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File: 51cde7e750e9df0⋯.png (687.23 KB, 800x450, 16:9, ClipboardImage.png)

da7dcd No.14456817

So with the trilogy coming out for PC is there any hope that the game will actually be 60FPS this time and not the random 30 cap that the PS4 got?

ba2d0d No.14456830

Yes. Unless they tied game logic to framerate like a bunch of spergs.


ec0af2 No.14456831

It depends. Some PC ports advertise 60 fps as a new feature, some don't bother. Who's doing the port?


da7dcd No.14456833

>>14456830

Thing is I wouldn't know if they did since the original trailers were 60 FPS but then the game came out at 30.


3bf5bd No.14456838

File: 87612d27f73fb2e⋯.jpg (22.68 KB, 335x355, 67:71, 61mMYg3jtFL._SY355_.jpg)

just play the original


4799a2 No.14456841

If it's 60fps, that would be the only selling point to play crash trilogy at all even with the gay pill collision box and hopefully a mod to bring back og music.


da7dcd No.14456867

>>14456838

Originals are 30 though.

>>14456841

I don't understand why are crashes feet are pills, this only leads to oh fuck I just missed it moments.


99b64e No.14456902

>>14456817

I'm just glad it's coming to Xbox.


79bf96 No.14456926

>>14456902

Do you own an Xbone?


f54586 No.14457240

What are the chance they will release a classic styled sequel with modern graphics since the remake sold well? It would be easy to make for them as well and people will buy it anyway.


f704b3 No.14457249

predictably, the game becomes OK to discuss once it hits PC.

>>14456867

unity defaults, and its not his feet its just one large pill for his body.

>>14457240

>classic styled sequel

low I imagine, but I'm not sure if these guys have any competent level design staff on hand.


238d4b No.14457256

>coming out for PC

Now are we talking real PC port here or just another shitty DRM-locked Steam port masquerading as a PC game?


9051e3 No.14457268

Is the collection actually good or have they fucked up it somehow?


64a304 No.14457278

>>14457268

It's completely fucked and it's masked by people saying Crash was always hard git gud.

Crash slips off of things that he shouldn't, basically all the issues come from his hitbox being an oval and some of the surfaces that were previously flat (namely turtles backs) are just an absolute asspain to navigate.

The devs themselves admit it's fucked which begs the question why they did it in the first place.


ba2d0d No.14457283

>>14457268

It still runs at 30fps on consoles. That's pretty fucked up.


7ee4b5 No.14457374

>>14456830

I'd give you fair odds on that.


f704b3 No.14457377

>>14457374

assuming how they stuck with unity defaults for collision detection, however unity handles framerate will likely be how the game works.


5ac0cf No.14457381

>>14457268

You can just emulate the original on PC.


86ecf5 No.14457392

>>14456817

There's so much salt over this release on Nintendo and PC


9f56e9 No.14457394

>>14457278

>he devs themselves admit it's fucked

Wait, what?


02c02c No.14457402

File: a49d1f3ad81e976⋯.jpg (61.78 KB, 450x334, 225:167, Boned.jpg)

I'm expecting it having something ruining it. This IS Activision we're talking about. The kind of cucks that neglect their ports and charge full price for games 10 years old when it comes to PC. Expect Denuvo or the port being outsourced to some super shitty russian dev who have never coded a thing in their life. I hope the Switch port is at least okay


36a626 No.14457418

>>14457402

>I hope the Switch port is at least okay

It'll be 30fps, undoubtedly. Resolution is debatable, but it'll be 30fps.


ba2d0d No.14457422

>>14457418

Don't think anyone expected otherwise.


5ea28d No.14457429

File: af7783bf5e9e7d9⋯.jpg (70.65 KB, 500x500, 1:1, crash bandicoot gamecube.jpg)

>All this drama over a Crash game on Switch

You can tell who are the newfags in vidya


ba2d0d No.14457438

>>14457429

>>14457392

Where? I need a few laughs.


36a626 No.14457446

File: f38ab1476ddf8a8⋯.jpg (38.23 KB, 555x800, 111:160, 1450918068849.jpg)

>>14457429

It's moreso because Sony fags shilled it as one of the best exclusives on the PS4 for a while, and once again, the exclusive list is down to just Bloodborne.


518add No.14457447

>>14457438

NeoGAF probably, Crash is mostly remembered as a Playstation series so a lot of newfags don't remember other games in the series being released outside of Playstation as well.


f704b3 No.14457449

>>14457446

>It's moreso because Sony fags shilled it as one of the best exclusives on the PS4 for a while

where? The very week it came out here people were saying the same shit being said in this thread. Are you also browsing cuckchan or something?


