I did nothing. You are the one that wanted ended for your terrible post formatting. Now I get to enjoy the show.


fff529 No.14464281

>>14464257

>needing to sit

fucking fleshbags

i swear on me bones


6b3e6f No.14464282

>>14463715

>And it took them 3 Tib wars to finally have something to answer Nod's laser tech. "Not difficult", yeah right.

GDI has railguns in Tib Sun. Never even played C&C3, dunno what you are talking about. I'm not going to pretend that tech we have already implemented in regular defensive units in 2018 is impressive.

>The plasma technology was highly experimental only fell short because GDI destroyed all the Banshee prototypes before they could be finished.

OK, and? Nod destroyed GDI's mammoth prototypes.

>Even so, Enlightened cyborgs still have plasma cannons, on top of having mastered man-portable particle beam weaponry as well, something that GDI still has restricted to their precious Ion Cannon.

What? Is this some stupid C&C3 shit? Or are you talking about CABAL's superweapon?

>Well obviously, it's only visual signature stealth, bending light around the vehicle/person to make them invisible to the eye and normal surveillance systems.

So it's not very good. Why invent something that isn't very good?

>After they stole it from Nod, who've literally invented tiberium harvesting.

Picking up shit lying on the ground isn't technology.

>Wrong. They had specialized weapons that launched concentrated Tiberium gases at the target with high enough doses to kill near-instantly. You try collecting tiberium gas to make into a weapon, surely you'll have an easy time. *You won't.*

That's the easiest thing ever.

>Also, I should note that Nod also pioneered Tiberium-proof suits with the Chem Warriors as well during TWI. GDI only got that tech in TWIII.

Wolverines don't exist?

>Establishing a worldwide tunnel network where the vast majority of Nod's followers can literally live in in less than 30 years without GDI knowing about it is not technologically advanced?

That's a level of commitment, not a technological thing. To put it another way, developing a nuclear bomb is a technological leap. Building several thousand nuclear bombs in order to first strike an entire country's military is not a technological advancement in any capacity.

>Which is why GDI didn't even have the skill or the tech to figure out how to push back the veinholes and contain them by inventing their own harvester right? Fuck dude, Nod retrofitted a goddamn tractor and it did the job.

Pretty sure GDI just kills them. Why harvest something poisonous if it's useless for factions that aren't doing the C&C equivalent of violating the Geneva convention?

>Except for the fact that he was hooked up into the minds of Kane's entire inner circle and was essentially a sapient lifeform turned digital, to the point of calling GDI's EVA a primitive machine.

He was programmed to have an attitude? Very impressive. Both are AIs designed to analyze the tactical and strategic situation and find solutions, EVA merely lacks the ability to implement those solutions except through the commander.

>>14462438

Swinging a stick is just a form of energy like an antimatter bomb. Are you fucking stupid?

>>14463248

Nod is probably still using turbines, just not venting the steam and instead getting rid of the heat through thermal radiation. Not terribly more complex, just better suited for deserts.


279fa2 No.14464296

>>14464281

You sound rattled.

>>14464282

>This post formatting

Not just one anon getting spanked in this thread I see.


d22a3f No.14464325

>>14464282

>What? Is this some stupid C&C3 shit?

Yes.

>Picking up shit lying on the ground isn't technology.

When it's a deadly crystal where even a small particle can kill you then you bet your ass it is. Also, tiberium processing tech. But I don't know if GDI stole that too or developed it independently so whatever. But yeah that anon is a fag.


a10b5c No.14464329

File: 7b2f938274d607e⋯.jpeg (219.75 KB, 900x908, 225:227, c&c-Command-&-Conquer-Игр….jpeg)

>>14464270

take it from an anon who used to do something like this way back in the day, it doesn't end well

>>14464279

I'm taking you with me

>>14464282

reading up on it, there's nothing really said about them other then "they use more advanced cooling processes so they don't need to use coolant or some shit


1066aa No.14464330

I think the next thread theme will either have to be "GDI Mushrooms" or "Spank & Conquer" at this rate.


a10b5c No.14464351

File: 68cf8bd8cc1144c⋯.jpg (121.16 KB, 1786x1162, 893:581, 68cf8bd8cc1144cc2a933e49d3….jpg)

>>14464330

>oh great general! what should we do about Nod?

<you need to spank them!

>I-I'm sorry did you say spa-

<YES spank the Nods

>U-umm yes sir?


279fa2 No.14464368

>>14464329

Wait you used to bleach your anus? Explain!

>>14464351

Sounds like a plan!


112aa2 No.14464374

File: a3f8ca6b0497a0d⋯.jpg (29.74 KB, 325x303, 325:303, maxface8.jpg)

>>14464368

>Wait you used to bleach your anus? Explain!

He's probably a faggot.


a10b5c No.14464381

>>14464368

I used to ask people for pics of lips


279fa2 No.14464389

>>14464381

Definitely sounds like we need storytime here.


a10b5c No.14464394

>>14464389

I'm not derailing the thread for that


112aa2 No.14464400

File: 785255edc9d9d5e⋯.jpg (10.69 KB, 300x240, 5:4, know_more.jpg)


279fa2 No.14464405

>>14464394

Too late tell us.


d22a3f No.14464408

File: 1b74f580467a82e⋯.jpg (70.71 KB, 480x374, 240:187, boxdog.jpg)

>>14464394

The thread is already derailed

Don't leave us hanging anon


1066aa No.14464409

>>14464394

I think it's too late for that anon. It could make for good OC and I will see if I can work it into Spank & Conquer.


112aa2 No.14464413

>>14464409

Wouldn't something like Commnad & Spank-her work better?


1066aa No.14464421

File: 1fe558c0a656b5c⋯.jpg (214.16 KB, 800x600, 4:3, azumanga_nod_by_princ3ss.jpg)

>>14464413

That's only for the loli revenege expansion pack.


a10b5c No.14464423

it's not much of a story, it was a different time where I'm not going to get banned again under rule8 because I'm known


d22a3f No.14464424

File: a270aa93fdea48a⋯.jpg (66.46 KB, 500x500, 1:1, smiledog.jpg)

>>14464413

Anons like you are what move us forward.


279fa2 No.14464430

>>14464423

You can't drop a juicy meatball on us like that and not tell us!


d22a3f No.14464440

File: 3ec525b07afe3f4⋯.jpg (49.57 KB, 390x426, 65:71, DOIT.jpg)

>>14464423

You're such a tease, anon.


112aa2 No.14464446

File: fe4ee185447ae20⋯.jpg (303.9 KB, 1083x1171, 1083:1171, doggles2.jpg)

>>14464424

Are you that autist from a few years back who used to post dogs all the time?


a10b5c No.14464459

File: 96da3784525e19e⋯.jpg (54.48 KB, 200x620, 10:31, Initiate_Ren1_Game1.jpg)

so how about those video games


1066aa No.14464461

File: 735f278972db1e4⋯.png (49.61 KB, 590x1000, 59:100, 168628.png)

>>14464423

You are just going to get pestered until you tell us you know that right? May as well get the incoming bully over and done with.


d22a3f No.14464463

File: f3e89fa51ae97c1⋯.jpg (13.85 KB, 342x401, 342:401, grindog.jpg)

>>14464446

Nah.

