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File: 51ad1a55746405e⋯.jpeg (426.56 KB, 1920x1080, 16:9, 35F8284A-69E7-4AA6-81AD-8….jpeg)

2cdaae No.14249248

>Game literally a Abortion

>Gets perfect scores and game of the war nominations

813418 No.14249263

How about we talk about actual good indie games?

I mean fucking Subnautica came out recently and all you can do is make a second thread about this literally who game and Iconoclasts?


70c26b No.14249265

File: de14a6d6463d11f⋯.jpg (370.04 KB, 1280x720, 16:9, ss_35434b67f64960426ed2b04….jpg)

It's just Undertale for people who are scared of women. The "hero" is even a fat bald murdering junkie. The alt-right is probably going to nominate him for their next president.


8cf7dc No.14249271

File: 45c97f5e9bc8675⋯.png (159.81 KB, 500x335, 100:67, chink.png)

>>14249265

Posts like this just make me want an upvote button.


007474 No.14249274

>get to ending

>expecting an explanation to the shitty purposely vague story

>How about "fuck you"?

>haha you didn't went pixel-hunting through every stage, too bad loser

>oh wow so deep, i love the meme nu cheesy 80s action flick soundtrack

Yeah fuck you too


6980aa No.14249284

>>14249248

those character sprites are just plain lazy


2cdaae No.14249347

YouTube embed. Click thumbnail to play.

>>14249284

>those character sprites are just plain lazy

Most bootleg games have better sprite work. Being serious.


007474 No.14249353

>>14249347

Kart Fighter is unironically one of the best 8-bit fighters out there, aside from the stellar NGP games by SNK.


2cdaae No.14249364

>>14249353

Most bootleg Devs are probably more

Personal than western indie Devs unironically


01480e No.14249367

>>14249347

That's…

Pretty good animation for an NES game. What year was it made? Like, was it a shitty 90's game or was it made recently?


7f5b5a No.14249373

>>14249347

Not as good as logan kart


be4a56 No.14249378

>game of the war

damn, now that's impressive


b365a1 No.14249466

File: b34c40e626ff1df⋯.jpeg (206.69 KB, 1920x1080, 16:9, loseababy.jpeg)

>>14249248

Why would you make a massive chunk of the screen a higher resolution than the rest?


2cdaae No.14249471

>>14249466

Makes a deep powerful statement somehow?


6c29c3 No.14249478

File: 6f20841d937181a⋯.png (671.55 KB, 346x1036, 173:518, isit.png)


9b496b No.14249512

>>14249284

>>14249347

Retro-inspired is now just an excuse for these faggots to cover their lack of talent.


65710a No.14249518

>>14249466

Yeah… That's a pretty shit design choice. I can't imagine it would be too hard to rig up a 16-bit looking font and redo the border in the same style. Doing the character portraits in pixel art style would take more effort but since they're hardly going for realism, it still wouldn't be difficult.

No excuse but developer laziness/stupidity, really.


940e61 No.14249520

File: 592c7121b9c5828⋯.png (504.45 KB, 1000x1000, 1:1, aw.png)

>>14249347

>steal artwork from other game and copy paste it in another one

>DUDE CHINKS AREN'T LAZY LMAO


55862a No.14249532

File: 722cf7fc62541be⋯.jpg (50.02 KB, 600x636, 50:53, IMG_20170917_152530.jpg)

What makes it indie trash though? Artstyle is lacking and the story was pretty ham-fisted but I thought the gameplay was solid. The ability to cling onto any surface gives a lot of freedom. I like it when games give me the ability to break them. Or at least the illusion of doing so.


8b157c No.14249534

File: a2872caf62d61fd⋯.gif (525.16 KB, 450x650, 9:13, 1372305035242.gif)

>>14249512

This. 2D "retro-inspired" games are insipid and pretentious as fuck 90% of the time. The other 10% don't win "awards" or aren't cared about by the leftist "indie hip crowd". Not to mention, it almost always looks ugly and doesn't do 2D properly anyway. See: Metal Slug, etc for examples of good classic 2D art, with artists that fucking cared.

>tfw low poly/early 3D aesthetic will never be properly applied to good games again


01480e No.14249544

File: b976df7d219b48a⋯.png (28.58 KB, 512x512, 1:1, tile.png)

>>14249534

On a scale of shit to not shit, how are these?


c5f84b No.14249545

File: 715d3ad4c8a75c2⋯.gif (363.19 KB, 450x650, 9:13, lowpoly1.gif)

File: 2144dca639820d4⋯.gif (501.57 KB, 450x650, 9:13, lowpoly3.gif)

>>14249534

Here, have the rest.


64b1eb No.14249565

any of you guys played "Kindergarten"?

look it up on steam, i had a really fun afternoon playing that game from 0 to 100%, its a puzzle game, kind of.