02c02c No.14457452

>>14457392

>>14457429

Its because people fell for the PS4 meme. The Sony shills were using it as a reason why PS4 was the best but now it has one game again. And only because its pretty much holding it hostage


29d9d7 No.14457457

There simply one reason to ever want to play this collection and that's the time trials for Crash 1 and 2. Otherwise just emulate the originals. They've got better music, better visuals, better gameplay.


d4edcd No.14457473

File: 9816d18ae1a8a94⋯.jpg (56.92 KB, 640x480, 4:3, 9816d18ae1a8a94eb0f2a013b4….jpg)

>they couldn't even make this an exclusive


02c02c No.14457483

File: a1fc19681899de2⋯.webm (1.16 MB, 640x360, 16:9, Heh.webm)

>>14457473

Even better

>This will almost assuredly happen with that Spyro Trilogy Remake too


25b270 No.14457497

>>14457447

>NeoGAF

I though it was dead


25b270 No.14457506

>>14457438

Cuckchan.

Someone made a thread here about how cuckchan was salty about this and linked to a thread. I don't have the link and the thread obviously got deleted.


25b270 No.14457510

>>14457506

Nevermind, it's here.

>>14455778


ec0af2 No.14457551

File: 623a7d24436f7da⋯.png (857.79 KB, 1280x720, 16:9, top bun.png)

>>14457473

Sony hasn't completely moved away from the exclusivity meme yet, but it has made steps. I just wish the rabid sonyggers would cut their bullshit in turn, but brand loyalty is a hell of a drug.

t. idort


f704b3 No.14457558

>>14457551

the exclusivity model ultimately makes better games on average. I think sony's handling of it could be better.


ec0af2 No.14457603

>>14457558

Heh. I have played bloodborne and am in fact replaying it these days to complete my blades of mercy playthrough. I fail to see what advantage it has gained from being on its own dedicated machine. It's not more development time dedicated to creating content, that's for certain. The game feels small and incomplete, especially if you only count the initial release without the Old Hunters.

Has the PS4 provided better fur physics? Superior chromatic aberration technology? I guess it can boast those gyro-activated emotes that sometimes activate while I'm playing. So, overall, Bloodborne's strengths come mainly from its core gameplay and design ideas, and that could have been done on any platform.

Although, having a dualshock 4 enables me to play Peach Beach Splash PC without having to wait for the 360 controller bug patch, so I won't complain.


f704b3 No.14457617

>>14457603

> I fail to see what advantage it has gained from being on its own dedicated machine

because it literally would have never existed otherwise.


3e9b18 No.14457635

>>14456817

It's shit

Emulate the originals

>>14457617

>Because it wouldn't have existed otherwise

Yeah, just like all of the other non overrated as shit good From games don't exist like Chromehounds, Shadow Tower, AC and Otogi don't exist, right fellow Sony fan?


f704b3 No.14457643

>>14457635

>Chromehounds

exists thanks to microsoft.

> Shadow Tower

exists thanks to sony.

> AC

exists thanks to sony

>Otogi

exists thanks to sega fulfilling a contract with microsoft.

how do you think games are made? The meme that "oh dudes in a garage made it and struck gold hurr durr look at doom!" is a meme. Even id software was doing work for someone that was funding them. Do you not know this absolute basic of how game production works? Are you a communist or something?


25b270 No.14457687

>>14457643

>exclusives vs no exclusives hypothetical

I can make a better one: Consoles existing vs not existing.

Not existing means all games get released on PC and all the budget goes into that platform, meaning we get great games all in one place.


52863e No.14457696

File: b3ce081b0bc32d1⋯.jpg (16.55 KB, 400x300, 4:3, facepalmstartrek.jpg)

>>14457643

>Sony and ONLY Sony could have ever funded Bloodborne


76095f No.14457701

>>14457643

>AC thanks to sony

what the fuck is this shit? It's a multiplatform game and Ubisoft is a big publisher.


f704b3 No.14457709

>>14457687

>Not existing means all games get released on PC and all the budget goes into that platform, meaning we get great games all in one place.

yes, a platform with no one to fund the games, so everything is a cheap indie game and no progress ever gets made. All tied together in a nice denuvo fueled bundle with miners making entry level graphics cost $400.

How do you think this industry works?

