9e440c No.14216226
One thing that is becoming more common is the fact that companies have been shooting themselves in the head in spectacular ways like never before.
I wonder what could have been causing this massive clusterfuck of bad decisions? Why it is becoming so commonplace, even for veteran studios and developers? Is it because companies became too big? Or because developers ego took the best of them?
Some recent cases:
>Battleborn
>Lawbreakers
>MvsC Infinite
>Riders of the Broken Planet
>Destiny 2
>Street Fighter V
>Dead Rising 4
<This is so big it's not worth adding more.
6a4a31 No.14216240
>>14216226
It's not hard to ruin a game/game company.
Just churn out shit that "makes a statement" or was "committee-designed" instead of something that is fun to play and let everything grow around it.
9e440c No.14216251
>>14216240
What surprises me is how common it is becoming. These are multi-million dollar games that really can't get out of the ground. One other thing I forgot to add is that most of them are focuses on online communities and gameplay. Maybe that could also be the problem.
594c98 No.14216298
I have a really bad feeling video games years from now are all going to come from a single company that just operates via a dozen or so subsidiaries and they're using what can essentially be called controlled opposition to achieve this.
be07f0 No.14216319
>>14216251
Companies generally start trying new things when profits stop growing. My guess is that things were doing good but the suits decided that they could do a bit extra to please investors, so they look at stuff that's currently popular and makes money and think "This thing is working for these people, why can't it work for me?". So we have games stepping on their toes trying to get an audience that isn't really there or is already playing a different game, more invasive microtransactions and lootboxes, overblown marketing budgets on games that won't deliver on the hype, shorter development times, etc.
72cb0d No.14216336
We can all pretty much agree that suits, managers who run shit are just faking their abilities and games have exposed it.
Which begs the question, how much is everything else fucked since (((managers))) are in every bigger company on the planet?
6a4a31 No.14216338
>>14216251
What other end state was more probable, anon? This happened before in the 70s when companies who made games back then, got so big for their britches, they forgot what made them industry giants (good games and in-home hardware) to chase the largest avenues of profit.
How is then different from now, really? The actors have changed but the play remains the same. Games had another surge in popularity, companies sprouted up and then consolidated, the directive changed from making games to making money.
Instead of shovelware we have socialware. Games designed to be picked up by unsuspecting users of social media. Mobile games are today's equivalent by far. Games designed to make money through transactions and advertisements. The singular and only reason big-budget triple-A games are still produced is because of franchise name recognition. Everyone and their mother knows that modern day triple-A games aren't for profit but for when the studio needs to show its backers why they should invest. That's why big budget games are made. The real money comes in from DLC and micro-transactions.
Games can no longer turn a profit simply by themselves. Production values are inched to higher and higher standards by corporate suits because whatever is put out needs to look shiner than the other guys' product, or else the backerbux don't come in.
I am going to question how you haven't already been made aware of this or have come to this conclusion yourself. At least for the past 8 years this was palpable in the air but the last 3 have really hammered home the reality of it.
7abde8 No.14216346
>>14216226
MvC is the one that hurts my soul the most. They turned a fun IP into an advert for shitty kiddie films.
c7744b No.14216350
>>14216226
>I wonder what could have been causing this massive clusterfuck of bad decisions?
5 words:
Appeal to a broader audience
or if you want the short version
←——
NO EXCEPTIONS
be07f0 No.14216365
>>14216346
>No X-Men
>That absolutely disgusting PR
>Those ugly ass models
What were they thinking? I'm still baffled as to how they committed enough fuck ups to make Marvel vs motherfucking Capcom flop.
77c2ab No.14216382
Well, making the game your audience wants or you think your audience wants, instead of the game you want to make is always a surefire way to vidya suicide.
0e2359 No.14216383
Same shit has been going on with movies for much longer.
a5cdfc No.14216384
>systems around jewing you out of money - microtransactions/dlc
>mass appeal
>unqualified/incompetent devs
>forcing of specific gimmick such as SJW appeal, overcuck emulation, survival horror, etc.
>Big man CEO is a jew in a suit on top of a tower who has no idea what is happening below and only gets his info from charts and statistics
>head of studio can't manage for shit
7abde8 No.14216394
>>14216365
I'm a simple man all I wanted was Rogue's ass in 3D.
6a4a31 No.14216395
>>14216298
In America that's called a monopoly and the government is supposed to come in and break it up. Of course the shattering of Standard Oil and Bell wasn't very successful as both times the smaller companies simply reformed into a handful of regional companies instead. It would be better if it went the way of U.S. steel instead.
94542d No.14216410
>>14216382
That's wrong though. Giving developers full control over their games will often lead to unplayable, shit games.
0b7d3a No.14216446
I think a big factor in this trend is ego. It feels like a lot of the higher-ups get the idea that they're truly special and can do no wrong, so they refuse to listen to underlings who might be offering up some constructive criticism. You see this with Randy Pitchford whose ego exploded after Blands somehow became successful, and then Stillborn dropped and literally nobody cared. Or Cliffy "Cuck" B, who shat out Lawbreakers into a crowded market and offered nothing special, but believed that he was the second coming of video game Jesus and that anyone who pointed out that it wasn't all that great was just being a hater.
Or for an example I can speak longer about, Destiny 2. For some reason, Luke Smith (the newly promoted director of the game) decided that what Destiny really needed to be was a "balanced" competitive shooter, when PVP really didn't make up more than half of the game, if that. I mean, anyone who's played a game with PVE and PVP modes knows the problems that arise with trying to keep things balanced between the two, something that cursed Destiny 1 over the course of its existence, with much of the game's tweaks being done in relation to the Trials of Osiris "competitive" PVP. The solution for D2 was basically to nerf gun damage so that players would take longer to kill each other, nerf super and ability regen so you couldn't use them constantly, and move almost all of the cool and interesting weapons to one slot with very limited ammo so that you couldn't go running around with snipers or shotguns all the time. On top of that, they also removed random rolls on guns in order to limit the total variability in PVP, changed subclasses to only have two fixed perk trees instead of a wide variety of perks to customize at will, and hampered players' mobility and health regen (especially if you play a hunter, no regen for you). And that's without going into the myriad other issues the game has content-wise.
The overall result has been catastrophic, with just about everyone agreeing that these changes were horribly thought out and should never have been executed, and the community of the game continuing its outrage at Bungie. Ironically, the PVP isn't even all that competitive, with the meta being completely stagnant since release and every match boiling down to teams pecking at each other from a distance, without the crazy plays that made D1 PVP interesting. Even one of these major reworks would have shaken up the game considerably, but for all of them to be implemented at once? I mean, I'm sure someone at Bungie stood up at some point and said "y'know, this is pretty stupid, we shouldn't do this," but I'm also pretty sure that nobody higher up bothered listening. It also doesn't help that they don't put any of these things out for public testing, except for that single week beta where you could barely test anything at all.
Like I said, I think a lot of it boils down to ego. When you think you're hot shit, you refuse to listen to criticism, even if that criticism boils down to "hey, maybe you shouldn't drive over that cliff."
e3a0f8 No.14216467
>>14216394
You wouldn't get fun-loving "tries to stay positive despite her affliction" cowgirl Rogue, though You'd get broody evil man-hating feminist she-bitch Rogue.