Thanks for the dog though


1066aa No.14464468

File: 6eaa789afb970df⋯.jpg (76.14 KB, 594x525, 198:175, ra2-concept90.jpg)

>>14464446

>>14464463

>Dogposting

Daily reminder this was going to be a unit in RA2.


112aa2 No.14464473

File: 876a16da0f9a71d⋯.jpeg (33.17 KB, 500x667, 500:667, dog2.jpeg)

>>14464463

I'm going to dogpost until that anon tells us his story.


279fa2 No.14464474

>>14464459

You will be forever bullied if you don't tell us.


1066aa No.14464488

>>14464473

I remember once sneaking an attack dog into someone's base in RA2 who was trying to infantry rush me. He never noticed the dog chewing up all his guys till he lost about 30 of them each coming out the barracks one at a time by which time he had no money or army left. Was a fairly quick match.


a10b5c No.14464494

File: f295568bb50d1b3⋯.jpg (821.49 KB, 1000x900, 10:9, Feminize_Mammoth_by_thuzad….jpg)

>>14464468

wasn't this based off of the Americans training dogs to attach bombs to tanks but they fucked up and used their own tanks in the training so it was basically wasted effort, same with dolphins


1066aa No.14464513

>>14464494

It was actually Soviets in WW2 who trained dogs to run under tanks with mines strapped to their backs by making them think there was food underneath them. It actually worked surprisingly except for one major flaw. They used their own Tanks to trian so come battle dogs just ran under their own Tanks and exploded them.

Also post story faggot


112aa2 No.14464524

File: 875e58a5e1bb112⋯.webm (5.29 MB, 1280x720, 16:9, dog please kill me.webm)

>>14464488

>>14464468

Dogs confirmed for best unit.


4974eb No.14464525

Hooktube embed. Click on thumbnail to play.

>>14458370

Have you ever actually played BF2?

>>14458321

Uprising


a10b5c No.14464534

>>14464513

oh so it was just dolphins to deal with mines for Americans right

>>14464525

yes, it's not as good as 2142, fight me

>Uprising

looks like battlezone


1066aa No.14464539

>>14464524

I remember now it was against a friend actually who refused to play me after that. I just feel sorry for the dog after munching on 30 odd conscripts. Must have been unable to walk and couldn't handle another conscript.

>>14464534

Storytime now!


279fa2 No.14464550

>>14464534

You should have seen the pigeon bombs

also why no story yet faggot?


842329 No.14464554

>>14464282

>GDI has railguns in Tib Sun

They only used it on the Mammoth and the Ghost Stalker, and both were decommissioned for many reasons.

Also, laser technology Nod has is far, FAR beyond our real world's. Right now the strongest laser yet can barely take down drones or burn through the hood of a pickup truck. meanwhile Nod's Obelisks have been exploding tanks with 320mm of steel + reactive armor tanks since 1995. Just because we're barely starting to make it somewhat useful, doesn't mean what Nod has achieved isn't impressive.

>Ok, and?

And had GDI not destroyed the prototypes, Nod would've further developed it into something like their laser technology.

>So it's not very good.

You try inventing optical camouflage that actually makes you perfectly invisible, then. Not even the US military has figured out yet. Better yet, try figuring it out in the 1990's like Kane did.

>Picking up shit lying on the ground isn't technology

But figuring out how to make vehicles that can harvest it and buildings that can extract the minerals from it without killing everyone who works near the fucking thing is.

>That's the easiest thing ever.

Elaborate. How are you gonna collect it? Just walking up to a blossom tree with a vacuum cleaner and collect the gases that cristallize anything it comes in contact with that isn't a vehicle or tiberium proof equipment? Good luck.

>Wolverines don't exist?

Didn't exist until Tiberian Sun. Chem Warriors were around in Tiberian Dawn long before then.

>That's a level of commitment, not a technological thing

Have you any idea how much it costs us to build and implement technology inside underground tunnels for civilian use? Have you ever seen what a mining tunnel system looks like in? A massive network of tunnels that spans and connects every fucking continent in the world, in comparison to real life, where even the transatlantic tunnel isn't real yet, what Nod's managed is a marvel of engineering on itself. And that's without counting their actual boring equipment; give me one country that has a vehicle the size of a bus that can burrow underground and transport people underground and even underwater without even needing a digging crew. Our tunnel boring equipment is so primitive that even elon musk wants to revolutionize it.

>Why harvest something poisonous if it's useless for factions that aren't doing the C&C equivalent of violating the Geneva convention?

True, but GDI actually didn't do much in the way of killing veinholes. The few missions where they actually show up, they have walls built around them.

>He was programmed to have an attitude? Very impressive.

He had access to actual human minds and all their capabilities, including emotion, the ability to formulate his opinions on his adversaries and to outsmart humans plenty of times with decoy buildings and units. I doubt everything about him was programmed.


a10b5c No.14464559

File: 879e1051505d661⋯.jpg (96.52 KB, 638x479, 638:479, bf-skinner-9-638.jpg)


279fa2 No.14464566

>>14464559

We need an RTS designed solely around these animals of warfare now.

story


112aa2 No.14464569

File: aff885a87d88eff⋯.jpg (34.88 KB, 500x521, 500:521, doggles3.jpg)

STORY TIME NOW

>>14464534

>yes, it's not as good as 2142, fight me

>2142 better than BF2

<Unlock system so cancerous you have to actually earn the fucking medic tools

<Unlock system also makes top-tier players OP as all dick

<Casaulised down to four classes from seven

<Meme titan gamemode

<Unstable as all shit

<Smaller maps, most support only 48 compared to 2's 64

No 2142 a shit.


279fa2 No.14464578

>>14464569

2142 is nostalgia although it had good mods. Is there still PTSD from the gamenight?


d22a3f No.14464580

File: d8a70c5610da880⋯.jpg (16.93 KB, 255x255, 1:1, considerpug.jpg)

>>14464566

Does Impossible Creatures count?

Also, I played Cossacks the other day and I don't remember the game being so fast. Or the AI being so easy. Is the online for it still alive?


279fa2 No.14464583

>>14464580

>Impossible Creatures

Holy shit I was tempted to get that game again. I think THQ Nordic bought that and made a fix for it recently as well?


a10b5c No.14464585

File: c58fa43162f73fa⋯.png (504.49 KB, 590x484, 295:242, Eselschreck.png)

>>14464566

that'd be fun

>>14464569

battlefield a shit over all tbh


112aa2 No.14464592

>>14464578

>Is there still PTSD from the gamenight?