>>14457696

anyone could have funded it, but Sony did it, Microsoft didn't, Nintendo didn't, and no publishers did it. Sony also co-developed it. Probably helps that From and sony have relationships going back to the playstation which helped put from software on the map in the first place.

>>14457701

>a french publisher funded it in Japan to prove the validity of a new console manufacturer who had all the interest in funding it and marketing it

you are retarded.


1d747e No.14457725

File: 817ac516a1adecd⋯.jpg (24.08 KB, 400x400, 1:1, 817ac516a1adecd1591bff49fe….jpg)

>>14457643

The only one that fits your role is AC.

Every single other one was the choice of a third party company of From themselves.

>All that other garbage

Damn, you sound pretty mad, guess I hit a nerve.

Are you going to compare Apogee/Softdisks size to Nintendo next?


64a304 No.14457731

>>14457394

http://www.please use archive.is/articles/2017-07-18-dev-confirms-crash-bandicoot-is-harder-you-arent-imagining-it


f704b3 No.14457734

>>14457725

>The only one that fits your role is AC.

they all fit the publisher funding/exclusive model that the game industry has been using since the 80s.

>(1)

>guess I hit a nerve.

what?

>Are you going to compare Apogee/Softdisks size to Nintendo next?

same principle. pay company to make a product they pitch.


25b270 No.14457736

>>14457709

>a platform with no one to fund the games,

False premise

>so everything is a cheap indie game

Fanboyism is sure showing.

>All tied together in a nice denuvo fueled bundle

Gotta love it when retards start a hypothetical but then apply things that only apply to the current state of affairs where consoles exist.

With only one platform to release games on, companies will pump money into that one platform. How do you think the industry works?


da7dcd No.14457739

>>14457635

I emulate them already on my vita, was just interested in what if the PC version actually improved the frame rate to justify trying it.


f704b3 No.14457740

>>14457736

I prefer to work in the framework of reality, rather than autistic hypotheticals that will never exist. Keeps things productive.


25b270 No.14457746

>>14457740

>I prefer to work in the framework of reality

Clearly not since you're implying a hypothetical here. When you're stating the benefits of exclusives, you're stating the benefits of consoles. Consoles wouldn't exist without exclusives as they'd have no reason to exist otherwise.

What you're then implying is that companies wouldn't put money into making games if PC was the only platform, which is utterly insane. How do you fucking think the industry works? Do you think nobody would fill the market niche only because consoles don't exist?

Please go be retarded somewhere else.


f704b3 No.14457761

>>14457746

do you need to have the definition of "prefer" spelled out for you?

>Consoles wouldn't exist without exclusives as they'd have no reason to exist otherwise.

they probably would, although the market would be less appealing for everyone if no one was stepping up to say "hey if you have an idea we like, we'll pay for it to sell our platform."

>What you're then implying is that companies wouldn't put money into making games if PC was the only platform, which is utterly insane.

they would, but not the way you think they would. What happens now? A few genres that are essentially exclusive to the platform get this sort of support, like Sega and their total war franchise.

>Do you think nobody would fill the market niche only because consoles don't exist?

it wouldn't be a clean transition from the current model, and there would be a lot of disasters with hardware becoming outdated much quicker, requiring faster upgrades, and the upgrades would not be cheap like they are now in the grand scheme of things.


a8035a No.14457771

I cast a curse of denuvo on this game!

Ensuring low sales and no chance for twinsanity's remake on PC


1d747e No.14457776

>>14457709

>Yes, a platform with no one to fund the games

Except all the third party companies out there, Valve being one of them?

>So everything is a cheap indie game and no progress ever gets made

Yeah, because third parties only fund games and indie games are objectively bad

>All tied together in a nice denuvo fueled bundle

I'd rather have a easily circumvented software that has been proven to not increase sales than a whole Rights Management box that's proven to increase sales thanks to countless mouthbreathers.

>entry level graphics cost $400.

It has happened before and it's stricktly temporary, especially if you're not a mustard shitter who needs the most recent hardware to play games instead of setting u settings.

But I guess I'm discussing with an OCD ridden faggot that likely buys consoles at launch and pre orders games.

>>14457734

>they all fit the publisher funding/exclusive model that the game industry has been using since the 80s.

So what?

You argued about companies like Sony making games exclusive using that model for exclusivity.

Not the model itself

You're just moving goalposts

>what?

I'm 3e9b18 posting from another physical location IRL

>Same principle. pay company to make a product they pitch.

Plenty of good non exclusive titles are created like that.