And the game is absolute garbage anyways so it's really for the best that she's not in it Dodged a bullet.
a89e59 No.14216481
>>14216226
It's what happens when out-of-touch marketers meet investors who want a good return on their investment.
Games were better back in the day because the investors were just throwing shit at the wall and taking notes on what stuck instead of listening to marketers as though they were the fucking Oracle of Delphi.
77c2ab No.14216506
>>14216446
Worst part is, Destiny 1 barely had any interesting skills in the subclass skill trees. Only fun things I remember are the shoulder bash on the titan, and the dodge roll on the hunter, everything else was pretty boring, but they somehow managed to make it even worse in D2. But I'm glad D2 imploded and is currently dying at light speed.
1f9367 No.14216516
>>14216226
>I wonder what could have been causing this massive clusterfuck of bad decisions?
It is simple. Usually even developers who made good game don't know what makes them good game. Nobody knows. It is pure luck. Really. Look if people are actually knew what are they doing every game would be good, new super hit games would be made every day. But in reality 99% of new games is trash and once in a while we see new stars. There is no theory of good games.
Even worse developers don't' understand this too. That it is was luck and don't keep what they got because they don't see this value mistakenly thinking they are so smart they can fire up starts at will.
93a28a No.14216521
1f9367 No.14216541
>>14216251
>What surprises me is how common it is becoming.
This is because of the previous progress. The more games we have the more difficult to invent something new not something players already played.
>One other thing I forgot to add is that most of them are focuses on online communities and gameplay.
This is only real way to make money because of the piracy.
44a9ab No.14216546
>>14216446
It's funny you'd say that because i played a bit of destiny 2 at a mate's house and i've got to tell, the boring treadmill mmo bullshit? sure that i understand, it's like warframe. I think it's shit but i understand what some normalfags with no taste might like about it.
The pvp however? how the fuck can anyone enjoy that? it's fucking garbage, you're better off with whatever is the latest call of duty or something. I was shocked at how shit it was and i can't believe people spend time in it
277b62 No.14216566
YouTube embed. Click thumbnail to play.
>>14216481
I'd post the webm if I had it. What happened to the music industry is what's been in the gaming industry for ages.
0b7d3a No.14216601
>>14216506
But at least in D1, you could create your own custom builds with those perks. Some were more interesting than others, sure, but you controlled how your character was built. That's completely gone in D2.
For comparison:
>D1 talent trees: 6561 possible variations
>D2 talent trees: 36 possible variations
>>14216546
The biggest problem with the PVP was their consolidation of everything into 4v4 and two playlists: quickplay (clash, control, supremacy) and competitive (survival, countdown). Not only did this axe many of the game modes from D1, it also removed the free-for-all gametype and the larger team games as well. 4v4 for everything just isn't that much fun.
If you want more proof of how bad their "competitive" changes were, the Trials gametype (the "ultimate" competitive mode) has consistently hit record lows week after week, even when including Trials in D1. It's gotten to the point where teams will end up rematching each other because the game can't find enough teams to ensure a unique match every time. So much for competitive, I guess.
9e440c No.14216745
YouTube embed. Click thumbnail to play.
<I had typed a long answer, and accidentally closed the fucking browser.
Let's go again.
>>14216319
The classic problem of letting the company be run by people that only wants money out of it. If you are in a creative/competitive market, this can't be sustained I think. They usually only take short term decision in their benefit, the company is secondary.
>>14216338
The thing I can't agree is that DLC can be well delivered. It can be done in a efficient and non predatory way. But the first step is an engaging game to keep the person there, playing it and wanting more. And I am not talking about Skinner Boxes. And this can be true even in games from big companies. A recent example of how this can be achieved was R6: Siege. From a complete DLC riddle disaster, to a DLC riddle game. They managed to keep it afloat, improved the game and kept the gigantic DLC. While the volume of DLC is absurd for a game that you need to pay to play, Ubishit manage to not let it die, and even make it grow. So I think that, if you let developers that do care take the reigns for a while, you can have good results for the company, and, in a way, for the players.
And nowadays, most of the biggest companies are publishers, I think that in the 70's and 80's that was not very common, and, in fact we had plenty of indie shit too on Atari, so, it was not like big companies had full control of the market, but they did took the whole boat to the ocean floor with the bad decisions on a large scale.
>>14216346
They made UMvsC 3 look like a masterpiece.
>>14216350
Four words. One Letter.
LIAR!
Usually, that is mostly a consequence of a development which control is not with the developers.
>>14216446
Makes sense. See EDF as an example. Because the focus is on coop PVE, that thing still works like a charm, even if the games are usually rehashed, with small changes, and people still love them because the core concept was kept alive.
>>14216481
>>14216566
And at the same time, we seen when that isn't the case how well things can go, as in Divinity 2, Cuphead or KOF XIV.
>>14216541
I think CDPR and some other developers already proved that to be false. Piracy never killed good games. We have some messed up stories like the one with Titan Quest, but that is more complex, and even had gamejounos pirating the game and acting as if it was not the case.
>>14216516
I don't think luck is out of the equation, but it surely is only one factor. If you have a good product to offer first, then you can count on luck. I agree that games do not have a perfect formula to work with, but certain things should be present, and we can learn from past mistakes and successes too.
3d0e1c No.14216775
YouTube embed. Click thumbnail to play.
>>14216319
This answer is 99% right and the closest thing we'll ever get to the truth about what's going on. Personally, I also have an addendum to it:
(((suits))) have always existed and have always, FUCKING ALWAYS tried to shove things into and out of the games. Back when Sonic happened and someone finally beat those pesky nips at their own game even via western marketing, everyone and their grandmothers wanted to create another mascot-platformer with their own movement gimmick. When the first Cowadoody demonstrated that a game made entirely of set pieces can be immensely entertaining, suits scrambled to get people on board with similar titles. When the ill-conceived Chest-High-Walls were shoved in vidya, no one stopped and thought about their original design choice and whether it was that good to begin with, they knew people were buying games with it and concentrated their efforts on creating more of the same.
BUT
In every pre 2007 good game with original content, the developers behind ACTIVELY FOUGHT THE SUITS TO GET THEIR SHIT APPROVED OR KEPT IN OR REMOVED. Naughty Dog threatened to leave the project if they couldn't get Crash his original name; Wario Ware was developed in secret, because the devs knew their higher ups would have never approved its release if they didn't have an already finished title; fucking Donkey Kong happened because Shiggy was too much of a Popeye lover to let his fan wank go to waste due to superfluous reasons such as "copyright infringement". Of course this could also be because of how big dev teams and marketing teams are right now compared to even five to ten years ago, but pahjeets, dysfunctional nips, liberal art graduates from Cally and "i wanna gwow up to make bidiagames" tier shmucks have absolutely nothing against oldschool hobbyists, autistic slavs and the otaku samurai warriors. When Cave Story came out, Pixel really fucking wanted it to exist. When Mass Effect Andromeda came out, the kike writers really wanted their paycheck and recognition.