138511 No.14249582

File: 0b44e56627319b6⋯.jpg (26.89 KB, 225x225, 1:1, IMG_0036.JPG)

>>14249248

Indie games are shit. Indie game sprite work should be renamed POZel art. And all art graduates should be legally banned from creating any video gaems. Also indie devs trying push complex morality and political shit should be shunned. All women in modern games also need big jugs and if you are an indie dev making a woman sprite with big jugs you have to put the white bit like on sonic 3 head to show the jugs are smooth, shiny and juicy.


788640 No.14249601

>>14249582

>shiny breasts

That's almost as bad as the anime thing of making them blush.


64b1eb No.14249611

>>14249565

mind you, i said look it up on steam to know what its about, don't you dare buy that crap, pirate it if you want to play it.


9df9d9 No.14249613

File: f17c3bf98e242a8⋯.gif (1.57 MB, 400x240, 5:3, Super Star Path.gif)

File: 94f38e96480fba0⋯.gif (908.36 KB, 384x216, 16:9, Strikey Sisters.gif)

File: 04a515c0803a7f9⋯.gif (2.59 MB, 320x180, 16:9, Bot Vice.gif)

DYA Games has made some pixle art games that look pretty good and it's literally just 2 brothers making them.


7f5b5a No.14249615

>>14249613

It's just,two brothers,it's called two brothers


bdbbf8 No.14249633

>>14249544

That looks like SubTerra.


01480e No.14249671

>>14249633

Good, that's more or less what I was aiming for.


bdbbf8 No.14249752

>>14249671

Looks comfy.


2cdaae No.14250463

>>14249582

Indeed. It’s like filming a life in black and white and calling it deep


913f10 No.14250495

>>14249534

>image

>flat colors

Fucking disgusting.


34e91b No.14250513

File: 1a16b2d4613cef1⋯.png (383.08 KB, 1366x510, 683:255, 1433048478188-0.png)

>>14249534

The DS had some nice "PS1 era" style 3D modelling at times; the screen quality limitations hampered the visual output quality though


f1415c No.14250528

>>14250513

>blowing up native resolution to be several times native resolution

of course it's going to look bad. You're using the wrong display and the wrong resolution. View it natively. This comparisons suck.


a779f1 No.14250530

>>14249518

Well, as someone who somewhat followed the development of the thing I can say that wasn't done because the pixel artist wasn't so good with portraits as he was with the tile and sprite work, so they let the concept artist do those for a change. Since the portraits would be high res the dialog box and text should follow the same rules. To be clear, I'm not defending them, just clarifying.


115097 No.14250531

I thought the gameplay was pretty fun

The rest of it was pretty trash tier outside some of the music.

The overuse of rumble got on my nerves too


7202bd No.14250534

>>14249534

Is that from Dark Souls of the Wild?


7202bd No.14250549

File: e86a7c6af783684⋯.png (11.87 KB, 800x520, 20:13, hipster-vs-classic.png)

File: 7041144e03b0f75⋯.png (15.18 KB, 83x231, 83:231, boy am I glad that he's fr….png)

File: 029a657970d2d88⋯.png (32.52 KB, 768x256, 3:1, retro 1513006625.png)

>>14249248

It never fucking fails.


34e91b No.14250563

>>14250528

True, the DS screen is indeed small and games for it were meant to be viewed at such lower dimensions, but from what I recall that image is also to highlight emulation options letting the actual models show much better on a computer screen, when you effectively remove the original screen limitation. And given the game that's from requires either a flash cart or emulation to play in English (as it never came west), I expect having the ability to improve the graphics for emulation is a plus to a lot of people, assuming it also doesn't make the games in question chug too much.

But the point being that some DS games could have nice modeling, just that the DS screen tended to render it in a way where detail was lost.


a779f1 No.14250564

Hooktube embed. Click on thumbnail to play.

>Gets perfect scores

Well that really impresses me, I get the whole incestuous community and pandering thing, but perfect scores, those are supposed to be special even in their weird pattern of judging games. Seriously, I can even understand Gone Home in their own metrics, it's a walking simulator but it's a walking simulator with an heavy emphasis on environmental storytelling, a form of narrative that seems magical to these people since they don't play games at all.

But this one, it's a platformer, just another platformer, they played at least super meat boy, they supposed to have a reference, there's no explanation possible for perfect scores for this.

>>14250549

studio from 2nd pic already redeemed themselves, pic related. Also, what Last Door lacks in visuals they shine in sound design.


a779f1 No.14250565

File: 29ab69b1b0ff7dd⋯.jpg (520.71 KB, 1920x1090, 192:109, 4185.jpg)

>>14250564

Fuck, posted video instead of pic.


788640 No.14250582

File: 6b50dd8c4381973⋯.png (492.54 KB, 1440x900, 8:5, 6b50dd8c438197387105c5d1e4….png)

File: 198eb6aaf1d1e5a⋯.png (607.52 KB, 1790x1065, 358:213, 198eb6aaf1d1e5a3e92931ee4e….png)


2a778f No.14250594

>>14250582

oh hey it's the Deer Ass game that that one anon ranted about for like three hours.