Again, you're moving goalposts


36a626 No.14457777

File: 1d85f5accb39662⋯.jpg (78.59 KB, 1280x720, 16:9, 1d85f5accb39662142146cc18b….jpg)

>>14457771

>they will never fix Twinsanity

>they will never include all the removed levels

>they will never add that third dimention


da7dcd No.14457780

File: fad48b03606484d⋯.png (29.43 KB, 458x457, 458:457, ClipboardImage.png)


1d747e No.14457784

>>14457739

Then keep doing it

The game itself is broken and I'm expecting a garbage 30 FPS port with Denuvo from Activision.


25b270 No.14457786

>>14457761

>they probably would

You can't seriously be this retarded. They'd sell cheaper prebuilt PCs. Why would companies bother to spend money on research and development to manufacture specialized hardware just to make the same things that are available to PC? Go read a book, nigger.

>there would be a lot of disasters with hardware becoming outdated much quicker

Even nowadays, PC games offer the option to reduce the graphical settings to accommodate weaker hardware. As it stands nowadays, PC fills the market niche for games that are too graphically ambitious for consoles (or at least it did back in the Crysis days). Without consoles, things would be a lot more streamlined and games would be more compatible with weaker hardware so you don't need to stay up to date all the time. You know, like consoles do, with console generations.

We agreed that games would still exist without consoles, right? That means we don't need exclusives. That's the end of it.


ec0af2 No.14457790

File: 03270d098dbf3c7⋯.png (70.94 KB, 242x361, 242:361, akane stuck.png)

>>14457617

That's an absurd statement. Was Sony the one who came up with the idea of Bloodborne and gave it to FromSoft? Was FromSoft unable to fund and develop the game by themselves and absolutely needed Sony's deal?

No, Bloodborne could have existed outside of an exclusivity deal and you fucking know it. They just took the deal because Sony gave them a fat check to give one worthwhile game to their upcoming console.


f704b3 No.14457806

File: bf55f8eee18be6e⋯.png (308.31 KB, 1462x694, 731:347, ClipboardImage.png)

>>14457771

>thinking denuvo means low sales

even niche games can get by

>>14457776

>Valve being one of them?

who could forget valve? Icon of PC gaming, known these days for making failed consoles, VR minigames and DRM locked controllers and a company that would 100% totally want to fund games. Think of a better example. Lets start with Nvidia who are already pushing proprietary "benefits" to their hardware at the detriment of pretty much everyone.

>because third parties only fund games

self funding isn't especially common, and the few times it has happened in the industry…well there's a reason ion storm despite making some great games that sold pretty well isn't around today.

>I'd rather have a easily circumvented software

I'd rather keep rootkits off my PC period.

>It has happened before and it's stricktly temporary

it happens cyclically, and with nvidia in the position they're in now and AMD pretty much letting them get away with it, I don't see it going away.

>especially if you're not a mustard shitter who needs the most recent hardware

one of the benefits of PC games is 60+fps, max settings and resolutions greater than 1080p. People usually want that and it only gets more expensive to get every few years.

>Plenty of good non exclusive titles are created like that.

I agree, but it's not very common, and very few if any the past few years have been self funded by the developer.

>moving goalposts

na

>>14457790

>Was FromSoft unable to fund and develop the game by themselves and absolutely needed Sony's deal?

Nobody except sony and fromsoft know this, but I'm sure getting the deal of having your game funded, marketed, having a lot of the harder development outsourced to the people who made the platform, and plenty more made the system extremely appealing for from soft to make the game now instead of 15 years from now.

>They just took the deal because Sony gave them a fat check to give one worthwhile game to their upcoming console.

yeah, that's exactly how it happened. The game was probably in a hard drive somewhere , Sony approached From before the PS4 was announced and said "hey do you want to make a game for our platform that we'll help fund? Give us a few pitches and we'll fund the one we like."


8ebee0 No.14457864

>>14457249

>>14457240

I think the press release that revealed that N Sane was coming to Switch and PC also said that there was a new original title in the works.


f704b3 No.14457881

>>14457864

>press release

You're jogging my memory, hope it turns out well but the remaster was pretty disappointing.


5d2940 No.14457971

File: b5c0e56af1da5be⋯.gif (2.56 MB, 300x424, 75:106, b5c0e56af1da5be1e6af22541d….gif)

>>14457806

>and a company that would 100% totally want to fund games.

Every VR game for HTC Vive is backed up by them and not the developers themselves.

They're absolute shit, but if they need games to sell their platform they will, just like Sony.