017796 No.14216928
>>14216521
I never played this game but I could tell from the people who've posted about it and mp4 related that the vidya world lost something great when it fell
934b36 No.14216963
>>14216745
>Ubishit manage to not let it die, and even make it grow
I skim the Siege threads occasionally, and from what I see people are getting fed up with the game. The grind wall gets bigger if you don't want to pay through the nose, and even if you do buy the newest operators at release, the tone of the game has shifted from an exaggerated but believable adaptation of military equipment to an opinionated alt chick with dyed green hair and a fanfiction background.
She's Polish, too, which insults me on a personal level.
The balance is also apparently fucked because they're designing it around statistical averages of the entire playerbase, rather than people who are actually good enough to play at a level where balance decisions affect them rather than being atomized by gunfire from all angles.
>DLC can be done well
I don't mean to split hairs, but we already know what this is: an expansion pack. Make a game and ship it, then start work on a small expansion during the month or two you have while it's being pressed to disc and distributed. A few months after launch, the studio announces the expansion (priced reasonably). Interest is renewed for people who haven't bought it, and players who have finished it are another potential income source.
088d57 No.14217023
>>14216928
When it was in beta it was fucking amazing. Then they capped your speed in A GAME ABOUT GOING FUCKING FAST and started adding shitty cash shop weapons that were so much better than the starting weapons you might as well have just bent over when some faggot with more money than sense came along.
679cb4 No.14217032
<Copied from Reddit
>I loved the Spyro series and bought and beat every one of the games. Its sad to think of the pain and effort that goes into making most games being for naught because of people just hacking the games.
>Listen up, people: if we as gamers want good and new games to keep being created, we should probably be prepared to pay for them.
4469e8 No.14217785
>>14216516
>It is simple. Usually even developers who made good game don't know what makes them good game. Nobody knows. It is pure luck.
Plenty of developers know how to make games that people will buy and enjoy. It isn't difficult to make a 7/10 or 8/10 game. Start with a solid base and develop it further. The reason most games are trash is that they are worse versions of something that already exists.
e9b045 No.14217809
>>14216928
>>14217023
All this time after, and it still hurts.
cd64e2 No.14217836
>>14217809
Remember when scrambler was a thing?
Remember when the jackal came out in that stupid cloak and dagger update?
I fucking bought that shit,beginning of the end.
e1bcf3 No.14217868
>>14216394
It just now dawned on me that I've seen Psylocke's vagánia.
4cbe41 No.14217920
>>14216226
It's a combination of factors. There's the fact that companies keep insisting on adding in SJW bullshit instead of trying to just make games fun, or innovate new mechanics that would capture the interest of players. These companies don't seem to realize just how badly social signalling alone hurts them when trying to market to their actual customers, not to mention how terribly games that have been SJW driven do. There's also the fact that many of the new devs coming out of game dev schools would rather push their ideology rather than just make games for the love of games and keeping politics out. I don't know why but many seem to be better at social signalling rather than developing games, take Bethesdas AI programmer for Fallout 3 to Fallout 4. I should add that due to the SJW infestation in Journalist outfits, HR sections, Marketing deparments and other places, smaller companies that don't have the reach of a triple A company can be stonewalled or beaten to death if they don't toe the SJW line, at least until recently, now that vidya is trying to push back against SJWs, ergo Vavra I think that's his name who's the lead dev of Kingdom Come:Deliverance. It could also be many of these devs lose their balls at the possible lost profits of pissing off SJWs.
Then there's the fact that many corps and companies are forcing devs to work themselves to death, like the wife of an EA dev who wrote that massive blogpost about how he's forced to work 18 hr days every day for months or even years. It wears you down, and quality drops off significantly as a result, as well as the desire to add in more, not to mention that the companies want to maximize profits while doing the least amount of work, combined with cutting out content to sell to you piecemeal, the games are now even smaller as a result. I don't doubt that companies force the devs to add in the SJW shit as well, either because they're ideologues, culture corruptors or were tricked by marketers and HR idiots that appealing to the SJW crowd will tap into an untapped market, despite previous games failures seem to imply SJWs largely don't buy games, they just bitch about them.
The market is also horribly saturated with so many people trying to be devs, there's too many devs and not enough work, on top of that, devs don't have unions as well as the laws in vidya and vidya business lagging behind. so far as I know, so corporate vultures like EA and Activision can abuse devs and developers as much as they like.
There's no doubt more, but it's all I can think of at the moment.
96c475 No.14218191
>>14216336
This.
The sooner games become a completely free entertainment medium, the better.
As it was done to the music industry, and now the movie industry, games must be taken away from the hands of useless suits who only want profit and not quality.
37909f No.14218268
>>14216226
I'll give you reasons why these failed.
>Battleborn
>Lawbreakers
DOA, the multiplayer shooter market was already shifted towards Overwatch and they designed it exactly the same with the same design strategy only a short while after Overwatch had become popular. Dead on fucking arrival.
>MvsC Infinite
General shafting in the budget and staff department, casualization wasn't the main reason it tanked. The game's clearly a downgrade from the stylized MvC3, which had loads of crazy graphics, and this game peels all that back and fucked up hard on animations for attacks so none of it has a feel or impact.
>Riders of the Broken Planet
The fact that i've never heard of it is DOA. No marketing that reached the public eye, anything else after that is unknown, someone spot me if you care on this.
>Destiny 2
Did more of the same, but worse, which is REALLY hard to do considering how much of a gacha Borderlands fuckup Destiny 1 was.
>Street Fighter V
Casualization, lost fans because they censored ass and titties, and were basically slaves to the competitive crowd who are only "good" at playing video games for money and can't design them for shit. On top of that they switched to a cancerous DLC model and the game itself was downsized compared to the original version of SF4 at launch.
>Dead Rising 4
Sequel adherence syndrome, none of the original team is there and no one was experienced with making it, and they cut out a lot of personality in the psychopaths and spent nothing on the entertaining boss cutscenes that gave context to each boss' character. Bigger was not better and instead of building better mechanics they added onto flawed ones that could use a refreshing change into it's own game. It's the reason each final fantasy had differences in combat game to game, but never lost the genre until they went full retard with FF15, which is actually only SLIGHTLY better then Dead Rising 4.
There, added some help understanding this shit.
d0b04f No.14218499
>>14216226
I think the problem is the desire to chase the Western (read: CoD/WoW/GTA/Madden) market. It's what killed Devil May Cry and Castlevania, and it's what's killing Monster Hunter now with World.
29ad50 No.14218532
>>14218499
What killed DmC was that it was outsourced to a bunch of brittish faggots who hated the original anime-ish aesthetics of the francise, so they redesigned it to look good in their own opinion and in turn caused a PR shitstorm that could have easily been avoided.
54204a No.14218661
>>14216963
>Siege
I personally think the reason that happened was because Ubisoft didn't give a fuck about Siege at the start. I'm sure they were expecting it to die while they were doubling down on Division and Wildlands. But Wildlands sucked and Division took too long to actually become fuckin playable while Siege got updates that improved it along with keeping a steady playerbase.
Now they're doubling down on Siege and what do we get? Fanfic-tier backstories for operators, obvious cute girl bait designs and a god damn zombies mode coming.
b0aba5 No.14218663
>>14216365
>I'm still baffled as to how they committed enough fuck ups to make Marvel vs motherfucking Capcom flop.
Current year Marvel + current year Capcom. When you consider that it's really a wonder that they didn't manage to fuck up twice as bad.
d650aa No.14218706
>>14218532
But it looked good. Art design was the one of the only good things about the reboot.
