49118d No.14304697
Long story short, I'm walking through the tiling section at a home department, and I found out that the tiles they have on "display" are actually just pictures. I honestly didn't know that the displays weren't real tile because they look so real compared to the actual tiles they sell below them. How I found out there were fake was when I went to feel the texture of the display. Thinking back to games, I was just wondering what games are out there that have superb texturing while rather simple geometry.
641f46 No.14304710
>>14304697
Literally anything that can be modded for 4k textures.
a96683 No.14304714
Wait, wait, before we talk about video games.
That's a picture of a tile?
53b221 No.14304732
Metal Slug has amazing textures.
49118d No.14304735
>>14304714
Yes, the tiles are on the shelf below in and on the boxes.
37d0eb No.14304756
>>14304714
That thread was forced and unfunny
a96683 No.14304785
7f283c No.14304787
555e79 No.14304791
>>14304785
that was years ago anon, keep going
a96683 No.14304798
>>14304787
>someone actually said to lurk more
Wow, and I thought this board was totally gone. Good job, anon.
>>14304791
I know damn well what thread it was, I was just feigning ignorance.
057d66 No.14304822
>>14304798
>I was only acting retarded
5ed85f No.14304835
>>14304798
>I was only pretending to be retarded.
0ee08e No.14304839
>>14304798
At long last, a reason to post this classic "meme," as the kids call it.
47df5f No.14304851
>>14304798
>I was just feigning ignorance.
8bf495 No.14304858
>>14304798
I'm just here to call you a faggot.
Excellent bait, Anon
68a43a No.14304874
Damn, this thread died fast.
2e81b4 No.14304880
>>14304697
UT comes to mind, 2k4 still looks excellent and is only 5 gigs, possibly smaller if you use a repack.
309cff No.14304916
>>14304882
woah guys whats going on here? we talking about old memesters?
2710ef No.14304944
>>14304710
>make 4K texture
>hide it behind blur
Why are modern game designers so stupid?
ed9393 No.14304961
>>14304916
Do a GET please EFG
8743fa No.14304965
>>14304944
If you turn off blur, you will see jaggies on those trees.
b5f8d1 No.14305032
nice exif data op, I like your facebook pictures.
9aeea3 No.14305058
>>14304839
you will live in a time that someone could appropriate that comic and newfags here will legitimately not know the original source.
8bf495 No.14305370
>>14305058
We live in a time where newfags here could have been born after the comic was created.
555e79 No.14305441
>>14305032
its not like he's producing CP or anything, even if i post my IP address or told you were i live the fact is that most people are so irrelevant that nobody cares.
9ff452 No.14306211
>>14304880
UT04 is a great example for sure. I love how there still are a ton of these mid 2000s games that are supposed to be "aged" and old but manage to look better than your usual shit tier modern titles with the exception that they do not require a $500 graphics card to run smoothly.
bbde46 No.14306222
>>14304697
Hey tile patterns guy, long time no see!
52cbd5 No.14306286
I upgraded my GPU yesterday, fired up Doom 4, and realized textures really haven't advanced since FEAR 1. It's all effects, filters, lights, shadows…
375e1b No.14306301
>>14306286
nuDoom has some really awful textures.
52cbd5 No.14306306
>>14306301
okay compared to what
ba36c7 No.14306319
>>14306306
I remember people making a big deal about the textures in The Vanishing of Ethan Carter when it came out, even on /v/
375e1b No.14306336
>>14306306
Anything released in the same year as it?
It has really low resolution textures but hides them behind depth of field, chromatic aberration and blur effects.
Its the perfect example of modern visual design retardation.
Fucking look at this close up of an imp.
035052 No.14306345
>>14304697
You said ‘games’, so The Vanishing of Ethan Carter doesn’t count. From the five minutes I played it before reading a plot synopsis and deleting it, it looked extremely good.
1d467e No.14306583
YouTube embed. Click thumbnail to play.
>>14306319
When you've got real landscape to scan and take pictures of, you'd better have high-quality textures (video related)
5e8a3c No.14306616
>floor tiles on display like that
what have you done?
11e052 No.14306733
>>14304880
jedi knight jedi academy also has nice ones but not as nice.
ae8569 No.14306868
>>14304697
>pic 2
This, compare Crysis 1 and 3.
The first game had these really nice textures with individual bush/palmtree leaves occasionally being torn or diseased, some grass being wilted etc. and it looks fucking amazing to this day.
Crysis 3's trees on the other hand look like samefagging Hollywood CG backgound props, with the grass being on the same level as one of those 1999 nvidia benchmarks.