>DRM locked controllers

Same with any mouse that doesnt support anything but Windows.

The difference here is that people can go around it because its not a locked platform.

>Lets start with Nvidia who are already pushing proprietary "benefits" to their hardware at the detriment of pretty much everyone.

It's poorly optimized awful looking garbage and you can remove it

Even they know better, it's a scam for kiddies, nothing more.

>self funding isn't especially common

Except that has nothing to do with the fact that third party companies don't only publish cheap games.

Thought I did botch that part of my post by forgetting to add the word "cheap".

>I'd rather keep rootkits out of my computer

And yet you use a platform that functions just like one while not explaining at all the consequences of using such rootkit.

>it happens cyclically, but I don't see it going away

Do you read what you type?

>one of the benefits of PC games is 60+fps, max settings and resolutions greater than 1080p.

>People usually want that

Only mustard normalfags, most being kids with no money, believe that.

The main benefit of computers is freedom, a whole lot more than consoles offer, being able to reach those settings is just a part of that benefit.

Both AMD and Nvidia are also using the issue to sell their cards directly from their store so they don't have to pay retailers and keep prices the same as they were.

And it's no different than consoles today really thanks to mid gen uprades.

>I agree, but it's not very common

Except it's extremely common and it's been common ever since the SNES has been released.

>na

You went from

<Good games wouldn't exist without being funded as console exclusives

to

<Good games wouldn't exist without being funded by a publisher

That's the textbook definition of moving the goalposts.

>>14457806

>yeah, that's exactly how it happened. The game was probably in a hard drive somewhere

Except Bloodborne was already being made before From was approached Sony, so that's actually not too far off.


f704b3 No.14458014

>>14457971

>but if they need games to sell their platform they will, just like Sony.

yeah, just in terms of disappointment for the model I think Valve is failing the hardest. Even Sony's VR efforts are better and that's saying something.

>The difference here is that people can go around it because its not a locked platform.

yeah, but it keeps getting worse.

>It's poorly optimized awful looking garbage and you can remove it

more and more game devs are using the gameworks development environment, and removing these pros of the platform is sort of settling for a shittier experience. Wouldn't you say?

>And yet you use a platform that functions just like one while not explaining at all the consequences of using such rootkit.

because I don't keep anything sensitive on a console. What's Sony gonna find out about me? My burner e-mail and the address I used in hokkaido for my japanese account? That I really like puyo puyo? Really? Oh no, I'll see ads for virtual on when I hop onto the PSN store. Spooky.

>The main benefit of computers is freedom

oh, the freedom meme. Yeah, you keep falling for that but it's not what "PC gaming" is about. That's an old meme that people like me started when we were trying to encourage people to move away from consoles and to PC. There's very little freedom with games, and it's more a game about influence and markets than anything. Don't be a hippie.

>That's the textbook definition of moving the goalposts.

I can see how you might think that, but I think there's a sort of language barrier here. If you'd like, I can lay out my position explicitly instead of these basic counter points which make you think I'm shifting goal posts.

I see all the ways games can be made, from independent funding like kickstarter shit, to small project funding of a few million by a publisher, to absolute independence of making a game in your garage for 20 years and releasing the niche title on steam with all the money (-30%) going right to your wallet paid out by Valve. Good games can be made in every way. However, the exclusive model mostly present on consoles due to the interests of the creators of those platforms tends to create the most experimental, most polished, most interesting games of this type. You have opportunities to explore nuances of hardware to get the most out of them, you have more time, more money, and a lot of support. Games in order to be something you can live on - what most devs want - need to be something that can be churned out in a timely fashion. If you're making a game on someone elses dime (to an extent) someone elses time (to an extent) and they want the most interesting, advanced and enjoyable games made for their platform, you're going to go all out hitting that goal. A lot of great games are made this way. You have Nintendo's history to look at, Segas, Sony, NEC, even Microsoft. When in that environment, great things happen and they happen more often.

Do you understand or do I have to explain it differently?


b7863a No.14458079

YouTube embed. Click thumbnail to play.

Why won't they remake Crash Twinsanity but actually add all the shit that the original game had to cut out due to time constraints?

>Skip to 2:47

>You know this would have gone over your heads as a kid


5d2940 No.14458115

File: b2f2530d012f81b⋯.png (293.89 KB, 540x764, 135:191, b2f2530d012f81bbefdf9a380c….png)

>>14458014

>Even Sony's VR efforts are better

They sell better

That's about it

The quality of games on PSVR and the quality of the headset itself if pretty shit.