9ac191 No.14218718
>>14216338
>Everyone and their mother knows that modern day triple-A games aren't for profit
>Games can no longer turn a profit simply by themselves
Not even close to reality, especially when 1/2-3/4 of the budgets are spent on marketing
This is such a baffling take on obvious bullshit rationalizations for sticking their hand in your wallet I have to wonder if you're an actual honest to God shill
fa88fb No.14218800
>>14218718
>12mb gif
for what purpose
6de49c No.14218819
>>14218800
Normalfag websites still don't support webm for "extra long animated picture", or anything whatsoever. The only place you could see this is imageboards and twitter.
6de49c No.14218828
>>14218718
>traps are gay
Well that's just like your opinion. Here's what an actual trap has to say:
7b4baa No.14218829
The industry you see before you is what happens when something gets run by suits and marketers.
Don't let them fool you: they have no fucking idea what they're doing nor do they understand what's popular.
6de49c No.14218877
>>14216226
It's the jews, dummy. They're the CEOs of most companies, they're 90% of higher-ups all across the boards, all they care about is making quick buck and being glorified sandniggers they can't make good decisions for shit. Being a cut-throat scumbag works pretty well if success is defined by your ability to walk on people's heads, not so much if you have to actually deliver a high quality product.
495aca No.14218891
>>14218268
>Sequel adherence syndrome
If dead rising 4 was actually adhering closely to the series's formula we would have gotten something that is playable and not throwaway garbage.
2f484b No.14218953
>>14218828
I always turned the voice off when I watched Bailey's videos because I thought he would sound manly and ruin everything. The voice is honestly better than what I expected
41061f No.14218955
>>14218828
>actual trap
>3d
Ugh
bc5acf No.14218977
>>14218268
>and were basically slaves to the competitive crowd who are only "good" at playing video games for money and can't design them for shit.
See, this is objectively wrong because most pros complain about the things the game is lacking that MAKE it a good game. Hell the only reason the faggots even play the game is BECAUSE it pays. They bitch about it all the while. ( Funny enough, no esports "pro tour" shit for MVCI is why even the shills let the game die, so that goes to show that without the money there, they wouldn't even play SF5. ) The reason SF5 is shit is because it's made as a mass consumption spectator sport with a 100% esport focus for knuckledragging faggots to watch and go "DURR, I COULD BE THAT GUY ONE DAY IF I BUY THIS GAME!", paired up with the low bar for entry and execution that makes brainless rushdown friendly gameplay the very core of the game.
It's the same fucking shit Blizzard did with Overwatch. Designed a fucking game from the ground up to be a money printing, soulless vessel to push the esports scene and capitalize on idiots paying money for 'virtual tickets' to 'leagues' and rooting for teams like it's some kind of fucking sportsball event.
6de49c No.14218996
>>14216541
>hurr durr piracy
EU had financed a 300 page piracy report and then shut it down becasue turned out piracy doesn't impacts profits.
0e2359 No.14219008
>>14218953
Turn off the video too. He is grotesque ugly.
ff6a45 No.14219042
>Battleborn
>Lawbreakers
>MvsC Infinite
>Riders of the Broken Planet
>Destiny 2
>Street Fighter V
>Dead Rising 4
It seems to be just capcom being retarded for the most part.
86bc3f No.14219111
>>14216226
Who the fuck thought a Nerf Ballzooka looked badass?
614823 No.14219119
>>14219111
The same people that thought Bandit/Scav guns looked good being red hunks of metal and nothing else.
7b4baa No.14219126
>>14218718
>>14218800
I don't even think it's optimized.
1f9367 No.14219162
>>14217785
> Start with a solid base and develop it further. The reason most games are trash is that they are worse versions of something that already exists.
But how the fuck you will end with worse version of already made? Its is very simple as you say, start with solid base you already ahve and add good stuff, don't add bad. But here is the problem nobody knows what is good or bad on fundamental level, there is no theory of the game. So they add bad staff thinking it good because they don't the difference.
Lets start abstract above anything and go to barebone basics of game mechanics. "What size of characters would be? What his speed relative to size? What radial and linear acceleration character should achieve? What size of game area comparing to the size and speed of character?" 99% of developers would be like: "WTF are you talking about? We were thinking about should it be a pirate or a ninja, give him a sword or a gun? Acill…Acceleration? What does this word even means?" See. Fundamentals of gameplay, how are they determined? What size and speed is good, what is bad? Obviously there is unplayable values and optimum (or optimums) probably exist too. ("no-no-no Bigger is always better! mine is bigger than yours!") So what numbers? Ooops. Nobody knows, there is no theory of that, developers are completely blind here, they are just poking with stick in dark. These numbers appear from nowhere, just assembled by random process, some coder monkey who does physics code writes in random numbers from the top of his head (most probably numbers he had in his previous works) and this is how actual gameplay, what defines the game, is born.
7b4baa No.14219166
>>14216541
>MUH PIRACY
The majority of reliable studies on this topic have turned up with no real evidence that piracy affects various industries negatively.
Piracy is a boogeyman that companies chase.
86bc3f No.14219172
>>14219166
Most studies show that pirates either truly cannot afford shit, or they buy more media than anybody else in their income brackets.
a047de No.14219186
>>14219172
Minimum wage in the eastern europe is around 500 euros. Do you really think these people can afford 60 dollars for a game?
1f9367 No.14219201
>>14219166
Tell this to Riot and Wargaming who roll in the gold. Small indie companies scoring jackpot without AAA resources. Do you think they would be able to extract same amount of money from their crowd if their games could be pirated from russian trackers?
7b4baa No.14219213
>>14219201
Have you ignored what I just said or are you b8ing?
It can be hard to tell these days.
c7744b No.14219220
>>14216745
>that is mostly a consequence of a development which control is not with the developers
You're trying to tell me that they had plenty of control in the first installment of whichever series we're might be using as an example but then "magically" they somehow don't?
That's not how it works faggot
Either they had control and then gave it up compromising their vision at the promise of $$$money$$$ or they never had any to begin with and only by pure coincidence every single first title in any series ends up being the most innovative and occasionaly flawed of the bunch somehow with every sequel becoming blander and blander more safe,casualised tripe the longer it persists
796147 No.14219221
>>14218191
So only buy indie games and shun people for buying the latest shit game.
Company of heroes 2 was the biggest example of ruining a game for me. It could have been amazing but it's utter trash
8aa725 No.14219233
>>14216775
>Chest-High-Walls
What's that?
67dc79 No.14219243
>>14219233
The silly term for cover in cover-based shooters. How the fuck do you not know this?
1f9367 No.14219291
>>14216775
>ill-conceived Chest-High-Walls
They were no ill-conceived. This was keen design to circumvent glaring deficiency of gamepads in the aiming ability. 3-rd person cover based shooter is what really made shooters rolling on consoles for general crowd. Try to invent another mechanics that allows player in combat to stand still and aim at stationary target 5 seconds and you will see genius of Chest-High-Walls.
8aa725 No.14219314
>>14218828
Wait that's a GUY?
4de359 No.14219353
>>14216226
>Riders of the Broken Planet
I have never heard of this game, was it really hyped up at all? because this is the first time I ever heard about it. on this particular example I daresay they didn't do enough marketing.