788640 No.14250621

File: f89bae25753b9cb⋯.pdf (3.19 MB, PDF printer of trash.pdf)

>>14250594

Yeah that was a fun thread. Unfortunately I only have an atrocious PDF printout of it.


109845 No.14250652

Is it just me or are faggots like him >>14249265 becoming more frequent recently?


f1415c No.14250665

>>14250652

is it just me or are faggots like you falling for the bait more frequently?


5b86bb No.14250670

>general

>shit OP

fucking trash indeed


109845 No.14250673

>>14250665

>asking a general question about these people == replying to them in earnest


f1415c No.14250677

>>14250673

>thinking any of it is legitimate

>I-I'm not falling for anything!

you're not very smart.


794394 No.14250679

>>14249582

wanna know how I know you're a virgin?


109845 No.14250680

>>14250677

I never claimed to be, anon.


7f6936 No.14250701

File: 1ae7971af4ed224⋯.jpg (533.07 KB, 1920x1080, 16:9, kingofindieshit.jpg)

Not a single redeeming quality.


1e0b7f No.14250712

File: ab98a9c9ab6cdf7⋯.png (425.97 KB, 870x722, 435:361, ab98a9c9ab6cdf7a0451c604f5….png)

>>14250701

What are you main complaints anon


f1415c No.14250717

>>14250701

agreed, its pretty boring. also,

>nigger MC


3487cf No.14250723

>>14250701

Agreed. It was short, repetitive, and it looks very ugly.


ec2b9c No.14252294

File: 2c42f746b91024b⋯.jpg (18.32 KB, 368x370, 184:185, 2c42f746b91024b9af1b2ff9a6….jpg)

indie devs need to attempt modern games on old hardware instead of old games on new hardware.


efb50e No.14252416

>>14249534

>retro-inspired

I can't wait for this meme to die. There's nothing retro about pixel art or low poly models on their own. Those are techniques based on old technology, like sculpting or painting, but you won't find anyone calling their painting "retro" just because they use good old paint and brush like the artists of past did. Anyone who calls their pixelshit "retro" without actually trying to emulate original pixel art, in which case I wouldn't call it pixelshit because they're not lying should be called a greedy fucking liar, because that's what they are, liars for the sake of marketing.


2a778f No.14252454


65f426 No.14252505

File: d0cd681f29ad76e⋯.png (700.78 KB, 1024x702, 512:351, ClipboardImage.png)

>>14250717

He's not a nigger, he's an alien.


d714f6 No.14252536

File: a69637042006bf8⋯.jpg (56.68 KB, 525x503, 525:503, a69637042006bf89a3e9f0d8d8….jpg)

Since it's on the topic of retroshit, do you anons think that Shovel Knight was an exception? Or is it not the diamond in the rough people claim it to be?


e39255 No.14252560

>>14249478

>>14249466

Holy fuck, well done anon.


3f4e71 No.14252571

YouTube embed. Click thumbnail to play.

>>14249364

>>14249353

>>14249347

If you think about it, those feel more "independent" than western ones because they didn't give a fuck about copyrights held by mainstream industries. It reminds me of the how old independent movies used pirated music and footage from other films. It had a rough feel, but it ended up looking unique and passionately made.


fda245 No.14252593

>>14249248

>innocent baby

Given where this came from, the baby's probably half nigger. 50% black = 100% guilty.


3f4e71 No.14252598

>>14250513

I love Affine Texture Mapping

>>14250564

Reviewers probably don't want to shit on smaller teams unless if they're given an acceptable target.


e39255 No.14252603

>>14249613

I was looking forward to Bot Vice and then completely forgot about it. I checked it on itch.io and it has a DRM-Free Linux build, so I'll give it a try. Thanks a lot anon,


9df9d9 No.14252646

File: 7524968855cf5fc⋯.gif (807.49 KB, 500x375, 4:3, thumbs up.gif)


7f6936 No.14252839

>>14250712

It was too hard for me.


533493 No.14252860

>>14250582

>half decent backround and shading on the stairs

>pedestal is alright/10

>suddenly fall flat on your character

>they wanted the shield to be perfectly square rather than making it look like not shit

>pixel wide arms and legs

>3 pixel wide (who am I kidding its psuedo pixels for artstyle purposes) face

What did they mean by making this shitheap


7ff280 No.14252863

>>14249534

>complains about retro 2D art in indie shit

>wants low poly 3D MUH AESTHTIC bullshit

You're no different than the indie cucks you hate.


1e8d13 No.14252896

>>14252536

It is pixelshit, thats all you need to know.


7959b5 No.14252921

>>14249265

There is no wrongdoing in a dying world.