Even for VR standarts, the best VR software is outside the PS4, and that's saying something

>yeah, but it keeps getting worse.

Not really, it's more steamlimed and has even more options than before.

Unlike consoles where eveeything that made that platform good is pretty much gone from plug and play to one centralized hardware.

>more and more game devs are using the gameworks development environment, and removing these pros of the platform is sort of settling for a shittier experience. >Wouldn't you say?

The only recent games I know that have used it have been Killing Floor 2 and FFXV.

Both optional and pretty shit

>because I don't keep anything sensitive on a console.

I don't think you know what a rootkit is, you're now using the description of spyware to define it.

Not only that but it's extremely easy to partitiom or isolate HDDs so the supposed rootkit only affects an isolated instance of your storage.

It's a non issue of you're not a retard

You can do any of that on a console and if you want to access online you're obligated to share your credit card info to a network that goes dowm every 4 to 6 months and leaks info like crazy.

>oh, the freedom meme. Yeah, you keep falling for that but it's not what "PC gaming" is about. That's an old meme that people like me started when we were trying to encourage people to move away from consoles and to PC. There's very little freedom with games, and it's more a game about influence and markets than anything. Don't be a hippie.

I don't see any argument there

Can you change settings, software and hardware on a console on a non centralized platform?

Can you circumvent kikery on a console without bricking or outdating it's hardware or software?

No I don't think so

>Here's my viewpoint

None of that stops the fact that you moved the goalposts out of the blue when you were backed into a corner and the whole

<Exclusive funded games are experimental and nuanced

argument is bullshit when you see shit like Uncharted and TheLastofUs being Sonys bread and butter.

That sort of deal has made Bloodborne and Gravity Rush 2, a good and an average game that plae in comparison to many other titles out there that have better designed gameplay and aren't exclusive.

In the span of 5 years


4b3eea No.14458129

File: d62aed34a1333d1⋯.jpg (145.01 KB, 893x859, 893:859, Screenshot_20180309-160337.jpg)

>>14456817

Whether it's 30 FPS or 60FPS its still fucking garbage.


f704b3 No.14458157

>>14458115

>They sell better

the games too. no heroes allowed VR, RE7VR, the upcoming ace combat 7. Games that are actually interesting and seem fun to play. I have trouble thinking of any VR pc game that isn't just an existing game with basic VR functionality slapped on alongside the standard controls.

>the best VR software is outside the PS4

you really have to prove that one.

>Not really, it's more steamlimed and has even more options than before.

not true. The environment's changed a lot, modding is much smaller these days, the tools aren't being provided by the developers, and the alternatives for amateur projects are either use very old software and engines like trenchbroom 2 & the quake engines, or things like hammer, or make simpler mods for older games or existing games which doesn't extend very far into changing how the games function. Mostly model/sound swaps, cfg tweaks, etc. The days of a real modding community are pretty much gone, swept into steam workshop or mediocre nexus platforms. I still keep an eye on the ones I like.

>plug and play to one centralized hardware.

it's still there, just a few complications here and there. If anything I could use the argument that it also offers more options. It's not one I'd stick by however.

>The only recent games I know that have used it have been Killing Floor 2 and FFXV.

There's a lot more than that. the witcher 3, GTA5, the division, fallout 4, and plenty more if you look into it.

>you're obligated to share your credit card info to a network that goes dowm every 4 to 6 months and leaks info like crazy.

not true, and you accuse me of strawmanning.

>Can you change settings, software and hardware on a console on a non centralized platform?

you can, but that gets into a different territory of modding. Quite a few console games are shipping with more options than ever, even graphics ones. SotC is a recent one that had a performance, high resolution, and an advanced graphics setting. I think one of the earlier examples was Nioh which even its alpha demo had an option for "action" mode and "movie" mode (performance vs visuals)

>None of that stops the fact that you moved the goalposts out of the blue when you were backed into a corner and the whole

no, you just don't understand what a goalpost is and what moving it means.

>argument is bullshit when you see shit like Uncharted and TheLastofUs being Sonys bread and butter.

I could argue that even the last of us is somewhat experimental, but that's another thing you can just meme your way out of.

>average game

>gravity rush 2

you shouldn't talk about games you never played.


5d2940 No.14458299

File: de99ccc071c41f3⋯.webm (139.93 KB, 614x360, 307:180, Nah.wmv.webm)

>>14458157

>I have trouble thinking of any VR pc game that isn't just an existing game with basic VR functionality slapped on alongside the standard controls.