8aa725 No.14219367
>>14218996
>300 page piracy report
Link?
9e440c No.14219534
Hooktube embed. Click on thumbnail to play.
>>14219353
That game is one of the most amazing disasters I've ever witness.
Imagine a game that is not inherently bad. It have creative designs, good art and sound direction, and satisfying gameplay, with each character really being different. It even have a cool lore to go with it.
Now imagine throw it all into the garbage for the most aggressive and absurd progression and monetization schemes ever conceived in gaming.
>You can play all levels on single player or coop.
>But the game was clearly built around coop, which is fine.
>Coop is online only.
>You can only progress your characters abilities, and get new weapons if you play online,
>But you also have a mode called antagonist, where you need to face other players and make them fail a level, all by yourself.
>If you manage to stop them, you get a badge, but if you fail, you lose a badge
>Without badges you can't acquire new weapons at all.
>Most characters and abilities are locked by two different currencies, gold and another I forgot, and the only way to get a constant influx of those is playing online.
>Gold is limited if you play by yourself, the other currency can only be obtained online.
>It have microtransactions, and one character or costume can cost as much as 40 dollars
>It is episodic.
It is one of the most insane schemes to get money I've ever seen.
9e440c No.14219539
YouTube embed. Click thumbnail to play.
>>14219534
Seems like the embed failed. Here is the video.
c7744b No.14219547
>>14219539
>the embed failed
what the hell are you on about?it works just fine
fd9608 No.14219553
>>14219534
I'm in awe at the sheer Judea.
7b4baa No.14219590
>>14219534
>It have creative designs
>It have microtransactions
Are you east Asian?
096e70 No.14219602
>Silent Hill
>extremely good horror series with interesting lore and worldbuilding with memorable characters
>throw it all in the fucking garbage and americanize it, killing the original mystery and lore by explaining too much/making it into an horror/action series
>MGS
>one of the most iconic series ever
>Konami harasses and extorts the main idea guy so he fucking leaves and can't finish what is the honest-to-god last mainline MGS game
>DMC
>classy and CUHRAZY action adventure series with a cheesy premise that could be as simple or complex in gameplay as the players skill allowed, with a good cast of characters
>turn it inside out to please western markets, only to shoot yourself in the foot with it
>Half-life
>make a good game series with an iconic sequel
>turn it into an episodic model, only to backtrack halfway through and then leaving it on the backburner for 10 FUCKING YEARS
All of these series were so good. All of these series hooked me, because I truly cared for their original ideas and wanted to see their creators visions come true. I am pissed that we will never know anything new about the origina SH cast anymore. I am pissed that we didn't get a proper ending to MGS. I am so fucking angry that we won't be seeing original Dante anymore. And I am pissed that I had to read the ending to HL3 in a motherfucking pastebin. Why did you create these wonderful things, only to fucking kill them so ruthlessly in front of our eyes?
d69d99 No.14219629
>>14219602
I bet 90% of vidya devs make horrible parents.
d69d99 No.14219635
>>14219233
Lurk Moar and kys.
d69d99 No.14219641
>>14217023
What fucking committee thought a fucking speed cap was a good idea?
096e70 No.14219662
>>14219629
>kid shits himself
>instead of giving him clean clothes you throw him out the window
>get angry that he limped back in
Pretty much
7462f5 No.14219668
>>14219042
Wasn't SFV mostly because of pressure from Sony to shit out a product quickly though?
0c65a6 No.14220208
>>14216226
Couple of reasons, but I think the biggest is that publishers have way too much control over the game development process. It's a bunch of suits who are pushing products they don't give a shit about. It's not just that they don't understand the market they're selling into, they don't WANT to give a shit about it. They sit on top of stacks and stacks of focus group testing that tests the wrong people and analysis of market trends written by retards from clueless consulting firms.
Games used to be better when most developers were independent and staffed by people who wanted to make good games. Most of them were kids in the 70s and 80s and grew up playing lots of board games or making their own campaigns in pen-and-paper RPGs. Now those people have sold their studios and left the industry.
a8fc96 No.14220238
>>14219602
>And I am pissed that I had to read the ending to HL3 in a motherfucking pastebin
U wot? Did I miss something?
2bafc0 No.14220242
>>14218828
>implying traps and shemales are the same thing
You are gay.
96c475 No.14220346
>>14219221
Not even indies are worth spending your money.
Even when a indie studio makes good games, as soon as they get too much money or receive too much praise, they go full greedy/jew and (most of them) also go full marxist.
Never pay for entertainment.
Acquire it for free.
37d2c8 No.14220527
>>14220242
How are they different?
594c98 No.14220549
>>14219534
It looks like Killzone + latex + lots of yellow paint.
2bafc0 No.14220642
>>14220527
Do you actually want to know the difference? I don't think you do.
37d2c8 No.14220684
cbc99b No.14220688
>>14216775
>In every pre 2007 good game with original content, the developers behind ACTIVELY FOUGHT THE SUITS TO GET THEIR SHIT APPROVED OR KEPT IN OR REMOVED.
>mfw reading the story of how Iron Lore had to fight their extremely pussied out publishers for everything in Titan Quest
7903d7 No.14220693
>>14219641
They had to because the netcode broke above a certain speed. The game was shit from the ground up and anyone who didn't see that immediately after 5 minutes in the beta is a retard or didn't play Starsiege or T2.
713546 No.14220697
>>14219534
You really hit it on the nose with the jewry going no. I grabbed the demo and actually enjoyed playing the free level co-op and trying out the available heros. After trying the available ones I checked our how to get new ones and i was actually amaxzed.
Two ways to get characters, in game gold, which is earned from playing online. The end of a mission has currency rewards. You pick a reward, except it gets split between everyone who picks that currency. The more people pick it the less everyone gets.
It really really is designed to make you buy their other currency with "micro"transactions
3f8a7f No.14220773
>>14219534
That system doesn't even make sense.
It's like whoever devised it learned about, micro transactions, in-game currencies and how progress happens in video games through a game of telephone.
a8fc96 No.14220806
>>14220527
Shemales are futa and traps are girly boys.
3c3eac No.14220865
>>14220688
Wasn't there some story about the TQ devs wanting to put more quests in based off actual mythology and the publishers pushing back for various idiotic reasons?
594c98 No.14220926
>>14220865
I remember the one about the horrendous boxart being used behind their backs while they made an actually decent one that got scrapped.
42f8a0 No.14220928
>>14220238
Laidlaw leaked story concept for HL3 on his website, someone corrected all the garbled references to their counterparts.
https://pastebin.com/uYecqiuu
>>14216226
The Mass Effect series has to be one of my favourite examples of this.
>people criticize the clunky inventory system?
<remove it!
>people criticize the vehicular combat?
<remove it!
<add it again as a DLC later lulz
>people criticize the planety maps for containing 60% 85 degree slopes
<remove that too!
<also, add chest-high wall shooting!
<and a shitty minigame for resources
<don't forget to disregard every single piece of setup we did last game in favour of forcing the play to work with the EDGY TERRORIST SPACERACISTS who totally won't betray you SPOILER: They betray you.
