I started spit balling an idea with a couple of friends for a summer project and I'm wondering if there's a game like this out there that we can draw inspiration from before starting.
It's a very basic a simple idea really.
The player starts with a default body in a white empty field. There's a dozen tables/pedestals next to him each holding a weapon.
As soon as the player picks one, the others are gone and the game starts spawning enemies.
Overtime, it also spawns scenary, set pieces that rise from the ground (if you're on top, you'll be taken up).
For all purposes, movement is infinite in every direction.
The player just keeps killing and racking up points (?) or currency and at some keypoints gets to buy upgrades/perks shit that makes you kill faster/better or more weapons.
After a while, vehicles ride onto the scene. These can start as jeeps and motorcycles and end up beinks tanks, mechs, all in a crescent progression.
I don't think bases would be a good idea except spawning a large one right next to you that you then assault.
Enemies can be varied, biological monstrosities, WWI german soldiers fighting japonese ninjas and laser-blasting Ayy-lmaos.
Pretty sure we're going low poly, otherwise texturing this shit is a nightmare.
The point of the game is just being a battlefield that starts small and slowly grows overtime to become gigantic with multiple sides fighting each other and the player is right there in the middle. It's not an RTS however, so no resource shit. More of an hack&slash/ TPS.
Lore can be just: you travel to the Elemental Plane of War, where War is everywhere and War is all the time! Now wage War for War sake!
Then toss in some "Warlord Gods" to give you boons and bam: lore done.
Has anything ever been done in this regard?
It doesn't seem hard to do (the AI is rather simple, modelling and texturing should be the more time consuming part of it) but I keep thinking that I've played something close to it 15 years ago and can't remember it.