7caeb1 No.14252924

>>14252505

Yeah, an alien nigger.


1d8b24 No.14252928

>>14252896

>hurr durr all I have to say is that it’s pixelshit and that’ll excuse me from actually giving reasons

Step it up, anon.


af7cd9 No.14253008

>>14249248

What game is this?


545f43 No.14253087

>>14253008

Celeste

It's a pretty gud platformer but it got really really good reviews from game journo sites for no reason


3eb4b1 No.14253123

>>14252536

The difference between Shovel Knight and common pixelshit is that Shovel Knight tried to make a game in an old style using old limitations, while pixelshit does things in a way to hide the fact that they cannot make basic art assets.

The picture in the OP has characters designed to be simple to animate as opposed to looking good in it's style. It has text and character portraits in a complete resolution. The backdrop has no consistency, with painful mistakes such as the top layer of the suitcases being the surface (i.e. viewed from a slight angle) and are covered by stacking, but the objects on tables and counters are just floating above that. Some things are only understandable because you know what the setting is as opposed to being able to actually recognize it. If you didn't know it was a hotel, you wouldn't be able to recognize that those are keys behind the counter.

If you're playing a game that is ugly, inconsistent, and unrecognizable, it's pixelshit. Shovel Knight did not make these mistakes, along with a handful of good games. Pixelshit far outweighs these titles in number.


aff524 No.14254829

>>14250679

What is your opinion on incels?


2a778f No.14254858

File: 724a2541d36e6ea⋯.jpg (438.38 KB, 1429x857, 1429:857, Screenshot_2018-01-31-23-5….jpg)

>>14253123

>pixelshit does things in a way to hide the fact that they cannot make basic art assets.

That is not a bad thing. When you are working with a team of 1 or 2 or 4 people, making something that looks good is generally lower on the priority list than making something that works.

However, I would agree that the pic in the OP fails HARD in terms of consistency, which is more important than detail. If you want to do pixels, don't throw not-pixels in whenever you feel like it, stick with one artstyle unless you're doing some kind of avant garde thing where the contrasting styles ARE the style, like Boppin or The Magic Circle (both of which are deeply flawed, but very interesting games for completely different reasons).

I'm a big fan of a mobile game called To Arms. It's 100% pixels and quite frankly looks like crap. But I still love it because the graphics are not part of the experience. It's effectively a deck-building solitaire game with little pixel soldiers and workers instead of cards. So good animation and super-detailed character design are not important. What IS important is simple recognizably and visual clarity. Take a look at these sprites. Try to assign names to them. I'll bet you'll get more than a few of them right.

Here's the answer key:

Cleric Nun (with Nun-Chucks) Monk Paladin Skeleton

Gladiator Viking Barbarian Felinomad (ok you probably didn't get that one) Necro Guard (if you guessed something like Blackguard, that also counts)

Zombie Werewolf (this is probably the worst one in terms of art) Princess (I'd also accept Priestess) Sergeant Demon

See, there are tons of pixels but everything is still super recognisable. Plus, you can get a general idea of a unit just at a glance because they have consistent key features. Some of them hold weapons, so they're probably going to be helping you fight monsters. The ones with glowing eyes and monstrous appearances are generally enemies to be fought, not recruits for your army (the Felinomad being the only exception to this rule). The ones with pointy ears (except the werewolf of course) are elves, and will almost always have the elf feature of swiftness (which effectively means drawing extra cards). Later in the game, you'll see the mousefolk, which can clearly be identified with their mouselike features such as whiskers and rounded ears. Pirates are another faction that appears later, and they have easily identified pirate-like features such as eye-patches, cutlasses, and bandannas. The Viking is easily identifiable as such, and has the interesting feature of counting as both a pirate and a warrior; although it's not immediately identifiable as a pirate, it makes sense that it counts as one thematically. It IS easily identifiable as a warrior, and is fittingly introduced with the warriors and then slotted in with the pirates later.

See, it's things like this that separate functional "bad" art from simple garbage. The visual design is incredibly simple, but gets across every point it needs to get across. You'd never mistake any of these sprites for any of the others, and you can get a basic understanding of a unit by appearance alone. Simple game design choices make the visual features of these sprites stand out more, and give the player a good understanding of how to interpret them. It's not about how much EFFORT you put into your art, it's about how much THOUGHT you put into it.


788640 No.14254875

File: f4c8a6acfa3b3c7⋯.png (12.79 KB, 512x512, 1:1, Doompal.png)

>>14254858

It's inconsistent because they aren't working under any technical restrictions. It has to be self-imposed with a clear understanding of what the limits actually are and how to make things look good despite that. The OP demonstrates no such understanding, which is why you have the high-res textbox and portrait overlaying the game which shows no understanding of good art design, or adherence to a limit of a retro system. In its defense it's at least possible to tell what's going on and where you are but it still looks lazy and garbage. I can't actually see that with most of those examples you posted.