<And the meat of the game? It should totally be you resolving the daddy issues of your teammates
Seriously, what the hell were they smoking?
be07f0 No.14220941
>>14220688
>>14220865
I remember that but I don't have the screenshot. They had fleshed out enemies and great AI but then the suits told them that they had to change it because players would feel bad about killing things that had sentience, so they had to scrap a shitton of quests and enemy designs.
594c98 No.14220964
>>14220941
After what happened to Everquest I wouldn't be surprised if it turned out to be sabotage from Blizzard.
3c3eac No.14220965
>>14220928
<And the meat of the game? It should totally be you resolving the daddy issues of your teammates
I didn't mind having the loyalty missions as optional quests, but I hated that not doing them led to your party members getting killed. How does helping Garrus get revenge give him a better chance at surviving the end game?
>>14220941
The most detail I remembered was the devs talking about how they hated how generic some of the quests ended up being in the end.
e423ba No.14221018
>>14220928
Mass Effect was never good.
a599f7 No.14221021
>>14219668
>>14219668
No it was shit because they hired Combofiend and Combofiend didn't care about the fans of SF he only cared about EVO and he managed to convince Ono to rush out the game for it and screw Street Fighter's long time fans.
Combofiend should just dropped on a desert island with a Tiger games SF2 toy. The man is a walking aids virus.
713546 No.14221039
>>14217836
please stop, it still hurts.
I remember watching the shazbowl.
f91de8 No.14221139
>>14221039
What a glorious day that was.
>reddits team of all stars who trained for weeks beat by an autistic furry, a ragtag group of /v/irgins and a BR with 140 ping
412fdc No.14221140
>>14220346
Yeah, and most of them are just one-hit wonders anyways. They have no intention of actually becoming a small vidya company and just want to stay on their indie "artist" comfort zone.
f6f50b No.14221202
>calling the game a "release" yet it's as buggy as a shitty early access game
>those fucking facial animations
>absolutely atrocious community management (people getting permabanned from playing a game they payed $40 for left and right because the devs' friends cried loud enough)
I actually looked forward to this. I didn't even pirate it, mind you, but from all the shit I've seen, they will never get my shekels unless they fix their shit which is unlikely.
594c98 No.14221210
>>14221021
Why is that hairy grapefruit wearing glasses?
dd843b No.14221311
>>14216226
Can I throw SEGA and SONY in this shame too? I know both did a lot of changes or damage to their franchises for pandering the western audience or add things that currently trendy.
Some modern examples:
Sega added moba elements to DoW3 and Sony creating or turning them into Uncharted clones like the new God of War.
e7467c No.14221352
>>14219534
This fucking game was made by the same developer that made last year's Metroid: Samus Returns 3DS remake and it's rumored that RotBP was pitched as a sequel to Metroid Prime Hunters with a backup plan to turn it into a new IP if the pitch didn't get picked up by Nintendo.
594c98 No.14221360
>>14221352
Those spaniard fucks must give some A class blowjobs what with all of the unwarranted attention and money they get.
a482cc No.14221457
>>14218953
>voice
>Did the fact that he's a fat balding man not deter you?
da9c2e No.14222062
>>14216541
Get out, seriously.
If even after all these years of discussion, plenty of first and second hand experiences, and a fucking 300 page study of the fucking EU proving that piracy isn't nearly as bad for the industry as (((they))) say, you still go on about "muh piracy", then you're most probably a shill, or a dumbass. Either way, get the fuck out or lurk more.
59aeed No.14222072
>>14220242
If it currently or has ever had a penis, it's gay.
da9c2e No.14222092
>>14221360
>tfw no spaniard cuteboy sucking your dick to get his game pitch across
269277 No.14222354
>>14222072
Who in here is saying otherwise?
ed0d1d No.14222389
>>14222072
But what if it looks like a girl?
eb991e No.14222418
>>14221210
Because that grapefruit got paid Disney money to shit on Magneto. He bought them from the gift stand in Disney World.
96c475 No.14222464
>>14216541
Shit games and anti-consumer practices are what causes low sales and low profit.
When the industry is pushing for lootboxes (aka online extortion), the industry itself is to blame for the low sales of it's products and low income of it's services.
>>14221140
Yes. And the more confortable they are, the worse their products become. And even when they leave it and start to take risks, it won't change the fact that they are pretty much guaranteed to become greedy suits as soon as they get fame and profit.
1d5830 No.14225128
99a418 No.14225140
>>14221360
>>14221352
They're also the guys behind Lords of Shadow and a game very loved by /v/… Severance: Blade of Darkness
000000 No.14225182
>>14216319
These managers and "suits" would benefit from reading about biology, ecosystems, and something called niche survival strategies. When one guys finds a niche and exploits it you COULD try to copy what he is doing, but that guy is ALREADY doing that. Kind of like if a weasel sees how successful birds are at fishing, so he goes through the effort to grow wings so he can fish too, but what the fuck the pond is ALREADY FULL OF FUCKING BIRDS!
And now you have a weasel with wings that isn't even a good weasel anymore.
But Im giving these people the benefit of the doubt; the truth is that these management types have already found their niche in life. They crawl up into the deepest flaps and folds of the company, hook in their pincers and suck until the company is dead and then move on with a spotless resume.
56e10a No.14225507
>>14219213
What? Since when could I not pirate indie games, the only ones that don't get cracked are the <$3 dollar games that are just the equivalent of flash games and no one wants to play those. Every major indie game (as in, at least 100 people know about) has been cracked.
acc198 No.14226844
>>14217023
>>14216928
>>14217809
>>14217836
>never played the Tribes 1
>thinks Ascend was ever good
Fuck off.
37dfd8 No.14227103
a6fe6d No.14227565
Hooktube embed. Click on thumbnail to play.
This video shows some interesting stories. If it is correct, plenty of bad stuff was already brewing for more than 15 years.
cd64e2 No.14227592
>>14226844
It was better then what it became at least,you can't deny that
and i'd gladly play an older tribes game if i knew there was an active community for them.
acc198 No.14229847
>>14227592
No it fucking wasn't you tard. Ascend threw away every bit of correct physics that was essential to playing Tribes. Disc launcher had barely a tenth of the impulse that T1 had and you were already speed capped compared to T1. Not to mention 0 custom server hosting. Ascend was always a stain on the Tribes legacy even if you fags won't admit it.
a6fe6d No.14232432
OK, this is right into this theme:
>Blizzard/Activision will have people looking for signs of "misbehavior" on social media to ban players.
WEW
http://archive.is/W9hZi
614823 No.14232450
>>14232432
Why have this much control over who plays your awful vidya?
541af1 No.14232465
>>14232432
Little did I realize that video games were the path to minority report.
2fe7ef No.14232468
>Shadow of War got so little attention after the Microtransaction bullshit that even /v/ has forgotten all about it
>Shadow of War doesn't even get the common courtesy of being shat on by /v/
594c98 No.14232471
>>14232468
It has such an awful title I imagine a lot of people thought it was the same game as the last one.