For all of the hostfags and organiserfags yes, we actually worked out eventually that a lot of the crashing was because of the 'give everyone level 1 unlocks' tickbox we had on so people could actually play as a fucking medic (server was unranked so you couldn't unlock shit on it). To be fair BF2 also had unlockable guns but half of them were already in the game for other factions and that's not comparable to having to unlock basic fucking kit functionality.

>>14464585

>battlefield a shit over all tbh

1942, Vietnam and 2 are all pretty good along with the big name mods (Forgotten Hope 1 and Forgotten Hope 2 mostly).


a10b5c No.14464607

File: 4a1929d29504938⋯.webm (4.11 MB, 576x360, 8:5, 4a1929d2950493810384c39f9….webm)

>>14464592

I never played 1942


112aa2 No.14464611

>>14464607

>I never played 1942

You missed out lad but we're probably going to do a gamenight for either it, Vietnam (original not Bad Company) or Forgotten Hope 1.


4974eb No.14464616

File: 2cd8460951c2f65⋯.jpg (115 KB, 706x836, 353:418, a3b764e11faebb5a8acc05406e….jpg)

>>14464569

>unstable

DOST THOU WISHETH TO JOIST WITH TITANS?!

I could never get into 2142, even with gamenights, OG 1942 will always remain my favorite.


279fa2 No.14464620

>>14464585

STORY!

>>14464592

Why haven't we played Forgotten Hope yet?


a10b5c No.14464625

File: 24c08ce3006e851⋯.jpg (2.12 MB, 2560x1600, 8:5, 424cb02127b3ebbae064eff8f4….jpg)

>>14464611

I don't own the game, how about we do Tiberi-oh..


1066aa No.14464629

If this keeps up may have to make a Generals Mod.

So far we've got:

>Spanking General

>Mushroom General

>Stanks General

>Dog General

>Pillbox General who is the arch-nemesis of Stanks General

>Anal Bleach General

Who else needs added?


842329 No.14464633

File: 069d90c8b4ee722⋯.png (88.18 KB, 193x200, 193:200, 123.png)

>>14464625

>We could've had our own Tiberium Battlefield game with its own community, memes and fun


112aa2 No.14464635

File: 6e6dcdf2376df7d⋯.webm (4.38 MB, 1280x720, 16:9, infinity_server.webm)

File: 56a27107e409be9⋯.jpg (37.63 KB, 528x288, 11:6, joust.jpg)


a10b5c No.14464649

File: ff3c5c38ee2ce33⋯.jpg (103 KB, 776x1029, 776:1029, 4caaad8955d65a1983f1864f26….jpg)

>>14464629

no anal bleach

>>14464633

which would have been shit but it'd have been our shit


1066aa No.14464651

>>14464633

From what I've seen and gathered on Tiberium it was actually going to be more 1vs1 to maybe 8vs8 online. Mainly cause you are playing as a field commander ordering NPC units about.


279fa2 No.14464652

>>14464629

Spanking General is about to go smackdown on Anal Bleach General unless he tell us a story!


dad8f5 No.14464655

>>14464633

C&C: Renegade's multiplayer and Renegade X?


a10b5c No.14464664

File: ba3c655649b6f77⋯.jpg (40.92 KB, 160x350, 16:35, 4-Acolyte.jpg)

oh you anons think I bleached my anus? no I was talking about some else which seemed to be lost on people

>>14464655

neither of those are actually good


1066aa No.14464673

>>14464655

>Renegade X

Funny enough they just added Commanders to that. Renegade X MP is very much like Battlefield. Quite a lot in game files as well still to be added such as having usable boats and planes

I did test it out to see if it would be good for a gamenight and while the game is decent doesn't have enough content to last a full gamenight. Also has some netcode issues, lack of map variety and that autolink to steam issue


279fa2 No.14464677

>>14464664

Regardless of anus bleach you will be sore butt anon if you don't tell us the story.


92b6a3 No.14464680

>>14464592

Are there any Command & Conquer mods for the older battlefield games?


d22a3f No.14464681

File: 723b778b4d47efc⋯.jpg (36.87 KB, 389x500, 389:500, 1374928187609.jpg)

>>14464664

Anon, your story about how you asked for lip pics can't be that long. Just give us the short version.

Pretty please.


1066aa No.14464688

>>14464680

None I recall. I remember there being Interstate, Transformers, Star Wars, WW1, even Stargate ones but no C&C.


112aa2 No.14464689

File: 6eca5ebb087e11e⋯.jpg (93.93 KB, 720x960, 3:4, dog1.jpg)

>>14464620

>Why haven't we played Forgotten Hope yet?

See >>14464611

>>14464625

I know you just wanted to post that but we'll provide a piratefag version.

>>14464629

Cake General.

>>14464664

STORY TIME


a10b5c No.14464692

>>14464681

it was literally just that, I asked people for lip pics and went into demanding other pics became really obnoxious about it and that was that


842329 No.14464695

How do you even bleach your anus with an ion cannon?


112aa2 No.14464696

>>14464688

Also a half-done but functional 40k mod that then got swapped to BF2 and then to something else before dying.

>>14464680

Don't think so.

>>14464692

Full story.


d22a3f No.14464702

File: 4319c822552c59b⋯.jpg (184.76 KB, 768x820, 192:205, oniondog.jpg)

>>14464692

That wasn't so bad was it? No need to be such a tease, anon-kun.

>>14464695

With a lot of care.


279fa2 No.14464704

File: f38f33777efa6db⋯.gif (5 MB, 853x480, 853:480, what anons need.gif)

>>14464692

That's the story? That's it? Anon get your pants down and across my lap now! I am going to use a paddle on your ass!


d82091 No.14464705

>>14464702

>oniondog

That's garlic.


1066aa No.14464708

>>14464689

Cake can't into RTS

>>14464692

Disappointing.

>>14464695

Ion Cannons are very accurate, they can bombard your anus with particles at high intensity yet delicate care.


842329 No.14464717

>Milo in the OP

>Threat turns gay non sequitur


a10b5c No.14464724

File: a8c96d97f0acc31⋯.jpg (451.22 KB, 1920x1200, 8:5, Tiberium-Wars-Wallpapers-0….jpg)

>


1066aa No.14464725

>>14464724

Is that how Nod do their anal bleaching?


842329 No.14464729

File: 7cc3f7061359b2c⋯.png (85.2 KB, 353x600, 353:600, ClipboardImage.png)

>>14464724

>Tiberium Wars

That's from C&C 4 though.


a10b5c No.14464733

File: 7ef3c215bf20939⋯.png (259.53 KB, 724x540, 181:135, 636d3035a92cabc09837b1c074….png)


842329 No.14464739

>>14464733

From ____


1066aa No.14464750

File: 318a928005632c1⋯.png (159.17 KB, 440x317, 440:317, main-qimg-a3d23002c340cab0….png)

>>14464729

Good think that never got made into a real game then.