To see what happens when you do care, you only need to look at some classical VN screenshots, where they could only use 16 different colours, yet by using tricks like dithering and careful composition they can still produce some really colourful scenes. Or the Doom engine games which make do with 256 colours at a time throughout the entire game, and how each one tweaks the palette to match the visual theme of the game better: Heretic is grayer, Hexen is browner.


bdbbf8 No.14256190

File: 050a16ccdb77fe0⋯.jpg (17.63 KB, 215x216, 215:216, 51ad1a55746405e79d19019a75….jpg)


93220b No.14256249

File: fcd8ef251999e49⋯.png (78.79 KB, 215x216, 215:216, we just don't know.png)


8442b5 No.14256254

File: eff2cbce16e3c11⋯.jpg (53.79 KB, 321x450, 107:150, IMG_3791.JPG)

>>14256249

Here we go again, inb4 nintendo edit.


93220b No.14256365

File: 053f4ebb86a21c0⋯.png (72.59 KB, 215x216, 215:216, celeste labo guy.png)

>>14256254

I wish people would make OC rather than posting those shitty halfchan wojaks.


1ea63b No.14256714

>>14256365

tumblr nose where?


334c9b No.14257416

>>14252603

It's pretty good, but kind of a hot mess in terms of how much it throws at you.


348da5 No.14257446

File: a9dd23114b6fedd⋯.jpg (305.35 KB, 1602x726, 267:121, so many great games to pla….jpg)

oc from last night


7f5b5a No.14257452

>>14257446

Okay but,add an indie game you like on there.


348da5 No.14257458

>>14257452

hmm hotline miami ? that would be too obvious tho


e08eb6 No.14257460

>>14257446

What's the deal with the poop emoji in this? Is its meaning as dumb and obvious as I refuse to think?


7f5b5a No.14257462

>>14257458

Go deep or go homo


d898a4 No.14257463

>>14257458

Oneshot and Dunderballs were too obvious and you still put them in


348da5 No.14257474

File: d6b0373e5e5a165⋯.jpg (75.45 KB, 500x500, 1:1, lucoa.jpg)

>>14257460

yes it is

>>14257463

by anons requests


9b0825 No.14257488

>>14257474

what is the category for this list anyways? Games made by sjws or games with sjw in them, or pixelshit? Make up your mind, fag.


632fd1 No.14257489

>>14250549

>>14250582

Anyone got the "what I thought it looked like" edit of this sprite? It had a duck for a head and a face on the chest I think.


348da5 No.14257491

>>14257488

it started as pixelshit but then I added other indie cancer too


5da9a5 No.14257500

>>14257488

Essential Soycore

>>14257491


9b0825 No.14257505

>>14257491

>indie cancer

>life is strange

anon life is strange was made by a psudeo AAA company and published by squenix.


348da5 No.14257512

>>14257505

well they were close to bankruptcy after "remember me" so they werent really aaa back then


9b0825 No.14257518

>>14257512

Still, they're far from indie. By that logic you could include nu deus ex or whatever ubisoft has made this month.


9df9d9 No.14257526

>>14257512

Remember Me was made by Capcom not Squenix you dumb shit.


9b0825 No.14257529

>>14257526

Same studio, Dontnod. Published by Capcom.


12fb49 No.14257533

>>14257526

Aw shit I didn't know Capcom made Life is Strange.


ac3743 No.14257534

>>14254858

>fun quick mobile game of deck building

Nice

>only on google play

Fuck


9df9d9 No.14257535

File: caf0b33635fd4e9⋯.gif (808.4 KB, 245x194, 245:194, cryin.gif)

>>14257526

oh wait did the devs go from remember me to making life is strange.

>>14257529

>yes they did.

Turns out I was the Dumb shit the whole time.


348da5 No.14257551

File: 4550a5aaafea735⋯.png (115.88 KB, 464x548, 116:137, happy white girl.png)

>>14257535

you are still an okay guy, peter


ac3743 No.14257598

>>14257551

>happy white girl

>not happy Argentinian girl

I think would have worked better


bdbbf8 No.14257621

File: 095f395c811c3f4⋯.png (83.74 KB, 215x216, 215:216, 51ad1a55746405e79d19019a75….png)

>>14257446

i like stardew valley and this image hurts my feelings


78477c No.14257656

>>14249248

In case anyone's stupid enough to buy this, it's a shoop from some anon obsessed with abortions.