2fe7ef No.14232489
>>14232471
>Actual pay attention to shit like that with decent depth
>Still mix the original and the sequel countless times
God damn they fucked it up so hard, I just wish Monolith fucked off WB for good somehow.
be07f0 No.14232527
>>14232432
They could improve the game's netcode, make more characters, make more levels, add quality of life improvements, more game modes, etc. And this is what they fucking do: Hire more SJWs to scour the Internet for more people to ban.
ea951b No.14232560
>>14232432
To think my favorite game of all time is Diablo 2. How could the same devs of Diablo 1 & 2, Starcraft Broodwar and Warcraft 3 go to fucking shit so quickly?
ca6630 No.14232581
>>14232432
It would be a shame if there were a bunch of bitter jerks that impersonated various Overwatch players and got them banned for posting things on social media.
I mean seriously, this has to be a plan to drive people away from Overwatch so that they can justify shuttering it before they are forced to actually make new content and not just cannibalize things made for Project Titan by people with actual talent.
>>14232560
I would be shocked if a single person who worked on those games, aside from the art asset churn team, was still working at the company.
08044c No.14232589
This. In any form.
This is: Diversity 2, Cuckenstein: Nu Nu. Virtual Boy, Uplay, Windown 10, Beta Max, Communism, circular non-profit tax dodge, Tortanic, Androtanic: Autism edition, the game with the big heads that nobody remembers, and others.
42b825 No.14232594
>>14232527
>overwatch can be made not shit
088d57 No.14232624
>>14221202
You forgot the single player mode that they delayed the game for that doesn't exist.
2fe7ef No.14232632
>>14221202
>>14232624
Dead by Daylight kicked their ass by releasing earlier and not having most of this tribal shit.
Shame though, I was looking forward to the game.
ea951b No.14232647
>>14232581
>"I would be shocked if a single person who worked on those games, aside from the art asset churn team, was still working at the company."
Good point, anon, You're probably right.
04c497 No.14232676
>>14232432
Uhuhuhu! Yes, pursue these goyim who paid to play our awful shooter like the cattle their are really meant to be! So they'll have to buy it again and again to keep playing! Milk the goyim dry, that's what (((we))) should be doing!
aeffe7 No.14232989
>>14220806
Shemales are not hermaphrodites.
420174 No.14233415
>>14232589
>the game with the big heads that nobody remembers
what game?
3628dc No.14237976
Another interesting news:
PARAGON IS GOING TO DIE
https://www.epicgames.com/paragon/en-US/news/paragon-to-close-on-april-26?lang=en-US
They will refund playres, but, I wonder why they want to kill it so badly.
0f2153 No.14237980
>>14237976
>They will refund playres, but, I wonder why they want to kill it so badly.
They want their employees working on Fortnite because it's what is making them money.
594c98 No.14237994
>>14237976
Those first 3 screenshots would leave me to believe this is a Diablo knockoff.
37d2c8 No.14237997
>>14237976
>Serath
>Lt. Belica
Man those are some fine designs. Original, plausible looking and tight implied sexiness.
7d9db3 No.14238009
>>14237994
A Diablo knockoff would probably have been better than what they actually made.
3628dc No.14238051
>>14237980
They already have most of the developers there. And while Paragon was not exploding, it had a established, even if small community.
Unreal can't keep two online games alive? Even Capcom can do it.
934b36 No.14238110
>>14233415
Revolution 60, if I had to guess.
>>14237997
You have my respect for typing while blind.
ea951b No.14238121
>>14237976
I actually really liked the Countess design.
37d2c8 No.14238147
>>14238110
>You have my respect for typing while blind.
Let me rephrase, since I'm seeing >>14238051
That military scout one melts my heart.
86e56b No.14238173
When it comes to triple A, why do so many of you idiots think it's the developers fault? Unless they're self-published it's almost always a case of the investors trying to kike as much money out of as many people as possible.
37d2c8 No.14238212
>>14238173
Shouldn't have sold the studio then!
Shouldn't have gotten a publisher then!
Shouldn't have investors then!
Shouldn't have spineless CEO's then!
Why am I so angry?
541af1 No.14238220
>>14238212
Cause you have no power or authority in real life.
37d2c8 No.14238230
>>14238220
Excellent dexterity on that heart stab.
3628dc No.14238238
>>14238147
I with the game could have used some of those UC2 designs. It would fit and it would be great.
>>14238220
Well, if you make your game, you will have power over it. At least there is that.
37d2c8 No.14238271
>>14238238
The painful part is that the technical competency of the work put into the characters cannot be denied. There were some talented artists there, carefully building these models at the service of a shit game that no one would play. Imagine being capable and doing your best and still end up jobless because there was no judgement behind the game design.
4cbe41 No.14238282
>>14219534
For me it was archeage. Game had great concepts and mechanics, and it could have been great, but the company got way too greedy and it died.
>>14220806
What's a girly boy?
>>14221202
They also stopped development to make a new game, while not finishing Friday The 13th. And they were kickstarted to pay for this.
>>14232560
That was made by blizzard north, not nu-blizzard. They were an outside team that was aquired by blizzard. One of the main devs did a developer talk about it.
3628dc No.14238350
>>14238271
I think that would work as being paid to build a portfolio. As you said, there is no denying these models look very polished. If you want to hire and artist, and see those works, will know how competent that person can be.
But I still think this is quite amazing from Epic's part. There was a huge amount of work and some good money put into this game just to trash it ans give people their money back. I wonder what are they really planing.
37d2c8 No.14238375
>>14238350
It looks like they're grasping at straws trying to jump on the current bandwagon. Hero arenas are kill, so they'll surely try a battle royale thing.
3a6739 No.14238571
>>14238350
>>14237976
I wonder if Terra has silly Space Marine proportions under that armor
37d2c8 No.14238728
>>14238571
Fat body, skinny head.
4295bf No.14238816
>>14238173
It's the gamers' fault. Companies are right to exploit retards with the lowest quality product they can get away with and they still turn over big millions of profit. I love seeing retards defend garbage fueled by implicit buyer's remorse, it's so fucking funny. Gamers are cucks and they deserve what is happening to them. At no point did they consider not buying a shitty game, so now they have to live in the shit fort they funded themselves with their own money. I can't wait until all games become episiodic or statement games and gamers, the cucks that they are, will still buy those en masse.
494200 No.14239269
>>14220693
TBF Tribes 2 was broken in all of its own ways.
a8fc96 No.14239772
>>14232989
Futa doesn't always = hermaphrodites
>>14238282
>girlyboy
Biological male with female characteristics.
1cc904 No.14239825
The AAA industry makes shit games because they shifted from first weekend dependent sales to "prolonged" profits, so instead of making a mediocre but competent games they now push out a husk of an engine with half-assed assets and truckloads of gacha bullshit on top.
No gameplay, just profit.
070d95 No.14240454
>>14238121
>Liking the countess design
>Not realizing its just a ripoff of GI Joe's Baroness with retarded straight blade katanas.
You have shit taste and I'm happy this shitty game I've never heard of is failing.
9e440c No.14240505
>>14238571
>>14238728
I think Unreal already answered that. She would be huge inside that armor.
fd0dbf No.14240738
a4e5eb No.14241542
>>14216336
>>14216319
Product-oriented people like engineers don't get promoted to management positions. Money-oriented and marketing-oriented people do.
Money and marketing people don't have a fucking clue what makes a product good or why anybody would want it, and they don't even know how to care about that. All they care about is selling whatever basic easy-to-market shit they whip their employees into making.