>>14464733

Don't you mean Absolutely Cleansed?


a10b5c No.14464760

File: afae840c39edcdf⋯.jpg (250.19 KB, 1680x960, 7:4, Marv_Hi-Rez.jpg)

>>14464750

I didn't make that image

>>14464739

I'm wondering if there should be a list of ____ games


1066aa No.14464768

File: e7adaeecefb51ad⋯.png (300.04 KB, 499x397, 499:397, noddoesgoodwork.png)

File: 21c4fe420f64bfe⋯.jpg (211.04 KB, 1062x751, 1062:751, Peace through power.jpg)

File: 05402efc6a915d8⋯.png (474.66 KB, 600x790, 60:79, KaneTrump.png)

File: 493a52c512944b1⋯.jpg (38.66 KB, 400x300, 4:3, 67517_448_12806.jpg)

File: 083aca7c5b0d0b2⋯.png (220.71 KB, 499x358, 499:358, ChinaWillGrowLarger.png)

>>14464760

How can there ever be a list of ____?


a10b5c No.14464775

File: b4b8a2966b1b2f5⋯.jpg (180.89 KB, 1001x798, 143:114, nod_elite_soldier_by_swire….jpg)

>>14464768

that is a point


1066aa No.14464781

File: 5a9291ca88e8d41⋯.jpg (111.66 KB, 420x264, 35:22, Kirov_reporting.jpg)

File: bda69afecd03c08⋯.jpg (155.78 KB, 600x849, 200:283, stealth_it__by_adder24.jpg)

File: be5bf8658649d2f⋯.jpg (159.1 KB, 600x849, 200:283, feed_nod_avaters_by_adder2….jpg)

File: 1ae5e746eb89f28⋯.jpg (611.82 KB, 1200x676, 300:169, 62801304_p0_master1200.jpg)

File: 79d81bbe623d11c⋯.jpg (233.27 KB, 400x600, 2:3, 36406106_p0_master1200.jpg)

>>14464775

Going through my unsorted folders right now. Surprised how much old C&C stuff I missed out on.


279fa2 No.14464797

>>14464781

>unsorted

How bad anon?


1066aa No.14464807

>>14464797

I think I got about 6000 files unsorted, give or take a thousand.


a10b5c No.14464808

File: f1686e3ae6fa355⋯.jpg (155.3 KB, 1000x606, 500:303, 1471096816_46.jpg)

>>14464781

>feed a nod avater

such a shit ability for a unit that doesn't last, they should have given it to the redeemer instead and have the avaters punch a GDI


279fa2 No.14464813

File: 47abaae82b1b3fb⋯.gif (760.12 KB, 600x313, 600:313, 47abaae82b1b3fb566b9027a8b….gif)

>>14464807

WHAT?

How do you find anything?


1066aa No.14464816

>>14464808

It would have been a better ability if it could scavenge from hostile GDI and Scrin units as well.


842329 No.14464820

File: ace740bc19db1c0⋯.jpg (203.36 KB, 1600x1200, 4:3, Nod Redeemer.jpg)

>>14464808

Frankly The Redeemer should've had an ability to pickup enemy vehicles and throw them at his target.

Dude's got a big-ass arm just for pushing buttons on his laser cannon, might as well use it to play football with GDI tanks.


1066aa No.14464822


a10b5c No.14464828

File: 8b7fb2a977b9566⋯.jpg (486.1 KB, 1280x800, 8:5, titan-001.jpg)

>>14464816

>sort of tanky unit with the ability to insta kill enemy units

nah tbh

>>14464820

well after the nerf to his rage gen, something like that would have been nice or how about instead of tanks, it throws Tib at fuckers


1066aa No.14464832

>>14464828

Not if they made it a claw that launches out and drags units slowly towards it sort of like a non-shit leech beam from RA3


4f1d54 No.14464850

File: 9479a6e50d2cccd⋯.jpg (268.6 KB, 600x500, 6:5, butthurt general.jpg)

File: be15c6cef16ee18⋯.jpg (34.69 KB, 620x465, 4:3, Crusader_pan.jpg)

>>14464629

>soon, your butt will glow like the sun

>is the butthurt getting to you, general?

>this is only the beginning general… the beginning of the butthurt

>hey general, you ever seen butthurt… up close?

>my tanks will slam into your defenses like my hand against your butt


a10b5c No.14464857

File: 9f198330566038c⋯.jpg (886.01 KB, 1731x720, 577:240, Characters.jpg)


842329 No.14464866

File: a376fb1d8128738⋯.jpg (40.1 KB, 500x540, 25:27, 1000.jpg)

>>14464850

>Assblaster Tank

>Shitter Shatterer Tank

>Bumbarder Jet


a10b5c No.14464869

File: bcec4a4ca60046e⋯.jpg (74.65 KB, 1024x625, 1024:625, RA3_ApocalypseTank_Concept….jpg)

>>14464832

and yet it's the only decent soviet tank


1066aa No.14464870

>>14464850

This shit really writes itself. Nice work anon.

>>14464857

>Visual Novel

For what purpose? Cute and Conquer?


842329 No.14464874

File: 4deb64b1e9ee010⋯.jpg (29.6 KB, 221x397, 221:397, 4f790882794f48a519f1a4b612….jpg)


e61461 No.14464884

File: cb0dd5860da25a7⋯.jpg (12.2 KB, 196x229, 196:229, DBks4i0V0AAvrHE.jpg)

>>14464857

>Visual novel


a10b5c No.14464885

File: 6a7a9a5cb46deb8⋯.jpg (180.6 KB, 1916x945, 1916:945, commandconquernodbuggy.jpg)

http://candcpapercraft.blogspot.co.uk/

>C&C paper crafts

kinda neat….

>>14464870

>>14464874

>>14464884

there's no download so I guess nothing came from it


1066aa No.14464895

>>14464869

None of the Tanks in RA3 were good.

>>14464885

>Papercrafts

They can be surprisingly good. Used to enjoy Battletech ones.