78477c No.14257660

>>14257446

Shit, their library is growing.


efed3d No.14257691

File: 01ede67dfe2522a⋯.jpg (80.51 KB, 832x868, 208:217, 01ede67dfe2522aa32c38bea89….jpg)

>pixelshit art style

<nice and smooth textbox, portrait and font

FUCK YOU


632fd1 No.14257697

>>14257691

It really does make you feel like your eyes are busted, doesn't it?


b57f1e No.14257698

File: fad215f6ecd818a⋯.jpg (89.53 KB, 508x508, 1:1, cat tired.jpg)

>>14257446

>every mildly successful indie game is bad


9b0825 No.14257713

>>14257660

nigger where the fuck have you been? You can go onto the front page of steam and see a bunch of fucking retarded games, hell I can name six more not on the list right now

The Walking Dead

Night in the Woods

Every fucking twine game

Staxel

Yooka Laylee

Chroma Squad

>>14257698

only two/three games on that list are arguable, and one of those two isn't even successful.


30c32d No.14257723

>>14253087

It's because it's made by the same guy who made Towerfall Ascension, which featured a Totally Not Anita character. I haven't looked any further than that but my gut tells me he's basically in with the game journalists.


1092cf No.14257725

>>14257713

>only two/three games on that list are arguable

which


5da9a5 No.14257731

File: 6a8b6ab6ec70397⋯.jpg (686.61 KB, 1920x1080, 16:9, ugh.jpg)

>>14257698

All those games have something in common and appeal to a certain demographic. Its clearly not "every" successful indie title.

>>14257691

Look at this


b57f1e No.14257742

>>14257731

Yeah, the thing they have in common (except for Oneshot, not sure why that's on there) is that they're popular to shit on. I don't even like most of the games on that list, but it's dishonest to pretend there's any connection other than them all being indie games and them all being fairly unpopular with /v/.


5da9a5 No.14257748

>>14257742

Oneshot is another epic 4th wall breaking meme game.


9b0825 No.14257754

>>14257725

starjew valley is published by chucklefuck but other than an anti-corporate/monoply message and horrendous artstyle there's nothing wrong with it other than it attracting soyboys.

tumblrtale is arguable as it does have some arguable sjw messages but that game attracted everyone and not just numales, you wouldn't but breath of the wild dispite it also having a large amount of sjw types attracted to it. Other than the artstyle this one doesn't really belong.

oneshot has no sjw bullshit in it and it's artstyle isn't pixelshit, it's an RPGmaker game and runs at like 800x600, it's pixel perfect, not pixelshit.


efed3d No.14257758

File: 77408a207e73454⋯.gif (1.1 MB, 394x360, 197:180, 77408a207e734542e9d39e307b….gif)

>>14257697

It doesn't look like an actual in-game screenshot, but rather some fan-made image.

Frankly, the more I look at this image, the closer I get to having a fucking stroke. Look at the wall. It has lighting affecting it, fair enough. But then there's the items to the left and the right that AREN'T affected by the lighting at all, meaning that they had no actual lighting in-engine, and just lightened the background up in Photoshop.

The outlines make no sense too. The characters have a black one, and the items on the left have dark ones too, vaguely similar to the original Paper Mario. But then look at the desk in the middle, and the things to the right - no outlines at all. It's inconsistent and just fucking disgusting.

And they dare charge money for this drivel, holy fucking shit.

>>14257731

Well, that's not surprising, it's RPG Maker

r-right?


b57f1e No.14257769

>>14257748

>meme game

Nice buzzword. Most of those games don't even break the fourth wall, so that's not a connection. And "meme game" means what exactly? It's popular? You already said that's not the connection. It has memes in it? I would debate that, Oneshot never had any memes in it.


9b0825 No.14257771

>>14257748

>oneshot

>memegame

nigger it doesn't pretend like it has any power outside of your computer, it's 4th wall done right. It uses it as a mechanic rather than a gimmick, with puzzles relying on breaking the 4th wall instead of just "ooOOOOo I pretended to close your game!!"


49bbb4 No.14257772

>>14249545

>>14249534

woah dark souls for the switch got a really nice texture pack


fa7717 No.14257777

>>14257754

>other than an anti-corporate/monoply message and horrendous artstyle there's nothing wrong with it

>being anti-corporation is bad

What.


5da9a5 No.14257779

>>14257758

It's an official port of FFVI by the Bravely Default devs.

>>14257769

Meme game means mostly Youtuber bait with cartoonish characters prone to fanart and sometimes 4th wall breaking.

>>14257771

Its a boring RPG Maker snoozefest with a stupid gimmick and crappy pixel art.


9b0825 No.14257784

>>14257777

some fags interpreted it as anti-capitalist instead of anti monoply and call it sjw because of that, should've specified that.


1092cf No.14257789

>>14257754

The only thing fun about juanshot was killing the furshit.


b57f1e No.14257802

>>14257779

So, 'popular'. Gotcha. I'm sure glad everything that isn't bland colourless garbage that's boring to watch is now discarded as a "meme game".

>>14257754

Couldn't have said it better myself. A game being appealing to a certain audience doesn't mean it's bad, or that one can't enjoy it themselves. It's shit like this that makes people think /v/ is one goddamn person, there's so many fucking sheep on this board that are constantly clawing to be the biggest hipster and they all bandwagon so readily. It's childish.


