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File: 765ff6356450158⋯.jpg (54.5 KB, 1000x667, 1000:667, 777c4ead729bc2e972b572ee41….jpg)

0ae232 No.14255434

I started spit balling an idea with a couple of friends for a summer project and I'm wondering if there's a game like this out there that we can draw inspiration from before starting.

It's a very basic a simple idea really.

The player starts with a default body in a white empty field. There's a dozen tables/pedestals next to him each holding a weapon.

As soon as the player picks one, the others are gone and the game starts spawning enemies.

Overtime, it also spawns scenary, set pieces that rise from the ground (if you're on top, you'll be taken up).

For all purposes, movement is infinite in every direction.

The player just keeps killing and racking up points (?) or currency and at some keypoints gets to buy upgrades/perks shit that makes you kill faster/better or more weapons.

After a while, vehicles ride onto the scene. These can start as jeeps and motorcycles and end up beinks tanks, mechs, all in a crescent progression.

I don't think bases would be a good idea except spawning a large one right next to you that you then assault.

Enemies can be varied, biological monstrosities, WWI german soldiers fighting japonese ninjas and laser-blasting Ayy-lmaos.

Pretty sure we're going low poly, otherwise texturing this shit is a nightmare.

The point of the game is just being a battlefield that starts small and slowly grows overtime to become gigantic with multiple sides fighting each other and the player is right there in the middle. It's not an RTS however, so no resource shit. More of an hack&slash/ TPS.

Lore can be just: you travel to the Elemental Plane of War, where War is everywhere and War is all the time! Now wage War for War sake!

Then toss in some "Warlord Gods" to give you boons and bam: lore done.

Has anything ever been done in this regard?

It doesn't seem hard to do (the AI is rather simple, modelling and texturing should be the more time consuming part of it) but I keep thinking that I've played something close to it 15 years ago and can't remember it.

66212a No.14255511

>Procedural generation

>RPG upgrade system

>No consistent theme for enemies

>Somehow a mix of Hack & Slash and TPS

>Half-assed lore

>Low-poly

<Has anything ever been done in this regard?

This sounds like a horrible minecraft mod, so I would start there.


0ae232 No.14255521

>>14255511

Well, it was suposed to be a summer project for fun, but when you put it like that, I'm starting to think I should the idea to EA or Ubisoft since it's seems their deal.

Maybe we should procedurally generate lootboxes aswell, that would get them onboard.


e3b3b5 No.14255651

Sounds alright to me, that other anon is a faggot. Forget a bunch of story and just get down to eternal fight. I'd say get a prototype together and see if the mayhem is controlled enough to still be enjoyable.


c846fc No.14255654

This would make a good 40k spin-off game about Khorne's personal heaven where he sends his favorite generals to fight demon armies infinitely and never die. Unfortunately GW is extremely good at choosing the wrong projects to support.


0ae232 No.14255694

>>14255654

Eh, the idea mostly came from one of us when we were talking about the Elemental Planes in D&D.

Since there's planes for concepts (Order, Evil) and thing like that, an Elemental Plane of War would be a place where warfare is the sole governing law of existence: things exist to fight. You don't move around like normal: you advance the frontline. If a general decides he wants to attack a fortress, he'll suddendly find himself right next to it so we can wage war on it.

I personally even thought out a great Apocalypse for it: if you "win" and defeat everyone, the world collapses: there's no more war to be waged, there's no more adversaries. It's a reverse-ragnarok.

And then the Plane splits asunder releaseing your army into the Multiverse so you can wage war against every other plane. DUN DUN DUN sequel hook.

>>14255651

I'm gonna cobble up some code for spawning stuff and stop by the agdg thread sometime later. This thread was more about finding other games that did something like this concept but better/worse so I can take notes.

From a brief search, all I found so far:

>Last Stand mode in DoW II

Kinda like that, but as I understand, enemy waves are fixed and the progression doesn't change mid-round.

>Bunch of Tower Defense shit

That "Orcs Must Die" one looked fun enough but maybe removing the "breathing time" between waves would lead to some intense moments where you gotta think on the move.


e3b3b5 No.14255725

>>14255694

Nice, I would have added what I could remember but it's mostly foggy memories of newgrounds type stuff and may be inaccurate. Something will a real short wave timer would be something like Versus Squad, the sequel to Nation Red. It's about the closest I could think but it's much more just, small fries and potential boss zombies. I feel like there's something I'm forghetting.


e3b3b5 No.14255733

>>14255725

>will

with

And, that's some pretty rad lore. I like when it's more just a part of the progress of the game for something like this.


c846fc No.14256012

>>14255694

>Elemental Plane of War

It's almost the same concept, just different settings.


be21c9 No.14256028

File: e1f228381be40a9⋯.jpg (30.15 KB, 464x376, 58:47, 1468118316788.jpg)

Sounds like something that could probably be made in Doom with some advanced scripting.


d867fc No.14256029

>>14255511

>lore when there is absolutely no need for it


c846fc No.14256051

>>14256029

Gotta pay those writers and creative directors to do shit while they would normally have their thumbs up their collective ass waiting for the programmers, artists and sound engineers.


615791 No.14256979

I like this idea a lot anon


9b71f8 No.14257180

>>14255511

>Procedural Generation.

Roguelikes.

>RNG upgrade system.

Black Desert.

>No consistent theme for enemies.

That one game that's being cobbled together by random assets.

>Half-assed lore

Lawbreakers

>Low-poly

Get the early access secetion of Steam

>Has anything ever been done in this regard

I think so, but I can't remember what it was called. I know Minimum was a third person shooter with hack and slash mechanics.


569390 No.14267413

>>14256051

lorefag are the core element of fandom




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