37d2c8 No.14242550
>>14232432
They would, of course, offer a full refund when they ban you for arbitrary reasons, right?
1f551d No.14242606
>>14242550
Refund? What's that?
f875b9 No.14242670
Sometimes people don't want to succeeded and just want to push their agenda using other people's money.
1f551d No.14242771
f875b9 No.14242822
>>14242730
Welcome to Disney's Soy Wars.
cd64e2 No.14242824
>>14242819
As if i didn't feel like shit enough today,here comes this.
024419 No.14242847
>>14242819
I didn't think it was possible for a book (or series, in this case) to offend and disgust me as this has.
0eddc5 No.14242861
Payday series was like a fucking rollercoaster. Support is ending this year, or maybe next year, so we'll see how they fuck up their new stuff.
995efe No.14242864
>>14242847
>>14242824
It gets worse when you read the first book's synopsis.
>Are the Creepers and zombies terrified – or attracted – to Steve’s toxic smell?
5a9f87 No.14242886
>>14242819
This might be an argument for censorship.
81b65d No.14242903
>>14242670
This is fetish writing, isn't it?
cd64e2 No.14242905
>>14242861
Call me whatever flavor of the week insult you like,but the recent updates have been nice in my opinion.
cf2e85 No.14242924
>>14242905
You are a Tofu Titsboy.
cd64e2 No.14242942
>>14242924
Thanks,that actually gave me a snort in my sad day.
b3750b No.14242991
>>14242905
Kind of agreed, the upcoming difficulty changes are whack though
53da00 No.14244271
>>14220928
>Seriously, what the hell were they smoking?
copious amounts of dick
72a27a No.14249196
>>14242905
No one cares, they killed the game a long time ago and everyone got it out of their system. Enjoy your shit taste in private.
b7948f No.14254541
YouTube embed. Click thumbnail to play.
>>14232432
I've never heard this guy's voice, but boy he sounds just as expected.
>Let's secretly make the game into a marxist shithole
Literally the Rick & Morty of videogames, any other game is more offensive including Mario games.
>>14242550
TRUMP WON WE LOST NO REFUNDS
b24d86 No.14254612
>>14254541
>calls everyone on the server gay
>while yelling in a gay lisp
e6dd7a No.14254668
>>14216521
>Dynamix ditched A10 flybys and Earthsiege mecha simulation for the shitty quack 3 meme arena fad.
Tribes can die in a fire.
986b61 No.14254766
>>14238350
it's kindof sad seeing the many games that hired talented artists and put it to waste.
like Planetside 2 hired https://ukitakumuki.deviantart.com but butchered his concept work in model.
11119a No.14254850
>>14239772
>Futa doesn't always = hermaphrodites
Actually it does, that's why they have a seperare word for shemales, Newhalf. Futanari literally means "to be of two kinds" in Japanese you twat.
891b8c No.14254868
>>14254850
Kill yourself sodomite
e7467c No.14255173
>>14242670
>2nd pic
Is that from that kids oriented nu-SW book by Ben Acker and Ben Blacker or that is from a serious (and now canon) nu-SW novel?
5b231a No.14255176
>>14254766
The mosquito looks the same.
Galaxy change is bigger wings and different turret placements.
Lightning is different turret
acc198 No.14255289
>>14254668
>Dynamix defunct
>nobody here even cares
They really should have stopped with Starseige Tribes and gone back to Mecha simulation as ST was perfect.
6e89a6 No.14255355
>>14254766
First game had good concepts of not being a Battlefield or Call of Duty fuckfest with you having to coordinate real carefully with your entire army, sequel was a mess of ideas.
5267d9 No.14255410
>>14242670
Chuck Soyboy is Jimmy Neutron's father.
>We're gonna wibble-wobble all over space-spacey, Jimbo-Jambo
b0aba5 No.14255591
>>14242886
Rather it is an argument for cleansing fire.
284cff No.14255614
>>14254541
Man watching that video makes me want to play it again.
>>14216521
Global Agenda was better
b41475 No.14255650
>>14254850
I wanna know what this is from, but only if it has more stupid dialogue like that.
72a27a No.14258660
File: 94d833d6c353980⋯.jpg (Spoiler Image, 56.02 KB, 800x450, 16:9, activision-ceo-eric-hirshb….jpg)

>>14232560
Jews Who else?
(((Vivendi)))
https://en.wikipedia.org/wiki/Vivendi
Vivendi CEO
https://en.wikipedia.org/wiki/Arnaud_de_Puyfontaine
(((Activision Blizzard)))
https://en.wikipedia.org/wiki/Activision_Blizzard
CEO of Activision-Blizzard
https://en.wikipedia.org/wiki/Bobby_Kotick
http://archive.is/sUsAT
http://archive.is/0Al1r
http://archive.is/0IPO4
kike wife and former husband
http://archive.is/u82Bq
>says the event planner who planned the bat mitzvah of the daughter of Activision CEO Bobby Kotick as well as bar mitzvahs for such proud fathers as WME partners Jason Spitz and, separately, Paul Haas, Amazing Race producer Jonathan Littman and film producer Billy Gerber.
>kotick jewish genealogy
http://archive.is/CqTuL
Blizzard Media Networks Division Head
https://en.wikipedia.org/wiki/Steve_Bornstein
Former ABC and ESPN kike
Co-President of Activision Blizzard Studios film subsidiary
https://en.wikipedia.org/wiki/Stacey_Sher
Dated Quintin Cuckintino, kikesss
(((Blizzard Entertainment)))
https://en.wikipedia.org/wiki/Blizzard_Entertainment
Blizzard Entertainment President, CEO, AND Co-Founder
https://en.wikipedia.org/wiki/Michael_Morhaime
http://archive.is/rjwPP
(((Activision)))
=CEO of Activision==
http://archive.is/aBbbD
Eric Hirshberg claims that vidya are brands, not products in other interviews, pretty jewish if you ask me.
You can keep going all day if you get into all the little subsidiaries and developers. I don't have any info on their stockholders but I'd be willing to bet that more are involved just like in the mass media.
594c98 No.14258683
>>14255645
This sounds like another Evolve just waiting to happen.
66eb52 No.14258760
>>14258660
We should make these for every major company.
4301f3 No.14258905
YouTube embed. Click thumbnail to play.
>>14258660
>you should play Overwatch since tf2 is no longer kosher.
05d907 No.14267329
>>14216346
MvCi looks like it was made by a different company, what the fuck happned?
594c98 No.14267345
>>14267329
Capcom believed a chink agent and neutered their own development staff and relations with Japanese contractors just to placate western developers who were all going to abandon them anyway. This is actually the first time they developed a fighting game fully in house in over a decade and a half.
05951b No.14267391
>>14220928
>The Mass Effect series
>Dan Takahashi (yes, that guy) criticizes the abilities and the difficulty (when he made his review he was complaining about the difficulty, the game was too hard that he couldn't finish it. It turned out that he didn't know that there was a skill system where you have to assign talent points to different skills for each character)
<power abilities gets simplified to an extreme point
That shit continued to get simplified on ME:A where you can only have 3 power abilities while your teammates have only 1 and you can't even control them and it gets actually worse: there are no class system anymore, the player can pick up whatever power he wants (tech, combat, biotic… who cares?).