5da9a5 No.14257815

>>14257802

>So, 'popular'. Gotcha. I'm sure glad everything that isn't bland colourless garbage that's boring to watch is now discarded as a "meme game".

I didn't imply that, just that games that comply with most of those are more easily prone to be such. Are you just butthurt that Oneshit is on that list or what?


632fd1 No.14257822

>>14257802

It's hilarious when redditors like this guy here show up, act all sanctimonious and asshurt whenever their favorite game is so much as poked fun at. You aren't fooling anyone in thinking you belong here or on any imageboard.


b57f1e No.14257828

>>14257815

That's an awful metric and you know it. By that measure literally any classic and popular game is a "meme game". Seriously, look at how much fanart Ocarina of Time has, look at how many insufferable Let's Plays there are, and it is a very cartoon-y game. Is that a "meme game"? It's a nonsense term that has no concrete definition, it's just another way to say something is "shit" and dismiss it.

>>14257822

Here's your (You), enjoy the rest of the school year.


5da9a5 No.14257835

>>14257828

I would say yes, its popularity and cult status has spread on a memetic way.


b57f1e No.14257849

>>14257835

That's my point exactly, it's just another way of saying it's popular. That can't be the only common link to hate on something or it's just being a hipster. If you genuinely hate all the games on that image, more power to you. I don't care what you do and don't like. I'm just opposed to linking them all together blindly and pretending there's a special connection unique to only them. That's the same kind of logic lefty's use when determining what's "problematic"


9b0825 No.14257866

>>14257779

>oh it's boring!

nigger it's a fucking story based puzzle game of course it's boring, is openttd boring because it's just trains and money management? Is aurora4x boring because it's a fucking spreadsheet simulator?

I thought this was a list for indie cancer that attracts numale hipsters, not games I don't like.

If you're going to continue with this why not add Hollow Knight or Cuphead, they're popular and attract numales, as well as "youtube bait" whatever the fuck that means.


2b2e0b No.14258137

>>14250679

>Using virgin as a derogatory

Get the fuckout, you normalfag scum.


d3022a No.14258448

File: 0286542e0535025⋯.jpg (95.96 KB, 1338x937, 1338:937, picardia.jpg)

>>14257598

Sdob bully bls


9c5f38 No.14259324

>>14257534

Use Yalp Store to download it, anon.


e23e09 No.14259389

File: fe1f0326a338db7⋯.gif (55.34 KB, 561x424, 561:424, legendarylair.gif)

File: 685fcd4a86dfdde⋯.png (29.33 KB, 634x480, 317:240, theodyssey.png)

File: d77ae92569998ff⋯.png (114.23 KB, 640x460, 32:23, exile2.png)

>>14254858

>>14253123

If you can't or don't want to draw, why hide behind retro graphics, instead of just making ugly but clear normal-rez graphics? The above screenshots, for instance, are some typical 1-person Mac shareware games (good ones IMHO) from the pre-"indy" era. There were lots of pretty shareware games back then as well, but if a dev couldn't or chose not to draw, they didn't get all pretentious about it, and taking full advantage of the hardware offered greater visual clarity than pixel art could've.

Also

>stylistic differences

>thematic cues

>palette discipline

That's a pretty high bar to bother with when distinguishing pixelshit, considering most fall facefirst into stereotypical points an image bot could notice:

<mixels

<rixels

<ramp gradients alongside dithering

<postprocessing


2a778f No.14259575

>>14259389

Because if you have no art skills, you can still make pixels that look at least presentable. If you don't use pixels, you'll probably end up with something that looks like a goddamn 4th grader drew it. Some games can get away with that (Kingdom of Loathing comes to mind) but most can't.


2a778f No.14259641

File: 3566a52647bd64d⋯.png (13.46 KB, 1133x470, 1133:470, Pixel Graphics Explained C….png)

>>14259575

>>14259389

Here's a chart to clarify. Now obviously this doesn't take the actual design elements into consideration, only the tools, but you get my point, right?


e16918 No.14259672

>>14257598

Notice her shirt m8


6ed3bd No.14259685

File: 7d46a3dc4aada31⋯.jpg (88.99 KB, 1280x720, 16:9, Ring Runner.jpg)

File: 3133f968b1895eb⋯.jpg (660.69 KB, 1920x1080, 16:9, SteamWorld-Dig-2-2.jpg)

File: 8eb731643bfdbb6⋯.png (44.46 KB, 1920x1080, 16:9, Butcher.png)

>>14259389

I wish. Neither of these games are anything over above average in graphics but they looked clean. They looked nice.