>No download

It's development just started.


a10b5c No.14464901

File: dd016051e622b59⋯.jpg (216.93 KB, 800x900, 8:9, CC3_Marvgirl.jpg)

>>14464895

none of anything of RA3 was good


1066aa No.14464906

>>14464901

It used water rather well and it's engine is pretty good but the base game was pretty shitty. I've played some mods on it that make it really good. Hell the Red Alert 1 remake on it was great


a10b5c No.14464917

File: 7cf917201fde44d⋯.jpg (288.98 KB, 778x486, 389:243, Avatar-II.jpg)

https://www.bilibili.com/video/av17773339/

what the fuck am I finding here


1066aa No.14464927


a10b5c No.14464928

File: 354e93d616147ef⋯.jpg (180 KB, 800x518, 400:259, CNCT_Orca_Drone_Final.jpg)

>>14464906

it's the same engine of generals just updated


c43e51 No.14464929

File: 1fcd0ae4ca7b540⋯.jpg (28.94 KB, 400x260, 20:13, 47a28764ad1ac2af57349ad92e….jpg)

>>14464781

>4th image

>Join Nod for a beautiful toothbrush

Sounds like a deal to me.


a10b5c No.14464930

File: 20ea76d0b366067⋯.jpg (100.94 KB, 1306x611, 1306:611, cnc__gdi_blue_zone___washi….jpg)

>>14464927

now this japan, what is it


c166ed No.14464990

>>14464927

I think that's chinese actually :^)


a10b5c No.14464998

File: 9df790228816afc⋯.png (138.24 KB, 368x292, 92:73, post-3542-0-07513200-13333….png)

>>14464990

Chinese Japanese dirt knees what're these


842329 No.14465006

>>14464998

>Tibearium


a10b5c No.14465015

File: f5430d500693493⋯.png (122.52 KB, 338x273, 26:21, post-3542-0-80274500-13333….png)

>>14465006

it's wolf quite alot


1066aa No.14465036

>>14464930

A place where lolis come from.


e7fe1e No.14465038

>>14461933

>>14462267

>>14463248

>>14463715

The most important thing in C&C and Tiberium sun (that flew out the window after) is that the Nod and GDI rooster fit the lore of the game and the logic of the universe.

The brotherhood is made of multiple cells but with only one leader (or a small council/autonomous leaders) meaning there can be high focus on specifics tasks while GDI is largely NATO mutated into the armed branch of the UN, meaning they drown in bureaucratic red tape meaning Nod altogether is more rugged and less techie, but for specific things they can have designer shit that is light years ahead of the standard issued GDI gear that took 30 years to negotiate and adopt.

The various UN countries widely forbade/heavily regulated Tiberium research because of how dangerous it is.

Nod on the contrary decided it was the future and heavily invested in it early on, using shell companies and third world countries to hide it, made immense profit and had several technological breakthrough on which they have a total hegemony (while GDI tech is simply normal evolution of technology) which they then adapted to their tactics (crystal based techs: light bending; stealth, lasers, semi-conductors; cybernetic, AI, etc…).

GDI being the official UN military has a tremendous of big heavy units that need lots of upkeep (tanks, then walkers, aircrafts).

Nod was a clandestine operation, with light units that can pose as mercenaries/local military and can quickly move for hit and run style attacks, then it became a global union when the GDI decided to quarantine most of the planet, but it's still largely a feudal/cell system.

In Tiberium Sun it goes further, the GDI and their free reign on the planet have achieved near complete mastery of the skies and space, pushing the edge the ion cannon gave them, as a result the Nod did the opposite and dug below the surface to escape satellite recon and air strikes. As a result, GDI gets spaceborne infantry, flying infantry, all sorts of aircrafts the firestorm tech they developed to keep Tiberium out, etc…

Nod get stealth generators and self-burrowing vehicles.

That's why the last good C&C was Tiberium Sun, because the tactics lore, fit the tech evolution, which fit the asymmetric gameplay.


a9626f No.14465052

File: 0b4a5d0d5b5bbd0⋯.jpg (17.33 KB, 264x292, 66:73, 4.20am.jpg)

My favorite experience with real-time strategy games was in C&C: Red Alert, before they fixed the grenadier bug in online play.

Order grenadiers to attack the ground. While they're in the throwing animation, order them to attack somewhere else and they'll throw it there instead. Even if it's out of range and in the fog of war.

You just lob shit near potential starting positions until you see swearing in the chat. Then you know where to keep throwing.


842329 No.14465069

>>14465038

>That's why the last good C&C was Tiberium Sun, because the tactics lore, fit the tech evolution, which fit the asymmetric gameplay.

lol

Tiberian Sun suffered a fucking lot for its lore. Nod is massively underpowered in every regard compared to GDI. This is why you almost never see a Nod vs. GDI game in multiplayer.

Btw C&C 3 was the last good C&C, paired with Tiberian Dawn and Tiberian Sun for the holy trilogy of the franchise. Everything else is chaff.


1066aa No.14465079

>>14465052

Command and Conquer has always been filled with fun bugs and glitces like that. Disc throwers for example could extend their range and even bounce their grenades over walls and cliffs.


a10b5c No.14465098

File: ced5013df495353⋯.jpg (57.59 KB, 1024x604, 256:151, hXFMptx4.jpg)

>>14465036

what's a loli

>>14465038

there was alot missing from Tib sun that I would have liked to seen

>>14465069

it's less that Nod is underpowered but more that carryall+disruptor is massively effective, you'd still have Nod in team games but they're always not much of a factor till super late game


1066aa No.14465141

>>14465098

>What's a loli

The thing those FBI guys keep making sites for.

>Thinks missing from Tib Sun

Could write War & Peace on that one.


a10b5c No.14465161

File: 942208fcfea041c⋯.jpg (29.41 KB, 640x400, 8:5, gallery_3_28_11016.jpg)


4974eb No.14465286

YouTube embed. Click thumbnail to play.

>>14464635

fun night despite tech hiccups

>tfw never again ever


6b3e6f No.14465383

>>14464554

>They only used it on the Mammoth and the Ghost Stalker, and both were decommissioned for many reasons.

They are way more technologically advanced though. Not being used because they are too expensive hardly means that they weren't advanced, and wouldn't come back as soon as they could be produced better.

>Also, laser technology Nod has is far, FAR beyond our real world's. Right now the strongest laser yet can barely take down drones or burn through the hood of a pickup truck. meanwhile Nod's Obelisks have been exploding tanks with 320mm of steel + reactive armor tanks since 1995. Just because we're barely starting to make it somewhat useful, doesn't mean what Nod has achieved isn't impressive.

This is just game balance. It's literally impossible to make lasers at C&C levels of deadliness without a nuclear reactor.

>And had GDI not destroyed the prototypes, Nod would've further developed it into something like their laser technology.

So still crappy? Might as well say that had Nod not destroyed GDI's Mammoth prototypes that all Titans would get a railgun upgrade. Except that even after GDI's mammoth prototype was destroyed railguns were still useful weapons while banshees are a joke.

>You try inventing optical camouflage that actually makes you perfectly invisible, then. Not even the US military has figured out yet. Better yet, try figuring it out in the 1990's like Kane did.

US military doesn't care because being RADAR-invisible is way more important than being visually invisible.

>Elaborate. How are you gonna collect it? Just walking up to a blossom tree with a vacuum cleaner and collect the gases that cristallize anything it comes in contact with that isn't a vehicle or tiberium proof equipment? Good luck.

Same way you collect all Tiberium?

We've had space suits and radiation suits for decades. It's not hard to create a completely contained environmental suit.

>Didn't exist until Tiberian Sun. Chem Warriors were around in Tiberian Dawn long before then.

And yet tanks still did, along with harvesters. Presumably environmental suits existed for GDI.