Funnily enough you listed pretty much that and a shit game that's barely up to par with it's original PSP release.

You got everything from Rollercoaster Tycoons and FPS games to Ultrawings and VTOL simulator on PC.

>you really have to prove that one.

Serious Sam games with VR are already better than any of the tch demos on the PS4 right now.

>The environment's changed a lot, modding is much smaller these days, the tools aren't being provided by the developers, and the alternatives for amateur projects are either use very old software and engines like trenchbroom 2 & the quake engines, or things like hammer, or make simpler mods for older games or existing games which doesn't extend very far into changing how the games function.

Except the modding scene is still pretty big with plenty of upcoming projects, mod tools are making a comeback after the DLCfest that was 7th Gen and many of the people who modded now actually make games thanks to free tools like Unity, UE4 and Cryengine and easier self publishing.

We have a thread about a modded pre release version of a game that was never actualy released if you haven't noticed.

>The days of a real modding community are pretty much gone, swept into steam workshop or mediocre nexus platforms. I still keep an eye on the ones I like.

Except you can download all of those mods from outside those soures and TCs for recent games like Total War and Paradox games still exist.

>I still keep eye on the ones I like

Like what? You seem to have been outside the scene for ages the way you talk.

>Plug and play is still

Yeah, with firmware and game updates up the ass plus game installs, a need for storage, a ton of online focused games, and now having to make the decision of a better hardware totally plug and play and centralized, just like 20 years ago.

>There's a lot more than that. the witcher 3, GTA5, the division, fallout 4, and plenty more if you look into it.

Only the Witcher 3 and the Division

And again, they're optional and fucking trash.

>not true

If you want to access online play, yes you absolutely do.

>you can

On 5 games at most and barely any performance gains after the cracking the console in 10 years

Not the level of freedom that PC has, not even close

>no, you just don't understand what a goalpost is and what moving it means.

Then explain it, because that's not an argument and you're deflecting after being cornered yet again

>I could argue that even the last of us is somewhat experimental

So what you're saying is that you're a brand loyal retard that thinks that an overrated boring ass TPS with an inventory system and full of cutscenes is experimental?

Good to know

>meme out of that way

I can't do any of your cuckchan lingo untik you elaborate on why TLoU is experimental

>average game

>gravity rush 2

What about the game isn't painfully average?

Next you'll tell me Half Life 2 isn't a tech demo.


4338bc No.14458472

File: 7304e8b8c7f10ea⋯.gif (1.64 MB, 400x300, 4:3, [Eurobeat_stops].gif)

All I want is an HD Team Racing.


877016 No.14458501

File: 8084174de12f11d⋯.jpg (72.84 KB, 534x512, 267:256, 1519492133884.jpg)

>>14456817

Why not just play old games on emulators instead of purchasing old games with new looks? Why didn't they just make a new crash game with updated graphics? Oh wait, they are creatively bankrupt and buying into this shit only encourages their stagnation.

Crash still looks great on PSX. No need for a remaster.


1c486f No.14458505

>>14458501

But think about the time trials!


5d2940 No.14458578

File: 685c1df30a9297d⋯.jpg (32.91 KB, 855x481, 855:481, Anon finally becomes the l….JPG)

>>14458501

>Why not just play old games on emulators instead of purchasing old games with new looks?

Because good goys will buy it and brand loyalty is still a fucking thing after all these years so they don't play anything that's not an official branded product.


2c88b5 No.14458756

>>14457377

There was a fan remake made in unity. The original Crash Bandicoot games predate Unity. I doubt the PC version will use Unity.


0155b4 No.14458790

>>14456830

Of course they did, because it's the easy way to do it


892565 No.14458820

>>14458472

Never ever.

>>14458505

I wondered about that, the stages in 1 and 2 were never designed around time trials, did the devs retrofit the stages to be fun to do the trials with?


1c486f No.14458830

>>14458820

I enjoyed doing them in Crash 1, but I was playing the game at a friend's house and only played the first 6 or 7 levels. It works exactly the same way as it does in Warped - boxes turn into time boxes, bonus levels are unreachable, etc.


80f353 No.14459726

File: 42e8c71dfccba88⋯.png (114.14 KB, 250x300, 5:6, Emulator within an emulato….png)

>>14458501

>Why not just play old games on emulators instead of purchasing old games with new looks?

I made it to the end of the first island before chucking the Trilogy back in the mail and sending it back to the rental shop.