Compare that to butcher(third image) a


e23e09 No.14259727

File: a4bbc7eb6ee8e17⋯.jpg (154.8 KB, 1024x768, 4:3, 99410-QuakeliveScrenShotRO….jpg)

>>14259575

>>14259641

Sure, but I think there's an uncanny valley-type effect in play with pixelshit, so the gains it makes over catscratches are questionable. Also, there's the giant gap in visual clarity of any but very carefully crafted pixel art, which is far more important for something interactive like games.

Maybe a similar comparison would be the way how console devs (especially during the darkest days of late 7th-gen) have been targeting 600p24 no AA with 10 frames engine latency, because they think graphical doodads are more important than playability. On the opposite extreme, there is a popular current among competitive gamers to use potatovision graphical settings even for ancient games like Quake III, because it reduces visual clutter and increases visibility.

To be clear, I'm not some sort of anti-graphics fag, but if your choice is between mildly appealing pixelshit, and crystal clear autistic toddler scribbles, the choice seems simple.


35c4da No.14259785

YouTube embed. Click thumbnail to play.

>>14259685

>ring runner

my basketball american


a91cac No.14259852

File: 41642f2b1e3d45e⋯.gif (4.77 KB, 321x227, 321:227, macOs9startup.gif)

>>14259389

Time to download sheepshaver again it was the only time i've ever owned a mac and i didn't pay for it

>>14252294

But that requires actual effort.


342035 No.14259890

File: d592bd55ab38443⋯.gif (676.1 KB, 350x375, 14:15, l876faea34788ad72f8z92hl88….gif)

>>14259389

>Jenneke


e23e09 No.14259918

>>14259852

http://macintoshgarden.org/games/the-odyssey

http://macintoshgarden.org/games/legendary-lair

Exile's dev is still in business, and the original Exile trilogy is even available fully registered for free:

http://spidweb.com/productsOld.html

Though if you want the original versions with the pre-Realmz graphics, you can get those at Macintosh Garden.

>But that requires actual effort.

It's amazing that modern indy games are so bloated and badly written, their performance, system requirements, portability, and forward-compatibility are actually worse than homebrew written for old microcomputers or consoles running in an emulator.


2146f3 No.14260019

>>14252598

DS didn't have texture filtering, but it did have perspective correct texture mapping.


9b496b No.14260372

File: 0c2f548109ab1a0⋯.gif (1.05 MB, 320x240, 4:3, Brent Rambo original.gif)

>>14250549

>Golden Axe 2


ed8cfc No.14260406

File: 92f0e14b74446bb⋯.jpg (391.42 KB, 1024x575, 1024:575, cortex command.jpg)

File: d639376d9852456⋯.jpg (163.36 KB, 1512x784, 27:14, planetoid pioneers.jpg)

Who here playing Wasted Potential or Wasted Potential 2: Space Boogaloo?


9c9a29 No.14260410

>>14249544

Chip's Challenge/10


ac3743 No.14260460

>>14259324

its not google play the problem. Is that I'm on the jew fruit store


ac3743 No.14260462

File: 90276997272da8a⋯.jpg (20.1 KB, 320x394, 160:197, IMG_9802.JPG)

>>14259672

Damn that subtle


f2dafc No.14260478

>>14260406

The only thing I remember from Cortex Command was crab bombs.


48df76 No.14260544

>>14259672

i don't get it


165e72 No.14260556

>>14260406

FOURTEEN YEARS OF EARLY ACCESS


5de910 No.14260566

File: a781bde23d1fa54⋯.png (76.77 KB, 215x216, 215:216, 053f4ebb86a21c03bab919c225….png)


e23e09 No.14261358

>>14260556

It's amazing that what should be the hard, time consuming, expensive part aside from good AI (programming an engine, drawing art, etc.) was finished almost immediately, but what should've taken maybe a week tops (creating an SP campaign, balancing object/bunker prices, turning money into a real mechanic) never actually happened.


337dab No.14262062

>>14250701

it would look decent if it didn't have bloom out of the ass that made every other phase impossible to play without getting an epileptic attack


4eb125 No.14262372

File: b0361a2f8fe10d5⋯.png (633.5 KB, 598x598, 1:1, STOP.png)

>>14249248

>pixel art that lacks any sort of detail

>poor color choices

>characters look like nondescript blobs

>gradient lighting

>high res UI

>high res portraits

>high res typography

>17.4 thousand followers on twitter

HOW.


632fd1 No.14262396

>>14262372

Soy's one hellova drug.


601ee2 No.14262416

File: eadaa843a2ff6d0⋯.png (485.83 KB, 800x676, 200:169, (CAN'T WAKE UP).png)

THE SPRITES DON'T EVEN HAVE FACES


7de5c8 No.14267452

>>14249265

but that game is fun


2b1d6c No.14267462

File: 6886f878069e79e⋯.gif (2.71 MB, 237x240, 79:80, reddit.gif)


8cf7dc No.14267533

>>14262416

>NO PUEDO DESPERTAR


93220b No.14267565

>>14262416

Welcome to Pixelshit Valley, California.




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