>Have you any idea how much it costs us to build and implement technology inside underground tunnels for civilian use?

I know, that's why I said it wasn't a technological achievement. It's an engineering commitment.

>True, but GDI actually didn't do much in the way of killing veinholes. The few missions where they actually show up, they have walls built around them.

Obviously Westwood wanted stuff to show up.

>He had access to actual human minds and all their capabilities, including emotion, the ability to formulate his opinions on his adversaries and to outsmart humans plenty of times with decoy buildings and units. I doubt everything about him was programmed.

Of course all AIs are programmed. He acted smarter than everyone yet was completely destroyed, so not that smart. Only reason he got out of hand in the first place was because Nod was dumb and willing to give him so much power.


1066aa No.14465543

File: 459e3b9d6fac18f⋯.jpg (33.79 KB, 541x500, 541:500, tibchemspray.jpg)

>>14465161

Well I had to get some food and a shower but here goes:

Hey guize did you know there was a lot of things from Tiberian Sun that never made it into the final game?

Did you like Tiberium Wildlife? Well originally there was going to be a lot more creatures out there and the map would drastically change over time as Tiberium would terraform the map.

Did you like the Forgotten? Well they were originally going to be a complete faction complete with their own unit roster and campaign.

Did you like dropships? Well not only were you going to be able to use them but you could order in your own reinforcements that you could decide on before a mission.

Did you find Cabal interesting? Well he was meant to be made his own unique faction in Firestorm!

Did you find the Nod arsenal lacking? Well not only was there going to be a lot more units for them such as Nuclear firing Heavy Tanks and Tiberium Based Tank Destroyers but they were going to get a massive revamp in Firestorm and include a greatly expanded infantry roster.

Did you wonder why there were no boats? Well that's because they were cut out of development early due to time constraints. Originally Tiberian Sun was going to feature naval combat.

Did you like air units? Well not only was there going to be more to play with but they were meant to dogfight each other in the skies.

Did you like the Kodiak and Montauk? Well not only were they to play a bigger role in the campaign but they were meant to be armed and mobile providing heavy hitting assitance.

Did you like cities? Well not only were they meant to be very lively but they were also meant to feature militias either civilian or mutant that you could via diplomacy hire for assistance.

Did you ever wonder why there was no tech structures? Well that's cause they were cut from the game although they are still in the game files. You could capture structures like hospitals and civilian armouries that could aid your forces in battle.

Did you like cyborgs? Well there was meant to be more variety of them added to the game and the ability to transform captured troops in Firestorm into cyborgs.

Did you ever wonder how they developed Firestorm so quickly? That's because the majority of the content added is cut content from Tiberian Sun.

Did you ever become nostaligic for Tiberian Dawn? Well not only were you able to capture Tiberian Dawn structures and produce Dawn era units but there was meant to be a Tiberian Dawn Campaign.

Did you find Hunter-Seekers a bit out of place? Well not only was there meant to be greatly expanded AI for them, they were meant to be a controllable unit and the game was meant to feature a wide variety of drones units.

Did you feel some units were unfinished? That's because they were. Due to engine limitations at the time units like the Harpy had no rotar blades in game.

Did you like the idea of destructable enivronments? Well it was toned down in release considerably and concrete was meant to play a larger role in base construction.

Did you think civilian units were just for show? They weren't. You were meant to be able to hijack cars and use them to sneak troops into enemy bases.

Did you like the idea of the Core Defender? Well not only was the idea of Epic Units going to play a part for Firestorm but Nod and GDI were meant to get their own as well to combat the Core Defender.

Did you think the Scrin ship was random? Well not only was it to be expanded but the Scrin were meant to make an appearance as an NPC faction.

Mind is running out of things but I am sure there is more


842329 No.14465566

File: a64a39894d52bbe⋯.png (687.46 KB, 1152x398, 576:199, nod's shitty laser technol….png)

>>14465383

>Not being used because they are too expensive hardly means that they weren't advanced

In the case of the Ghost Stalker, they weren't used because despite being portable, it was too dangerous for normal people to use due to the radiation it emitted, and only mutants could use the weapon without dying. In the case of the mammoth, it got decommissioned when GDI realized their expensive multi million dollar AT-AT ripoff got blown to hell by a handful of """crappy""" plasma bombers.

>This is just game balance. It's literally impossible to make lasers at C&C levels of deadliness without a nuclear reactor.

An argument in favor of Nod's technological superiority. They have things even we don't have yet.

>because being RADAR-invisible is way more important

Yeah, because GDI invested a lot into radar right? Look at all those units and base defenses that don't have stealth detection equipment, fighting an enemy that is synonymous with stealth technology! There's a reason it stuck around, you know.

>Same way you collect all Tiberium?

Again, the way Nod figured out and pioneered, long before GDI did. Your point is arguing exactly what it's standing on.

>We've had space suits and radiation suits for decades.

I sure want to know how you make a hazmat suit that protects its user against those 1.5% unknown substances and 29% unknown gases it exudes. I bet Kane has the answer.

>Presumably environmental suits existed for GDI.

If they were any good at protecting the user against Tiberium, there wouldn't be a need to invent Tiberium-proof suits.

>And yet tanks still did

Because tanks aren't made of fucking organic material. We're talking about infantry protection.

>along with harvesters

First created by Nod.

>I know, that's why I said it wasn't a technological achievement. It's an engineering commitment.

So you're saying engineering isn't technological? If so, you're wrong.

>He acted smarter than everyone yet was completely destroyed

Because unlike computers, humans don't work entirely on logic. They gamble more than they act on rationality. CABAL and Kane didn't expect GDI and Nod to team up against them in and pull a zerg rush on him during Firestorm, and he only lost because the humans went full Imperial Guard on him, spamming armies to hold back his own. CABAL may have lost, but he completely defeated GDI's forces and almost obliterated the entirety of Nod in the process, as per canon. Goes to show how well he performed by himself against the suicidal humans. His mistake was that he didn't silence Nod before his rebellion, otherwise he would've won.


c43e51 No.14465572

>>14465543

>All those cut out content

Man it makes me wonder if there is a mod for TibSun that tries to achieve that as close as possible. And not that later it turns out it has a shit story like Stalker Lost Alpha which has the freemasons in it for some dumb reason.


a10b5c No.14465588

File: 33da8d6b99f609e⋯.png (440.34 KB, 1800x890, 180:89, summery of what could have….png)

>>14465543

cap'd for shitposting reasons


1066aa No.14465594

>>14465572

Well I just forgot about stuff like Ion Storms and Meteors from space that would bring interesting goodies as well as audio files not being complete cause they locked the game before it was finished. In regards to adding stuff it would better to remake Tiberian Sun using Red Alert 2 engine to be honest since there's not only more you could get easily but more to add as well.

If you want some weird shit Tiberian Incursion i.e. Westwood's version of C&C3 would have had 5 factions in it with it ending with GDI, Nod and Cabal being pretty much wiped out by the Scrin who in turn would get their asses handed to them by The Forgotten.