Now I'm emulating the original PSX games on a PSP that's being emulated on a Vita. At least until they come out with a Vita emulator for PC - then I'll play them on Linux emulating a PC emulating a Vita that's emulating a PSP that's emulating a PSX.


f704b3 No.14461132

>>14458299

>You got everything from Rollercoaster Tycoons and FPS games to Ultrawings and VTOL simulator on PC.

so old games and autism simulators, got it.

>Serious Sam games with VR are already better than any of the tch demos on the PS4 right now.

so old games, got it.

>Except the modding scene is still pretty big with plenty of upcoming projects

depends what you like and what kind of mods interest you. I'm not much into RTS games and long for the era of 2004-2008 source modding before valve cucked out with authoring tools. Those were some great years for mods.

>Total War and Paradox games still exist.

not autistic, so no thank you.

>Like what?

pvk2, quake map jams.

>with firmware and game updates

you don't have to update. Unlike with Steam games.

> a need for storage

yeah, would be terrible if they didn't include it but 500GB is the minimum these days.

>a ton of online focused games

couldn't really think of any that are focused on it, mostly a few that have online features. Many of which work without subscriptions.

>And again, they're optional and fucking trash.

right, they don't count because you say they don't.

>online play

I don't want to play with children.

>Not the level of freedom that PC has

once again, the freedom meme. PC gaming has never been about freedom, and you've got a lot to prove that it is. Settings are for accessibility and scalability. Modding isn't as prevalent as it was 10 years ago, and you'll have to prove it is if you disagree.

>Then explain it, because that's not an argument and you're deflecting after being cornered yet again

>cornered

where was I cornered in the first place? You seem to like to jump to conclusions without making the steps to actually get there.

>So what you're saying is that you're a brand loyal retard

wrong, I go where the games are. I'll be a PC gamer again once there's some more games on the platform that are actually worth playing. See the previous line.

>on why TLoU is experimental

unique way of handling weapons in a shooter, good on the fly weapon upgrade system, the crafting system in general is well handled and balanced while being appropriately minimalist. Have you played it or are you just gonna regurgitate memes because you have no real frame of reference beyond that?

>What about the game isn't painfully average?

the movement mechanics and numerous story moments.

You're very tedious to reply to, you add a lot of fluff and don't say much of anything with any real meat to it. I've been seeing the brand loyalty meme pop up recently, you're pushing it pretty hard between your reuse of images. From my lifelong experience with being a PC gamer and being part of those communities, worship of the self seems to be the primary element aspect of it. Pure narcissism and deflection of any shortcomings instead of actual addressing of them.


5d2940 No.14461151

File: 9ff36d8de47102c⋯.jpg (146.2 KB, 990x1146, 165:191, 4187ffdfe6b0c758d483159014….jpg)

>>14461132

>All that tismic text just to deflect with non arguments and meta shit

Stay an autistic brand loyal consolecuck lad, that's all you'll ever be worth anyway.


f704b3 No.14461402

>>14461151

>running away

can't say I expect any more. You run away a bit too much, easy win.


4597f3 No.14461716

>>14461151

>Scat fetishism

Jew detected.


442f0d No.14461827

>>14456867

>Originals are 30 though

just another example of how 60fps is a meme


99b64e No.14461862

>>14456926

Yes. It's a pretty good system. I like the controller and the fact that it's backwards compatible. While the PS4 is more powerful, it doesn't really have anything I want to get.

Yeah, I know the Xbox brand isn't doing good right now but things are slowly starting to change.


4799a2 No.14461945

>>14458079

i was really confused when they would sometimes show bosses but those boss fights never happen


da7dcd No.14463049

File: 3ad715ea6b78b25⋯.gif (237.78 KB, 497x400, 497:400, 195b529a88c30d4065ed17803b….gif)


b77d2c No.14465146

>>14461716

Scat or nigger dick cuck fetish?


877016 No.14465216

>>14461716

Thats not a scat fetish its someone who hates niggers.


503862 No.14465919

>>14458820

They didn't change the levels at all, but I was shocked at how well the stages, especially the Crash 1 stages, worked as time trials. With a lot of 8-bit platformers I noticed that the levels work best when you run through as fast as possible. That things like enemy and trap cycles line up so that you can keep running, but if you slow down at any point, it throws off the whole pattern. Makes going fast very fulfilling, and Crash 1 does that incredibly well. Especially near the end of the game, it becomes very evident. The Lab is hard as fuck to get a Platinum on, but it feels great to play it fast.




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