2880dd No.14306979
>>14304787
>he should lurk more so he can see this one single retarded thread that was in the past
epic meme friend, simply epic. the taste of your meme is exquisite.
b5f8d1 No.14307001
>>14306868
>and it looks fucking amazing to this day.
no lol, crysis 1 has more copy pasted trees than any game ever made.
d3514b No.14307738
>>14304965
In the case of modded Skyrim, it's to hide the ugly LODs and the z-fighting on mountains
a93258 No.14314717
>>14304710
That's not really saying much, not to mention that saying "you want good texture-work in a game? Someone's probably done some as a mod" is like responding to OP's post with "you want games with good texture-work? Yeah, those probably exist."
00dfcd No.14314728
best thread in the catalog tbh
751292 No.14314732
What about games with unimpressive textures?
41b5a2 No.14314758
>>14314732
every valve game since 2005
7d2dc0 No.14315046
>>14315004
Interesting effort, but why would a futuristic screen have such low res?
ec858a No.14315063
>>14315046
Its lcd, it just sucks.
6b8529 No.14315188
>>14304710
Generally speaking, I find most texture mods to look worse than the lower res vanilla texture when seen in game.
c3f343 No.14315197
>>14306319
>>14306583
the environmental tech is gorgeous. the story high school brainlet tier, and the gameplay is non existent. so kotakupapershotgamers loved it.
ff4cd6 No.14315233
>>14304697
That post the second image capped is retarded, texture work is miles better now, but most importantly every main character in hl2 uses edited photos for facial textures. The studio that made hza is shit,
ff4cd6 No.14315244
>>14306319
Im sure that game uses photogrammetry for its models/textures, not skillful art work.
>>14306286
You have no idea what you are talking about.
386215 No.14315334
>>14306868
Nah, recently got back and played warhead. It has definitely aged, graphics wise. The faces of the koreans looked like paper masks.
Just look at this chicken. It lacks detail.
c6bdc5 No.14317010
The fact that I cannot think of a single fucking game is sad. Even Ethan Carter has mediocre texture res. Sure they look good from a distance, but once you get close they look extremely pixelated and flat, which is unacceptable considering that the entire thing was simply a picture that did not need to be so severely downgraded. They had legit good textures at their disposal and fucked them up.
We have reached the point where absolute unplayable trash like Battlefield 1 are the best looking vidya. Their game is garbage, but the texturework and assets are to-notch. But once again they even fucked that one up by making a shitty console-tier draw distance that makes every texture and asset look like garbage from 10 meters away.
Pic related what games can look like with god-tier performance, but no studio bothers with visuals or optimization anymore.
>inb4 shilling for Quixel megajews
It might seem like it, but I'm just using their work as an example. Anyone actually paying them for assets is a brainlet who can't own a budget camera and go make better textures in his backyard.
fffc08 No.14317072
>>14317010
What is the 4th image?
c6bdc5 No.14317089
>>14317072
Just a UE4 scene using megajew assets
d53ab2 No.14317266
The sweet spot for what the OP is looking for is probably in the better PC/Xbox games from 2000-2005, where you had the power for high-res textures but not enough to reliably do a lot of extra texture layering or specular work on the textures too.
Plenty of games in that time frame on systems with enough memory (sorry PS2) had some impressively detailed environmental textures on simple geometry, although the variation could be limited. Even Halo, which was a launch title for Xbox, has an impressive amount of fine detail when you get up close to rocks and such, even if much of it was just “noise” meant to fool you into thinking there was more detail that there actually is, at least it didn’t appear obviously as if the texture was low detail. Mafia and the Max Payne titles stand out in my mind too.
Once hardware was capable of more complex geometry and texture layering, the emphasis shifted there because there is more utility out of having better geometry and layers on textures to make them look more natural from far away than having a ton of textures at high detail when you’re right up against the object. While it would be nice to have more high res textures at more times, other things are more important.
The big leap this generation was the widespread adoption of physically based rendering (which is kind of a texture tech) and photogrammetry to a lesser extent, which does a lot to make textures sit “right” within the world. It’s a big improvement that isn’t discussed a lot.
>>14304880
It’s funny that you say UT2K4 was “only” 5 GB because it was notorious at the time for having a ridicuously enormous file size compared to most other games at the time. Remember that PC games were primarily distributed by CD because DVD still hadn’t been widely adopted and digital distribution was in its infancy. UT2K4 came on like 8 CDs when even 3 or 4 CDs for a game was on the high end.
415fb8 No.14317384
3dc76d No.14317473