842329 No.14465602

>>14465543

You got a source for all that stuff, my man?


33372e No.14465612

>>14465543

I never knew about this


1066aa No.14465624

YouTube embed. Click thumbnail to play.

>>14465602

Pieces I've grabbed together from old beta screenshots, cutscenes cut from game, stuff trapped in the game files as well as interviews from Petroglyph employees who worked on the games. I'll have to dig out webarchive to find them. Some screenshots were in the last RTS along with concept art.


1066aa No.14465635

YouTube embed. Click thumbnail to play.

>>14465624

wrong video although interestingly that's a cut Red Alert 1 soundtrack in case you are wondering

What I meant to embed. Example of a cut cutscene featuring the dropship bay.


c43e51 No.14465639

>>14465594

>in regards to adding stuff it would better to remake Tiberian Sun using Red Alert 2 engine to be honest since there's not only more you could get easily but more to add as well.

Hmm yeah makes sense since RA 2 has boat supports already, so it will be relative "simple" to add TS styled boats.

>Nuclear firing tonk

While I like heavy tonks but wouldn't it a bit too OP?


1066aa No.14465680

YouTube embed. Click thumbnail to play.

>>14465639

Considering the game had railguns, distruptors, lasers and plasma cannons probably not?

Also interesting article explaining what went wrong with Tiberian Sun development. The game had massive feature creep.

https://www.please use archive.is/view/feature/131595/postmortem_westwood_studios_.php

https://archive.is/cyc0E

https://archive.is/WuvyF

https://archive.is/oc9Zp

https://archive.is/k8Wqd

Now I need to track down Petroglyph interviews. Had them before but lost them


38a3b8 No.14465681

Could you fucking faggots stop replying to WOLFSPIDER and actually get on the DTA or MO lobby to play some games? MO is swarmed by chinese niggers and they kick you instantly from any public lobby because they have 300+ ping against anyone not in Asia and DTA is DEAD EMPTY

>>14465572

Twisted Insurrection tried to bring back most of those features while buffing Nod's shit considerably. GDI can still carryall memes all they want and they even get good infantry to counter Nod's new cyborgs, but it's certainly less effective as Nod has better AA overal and disruptors were moved to capturable-tech structures on certain maps and replaced with Railgun Tanks that double as heavy AA for GDI.

Sad thing is that the art direction makes it impossible to recognize units at a glance and the campaing is filled with Commando Mission Syndrome just like MO is.


1066aa No.14465723

Here's one of the threads where Petroglyph devs spoke about what was cut from Tib Sun.

https://web.archive.org/web/20080215040938/http://www.petroglyphgames.com/forums/index.php?showtopic=2554

Which reminds me I forgot to mention lighting mechanics and alert announcements. You know those spotlight towers? They were meant to play a massive part of the game as well as the game being brighter since you were meant to illuminate your base with spotlights which in turn would make units easier to detect but also improve accuracy against them.


de8070 No.14465729

>>14465681

I was wondering how long it was going to take for someone to notice that. Poor fag isn't even trying to stir up shit.


1066aa No.14465733

>>14465681

>>14465729

Is there some juicy drama going on again?


a10b5c No.14465755

File: a1b056ea7ca68a4⋯.jpg (287.73 KB, 999x936, 111:104, ORCA_Aircraft_Family.jpg)

>>14465681

I'd fancy some DTA actually but can't sadly


a10b5c No.14465916

YouTube embed. Click thumbnail to play.

what I'd like to know is why hasn't there been a dump all the little cut scenes between missions from tib sun/dawn in webm form?


2519f1 No.14465958

>>14465681

>the campaing is filled with Commando Mission Syndrome just like MO is

Wouldn't say it has that problem. If anything it's the opposite where all the missions are ridiculous meatgrinders that don't allow for much of any strategy. Everything moves and dies way too fast in that mod.


4974eb No.14465962

>>14465916

because you lack the initiative


112aa2 No.14466425

>>14465286

1942/FH1 at least.


f5bf3e No.14466858

File: c78f606325e09d9⋯.jpg (39.75 KB, 480x542, 240:271, 1499945435754.jpg)

TibWars exe sends me straight to the vanilla game instead of the game launcher, can't load & play tiberium essence. Any idea how to fix this? Its been a while and I'm assuming something screwed up. As a last resort I will scour the internet for C&C3 iso's on shady sites to find one that will work. This is very urgent and I need to play so thinking through this calmly is not an option. Wish me luck anons


a1242e No.14466895

>>14466858

make a shortcut and add -ui outside of the quotations


f5bf3e No.14466911

>>14466895

Fuck, how did my dumb ass forget about trying this out. Thank you anon you're beautiful


a1242e No.14466914

>>14466911

You owe me now nigger. You have to be my friend and play games with me.


f5bf3e No.14466922

File: 584fa17337c3b10⋯.gif (2.88 MB, 250x341, 250:341, smack.gif)

>>14466914

I would make a terrible companion. Turn back before its too late


a1242e No.14466930

>>14466922

are you a faggot or something.

Stop being a nigger and take the brownpill already.


a1242e No.14466971

>>14466922 (checked)

also nice dubs


8a2b47 No.14467141

File: 60deefa6c43d0e8⋯.jpg (149.92 KB, 1280x720, 16:9, Fun Incarnate.jpg)

You know whats fun that not a lot of RTS games did? Global Conquest mode. Warlords Battlecry 2, Dawn of War: SS, and Kanes Wrath are the only ones I can think. It's neat to be able to switch between a global map and then fight out battles on a smaller scale with persistent bases and strike forces that gain veteranacy.

Come to think of it the best RTS games need only have three things. Easy Mod-ability, a map maker, and some sort of global conquest mode for replayability (especially if you prefer single player and got tired of the campaign).


38a3b8 No.14467254

>>14467141

Tiberian Sun pioneered Global Conquest, actually. In the old WW netplay options you could choose to play Global Domination which was a multiplayer-only thing where both factions fought battles for control of the planet, with resets for when everything got conquered and certain technologies being locked on having active bases on certain territories. Sadly, that was shut down along with RA2 MP servers when EA decided to kill WW over Renedade's flop.


a10b5c No.14468314

File: ef42ec459a16993⋯.gif (20.97 KB, 159x143, 159:143, animated_vice.gif)

>>14466425

I'm lacking in alot of things


a10b5c No.14468478

File: e6d97d723a1cb06⋯.png (51.09 KB, 800x800, 1:1, desolated_by_squidempire-d….png)

>>14467141

I don't really know how I feel about conquest, it just makes me think that it's usually very lacking. I'm thinking I want some kinda grand strat/rts hybrid ya'know not a pseudo grand srat and just 10 or 20 skirmishes rts wise


a10b5c No.14468513

YouTube embed. Click thumbnail to play.

>the slow down though


1066aa No.14468544

>>14467141

Rise of Nations and Rise of Legends also had it. Empire Earth III also had it. You could technically say Total War Series had it if you want to lump them into the RTS bundle.


c166ed No.14468576

>>14465958

>ridiculous meatgrinders that don't allow for much of any strategy

Unlike "commando" missions which consist of one fucking unit that has to follow one fucking path else it gets instakilled, those require at least 300 IQ and leave room for lots of varied strategies. Wait, no they don't.


c43e51 No.14468581

>>14467141

It sucks that this Conquest mode is only available for Kanes Wrath and not C&C 3 since the latter has a few more mods. If I recall it correctly Kanes Wrath doesn't even come with a mod loader anymore for some reason. >>14465681

>and the campaing is filled with Commando Mission Syndrome just like MO is.

How many commando missions does it have?


1066aa No.14468623

>>14468513

A lot of Yuri going on.

>>14468581

>How many commando missions does it have?

Too many and a lot of them require clairvoyance to complete, i.e. knowing what infantry units are hiding behind trees or where to exactly go in the map at the right time. They are just a chore to play rather than any fun.


d6787c No.14468645

File: 1b2744e3bc59b73⋯.jpg (602.03 KB, 1600x1200, 4:3, 1b2744e3bc59b73f46329da864….jpg)

RTS id the most autistic degenerate genre. It's all about clicking fast, doing the meta and not actually thinking. Turn based is always supperior.


c43e51 No.14468668

File: f33ca0efe7bc53d⋯.webm (482.71 KB, 512x384, 4:3, bait.webm)

>>14468623

>Too many and a lot of them require clairvoyance to complete

Damn, it makes me wonder what were they thinking when they did those missions. "Lol I can finish this mission easily. t. mission maker". I bet they didn't even tested it with other players for feedback.

>>14468645

Here is your (You).


542a5b No.14468671

>>14468668

>saging a topic at bump limit

For what purpose?


1066aa No.14468692

>>14468668

>I bet they didn't playtest it

More than likely yes. I used to make a few custom missions back in the day but always got other people to play test them. Golden rule of thumb is that although you can complete it, the fags that don't have the benefit of having designed the map won't.


8a2b47 No.14468801

File: a180a95878b5bb8⋯.png (1.04 MB, 780x1196, 15:23, 1450666587046-1.png)

>>14468581

Kane's Wrath could have easily been 10x better if the faggots at EA had just released a goddamn working mod sdk for it instead of jumping ship to work on the next half-assed rush job game. Sadly many other developers seem to be going down this retarded path of making their game unmoddable.

Thankfully, there is a mod called Kanes Wrath classic that while it doesn't completely fix everything does do a good enough job of fixing the economy and removing the bugs that were present in the unpatched version.


1066aa No.14468886

I need a good spanking image that can be related to RTS for next thread. Any /d/egenerates out there willing to lend a hand? I want to make Spankpoclypse Tanks


a10b5c No.14468904

File: 12f1d11ba4678a2⋯.jpg (359.38 KB, 1600x1200, 4:3, CC_Red_Alert_2_18.jpg)

>>14468645

I'd like to see you play red alert 2 and only do "the meta"


842329 No.14468994

>>14468801

Kane's Wrath's devs did release the SDK later on on their own accord, along with a fuckton of XML's.

Why do you think there's so many mods for Kane's Wrath now?


dd270d No.14469173

>>14463771

If only they can make MO a standalone like RA1 and TibDawn, would save people the trouble of DLing 2 full games, especially when HD Space is concerned

>inb4 delete your files faget


8a2b47 No.14469226

>>14468994

>WORKING mod sdk

The "official" sdk took forever to release (long after most people had moved on or lost interest), had very little documentation, and took extensive work from fans to fix it's bugs and write additional tools for it. Hence why I said "working" what we got instead was an afterthought.

Also, kanes wrath only has about three decent working mods that aren't glitch filled messes or "muh lol so randum minor rule changes". And two of those mods are from the same author. I wouldn't exactly say there are "many".


c166ed No.14470354

>Tried MO skirmish

>crashed two times as the AI used the cryo hunter seeker

11/10

would crash again


f02262 No.14470720

File: acd830352713fe8⋯.png (687.84 KB, 500x649, 500:649, ClipboardImage.png)

File: 3faa85d3b9ead2e⋯.png (537.67 KB, 640x480, 4:3, ClipboardImage.png)

File: 3a1a324b87c81be⋯.png (232.6 KB, 450x320, 45:32, ClipboardImage.png)

File: ef9a1a043da6068⋯.png (701.02 KB, 800x1020, 40:51, ClipboardImage.png)

File: 4694b8be82809b8⋯.png (544.55 KB, 640x480, 4:3, ClipboardImage.png)

Tribal Rage = 6 different factions in 1998: Bikers, Cyborgs, Death Cultists, Trailer Trash, Enforcers and Amazons

http://www.old-games.com/download/8918/tribal-rage

Wow, an RTS without a minimap. Eidos sure did strange things

http://www.theisozone.com/downloads/pc/windows-games/conquest-earth-the-first-encounter/


38a3b8 No.14471160

>>14470354

I've never had crashes with PF AIs, did you make sure to install everything correctly?


c166ed No.14471499

>>14471160

It was in tech share mode if that matters

The installation didn't have any problem in 3.3.2 and the game automatically updated to 3.3.3, don't think the installation is the problem


762eda No.14473649

File: e2f4f6fe694bd5f⋯.jpg (47.66 KB, 1035x394, 1035:394, Damnation Comes.jpg)

tomorrow is hell day anons

Will they turn into MOBA and let it die like DOW III or they don't and make it a good and Fun RTS


72e690 No.14473671

>>14473649

either way kickstarter will ruin whatever intentions they had for the game as the backers will demand stupid shit


de5810 No.14473729

File: d916f8b4d20a07b⋯.png (413.61 KB, 920x654, 460:327, ce_sent.png)

Wish Rise of nations comabat was deeper, or more engaging at least. Not autistic levels of micro but better than what it is. What a comfy game to play, I love civ type games where you advance in age, RoN combined that with RTS. Wish they made a sequel or better yet I wish I had the brainpower and skill to make my own RoN sequel

>tfw


72e690 No.14474187

Hooktube embed. Click on thumbnail to play.

>dow 3 even from a starcraft 2 player is the most boring shit


a70e93 No.14476335

in the unrelated news MO got updated today

I missed the save function


842329 No.14477853

YouTube embed. Click thumbnail to play.

It's just Company of Heroes with mechs.

This…could've just been a mod, honestly.


63ae83 No.14478278

>>14477853

Wasn't that obvious from the trailers?

Besides Company of heroes is still a pretty good game

I'm hoping it has larger map sizes

do you thinks its easier to mod than CoH?


c166ed No.14478316

>page 13 again

what do lads?


1066aa No.14478830




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